Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- The Battle Castle is a facility where after every battle won, you win Castle Points, or CP for short. The amount you earn depends on various factors such as the hp of your pokes at the end of the battle. CP can be spent on various benefits such as giving your pokemon held items and leveling them up. This facility is also notably the only facility where your pokemon *aren't* healed at the end of each battle and you need to spend 10 CP to heal each poke.
- After set 3, you also get the option to skip a battle for the rather expensive price of 50 CP.
- Difficulty: 2/5 (second easiest)
- Rng Manipulation: Just like the Hall and Factory, primary rng determines what pokes you will be facing before each battle. Unlike the other two, however, there is nothing you can do in the middle of a streak to influence rng meaning that all of the pokes you will be facing in a set are effectively decided as soon as you start it.
- General Strategy: Before each battle, there is actually an option to level up your *opponent's* pokemon by 5 for 1 CP each. The catch is, however, for each opponent pokemon that's leveled up, you gain 7 extra CP at the end of the battle. Thus, I will level up my opponents as much as possible in order to gain more CP. This isn't always worth it as some opponents are too dangerous to level up but the extra CP is valuable enough to where it's oftentimes worth taking a slower fight for extra CP.
- After saving up enough CP, we can spend it to skip the majority of set 5 and the entirety of sets 6 and 7 (as well as some awful fights in set 4). The timesave in skipping those fights is well worth the slower earlier fights due to leveling up the opponents.
Advertisement
Add Comment
Please, Sign In to add comment