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Rabbidking

03/10/2020 Changelog

Mar 10th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: emmoriold
  4. Date: 03/10/2020, 05:52:28 PM
  5. Revision #1859
  6. Here I am again, committing yet another change.
  7. Nothing substantial this time just stuff that I'd be very annoyed to lose. Attached lamp post to moving platform, created a "demonstration" for raising mirrors, kinda jank but it works.
  8. Working on layout now
  9.  
  10. Author: TimCairl
  11. Date: 03/10/2020, 05:15:05 PM
  12. Revision #1858
  13. Modifed the border glow a little more, definetely still doesn't work properly, but some boilerplate stuff is in place
  14.  
  15. Author: TimCairl
  16. Date: 03/10/2020, 02:34:23 PM
  17. Revision #1857
  18. Modified the border glow material that will be a "backdrop" for the main menu
  19. Made the Input settings follow the cool reverse burn
  20.  
  21. Author: emmoriold
  22. Date: 03/10/2020, 02:24:02 PM
  23. Revision #1856
  24. Changebot, I really feel like I did a lot more work than it seems. I only am committing 2 files, and all I did was place test orbs in, and fix collision stuff with the mirror base. But I've been in here for like 2 hours at least?
  25. I spent a lot of time trying to debug the My Retaining Lamp Post(tm) and we found out that it just confuses everyone. So I dunno. I'll get to that puzzle eventually, but weird shit keeps coming up that prevents me from using the fundamental aspects of the puzzle itself. So what's a gamer to do?
  26. yeah there really isn't much else huh, I gotta head over to my Literature class with Tim, unfortunately, (tim is not the unfortunate part, but if you wanted to read it that way I'm sure that's fine too)
  27.  
  28. Austin wants to co-sign this, but I don't sign my messages like Caroline does, I just vibe.
  29.  
  30. Oh yeah I guess the important thing to mention is that you can spawn a pillar underneath a mirror easily, this was an old feature but it stopped working so I (austin mostly, but Emm in spirit) fixed it.
  31.  
  32. Author: EmmOriold
  33. Date: 03/09/2020, 10:50:04 PM
  34. Revision #1855
  35. Chh,,angebotI am;; so so soorry;t hat II accienta..lly commiitted the /GuidingLight/trunk/Content/StarterContent/Architecture/Floor_400x400.uasset
  36. i don't knoow what happen,,ed i thhought ii uncchecked itt, i dn't know h;;wo you can yever forgivve e me for this istake, i'm; hoonset,,lvy such a disgrace...;;;
  37.  
  38. Author: EmmOriold
  39. Date: 03/09/2020, 10:39:21 PM
  40. Revision #1854
  41. Changebot I am struggling.
  42. I finally got the project working on my computer again!
  43. I also fixed collision stuff and I updated the Mirror to work again with the pillars!
  44. I deleted a duplicate player start in MeshHub.umap so that's why that's there, revert it if necessary.
  45. I moved Bruno's tiles to the puzzle map but they aren't working, so idk.
  46. The orbs now keep moving back to [o,o,o] and I can't understand why...
  47. also the orb pickups just crash unreal when I try to compile them...
  48. I'm afraid.
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