tacticaltortoise

Webway Games Round 1

Sep 24th, 2022 (edited)
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  1. ++ Patrol Detachment ++
  2.  
  3. + HQ +
  4.  
  5. Commander Dante [9 PL, 165pts, +1 CP]: Chapter Master, WL (no trait), 7-8 attacks, S7, AP -3, D2
  6. . Free Epic Deed strategem once per game (Angels Sac or Fight On Death)
  7. . Death Mask of Sanguineous (-1 to hit in both melee and shooting)
  8.  
  9. + Troops +
  10.  
  11. Incursor Squad [5 PL, 105pts]: ignore Light Cover & hit/BS penalties, forward deploy
  12. . 4x Incursor + Sergeant: Bolt pistol, Occulus bolt carbine, Paired combat blades (AP -1)
  13.  
  14. + Elites +
  15.  
  16. Sanguinary Ancient [7 PL, 110pts, -2CP]: Angelus Boltgun, Encarmine sword
  17. . WL Trait: Souldwarden (6” aura, BA gain 5+++ FnP vs. mortal wounds)
  18. . Relic: Wrath of Baal (6” aura, BA Jump troops gain +2 move)
  19. . Chapter Banner (6” gives 1 unit +1 to hit in Command Phase, 6” Aura of +1 Ld. and fight/shoot on death on a 4+)
  20.  
  21. Scouts [4 PL, 70pts]: Sergeant with Chainsword (AP-1) & 4x Scouts with Combat Knives (extra attack, AP0)
  22.  
  23. + Heavy Support +
  24.  
  25. Eliminators [4 PL, 75pts]: +1 to save in cover, forward deploy, move-shoot-move
  26. . 2x Elims with Las Fusils (heavy 1, S8 AP-3 D3), Sergeant with Instigator Bolt Carbine (assault 1 S4 AP-1 D2, sniper)
  27. ++ Vanguard Detachment (-3 CP) ++
  28.  
  29. + HQ +
  30.  
  31. Sanguinary Priest [6 PL, 120pts, -1 CP]:
  32. . Blood Chalice: Command Phase, 6” puts 1 unit into Assault Doctrine (1 CP for a second)
  33. . WL Trait: Rites of War (6” aura, Core/Characters gain Obsec)
  34.  
  35. Lemartes, Guardian of the Lost [6 PL, 120pts]: Blood Crozius (S6 AP-2 D2), Bolt Pistol, 4++ Invuln / 6+++ FnP
  36. . DC characater, abilities/litanies only work on DC, 6” aura of reroll charges and use his LD (9)
  37. . Chaplain with 3 litanies, chants 2 on a 3+ (Litany of Hate: 6” aura of reroll hits in melee; Mantra of Strength: +1 A/S/D (so 6-7 attacks, S7, AP2-3, D3); Catechism of Fire: pick a unit in 6”, +1 to wound in shooting vs closest eligible target)
  38.  
  39. + Elites +
  40.  
  41. Death Company Marines [8 PL, 165pts]: Jump Pack, can’t fall back/action, extra attacks, 6+++ FnP
  42. . 4x Death Company Marine: Thunder hammer (S8 AP-2 D3)
  43. . 1x Death Company Marine: Bolt pistol and chainsword
  44.  
  45. Death Company Marines [8 PL, 150pts]: Jump Pack, can’t fall back/action, extra attacks, 6+++ FnP
  46. . 4x Death Company Marine: Inferno Pistol (6” Melta) / Power Sword (S5 AP-3 D1)
  47. . 1x Death Company Marine: Inferno Pistol (6” Melta) / Chainsword (AP-1)
  48.  
  49. Death Company Marines [8 PL, 150pts]: Jump Pack, can’t fall back/action, extra attacks, 6+++ FnP
  50. . 4x Death Company Marine: Inferno Pistol (6” Melta) / Power Sword (S5 AP-3 D1)
  51. . 1x Death Company Marine: Inferno Pistol (6” Melta) / Chainsword (AP-1)
  52.  
  53. Sanguinary Guard [17 PL, 210pts]: -1 to hit in melee
  54. . 4x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine sword (S5 AP-3 D2)
  55. . 3x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine axe (S6 AP-2 D2)
  56.  
  57. Sanguinary Guard [17 PL, 210pts]: -1 to hit in melee
  58. . 4x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine sword (S5 AP-3 D2)
  59. . 3x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine axe (S6 AP-2 D2)
  60.  
  61. Sanguinary Guard [17 PL, 150]: -1 to hit in melee
  62. . 3x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine sword (S5 AP-3 D2)
  63. . 2x Sanguinary Guard: Angelus boltgun (18” Assault 2 AP-1), Encarmine axe (S6 AP-2 D2)
  64.  
  65. + Heavy Support +
  66.  
  67. Eliminators [4 PL, 75pts]: +1 to save in cover, forward deploy, move-shoot-move
  68. . 2x Elims with Las Fusils (heavy 1, S8 AP-3 D3), Sergeant with Instigator Bolt Carbine (assault 1 S4 AP-1 D2, sniper)
  69.  
  70. Eliminators [4 PL, 75pts]: +1 to save in cover, forward deploy, move-shoot-move
  71. . 2x Elims with Las Fusils (heavy 1, S8 AP-3 D3), Sergeant with Instigator Bolt Carbine (assault 1 S4 AP-1 D2, sniper)
  72.  
  73. + Dedicated Transport
  74.  
  75. Land Speeder Storm [3 PL, 50pts]: Heavy Bolter (H3, 36”, S5 AP-1 D2), Cerberus Launcher (H3, 18”, S4 AP0 D1)
  76.  
  77.  
  78.  
  79.  
  80.  
  81. ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [19 PL, 294pts, -2CP] ++
  82.  
  83. + Configuration [-2CP] +
  84.  
  85. Detachment Command Cost [-2CP]
  86.  
  87. Regimental Doctrine: 9th Iotan Gorgonnes
  88.  
  89. + HQ [6 PL, 95pts] +
  90.  
  91. Primaris Psyker [3 PL, 50pts]: Nightshroud, Psychic Maelstrom
  92.  
  93. Tempestor Prime [3 PL, 45pts]: Chainsword, Plasma Pistol [5pts]
  94.  
  95. + Troops [9 PL, 135pts] +
  96.  
  97. Militarum Tempestus Scions [3 PL, 45pts]
  98. . 3x Scion [27pts]: 3x Frag & Krak grenades, 3x Hot-shot lasgun
  99. . Scion w/ Vox-caster [9pts]
  100. . Tempestor [9pts]: Plasma pistol, Power sword
  101.  
  102. Militarum Tempestus Scions [3 PL, 45pts]
  103. . 3x Scion [27pts]: 3x Frag & Krak grenades, 3x Hot-shot lasgun
  104. . Scion w/ Vox-caster [9pts]
  105. . Tempestor [9pts]: Chainsword, Plasma pistol
  106.  
  107. Militarum Tempestus Scions [3 PL, 45pts]
  108. . 3x Scion [27pts]: 3x Frag & Krak grenades, 3x Hot-shot lasgun
  109. . Scion w/ Vox-caster [9pts]
  110. . Tempestor [9pts]: Chainsword, Plasma pistol
  111.  
  112. + Elites [4 PL, 64pts] +
  113.  
  114. Militarum Tempestus Command Squad [3 PL, 40pts]
  115. . Tempestus Scion: Hot-Shot Lasgun
  116. . Tempestus Scion w/ Medi-pack
  117. . Tempestus Scion w/ Platoon Standard
  118. . Tempestus Scion w/ Vox-caster
  119.  
  120. Wyrdvane Psykers [1 PL, 24pts]: Psychic Barrier
  121. . 3x Wyrdvane Psyker [24pts]: 3x Laspistol, 3x Wyrdvane Stave
  122.  
  123. ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [96 PL, 1,705pts, 3CP] ++
  124.  
  125. + Configuration [6CP] +
  126.  
  127. Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
  128.  
  129. Detachment Command Cost
  130.  
  131. Game Type: 4. Chapter Approved: War Zone Nephilim
  132.  
  133. Regimental Doctrine: Regiment: Cadian
  134.  
  135. + Stratagems [-1CP] +
  136.  
  137. Tank Ace [-1CP]
  138.  
  139. + HQ [38 PL, 770pts, -1CP] +
  140.  
  141. Knight Commander Pask [14 PL, 275pts]: Lascannon [20pts], Turret-mounted Demolisher Siege Cannon [5pts]
  142. . 2 Multi-meltas [50pts]
  143.  
  144. Tank Commander [12 PL, 245pts, -1CP]: Battle Cannon [5pts], Heavy Bolter [15pts], Relic (Cadia): Gatekeeper, Stratagem: Relic [-1CP]
  145. . 2 Multi-meltas [50pts]
  146.  
  147. Tank Commander [12 PL, 250pts]: Lascannon [20pts], Turret-mounted Demolisher Siege Cannon [5pts]
  148. . 2 Multi-meltas [50pts]
  149.  
  150. + Troops [18 PL, 360pts] +
  151.  
  152. Infantry Squad [3 PL, 60pts]
  153. . 5x Guardsman: 5x Lasgun
  154. . Guardsman W/ Special Weapon: Plasma gun
  155. . Guardsman w/ Vox-caster
  156. . Heavy Weapon Team: Mortar
  157. . Sergeant: Chainsword, Laspistol
  158.  
  159. Infantry Squad [3 PL, 60pts]
  160. . 5x Guardsman: 5x Lasgun
  161. . Guardsman W/ Special Weapon: Plasma gun
  162. . Guardsman w/ Vox-caster
  163. . Heavy Weapon Team: Mortar
  164. . Sergeant: Chainsword, Laspistol
  165.  
  166. Infantry Squad [3 PL, 60pts]
  167. . 5x Guardsman: 5x Lasgun
  168. . Guardsman W/ Special Weapon: Meltagun
  169. . Guardsman w/ Vox-caster
  170. . Heavy Weapon Team: Lascannon
  171. . Sergeant: Chainsword, Laspistol
  172.  
  173. Infantry Squad [3 PL, 60pts]
  174. . 5x Guardsman: 5x Lasgun
  175. . Guardsman W/ Special Weapon: Meltagun
  176. . Guardsman w/ Vox-caster
  177. . Heavy Weapon Team: Lascannon
  178. . Sergeant: Chainsword, Laspistol
  179.  
  180. Infantry Squad [3 PL, 60pts]
  181. . 5x Guardsman: 5x Lasgun
  182. . Guardsman W/ Special Weapon: Plasma gun
  183. . Guardsman w/ Vox-caster
  184. . Heavy Weapon Team: Lascannon
  185. . Sergeant: Chainsword, Laspistol
  186.  
  187. Infantry Squad [3 PL, 60pts]
  188. . 5x Guardsman: 5x Lasgun
  189. . Guardsman W/ Special Weapon: Plasma gun
  190. . Guardsman w/ Vox-caster
  191. . Heavy Weapon Team: Mortar
  192. . Sergeant: Chainsword, Laspistol
  193.  
  194. + Elites [12 PL, 150pts, -1CP] +
  195.  
  196. Command Squad [2 PL, 25pts]
  197. . Veteran w/ lasgun
  198. . Veteran w/ Medi-pack: Lasgun
  199. . Veteran w/ Regimental Standard: Lasgun
  200. . Veteran w/ Vox-caster: Lasgun
  201.  
  202. Command Squad [2 PL, 25pts]
  203. . Veteran w/ lasgun
  204. . Veteran w/ Medi-pack: Lasgun
  205. . Veteran w/ Regimental Standard: Lasgun
  206. . Veteran w/ Vox-caster: Lasgun
  207.  
  208. Command Squad [2 PL, 25pts]
  209. . Veteran w/ lasgun
  210. . Veteran w/ Medi-pack: Lasgun
  211. . Veteran w/ Regimental Standard: Lasgun
  212. . Veteran w/ Vox-caster: Lasgun
  213.  
  214. Platoon Commander [2 PL, 25pts, -1CP]: Chainsword, Laspistol, Stratagem: Warlord Trait [-1CP], Warlord, WT (Cadia): Gifted Commander
  215.  
  216. Platoon Commander [2 PL, 25pts]: Chainsword, Laspistol
  217.  
  218. Platoon Commander [2 PL, 25pts]: Chainsword, Laspistol
  219.  
  220. + Fast Attack [9 PL, 120pts] +
  221.  
  222. Armoured Sentinels [3 PL, 40pts]
  223. . Armoured Sentinel [3 PL, 40pts]: Lascannon
  224.  
  225. Armoured Sentinels [3 PL, 40pts]
  226. . Armoured Sentinel [3 PL, 40pts]: Lascannon
  227.  
  228. Scout Sentinels [3 PL, 40pts]
  229. . Scout Sentinel [3 PL, 40pts]: Heavy Flamer
  230.  
  231. + Heavy Support [9 PL, 155pts] +
  232.  
  233. Manticore [9 PL, 155pts]: Full Payload, Heavy Bolter
  234.  
  235. + Dedicated Transport [10 PL, 150pts] +
  236.  
  237. Chimera [5 PL, 75pts]: Heavy Flamer [10pts], Multi-laser
  238.  
  239. Chimera [5 PL, 75pts]: Heavy Flamer [10pts], Multi-laser
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