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- <?xml version="1.0" encoding="UTF-8"?>
- <dokmap>
- <name>Firebase Seige Fortress 3v2</name>
- <map>MP_16_1v1-Firebase, MP_16-Firebase</map>
- <description>Team 2 is under Siege and has 2 players</description>
- <authors>FrostyTeeth</authors>
- <players>6</players>
- <!-- map centre x=0, z=0 -->
- <!-- map left boundary x=-4450 -->
- <bounds left="-4450" right="4450" bottom="-4450" top="4450"/>
- <!-- The purpose of 2.0 is for adding blockers for carriers and units and line of sight -->
- <!-- Also, write in the map bounds and make playalbe on both krill maps -->
- <spawns>
- <!-- team 1 Sieging team-->
- <spawn team="0" index="0" x="2700" z="-2700" angle="45"/>
- <spawn team="0" index="1" x="2200" z="-3800" angle="270"/>
- <spawn team="0" index="2" x="3900" z="-2300" angle="0"/>
- <!-- team 2 Defending team -->
- <spawn team="1" index="0" x="-3300" z="2500" angle="135"/>
- <spawn team="1" index="1" x="-2500" z="3300" angle="135"/>
- <spawn team="1" index="2" x="3900" z="-3900" angle="315"/>
- </spawns>
- <resources>
- <!-- type 0 = cus, type 1 = rus, type 2 = wreck (wreck needs testing) -->
- <!-- defended resources -->
- <resource x="-4200" z="0" type="0" amount="16000" collectors="4"/>
- <resource x="-4200" z="100" type="1" amount="8000" collectors="4"/>
- <resource x="400" z="4250" type="0" amount="16000" collectors="4"/>
- <resource x="300" z="4250" type="1" amount="8000" collectors="4"/>
- <resource x="-1565" z="1635" type="0" amount="16000" collectors="4"/>
- <resource x="-1635" z="1565" type="1" amount="8000" collectors="4"/>
- <!-- team 1 -->
- <!-- Main -->
- <resource x="2840" z="-2840" type="1" amount="3000" collectors="2"/>
- <resource x="2770" z="-2910" type="0" amount="7500" collectors="2"/>
- <resource x="2910" z="-2770" type="0" amount="7500" collectors="2"/>
- <resource x="2200" z="-4100" type="1" amount="3000" collectors="2"/>
- <resource x="2100" z="-4100" type="0" amount="7500" collectors="2"/>
- <resource x="2300" z="-4100" type="0" amount="7500" collectors="2"/>
- <resource x="4100" z="-2200" type="1" amount="3000" collectors="2"/>
- <resource x="4100" z="-2300" type="0" amount="7500" collectors="2"/>
- <resource x="4100" z="-2100" type="0" amount="7500" collectors="2"/>
- <!-- expand -->
- <resource x="1065" z="-1135" type="1" amount="3000" collectors="2"/>
- <resource x="1135" z="-1065" type="0" amount="7000" collectors="2"/>
- <resource x="0" z="-4250" type="1" amount="3000" collectors="2"/>
- <resource x="-100" z="-4250" type="0" amount="7000" collectors="2"/>
- <resource x="4200" z="0" type="0" amount="3000" collectors="2"/>
- <resource x="4200" z="100" type="1" amount="7000" collectors="2"/>
- <!-- team 2 -->
- <!-- Main -->
- <resource x="-3260" z="2640" type="1" amount="7000" collectors="2"/>
- <resource x="-3190" z="2570" type="0" amount="18000" collectors="2"/>
- <resource x="-3330" z="2710" type="0" amount="18000" collectors="2"/>
- <resource x="-2640" z="3160" type="1" amount="7000" collectors="2"/>
- <resource x="-2710" z="3230" type="0" amount="18000" collectors="2"/>
- <resource x="-2570" z="3090" type="0" amount="18000" collectors="2"/>
- <!-- 2nd expand -->
- <resource x="-4000" z="1200" type="1" amount="7000" collectors="2"/>
- <resource x="-4100" z="1200" type="0" amount="18000" collectors="2"/>
- <resource x="-850" z="4110" type="1" amount="7000" collectors="2"/>
- <resource x="-850" z="4010" type="0" amount="18000" collectors="2"/>
- <!-- 3rd expand -->
- <resource x="-4200" z="3700" type="1" amount="7000" collectors="2"/>
- <resource x="-4200" z="3800" type="0" amount="18000" collectors="2"/>
- <resource x="-3700" z="4200" type="1" amount="7000" collectors="2"/>
- <resource x="-3800" z="4200" type="0" amount="18000" collectors="2"/>
- </resources>
- <artifacts>
- <artifact x="0" z="0"/>
- </artifacts>
- <ezs>
- <!-- extraction zones -->
- <ez team="0" x="-3700" z="-380" radius="300"/>
- <ez team="1" x="4000" z="3000" radius="300"/>
- </ezs>
- <units>
- <!-- Defense -->
- <unit team="1" index="0" type="G_Turret_Heavy" x="320" z="2180" angle="151"/>
- <unit team="1" index="0" type="G_Turret_Heavy_MP" x="-2000" z="1700" angle="135"/>
- <unit team="1" index="0" type="G_ControlTower" x="-1730" z="1430" angle="135"/>
- <unit team="1" index="0" type="G_Turret_Heavy_MP" x="-1990" z="-40" angle="135"/>
- <unit team="1" index="0" type="G_Turret_Heavy" x="-2290" z="-450" angle="181"/>
- <unit team="1" index="0" type="N_Gun_Turret_MP" x="-3540" z="1740" angle="135"/>
- <unit team="1" index="0" type="N_Gun_Turret_MP" x="-2890" z="2017" angle="158"/>
- <unit team="1" index="0" type="N_Gun_Turret_MP" x="-90" z="4017" angle="130"/>
- <unit team="1" index="0" type="N_Gun_Turret_MP" x="-1860" z="2790" angle="135"/>
- <unit team="1" index="0" type="N_Gun_Turret_MP" x="-1240" z="2973" angle="105"/>
- <unit team="1" index="0" type="C_Mine" x="-2000" z="-1000" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3000" z="-2000" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-4000" z="-1000" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-2800" z="300" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3000" z="560" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3200" z="800" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3607" z="-95" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3901" z="-157" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3993" z="-442" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3793" z="-665" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3499" z="-603" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-3407" z="-318" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-1000" z="1000" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-1600" z="690" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-700" z="1500" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-90" z="3100" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-300" z="3350" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="-600" z="3300" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="1000" z="3080" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="1800" z="3870" angle="0"/>
- <unit team="1" index="0" type="C_Mine" x="999" z="4100" angle="0"/>
- <!-- Airforce Inventory -->
- <unit team="1" index="0" type="C_GunShip" x="-4000" z="2500" angle="0"/>
- <unit team="1" index="1" type="C_GunShip_MP" x="-2500" z="4000" angle="0"/>
- <!-- Castle infrastructure to make blocker -->
- <unit team="1" index="0" type="C_PopcapScanner" x="-2200" z="2200" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2300" z="2300" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2400" z="2400" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2500" z="2500" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2600" z="2600" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2700" z="2700" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2800" z="2800" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-2900" z="2900" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3000" z="3000" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3100" z="3100" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3200" z="3200" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3300" z="3300" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3400" z="3400" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3500" z="3500" angle="135"/>
- <unit team="1" index="0" type="C_PopcapScanner" x="-3600" z="3600" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2200" z="2200" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2300" z="2300" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2400" z="2400" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2500" z="2500" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2600" z="2600" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2700" z="2700" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2800" z="2800" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-2900" z="2900" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3000" z="3000" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3100" z="3100" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3200" z="3200" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3300" z="3300" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3400" z="3400" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3500" z="3500" angle="135"/>
- <unit team="1" index="1" type="C_PopcapScanner" x="-3600" z="3600" angle="135"/>
- <!-- Offense -->
- <unit team="0" index="0" type="C_Scanner_Rachel" x="1550" z="-1550" angle="315"/>
- <unit team="0" index="0" type="N_Missle_Turret_MP" x="550" z="-2700" angle="315"/>
- <unit team="0" index="0" type="N_Missle_Turret_MP" x="200" z="-3100" angle="315"/>
- <unit team="0" index="0" type="N_Missle_Turret_MP" x="2250" z="-800" angle="315"/>
- <unit team="0" index="0" type="N_Missle_Turret_MP" x="3060" z="-310" angle="315"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="180"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="135"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="90"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="185"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="130"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="85"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="190"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="140"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="80"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="4000" z="-3000" angle="195"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-3000" angle="135"/>
- <unit team="0" index="0" type="N_Stationary_Turret" x="3000" z="-4000" angle="75"/>
- </units>
- <blockers existing="true">
- <!-- castle infrastructure is also a hinderance -->
- <blocker mask="Carrier" blocklof="false" verts="-2001,2000;-3601,3601;-3599,3601;-1999,2000"/>
- <blocker mask="Ground" blocklof="false" verts="-2001,2000;-3601,3601;-3599,3601;-1999,2000"/>
- <!-- block off the mountain -->
- <blocker mask="Carrier" blocklof="false" verts="4450,1700;4200,2100;4450,2401"/>
- <blocker mask="Ground" blocklof="false" verts="4450,1700;4200,2100;4450,2401"/>
- </blockers>
- </dokmap>
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