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Player.log

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Jan 23rd, 2020
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  1. Mono path[0] = 'E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  8. Vendor:
  9. VRAM: 4018 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.668 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.487000 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:06:53 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 1f38 -> priority: 1
  32. Thread -> id: 3784 -> priority: 1
  33. Thread -> id: 3014 -> priority: 1
  34. Thread -> id: 97c -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174393.
  41. Total: 511.948200 ms (FindLiveObjects: 13.064900 ms CreateObjectMapping: 11.188300 ms MarkObjects: 487.292200 ms DeleteObjects: 0.402300 ms)
  42.  
  43. Tamer ID: 82912
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175195.
  50. Total: 445.484200 ms (FindLiveObjects: 10.421900 ms CreateObjectMapping: 11.293100 ms MarkObjects: 423.399100 ms DeleteObjects: 0.369800 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 194136.
  55. Total: 466.231400 ms (FindLiveObjects: 11.268500 ms CreateObjectMapping: 9.133000 ms MarkObjects: 444.388800 ms DeleteObjects: 1.440800 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199987.
  60. Total: 455.806100 ms (FindLiveObjects: 11.312200 ms CreateObjectMapping: 11.029500 ms MarkObjects: 432.475900 ms DeleteObjects: 0.988100 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207036.
  65. Total: 476.375600 ms (FindLiveObjects: 12.430600 ms CreateObjectMapping: 8.968600 ms MarkObjects: 454.291800 ms DeleteObjects: 0.683900 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211645.
  70. Total: 455.178900 ms (FindLiveObjects: 11.837700 ms CreateObjectMapping: 10.639100 ms MarkObjects: 431.383400 ms DeleteObjects: 1.318200 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211740.
  75. Total: 463.847700 ms (FindLiveObjects: 12.990700 ms CreateObjectMapping: 8.987200 ms MarkObjects: 441.470200 ms DeleteObjects: 0.399400 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219535.
  80. Total: 476.206700 ms (FindLiveObjects: 18.304700 ms CreateObjectMapping: 15.027000 ms MarkObjects: 441.727600 ms DeleteObjects: 1.146800 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225005.
  85. Total: 501.579600 ms (FindLiveObjects: 16.631700 ms CreateObjectMapping: 15.941800 ms MarkObjects: 468.640600 ms DeleteObjects: 0.364800 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231088.
  90. Total: 506.698000 ms (FindLiveObjects: 15.356600 ms CreateObjectMapping: 13.733700 ms MarkObjects: 476.848000 ms DeleteObjects: 0.759200 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238810.
  95. Total: 507.946700 ms (FindLiveObjects: 18.107400 ms CreateObjectMapping: 16.093700 ms MarkObjects: 473.399400 ms DeleteObjects: 0.345300 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238810.
  100. Total: 501.076700 ms (FindLiveObjects: 14.256200 ms CreateObjectMapping: 13.990400 ms MarkObjects: 472.412100 ms DeleteObjects: 0.417400 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238810.
  105. Total: 516.290600 ms (FindLiveObjects: 15.591800 ms CreateObjectMapping: 15.650300 ms MarkObjects: 484.676400 ms DeleteObjects: 0.371700 ms)
  106.  
  107. Close Time: 1/23/2020 3:10:32 PM
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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