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Cookie clicker how to get infinite cookies

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  2. Download Here --> https://tinyurl.com/589dan33 (Copy and Paste Link)
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  9. How do you make Golden Cookies appear in Cookie Clicker more often?
  10. I want to get as many achievements as possible, but I don't want to cheat! How can I get more Golden Cookies without any cheat codes? Also, how often do Golden Cookies appear? I never really time it.
  11. 3 Answers 3
  12. There are many ways to increase the chance of Golden Cookies spawning.
  13. Primary Golden Cookie Upgrades
  14. As mentioned in the previous posts, there are three upgrades related to Golden Cookies. Out of the three, two of them relate to the spawn rate of Golden Cookies. The two upgrades are Lucky Day and Serendipity, which require 7 and 27 Golden Cookies clicked respectively. They both make Golden Cookies spawn twice as often. If you ascend, these upgrades will unlock again once you click on at least one Golden Cookie in a new run.
  15. During Easter, you get Easter eggs for popping Wrinklers and clicking on Golden Cookies. Out of those, there is a rare egg called Golden Goose Egg. Owning this egg slightly increases the chance at which Golden Cookies spawn.
  16. There are a few ways the garden can help spawn more Golden Cookies.
  17. The first set of ways relating to the garden are the plants. The plants Ordinary Clover, Golden Clover, Shimmerlily, Fool's Bolete, and Green Rot increase the frequencies of Golden Cookies, some better than others.
  18. Also, when harvesting mature Green Rot, there is a slim chance you will unlock an upgrade named Green Yeast Digestives, which slightly increases the chance of Golden Cookies spawning as well.
  19. In the Ascension tree, there are two upgrades you can purchase to increase the number of Golden Cookies you get. The first one is called Heavenly Luck and has a price of 77 Heavenly Chips and increases the rate by a small amount. The second one is called Distilled Essence of Redoubled Luck, and while does not increase the rate at which they spawn, it causes there to be a 1% chance whenever one does spawn to have two spawn instead. This upgrade costs 7,777,777 Heavenly Chips to unlock.
  20. As well as those upgrades, all of the Holiday upgrades (besides the Christmas one) increases the rate at which Golden Cookies spawn during their respective seasons. That being said, Startrade, the upgrade for the Business Day Holiday, increases it by the most. Each of these upgrades cost 111,111 Heavenly Chips.
  21. Krumblor is the cookie dragon, and one of his Auras increases the spawn rate of Golden Cookies. By sacrificing 100 Wizard Towers to him, he will unlock the Arcane Aura, which gives a boost to how often Golden Cookies spawn. As well as that, if you upgrade him to the max to unlock the second Aura Slot, you can equip the Reality Bending Aura there. This aura gives 1/10th of all other auras at the same time, which includes 1/10th of the power of the Arcane Aura.
  22. In the Temple Minigame, the Pantheon, there is one Spirit that can increase the rate of which Golden Cookies spawn. Selebrak, Spirit of Festivities, boosts whatever Holiday you are in at the cost of increasing the cost to switch between Holidays. As long as a Holiday is active, he increases the rate at which Golden Cookies spawn. If that Holiday happens to be Business Day, the increase is slightly more. I would recommend slotting him in the Diamond slot and playing with Business day up.
  23. Golden Sugar Lump
  24. There is a very rare Sugar Lump called the Golden Sugar Lump. This has the lowest rate to spawn of any variant of Sugar Lump, always being under 0.15%. But, if you happen to get one, you receive a buff that lasts 24 hours that moderately increases the rate at which Golden Cookies spawn.
  25. Golden Cookie
  26. Golden Cookies are recurring objects that show up on the screen in a random position during normal gameplay. When spawned, a Golden Cookie will gradually grow and pulsate on the screen before slowly fading into nothing over the course of 13 seconds.
  27. If it is clicked before it disappears entirely, it will grant the player one of several semi-random outcomes, all of which will bolster the player's cookie production in some form or another. The frequency and duration of on-screen Golden Cookies can be increased via certain Upgrades.
  28. The player can see how many Golden Cookies you have clicked in the Stats menu. The menu also used to include the number of Golden Cookies you didn't click, but Orteil removed the feature because many players were complaining that it was "messing with their OCD". However, the number of missed clicks can still be found by typing Game.missedGoldenClicks into the console.
  29. Depending on which stage of the Grandmapocalypse the player is on, a red Wrath Cookie may be spawned instead of a Golden Cookie, which has a chance to give a negative result instead of a positive one. During the "angered" stage of the Grandmapocalypse, or if Skruuia is selected in the Pantheon, all naturally spawning Golden Cookies will be replaced with Wrath Cookies; if Skruuia is selected, all Wrath Cookies will also have an increased chance of a negative result.
  30. News: what do golden cookies taste like? Study reveals a flavor "somewhere between spearmint and liquorice".
  31. Contents
  32. Related Achievements/Upgrades
  33. Upgrades
  34. Icon Name Unlock condition Base price Description ID Lucky day 7 Golden Cookies clicked [note 1] 777.778 million Golden cookies appear twice as often and last twice as long on screen."Oh hey, a four-leaf penny!" 52 Serendipity 27 Golden Cookies clicked [note 1] 77.778 billion Golden cookies appear twice as often and last twice as long on screen."What joy! Seven horseshoes!" 53 Get lucky 77 Golden Cookies clicked [note 1] 77.778 trillion Golden cookie effects last twice as long."You've been up all night, haven't you?" 86 Golden goose egg "Rare" egg(see Probabilities) 999 x 3 E Golden cookies appear 5% more often.Cost scales with how many eggs you own."The sole vestige of a tragic tale involving misguided investments." 222 Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 2] 10,800 x CpS +1% golden cookie gains and effect duration.+1% golden cookie frequency.+3% random drops.Dropped by green rot plants.Cost scales with CpS."These are tastier than you'd expect, but not by much." 473 Dragon fang Random drop from petting Krumblor 1,800 x CpS(x0.1 if max level dragon) +3% golden cookie gains.Dragon harvest and Dragonflight are 10% stronger.Cost scales with CpS, but 10 times cheaper with a fully-trained dragon."Just a fallen baby tooth your dragon wanted you to have, as a gift.It might be smaller than an adult tooth, but it's still frighteningly sharp - and displays some awe-inspiring cavities, which you might expect from a creature made out of sweets." 650
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  36. ↑ 1.01.11.2 At least one golden cookie click in the current game is needed before the all-time number will be counted for the criteria of upgrades.
  37. ↑ Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.
  38.  
  39. Achievements
  40. Icon Name Description ID Golden cookie Click a golden cookie. 67 Lucky cookie Click 7 golden cookies. 68 A stroke of luck Click 27 golden cookies. 69 Fortune Click 77 golden cookies."You should really go to bed." 77 Leprechaun Click 777 golden cookies. 84 Black cat's paw Click 7777 golden cookies. 85 Early bird Click a Golden Cookie less than 1 second after it spawns. 263 Fading luck Click a Golden Cookie less than 1 second before it dies. 264 Four-leaf cookie (shadow achievement) Have 4 golden cookies simultaneously."Fairly rare, considering cookies don't even have leaves." 324 Seven horseshoes (shadow achievement) Click 27,777 golden cookies."Enough for one of those funky horses that graze near your factories." 491
  41. Golden Cookie Timing
  42. There are three crucial timings for Golden Cookies:
  43.  
  44. Spawn time: how long it takes for Golden Cookies to be generated.
  45. Duration: how long Golden Cookies will stay on the screen.
  46. Effect duration: how long the cookie's effects will last.
  47.  
  48. Spawn Time
  49. Golden Cookie spawning is treated like any other object, and is thus subject to the game's built-in spawning mechanism. The time between one cookie spawn and the next is always between the 2 numbers Tmin and Tmax (which are initially set at 300 and 900 seconds, respectively). During this interval, there is a
  50. chance for a golden cookie to spawn each frame. (The default frame rate is 30 FPS, or 30 frames per second.)
  51. The probability of a golden cookie spawning can be approximated by the following functions:
  52. where p , P and P -1 are probability density function, cumulative density function and inverse cumulative density function, respectively. T=Tmax-Tmin, measured in seconds. If you dislike overly complicated functions and all that mathy stuff, the average spawn time can be approximated as
  53. It is the solution to the equation t ¯ = ∫ T m i n T m a x t p ¯ ( t ) d t >=\int _>^>>(t)dt>> , which is the expected value of time required for the cookie to spawn [1] .
  54. Factors
  55. The following factors affect Tmin and Tmax:
  56. Type Name Factors Upgrade Lucky Day 0.5 Upgrade Serendipity 0.5 Upgrade Golden goose egg 0.95 Heavenly upgrade Heavenly luck 0.95 Dragon aura Arcane aura 0.95 Golden Sugar Lump Buff Sugar blessing 0.9 Heavenly upgrade Starspawn (during Easter season) 0.98 Heavenly upgrade Starterror (during Halloween season) 0.98 Heavenly upgrade Starlove (during Valentine's Day season) 0.98 Heavenly upgrade Startrade (during Business Day season) 0.95 Pantheon god Jeremy, Spirit of Industry 1.1/1.06/1.03 Pantheon god Mokalsium, Mother Spirit 1.15/1.1/1.05 Pantheon god Selebrak, Spirit of Festivities (Business Day season) 0.955/0.97/0.985 Pantheon god Selebrak, Spirit of Festivities (any other season) 0.97/0.98/0.99 Garden plants [note 1] Ordinary Clover +0.01 Garden plants [note 1] Golden Clover +0.03 Garden plants [note 1] Shimmerlily +0.01 Garden plants [note 1] Fool's Bolete +0.02 Garden plants [note 1] Green Rot +0.01 Garden plants [note 1] Drowsyfern *0.9
  57. These factors stack multiplicatively with each other. For example, if you have Lucky Day, Serendipity and the Sugar Blessing buff, then Tmax=900*0.5*0.5*0.9=202.5 seconds, Tmin=300*0.5*0.5*0.9=67.5 seconds and T=Tmax-Tmin=135 seconds.
  58. Note that Cookie Chains are not affected by these factors and will always have Tmax=900*0.05=45 seconds, Tmin=300*0.05=15 seconds and T=Tmax-Tmin=30 seconds.
  59. Useful tables
  60. The tables below shows some common probabilities. You can reproduce the number by finding P -1 :
  61. Time between Golden Cookie Spawns (in seconds) Chance With no upgrades With only "Lucky day" With "Lucky day" and "Serendipity" 0% (Tmin) 300 150 75 0.1% 349.9 178.0 90.7 1% 373.4 191.2 98.1 10% 408.6 210.9 109.2 25% 428.3 222.0 115.4 33.3% 435.9 226.3 117.8 Average () 446.562 232.251 121.158 50% 448.6 233.4 121.8 66.6% 460.5 240.0 125.5 75% 466.8 243.6 127.5 90% 481.5 251.9 132.1 99% 503.7 264.3 139.1 99.9% 518.0 272.3 143.6 100% (Tmax) 900 450 225
  62. Golden Goose Egg, Heavenly Luck and Arcane Aura, as well as Startrade during the Business Day season, all multiply the min and max time by 95%. Starspawn during Easter, Starterror during Halloween, as well as Starlove during Valentine's Day, all multiply the min and max time by 98%. The following tables assume that you have Lucky day and Serendipity. With a single 98% upgrade active, the probabilities are:
  63. Chance No 95% upgrades One 95% upgrade Two 95% upgrades Three 95% upgrades 0% (Tmin) 73.5 69.833 66.367 63.033 0.1% 89.0 84.7 80.6 76.6 1% 96.2 91.6 87.2 83.0 10% 107.1 102.0 97.2 92.6 25% 113.3 107.9 102.8 98.0 33.3% 115.6 110.2 105.0 100.0 Average () 118.887 113.317 108.001 102.940 50% 119.5 113.9 108.6 103.5 66.6% 123.2 117.4 112.0 106.7 75% 125.1 119.3 113.8 108.5 90% 129.7 123.7 118.0 112.5 99% 136.6 130.3 124.3 118.5 99.9% 140.9 134.5 128.3 122.4 100% (Tmax) 220.5 209.5 199.033 189.067
  64. With no 98% upgrades active, the probabilities are:
  65. Chance One 95% upgrade Two 95% upgrades Three 95% upgrades Four 95% upgrades 0% (Tmin) 71.267 67.7 64.333 61.1 0.1% 86.3 82.1 78.2 74.3 1% 93.4 88.9 84.7 80.6 10% 104.0 99.1 94.4 89.9 25% 110.0 104.8 99.9 95.2 33.3% 112.3 107.0 102.0 97.2 Average () 115.476 110.060 104.903 99.988 50% 116.1 110.7 105.5 100.5 66.6% 119.7 114.1 108.8 103.7 75% 121.6 115.9 110.5 105.4 90% 126.0 120.2 114.6 109.3 99% 132.7 126.6 120.7 115.1 99.9% 137.0 130.7 124.7 118.9 100% (Tmax) 213.767 203.067 192.933 183.267
  66. Duration
  67. The duration of a golden cookie is the amount of time it will last for before disappearing. Since you need to actually click on the golden cookie before it vanishes for it to actually have any effect, increasing the longevity of golden cookies makes it easier to find and activate them.
  68. Factors
  69. Type Name Factors Upgrade Lucky Day 2 Upgrade Serendipity 2 Heavenly upgrade Decisive Fate 1.05 Heavenly upgrade Lucky Digit 1.01 Heavenly upgrade Lucky Number 1.01 Heavenly upgrade Lucky Payout 1.01 Garden Plants [note 2] Fool's Bolete *0.98 Garden Plants [note 2] Green Rot +0.005
  70. Additionally, having at least 1 Golden Cookie currently on-screen will reduce the duration of any newly spawned Golden Cookies by 5% per pre-existing golden cookie. This reduction is multiplicative and stacks with all the factors listed above.
  71. Effect Duration
  72. Golden cookies have a chance to give you one of several different buffs, each of which has its own unique effect and duration. The table below gives a summary of the different buffs one can get and what they do, as well as the amount of time they last for.
  73. Grants (N/10+1)x cookie production (N = quantity of selected building)
  74. Note that the bottom 2 buffs are Krumblor-exclusive and can only be activated if their respective auras (Reaper of Fields & Dragonflight) are equipped.
  75. Factors
  76. The duration of the buffs shown above can be modified by a host of factors, which are listed in the table below:
  77. Type Name Factors Upgrade Get Lucky 2 Upgrade Green Yeast Digestives 1.01 Heavenly upgrade Lasting Fortune 1.1 Heavenly upgrade Lucky Digit 1.01 Heavenly upgrade Lucky Number 1.01 Heavenly upgrade Lucky Payout 1.01 Dragon aura Epoch Manipulator 1.05 Pantheon god Vomitrax, Spirit of Decadence 1.07/1.05/1.02 Garden plants [note 2] Gildmillet +0.001 Garden plants [note 2] Fool's Bolete +0.001 Garden plants [note 2] Queenbeet +0.003
  78. Outcomes
  79. Note: These numbers are long term probabilities for clicking Golden Cookies only. See Golden Cookie Probabilities for more details. As of v.2.002, it appears that all Golden & Wrath cookie effects will stack with each other, even pairs of buffs such as Frenzy and Clot (which previously would override each other).
  80.  
  81. 37.1~42.2%to get "Lucky!":
  82. Instantly gain an amount of cookies equal to either:
  83. 15% of the current amount of banked (i.e. unspent) cookies + 13, or
  84. 15 minutes worth of cookies (which is CpS * 900) + 13, whichever is less.
  85.  
  86.  
  87. In order to maximise the yield from getting a Lucky, you must have at least 100 minutes (or 1 hour 40 mins) worth of CpS in your bank. (This is equal to the amount needed to plant a Doughshroom in the Garden minigame.)
  88. Wrinklers are not taken into account when calculating the 2nd variable; the production rate the game uses is your production rate before your wrinklers consume part of it.
  89. Stacks with all CpS-altering buffs and/or debuffs; if a Frenzy is active while you get a Lucky, you can potentially get up to 105 minutes (AKA 1 hour 45 mins) worth of cookies.
  90.  
  91. 37.1~42.2%to get "Frenzy":
  92. Multiplies your cookie production by x7 for 77 seconds.
  93. Affects your Cookies per Second, but does NOT affect Cookies per Click directly. (However, the various "mouse" upgrades will add a fraction of your CpS to your Cookies per Click, allowing this buff and similar ones to affect your Cookies per Click albeit indirectly.)
  94. You can see how much buff time is left by looking at the icon to the right of the Big Cookie.
  95. Before version v2.002, Golden Cookie effects didn't stack with themselves, so getting a Frenzy while another Frenzy was active would simply reset the 1st one's timer. As of v2.002, buffs and debuffs can now stack with themselves, so getting a Frenzy while another Frenzy is active will add up the 2 durations together.
  96.  
  97. 3.48~3.97%to get "Click frenzy":
  98. Multiplies your Cookies per Click by x777 for 13 seconds.
  99. Works only for manual clicking (Cursors are unaffected)
  100. Stacks with Dragonflight
  101. Can also stack with Frenzies and Building Specials indirectly via the various "mouse" upgrades. These upgrades (unlocked by making X cookies just from clicking) will add a portion of your CpS to your Cookies per Click. After buying a few mouse upgrades, that CpS-based portion will make up the vast majority of your clicking power, so any CpS-altering phenomena will alter your Cookies per Click accordingly. Thus, activating a Click Frenzy during a Frenzy will multiply your Cookies per Click by nearly 5400x its regular value
  102.  
  103. 0.0035~0.0039%to get "blab" (extremely rare):
  104. Does absolutely nothing except for displaying one of the following messages:
  105. Cookie crumbliness x3 for 60 seconds!
  106. Chocolatiness x7 for 77 seconds!
  107. Dough elasticity halved for 66 seconds!
  108. Golden Cookie shininess doubled for 3 seconds!
  109. World economy halved for 30 seconds!
  110. Grandma kisses 23% stingier for 45 seconds!
  111. Thanks for clicking!
  112. Fooled you! This one was just a test.
  113. Golden Cookies clicked +1!
  114. Your click has been registered. Thank you for your cooperation.
  115. Thanks! That hit the spot!
  116. Thank you. A team has been dispatched.
  117. They know.
  118. Oops. This was just a chocolate cookie with shiny aluminium foil.
  119. Eschaton immanentized!
  120. Oh, that tickled!
  121. Again.
  122. You've made a grave mistake.
  123. Chocolate chips reshuffled!
  124. Randomized chance card outcome!
  125. Mouse acceleration +0.03%!
  126. Ascension bonuses x5,000 for 0.1 seconds!
  127. Gained 1 extra!
  128. Sorry, better luck next time!
  129. I felt that.
  130. Nice try, but no.
  131. Wait, sorry, I wasn't ready yet.
  132. Yippee!
  133. Bones removed.
  134. Organs added.
  135. Did you just click that?
  136. Huh? Oh, there was nothing there.
  137. You saw nothing.
  138. It seems you hallucinated that cookie.
  139. This golden cookie was a complete fabrication.
  140. In theory there is no wrong way of clicking a golden cookie, but you did that, somehow.
  141. All cookies multiplied by 999! All cookies divided by 999!
  142. Why?
  143.  
  144. 0.76~0.84%to start a "Cookie chain":
  145. Cookie Chains, like their name implies, will create a chain of golden cookies, each one granting more cookies than the last. However, fail to click a single cookie and the chain will break. The first cookie will give you 7 cookies, then 3 seconds later another cookie will appear, granting 10x the previous cookie's yield, +7. In other words, the sequence goes 7, 77, 777, 7 777, 77 777, etc.
  146. Note that during early stages of the Grandmapocalypse, some of the Golden Cookies in the chain may turn into Wrath Cookies instead. During the angered stage, all of the cookies in the chain become Wrath Cookies. These act exactly like the regular Golden cookies except for 1 crucial detail: Wrath cookie chains will yield values made up of strings of 6s instead of 7s. (So Wrath chains go 6, 66, 666, 6 666, etc.) Likewise, Cookie chains started by Wrath cookies may contain a mix of Golden and Wrath cookies.
  147. Having over 10 billion cookies in your bank will cause the chain to start higher up in the sequence instead of always starting at position #1. Starting at 10 billion cookies, having over 10x as many cookies saved up in your bank will make the chain start 1 position higher. So, if you happen to have more than 10 billion cookies in your bank (but less than 100 billion), the cookie chain will start at position #2 (+77 cookies). Having over 100 billion cookies makes it start at position #3 (+777 cookies), having over 1 trillion cookies makes it start at position 4, and so on.
  148. There are a couple things that can cause the chain to break:
  149. First of all, missing a single cookie in the chain will cause it to break, no matter what. Only by successfully clicking every single cookie in the chain will you have a chance at continuing it.
  150. Even if you successfully click a cookie in the chain, there is a flat 1% probability that the chain will break regardless.
  151. Due to this, it is possible that a cookie chain ends when the first golden cookie is clicked.
  152.  
  153.  
  154. 5.09~7.14%to get "Dragon Harvest" (Must have Krumblor with Reaper of Fields aura active, proportionally decreasing odds of other effects):
  155. Get x15 cookie production for 60 seconds.
  156. Stacks multiplicatively with Frenzy and other similar effects. A Frenzy + Dragon Harvest combo can potentially boost cookie production by 105x.
  157.  
  158. 5.09~7.14%to get "Dragonflight" (Must have Krumblor with Dragonflight aura active, proportionally decreasing odds of other effects):
  159. Gives x1111 cookies per click for 10 seconds.
  160. Works only for manual clicking (Cursors are unaffected)
  161. Only has a chance to stack with Click Frenzy. Whenever you activate a Dragonflight, there's an 80% chance to override any pre-existing Click Frenzy.
  162. Can also indirectly stack with Frenzy and Building Special, for the same reason as regular Click Frenzies
  163. Requires Dragonflight aura to be active on Krumblor.
  164.  
  165. 0.76~0.84%to create a "Cookie Storm":
  166. A massive amount of Golden and/or Wrath Cookies will appear everywhere on the screen for 7 seconds, each one granting you 1–7 minutes worth of cookies when clicked.
  167. As of the current version (v.2.048), Golden Cookies clicked during the Cookie Storm have characteristics of regular Golden Cookies, but do not count for clicked/missed Golden Cookie counters. However, they can still unlock Easter eggs and other random drops.
  168.  
  169. 8.79~10.01%to get a random "Building special":
  170. Picks a random building that you own and grants you a varying bonus to cookie production for 30 seconds based on how many of that building you own. The production boost is equal to 10% × N, where N equals the quantity of the selected building. For example, if you have 30 cursors, the CpS boost will be equal to 10% × 30 = +300%, for a total of 4x normal production.
  171. Each of the different building specials has its own unique name: High-five (Cursors), Congregation (Grandmas), Luxuriant harvest (Farms), Ore vein (Mines), Oiled-up (Factories), Juicy profits (Banks), Fervent adoration (Temples), Manabloom (Wizard Towers), Delicious lifeforms (Shipments), Breakthrough (Alchemy Labs), Righteous cataclysm (Portals), Golden ages (Time Machines), Extra cycles (Antimatter Condensers), Solar flare (Prisms), Winning streak (Chancemakers), Macrocosm (Fractal Engines), Refactoring (Javascript consoles), Cosmic nursery (Idleverses), Brainstorm (Cortex Baker).
  172. Stacks with Frenzy and other similar buffs; if Frenzy and a building special bonus are active at the same time, the 2 bonuses are multiplied. For example, having 60 Cursors during a High-five while a Frenzy is active will grant 49x production for the duration of the stacked bonuses.
  173. Two separate building specials will also stack multiplicatively with each other. A 30 cursor special (+300%, 4x) and a 25 grandma special (+250%, 3.5x) will multiply your production rate by a total of 14x. This "double building special" can also stack with Frenzy, leading to a total multiplier of 98x in the example scenario.
  174.  
  175. 1.74~1.94%to get "Everything must go" (Exclusive to Business Day season, proportionally decreasing odds of other effects):
  176. All buildings are 5% cheaper for 8 seconds.
  177.  
  178. Gain one sugar lump.
  179.  
  180. Combo Tables
  181. This section concerns the possibility of two completely overlapping buffs. For example, the probability of getting a full dose of Click Frenzy during an ongoing Frenzy, rather than a partial overlap where Frenzy ends midway through the Click Frenzy. (To see how often a Frenzy Golden Cookie followed by a Click Golden Cookie are likely to occur, please check Golden Cookie Probabilities.)
  182. To get a full overlap of Frenzy+Click Frenzy, the second Golden Cookie (Click Frenzy) must spawn before 77-13=64 seconds, which is impossible since Golden Cookies cannot spawn before Tmin=300 seconds without any improving factors. However, with the upgrades Lucky day (halves spawn time), Serendipity (halves spawn time again), and Get lucky (doubles effect duration), the necessary timing for spawning the second cookie becomes 2*(77-13)=128 seconds, which is larger than Tmin=300/4=75 seconds, thus allowing the effects to overlap. The probabilities can be calculated from P (128), the cumulative density function. It is also possible to use the Grimoires Force the Hand of Fate to spawn golden cookies, thus increasing the odds of stacking effects. The reason stacking golden cookie effects are so powerful is because of the overlap with each other (excluding elder frenzy). For example, if you get frenzy preceded by a building frenzy multiplying your cps by 4000% your current cps will be 700% x 4000% x duration x cps or (2800000% x duration x cps). However, if the effects take place after one and other you would have 700% x duration x cps + 4000% x duration x cps making your cookie made only 4700% x cps x duration, whereas with stacked buff you would be making 2800000% x cps x duration.
  183. The following table gives the probabilities of full overlap buffs for given pair effects with Lucky day, Serendipity, and Get lucky. Each column represents further spawning factor and each row represents possible extra effect duration factor.
  184. Stack Probability 98 95 95+98 95x2 95x2+98 95x3 95x3+98 95x4 Frenzy+Click 76.9% 85.3% 94.2% 97.4% 99.5% 99.9% 100.0% 100.0% 100.0% Frenzy+Flight 93.9% 97.2% 99.5% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% Harvest+Click 0.3% 0.5% 1.2% 1.9% 3.6% 5.3% 9.3% 13.0% 20.8% Harvest+Flight 1.6% 2.5% 4.7% 6.9% 11.8% 16.2% 25.4% 33.1% 47.2% With Epoch Manipulator Frenzy+Click 93.9% 97.2% 99.5% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% Frenzy+Flight 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Harvest+Click 1.0% 1.6% 3.1% 4.6% 8.2% 11.5% 18.8% 25.0% 37.2% Harvest+Flight 4.7% 6.9% 11.8% 16.3% 25.7% 33.4% 47.5% 57.8% 73.3% With Lasting Fortune Frenzy+Click 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Frenzy+Flight 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Harvest+Click 3.1% 4.7% 8.3% 11.8% 19.2% 25.5% 37.9% 47.4% 63.1% Harvest+Flight 11.4% 15.9% 25.0% 32.7% 46.9% 56.9% 72.6% 81.6% 92.0% With both Frenzy+Click 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Frenzy+Flight 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Harvest+Click 8.2% 11.6% 18.9% 25.3% 37.7% 47.0% 62.8% 72.9% 86.0% Harvest+Flight 23.7% 31.1% 45.0% 55.1% 71.0% 80.1% 91.1% 95.6% 98.9%
  185. The average lengths of time a stacked frenzy will last are, in seconds:
  186. Stack Duration 98 95 95+98 95x2 95x2+98 95x3 95x3+98 95x4 Frenzy+Click 25.008 25.473 25.844 25.943 25.992 25.998 26.000 26.000 26.000 Frenzy+Flight 19.825 19.935 19.990 19.998 20.000 20.000 20.000 20.000 20.000 Harvest+Click 3.048 4.050 5.983 7.493 10.105 11.892 14.693 16.459 18.971 Harvest+Flight 3.000 3.971 5.827 7.258 9.683 11.295 13.712 15.140 16.990 With Epoch Manipulator Frenzy+Click 27.825 27.935 27.990 27.998 28.000 28.000 28.000 28.000 28.000 Frenzy+Flight 20.993 20.999 21.000 21.000 21.000 21.000 21.000 21.000 21.000 Harvest+Click 6.346 7.947 10.702 12.621 15.592 17.439 20.124 21.712 23.830 Harvest+Flight 6.175 7.688 10.235 11.954 14.491 15.962 17.893 18.883 19.973 With Lasting Fortune Frenzy+Click 28.993 28.999 29.000 29.000 29.000 29.000 29.000 29.000 29.000 Frenzy+Flight 22.000 22.000 22.000 22.000 22.000 22.000 22.000 22.000 22.000 Harvest+Click 11.055 13.058 16.150 18.108 20.913 22.541 24.744 25.932 27.337 Harvest+Flight 10.595 12.399 15.060 16.635 18.682 19.719 20.887 21.376 21.794 With both Frenzy+Click 31.000 31.000 31.000 31.000 31.000 31.000 31.000 31.000 31.000 Frenzy+Flight 24.000 24.000 24.000 24.000 24.000 24.000 24.000 24.000 24.000 Harvest+Click 17.472 19.532 22.469 24.205 26.524 27.757 29.240 29.922 30.576 Harvest+Flight 16.428 18.115 20.311 21.453 22.736 23.275 23.754 23.898 23.982
  187. Strategy
  188. The Golden Cookie may fail to spawn the first time you start a new game on a browser with no saved Cookie Clicker data. This happens if minTime and maxTime do not get set properly. If you are going for a "true neverclick" run, reload Cookie Clicker after "Game saved" first appears (alternatively, save manually by pressing Ctrl+S).
  189. Golden Cookies are more visible against the black background of the secondary windows in Cookie Clicker (Stats, Options, Info). If you've been waiting for a long time for a Golden Cookie, click into Stats.
  190. Before obtaining the Golden Cookie upgrades you can time roughly when the next one will appear based on when you clicked on the last one. The minimum time between each is 5 minutes without upgrades. This makes getting the 7 and 27 clicks needed to buy Lucky Day and Serendipity easier. After you get the upgrades there's less of a need to time them as they appear frequently. With both upgrades, if you get a Frenzy outcome; the earliest time a new Golden Cookie can spawn is thirty seconds before the frenzy ends.
  191. By keeping a large sum of cookies in your bank, at any given point you can maximize the returns of the Lucky outcome. The maximum available from a Lucky outcome is 900 times your current CpS (15 minutes of production), or 15% of your current banked cookies. The game chooses the lower number, so for maximum gain from lucky cookies you need to have 6,000 times your CpS in the bank. If you have that amount in your bank, both upgrades and get all the Golden Cookies on average every 4 minutes and 50 seconds, you'll receive 15 minutes worth of production from Lucky and 7.7 minutes from Frenzy, which is equivalent to a 470% CpS bonus, not counting the other outcomes. This makes Lucky Day and Serendipity two of the most powerful upgrades in the game if you're willing to invest the time into watching for Golden Cookies.
  192. On the other hand, banking cookies ties up resources that you could use to buy cookie-producing buildings instead. With Serendipity, and assuming you hit all Golden Cookies, each banked cookie earns 0.15 cookies on average every 290 seconds, so each additional average cookie-per-second from Lucky costs 1933⅓ cookies. As long as the price of buildings hasn't increased too much, buying them immediately without banking is a cheaper way to improve your CpS—especially because "Frenzy" applies only to building income (roughly doubling every building's effective CpS) but doesn't affect the interest rate from banking. If the building you're considering buying costs less than 1,933⅓ times twice its net CpS contribution, you should buy it as soon as you can afford it. In practical terms, if your antimatter condensers are upgraded to String theory but not Large macaron collider, you should start banking only when the next condenser will cost about 1,400,000 times your CpS multiplier. This threshold will be proportionally higher if you don't anticipate hitting all of the Golden Cookies.
  193.  
  194. A trick to make Golden Cookies easier to see is to resize the browser window to an area so the Golden Cookie is easily clicked. The Golden Cookie always appears somewhere within the area of the browser window. When the area is restricted in such a way it only takes a quick glance to check if a Golden Cookie has appeared.
  195. This strategy is also very helpful during cookie chains and cookie storms. During cookie chains, golden and wrath cookies appear larger so you're less likely to break the chain by missing a cookie. Similarly during cookie storms, the cookies will appear over one another in a tight space, making it easier to click more cookies.
  196.  
  197. 'Get Lucky' Upgrade
  198. With the introduction of the Get Lucky upgrade, banking more than 42,000 seconds of cookies becomes a viable strategy. The doubled duration of the "Frenzy" outcome means Lucky Golden Cookies can potentially give you up to 900 times your CpS including the boost from the frenzy, or 6,300 times your base CpS (105 minutes of cookies!), assuming that the amount is less than 15% of your banked cookies. Due to the reduced probability of getting the same type of Golden Cookie twice in a row, the Golden Cookie following a Frenzy has almost a 90% chance of being a "Lucky".
  199. Another Golden Cookie "combo" that is made possible by the increased effect durations granted by Get Lucky is a Frenzied Cookie Chain. The rewards at each level are not changed, but the income cap does take the Frenzy into account, therefore you may be able to get a higher "top reward" than you would otherwise get without the frenzy. (Specifically, this benefit occurs if the first seven significant figures of your base income lie between 1.028807 and 7.201646). Achieving this combo can grant a bonus of anywhere between 10800 and 75600 times the CpS, above what the chain would otherwise have given you.
  200. Note that this also makes it entirely possible for a second "regular" Frenzy to occur whilst one is already in play. In this case, the effects stack in duration; note that even though the tooltip may still show as 154 seconds, saving and refreshing the page will show its true time. This statement is true for all golden cookie effects, except for building specials from a different building. [note 3]
  201. The brinkmanship of knowing just how long to leave a cookie on-screen before clicking it in order to maximize your cookie production thus depends on having a good eye for the Frenzy's timer bar, in order to click it when just over 26 seconds are left in case of a Frenzy + Click Frenzy overlap combo. Keep in mind, however, that the amount of cookies lost by cutting a Frenzy short by a few seconds is relatively minimal, and that in most cases, clicking the Golden Cookies as soon as they appear is sufficient.
  202. With Dragon's Fortune aura, your CpS is further increased by 123% for every Golden Cookie unclicked and on screen. This effect stacks the Frenzy + Lucky combo with a factor of 2.23. Combining this effect with 'Force the Hand of Fate' again stacks this effect for a total CpS factor of 4.97.
  203. Following the example above, the first effect would give you 234 minutes of CpS for each Lucky obtained during a Frenzy. Combined with another on-screen Golden Cookie such as one from 'Force the Hand of Fate', this rises to 522 minutes of CpS!
  204. 'Cookie Storm' Strategy
  205. During a 'Cookie Storm', a player can minimize their window or zoom all the way in so that all the Golden Cookies gather in one spot on the screen. This will let a player click as many Golden Cookies as possible and can be very helpful if a player is trying to collect all of the Easter eggs.
  206. This can also be used for cookie chains.
  207. Note: as of version 2.044, the layout after resizing your browser now makes it so golden cookies will spawn more spread apart, and are also slightly smaller.
  208. Trivia
  209.  
  210. Golden Cookie effects, achievements, and upgrades all incorporate the number seven in some form; for example, "Frenzy" gives the player 7x production for 77 seconds, while the "Leprechaun" achievement requires clicking 777 Golden Cookies. This phenomenon is a reference to how Western cultures view seven as a lucky number.
  211. The "Frenzy" effect previously provided the player x2 cookie production for 60 seconds.
  212. The "Lucky" effect previously gave the player 20% (currently 15%) of their current cookies plus 13.
  213. The upgrade "Get Lucky" and its flavor text are a reference to the Daft Punk song by the same name.
  214. In rare instances, it is possible for a Cookie Chain to end on the first cookie. If this happens, the number of cookies earned depends on the stage the chain started on.
  215. All Golden Cookie-related achievements are based on all time clicks, not clicks from the current game.
  216. The only two Golden Cookie achievements which involve a number that isn't a multiple of 7 are "A stroke of luck" and "Seven Horseshoes", which need 27 and 27777 golden cookie clicks respectively. This may be a reference to the number of bones in the human hand, the part of the body which would normally do the clicking.
  217. Because Golden Cookie-related upgrades are based on all-time clicks, if you unlock the 'Get Lucky' upgrade and reset, once you click one golden cookie, all three upgrades become available.
  218. According to a news statement, Golden Cookies taste "somewhere between spearmint and liquorice".
  219. The "Fortune" achievement's achievement ID is, probably intentionally, 77. The "Fortune" achievement requires you to click on 77 cookies.
  220. Golden Cookies take on a different appearance depending on which Season is active:
  221. During Easter season, the Golden Cookie is replaced by a bunny.
  222. During Valentine's Day season, it is replaced by a conversation heart.
  223. During Business Day season, it is replaced by a contract.
  224.  
  225. Notes
  226.  
  227. ↑ 1.01.11.21.31.41.5 The factors of all garden plants will stack first, then the inverse is combined with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants and the order of stacking depends on the position of the plants.
  228. ↑ 2.02.12.22.32.4 The factors of all garden plants will stack first, then combine with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants, and the order of stacking depends on the position of the plants.
  229. ↑In versions prior to 2.022, golden cookie effects do not stack; instead, it merely resets the duration of the 7x multiplier back to 154 seconds immediately following the second Golden Cookie click, not after the expiry of the first Frenzy. In even earlier versions, triggering an Elder Frenzy (666x multiplier for 12 seconds) does not stack the multipliers, but instead replaces the Frenzy with the Elder Frenzy entirely.
  230.  
  231. Is it possible to get infinity cookies without hacking?
  232. Me and my friend started this competition on who would get infinity first without hacking, but I am wondering if that is even possible.
  233. There's a very simple legitimate method I know of, but it's also very time-consuming. The trick requires waiting to accumulate 30-40+ sugar lumps beforehand. Once enough lumps have been accumulated, turn on Dragon's Fortune and cast Force the Hand of Fate over and over again, using the sugar lumps to regenerate the mana bar instantly.
  234. What is the highest amount of cookies then?
  235. Hello Everybody I Got To Comment Before This Got Arcived
  236. About Community
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