Advertisement
Mortal-Souls-Info

07. Party Sheets/Inventory (outdated)

Jun 8th, 2015
343
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.41 KB | None | 0 0
  1. SHEETS
  2. Tourmaline: http://pastebin.com/86TRdjwz
  3. Maali: http://pastebin.com/WH2yBtH0
  4. Timber Hoof: http://pastebin.com/QQQwBhCg
  5. Gopal: http://pastebin.com/5v4FhdHd
  6. Abenad: http://pastebin.com/faYvDvbH
  7. Archie: http://pastebin.com/4esFqs8Y
  8. Valor (defunct - S4-23): http://pastebin.com/AvkE0bXY
  9. Stella (defunct - S1-4): http://pastebin.com/cNM6cb9s
  10.  
  11. ----------------------------------------------------------------------------------------------------------------------------------------------
  12.  
  13. -Dillies: 52 gold, 50 silver, 71 copper
  14. Abenad: 25G, 24S, 42C
  15. Gopal: 23G, 14S, 1C
  16. Tourmaline: 5C
  17. Archie: 4G, 12S, 23C
  18.  
  19. Valor: 4G, 7S, 0C
  20.  
  21. The currency used throughout much of the known world. The island nation of Arineau mints most of these coins in its Great Forge.
  22. 10 copper coins are equal to one silver coin, and 10 silver coins are equal to one gold coin.
  23.  
  24. -Map of Rin (Gopal)
  25. An old map of the land of Rin that belonged to a Disciple of Order, entrusted to Gopal in her final moments.
  26. http://i.imgur.com/YHQCwFW.jpg
  27. Several locations in the country are marked, assumedly denoting the locations of the Immortal Souls.
  28.  
  29. -Summoner's Shards x4 (Gopal)
  30. Triangular jade stones of unknown origin. When looking through the hole in their center, one is able to attack a red phantom that has invaded someone else.
  31. What sorcery created these artifacts, and the Orbs for that matter? They have been around as long as the curse has, but what use could they have been before the undead rose?
  32.  
  33. -Derezz's Machete (Gopal)
  34. >regular weapon
  35. A large, imposing knife owned by a fallen Shell of Light. Boasts a broad blade and a sturdy handle. The owner's name is engraved along the side.
  36. A machete's sharp slashing attacks are effective against cloth and flesh, but not so much against metal armor or tough scales.
  37.  
  38. -Tribal Shield (Maali)
  39. A small leather shield embroidered with green snake hides and decorated with feathers and beads.
  40. It may have served some ceremonial purpose, but it's as good a shield as any.
  41.  
  42. -Odd Storybook (Tourmaline)
  43. A faded blue book retrieved by Maali from the library in the town of Lunemark. Claims to chronicle the adventurers of Francois, the Moonlight Knight.
  44. As the book progresses, however, several pages have been torn out, replaced with an even older manuscript full of old fairy tales. One such tale is the one of the Pipers, whose splitting of the magic artifact that kept them safe led to their land being consumed by shadow.
  45.  
  46. -Light Pipe (Tourmaline)
  47. A smoking pipe made of tin. When used, it releases bubbles instead of smoke which glow with a brilliant light. They burst upon impact, however, making them useful to see in dark areas in short bursts. It requires no fuel.
  48. This pipe is said to be a creation of the famed inventor Syro. His contraptions have saved the life of many an adventurer over the centuries.
  49.  
  50. -Runic Axe (Gopal)
  51. >regular weapon
  52. A seemingly ordinary huntsman's axe, if not for the runes engraved on the sides of its head. It seems to glow with an otherworldly life depending on who holds it, and whispers insults or praises into the person's ear on occasion.
  53. This axe was witnessed bursting into incandescence when held by the paladin Cashmere. Perhaps its power will be revealed when held by one equally virtuous.
  54.  
  55. -Soul of the Pale Mother (Tourmaline)
  56. Soul of the Pale Mother, which nurtured the scuttling inhabitants of Cracked Spine Cave. She was ever doting upon the crawling things within her hive, and could not bear to be without their company for long. For what is a mother without children?
  57. Consume this soul to acquire great power, or use Soulcrafting to acquire a unique weapon or talent.
  58.  
  59. -Map of the Coil (Tourmaline)
  60. A map made by the Masked Ones as part of their alliance with the party. Shows a section of the subterranean labyrinth known as the Coil.
  61. http://i.imgur.com/AZDpKwz.jpg
  62. Although it guided them initially, the party eventually ended up following their quarry deeper in, out of the map's borders.
  63.  
  64. -Scroll of Teleport (Maali)
  65. One of several scrolls developed by the sorcerer Dreamcoat. Infused with a magical spell of his creation. Can only be used once before crumbling to dust.
  66. Automatic spell, recharge 2; warp yourself or a willing or helpless subject or an unattended item within a medium range to an unoccupied destination within equal distance. Warping a hostile target or carried item requires a roll. +2 to teleporting items or hostiles (scroll only).
  67.  
  68. -Scroll of Catfall x2 (Tourmaline)
  69. One of several scrolls developed by the sorcerer Dreamcoat. Infused with a magical spell of his creation. Can only be used once before crumbling to dust.
  70. Automatic instant; the user recovers instantly from a fall and absorbs almost all damage from doing so.
  71.  
  72. -Scroll of Steelflesh (Tourmaline)
  73. One of several scrolls developed by the sorcerer Dreamcoat. Infused with a magical spell of his creation. Can only be used once before crumbling to dust.
  74. Automatic; the user takes 2 less hits than they normally would for 4 rounds or until helpless.
  75.  
  76. -Warp Rune (Tourmaline)
  77. A gray oblong stone with a sky blue symbol engraved on it. Infused with a magical spell by the sorcerer Dreamcoat. Can only be used once before crumbling to dust.
  78. Transports a group of objects or people out of an area and into another nearby area, chosen at random.
  79.  
  80. -Fire Beads x14 (Gopal)
  81. Box of small glass orbs about 3cm in diameter that upon closer inspection appear to have a tiny orange flame burning brightly inside them. Burst into flame when thrown at a solid object or struck with a tool.
  82. Often used to start campfires or ward off lesser creatures.
  83.  
  84. -No-Bakes x8 (Abenad) (Valor x6)
  85. Hard flat biscuits that expand into loaves of bread when exposed to heat. A staple of any adventurer's diet, and often used in conjunction with Fire Beads when camping.
  86. Eating them in their biscuit form is usually fatal.
  87.  
  88. -Traveler's Taffy x1 (Abenad)
  89. A can of simple pink confections. They are difficult to chew, but have a pleasantly fruity taste.
  90. These used to be commonplace in Rin, but nowadays are somewhat of a rarity.
  91.  
  92. -Compass (Abenad)
  93. A wooden compass of Ibergalian make. Will always point to the north.
  94. For those that find themselves in an unfamiliar place, this device may help them regain their direction.
  95.  
  96. -Camping Supplies x5 (Tourmaline x1, Abenad x1, Gopal x3)
  97. A bundle containing supplies for setting up a camp in the wilderness. Consists of a cloth tent, a tarpaulin, stakes, a wooden mallet and a bedroll.
  98. Rather cumbersome to carry around, but a necessary evil to travel safely in the wilds.
  99.  
  100. -Unyielding Sword (Abenad)
  101. >not a proper weapon
  102. A rather mundane blunt sword made from oak wood. Cannot be dented, cracked, burned, warped or otherwise damaged unless exposed to truly extreme amounts of force. An ineffective weapon, but could prove useful some day.
  103. This oddity was most likely created by Syro, although he invented so many things in his lifetime that many things are falsely credited to him.
  104.  
  105. -Denial Amulet (Valor)
  106. An ivory amulet with a black stone in its center. Commonly attributed to one Shepherd Nermal, who is said to have been burned at the stake for his witchcraft in old times.
  107. This amulet will ward its wearer's mind, protecting from illusions. A truly powerful hex, however, will not be deterred by this magical artifact.
  108.  
  109. -Bird Mask (Abenad)
  110. A wooden mask painted white. It sports a long beak and an ornate pattern on its surface, making it resemble some sort of bird. Has no practical value and will certainly be useless as armor.
  111. These sorts of masks are often worn by the mysterious gypsies known as the Masked Ones, who are infamously xenophobic. How then did Clean Slate manage to get hold of one of their famed masks?
  112.  
  113. -Sarnath Repeating Crossbow (Abenad)
  114. >ranged/dual, DC+1, only hits one target
  115. An intricate crossbow used by some soldiers in Sarnath to the south. Its elaborate design makes it closer to a work of art than a weapon.
  116. The complex mechanism makes heavy damage possible through the firing of two bolts at a time, but in fact each bolt inflicts less damage.
  117.  
  118. -Bandit's Knife (Abenad)
  119. >single weapon
  120. A wickedly curved dagger that once belonged to one of the many Shells of Light. As effective a weapon as any other.
  121. Its tip is shaped to leave a wound that won't easily close. Clearly designed for unsavory work, and beloved by those of unsavory ilk.
  122.  
  123. -Tailoring Kit (Gopal)
  124. Tools used by craftsmen to create and change the look of clothes, as well as lighter forms of armor.
  125. A niche thing to own, but someone in Rin is bound to be in need.
  126.  
  127. -Shell Uniform x2 (Gopal, Maali)
  128. A red and gray suit of armor worn by the Shells of Light. Made of sturdy cloth and boiled leather, along with a bandanna to cover the nose and mouth.
  129. In addition to providing physical protection, it helps them distinguish friend from foe in the heat of battle.
  130.  
  131. -Old Servant Bell (Maali)
  132. A brass hoof-sized bell with a wooden handle. Old, withered and cracked by the years, yet still in one piece.
  133. The caretaker of the Pale Mare inn said to ring the bell whenever the inn's services were needed, but it would only work once. What strange magic does this trinket hold?
  134.  
  135. -Soul of Marshal Waymar (Tourmaline)
  136. Soul of Waymar, Marshal of the Shells of Light. One of the finest military minds in Sarnath, Waymar oversaw the incarceration of over 150 undead during his servic,e and was one of the chief backers of the enigmatic Relocation Program.
  137. Consume this soul to acquire great power, or use Soulcrafting to acquire a unique weapon or talent.
  138.  
  139. -Bitter Blade (Tourmaline)
  140. >single weapon; natural crit permanently dismembers or maims the enemy
  141. The beloved sword of Marshal Waymar, crafted through an elaborate process in the Great Forge of Arineau itself. It was his companion through many a campaign, until he met his fate in the ruins of old Rin.
  142. On the side of this famous sword is the motto of Waymar himself: "Only Forward". One could not wish for a finer blade, as it slices with uncomparable smoothness.
  143.  
  144. -Steel Dirk (Abenad)
  145. >regular weapon
  146. A long straight-edged dagger usually issued as a sidearm to soldiers.
  147. Very effective against armored and unarmored foes alike if they are caught unaware.
  148.  
  149. -Longsword (Abenad)
  150. >single weapon
  151. Widely-used standard straight sword, only matched in ubiquity by the shortsword.
  152. An accessible sword which inflicts consistent damage, making it applicable to a variety of situations.
  153.  
  154. -Kite Shield (Gopal)
  155. >shield
  156. A medium-sized metal shield, used by rank and file soldiers in Sarnath.
  157. This one has been repainted to have the eye-and-horseshoe of the Shells of Light.
  158.  
  159. -Utility Rope 15m (Abenad)
  160. A length of sturdy, entwined rope. Often used by adventurers for whatever they require.
  161. A rope is an extremely versatile tool. How it is used is entirely up to its owner's imagination.
  162.  
  163. -Crumpled Note (Gopal)
  164. A wrinkled, bloodstained note found on the body of a dead Shell. It reads as follows:
  165. "Royce,
  166. Orders from the Advisors are to search the city of Ortague for any powerful beings that might live within. I know nothing of why this mission has been put on us, but I am appointing you as the leader of the search team, along with six good men who are waiting at the city gate. Enter Ortague through whatever means you can find, scout for any living entities, then report back with your findings. Do not attempt to attack whatever it is you find in there. This is strictly a search mission. Do not touch anything. The rest of us will be camped outside of the city in the old watchtower. You have one week to carry out your mission, then we will continue east to enact the Relocation Program.
  167. Do not fail us.
  168. -Marshal Waymar"
  169.  
  170. -Silver Necklace (Gopal)
  171. A fine piece of jewelry often worn by nobles. It bears a pendant shaped like a fish.
  172. Has no apparent properties other than being pleasing to look at.
  173.  
  174. -Ornate Spike (Gopal)
  175. >single
  176. A long, thin dagger found in the back of a Shell corpse. Appears ordinary, except for the transparent gem embedded in its hilt.
  177. A dagger like this one boasts a modest reach and is ineffective against armored opponents, but is clearly made to facilitate assassinations. One true strike with this blade, and the work shall be done.
  178.  
  179. -Traitors and Vultures (Tourmaline)
  180. An old red book written by one Silver Spirit.
  181. A compelling work of mystery fiction. As the title suggests, it contains many a plot twist, with betrayals and backstabbings abound. The ending consists of the death of the antagonist, but at a terrible, terrible cost.
  182.  
  183. -A History of Rin (Tourmaline)
  184. A hefty leather tome written by one Lady Nightlily.
  185. It chronicles the entire history of the land of Rin, from the legends surrounding the migration from Rin-That-Was to the events leading up to the Sarnathi Incursion.
  186.  
  187. -Secrets of Rin (Archie)
  188. A weathered black tome by an anonymous author. Its cover depicts beautiful mountain scenery.
  189. This book is meant as a guide for visitors to Rin, bearing information on the different regions, cities and dangers one may find in this land.
  190.  
  191. -Crumpled Note (Gopal)
  192. http://i.imgur.com/xrzx02V.png
  193. An ancient wrinkled note found on a dead body in the sewers of Ortague.
  194. It appears as a child's nursery rhyme at first glance, yet seems to hint at some hidden passageway somewhere.
  195.  
  196. -Crooked Dagger (Abenad)
  197. A warped, twisted dagger.
  198. This inexpensive blade is terribly worn, but nonetheless a favorite amongst thieves.
  199.  
  200. -Silver Arrowhead (Abenad)
  201. A head for an arrow made of the purest silver.
  202. Intended as an ornamental heirloom, although it certainly could be used in combat.
  203.  
  204. -Sniper Crossbow (Abenad)
  205. >single/ranged, +1 Marksman Shot
  206. A long crossbow made of ebony wood. It sports a large scope for facilitating long-distance shots.
  207. While most crossbows are easy to use, this one requires more skill and precision.
  208.  
  209. -Lord Shaper's Cloak (Abenad)
  210. >+1 to Hide or Stealth rolls
  211. A velvety black and white fur cloak belonging to the late Lord Shaper. It is made from the pelt of a Shadowcat, and is incredibly smooth to the touch.
  212. Shadowcats are stealthy predators often found in cold, mountainous regions. They are common in the southern regions of Sarnath, but the Archback Mountains of northern Rin are home to a small population. The beasts can easily blend into darkness, allowing them to ambush their prey unawares.
  213.  
  214. -Ortague Page's Armor (Maali)
  215. A set of heraldic plate mail intended for trainee knights in Ortague. The ten-headed serpent is emblazoned on it proudly.
  216. Armor like this is favored for its fine craftsmanship, and its like has been made and passed down for generations.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement