Sentorian

Starfall Design 3/31

Apr 1st, 2017
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  1. 1:25:12 AMSentor-Phonebeing a mod that is actually doing their job
  2. 1:25:14 AM~Cheesoidanother character slot
  3. 1:25:23 AM~Cheesoidbonus boxes of resources
  4. 1:25:29 AM~Cheesoidan instant tech unlock
  5. 1:25:36 AM~Cheesoidpriced appropriately of course
  6. 1:25:46 AMSentor-Phoneýéś śíŕ
  7. 1:25:49 AM~Cheesoidscaled to sie
  8. 1:25:51 AM~Cheesoidsize
  9. 1:26:18 AM~Cheesoidan ingame store of sorts
  10. 1:27:11 AMSentor-Phoneälšo ťhòşè țřâđé ŕìģhţş
  11. 1:27:40 AM~Cheesoidindeed
  12. 1:27:59 AM~Cheesoidso
  13. 1:28:03 AM~Cheesoidsolar reach
  14. 1:28:26 AM~Cheesoidit really feels like solar reach is just this but with an infinite map, individual building placement, and finer grained legion movement
  15. 1:28:41 AM~CheesoidI'm not sure if its needed
  16. 1:28:44 AMSentor-Phoneìf wè'ŕə §tìļĺ ďòìñğ ťháť ťŕąđè ťhìñģ
  17. 1:28:58 AMSentor-Phoneyeah it can be an incremental release i think
  18. 1:28:59 AM~Cheesoidthis may be a happy medium between the fall and silicon dawn tier
  19. 1:29:17 AMSentor-Phonethe map is in a very good place between tf and sd yes
  20. 1:29:29 AM~Cheesoidthinking about it, I'm not sure if solar reach individual building placement will work
  21. 1:29:41 AMSentor-Phoneid be comfortable using this codebase for all 3
  22. 1:29:43 AM~Cheesoidi put SD back up last summer and played it for a few months
  23. 1:29:54 AM~Cheesoidafter a while it got very tedious
  24. 1:29:59 AM~Cheesoidjust placing building after building
  25. 1:30:31 AMSentor-Phonefor solar reach there is really no shortage of space and planet things to map to the region/city model
  26. 1:30:51 AM~Cheesoidwell the point I'm thinking about is we don't even need to do a solar reach game
  27. 1:31:01 AM~Cheesoidmaybe take the fine grained legion movement and add it to winter wars
  28. 1:31:05 AM~Cheesoidand just scrap solar reach
  29. 1:31:19 AM~Cheesoidunless you feel there is more we can do to distinguish it
  30. 1:31:22 AMSentor-Phoneyes, just expand the map with new friendly names for city and region
  31. 1:31:32 AMSentor-Phoneregions would be like Eden orbit, edom orbit, solar orbit, Eden L1, Eden L4
  32. 1:31:32 AM~Cheesoidwe can keep midnight contingency as the pie in the sky super 3D game
  33. 1:31:45 AM~Cheesoidwe already talked about introducing edom
  34. 1:31:49 AMSentor-Phoneand cities in those regions be space stations
  35. 1:31:54 AM~Cheesoidso initially there will be a nice planet selector on the map
  36. 1:32:06 AMSentor-Phonethat works pretty abstractly too
  37. 1:32:13 AMSentor-PhoneEden, Edom, Space
  38. 1:32:22 AM~Cheesoidif we even get to space tier buildings
  39. 1:32:33 AMSentor-Phonedo we need different space buildings
  40. 1:32:41 AMSentor-Phonesurely a space station has similar needs
  41. 1:32:55 AM~Cheesoiddo we need to do space?
  42. 1:33:00 AM~Cheesoidi imagine its far enough off
  43. 1:33:03 AM~Cheesoidjust keep planet settlements
  44. 1:33:08 AM~Cheesoidedom, maybe some third planet
  45. 1:33:23 AM~Cheesoidmaybe introduce a worm hole whatever to another system
  46. 1:33:25 AM~Cheesoidkeep it all planet based
  47. 1:33:41 AMSentor-PhoneI'm saying if we wish to capture the SD style feel of space exploitation, we can easily do so in the current system
  48. 1:33:54 AMSentor-PhoneI'm not opposed to all planet based
  49. 1:33:54 AM~Cheesoidor if we do do space, just overlay it over a zoomed out planet with cities being space stations
  50. 1:33:54 AMSentor-Phonethat's what I'm saying
  51. 1:33:59 AM~CheesoidI'm leaning on planets entirely
  52. 1:34:05 AM~Cheesoidwe've done space a lot
  53. 1:34:17 AM~Cheesoidthe whole of winter wars will be 1950-2050 tech
  54. 1:34:23 AMSentor-Phoneyup
  55. 1:34:42 AM~Cheesoidbecause speaking realistically
  56. 1:34:50 AM~Cheesoidmidnight continegency is looking like itll be 2030 at this rate
  57. 1:35:05 AMSentor-PhoneI expect keeping space strictly a words only thing will retain some of the mystery for players, like for the space race, they can't themselves get to space so it has some mystery behind it
  58. 1:35:38 AM~Cheesoidyes, and forget not the state satellite ability
  59. 1:35:51 AM~Cheesoidintel and comms
  60. 1:36:09 AMSentor-Phonewhich is good because they won't then feel like they are trapped in a small world, they know there's more beyond
  61. 1:36:57 AM~Cheesoidso perhaps
  62. 1:36:59 AM~Cheesoidtwo map views
  63. 1:37:05 AM~Cheesoidglobal strategic view
  64. 1:37:08 AM~Cheesoidvarious nice state level overlays
  65. 1:37:11 AM~Cheesoidwar highlights and all that
  66. 1:37:45 AM~Cheesoidthen you can switch to a fine grained view (by clicking a region, navving from you city overview page, clicking a pm, whatever)
  67. 1:37:57 AMSentor-Phonesounds good to me
  68. 1:38:00 AM~Cheesoidits dragable like sf3.arke.me
  69. 1:38:05 AM~Cheesoidhttp://sf3.arke.me/Map/Index
  70. 1:38:07 AMSentor-Phonepetril?
  71. 1:38:13 AM~Cheesoidbut no fine grained building placement
  72. 1:38:16 AM~Cheesoidpreplaced cities by you
  73. 1:38:20 AMSentor-Phoneyup
  74. 1:38:23 AM~Cheesoidbut nice terrain backgrounds
  75. 1:38:32 AM~Cheesoidand we can let legions move freely or tie it to cities
  76. 1:38:34 AM~CheesoidI'm open to either
  77. 1:38:40 AMⓘ Sentor-Phone is now known as Petriloif
  78. 1:38:46 AMⓘ Petriloif is now known as Petriloid
  79. 1:38:49 AM~Cheesoidperhaps a mechanism for players to petion for founding a new city
  80. 1:39:09 AM~Cheesoidso for basic players
  81. 1:39:09 AM~Cheesoidsign in
  82. 1:39:14 AM~Cheesoidcollect if we do collections
  83. 1:39:19 AM~Cheesoidupgrade some buildings
  84. 1:39:22 AM~Cheesoidunlock a tech if you have it
  85. 1:39:42 AMPetriloidpunch the punching bag nations
  86. 1:39:44 AM~Cheesoid(I'm thinking the research lab will produce tech points so you can spend to unlock tech tree items or sell)
  87. 1:39:52 AM~Cheesoidand yes, war npcs
  88. 1:40:02 AM~Cheesoidso in the common palyer case, daily actions are still quickj
  89. 1:40:07 AM~Cheesoidlike a turn in rome
  90. 1:40:15 AM~Cheesoidjust press the , repeatedly looking for a yellow chevron to upgrade
  91. 1:40:19 AM~Cheesoidthen end turn
  92. 1:40:22 AM~Cheesoidoccasionally warring
  93. 1:40:32 AM~Cheesoidand when a war is one, spend a few more minutes moving legions and attacking
  94. 1:40:55 AMPetriloidstates will have things for them too, don't forget to contribute to the war fund, don't forget to join a squad, don't forget to fight our mortal foe State B
  95. 1:41:03 AM~Cheesoidwhy
  96. 1:41:05 AM~Cheesoidright*
  97. 1:41:09 AMPetriloid!
  98. 1:41:22 AM~Cheesoidbut for uninterested players, its still a quick came
  99. 1:41:22 AM~Cheesoidgame
  100. 1:41:22 AM~Cheesoidso we capture that crowd
  101. 1:41:22 AMPetriloidyup
  102. 1:41:31 AM~Cheesoidbut for the coanine people, they can spend a lot more time minmax buyselling
  103. 1:41:35 AMPetriloid:)
  104. 1:41:37 AMPetriloidcocaine
  105. 1:41:40 AM~Cheesoidmarkets, raiding, politicking
  106. 1:41:55 AMPetriloidI think my new identity should probably be Petril
  107. 1:42:13 AM~Cheesoid:)
  108. 1:42:33 AM~Cheesoidso midnight contingency
  109. 1:42:37 AM~Cheesoidwhat even is it
  110. 1:42:46 AM~Cheesoid3D, but what else?
  111. 1:42:49 AM~Cheesoideve with buildings?
  112. 1:42:59 AMPetriloiddon't forget as part of casual play players who lack resources to get that next building or unit will head to the market too
  113. 1:43:04 AM~Cheesoidis there a compelling feature set?
  114. 1:43:18 AM~Cheesoidright. I'm just saying for the common average case
  115. 1:43:24 AM~Cheesoidit can be palyed in five minutes a day
  116. 1:43:31 AMPetriloidit was interesting as the flee from the terminus thing
  117. 1:43:35 AM~Cheesoidbut for those more interested, there is a wealth of things to do
  118. 1:43:39 AMPetriloidneeds more work
  119. 1:43:40 AMPetriloidyes
  120. 1:44:26 AM~CheesoidI'm not even sure if there is anything we could do for MC
  121. 1:44:32 AM~Cheesoidwe don't have reosurces for eve tier
  122. 1:44:42 AM~Cheesoidhow would buildings even work
  123. 1:44:45 AMPetriloidit's not worth the worry yet
  124. 1:44:58 AMPetriloidit's literal years of starfall away
  125. 1:45:09 AM~Cheesoidwell it sets the tone and expectation for winter wars
  126. 1:45:22 AMPetriloidmidnight contingency?
  127. 1:45:27 AM~Cheesoidyes
  128. 1:45:33 AM~Cheesoidif we know there is a sequel of sorts we make different decisions in ww
  129. 1:45:38 AM~CheesoidMC = 3D
  130. 1:46:26 AM~Cheesoidi literally have no ferature ideas percolating for mc
  131. 1:46:31 AM~Cheesoidits literally just 3D something
  132. 1:46:35 AMPetriloideven if it ends up radically different matching old assets up to new has been done before
  133. 1:46:48 AMPetriloidso I wouldn't worry of it yet
  134. 1:46:54 AM~Cheesoidall the various silence of eden design docs were focused more on out of game things
  135. 1:46:57 AM~Cheesoidcorporations, alliances, markets
  136. 1:47:04 AM~Cheesoidit was light on the game itself
  137. 1:47:12 AM~Cheesoidthe point I'm making isd
  138. 1:47:19 AM~Cheesoidi think I'm leaning on just scrapping it entirely
  139. 1:47:35 AM~Cheesoidif we have ideas in five years after winter wars is solid, sure we can evaluate then
  140. 1:48:02 AM~Cheesoidlike we've often said time for us is very limited now
  141. 1:48:18 AMPetriloidyeah I wouldn't worry about what mc may be
  142. 1:48:29 AM~CheesoidI'm just going to cancel it in my head
  143. 1:48:30 AMPetriloidwinter wars will be a multi year project
  144. 1:48:34 AMPetriloidk
  145. 1:48:47 AMPetriloidein multi user dungeon
  146. 1:48:52 AM~Cheesoidso ill have my two personal projects
  147. 1:48:57 AM~CheesoidArkeOS and ArkeCLR
  148. 1:49:06 AM~Cheesoidand then winter wars, starfall, silence of eden
  149. 1:49:07 AM~Cheesoidwhichever
  150. 1:49:10 AM~Cheesoidwe wont need a tagline now
  151. 1:49:14 AMPetriloidI will chew on these things while I sleep
  152. 1:49:19 AM~Cheesoidme too
  153. 1:49:23 AM~Cheesoideither way id like to meet soon
  154. 1:49:30 AMPetriloidindeed
  155. 1:49:32 AM~Cheesoidhammer out mechanics and plot
  156. 1:49:39 AMPetriloidand duel to the death
  157. 1:49:41 AM~Cheesoidgive the plot the same review we have for mechanics
  158. 1:49:50 AMPetriloidyup
  159. 1:50:01 AM~Cheesoidfinal items:
  160. 1:50:28 AM~Cheesoidwe need some thought on upkeep items
  161. 1:50:36 AM~Cheesoidthe various construction resources are good
  162. 1:50:47 AMPetriloidplot here won't be "this list of things needs to happen" anymore, just the broad arcs to fit narrative into
  163. 1:50:47 AM~Cheesoidpeople eat food to live
  164. 1:50:50 AM~Cheesoidarmies use fuel to move, explosive to attack
  165. 1:51:04 AM~Cheesoiddo cities need water,electricity, and other services?
  166. 1:51:09 AMPetriloidhmmm
  167. 1:51:10 AM~Cheesoideducation, health, safety
  168. 1:51:21 AMPetriloidif i may be so bold
  169. 1:51:22 AM~Cheesoidthose are the only other things we've tossed around
  170. 1:51:51 AM~Cheesoidwater would be a really interesting resource we haven't explored before
  171. 1:52:59 AMPetriloidFood, Buildmats, Metal, Luxury, Logistics, Management
  172. 1:53:32 AMPetriloidlogistics are both the resource consumed on attack/move and by cities for their utilities and services
  173. 1:54:02 AMPetriloidmanagement is needed for higher level units and buildings and serves as a sort of asset luxury item
  174. 1:54:28 AM~Cheesoidmmmm
  175. 1:54:33 AMPetriloidbalancing them with cheaper alternates
  176. 1:54:35 AM~Cheesoidthese are very interesting thoughts
  177. 1:54:47 AM~Cheesoidi like the dual phase production we introduced in regnum
  178. 1:54:50 AM~Cheesoidmines make metal
  179. 1:54:51 AMPetriloidindeed
  180. 1:54:57 AM~Cheesoidblacksmiths use metal to make weapons
  181. 1:55:17 AM~Cheesoidso resources have two tiers
  182. 1:55:20 AM~Cheesoidconstruction level things
  183. 1:55:23 AM~Cheesoidand upkeep level things
  184. 1:55:32 AM~Cheesoidwood/metal go into buildmats and weapons
  185. 1:55:44 AM~Cheesoidfood, luxury, logistics, management, water go into upkeep
  186. 1:56:09 AMPetriloidyup
  187. 1:56:33 AM~Cheesoidif i do add something like electricity, itll be per-city and not needing to worry about transportation
  188. 1:56:45 AM~CheesoidMichigan really doesn't send power to California nayway
  189. 1:56:54 AM~CheesoidI'm thinking about some predefined slots too
  190. 1:57:06 AM~Cheesoidlike in rome you always had a city center slot, port slot on water, and resource slot if available
  191. 1:57:06 AMPetriloidif you want a construction level version of management, Manpower would be one generated by a building, spent on assets, and refined into Management
  192. 1:57:14 AMPetriloidliterally education system
  193. 1:57:20 AM~Cheesoid:)
  194. 1:57:47 AM~Cheesoidonly other idea we've toyed around with and not used here in witner wars yet are corps
  195. 1:57:56 AMPetriloidindeed
  196. 1:58:01 AM~Cheesoidthe compelling features are offering services
  197. 1:58:09 AM~Cheesoidbut we don't want to duplicate state functionality
  198. 1:58:19 AM~Cheesoidbut are there useful services or purposes to corps?
  199. 1:58:30 AMPetriloidwould be interesting if you could swap for a cost, forego your ability to use legions and gain service functionality
  200. 1:58:33 AM~Cheesoidthere's the market we could tie in, but markets can also live independently
  201. 1:59:09 AM~Cheesoidi think something we explored before:
  202. 1:59:10 AM~Cheesoida character can be a governor OR a ceo
  203. 1:59:23 AMPetriloidmmm nice location
  204. 1:59:25 AM~Cheesoidgovernor is as we know it now
  205. 1:59:31 AM~Cheesoidbut a ceo runs a corp that is trans-state
  206. 1:59:40 AMPetriloidindeed
  207. 1:59:40 AM~Cheesoidperhaps picking a city for an HQ or whatever
  208. 1:59:53 AM~Cheesoidwe explored a city leasing a building/slot to a corp
  209. 1:59:59 AMPetriloidyee
  210. 2:00:03 AM~Cheesoidservices i liked:
  211. 2:00:16 AM~Cheesoidescrow, insurance, courier, market
  212. 2:00:24 AM~Cheesoidpay X Corp $500 a turn
  213. 2:00:34 AMPetriloidplayer could build a city building called Business Zoning, allows for 1 corporate office there
  214. 2:00:37 AM~Cheesoidin event of war losses exceeding 10%, we pay replacement cost
  215. 2:01:00 AM~Cheesoidescrow facilitates physical good trade between players
  216. 2:01:05 AM~Cheesoidcourier moves things
  217. 2:01:07 AM~Cheesoidmarket as you know already
  218. 2:01:11 AMPetriloidthen player negotiates with corps to try and get the best payment for them to office there
  219. 2:01:42 AM~Cheesoidid like to see futures contracts emerge too
  220. 2:01:46 AMPetriloidcorps would jockey for safe regions
  221. 2:01:59 AM~Cheesoidi like the idea of services like these
  222. 2:02:03 AM~Cheesoidbut what would a ceo do on login?
  223. 2:02:12 AM~Cheesoidi don't want to code services ingame too much
  224. 2:02:19 AM~Cheesoidso many he will do manual insurance payouts?
  225. 2:02:31 AM~Cheesoidmove the courier legion around
  226. 2:03:38 AMPetriloidautomated with approval seems most fun, so he'd login and review pending payouts to approve, move the courier legion from one safeish point to another, advertise their services like any company
  227. 2:03:42 AM~Cheesoidthe only reason not to combine governor and ceo is that a ceo would be divorced from politics
  228. 2:04:02 AM~Cheesoidrather state control, if a state offered services, whenever it went to war it'd suffer
  229. 2:04:07 AMPetriloidindeed
  230. 2:04:17 AM~Cheesoida corp could embargo and not take sides, or it could aid
  231. 2:04:37 AM~Cheesoidother service ideas it could offer?
  232. 2:04:57 AMPetriloidnot at this hour sadly
  233. 2:05:02 AMPetriloidI am close to retiring
  234. 2:05:29 AM~Cheesoidworry not
  235. 2:05:34 AM~Cheesoidthe sleeping pills are nearly knocking me out as well
  236. 2:05:45 AM~Cheesoidi think i have enough to chew over
  237. 2:05:45 AMPetriloidpills here
  238. 2:05:47 AM~Cheesoidfinal thoughts?
  239. 2:05:52 AM* Petriloid chugs bottle
  240. 2:05:53 AMPetriloidno
  241. 2:05:56 AMPetriloidGodspeed
  242. 2:06:11 AM~Cheesoidaye
  243. 2:06:12 AM~Cheesoidgatonato
  244. 2:06:14 AMⓘ Petriloid is now known as Petril|Sleep
  245. 2:06:19 AMPetril|Sleepgato
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