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  1. {"character":{"id":9102830,"readonlyUrl":"https://dndbeyond.com/characters/9102830","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/217/150/150/636377841562510149.jpeg","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/556/636453169376650613.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/557/636453169376963233.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/558/636453169377593443.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/559/636453169378067426.jpeg"},"avatarId":17217,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Colimon","socialName":null,"gender":"Male ","faith":"Oghma","age":80,"hair":"Black","eyes":"Green","skin":"Pale","height":"6.7","weight":200,"inspiration":false,"baseHitPoints":6,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":0,"alignmentId":5,"lifestyleId":6,"stats":[{"id":1,"name":null,"value":8},{"id":2,"name":null,"value":11},{"id":3,"name":null,"value":14},{"id":4,"name":null,"value":15},{"id":5,"name":null,"value":13},{"id":6,"name":null,"value":11}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"hasCustomBackground":true,"definition":null,"customBackground":{"id":9102830,"entityTypeId":1581111423,"name":"Tuffy's background","description":"He grew up in a comfortable in environment where he was taught by his father about magic. His mother taught him how to speak and write in dragronic and dwarf as well as elvish. At the age of 60 both his mother and father were found murdered at our house the culprit was never caught. the only thing of value left to me was a family ring. ","featuresBackground":{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Arcana, History</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemist</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Astronomer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Discredited academic</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Librarian</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Professor</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Researcher</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Wizard&rsquo;s apprentice</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Scribe</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RESEARCHER</strong></p>\r\n<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ve read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>There&rsquo;s nothing I like more than a good mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m willing to listen to every side of an argument before I make my own judgment.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I &hellip; speak &hellip; slowly &hellip; when talking &hellip; to idiots, &hellip; which &hellip; almost &hellip; everyone &hellip; is &hellip; compared &hellip; to me.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I am horribly, horribly awkward in social situations.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m convinced that people are always trying to steal my secrets.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Knowledge.</strong> The path to power and self-improvement is through knowledge. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Beauty.</strong> What is beautiful points us beyond itself toward what is true. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Logic.</strong> Emotions must not cloud our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>No Limits.</strong> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Power.</strong> Knowledge is the path to power and domination. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Self-Improvement.</strong> The goal of a life of study is the betterment of oneself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>It is my duty to protect my students.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My life&rsquo;s work is a series of tomes related to a specific field of lore.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;ve been searching my whole life for the answer to a certain question.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am easily distracted by the promise of information.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I overlook obvious solutions in favor of complicated ones.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I speak without really thinking through my words, invariably insulting others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":161,"description":"It is my duty to protect my students.","diceRoll":1},{"id":162,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":163,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":164,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":165,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":166,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":167,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":168,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":169,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":170,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":171,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":172,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},"characteristicsBackground":{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Arcana, History</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemist</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Astronomer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Discredited academic</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Librarian</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Professor</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Researcher</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Wizard&rsquo;s apprentice</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Scribe</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RESEARCHER</strong></p>\r\n<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ve read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>There&rsquo;s nothing I like more than a good mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m willing to listen to every side of an argument before I make my own judgment.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I &hellip; speak &hellip; slowly &hellip; when talking &hellip; to idiots, &hellip; which &hellip; almost &hellip; everyone &hellip; is &hellip; compared &hellip; to me.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I am horribly, horribly awkward in social situations.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m convinced that people are always trying to steal my secrets.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Knowledge.</strong> The path to power and self-improvement is through knowledge. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Beauty.</strong> What is beautiful points us beyond itself toward what is true. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Logic.</strong> Emotions must not cloud our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>No Limits.</strong> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Power.</strong> Knowledge is the path to power and domination. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Self-Improvement.</strong> The goal of a life of study is the betterment of oneself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>It is my duty to protect my students.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My life&rsquo;s work is a series of tomes related to a specific field of lore.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;ve been searching my whole life for the answer to a certain question.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am easily distracted by the promise of information.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I overlook obvious solutions in favor of complicated ones.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I speak without really thinking through my words, invariably insulting others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. 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See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the wizard&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the <span>Wizard table.</span></p>\r\n<h5>Spellbook</h5>\r\n<p>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed <span>in your mind.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish <span>a long rest.</span></p>\r\n<p>You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you&rsquo;re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span>magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don&rsquo;t need to have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your w<span>izard spells.</span></p>\r\n<h5>Learning Spells of 1st Level and Higher</h5>\r\n<p>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbo<span>ok&rdquo; sidebar).</span></p>\r\n<blockquote>\r\n<p><strong>YOUR SPELLBOOK</strong></p>\r\n<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard&rsquo;s chest, for example, or in a dusty tome in an ancient library.</p>\r\n<p><strong><span>Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\r\n<p>Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\r\n<p>For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\r\n<p><strong><span>Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\r\n<p>If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\r\n<p><strong><span>The Book&rsquo;s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\r\n</blockquote>","requiredLevel":1,"displayOrder":3},{"id":411,"name":"Arcane Recovery","prerequisite":null,"description":"<p>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th lev<span>el or higher.</span></p>\r\n<p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level<span> spell slots.</span></p>","requiredLevel":1,"displayOrder":4},{"id":412,"name":"Arcane Tradition","prerequisite":null,"description":"<p>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation&nbsp;is detailed at the end of the class<span> description, and more choices are available in other sources.</span></p>\r\n<p>Your choice grants you features at 2nd level and again at 6th, 10th, an<span>d 14th level.</span></p>","requiredLevel":2,"displayOrder":5},{"id":328,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":329,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":7},{"id":330,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":8},{"id":332,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":9},{"id":413,"name":"Spell Mastery","prerequisite":null,"description":"<p>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell sl<span>ot as normal.</span></p>\r\n<p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the<span> same levels.</span></p>","requiredLevel":18,"displayOrder":10},{"id":333,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":11},{"id":414,"name":"Signature Spells","prerequisite":null,"description":"<p>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short <span>or long rest.</span></p>\r\n<p>If you want to cast either spell at a higher level, you must expend a spell sl<span>ot as normal.</span></p>","requiredLevel":20,"displayOrder":12}],"wealthDice":{"diceCount":4,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"4d4"},"canCastSpells":true,"knowsAllSpells":false,"spellPrepareType":1,"spellContainerName":"Spellbook","sourceId":1,"sourcePageNumber":112},"subclassDefinition":null,"classFeatures":[{"definition":{"id":542,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"<p><strong><span>Hit Dice: </span></strong>1d6 per<span> wizard level<br></span><strong><span>Hit Points at 1st Level: </span></strong>6 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels: </span></strong>1d6 (or 4) + your Constitution modifier per wizard le<span>vel after 1st</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":113,"creatureRules":[]},"levelScale":null},{"definition":{"id":470,"entityTypeId":12168134,"displayOrder":2,"name":"Proficiencies","description":"<p><strong><span>Armor:</span></strong> None<br><strong><span>Weapons: </span></strong>Daggers, darts, slings, quarterstaffs, li<span>ght crossbows<br></span><strong><span>Tools: </span></strong>None<br><strong><span>Saving Throws: </span></strong>Intelli<span>gence, Wisdom<br></span><strong><span>Skills: </span></strong>Choose two from Arcana, History, Insight, Investigation, Medicine,<span> and Religion</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><strong>Multiclass</strong> (no additional proficiencies)</p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":113,"creatureRules":[]},"levelScale":null},{"definition":{"id":410,"entityTypeId":12168134,"displayOrder":3,"name":"Spellcasting","description":"<p>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the wizard&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the <span>Wizard table.</span></p>\r\n<h5>Spellbook</h5>\r\n<p>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed <span>in your mind.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish <span>a long rest.</span></p>\r\n<p>You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you&rsquo;re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span>magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don&rsquo;t need to have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your w<span>izard spells.</span></p>\r\n<h5>Learning Spells of 1st Level and Higher</h5>\r\n<p>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbo<span>ok&rdquo; sidebar).</span></p>\r\n<blockquote>\r\n<p><strong>YOUR SPELLBOOK</strong></p>\r\n<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard&rsquo;s chest, for example, or in a dusty tome in an ancient library.</p>\r\n<p><strong><span>Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\r\n<p>Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\r\n<p>For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\r\n<p><strong><span>Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\r\n<p>If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\r\n<p><strong><span>The Book&rsquo;s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\r\n</blockquote>","snippet":"You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC {{savedc:int}}, Spell Attack {{spellattack:int}}) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature is affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<p>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the wizard&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the <span>Wizard table.</span></p>\r\n<h5>Spellbook</h5>\r\n<p>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed <span>in your mind.</span></p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish <span>a long rest.</span></p>\r\n<p>You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have<span> spell slots.</span></p>\r\n<p>For example, if you&rsquo;re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span>magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of pre<span>pared spells.</span></p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell <span>on your list.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don&rsquo;t need to have the sp<span>ell prepared.</span></p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your w<span>izard spells.</span></p>\r\n<h5>Learning Spells of 1st Level and Higher</h5>\r\n<p>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbo<span>ok&rdquo; sidebar).</span></p>\r\n<blockquote>\r\n<p><strong>YOUR SPELLBOOK</strong></p>\r\n<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard&rsquo;s chest, for example, or in a dusty tome in an ancient library.</p>\r\n<p><strong><span>Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\r\n<p>Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\r\n<p>For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\r\n<p><strong><span>Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\r\n<p>If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\r\n<p><strong><span>The Book&rsquo;s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\r\n</blockquote>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":114,"creatureRules":[]},"levelScale":null},{"definition":{"id":411,"entityTypeId":12168134,"displayOrder":4,"name":"Arcane Recovery","description":"<p>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th lev<span>el or higher.</span></p>\r\n<p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level<span> spell slots.</span></p>","snippet":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of {{(classlevel/2)@roundup}}, and none of the slots can be 6th level or higher.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[{"level":1,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":412,"entityTypeId":12168134,"displayOrder":5,"name":"Arcane Tradition","description":"<p>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation&nbsp;is detailed at the end of the class<span> description, and more choices are available in other sources.</span></p>\r\n<p>Your choice grants you features at 2nd level and again at 6th, 10th, an<span>d 14th level.</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":328,"entityTypeId":12168134,"displayOrder":6,"name":"Ability Score Improvement","description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":329,"entityTypeId":12168134,"displayOrder":7,"name":"Ability Score Improvement","description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":330,"entityTypeId":12168134,"displayOrder":8,"name":"Ability Score Improvement","description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":12,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":332,"entityTypeId":12168134,"displayOrder":9,"name":"Ability Score Improvement","description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":16,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":413,"entityTypeId":12168134,"displayOrder":10,"name":"Spell Mastery","description":"<p>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell sl<span>ot as normal.</span></p>\r\n<p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the<span> same levels.</span></p>","snippet":"You can cast chosen 1st level and 2nd level spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":18,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":333,"entityTypeId":12168134,"displayOrder":11,"name":"Ability Score Improvement","description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":19,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null},{"definition":{"id":414,"entityTypeId":12168134,"displayOrder":12,"name":"Signature Spells","description":"<p>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short <span>or long rest.</span></p>\r\n<p>If you want to cast either spell at a higher level, you must expend a spell sl<span>ot as normal.</span></p>","snippet":"You choose two 3rd-level spells and always have them prepared and they don’t count against the number of spells you have prepared. Once per short rest, you can cast each of them once at 3rd level without expending a spell slot. ","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":20,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":115,"creatureRules":[]},"levelScale":null}]}],"feats":[],"customDefenseAdjustments":[],"customSenses":[],"customSpeeds":[],"customProficiencies":[],"spellDefenses":null,"customActions":[],"characterValues":[],"conditions":[],"deathSaves":{"failCount":null,"successCount":null,"isStabilized":false},"adjustmentXp":null,"spellSlots":[{"level":1,"used":2,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0},{"level":6,"used":0,"available":0},{"level":7,"used":0,"available":0},{"level":8,"used":0,"available":0},{"level":9,"used":0,"available":0}],"pactMagic":[{"level":1,"used":0,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0}],"activeSourceCategories":[1],"spells":{"race":[{"overrideSaveDc":null,"limitedUse":null,"id":192,"entityTypeId":420821570,"definition":{"id":2173,"name":"Mage Hand","level":0,"school":"Conjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\r\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":256,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"characterlevel","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Utility"],"castingTimeDescription":""},"prepared":null,"countsAsKnownSpell":false,"usesSpellSlot":false,"castAtLevel":null,"alwaysPrepared":null,"restriction":"","spellCastingAbilityId":4,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":20,"componentTypeId":1960452172}],"class":[],"item":[],"feat":[]},"options":{"race":[],"class":[],"feat":[]},"choices":{"race":[{"id":"2-1465","parentChoiceId":null,"type":2,"subType":3,"optionValue":4052,"label":"Choose a Language","isOptional":false,"isInfinite":false,"defaultSubtypes":[],"options":[{"id":4045,"label":"Abyssal","description":null},{"id":4049,"label":"Celestial","description":null},{"id":4050,"label":"Common","description":null},{"id":4051,"label":"Deep Speech","description":null},{"id":4052,"label":"Draconic","description":null},{"id":4054,"label":"Dwarvish","description":null},{"id":4055,"label":"Elvish","description":null},{"id":4056,"label":"Giant","description":null},{"id":5064,"label":"Gith","description":null},{"id":4061,"label":"Gnomish","description":null},{"id":4062,"label":"Goblin","description":null},{"id":4063,"label":"Halfling","description":null},{"id":4065,"label":"Infernal","description":null},{"id":5110,"label":"Kraul","description":null},{"id":5109,"label":"Loxodon","description":null},{"id":5108,"label":"Minotaur","description":null},{"id":4066,"label":"Orc","description":null},{"id":4068,"label":"Primordial","description":null},{"id":4071,"label":"Sylvan","description":null},{"id":4074,"label":"Undercommon","description":null},{"id":5111,"label":"Vedalken","description":null}],"componentId":21,"componentTypeId":1960452172},{"id":"4-192-4420412","parentChoiceId":null,"type":4,"subType":null,"optionValue":2173,"label":"Choose a Spell","isOptional":false,"isInfinite":false,"defaultSubtypes":[],"options":[{"id":1989,"label":"Acid Splash","description":"<p>You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.</p>\r\n<p>This spell&rsquo;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>"},{"id":2026,"label":"Chill Touch","description":"<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p>\r\n<p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p>\r\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},{"id":2057,"label":"Dancing Lights","description":"<p>You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10- foot radius.</p>\r\n<p>As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.</p>"},{"id":2103,"label":"Fire Bolt","description":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\r\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>"},{"id":2166,"label":"Light","description":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\r\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>"},{"id":2173,"label":"Mage Hand","description":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\r\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>"},{"id":2187,"label":"Mending","description":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\r\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>"},{"id":2188,"label":"Message","description":"<p>You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\r\n<p>You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.</p>"},{"id":2191,"label":"Minor Illusion","description":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p>\r\n<p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p>\r\n<p>If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p>\r\n<p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>"},{"id":2208,"label":"Poison Spray","description":"<p>You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.</p>\r\n<p>This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).</p>"},{"id":2213,"label":"Prestidigitation","description":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\r\n<ul>\r\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\r\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\r\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\r\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\r\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\r\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\r\n</ul>\r\n<p><br>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>"},{"id":2226,"label":"Ray of Frost","description":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\r\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},{"id":2250,"label":"Shocking Grasp","description":"<p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.</p>\r\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},{"id":2287,"label":"True Strike","description":"<p>You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.</p>"},{"id":2373,"label":"Create Bonfire","description":"<p>You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire&rsquo;s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire&rsquo;s space for the first time on a turn or ends its turn there.</p>\r\n<p>The bonfire ignites flammable objects in its area that aren&rsquo;t being worn or carried.</p>\r\n<p>The spell&rsquo;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},{"id":2374,"label":"Control Flames","description":"<p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\r\n</li>\r\n<li>\r\n<p>You instantaneously extinguish the flames within the cube.</p>\r\n</li>\r\n<li>\r\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You cause simple shapes&mdash;such as the vague form of a creature, an inanimate object, or a location&mdash;to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>"},{"id":2382,"label":"Frostbite","description":"<p>You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.</p>\r\n<p>The spell&rsquo;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>"},{"id":2383,"label":"Gust","description":"<p>You seize the air and compel it to create one of the following effects at a point you can see within range:</p>\r\n<ul>\r\n<li>\r\n<p>One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.</p>\r\n</li>\r\n<li>\r\n<p>You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn&rsquo;t pushed with enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.</p>\r\n</li>\r\n</ul>"},{"id":2394,"label":"Mold Earth","description":"<p>You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn&rsquo;t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>"},{"id":2397,"label":"Shape Water","description":"<p>You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn&rsquo;t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You change the water&rsquo;s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>"},{"id":2401,"label":"Thunderclap","description":"<p>You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.</p>\r\n<p>The spell&rsquo;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>"}],"componentId":20,"componentTypeId":1960452172}],"class":[{"id":"2-1597","parentChoiceId":null,"type":2,"subType":1,"optionValue":4154,"label":"Choose a Wizard Skill","isOptional":false,"isInfinite":false,"defaultSubtypes":[],"options":[{"id":4154,"label":"Arcana","description":null},{"id":4155,"label":"History","description":null},{"id":4156,"label":"Insight","description":null},{"id":4157,"label":"Investigation","description":null},{"id":4158,"label":"Medicine","description":null},{"id":4159,"label":"Religion","description":null}],"componentId":470,"componentTypeId":12168134},{"id":"2-1598","parentChoiceId":null,"type":2,"subType":1,"optionValue":4156,"label":"Choose a Wizard 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If the spell requires an attack roll, you use your attack modifier for the roll.</p>","snippet":"","concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":240,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Summoning"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":10,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":7},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138853,"entityTypeId":435869154,"definition":{"id":2278,"name":"Thunderwave","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":"Cube","aoeValue":15},"asPartOfWeaponAttack":false,"description":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\r\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":282,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2278_285","type":"damage","subType":"thunder","die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Thunder","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":2,"description":""},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":3,"description":""},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":4,"description":""},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":5,"description":""},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":6,"description":""},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":7,"description":""},{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":8,"description":""},{"die":{"diceCount":10,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"10d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":"Cube","aoeValue":15},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138206,"entityTypeId":435869154,"definition":{"id":2394,"name":"Mold Earth","level":0,"school":"Transmutation","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":"Cube","aoeValue":5},"asPartOfWeaponAttack":false,"description":"<p>You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn&rsquo;t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":162,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":false,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":"Cube","aoeValue":5},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138731,"entityTypeId":435869154,"definition":{"id":2254,"name":"Sleep","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":20},"asPartOfWeaponAttack":false,"description":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p>\r\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.</p>\r\n<p>Undead and creatures immune to being charmed aren't affected by this spell.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a pinch of fine sand, rose petals, or a cricket","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":276,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":15,"conditionDuration":1,"durationUnit":"Minute","exception":"Each creature affected by this spell falls unconscious until the spell ends."}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":90,"aoeType":"Sphere","aoeValue":20},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138445,"entityTypeId":435869154,"definition":{"id":2176,"name":"Magic Missile","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":257,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":16,"dice":null,"value":1,"details":"Darts"}],"additionalAttacks":[{"totalCount":1,"level":2,"description":"Darts"},{"totalCount":2,"level":3,"description":"Darts"},{"totalCount":3,"level":4,"description":"Darts"},{"totalCount":4,"level":5,"description":"Darts"},{"totalCount":5,"level":6,"description":"Darts"},{"totalCount":6,"level":7,"description":"Darts"},{"totalCount":7,"level":8,"description":"Darts"},{"totalCount":8,"level":9,"description":"Darts"}],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2176_196","type":"damage","subType":"force","die":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":1,"diceString":"1d4 + 1"},"count":1,"duration":0,"durationUnit":null,"restriction":"3 Darts","friendlyTypeName":"Damage","friendlySubtypeName":"Force","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136197,"entityTypeId":435869154,"definition":{"id":2025,"name":"Charm Person","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":221,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":"Creatures must be within 30 feet of each other"}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":"Creatures must be within 30 feet of each other"},{"targets":2,"level":3,"description":"Creatures must be within 30 feet of each other"},{"targets":3,"level":4,"description":"Creatures must be within 30 feet of each other"},{"targets":4,"level":5,"description":"Creatures must be within 30 feet of each other"},{"targets":5,"level":6,"description":"Creatures must be within 30 feet of each other"},{"targets":6,"level":7,"description":"Creatures must be within 30 feet of each other"},{"targets":7,"level":8,"description":"Creatures must be within 30 feet of each other"},{"targets":8,"level":9,"description":"Creatures must be within 30 feet of each other"}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":2,"conditionDuration":1,"durationUnit":"Hour","exception":"Spell duration or until harmful action"}],"tags":["Control","Social"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}]}],"customItems":[],"campaign":null,"creatures":[]},"characterConfiguration":{"startingEquipmentType":3,"abilityScoreType":3,"showHelpText":false},"characterData":{"backgrounds":[{"id":7,"entityTypeId":1669830167,"name":"Acolyte","description":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash;performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.&nbsp;</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Insight, Religion</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I idolize a particular hero of my faith, and constantly refer to that person&rsquo;s deeds and example.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nothing can shake my optimistic attitude.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I&rsquo;ve enjoyed fine food, drink, and high society among my temple&rsquo;s elite. Rough living grates on me.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> I hope to one day rise to the top of my faith&rsquo;s religious hierarchy. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Aspiration.</strong> I seek to prove myself worthy of my god&rsquo;s favor by matching my actions against his or her teachings. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to recover an ancient relic of my faith that was lost long ago.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my life to the priest who took me in when my parents died.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Everything I do is for the common people.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to protect the temple where I served.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge others harshly, and myself even more severely.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I put too much trust in those who wield power within my temple&rsquo;s hierarchy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am inflexible in my thinking.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash;performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <span style=\"color:#47d18c\"><strong><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a></strong></span>&nbsp;section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.&nbsp;</p>","skillProficienciesDescription":"Insight, Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp","featureName":"Shelter of the Faithful","featureDescription":"<dl>\r\n<dt></dt>\r\n</dl>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n<div>&nbsp;</div>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<div>&nbsp;</div>","suggestedProficiencies":["Religion","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":43,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":44,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":45,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":46,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":47,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":48,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":49,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":50,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":57,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":58,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":59,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":60,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":61,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":62,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":51,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":52,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":53,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":54,"description":"Everything I do is for the common people.","diceRoll":4},{"id":55,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":56,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":63,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":64,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":65,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":66,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":67,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":68,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":8,"entityTypeId":1669830167,"name":"Criminal / Spy","description":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You&rsquo;re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Deception, Stealth</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves&rsquo; tools</dt>\r\n<dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"criminal-specialty\">Criminal Specialty</h5>\r\n<p>There are many kinds of criminals, and within a thieves&rsquo; guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Blackmailer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Burglar</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Enforcer</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Fence</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Highway robber</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Hired killer</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pickpocket</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Smuggler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: CRIMINAL CONTACT</strong></p>\r\n<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5>\r\n<p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I always have a plan for what to do when things go wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The first thing I do in a new place is note the locations of everything valuable&mdash;or where such things could be hidden.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I would rather make a new friend than a new enemy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I don&rsquo;t pay attention to the risks in a situation. Never tell me the odds.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>The best way to get me to do something is to tell me I can&rsquo;t do it.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I blow up at the slightest insult.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Honor.</strong> I don&rsquo;t steal from others in the trade. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Freedom.</strong> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Charity.</strong> I steal from the wealthy so that I can help people in need. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Greed.</strong> I will do whatever it takes to become wealthy. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>People.</strong> I&rsquo;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Redemption.</strong> There&rsquo;s a spark of good in everyone. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m trying to pay off an old debt I owe to a generous benefactor.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My ill-gotten gains go to support my family.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Something important was taken from me, and I aim to steal it back.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I will become the greatest thief that ever lived.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m guilty of a terrible crime. I hope I can redeem myself for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>When I see something valuable, I can&rsquo;t think about anything but how to steal it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>If there&rsquo;s a plan, I&rsquo;ll forget it. If I don&rsquo;t forget it, I&rsquo;ll ignore it.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a &ldquo;tell&rdquo; that reveals when I&rsquo;m lying.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I turn tail and run when things look bad.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An innocent person is in prison for a crime that I committed. I&rsquo;m okay with that.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You&rsquo;re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>","skillProficienciesDescription":"Deception, Stealth","toolProficienciesDescription":"One type of gaming set, thieves&rsquo; tools","languagesDescription":"","equipmentDescription":"A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Criminal Contact","featureDescription":"<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>","suggestedProficiencies":["Stealth","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":69,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":70,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":71,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":72,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":73,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":74,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":75,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":76,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":77,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":78,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":79,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":80,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":81,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":82,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":83,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":84,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":85,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":86,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":87,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":88,"description":"Someone I loved died because of a mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":89,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":90,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":91,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":92,"description":"I have a “tell” that reveals when I’m lying.","diceRoll":4},{"id":93,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":94,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":9,"entityTypeId":1669830167,"name":"Folk Hero","description":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Animal Handling, Survival</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of artisan&rsquo;s tools, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> A set of artisan&rsquo;s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"defining-event\">Defining Event</h5>\r\n<p>You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Defining Event</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I stood up to a tyrant&rsquo;s agents.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I saved people during a natural disaster.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I stood alone against a terrible monster.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stole from a corrupt merchant to help the poor.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I led a militia to fight off an invading army.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I broke into a tyrant&rsquo;s castle and stole weapons to arm the people.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I trained the peasantry to use farm implements as weapons against a tyrant&rsquo;s soldiers.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>A lord rescinded an unpopular decree after I led a symbolic act of protest against it.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Recruited into a lord&rsquo;s army, I rose to leadership and was commended for my heroism.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RUSTIC HOSPITALITY</strong></p>\r\n<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge people by their actions, not their words.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>If someone is in trouble, I&rsquo;m always ready to lend help.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I set my mind to something, I follow through no matter what gets in my way.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m confident in my own abilities and do what I can to instill confidence in others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Thinking is for other people. I prefer action.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I misuse long words in an attempt to sound smarter.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I get bored easily. When am I going to get on with my destiny?</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> People deserve to be treated with dignity and respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Fairness.</strong> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Freedom.</strong> Tyrants must not be allowed to oppress the people. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> If I become strong, I can take what I want&mdash;what I deserve. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Sincerity.</strong> There&rsquo;s no good in pretending to be something I&rsquo;m not. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Destiny.</strong> Nothing and no one can steer me away from my higher calling. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I worked the land, I love the land, and I will protect the land.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I protect those who cannot protect themselves.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wish my childhood sweetheart had come with me to pursue my destiny.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The tyrant who rules my land will stop at nothing to see me killed.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a weakness for the vices of the city, especially hard drink.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have trouble trusting in my allies.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"One type of artisan&rsquo;s tools, vehicles (land)","languagesDescription":"","equipmentDescription":"A set of artisan&rsquo;s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp","featureName":"Rustic Hospitality","featureDescription":"<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>","suggestedProficiencies":["Animal Handling","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":95,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":96,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":97,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":98,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":99,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":100,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":101,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":102,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":103,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":104,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":105,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":106,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":107,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":108,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":109,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":110,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":111,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":112,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":113,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":114,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":115,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":116,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":117,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":118,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":119,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":120,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":10,"entityTypeId":1669830167,"name":"Noble","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\r\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant Noble: Knight</h5>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart &mdash; in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: RETAINERS</strong></p>\r\n<p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds&mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house&rsquo;s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Privilege","featureDescription":"<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds&mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":122,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":123,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":124,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":125,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":126,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":127,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":128,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":129,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":130,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":131,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":132,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":133,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":134,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":135,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":136,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":137,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":138,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":139,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":140,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":141,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":142,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":143,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":144,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":145,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":146,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Arcana, History</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemist</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Astronomer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Discredited academic</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Librarian</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Professor</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Researcher</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Wizard&rsquo;s apprentice</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Scribe</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RESEARCHER</strong></p>\r\n<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ve read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>There&rsquo;s nothing I like more than a good mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m willing to listen to every side of an argument before I make my own judgment.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I &hellip; speak &hellip; slowly &hellip; when talking &hellip; to idiots, &hellip; which &hellip; almost &hellip; everyone &hellip; is &hellip; compared &hellip; to me.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I am horribly, horribly awkward in social situations.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m convinced that people are always trying to steal my secrets.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Knowledge.</strong> The path to power and self-improvement is through knowledge. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Beauty.</strong> What is beautiful points us beyond itself toward what is true. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Logic.</strong> Emotions must not cloud our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>No Limits.</strong> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Power.</strong> Knowledge is the path to power and domination. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Self-Improvement.</strong> The goal of a life of study is the betterment of oneself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>It is my duty to protect my students.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My life&rsquo;s work is a series of tomes related to a specific field of lore.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;ve been searching my whole life for the answer to a certain question.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am easily distracted by the promise of information.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I overlook obvious solutions in favor of complicated ones.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I speak without really thinking through my words, invariably insulting others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":161,"description":"It is my duty to protect my students.","diceRoll":1},{"id":162,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":163,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":164,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":165,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":166,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":167,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":168,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":169,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":170,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":171,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":172,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":12,"entityTypeId":1669830167,"name":"Soldier","description":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble&rsquo;s or merchant&rsquo;s private army, or a mercenary company.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Athletics, Intimidation</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Officer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Scout</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Infantry</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Cavalry</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Healer</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Quartermaster</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Standard bearer</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Support staff (cook, blacksmith, or the like)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: MILITARY RANK</strong></p>\r\n<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Greater Good.</strong> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Live and Let Live.</strong> Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Nation.</strong> My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives&mdash;and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble&rsquo;s or merchant&rsquo;s private army, or a mercenary company.</p>","skillProficienciesDescription":"Athletics, Intimidation","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp","featureName":"Military Rank","featureDescription":"<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>","suggestedProficiencies":["Athletics","Intimidation"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":173,"description":"I’m always polite and respectful.","diceRoll":1},{"id":174,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":175,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":176,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":177,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":178,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":179,"description":"I have a crude sense of humor.","diceRoll":7},{"id":180,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":181,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":182,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":183,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":184,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":185,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":186,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":187,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":188,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":189,"description":"My honor is my life.","diceRoll":3},{"id":190,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":191,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":192,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":193,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":194,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":195,"description":"I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.","diceRoll":3},{"id":196,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":197,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":198,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"<h3>Haunted One</h3>\r\n<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Choose&nbsp;two of Arcana, Investigation, Religion, or Survival</p>\r\n<p><strong><span>Languages:</span></strong>&nbsp;Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)</p>\r\n<p><strong><span>Equipment:</span></strong>&nbsp;Monster hunter&rsquo;s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this&nbsp;appendix)</p>\r\n<blockquote>\r\n<p><strong>MONSTER HUNTER'S PACK</strong>&nbsp;</p>\r\n<p>You can buy a monster hunter&rsquo;s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and&nbsp;3 torches.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Feature: Heart of Darkness</h5>\r\n<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\r\n<h5>Harrowing Event</h5>\r\n<p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p>\r\n<p><strong>Harrowing Event</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d10</span></th>\r\n<th><span>Event</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>A monster that slaughtered dozens of innocent people spared your life, and you don&rsquo;t know why.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>An apparition that has haunted your family for generations now haunts you. You don&rsquo;t know what it wants, and it won&rsquo;t leave you alone.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h5>Suggested Characteristics</h5>\r\n<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>\r\n<p><strong>Personality Traits</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d8</span></th>\r\n<th><span>Personality Trait</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don&rsquo;t run from evil. Evil runs from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I spend money freely and live life to the fullest, knowing that tomorrow I might die.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I live for the thrill of the hunt.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t talk about the thing that torments me. I&rsquo;d rather not burden others with my curse.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I expect danger around every corner.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I refuse to become a victim, and I will not allow others to be victimized.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I put no trust in divine beings.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Ideals</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Ideal</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll stop the spirits that haunt me or die trying. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a dark calling that puts me above the law. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I like to know my enemy&rsquo;s capabilities and weaknesses before rushing into battle. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m a monster that destroys other monsters, and anything else that gets in my way. (Evil)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Bonds</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Bond</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I keep my thoughts and discoveries in a journal. My journal is my legacy.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I would sacrifice my life and my soul to protect the innocent.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My torment drove away the person I love. I strive to win back the love I&rsquo;ve lost.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>A terrible guilt consumes me. I hope that I can find redemption through my actions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>There&rsquo;s evil in me, I can feel it. It must never be set free.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a child to protect. I must make the world a safer place for him (or her).</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Flaws</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Flaw</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have certain rituals that I must follow every day. I can never break them.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I assume the worst in people.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I feel no compassion for the dead. They&rsquo;re the lucky ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an addiction.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am a purveyor of doom and gloom who lives in a world without hope.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I talk to spirits that no one else can see.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h3>Gothic Trinkets</h3>\r\n<p>When rolling for a trinket, consider using this table, which is designed for a gothic game.</p>\r\n<p><strong>Trinkets</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\">d100</th>\r\n<th>Trinket</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>01&ndash;02</td>\r\n<td>A picture you drew as a child of your imaginary friend</td>\r\n</tr>\r\n<tr>\r\n<td>03&ndash;04</td>\r\n<td>A lock that opens when blood is dripped in its keyhole</td>\r\n</tr>\r\n<tr>\r\n<td>05&ndash;06</td>\r\n<td>Clothes stolen from a scarecrow</td>\r\n</tr>\r\n<tr>\r\n<td>07&ndash;08</td>\r\n<td>A spinning top carved with four faces: happy, sad, wrathful, and dead</td>\r\n</tr>\r\n<tr>\r\n<td>09&ndash;10</td>\r\n<td>The necklace of a sibling who died on the day you were born</td>\r\n</tr>\r\n<tr>\r\n<td>11&ndash;12</td>\r\n<td>A wig from someone executed by beheading</td>\r\n</tr>\r\n<tr>\r\n<td>13&ndash;14</td>\r\n<td>The unopened letter to you from your dying father</td>\r\n</tr>\r\n<tr>\r\n<td>15&ndash;16</td>\r\n<td>A pocket watch that runs backward for an hour every midnight</td>\r\n</tr>\r\n<tr>\r\n<td>17&ndash;18</td>\r\n<td>A winter coat stolen from a dying soldier</td>\r\n</tr>\r\n<tr>\r\n<td>19&ndash;20</td>\r\n<td>A bottle of invisible ink that can only be read at sunset</td>\r\n</tr>\r\n<tr>\r\n<td>21&ndash;22</td>\r\n<td>A wineskin that refills when interred with a dead person for a night</td>\r\n</tr>\r\n<tr>\r\n<td>23&ndash;24</td>\r\n<td>A set of silverware used by a king for his last meal</td>\r\n</tr>\r\n<tr>\r\n<td>25&ndash;26</td>\r\n<td>A spyglass that always shows the world suffering a terrible storm</td>\r\n</tr>\r\n<tr>\r\n<td>27&ndash;28</td>\r\n<td>A cameo with the profile&rsquo;s face scratched away</td>\r\n</tr>\r\n<tr>\r\n<td>29&ndash;30</td>\r\n<td>A lantern with a black candle that never runs out and that burns with green flame</td>\r\n</tr>\r\n<tr>\r\n<td>31&ndash;32</td>\r\n<td>A teacup from a child&rsquo;s tea set, stained with blood</td>\r\n</tr>\r\n<tr>\r\n<td>33&ndash;34</td>\r\n<td>A little black book that records your dreams, and yours alone, when you sleep</td>\r\n</tr>\r\n<tr>\r\n<td>35&ndash;36</td>\r\n<td>A necklace formed of the interlinked holy symbols of a dozen deities</td>\r\n</tr>\r\n<tr>\r\n<td>37&ndash;38</td>\r\n<td>A hangman&rsquo;s noose that feels heavier than it should</td>\r\n</tr>\r\n<tr>\r\n<td>39&ndash;40</td>\r\n<td>A birdcage into which small birds fly but once inside never eat or leave</td>\r\n</tr>\r\n<tr>\r\n<td>41&ndash;42</td>\r\n<td>A lepidopterist&rsquo;s box filled dead moths with skull-like patterns on their wings</td>\r\n</tr>\r\n<tr>\r\n<td>43&ndash;44</td>\r\n<td>A jar of pickled ghouls&rsquo; tongues</td>\r\n</tr>\r\n<tr>\r\n<td>45&ndash;46</td>\r\n<td>The wooden hand of a notorious pirate</td>\r\n</tr>\r\n<tr>\r\n<td>47&ndash;48</td>\r\n<td>A urn with the ashes of a dead relative</td>\r\n</tr>\r\n<tr>\r\n<td>49&ndash;50</td>\r\n<td>A hand mirror backed with a bronze depiction of a medusa</td>\r\n</tr>\r\n<tr>\r\n<td>51&ndash;52</td>\r\n<td>Pallid leather gloves crafted with ivory fingernails</td>\r\n</tr>\r\n<tr>\r\n<td>53&ndash;54</td>\r\n<td>Dice made from the knuckles of a notorious charlatan</td>\r\n</tr>\r\n<tr>\r\n<td>55&ndash;56</td>\r\n<td>A ring of keys for forgotten locks</td>\r\n</tr>\r\n<tr>\r\n<td>57&ndash;58</td>\r\n<td>Nails from the coffin of a murderer</td>\r\n</tr>\r\n<tr>\r\n<td>59&ndash;60</td>\r\n<td>A key to the family crypt</td>\r\n</tr>\r\n<tr>\r\n<td>61&ndash;62</td>\r\n<td>An bouquet of funerary flowers that always looks and smells fresh</td>\r\n</tr>\r\n<tr>\r\n<td>63&ndash;64</td>\r\n<td>A switch used to discipline you as a child</td>\r\n</tr>\r\n<tr>\r\n<td>65&ndash;66</td>\r\n<td>A music box that plays by itself whenever someone holding it dances</td>\r\n</tr>\r\n<tr>\r\n<td>67&ndash;68</td>\r\n<td>A walking cane with an iron ferule that strikes sparks on stone</td>\r\n</tr>\r\n<tr>\r\n<td>69&ndash;70</td>\r\n<td>A flag from a ship lost at sea</td>\r\n</tr>\r\n<tr>\r\n<td>71&ndash;72</td>\r\n<td>Porcelain doll&rsquo;s head that always seems to be looking at you</td>\r\n</tr>\r\n<tr>\r\n<td>73&ndash;74</td>\r\n<td>A wolf&rsquo;s head wrought in silver that is also a whistle.</td>\r\n</tr>\r\n<tr>\r\n<td>75&ndash;76</td>\r\n<td>A small mirror that shows a much older version of the viewer</td>\r\n</tr>\r\n<tr>\r\n<td>77&ndash;78</td>\r\n<td>Small, worn book of children&rsquo;s nursery rhymes.</td>\r\n</tr>\r\n<tr>\r\n<td>79&ndash;80</td>\r\n<td>A mummified raven claw</td>\r\n</tr>\r\n<tr>\r\n<td>81&ndash;82</td>\r\n<td>A broken pendent of a silver dragon that&rsquo;s always cold to the touch</td>\r\n</tr>\r\n<tr>\r\n<td>83&ndash;84</td>\r\n<td>A small locked box that quietly hums a lovely melody at night but you always forget it in the morning</td>\r\n</tr>\r\n<tr>\r\n<td>85&ndash;86</td>\r\n<td>An inkwell that makes one a little nauseous when staring at it</td>\r\n</tr>\r\n<tr>\r\n<td>87&ndash;88</td>\r\n<td>An old little doll made from a dark, dense wood and missing a hand and a foot</td>\r\n</tr>\r\n<tr>\r\n<td>89&ndash;90</td>\r\n<td>A black executioner&rsquo;s hood</td>\r\n</tr>\r\n<tr>\r\n<td>91&ndash;92</td>\r\n<td>A pouch made of flesh, with a sinew drawstring</td>\r\n</tr>\r\n<tr>\r\n<td>93&ndash;94</td>\r\n<td>A tiny spool of black thread that never runs out</td>\r\n</tr>\r\n<tr>\r\n<td>95&ndash;96</td>\r\n<td>A tiny clockwork figurine of a dancer that&rsquo;s missing a gear and doesn&rsquo;t work</td>\r\n</tr>\r\n<tr>\r\n<td>97&ndash;98</td>\r\n<td>A black wooden pipe that creates puffs of smoke that look like skulls</td>\r\n</tr>\r\n<tr>\r\n<td>99&ndash;00</td>\r\n<td>A vial of perfume, the scent of which only certain creatures can detect</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"&nbsp;A monster hunter&rsquo;s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. They’re the lucky ones.","diceRoll":3},{"id":765,"description":"I have an addiction.","diceRoll":4},{"id":766,"description":"I am a purveyor of doom and gloom who lives in a world without hope.","diceRoll":5},{"id":767,"description":"I talk to spirits that no one else can see.","diceRoll":6}]}],"feats":[{"id":10,"entityTypeId":1088085227,"name":"Grappler","description":"<p>You&rsquo;ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:</p>\r\n<ul>\r\n<li>You have advantage on attack rolls against a creature you are <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Grappling\" rel=\"nofollow\">grappling</a>.</li>\r\n<li>You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.</li>\r\n</ul>","snippet":"You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":1,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Strength 13 or higher.","prerequisiteMappings":[{"id":24,"entityId":1,"entityTypeId":1472902489,"type":"ability-score","subType":"strength","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Strength"}]}]},{"id":47,"entityTypeId":1088085227,"name":"Svirfneblin Magic","description":"<p>You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.</p>\r\n<p>Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.</p>","snippet":"You can cast nondetection on yourself at will, without needing a material component. You can also cast blindness/deafness, blur, and disguise self once each per long rest. 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