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TTS Teq Time!

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Jan 13th, 2015
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  1. /m Thanks for showing up and we hope you have an absolute blast for our TTS lead Tequatl! This is a community event organized by many groups and individuals from many servers.
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  3. /m ALL TURRETS (1,2,3, 4, 5, 6): Spam 3/4/5 on the zerg to cleanse/buff/regen. Buff the zerg as much as possible. If scales are above 10, help out with 2 on Teq’s head. Keep each other cleansed/regenned.
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  5. /m ALL TURRETS: If you see a green-only poison field, it can be cleansed. If the poison field is black and green, it’s uncleansable and can only be regenned.
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  7. /m If you are poisoned or mobs are hitting you, call out for help. Stay on your turret. Jump off if you need to heal. If the turret skill-locks, jump off and let it reset.
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  9. /m DEFENSE TEAMS: Your main job is to keep the mobs away from the turrets. Root. Kite. Kill. Hills Teams, kill the fingers between turrets ASAP, repair the turrets, keep the operators up.
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  11. /m The first mobs spawn with 14:00 minutes left on the clock and then every 90 seconds there after. 14:00, 12:30, 11:00, 9:30, 8:00, 6:30, 5:00, 3:30, 2:00, 0:30. So depends on the time if defense teams will go and DPS Tequatl for Burn Phases.
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  13. /m EMERGENCY RESPONSE TEAM: Stay stacked on the zerg commander. The ERT will be sent out to assist wherever needed. You will also kill fingers during the Battery Phase.
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  15. /m ZERG: We are a MELEE ZERG, centered around Commander ______________.
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  17. /m Stack as close as you can on the Commander to get the turrets’ buffs. Tequatl is a “structure” and cannot be crit. Power/Toughness/Vitality gear will serve you better in this fight.
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  19. /m Warriors, drop Banners of Strength/Tactics to the LEFT of the zerg. Don’t bother with Discipline; Teq can’t be crit. Equip Battle Standards to help raise the downed.
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  21. /m Elementalists, conjure Icy Bows and Fiery Greatswords to the RIGHT of the zerg. Leave the middle free to make it easier to rez the downed. Rez the downed ASAP, use Battle Standard.
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  23. /m Mesmers, Feedback works great on fingers. Guardians, Wall of Reflect is also great for fingers in the zerg.
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  25. /m If you are double-down dead, waypoint to [&BNEBAAA=] and run back. Go around or between the turret banks, but not through the turrets.
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  27. /m At 75%/50%/25% health, we will enter a BATTERY PHASE. Run to a Battery or the Megalaser to defend. Always root/kite/kill the mobs away from the batteries or their AoEs will damage them.
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  29. /m WEST: Kill the fingers as a priority. NORTH: Stomp the grub holes. In fact, camp one and keep stomping. EAST: Keep the Creepers away with roots and knockbacks. LASER: Kill the Champ Krait ASAP.
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  31. /m At 30s left in the phase, TURRET OPERATORS go back to your turrets. You will be spamming 1 on Teq’s head for nearly 10k damage. If you have the chance, South Turrets can add 4 to buff the zerg.
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  33. /m The rest, listen for the the callback to return to the zerg for the BURN PHASE. During the Phase, bring out your best DPS. Stand between Teq’s head and his foot to get double hits.
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  35. /m If you see an Icy Bow or Fiery Greatsword, get it and make it your friend. Drop fire fields and blast finishers like there’s no tomorrow. Stack Might.
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  37. /m DEFENSE TEAMS: Listen to your commanders to go back to your positions. Mobs may spawn early so you may not be able to stay for the entire burn. Not going back could cause turrets to die.
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  39. /m Defense teams also need to head back to their positions even during the final burn phase. The turrets still need to be protected.
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  41. /m That’s it! Listen to your commanders. Have fun. Good luck with loot at the end.
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