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- getgenv().SecureMode = true
- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- -- Variables
- getgenv().autoCash = false
- getgenv().autoRebirth = false
- getgenv().autoSpin = false
- getgenv().autoHatch = false
- getgenv().autoHatch2 = false
- getgenv().autoHatch3 = false
- getgenv().autoHatch4 = false
- getgenv().autoHatch5 = false
- getgenv().autoHatch6 = false
- getgenv().autoHatch7 = false
- getgenv().WalkSpeed = 30
- getgenv().antiAfk = false
- local Window = Rayfield:CreateWindow({
- Name = "π Reaper Hub | πΈ +1 Money Every Click",
- LoadingTitle = "π Reaper Hub | πΈ +1 Money Every Click",
- LoadingSubtitle = "by Purity #0311",
- ConfigurationSaving = {
- Enabled = true,
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "π Reaper Hub | πΈ +1 Money Every Click",
- Subtitle = "Key System",
- Note = "https://cefrus.xyz/cefruskey",
- FileName = "CefrusHubKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- Key = {loadKeySys,"gf"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- --Main
- local Tab = Window:CreateTab("π Main")
- local Section = Tab:CreateSection("π Main")
- --Auto Cash
- local Toggle = Tab:CreateToggle({
- Name = "πΈ Auto Cash",
- CurrentValue = false,
- Flag = "autocash", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoCash = Value
- end,
- })
- --Auto Rebirth
- local Toggle = Tab:CreateToggle({
- Name = "π Auto Rebirth",
- CurrentValue = false,
- Flag = "autorebirth", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoRebirth = Value
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Rebirth",
- Callback = function()
- local args = {
- [1] = 7
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:rebirth"):FireServer(unpack(args))
- end,
- })
- --Fun
- local Tab = Window:CreateTab("π Fun")
- local Section = Tab:CreateSection("π Fun")
- local Toggle = Tab:CreateToggle({
- Name = "π‘ Auto Spin Wheel",
- CurrentValue = false,
- Flag = "autospinwheel", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoSpin = Value
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π‘ Spin Wheel",
- Callback = function()
- local args = {
- [1] = 13
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:spin"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "ποΈ Collect Daily Reward",
- Callback = function()
- local args = {
- [1] = 18
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimDailyReward"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π€ Claim Welcome Pack",
- Callback = function()
- local args = {
- [1] = 9
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimWelcomePack"):FireServer(unpack(args))
- end,
- })
- --Pets
- local Tab = Window:CreateTab("πΆπ₯ Pets")
- local Section = Tab:CreateSection("πΆ Pets")
- local Button = Tab:CreateButton({
- Name = "π Equip Best Pets",
- Callback = function()
- local args = {
- [1] = 20
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:equipBestPets"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "βοΈ Craft All Pets",
- Callback = function()
- local args = {
- [1] = 19
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:craftAllPets"):FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("π₯ Eggs")
- local Toggle = Tab:CreateToggle({
- Name = "π Auto Hatch Grass Egg ($250)",
- CurrentValue = false,
- Flag = "autohatch1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "𧱠Auto Hatch Stone Egg ($750)",
- CurrentValue = false,
- Flag = "autohatch2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch2 = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "π΅ Auto Hatch Cactus Egg ($3.75k)",
- CurrentValue = false,
- Flag = "autohatch3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch3 = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "β Auto Hatch Sandstone Egg ($11.25k)",
- CurrentValue = false,
- Flag = "autohatch4", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch4 = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "βοΈ Auto Hatch Snowman Egg ($56.25k)",
- CurrentValue = false,
- Flag = "autohatch5", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch5 = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "π§ Auto Hatch Ice Egg ($168.75k)",
- CurrentValue = false,
- Flag = "autohatch6", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch6 = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "β’οΈ Auto Hatch Warped Egg ($450k)",
- CurrentValue = false,
- Flag = "autohatch7", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().autoHatch7 = Value
- end,
- })
- --Gifts
- local Tab = Window:CreateTab("π Gifts")
- local Section = Tab:CreateSection("π Gifts")
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 1",
- Callback = function()
- local args = {
- [1] = 5,
- [2] = 60
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 2",
- Callback = function()
- local args = {
- [1] = 6,
- [2] = 180
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 3",
- Callback = function()
- local args = {
- [1] = 7,
- [2] = 300
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 4",
- Callback = function()
- local args = {
- [1] = 8,
- [2] = 420
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 5",
- Callback = function()
- local args = {
- [1] = 11,
- [2] = 600
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 6",
- Callback = function()
- local args = {
- [1] = 12,
- [2] = 900
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 7",
- Callback = function()
- local args = {
- [1] = 14,
- [2] = 1200
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 8",
- Callback = function()
- local args = {
- [1] = 17,
- [2] = 1800
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 9",
- Callback = function()
- local args = {
- [1] = 27,
- [2] = 2700
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "π Claim Gift 10",
- Callback = function()
- local args = {
- [1] = 29,
- [2] = 3600
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimTimeGift"):FireServer(unpack(args))
- end,
- })
- --Quests
- local Tab = Window:CreateTab("β Quests")
- local Section = Tab:CreateSection("β Quests")
- local Button = Tab:CreateButton({
- Name = "ππ Claim 'Play For 5 Minutes' Quest",
- Callback = function()
- local args = {
- [1] = 10,
- [2] = "play for 5 mins!!"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimQuest"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "ππ₯ Claim 'Open 3 Eggs' Quest",
- Callback = function()
- local args = {
- [1] = 13,
- [2] = "Open 3 Eggs"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimQuest"):FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "ππΈ Claim 'Earn 300 Money' Quest",
- Callback = function()
- local args = {
- [1] = 26,
- [2] = "Earn 300 Money"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:claimQuest"):FireServer(unpack(args))
- end,
- })
- --Teleport
- local Tab = Window:CreateTab("π Teleport")
- local Section = Tab:CreateSection("π Teleport")
- --Quests
- local Button = Tab:CreateButton({
- Name = "β Teleport To Quests",
- Callback = function()
- local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
- local location = CFrame.new(-268, 4, 22)
- local humanoid = game.Players.LocalPlayer.Character.Humanoid
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- wait(0.2)
- pl.CFrame = location
- end,
- })
- --Leaderboards
- local Button = Tab:CreateButton({
- Name = "π₯ Teleport To Leaderboards",
- Callback = function()
- local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
- local location = CFrame.new(-270, 4, -6)
- local humanoid = game.Players.LocalPlayer.Character.Humanoid
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- wait(0.2)
- pl.CFrame = location
- end,
- })
- --Golden Machine
- local Button = Tab:CreateButton({
- Name = "π Teleport To Golden Machine",
- Callback = function()
- local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
- local location = CFrame.new(-316, 7, 18)
- local humanoid = game.Players.LocalPlayer.Character.Humanoid
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- wait(0.2)
- pl.CFrame = location
- end,
- })
- --Local Player
- local Tab = Window:CreateTab("π€ Local Player")
- local Section = Tab:CreateSection("π€ Local Player")
- -- Walk Speed
- local Slider = Tab:CreateSlider({
- Name = "π¨ WalkSpeed",
- Range = {16, 500},
- Increment = 10,
- Suffix = "WalkSpeed",
- CurrentValue = 16,
- Flag = "walkspeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(s)
- getgenv().WalkSpeed = s
- end,
- })
- --Infinite Jump
- local Toggle = Tab:CreateToggle({
- Name = "π¦ Infinite Jump",
- CurrentValue = false,
- Flag = "infinitejump",
- Callback = function(Value)
- getgenv().infiniteJump = Value
- local UserInputService = game:GetService("UserInputService")
- UserInputService.JumpRequest:Connect(function()
- if getgenv().infiniteJump == true then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end,
- })
- -- Misc
- local Tab = Window:CreateTab("π« Misc")
- local Section = Tab:CreateSection("π« Misc")
- -- Anti AFK
- local Toggle = Tab:CreateToggle({
- Name = "Anti-Afk",
- CurrentValue = true,
- Flag = "antiafk",
- Callback = function(Value)
- getgenv().antiAfk = true
- end,
- })
- -- Destroy UI
- local Button = Tab:CreateButton({
- Name = "Destroy UI",
- Callback = function()
- Rayfield:Destroy()
- -- The function that takes place when the button is pressed
- end,
- })
- local Tab = Window:CreateTab("π Credits")
- local Section = Tab:CreateSection("π Credits")
- local Label = Tab:CreateLabel("Script Developed By Sasod35")
- local Label = Tab:CreateLabel("YouTube Channel: εε")
- local Label = Tab:CreateLabel("Discord Name & Tag: γγͺγγγγ‘γγ―#3799")
- --Main Run
- function main()
- --Walkspeed
- game.Players.LocalPlayer.character.Humanoid.WalkSpeed = getgenv().WalkSpeed
- --Auto Click For Cash
- if getgenv().autoCash == true then
- game:GetService("ReplicatedStorage"):FindFirstChild("events-shared/network@GlobalEvents").placeBlock:FireServer()
- end
- --Auto Rebirth
- if getgenv().autoRebirth == true then
- local args = {
- [1] = 7
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:rebirth"):FireServer(unpack(args))
- end
- --Auto Spin
- if getgenv().autoSpin == true then
- local args = {
- [1] = 13
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:spin"):FireServer(unpack(args))
- end
- --Auto Hatch Grass Egg
- if getgenv().autoHatch == true then
- local args = {
- [1] = 11,
- [2] = "Grass Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Stone Egg
- if getgenv().autoHatch2 == true then
- local args = {
- [1] = 12,
- [2] = "Stone Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Cactus Egg
- if getgenv().autoHatch3 == true then
- local args = {
- [1] = 14,
- [2] = "Cactus Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Sandstone Egg
- if getgenv().autoHatch4 == true then
- local args = {
- [1] = 15,
- [2] = "Sandstone Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Snowman Egg
- if getgenv().autoHatch5 == true then
- local args = {
- [1] = 16,
- [2] = "Snowman Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Ice Egg
- if getgenv().autoHatch6 == true then
- local args = {
- [1] = 17,
- [2] = "Ice Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- --Auto Hatch Warped Egg
- if getgenv().autoHatch7 == true then
- local args = {
- [1] = 2,
- [2] = "Warped Egg"
- }
- game:GetService("ReplicatedStorage"):FindFirstChild("functions-shared/network@GlobalFunctions"):FindFirstChild("s:openEgg"):FireServer(unpack(args))
- end
- wait(0.10)
- end
- game:GetService('RunService'):BindToRenderStep('Main', 201, main); --no touching
- Rayfield:LoadConfiguration()
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