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FrostyTeeth

Firebase Seige Fortress 3v2

Jan 20th, 2019
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <dokmap>
  3.    
  4.     <name>Firebase Seige Fortress 3v2</name>
  5.     <map>MP_16_1v1-Firebase, MP_16-Firebase</map>
  6.     <description>Team 2 is under Siege and has 2 players</description>
  7.     <authors>FrostyTeeth</authors>
  8.     <players>6</players>
  9.  
  10.     <!-- map centre x=0, z=0 -->
  11.     <!-- map left boundary x=-4450 -->
  12.     <bounds left="-4450" right="4450" bottom="-4450" top="4450"/>  
  13.  
  14.  
  15.     <!-- The purpose of 2.0 is for adding blockers for carriers and units and line of sight -->
  16.     <!-- Also, write in the map bounds and make playalbe on both krill maps  -->
  17.  
  18.  
  19.     <spawns>
  20.         <!-- team 1 Sieging team-->
  21.         <spawn team="0" index="0" x="2700" z="-2700" angle="45"/>
  22.         <spawn team="0" index="1" x="2200" z="-3800" angle="270"/>
  23.         <spawn team="0" index="2" x="3900" z="-2300" angle="0"/>
  24.  
  25.         <!-- team 2 Defending team -->
  26.         <spawn team="1" index="0"  x="-3300" z="2500" angle="135"/>
  27.         <spawn team="1" index="1" x="-2500" z="3300" angle="135"/>
  28.         <spawn team="1" index="2" x="3900" z="-3900" angle="315"/>
  29.     </spawns>
  30.    
  31.     <resources>
  32.         <!-- type 0 = cus, type 1 = rus, type 2 = wreck (wreck needs testing) -->
  33.         <!-- defended resources -->
  34.         <resource x="-4200" z="0" type="0" amount="16000" collectors="4"/>
  35.         <resource x="-4200" z="100" type="1" amount="8000" collectors="4"/>
  36.  
  37.         <resource x="400" z="4250" type="0" amount="16000" collectors="4"/>
  38.         <resource x="300" z="4250" type="1" amount="8000" collectors="4"/>
  39.  
  40.         <resource x="-1565" z="1635" type="0" amount="16000" collectors="4"/>
  41.         <resource x="-1635" z="1565" type="1" amount="8000" collectors="4"/>
  42.  
  43.             <!-- team 1 -->
  44.                 <!-- Main -->
  45.         <resource x="2840" z="-2840" type="1" amount="3000" collectors="2"/>
  46.         <resource x="2770" z="-2910" type="0" amount="7500" collectors="2"/>
  47.         <resource x="2910" z="-2770" type="0" amount="7500" collectors="2"/>
  48.  
  49.         <resource x="2200" z="-4100" type="1" amount="3000" collectors="2"/>
  50.         <resource x="2100" z="-4100" type="0" amount="7500" collectors="2"/>
  51.         <resource x="2300" z="-4100" type="0" amount="7500" collectors="2"/>
  52.  
  53.         <resource x="4100" z="-2200" type="1" amount="3000" collectors="2"/>
  54.         <resource x="4100" z="-2300" type="0" amount="7500" collectors="2"/>
  55.         <resource x="4100" z="-2100" type="0" amount="7500" collectors="2"/>
  56.  
  57.  
  58.                 <!-- expand -->
  59.         <resource x="1065" z="-1135" type="1" amount="3000" collectors="2"/>
  60.         <resource x="1135" z="-1065" type="0" amount="7000" collectors="2"/>
  61.  
  62.         <resource x="0" z="-4250" type="1" amount="3000" collectors="2"/>
  63.         <resource x="-100" z="-4250" type="0" amount="7000" collectors="2"/>
  64.  
  65.         <resource x="4200" z="0" type="0" amount="3000" collectors="2"/>
  66.         <resource x="4200" z="100" type="1" amount="7000" collectors="2"/>
  67.  
  68.             <!-- team 2 -->
  69.                 <!-- Main -->
  70.         <resource x="-3260" z="2640" type="1" amount="7000" collectors="2"/>
  71.         <resource x="-3190" z="2570" type="0" amount="18000" collectors="2"/>
  72.         <resource x="-3330" z="2710" type="0" amount="18000" collectors="2"/>
  73.  
  74.         <resource x="-2640" z="3160" type="1" amount="7000" collectors="2"/>
  75.         <resource x="-2710" z="3230" type="0" amount="18000" collectors="2"/>
  76.         <resource x="-2570" z="3090" type="0" amount="18000" collectors="2"/>
  77.  
  78.                 <!-- 2nd expand -->
  79.         <resource x="-4000" z="1200" type="1" amount="7000" collectors="2"/>
  80.         <resource x="-4100" z="1200" type="0" amount="18000" collectors="2"/>
  81.  
  82.         <resource x="-850" z="4110" type="1" amount="7000" collectors="2"/>
  83.         <resource x="-850" z="4010" type="0" amount="18000" collectors="2"/>
  84.  
  85.                 <!-- 3rd expand -->
  86.         <resource x="-4200" z="3700" type="1" amount="7000" collectors="2"/>
  87.         <resource x="-4200" z="3800" type="0" amount="18000" collectors="2"/>
  88.  
  89.         <resource x="-3700" z="4200" type="1" amount="7000" collectors="2"/>
  90.         <resource x="-3800" z="4200" type="0" amount="18000" collectors="2"/>
  91.  
  92.  
  93.     </resources>
  94.    
  95.     <artifacts>
  96.         <artifact x="0" z="0"/>
  97.     </artifacts>
  98.    
  99.     <ezs>
  100.         <!-- extraction zones -->
  101.         <ez team="0" x="-3700" z="-380" radius="300"/>
  102.         <ez team="1" x="4000" z="3000" radius="300"/>
  103.  
  104.  
  105.     </ezs>
  106.  
  107.     <units>
  108.         <!-- Defense -->
  109.     <unit team="1" index="0" type="G_Turret_Heavy" x="320" z="2180" angle="151"/>
  110.  
  111.     <unit team="1" index="0" type="G_Turret_Heavy_MP" x="-2000" z="1700" angle="135"/>
  112.     <unit team="1" index="0" type="G_ControlTower" x="-1730" z="1430" angle="135"/>
  113.  
  114.     <unit team="1" index="0" type="G_Turret_Heavy_MP" x="-1990" z="-40" angle="135"/>
  115.     <unit team="1" index="0" type="G_Turret_Heavy" x="-2290" z="-450" angle="181"/>
  116.  
  117.     <unit team="1" index="0" type="N_Gun_Turret_MP" x="-3540" z="1740" angle="135"/>
  118.     <unit team="1" index="0" type="N_Gun_Turret_MP" x="-2890" z="2017" angle="158"/>
  119.     <unit team="1" index="0" type="N_Gun_Turret_MP" x="-90" z="4017" angle="130"/>
  120.  
  121.     <unit team="1" index="0" type="N_Gun_Turret_MP" x="-1860" z="2790" angle="135"/>
  122.     <unit team="1" index="0" type="N_Gun_Turret_MP" x="-1240" z="2973" angle="105"/>
  123.  
  124.     <unit team="1" index="0" type="C_Mine" x="-2000" z="-1000" angle="0"/>
  125.     <unit team="1" index="0" type="C_Mine" x="-3000" z="-2000" angle="0"/>
  126.     <unit team="1" index="0" type="C_Mine" x="-4000" z="-1000" angle="0"/>
  127.  
  128.     <unit team="1" index="0" type="C_Mine" x="-2800" z="300" angle="0"/>
  129.     <unit team="1" index="0" type="C_Mine" x="-3000" z="560" angle="0"/>
  130.     <unit team="1" index="0" type="C_Mine" x="-3200" z="800" angle="0"/>
  131.  
  132.     <unit team="1" index="0" type="C_Mine" x="-3607" z="-95" angle="0"/>
  133.     <unit team="1" index="0" type="C_Mine" x="-3901" z="-157" angle="0"/>
  134.     <unit team="1" index="0" type="C_Mine" x="-3993" z="-442" angle="0"/>
  135.     <unit team="1" index="0" type="C_Mine" x="-3793" z="-665" angle="0"/>
  136.     <unit team="1" index="0" type="C_Mine" x="-3499" z="-603" angle="0"/>
  137.     <unit team="1" index="0" type="C_Mine" x="-3407" z="-318" angle="0"/>
  138.  
  139.     <unit team="1" index="0" type="C_Mine" x="-1000" z="1000" angle="0"/>
  140.     <unit team="1" index="0" type="C_Mine" x="-1600" z="690" angle="0"/>
  141.     <unit team="1" index="0" type="C_Mine" x="-700" z="1500" angle="0"/>
  142.  
  143.     <unit team="1" index="0" type="C_Mine" x="-90" z="3100" angle="0"/>
  144.     <unit team="1" index="0" type="C_Mine" x="-300" z="3350" angle="0"/>
  145.     <unit team="1" index="0" type="C_Mine" x="-600" z="3300" angle="0"/>
  146.  
  147.     <unit team="1" index="0" type="C_Mine" x="1000" z="3080" angle="0"/>
  148.     <unit team="1" index="0" type="C_Mine" x="1800" z="3870" angle="0"/>
  149.     <unit team="1" index="0" type="C_Mine" x="999" z="4100" angle="0"/>
  150.  
  151.  
  152.         <!-- Airforce Inventory -->
  153.     <unit team="1" index="0" type="C_GunShip" x="-4000" z="2500" angle="0"/>
  154.     <unit team="1" index="1" type="C_GunShip_MP" x="-2500" z="4000" angle="0"/>
  155.  
  156.  
  157.         <!-- Castle infrastructure to make blocker -->
  158.     <unit team="1" index="0" type="C_PopcapScanner" x="-2200" z="2200" angle="135"/>
  159.     <unit team="1" index="0" type="C_PopcapScanner" x="-2300" z="2300" angle="135"/>
  160.     <unit team="1" index="0" type="C_PopcapScanner" x="-2400" z="2400" angle="135"/>
  161.     <unit team="1" index="0" type="C_PopcapScanner" x="-2500" z="2500" angle="135"/>
  162.     <unit team="1" index="0" type="C_PopcapScanner" x="-2600" z="2600" angle="135"/>
  163.     <unit team="1" index="0" type="C_PopcapScanner" x="-2700" z="2700" angle="135"/>
  164.     <unit team="1" index="0" type="C_PopcapScanner" x="-2800" z="2800" angle="135"/>
  165.     <unit team="1" index="0" type="C_PopcapScanner" x="-2900" z="2900" angle="135"/>
  166.     <unit team="1" index="0" type="C_PopcapScanner" x="-3000" z="3000" angle="135"/>
  167.     <unit team="1" index="0" type="C_PopcapScanner" x="-3100" z="3100" angle="135"/>
  168.     <unit team="1" index="0" type="C_PopcapScanner" x="-3200" z="3200" angle="135"/>
  169.     <unit team="1" index="0" type="C_PopcapScanner" x="-3300" z="3300" angle="135"/>
  170.     <unit team="1" index="0" type="C_PopcapScanner" x="-3400" z="3400" angle="135"/>
  171.     <unit team="1" index="0" type="C_PopcapScanner" x="-3500" z="3500" angle="135"/>
  172.     <unit team="1" index="0" type="C_PopcapScanner" x="-3600" z="3600" angle="135"/>
  173.  
  174.  
  175.     <unit team="1" index="1" type="C_PopcapScanner" x="-2200" z="2200" angle="135"/>
  176.     <unit team="1" index="1" type="C_PopcapScanner" x="-2300" z="2300" angle="135"/>
  177.     <unit team="1" index="1" type="C_PopcapScanner" x="-2400" z="2400" angle="135"/>
  178.     <unit team="1" index="1" type="C_PopcapScanner" x="-2500" z="2500" angle="135"/>
  179.     <unit team="1" index="1" type="C_PopcapScanner" x="-2600" z="2600" angle="135"/>
  180.     <unit team="1" index="1" type="C_PopcapScanner" x="-2700" z="2700" angle="135"/>
  181.     <unit team="1" index="1" type="C_PopcapScanner" x="-2800" z="2800" angle="135"/>
  182.     <unit team="1" index="1" type="C_PopcapScanner" x="-2900" z="2900" angle="135"/>
  183.     <unit team="1" index="1" type="C_PopcapScanner" x="-3000" z="3000" angle="135"/>
  184.     <unit team="1" index="1" type="C_PopcapScanner" x="-3100" z="3100" angle="135"/>
  185.     <unit team="1" index="1" type="C_PopcapScanner" x="-3200" z="3200" angle="135"/>
  186.     <unit team="1" index="1" type="C_PopcapScanner" x="-3300" z="3300" angle="135"/>
  187.     <unit team="1" index="1" type="C_PopcapScanner" x="-3400" z="3400" angle="135"/>
  188.     <unit team="1" index="1" type="C_PopcapScanner" x="-3500" z="3500" angle="135"/>
  189.     <unit team="1" index="1" type="C_PopcapScanner" x="-3600" z="3600" angle="135"/>
  190.  
  191.  
  192.         <!-- Offense -->
  193.  
  194.     <unit team="0" index="0" type="C_Scanner_Rachel" x="1550" z="-1550" angle="315"/>
  195.  
  196.  
  197.     <unit team="0" index="0" type="N_Missle_Turret_MP" x="550" z="-2700" angle="315"/>
  198.     <unit team="0" index="0" type="N_Missle_Turret_MP" x="200" z="-3100" angle="315"/>
  199.  
  200.     <unit team="0" index="0" type="N_Missle_Turret_MP" x="2250" z="-800" angle="315"/>
  201.     <unit team="0" index="0" type="N_Missle_Turret_MP" x="3060" z="-310" angle="315"/>
  202.  
  203.     <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="180"/>
  204.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="135"/>
  205.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="90"/>
  206.     <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="185"/>
  207.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="130"/>
  208.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="85"/>
  209.     <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="190"/>
  210.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="140"/>
  211.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="80"/>
  212.     <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="195"/>
  213.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="135"/>
  214.     <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="75"/>
  215.  
  216.     </units>
  217.    
  218.  
  219.     <blockers existing="true">
  220.         <!-- castle infrastructure is also a hinderance -->
  221.         <blocker mask="Carrier" blocklof="false" verts="-2001,2000;-3601,3601;-3599,3601;-1999,2000"/>
  222.         <blocker mask="Ground" blocklof="false" verts="-2001,2000;-3601,3601;-3599,3601;-1999,2000"/>
  223.  
  224.         <!-- block off the mountain -->
  225.         <blocker mask="Carrier" blocklof="false" verts="4450,1700;4200,2100;4450,2401"/>
  226.         <blocker mask="Ground" blocklof="false" verts="4450,1700;4200,2100;4450,2401"/>
  227.     </blockers>
  228.  
  229.    
  230. </dokmap>
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