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- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, leftDist);
- rule.SetConsequens(this.right);
- this.directionRules.Add(rule);
- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, rightDist);
- rule.SetConsequens(this.left);
- this.directionRules.Add(rule);
- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, leftAngleDist);
- rule.SetConsequens(this.right);
- this.directionRules.Add(rule);
- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, rightAngleDist);
- rule.SetConsequens(this.left);
- this.directionRules.Add(rule);
- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, leftDist);
- rule.AddAntecedent(this.smallDistance, leftAngleDist);
- rule.SetConsequens(this.right);
- this.directionRules.Add(rule);
- rule = new ReasoningRule();
- rule.AddAntecedent(this.smallDistance, rightDist);
- rule.AddAntecedent(this.smallDistance, rightAngleDist);
- rule.SetConsequens(this.left);
- this.directionRules.Add(rule);
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