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Walkero0

Asphalt Material

Oct 17th, 2020
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  1. ambient[]={0.99999988,0.99999988,0.99999988,1};
  2. diffuse[]={2.5041402e-007,2.5041402e-007,2.5041402e-007,1};
  3. forcedDiffuse[]={0,0,0,0};
  4. emmisive[]={0,0,0,0};
  5. specular[]={0,0,0,0};
  6. specularPower=1;
  7. PixelShaderID="NormalMapDiffuse";
  8. VertexShaderID="NormalMapDiffuseAlpha";
  9. class Stage1
  10. {
  11. texture="wlk_lokino\data\wlk_asphalt_nohq.paa";
  12. uvSource="tex";
  13. class uvTransform
  14. {
  15. aside[]={1,0,0};
  16. up[]={0,1,0};
  17. dir[]={0,0,1};
  18. pos[]={0,0,0};
  19. };
  20. };
  21. class Stage2
  22. {
  23. texture="wlk_lokino\data\wlk_asphalt_co.paa";
  24. uvSource="tex";
  25. class uvTransform
  26. {
  27. aside[]={6,0,0};
  28. up[]={0,6,0};
  29. dir[]={0,0,0};
  30. pos[]={0,0,0};
  31. };
  32. };
  33. class Stage3
  34. {
  35. texture="wlk_lokino\data\wlk_asphalt_smdi.paa";
  36. uvSource="tex";
  37. class uvTransform
  38. {
  39. aside[]={1,0,0};
  40. up[]={0,1,0};
  41. dir[]={0,0,1};
  42. pos[]={0,0,0};
  43. };
  44. };
  45.  
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