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- set_num_hitboxes(AT_NSPECIAL, 1);
- set_hitbox_value(AT_NSPECIAL, 1, HG_HITBOX_TYPE, 2);
- set_hitbox_value(AT_NSPECIAL, 1, HG_WINDOW, 2);
- set_hitbox_value(AT_NSPECIAL, 1, HG_LIFETIME, 330);
- set_hitbox_value(AT_NSPECIAL, 1, HG_HITBOX_X, 32);
- set_hitbox_value(AT_NSPECIAL, 1, HG_WIDTH, 90);
- set_hitbox_value(AT_NSPECIAL, 1, HG_HEIGHT, 60);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PRIORITY, 3);
- set_hitbox_value(AT_NSPECIAL, 1, HG_DAMAGE, 2);
- set_hitbox_value(AT_NSPECIAL, 1, HG_ANGLE, 90);
- set_hitbox_value(AT_NSPECIAL, 1, HG_BASE_KNOCKBACK, 2);
- set_hitbox_value(AT_NSPECIAL, 1, HG_KNOCKBACK_SCALING, .1);
- set_hitbox_value(AT_NSPECIAL, 1, HG_BASE_HITPAUSE, 5);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_GROUND_BEHAVIOR, 1);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_ENEMY_BEHAVIOR, 1);
- set_hitbox_value(AT_NSPECIAL, 1, HG_VISUAL_EFFECT_Y_OFFSET, -16);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_IS_TRANSCENDENT, true);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_SPRITE, sprite_get("nspecial_proj"));
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_MASK, sprite_get("nspecial_proj"));
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_ANIM_SPEED, 1);
- set_hitbox_value(AT_NSPECIAL, 1, HG_PROJECTILE_VSPEED, -1);
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