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  1. // -- Rates -- //
  2. rate "100000"
  3. cl_cmdrate "129"
  4. cl_updaterate "129"
  5. cl_interp "0.0"
  6. cl_interp_ratio "-1"
  7. cl_timeout "20"
  8. cl_resend "1.5"
  9. cl_lagcompensation "1"
  10. net_maxroutable "1280";
  11. net_splitrate "2";
  12. net_splitpacket_maxrate "30000";
  13.  
  14. // -- Mouse -- //
  15. m_customaccel "0";
  16. m_customaccel_exponent "0";
  17. m_customaccel_max "0";
  18. m_customaccel_scale "0";
  19. m_mouseaccel1 "0";
  20. m_mouseaccel2 "0";
  21. m_mousespeed "0";
  22. m_filter "0";
  23. m_filter2 "0";
  24. m_rawinput "1";
  25.  
  26. //Crosshair
  27. cl_colorblind "1"
  28. cl_crosshair_dynamic "0"
  29. cl_crosshair_thickness "1"
  30.  
  31. //Sound
  32. dsp_enhance_stereo "1"
  33. dsp_slow_cpu "1";
  34. dsp_volume "0.8";
  35. mat_grain_scale_override "0";
  36. budget_show_history "0";
  37. snd_pitchquality "1";
  38. voice_vox "0";
  39. voice_threshold "1";
  40.  
  41. //Anti-Cheat
  42. c_thirdpersonshoulder "0"
  43.  
  44. //Visuals
  45. cl_viewmodelfovsurvivor "120"
  46.  
  47. //Performance
  48. cl_autohelp "0";
  49. cl_bobup "0";
  50. cl_showhelp "0";
  51. closecaption "1";
  52. cc_predisplay_time "0";
  53. cc_linger_time "0.75";
  54. precache_all_survivors "1";
  55. props_break_max_pieces "0";
  56. props_break_max_pieces_perframe "0";
  57. mat_hdr_level "0";
  58. mat_queue_report "0";
  59. mat_showmiplevels "0";
  60. snd_legacy_surround "0";
  61. motd_enabled "0";
  62. r_shadowdist "200";
  63.  
  64. func_break_max_pieces "0"
  65. cl_phys_timescale "1.0"
  66. r_eyemove "0"
  67. r_eyesize "0"
  68. r_eyeshift_z "0"
  69. r_eyeshift_y "0"
  70. r_eyeshift_x "0"
  71. r_dynamic "0"
  72. r_PhysPropStaticLighting "0"
  73. r_ambientfraction "0.2"
  74. r_cheapwaterend "1";
  75. r_cheapwaterstart "1";
  76. r_radiosity "4"
  77. mat_bloom_scalefactor_scalar "0.5"
  78. mat_monitorgamma_tv_enabled "1"
  79. mat_monitorgamma "1.6"
  80. mat_viewportscale "1";
  81. mat_queue_mode "2";
  82. cl_forcepreload "1"
  83. cl_clearhinthistory "1";
  84. cl_detail_avoid_force "0";
  85. cl_detail_avoid_radius "0";
  86. cl_detail_avoid_recover_speed "0";
  87. cl_detail_max_sway "0";
  88. cl_playerspraydisable "0";
  89. cl_phys_timescale "1";
  90. snd_mixahead "0.05"
  91. z_wound_client_disabled "1";
  92. cl_ragdoll_limit "0";
  93. cl_ragdoll_physics "0";
  94. r_skyboxfogfactor "0";
  95.  
  96. adsp_debug "0"
  97. budget_averages_window "0"
  98. budget_background_alpha "0"
  99. budget_history_numsamplesvisible "0"
  100. budget_history_range_ms "5"
  101. budget_peaks_window "0"
  102. budget_show_averages "0"
  103. budget_show_history "0"
  104. budget_show_peaks "0"
  105. muzzleflash_light "1"
  106. net_graph "1"
  107. net_graphproportionalfont "0"
  108. overview_health "1"
  109. overview_names "1"
  110. snd_duckerattacktime "0.5"
  111. snd_duckerreleasetime "2.5"
  112. snd_duckerthreshold "0.15"
  113. snd_ducktovolume "0.55"
  114. snd_pitchquality "1"
  115. suitvolume "0"
  116. texture_budget_background_alpha "999"
  117. texture_budget_panel_height "0"
  118. texture_budget_panel_width "0"
  119.  
  120. //Tab = Netgraph + Scores
  121. net_graph 1;
  122. net_graphheight 0;
  123.  
  124. //Move the graph closer to bottom
  125. net_scale "1";
  126.  
  127. // -- Glows -- //
  128.  
  129. alias GlowItem0;
  130. alias GlowItem1;
  131. alias GlowItem2;
  132. alias GlowItemPart0;
  133. alias GlowItemPart1;
  134. alias GlowItemRestart;
  135.  
  136. alias GlowItemFar0;
  137. alias GlowItemFar1;
  138. alias GlowItemFar2;
  139. alias GlowItemFarPart0;
  140. alias GlowItemFarPart1;
  141. alias GlowItemFarRestart;
  142.  
  143. alias survivorHurt;
  144.  
  145. alias GlowThirdStrikeItem0;
  146. alias GlowThirdStrikeItem1;
  147. alias GlowThirdStrikeItem2;
  148. alias GlowThirdStrikeItemPart0;
  149. alias GlowThirdStrikeItemPart1;
  150. alias GlowThirdStrikeItemRestart;
  151.  
  152. alias GlowIncludeBuffer;
  153.  
  154.  
  155. cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1
  156. cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5
  157. cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1
  158. cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1
  159. cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1
  160. cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
  161. cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0
  162. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
  163. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
  164. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
  165. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1
  166. cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1
  167. cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1
  168. cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
  169. cl_glow_survivor_health_include_buffer 0
  170.  
  171. // Misc
  172. cl_predict "1"
  173. cl_predictweapons "1"
  174. cl_showpluginmessages "0"
  175.  
  176. // Null-cancelling movement script
  177.  
  178. bind w +mfwd
  179. bind s +mback
  180. bind a +mleft
  181. bind d +mright
  182.  
  183. alias +mfwd "-back;+forward;alias checkfwd +forward"
  184. alias +mback "-forward;+back;alias checkback +back"
  185. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  186. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  187. alias -mfwd "-forward;checkback;alias checkfwd none"
  188. alias -mback "-back;checkfwd;alias checkback none"
  189. alias -mleft "-moveleft;checkright;alias checkleft none"
  190. alias -mright "-moveright;checkleft;alias checkright none"
  191. alias checkfwd none
  192. alias checkback none
  193. alias checkleft none
  194. alias checkright none
  195. alias none ""
  196.  
  197. //alias +cj "spec_mode;-duck;+cr;alias checkcj +cr";
  198. //alias -cj "-cr;checkduck;alias checkcj none";
  199. //alias +crouch "-cr;+duck;alias checkduck +duck";
  200. //alias -crouch "-duck;checkcj;alias checkduck none";
  201. //alias checkduck none;
  202. //alias checkcj none;
  203. //alias +cr "+jump;+duck";
  204. //alias -cr "-duck;-jump";
  205. //alias none "";
  206. //bind space +cj;
  207. //bind ctrl +crouch;
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