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- Pokemon Main Series Randomiser FAQ
- Q. What randomiser are you using?
- A. We use the Ajarmar universal pokemon randomiser, which you can get here: https://github.com/Ajarmar/universal-pokemon-randomizer-zx/releases/tag/v4.2.1
- Q. What settings are you normally using?
- A. Here is a list of settings and what we change:
- Base:
- - Race mode is turned on, so no log file is generated and racers can confirm the same seed with a check value.
- Pokemon Traits:
- - Abilities are random, follow evolutions, and duplicate abilities are combined (Insomnia/Vital Spirit, Huge Power/Pure Power, etc)
- - Trapping Abilities (Shadow Tag, Arena Trap), Negative Abilities (Truant, Slow Start) and Bad Abilities (Minus, Plus, Aura Break etc.)
- - EXP curves are standardised to be Medium Fast, unless a pokemon is legendary; they are treated as Slow.
- - Base stats are increased to their Generation 8 values.
- - "Impossible Evolutions" are changed; this includes all trade evolutions, day/night evolutions if the mechanic doesn't exist, contest evolutions, location evolutions if the location doesn't exist and moveset evolutions.
- - Evolutions happen more easily, and no Pokemon isn't fully evolved by level 40, making more pokemon viable to use.
- - Time based evolutions are changed to be possible at any time during the day, and split evolutions like Eevee -> Espeon/Umbreon are changed to work via evolution stones.
- Starters, Statics and Trades:
- - Starter Pokemon are random with 2 basic evolutions. This is done to encourage catching a pokemon from the wild rather than using the starter.
- - Static pokemon are random completely, so Mewtwo could be a Bidoof.
- - In Game Trades have their Given Pokemon randomised, but not the requested pokemon, so in the unlikely event you can trade with them, you get something completely random in return (with random ivs, OT, nickname and items)
- Moves and Movesets:
- - Moves are updated to their Generation 8 values (ex. Hydro Pump is 110 Base Power vs 120).
- - Movesets are completely random. In addition, 4 level 1 moves are guaranteed, whilst no game breaking moves are allowed (basically just Sonic Boom and Dragon Rage since at low level these are overpowered).
- - The % of forced good damaging moves is set to 50%. This ensures all pokemon will at least have a somewhat decent movepool whilst leveling up.
- Trainer/Foe Pokemon:
- - Trainer Pokemon are random (completely).
- - The Rival carries their starter pokemon throughout the game.
- - Trainer names and classes are randomised with a list of names and classes, usually of speedrunners, anime characters or tv series characters, and many more!
- - Wonder Guard is banned
- - The fully evolved level for Pokemon changes with the game we play, but it is usually around 40~50. This causes late game fights to be harder due to the higher base stats of the fully evolved pokemon.
- - Alternate forms are allowed. This means you can encounter Shaymin-Sky on trainer teams among other alt forms.
- Wild Pokemon:
- - Wild Pokemon are random (completely).
- - Minimum catch rate is set to 3, this sets the catch rate of low hp normal Pokemon to around 80% and legendaries to 40%.
- - Held items are randomised (completely).
- - Bad items (mail, non-useful berries etc) are banned.
- TM/HMs and Tutors:
- - TMs are random, and 50% of them are good damaging moves. None can be Sonic Boom and Dragon Rage.
- - TM compatibility is completely random. HM compatibility is full (any pokemon can learn any HM) and the tms follow evolutions.
- - Move Tutor moves are random, and all of them are forced to be good damaging moves.
- - Move Tutor moves compatibility is random completely but follows evolutions.
- Items:
- - Field Items are random completely, and bad items (mail, non-useful berries) are banned.
- - Special shops, as in shops with 2 merchants, will have 1 merchant that has random items. These will have either evolution or X items, as well as Choice items or boosting items, among other things. They are rebalanced to be fairly priced, and no regular shop items or bad items (mail, non-useful berries) will appear.
- Misc. Tweaks:
- - Fastest Text is on (instant text)
- - Catching tutorial is randomised completely.
- - Lucky egg is banned completely.
- - You can run without running shoes.
- - EXP and HP bars move faster in Gen 4.
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