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- double defaultSpeed = 1.8;
- //Vector dir = player.getLocation().getDirection().multiply(defaultSpeed).setY(0.1);
- Vector dir = player.getLocation().getDirection().setY(0); //player.getVelocity();
- Vector veloc = player.getVelocity();
- dir.setX(Math.max(Math.min((dir.getX() * defaultSpeed)+(veloc.getX()*0.3), 2), -2));
- dir.setZ(Math.max(Math.min((dir.getZ() * defaultSpeed)+(veloc.getZ()*0.3), 2), -2));
- dir.setY(veloc.getY());
- player.setVelocity(dir);
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