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- def get_location(self):
- flagged = []
- for x in range(len(self.bullets)):
- self.bullets[x].gravity(self.body)
- #for j in range(len(self.bullets)):
- # if x!=j:
- # self.bullets[x].gravity(self.bullets[j])
- dtime = time() - self.bullettimes[x]
- self.bullets[x].on_move(dtime)
- self.bullets[x].x, self.bullets[x].y = int(self.bullets[x].x), int(self.bullets[x].y)
- self.bullettimes[x] = time()
- if self.bullets[x].x < 0 or self.bullets[x].x > self.screenx or self.bullets[x].y < 0 or self.bullets[x].y > self.screeny:
- flagged.append(x)
- for x in flagged:
- self.bullets.pop(x)
- self.bullettimes.pop(x)
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