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200 Scripts 30 Scripters Inspect Example 2

Jul 17th, 2015
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  1. #<Game_Actor:0x9aa16b8 @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9aa15c8 @x=501, @y=128, @move_obj=#<THEO::Movement::Move_Object:0x9aa1500 @obj=#<TSBS::Screen_Point:0x9aa15c8 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=150, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="", @battler_hue=0, @actions=[#<Game_Action:0x897ae84 @subject=#<Game_Actor:0x9aa16b8 ...>, @forcing=false, @item=#<Game_BaseItem:0x897ae70 @class=RPG::Skill, @item_id=91>, @target_index=0, @value=0, @last_ecatb_confirm=true, @ecatb_confirm=true>], @speed=0, @result=#<Game_ActionResult:0x9aa0f24 @tsbs_yea_compatible=false, @battler=#<Game_Actor:0x9aa16b8 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=false, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=38.0, @mp=56, @hp=94, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[14], @state_turns={14=>9999}, @state_steps={14=>100}, @state_user={14=>#<Game_Enemy:0x9e9ba0c @variances=[0.91, nil, nil, 1.07, 1.06, 1.06, 1.03, 1.0], @target_cursor_temp=false, @mrts_skill_guards=[#<RPG::State:0x579f450 @message2="", @name="EnemyCasting...", @priority=50, @icon_index=0, @message1="", @message4="", @restriction=0, @message3="", @note="\\sequence : EK-Cast\r\n<popup hide rem>\r\n<popup hide add>\r\n<csca enc exclude>", @id=17, @features=[], @auto_removal_timing=2, @min_turns=9999, @max_turns=9999, @chance_by_damage=100, @steps_to_remove=100, @remove_by_walking=false, @remove_at_battle_end=false, @remove_by_damage=false, @remove_by_restriction=false, @description="", @cooldown_rate=1.0, @warmup_rate=1.0, @barrier=nil, @popup_rules={:add_state=>nil, :rem_state=>nil, :dur_state=>nil}, @anim_guard=0, @skill_guard=0, @sg_range=0, @max_opac=255, @sequence="EK-Cast", @state_anim=0, @trans_name="", @color=nil, @attack_id=0, @guard_id=0, @tp_cost_rate=1.0, @hp_cost_rate=1.0, @gold_cost_rate=1.0, @convert_dmg={:hp_physical=>0.0, :hp_magical=>0.0, :mp_physical=>0.0, :mp_magical=>0.0}, @anticonvert=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @state_triggers=[], @notelines=["\\sequence : EK-Cast", "<popup hide rem>", "<popup hide add>", "<csca enc exclude>"], @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[], :start_1=>[], :start_2=>[]}, @enemy_ecatb_bar_show=[false, true, false, false], @feature_checked=true, @param_bonuses=[]>], @shadow_point=#<TSBS::Screen_Point:0x9f6d3e0 @x=120, @y=156, @move_obj=#<THEO::Movement::Move_Object:0x9f6d3cc @obj=#<TSBS::Screen_Point:0x9f6d3e0 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="Undead_Volatile", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9f6d32c @tsbs_yea_compatible=false, @battler=#<Game_Enemy:0x9f6d520 @variances=[0.91, nil, nil, 1.07, 1.06, 1.06, 1.03, 1.0], @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9f6d3e0 @x=120, @y=156, @move_obj=#<THEO::Movement::Move_Object:0x9f6d3cc @obj=#<TSBS::Screen_Point:0x9f6d3e0 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="Undead_Volatile", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9f6d32c ...>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=nil, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=0.0, @mp=0, @hp=0, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[1], @state_turns={1=>1}, @state_steps={1=>100}, @state_user={}, @ecatb_battler_change={:charge=>true, :color=>true, :cooldown=>true, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>true, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @ecatb_state_change=[true, true, true, true], @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={652=>0, 653=>0, 1=>0, 2=>0}, @times_used={652=>1, 654=>1}, @priority=0, @barrier=0, @used_by=#<Game_Actor:0x9aa16b8 ...>, @move_obj=#<THEO::Movement::Move_Object:0x9f6cf08 @obj=#<Game_Enemy:0x9f6d520 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @animation_array=[[true, false], [:pose, 1, 6, 15], [:pose, 1, 7, 15], [:pose, 1, 8, 15], [:pose, 1, 7, 15]], @finish=false, @anim_index=3, @anim_cell=7, @battler_index=1, @battle_phase=:idle, @target=#<Game_Actor:0x9aa16b8 ...>, @ori_target=#<Game_Actor:0x9aa16b8 ...>, @target_array=[#<Game_Enemy:0x9f6d520 ...>], @ori_targets=[#<Game_Enemy:0x9f6d520 ...>], @item_in_use=nil, @visible=true, @flip=true, @area_flag=false, @afterimage=false, @proj_icon=0, @refresh_opacity=false, @lock_z=false, @icon_key="", @acts=[:pose, 1, 7, 15], @blend=0, @used_sequence="K-pinch", @sequence_stack=["K-pinch"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, @force_counter=false, @force_critical=false, @force_miss=false, @afopac=20, @afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:C], :timing=>0, :anim=>0, :follow=>true}, @ecatb_item_change={:cooldown=>false, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={}, @ecatb_rate={:color=>0.16666666666666666, :charge=>Infinity, :cooldown=>100.0}, @ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=0, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>32}, :val=>0.16666666666666666}, @last_ecatb_rate=0.16666666666666666, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_bar_show=[nil, true, nil, nil], @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @index=0, @enemy_id=6, @original_name="Undead Volatile", @letter=" A", @plural=false, @screen_x=120, @screen_y=156, @diff_hash={1=>[80, 100, 80, 80, 80, 80, 80, 80, 80, 100, 80, 100], 2=>[60, 100, 60, 60, 60, 60, 60, 60, 60, 100, 80, 100], 3=>[125, 100, 125, 125, 125, 125, 125, 125, 120, 120, 100, 100], 4=>[100, 100, 100, 100, 100, 100, 100, 100, 120, 120, 100, 100]}, @check_param_bonus=false, @performed_item=[652], @screen_z=152, @boss_hp_meter=false, @boss_hp_number=true, @level=nil, @hp_meter_active=[false, false], @troop_id=1, @popups=[], @target_temp=false, @ecatb_refresh=true, @ori_x=120, @ori_y=156, @collapsed=true, @ignore_flip_point=false, @ecatb_val_change=false, @ecatb_esc=false, @ecatb_act_times_change=false, @last_ecatb_item=nil, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @type=3, @skill_id=nil, @battler=#<Game_Enemy:0x9f6d520 ...>>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=false, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=0.0, @mp=22, @hp=23, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[160], @state_turns={160=>99}, @state_steps={160=>100}, @state_user={160=>#<Game_Enemy:0x9f6d520 @variances=[0.91, nil, nil, 1.07, 1.06, 1.06, 1.03, 1.0], @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9f6d3e0 @x=120, @y=156, @move_obj=#<THEO::Movement::Move_Object:0x9f6d3cc @obj=#<TSBS::Screen_Point:0x9f6d3e0 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="Undead_Volatile", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9f6d32c @tsbs_yea_compatible=false, @battler=#<Game_Enemy:0x9f6d520 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=nil, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=0.0, @mp=0, @hp=0, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[1], @state_turns={1=>1}, @state_steps={1=>100}, @state_user={}, @ecatb_battler_change={:charge=>true, :color=>true, :cooldown=>true, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>true, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @ecatb_state_change=[true, true, true, true], @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={652=>0, 653=>0, 1=>0, 2=>0}, @times_used={652=>1, 654=>1}, @priority=0, @barrier=0, @used_by=#<Game_Actor:0x9aa16b8 ...>, @move_obj=#<THEO::Movement::Move_Object:0x9f6cf08 @obj=#<Game_Enemy:0x9f6d520 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @animation_array=[[true, false], [:pose, 1, 6, 15], [:pose, 1, 7, 15], [:pose, 1, 8, 15], [:pose, 1, 7, 15]], @finish=false, @anim_index=3, @anim_cell=7, @battler_index=1, @battle_phase=:idle, @target=#<Game_Actor:0x9aa16b8 ...>, @ori_target=#<Game_Actor:0x9aa16b8 ...>, @target_array=[#<Game_Enemy:0x9f6d520 ...>], @ori_targets=[#<Game_Enemy:0x9f6d520 ...>], @item_in_use=nil, @visible=true, @flip=true, @area_flag=false, @afterimage=false, @proj_icon=0, @refresh_opacity=false, @lock_z=false, @icon_key="", @acts=[:pose, 1, 7, 15], @blend=0, @used_sequence="K-pinch", @sequence_stack=["K-pinch"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, @force_counter=false, @force_critical=false, @force_miss=false, @afopac=20, @afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:C], :timing=>0, :anim=>0, :follow=>true}, @ecatb_item_change={:cooldown=>false, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={}, @ecatb_rate={:color=>0.16666666666666666, :charge=>Infinity, :cooldown=>100.0}, @ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=0, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>32}, :val=>0.16666666666666666}, @last_ecatb_rate=0.16666666666666666, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_bar_show=[nil, true, nil, nil], @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @index=0, @enemy_id=6, @original_name="Undead Volatile", @letter=" A", @plural=false, @screen_x=120, @screen_y=156, @diff_hash={1=>[80, 100, 80, 80, 80, 80, 80, 80, 80, 100, 80, 100], 2=>[60, 100, 60, 60, 60, 60, 60, 60, 60, 100, 80, 100], 3=>[125, 100, 125, 125, 125, 125, 125, 125, 120, 120, 100, 100], 4=>[100, 100, 100, 100, 100, 100, 100, 100, 120, 120, 100, 100]}, @check_param_bonus=false, @performed_item=[652], @screen_z=152, @boss_hp_meter=false, @boss_hp_number=true, @level=nil, @hp_meter_active=[false, false], @troop_id=1, @popups=[], @target_temp=false, @ecatb_refresh=true, @ori_x=120, @ori_y=156, @collapsed=true, @ignore_flip_point=false, @ecatb_val_change=false, @ecatb_esc=false, @ecatb_act_times_change=false, @last_ecatb_item=nil, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @type=3, @skill_id=nil, @battler=#<Game_Enemy:0x9f6d520 ...>>, 1=>#<Game_Actor:0xa465654 @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9aa15c8 @x=501, @y=128, @move_obj=#<THEO::Movement::Move_Object:0x9aa1500 @obj=#<TSBS::Screen_Point:0x9aa15c8 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=150, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="", @battler_hue=0, @actions=[#<Game_Action:0x897ae84 @subject=#<Game_Actor:0x9aa16b8 ...>, @forcing=false, @item=#<Game_BaseItem:0x897ae70 @class=RPG::Skill, @item_id=91>, @target_index=0, @value=0, @last_ecatb_confirm=true, @ecatb_confirm=true>], @speed=0, @result=#<Game_ActionResult:0x9aa0f24 @tsbs_yea_compatible=false, @battler=#<Game_Actor:0x9aa16b8 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, 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@last_ecatb_base={:size=>3, :sum=>{:agi=>32}, :val=>0.16666666666666666}, @last_ecatb_rate=0.16666666666666666, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_bar_show=[nil, true, nil, nil], @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @index=0, @enemy_id=6, @original_name="Undead Volatile", @letter=" A", @plural=false, @screen_x=120, @screen_y=156, @diff_hash={1=>[80, 100, 80, 80, 80, 80, 80, 80, 80, 100, 80, 100], 2=>[60, 100, 60, 60, 60, 60, 60, 60, 60, 100, 80, 100], 3=>[125, 100, 125, 125, 125, 125, 125, 125, 120, 120, 100, 100], 4=>[100, 100, 100, 100, 100, 100, 100, 100, 120, 120, 100, 100]}, @check_param_bonus=false, @performed_item=[652], @screen_z=152, @boss_hp_meter=false, @boss_hp_number=true, @level=nil, @hp_meter_active=[false, false], @troop_id=1, @popups=[], @target_temp=false, @ecatb_refresh=true, @ori_x=120, @ori_y=156, @collapsed=true, @ignore_flip_point=false, @ecatb_val_change=false, @ecatb_esc=false, @ecatb_act_times_change=false, @last_ecatb_item=nil, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @type=3, @skill_id=nil, @battler=#<Game_Enemy:0x9f6d520 ...>>], @item_in_use=#<RPG::Skill:0x95e0598 @message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], @damage=#<RPG::UsableItem::Damage:0x95e0228 @type=1, @element_id=3, @formula="((a.atk * 0.60) * b.Melee(a,b))", @variance=20, @critical=true>, @success_rate=100, @hit_type=1, @stype_id=9, @tp_cost=0, @required_wtype_id1=1, @required_wtype_id2=10, @repeats=1, @tp_gain=0, @antifail=false, @cooldown=0, @warmup=0, @limited_uses=0, @change_cooldown={}, @skill_cooldown={}, @restrict_any_switch=[], @restrict_all_switch=[], @restrict_eval="", @restrict_eval_on=false, @one_animation=false, @unlocked_tp_modes=[], @learn_tp_modes=[], @seq_key=["Strike"], @prepare_key="", @return_key="", @reflect_anim=0, @command_name="Strike", @command_hide_until_switch=0, @command_hide_until_usable=true, @hp_cost=0, @gold_cost=0, @hp_cost_percent=0.0, @mp_cost_percent=0.0, @tp_cost_percent=0.0, @gold_cost_percent=0.0, @custom_cost_text="0", @custom_cost_colour=0, @custom_cost_size=20, @custom_cost_icon=0, @custom_cost_requirement="", @custom_cost_perform="", @use_custom_cost=false, @custom_cost_req_on=false, @custom_cost_per_on=false, @target_state=false, @target_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0xa236d4c@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0xa23670c@(eval):1 (lambda)>, @ecatb_charge_prior_item_cost=#<Proc:0xa235e24@(eval):1 (lambda)>, @ecatb_charge_rate=#<Proc:0xa22b08c@(eval):1 (lambda)>, @ecatb_cooldown_rate=#<Proc:0xa22a7cc@(eval):1 (lambda)>, @ecatb_force_act_cost=#<Proc:0xa229ebc@(eval):1 (lambda)>, @ecatb_reset_val=#<Proc:0xa229584@(eval):1 (lambda)>, @ecatb_unison_actor=#<Proc:0xa228e18@(eval):1 (lambda)>, @ecatb_unison_charge_rule=#<Proc:0xa22865c@(eval):1 (lambda)>, @ecatb_unison_cooldown_rule=#<Proc:0xa227e14@(eval):1 (lambda)>, @ecatb_unison_actor_def_string={}, @ecatb_unison_def_rule_string={}, @ecatb_act_cost_string="1", @ecatb_charge_prior_act_cost_string="true", @ecatb_charge_prior_item_cost_string="true", @ecatb_charge_rate_string="1 * 75.0 / current_action.item.speed / BattleManager.ecatb_base_fill_t * (((mdf * 0.02) + (luk * 0.01) + 1))", @ecatb_cooldown_rate_string="100.0", @ecatb_force_act_cost_string="false", @ecatb_reset_val_string="0.0", @ecatb_unison_actor_string="[]", @ecatb_unison_charge_rule_string=":avg", @ecatb_unison_cooldown_rule_string=":avg", @state_ai=0>, @visible=true, @flip=false, @area_flag=false, @afterimage=nil, @proj_icon=0, @refresh_opacity=true, @lock_z=false, @icon_key="", @acts=[:target_damage], @blend=0, @used_sequence="Target Damage", @sequence_stack=["Strike"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, @force_counter=false, @force_critical=false, @force_miss=false, @afopac=20, @afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:A], :timing=>0, :anim=>0, :follow=>true}, @ori_x=501, @ori_y=128, @action_input_index=0, @ecatb_item_change={:cooldown=>true, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={:charge=>:avg, :cooldown=>:avg}, @ecatb_rate={:color=>0.2238095238095238, :charge=>Infinity}, @ecatb_val={:charge=>100.0, :color=>100.0, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=1, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>32}, :val=>0.16666666666666666}, @last_ecatb_rate=0.2238095238095238, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @x=150, @y=156, @actor_id=1, @name="Rance", @nickname="", @character_name="actors", @character_index=0, @face_name="actorsplayable", @face_index=0, @class_id=1, @level=10, @exp={1=>7543}, @equips=[#<Game_BaseItem:0x9a9e4f4 @class=RPG::Weapon, @item_id=1003>, #<Game_BaseItem:0x9a9e38c @class=RPG::Armor, @item_id=1001>, #<Game_BaseItem:0x9a9e2b0 @class=nil, @item_id=0>, #<Game_BaseItem:0x9a9e29c @class=nil, @item_id=0>, #<Game_BaseItem:0x9a9e288 @class=nil, @item_id=0>], @skills=[25, 26, 27, 28, 101, 257, 305, 309, 310], @check_param_bonus=false, @tp_mode=1, @unlocked_tp_modes=[1], @base_battler_name="Rance", @face_animation=[0, 0, 0], @battler_face_name="Face_1", @installs={91=>[]}, @barring_grathnode=false, @hotkeys=[nil, nil, nil, nil, nil, nil, nil, nil, nil, nil], @last_skill=#<Game_BaseItem:0x9a93dd8 @class=RPG::Skill, @item_id=91>, @ecatb_block=#<Proc:0x9bd5c8c@{0327}:5827 (lambda)>, @last_ecatb_item=#<RPG::Skill:0x64b1030 @message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], @damage=#<RPG::UsableItem::Damage:0x64b0f90 @type=1, @element_id=3, @formula="((a.atk * 0.60) * b.Melee(a,b))", @variance=20, @critical=true>, @success_rate=100, @hit_type=1, @stype_id=9, @tp_cost=0, @required_wtype_id1=1, @required_wtype_id2=10, @repeats=1, @tp_gain=0, @antifail=false, @cooldown=0, @warmup=0, @limited_uses=0, @change_cooldown={}, @skill_cooldown={}, @restrict_any_switch=[], @restrict_all_switch=[], @restrict_eval="", @restrict_eval_on=false, @one_animation=false, @unlocked_tp_modes=[], @learn_tp_modes=[], @seq_key=["Strike"], @prepare_key="", @return_key="", @reflect_anim=0, @command_name="Strike", @command_hide_until_switch=0, @command_hide_until_usable=true, @hp_cost=0, @gold_cost=0, @hp_cost_percent=0.0, @mp_cost_percent=0.0, @tp_cost_percent=0.0, @gold_cost_percent=0.0, @custom_cost_text="0", @custom_cost_colour=0, @custom_cost_size=20, @custom_cost_icon=0, @custom_cost_requirement="", @custom_cost_perform="", @use_custom_cost=false, @custom_cost_req_on=false, @custom_cost_per_on=false, @target_state=false, @target_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0x95ddb18@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0x95dd3fc@(eval):1 (lambda)>, @ecatb_charge_prior_item_cost=#<Proc:0x95d2ba0@(eval):1 (lambda)>, @ecatb_charge_rate=#<Proc:0x95d1f20@(eval):1 (lambda)>, @ecatb_cooldown_rate=#<Proc:0x95d16d8@(eval):1 (lambda)>, @ecatb_force_act_cost=#<Proc:0x95d0ea4@(eval):1 (lambda)>, @ecatb_reset_val=#<Proc:0x95d06d4@(eval):1 (lambda)>, @ecatb_unison_actor=#<Proc:0x95cfd24@(eval):1 (lambda)>, @ecatb_unison_charge_rule=#<Proc:0x95cf34c@(eval):1 (lambda)>, @ecatb_unison_cooldown_rule=#<Proc:0x95c4b40@(eval):1 (lambda)>, @ecatb_unison_actor_def_string={}, @ecatb_unison_def_rule_string={}, @ecatb_act_cost_string="1", @ecatb_charge_prior_act_cost_string="true", @ecatb_charge_prior_item_cost_string="true", @ecatb_charge_rate_string="1 * 75.0 / current_action.item.speed / BattleManager.ecatb_base_fill_t * (((mdf * 0.02) + (luk * 0.01) + 1))", @ecatb_cooldown_rate_string="100.0", @ecatb_force_act_cost_string="false", @ecatb_reset_val_string="0.0", @ecatb_unison_actor_string="[]", @ecatb_unison_charge_rule_string=":avg", @ecatb_unison_cooldown_rule_string=":avg", @state_ai=0>, @popups=[], @target_temp=false, @ignore_flip_point=false, @ecatb_refresh=true, @ecatb_val_change=false, @ecatb_esc=false, @ecatb_act_times_change=false, @ecatb_unison_invoker=false, @primary_target=nil, @timing=113, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=501, @sreal_y=128, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>}, @ecatb_battler_change={:charge=>true, :color=>true, :cooldown=>true, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>true, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @ecatb_state_change=[false, false, false, false], @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={652=>0, 653=>0, 1=>0, 2=>0}, @times_used={652=>1, 654=>1}, @priority=0, @barrier=0, @used_by=#<Game_Enemy:0x9f6d520 @variances=[0.91, nil, nil, 1.07, 1.06, 1.06, 1.03, 1.0], @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9f6d3e0 @x=120, @y=156, @move_obj=#<THEO::Movement::Move_Object:0x9f6d3cc @obj=#<TSBS::Screen_Point:0x9f6d3e0 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false>, @sprite_size=[0, 0, true], @battler_name="Undead_Volatile", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9f6d32c @tsbs_yea_compatible=false, @battler=#<Game_Enemy:0x9f6d520 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, 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