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Apr 21st, 2018
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  1. wait(0.3)
  2. Player = game:GetService("MLG_NOOBTEMMIEO").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Torso)
  23. sick.SoundId = "rbxassetid://179667611"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 3
  27. sick:Play()
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 35
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Effects = IT("Folder", Character)
  77. Effects.Name = "Effects"
  78. local ANIMATOR = Humanoid.Animator
  79. local ANIMATE = Character.Animate
  80. local UNANCHOR = true
  81. local LAUGHS = {834001699,834001752,834001797,834001828}
  82. local SONGS = {534861083,530959353,1534958855,0}
  83. local CHOICE = MRANDOM(1,4)
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = IT("Weld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CF()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301. local label = IT("TextLabel")
  302. label.BackgroundTransparency = 1
  303. label.Size = UD2(1, 0, 1, 0)
  304. label.Position = UD2(0, 0, 0, 0)
  305. label.TextColor3 = TEXTCOLOR
  306. label.TextStrokeTransparency = STROKETRANSPARENCY
  307. label.TextTransparency = TRANSPARENCY
  308. label.FontSize = TEXTFONTSIZE
  309. label.Font = TEXTFONT
  310. label.BorderSizePixel = BORDERSIZEPIXEL
  311. label.TextScaled = false
  312. label.Text = TEXT
  313. label.Name = NAME
  314. label.Parent = PARENT
  315. return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323. local NEWWELD = IT(TYPE)
  324. NEWWELD.Part0 = PART0
  325. NEWWELD.Part1 = PART1
  326. NEWWELD.C0 = C0
  327. NEWWELD.C1 = C1
  328. NEWWELD.Parent = PARENT
  329. return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334. local NEWSOUND = nil
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341. NEWSOUND:play()
  342. if DOESLOOP == true then
  343. NEWSOUND.Looped = true
  344. else
  345. repeat wait(1) until NEWSOUND.Playing == false
  346. NEWSOUND:remove()
  347. end
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359. local TYPE = (Table.EffectType or "Sphere")
  360. local SIZE = (Table.Size or VT(1,1,1))
  361. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362. local TRANSPARENCY = (Table.Transparency or 0)
  363. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364. local CFRAME = (Table.CFrame or Torso.CFrame)
  365. local MOVEDIRECTION = (Table.MoveToPos or nil)
  366. local ROTATION1 = (Table.RotationX or 0)
  367. local ROTATION2 = (Table.RotationY or 0)
  368. local ROTATION3 = (Table.RotationZ or 0)
  369. local MATERIAL = (Table.Material or "Neon")
  370. local COLOR = (Table.Color or C3(1,1,1))
  371. local TIME = (Table.Time or 45)
  372. local SOUNDID = (Table.SoundID or nil)
  373. local SOUNDPITCH = (Table.SoundPitch or nil)
  374. local SOUNDVOLUME = (Table.SoundVolume or nil)
  375. coroutine.resume(coroutine.create(function()
  376. local PLAYSSOUND = false
  377. local SOUND = nil
  378. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380. PLAYSSOUND = true
  381. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382. end
  383. EFFECT.Color = COLOR
  384. local MSH = nil
  385. if TYPE == "Sphere" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387. elseif TYPE == "Block" then
  388. MSH = IT("BlockMesh",EFFECT)
  389. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  390. elseif TYPE == "Wave" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392. elseif TYPE == "Ring" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394. elseif TYPE == "Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Round Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Swirl" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Skull" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Crystal" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404. end
  405. if MSH ~= nil then
  406. local MOVESPEED = nil
  407. if MOVEDIRECTION ~= nil then
  408. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409. end
  410. local GROWTH = SIZE - ENDSIZE
  411. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412. if TYPE == "Block" then
  413. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414. else
  415. EFFECT.CFrame = CFRAME
  416. end
  417. for LOOP = 1, TIME+1 do
  418. Swait()
  419. MSH.Scale = MSH.Scale - GROWTH/TIME
  420. if TYPE == "Wave" then
  421. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422. end
  423. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428. end
  429. if MOVEDIRECTION ~= nil then
  430. local ORI = EFFECT.Orientation
  431. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432. EFFECT.Orientation = ORI
  433. end
  434. end
  435. if PLAYSSOUND == false then
  436. EFFECT:remove()
  437. else
  438. SOUND.Stopped:Connect(function()
  439. EFFECT:remove()
  440. end)
  441. end
  442. else
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until SOUND.Playing == false
  447. EFFECT:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function MakeForm(PART,TYPE)
  454. if TYPE == "Cyl" then
  455. local MSH = IT("CylinderMesh",PART)
  456. elseif TYPE == "Ball" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Sphere"
  459. elseif TYPE == "Wedge" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Wedge"
  462. end
  463. end
  464.  
  465. Debris = game:GetService("Debris")
  466.  
  467. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  468. local DIRECTION = CF(StartPos,EndPos).lookVector
  469. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  470. end
  471.  
  472. function turnto(position)
  473. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  474. end
  475.  
  476. function SpawnTrail(FROM,TO,BIG)
  477. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  478. MakeForm(TRAIL,"Cyl")
  479. local DIST = (FROM - TO).Magnitude
  480. if BIG == true then
  481. TRAIL.Size = VT(0.5,DIST,0.5)
  482. else
  483. TRAIL.Size = VT(0.25,DIST,0.25)
  484. end
  485. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  486. coroutine.resume(coroutine.create(function()
  487. for i = 1, 5 do
  488. Swait()
  489. TRAIL.Transparency = TRAIL.Transparency + 0.1
  490. end
  491. TRAIL:remove()
  492. end))
  493. end
  494.  
  495. local asd = Instance.new("ParticleEmitter")
  496. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  497. asd.LightEmission = .1
  498. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  499. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  500. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  501. asd.Transparency = bbb
  502. asd.Size = aaa
  503. asd.ZOffset = .9
  504. asd.Acceleration = Vector3.new(0, -15, 0)
  505. asd.LockedToPart = false
  506. asd.EmissionDirection = "Back"
  507. asd.Lifetime = NumberRange.new(1, 2)
  508. asd.Rotation = NumberRange.new(-100, 100)
  509. asd.RotSpeed = NumberRange.new(-100, 100)
  510. asd.Speed = NumberRange.new(10)
  511. asd.Enabled = false
  512. asd.VelocitySpread = 999
  513.  
  514. function getbloody(victim,amount)
  515. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  516. PART.CFrame = victim.CFrame
  517. local HITPLAYERSOUNDS = {"356551938","264486467"}
  518. Debris:AddItem(PART,5)
  519. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  520. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  521. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  522. local prtcl = asd:Clone()
  523. prtcl.Parent = PART
  524. prtcl:Emit(amount*10)
  525. end
  526.  
  527. local Particle = IT("ParticleEmitter",nil)
  528. Particle.Enabled = false
  529. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  530. Particle.LightEmission = 0.5
  531. Particle.Rate = 150
  532. Particle.ZOffset = 1
  533. Particle.Rotation = NumberRange.new(-180, 180)
  534. Particle.RotSpeed = NumberRange.new(-180, 180)
  535. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  536. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  537.  
  538. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  539. function ParticleEmitter(Table)
  540. local PRTCL = Particle:Clone()
  541. local Speed = Table.Speed or 5
  542. local Drag = Table.Drag or 0
  543. local Size1 = Table.Size1 or 1
  544. local Size2 = Table.Size2 or 5
  545. local Lifetime1 = Table.Lifetime1 or 1
  546. local Lifetime2 = Table.Lifetime2 or 1.5
  547. local Parent = Table.Parent or Torso
  548. local Emit = Table.Emit or 100
  549. local Offset = Table.Offset or 360
  550. local Acel = Table.Acel or VT(0,0,0)
  551. local Enabled = Table.Enabled or false
  552. PRTCL.Parent = Parent
  553. PRTCL.Size = NumberSequence.new(Size1,Size2)
  554. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  555. PRTCL.Speed = NumberRange.new(Speed)
  556. PRTCL.VelocitySpread = Offset
  557. PRTCL.Drag = Drag
  558. PRTCL.Acceleration = Acel
  559. if Enabled == false then
  560. PRTCL:Emit(Emit)
  561. Debris:AddItem(PRTCL,Lifetime2)
  562. else
  563. PRTCL.Enabled = true
  564. end
  565. return PRTCL
  566. end
  567.  
  568. --//=================================\\
  569. --|| WEAPON CREATION
  570. --\\=================================//
  571.  
  572. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  573. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0, 0, -8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  574. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  575. MakeForm(Part,"Wedge")
  576. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  577. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  578. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  580. MakeForm(Part,"Cyl")
  581. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  582. for i = 1, 8 do
  583. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  585. end
  586. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  587. MakeForm(Part,"Wedge")
  588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  589. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  590. MakeForm(Part,"Cyl")
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,255.255),false)
  598. MakeForm(RightBarrel,"Cyl")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  600. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  601. MakeForm(Part,"Wedge")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,255.255),false)
  604. MakeForm(RightHole,"Cyl")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 255, 255), CF(0, 255, 255))
  606. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  607. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  608. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  609. MakeForm(Part,"Wedge")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  611. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  614. MakeForm(Part,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. for i = 1, 8 do
  617. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  619. end
  620. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  621. MakeForm(Part,"Wedge")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  623. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  624. MakeForm(Part,"Cyl")
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  632. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  633. MakeForm(LeftBarrel,"Cyl")
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  635. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  636. MakeForm(Part,"Wedge")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  639. MakeForm(LeftHole,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  641. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  642. MakeForm(Eye,"Ball")
  643. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  644. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  645. MakeForm(Eye,"Ball")
  646. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  647. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  648. MakeForm(Eye,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  650. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  651. MakeForm(Eye,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  653. local A = IT("Attachment",Torso)
  654. A.Position = VT(1,1.3,0)
  655. A.Orientation = VT(-0.098, -89.999, 0.227)
  656. local B = IT("Attachment",Torso)
  657. B.Position = VT(-1.3,-0.6,0)
  658. B.Orientation = VT(-88.911, -68.808, 158.782)
  659. local ChainLink = IT("Beam",Torso)
  660. ChainLink.Texture = "rbxassetid://73042633"
  661. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  662. ChainLink.TextureSpeed = 1
  663. ChainLink.FaceCamera = true
  664. ChainLink.Width0 = 1
  665. ChainLink.Width1 = 1
  666. ChainLink.TextureLength = 3
  667. ChainLink.Attachment0 = A
  668. ChainLink.Attachment1 = B
  669. ChainLink.CurveSize0 = 1.6
  670. ChainLink.CurveSize1 = 1.6
  671. ChainLink.FaceCamera = true
  672. ChainLink.Transparency = NumberSequence.new(0)
  673. local ChainLink = IT("Beam",Torso)
  674. ChainLink.Texture = "rbxassetid://73042633"
  675. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  676. ChainLink.TextureSpeed = 1
  677. ChainLink.FaceCamera = true
  678. ChainLink.Width0 = 1
  679. ChainLink.Width1 = 1
  680. ChainLink.TextureLength = 3
  681. ChainLink.Attachment0 = B
  682. ChainLink.Attachment1 = A
  683. ChainLink.CurveSize0 = 1.6
  684. ChainLink.CurveSize1 = 1.6
  685. ChainLink.FaceCamera = true
  686. ChainLink.Transparency = NumberSequence.new(0)
  687. local A = IT("Attachment",Torso)
  688. A.Position = VT(1.3,-0.85,0)
  689. A.Orientation = VT(-0.098, -89.999, 0.227)
  690. local B = IT("Attachment",Torso)
  691. B.Position = VT(-1,2,0)
  692. B.Orientation = VT(-88.911, -68.808, 158.782)
  693. local ChainLink = IT("Beam",Torso)
  694. ChainLink.Texture = "rbxassetid://73042633"
  695. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  696. ChainLink.TextureSpeed = 1
  697. ChainLink.FaceCamera = true
  698. ChainLink.Width0 = 1
  699. ChainLink.Width1 = 1
  700. ChainLink.TextureLength = 3
  701. ChainLink.Attachment0 = A
  702. ChainLink.Attachment1 = B
  703. ChainLink.CurveSize0 = 1.3
  704. ChainLink.CurveSize1 = 1.3
  705. ChainLink.FaceCamera = true
  706. ChainLink.Transparency = NumberSequence.new(0)
  707. local ChainLink = IT("Beam",Torso)
  708. ChainLink.Texture = "rbxassetid://73042633"
  709. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  710. ChainLink.TextureSpeed = 1
  711. ChainLink.FaceCamera = true
  712. ChainLink.Width0 = 1
  713. ChainLink.Width1 = 1
  714. ChainLink.TextureLength = 3
  715. ChainLink.Attachment0 = B
  716. ChainLink.Attachment1 = A
  717. ChainLink.CurveSize0 = 1.3
  718. ChainLink.CurveSize1 = 1.3
  719. ChainLink.FaceCamera = true
  720. ChainLink.Transparency = NumberSequence.new(0)
  721.  
  722. local A = IT("Attachment",RightBarrel)
  723. A.Position = VT(0,-2.5,0)
  724. local B = IT("Attachment",RightBarrel)
  725. B.Position = VT(0,2.5,0)
  726. local Trail = IT("Trail",RightBarrel)
  727. Trail.Attachment0 = A
  728. Trail.Attachment1 = B
  729. Trail.Lifetime = 0.2
  730. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  731. Trail.Transparency = NumberSequence.new(0, 1)
  732. Trail.Enabled = false
  733.  
  734. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  735. PRT.LockedToPart = true
  736. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  737. PRT.LockedToPart = true
  738. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  739. PRT.LockedToPart = true
  740. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  741. PRT.LockedToPart = true
  742. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  743. PRT.LockedToPart = true
  744. for _, c in pairs(Character:GetDescendants()) do
  745. if c and c.Parent then
  746. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  747. local ACCESSORY = c.Parent
  748. c.Parent = Character
  749. if c then
  750. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  751. weldBetween(Head,c)
  752. else
  753. weldBetween(Torso,c)
  754. end
  755. end
  756. ACCESSORY:remove()
  757. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  758. c.Material = "Neon"
  759. c.Color = C3(0,0,0)
  760. if c:FindFirstChildOfClass("SpecialMesh") then
  761. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  762. end
  763. if c == Head then
  764. if c:FindFirstChild("face") then
  765. c.face:remove()
  766. end
  767. end
  768. elseif c.ClassName == "Part" and c.Name == "Eye" then
  769. c.Color = C3(1,0,0)
  770. c.Material = "Neon"
  771. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  772. c:remove()
  773. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  774. c:remove()
  775. end
  776. end
  777. end
  778. local BODY = {}
  779. for _, c in pairs(Character:GetDescendants()) do
  780. if c:IsA("BasePart") and c.Name ~= "Handle" then
  781. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  782. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  783. end
  784. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  785. elseif c:IsA("JointInstance") then
  786. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  787. end
  788. end
  789. function refit()
  790. Character.Parent = workspace
  791. for e = 1, #BODY do
  792. if BODY[e] ~= nil then
  793. local STUFF = BODY[e]
  794. local PART = STUFF[1]
  795. local PARENT = STUFF[2]
  796. local MATERIAL = STUFF[3]
  797. local COLOR = STUFF[4]
  798. local TRANSPARENCY = STUFF[5]
  799. --local SIZE = STUFF[6]
  800. local NAME = STUFF[7]
  801. if PART.ClassName == "Part" and PART ~= RootPart then
  802. PART.Material = MATERIAL
  803. PART.Transparency = TRANSPARENCY
  804. PART.Name = NAME
  805. end
  806. if PART.Parent ~= PARENT then
  807. Humanoid:remove()
  808. PART.Parent = PARENT
  809. Humanoid = IT("Humanoid",Character)
  810. end
  811. end
  812. end
  813. end
  814.  
  815. local SKILLTEXTCOLOR = C3(1,0,0)
  816. local SKILLFONT = "Fantasy"
  817. local SKILLTEXTSIZE = 6
  818.  
  819. Humanoid.Died:connect(function()
  820. refit()
  821. end)
  822.  
  823. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  824. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  825. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  826. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  827. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  828. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  829. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  830.  
  831. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  832. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  833. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  834. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  835. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  836. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  837. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  838.  
  839. --//=================================\\
  840. --|| DAMAGE FUNCTIONS
  841. --\\=================================//
  842.  
  843. function StatLabel(CFRAME, TEXT, COLOR)
  844. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  845. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  846. local BODYGYRO = IT("BodyGyro", STATPART)
  847. game:GetService("Debris"):AddItem(STATPART ,5)
  848. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  849. BILLBOARDGUI.Adornee = STATPART
  850. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  851. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  852. BILLBOARDGUI.AlwaysOnTop = false
  853. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  854. TEXTLABEL.BackgroundTransparency = 1
  855. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  856. TEXTLABEL.Text = TEXT
  857. TEXTLABEL.Font = SKILLFONT
  858. TEXTLABEL.FontSize="Size42"
  859. TEXTLABEL.TextColor3 = COLOR
  860. TEXTLABEL.TextStrokeTransparency = 0
  861. TEXTLABEL.TextScaled = true
  862. TEXTLABEL.TextWrapped = true
  863. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  864. for i = 1, 50 do
  865. Swait()
  866. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  867. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  868. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  869. end
  870. THEPART.Parent = nil
  871. end),STATPART, TEXTLABEL)
  872. end
  873.  
  874. --//=================================\\
  875. --|| DAMAGING
  876. --\\=================================//
  877.  
  878. function Kill(Char)
  879. local NewCharacter = IT("Model",Effects)
  880. NewCharacter.Name = "Ow im ded ;-;"
  881. for _, c in pairs(Char:GetDescendants()) do
  882. if c:IsA("BasePart") and c.Transparency == 0 then
  883. if c.Parent == Char then
  884. getbloody(c,5)
  885. end
  886. c:BreakJoints()
  887. c.Material = "Glass"
  888. c.Color = C3(0.5,0,0)
  889. c.CanCollide = true
  890. c.Transparency = 0.3
  891. if c:FindFirstChildOfClass("SpecialMesh") then
  892. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  893. end
  894. if c.Name == "Head" then
  895. c:ClearAllChildren()
  896. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  897. end
  898. if c.ClassName == "MeshPart" then
  899. c.TextureID = ""
  900. end
  901. if c:FindFirstChildOfClass("BodyPosition") then
  902. c:FindFirstChildOfClass("BodyPosition"):remove()
  903. end
  904. if c:FindFirstChildOfClass("ParticleEmitter") then
  905. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  906. end
  907. c.Parent = NewCharacter
  908. c.Name = "DeadPart"
  909. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  910. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  911. end
  912. end
  913. Char:remove()
  914. Debris:AddItem(NewCharacter,5)
  915. end
  916.  
  917. function ApplyAoE(POSITION,RANGE,BRUTAL)
  918. local CHILDREN = workspace:GetDescendants()
  919. for index, CHILD in pairs(CHILDREN) do
  920. if CHILD.ClassName == "Model" and CHILD ~= Character then
  921. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  922. if HUM then
  923. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  924. if TORSO then
  925. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  926. if BRUTAL == true then
  927. Kill(CHILD)
  928. else
  929. CHILD:BreakJoints()
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936. end
  937.  
  938. function BulletDetection(FROM,TO,BRUTAL)
  939. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  940. coroutine.resume(coroutine.create(function()
  941. if AIMHIT ~= nil then
  942. if AIMHIT.Parent ~= Character then
  943. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  944. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  945. if BRUTAL == true then
  946. Kill(AIMHIT.Parent)
  947. else
  948. getbloody(AIMHIT,15)
  949. AIMHIT.Parent:BreakJoints()
  950. if AIMHIT.Name == "Head" then
  951. AIMHIT.Name = "HEADSHOT"
  952. AIMHIT:remove()
  953. end
  954. end
  955. else
  956. if BRUTAL == true then
  957. Kill(AIMHIT.Parent.Parent)
  958. else
  959. AIMHIT.Parent.Parent:BreakJoints()
  960. end
  961. end
  962. end
  963. end
  964. end
  965. end))
  966. SpawnTrail(FROM,AIMPOS)
  967. return AIMHIT,AIMPOS,NORMAL
  968. end
  969.  
  970. --//=================================\\
  971. --|| ATTACK FUNCTIONS AND STUFF
  972. --\\=================================//
  973.  
  974. function Unload()
  975. ATTACK = true
  976. Rooted = false
  977. repeat
  978. local GYRO = IT("BodyGyro",RootPart)
  979. GYRO.D = 175
  980. GYRO.P = 20000
  981. GYRO.MaxTorque = VT(0,40000,0)
  982. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  983. if COMBO == 1 then
  984. COMBO = 2
  985. for i=0, 0.6, 0.1 / Animation_Speed do
  986. Swait()
  987. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  997. CreateSound(145080998, LeftHole, 7, 1, false)
  998. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  999. for i=0, 0.2, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. end
  1008. elseif COMBO == 2 then
  1009. COMBO = 1
  1010. for i=0, 0.6, 0.1 / Animation_Speed do
  1011. Swait()
  1012. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. end
  1020. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1022. CreateSound(145080998, RightHole, 7, 1, false)
  1023. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1024. for i=0, 0.2, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. end
  1034. GYRO:remove()
  1035. until KEYHOLD == false
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039. function Psyo()
  1040. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1041. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1042. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1043. if TORSO and HUM.Health > 0 then
  1044. ATTACK = true
  1045. Rooted = false
  1046. local GYRO = IT("BodyGyro",RootPart)
  1047. GYRO.D = 275
  1048. GYRO.P = 20000
  1049. GYRO.MaxTorque = VT(0,40000,0)
  1050. for i=0, 0.8, 0.1 / Animation_Speed do
  1051. Swait()
  1052. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1061. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1062. local grav = Instance.new("BodyPosition",TORSO)
  1063. grav.D = 1500
  1064. grav.P = 20000
  1065. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1066. grav.position = TORSO.Position+VT(0,15,0)
  1067. Debris:AddItem(grav,10)
  1068. Debris:AddItem(MAGIC,10)
  1069. CreateSound(429459101, Torso, 7, 1, false)
  1070. CreateSound(429459101, TORSO, 7, 1, false)
  1071. for i=0, 1, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. GYRO:remove()
  1081. ATTACK = false
  1082. Rooted = false
  1083. end
  1084. end
  1085. end
  1086. function Cleave()
  1087. ATTACK = true
  1088. Rooted = false
  1089. local TARGET = nil
  1090. local TORS = nil
  1091. local GYRO = IT("BodyGyro",RootPart)
  1092. GYRO.D = 175
  1093. GYRO.P = 20000
  1094. GYRO.MaxTorque = VT(0,40000,0)
  1095. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1096. local RANGE = 5
  1097. CreateSound(541909867, Torso, 7, 1, false)
  1098. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1099. for i=0, 1, 0.1 / Animation_Speed do
  1100. Swait()
  1101. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1102. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1103. local CHILDREN = workspace:GetDescendants()
  1104. for index, CHILD in pairs(CHILDREN) do
  1105. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1106. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1107. if HUM then
  1108. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1109. if TORSO then
  1110. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1111. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1112. TARGET = HUM
  1113. TORS = TORSO
  1114. end
  1115. end
  1116. end
  1117. end
  1118. end
  1119. if TARGET then
  1120. break
  1121. end
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. GYRO:remove()
  1130. if TORS and TARGET then
  1131. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1132. Rooted = true
  1133. local BODYPOSITION = IT("BodyPosition", TORS)
  1134. BODYPOSITION.P = 2000
  1135. BODYPOSITION.D = 100
  1136. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1137. for i=0, 1, 0.1 / Animation_Speed do
  1138. Swait()
  1139. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1140. BODYPOSITION.Position = TORS.Position
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. for i=0, 0.4, 0.1 / Animation_Speed do
  1149. Swait()
  1150. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1151. BODYPOSITION.Position = TORS.Position
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. local LOOP = 0
  1160. local LOOP2 = 0
  1161. for i=0, 5, 0.1 / Animation_Speed do
  1162. Swait()
  1163. LOOP = LOOP + 1
  1164. TORS.Anchored = true
  1165. LOOP2 = LOOP2 + 1
  1166. if LOOP2 >= 5 then
  1167. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1168. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. CreateSound(145080998, RightHole, 7, 1, false)
  1170. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1171. LOOP2 = 0
  1172. getbloody(TORS,1)
  1173. end
  1174. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1175. BODYPOSITION.Position = TORS.Position
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. BODYPOSITION:remove()
  1184. if TORS then
  1185. TORS.Anchored = false
  1186. Kill(TORS.Parent)
  1187. end
  1188. end
  1189. ATTACK = false
  1190. Rooted = false
  1191. end
  1192. function Lock_n_Load()
  1193. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1194. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1195. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1196. if TORSO and HUM.Health > 0 then
  1197. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1198. ATTACK = true
  1199. Rooted = true
  1200. local GYRO = IT("BodyGyro",RootPart)
  1201. GYRO.D = 175
  1202. GYRO.P = 20000
  1203. GYRO.MaxTorque = VT(0,40000,0)
  1204. if COMBO == 1 then
  1205. COMBO = 2
  1206. for i=0, 1, 0.1 / Animation_Speed do
  1207. Swait()
  1208. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1217. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1218. CreateSound(145080998, LeftHole, 7, 1, false)
  1219. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1220. for i=0, 0.4, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. elseif COMBO == 2 then
  1230. COMBO = 1
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. CreateSound(145080998, RightHole, 7, 1, false)
  1244. BulletDetection(RightHole.Position,TORSO.Position,false)
  1245. for i=0, 0.4, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. end
  1255. GYRO:remove()
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259. end
  1260. end
  1261. function Morning_Star()
  1262. ATTACK = true
  1263. Rooted = true
  1264. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1265. for i=0, 1, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. end
  1274. coroutine.resume(coroutine.create(function()
  1275. local POS = Mouse.Hit.p
  1276. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1277. MakeForm(RAY,"Cyl")
  1278. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1279. MakeForm(SPHERE,"Ball")
  1280. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1281. MakeForm(SHIELD,"Ball")
  1282. SHIELD.CFrame = CF(POS)
  1283. RAY.CFrame = CF(POS)
  1284. SPHERE.CFrame = CF(POS)
  1285. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1286. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1287. for i = 1, 200 do
  1288. Swait()
  1289. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1290. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1291. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1292. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1293. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1294. end
  1295. for i = 1, 45 do
  1296. Swait()
  1297. RAY.Transparency = RAY.Transparency + 1/45
  1298. SPHERE.Transparency = RAY.Transparency
  1299. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1300. end
  1301. RAY:remove()
  1302. SHIELD:remove()
  1303. SPHERE:remove()
  1304. end))
  1305. for i=0, 1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. end
  1314. ATTACK = false
  1315. Rooted = false
  1316. end
  1317. function Deathbound()
  1318. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1319. ATTACK = true
  1320. Rooted = true
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. local DONE = false
  1331. local GATE = nil
  1332. local GATESPIN = true
  1333. coroutine.resume(coroutine.create(function()
  1334. repeat
  1335. Swait()
  1336. if GATE ~= nil then
  1337. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1338. end
  1339. until GATESPIN == false
  1340. end))
  1341. coroutine.resume(coroutine.create(function()
  1342. repeat
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. until DONE == true
  1351. Swait(50)
  1352. for i = 1, 35 do
  1353. Swait(4)
  1354. local FIRED = false
  1355. local CHILDREN = workspace:GetDescendants()
  1356. for index, CHILD in pairs(CHILDREN) do
  1357. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1358. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1359. if HUM then
  1360. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1361. if TORSO then
  1362. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1363. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1364. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1365. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1366. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1367. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1368. Kill(CHILD)
  1369. FIRED = true
  1370. break
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. if FIRED == false then
  1377. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1378. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1381. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1382. if HITBOD ~= nil then
  1383. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1384. Kill(HITBOD.Parent)
  1385. end
  1386. end
  1387. end
  1388. end
  1389. for i = 1, 45 do
  1390. Swait()
  1391. GATE.Size = GATE.Size - VT(3,0,3)
  1392. end
  1393. GATESPIN = false
  1394. GATE:remove()
  1395. end))
  1396. Swait(15)
  1397. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1398. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1399. local DECAL = IT("Decal",GATE)
  1400. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1401. DECAL.Face = "Top"
  1402. GATE.CFrame = CF(HITPOS)
  1403. CreateSound(160772554, GATE, 7, 1.3, false)
  1404. for i = 1, 45 do
  1405. Swait()
  1406. GATE.Size = GATE.Size + VT(3,0,3)
  1407. end
  1408. CreateSound(145080998, RightHole, 7, 1, false)
  1409. CreateSound(145080998, LeftHole, 7, 1, false)
  1410. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1412. ATTACK = false
  1413. Rooted = false
  1414. DONE = true
  1415. end
  1416. function Execute()
  1417. ATTACK = true
  1418. Rooted = false
  1419. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1420. Part.Color = C3(0,0,0)
  1421. MakeForm(Part,"Wedge")
  1422. Part.CanCollide = true
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1424. for i=0, 1, 0.1 / Animation_Speed do
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. end
  1433. Trail.Enabled = true
  1434. CreateSound(541909867, RightBarrel, 7, 1, false)
  1435. local TOCH = Part.Touched:Connect(function(hit)
  1436. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1437. Kill(hit.Parent)
  1438. end
  1439. end)
  1440. for i=0, 0.35, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. TOCH:disconnect()
  1450. Trail.Enabled = false
  1451. for i=0, 0.35, 0.1 / Animation_Speed do
  1452. Swait()
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. Part:remove()
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464.  
  1465. --//=================================\\
  1466. --|| ASSIGN THINGS TO KEYS
  1467. --\\=================================//
  1468.  
  1469. function MouseDown(Mouse)
  1470. if ATTACK == false then
  1471. Execute()
  1472. end
  1473. end
  1474.  
  1475. function MouseUp(Mouse)
  1476. HOLD = false
  1477. end
  1478.  
  1479. function KeyDown(Key)
  1480. KEYHOLD = true
  1481. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1482. if Key == "z" and ATTACK == false then
  1483. Unload()
  1484.  
  1485. elseif Key == "b" and ATTACK == false then
  1486. Psyo()
  1487.  
  1488. elseif Key == "c" and ATTACK == false then
  1489. Cleave()
  1490.  
  1491. elseif Key == "v" and ATTACK == false then
  1492. Lock_n_Load()
  1493.  
  1494. elseif Key == "g" and ATTACK == false then
  1495. Deathbound()
  1496.  
  1497. elseif Key == "x" and ATTACK == false then
  1498. Morning_Star()
  1499.  
  1500. elseif Key == "t" then
  1501. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1502. elseif Key == "1" and ATTACK == false then
  1503. if CHOICE ~= 1 then
  1504. CHOICE = 1
  1505. sick:Play()
  1506. end
  1507. elseif Key == "2" and ATTACK == false then
  1508. if CHOICE ~= 2 then
  1509. CHOICE = 2
  1510. sick:Play()
  1511. end
  1512. elseif Key == "3" and ATTACK == false then
  1513. if CHOICE ~= 3 then
  1514. CHOICE = 3
  1515. sick:Play()
  1516. end
  1517. elseif Key == "4" and ATTACK == false then
  1518. if CHOICE ~= 4 then
  1519. CHOICE = 4
  1520. sick:Play()
  1521. end
  1522. end
  1523. end
  1524. end
  1525.  
  1526. function KeyUp(Key)
  1527. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1528. KEYHOLD = false
  1529. end
  1530. end
  1531.  
  1532. Mouse.Button1Down:connect(function(NEWKEY)
  1533. MouseDown(NEWKEY)
  1534. end)
  1535. Mouse.Button1Up:connect(function(NEWKEY)
  1536. MouseUp(NEWKEY)
  1537. end)
  1538. Mouse.KeyDown:connect(function(NEWKEY)
  1539. KeyDown(NEWKEY)
  1540. end)
  1541. Mouse.KeyUp:connect(function(NEWKEY)
  1542. KeyUp(NEWKEY)
  1543. end)
  1544.  
  1545. --//=================================\\
  1546. --\\=================================//
  1547.  
  1548.  
  1549. function unanchor()
  1550. if UNANCHOR == true then
  1551. g = Character:GetChildren()
  1552. for i = 1, #g do
  1553. if g[i].ClassName == "Part" then
  1554. g[i].Anchored = false
  1555. end
  1556. end
  1557. end
  1558. end
  1559.  
  1560.  
  1561. --//=================================\\
  1562. --|| WRAP THE WHOLE SCRIPT UP
  1563. --\\=================================//
  1564.  
  1565. Humanoid.Changed:connect(function(Jump)
  1566. if Jump == "Jump" and (Disable_Jump == true) then
  1567. Humanoid.Jump = false
  1568. end
  1569. end)
  1570.  
  1571. while true do
  1572. Swait()
  1573. Humanoid.HipHeight = 1.5
  1574. script.Parent = WEAPONGUI
  1575. ANIMATE.Parent = nil
  1576. if Humanoid then
  1577. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1578. IDLEANIMATION:Play()
  1579. end
  1580. SINE = SINE + CHANGE
  1581. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1582. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1583. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1584. if ATTACK == false then
  1585. if TORSOVELOCITY < 1 then
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. elseif TORSOVELOCITY > 1 then
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. end
  1601. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1602. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1603. unanchor()
  1604. Humanoid.MaxHealth = "inf"
  1605. Humanoid.Health = "inf"
  1606. if Rooted == false then
  1607. Disable_Jump = false
  1608. Humanoid.WalkSpeed = Speed
  1609. elseif Rooted == true then
  1610. Disable_Jump = true
  1611. Humanoid.WalkSpeed = 0
  1612. end
  1613. for _, c in pairs(Character:GetDescendants()) do
  1614. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1615. c.Material = "Neon"
  1616. c.Color = C3(0,0,0)
  1617. if c:FindFirstChildOfClass("SpecialMesh") then
  1618. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1619. end
  1620. if c == Head then
  1621. if c:FindFirstChild("face") then
  1622. c.face:remove()
  1623. end
  1624. end
  1625. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1626. c.Color = C3(1,0,0)
  1627. c.Material = "Neon"
  1628. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1629. c:remove()
  1630. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1631. c:remove()
  1632. end
  1633. end
  1634. refit()
  1635. Humanoid.Name = "Deadeyes"
  1636. sick.Parent = Torso
  1637. sick:resume()
  1638. sick.Volume = 5
  1639. sick.Pitch = 1
  1640. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1641. if Head:FindFirstChildOfClass("Sound") then
  1642. Head:FindFirstChildOfClass("Sound"):remove()
  1643. end
  1644. end
  1645.  
  1646. --//=================================\\
  1647. --\\=================================//
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