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- //-------------------------------------------------------------------------------------------------------------------------------------------
- // Crosshair Nanashi (dynamic)
- //-------------------------------------------------------------------------------------------------------------------------------------------
- // 1. Crosshair Settings
- //-------------------------------------------------------------------------------------------------------------------------------------------
- cl_crosshair_drawoutline 1
- cl_crosshair_dynamic_maxdist_splitratio 0.35
- cl_crosshair_dynamic_splitalpha_innermod 1
- cl_crosshair_dynamic_splitalpha_outermod 0.5
- cl_crosshair_dynamic_splitdist 7
- cl_crosshair_outlinethickness 1
- cl_crosshair_sniper_width 2
- cl_crosshairalpha 200
- cl_crosshaircolor 5
- cl_crosshaircolor_b 127
- cl_crosshaircolor_g 255
- cl_crosshaircolor_r 0
- cl_crosshairdot 0
- cl_crosshairgap -1
- cl_crosshairgap_useweaponvalue 0
- cl_crosshairscale 0
- cl_crosshairsize 3.5
- cl_crosshairstyle 5
- cl_crosshairthickness 1.15
- cl_crosshairusealpha 1
- cl_fixedcrosshairgap -4.5
- cl_hud_color 9
- //-------------------------------------------------------------------------------------------------------------------------------------------
- // 2. Skripte
- //-------------------------------------------------------------------------------------------------------------------------------------------
- // 2.1 Guidelines Smoke
- //-------------------------------------------------------------------------------------------------------------------------------------------
- alias +crosshairsmoke "cl_crosshairsize 1337; cl_crosshairgap -3"
- alias -crosshairsmoke "cl_crosshairsize 3.5; cl_crosshairgap -1"
- //-------------------------------------------------------------------------------------------------------------------------------------------
- // 2.3 Attack Color
- //-------------------------------------------------------------------------------------------------------------------------------------------
- //alias +chcolor_attack "+attack; cl_crosshaircolor 0"
- //alias -chcolor_attack "-attack; cl_crosshaircolor 5"
- //-------------------------------------------------------------------------------------------------------------------------------------------
- // 3. Binds
- //-------------------------------------------------------------------------------------------------------------------------------------------
- //bind MOUSE1 "+chcolor_attack; reset_all"
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