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- Hold attack 1 to aim.
- Use attack 2 while aiming to stop aiming.
- Aiming shows throwing target in yellow.
- Melee steals the ball from opponents.
- Medic throws stronger than soldier.
- Passing locks on to friendly players.
- The ball can be airshot.
- The ball spawns at the top or bottom with 50/50 chance.
- Recommended 3 soldiers 1 medic.
- 1 Demoman allowed, who must use a shield.
- No hitscan, no cowmangler, no loch-n-load, stock medi-gun only, regular speed rockets only.
- Rocket jumper prevents you from taking the ball.
- There is a spot at the top of the goal which you can hide in.
- If the ball spawns up top, you can shoot a rocket to "pull" it to your side.
- The white box on the ground tells you where soldier can shoot from.
- The orange spot in the corner bounces the ball away.
- Stealing the ball gives you "bonk."
- You take mini-crits with the ball.
- The ball acts as a lvl 1 dispenser.
- If a faster player on your team has the ball, you move faster nearby.
- When the ball bounces, it goes neutral.
- The hud shows player and ball locations.
- Using attack2 before aiming prevents lock-on.
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