DrazeBorion

TTGL

Jun 1st, 2017
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  1. Essence: 20
  2. Item: Trinket
  3.  
  4. The trinket (little drill) starts with the following stats. It does not automatically take damage for you as armor with HP, MP or Durability scores would, and indeed, cannot serve this function. It cannot be targeted by other players, unless they have an ability or means to attack your equipment directly.
  5.  
  6. Standard Action [4+XMP] - Summon forth a pilot-able mechanism, called a Gunman. While you would dearly love to pilot the original, you feel that summoning forth powers the size of this mountain, let alone the rest of the universe, are probably not going to help.
  7.  
  8. 1/1HP 6/6 MP 4/4 Durability 10 Defense
  9. Str 0, Agi +1, Tuf +1, Int 0, Wil +3, Cha +2, Lck +2
  10.  
  11. ■ For every 4MP spent on X(to a maximum of 28), increase the STR, TUF and WILL of the resulting Gunman by 1. The Gunman also gains 3HP, 3MP, 4 Durability and 25 Defense.
  12. All Gunmans can Melee Strike and Melee/Ranged Power Strike with your values, but use their stats instead of yours. When Power Striking, add your WILL to it's STR for the calculations.
  13. - Strikes deal Penetrating Physical Damage.
  14. - Power Strikes deal Penetrating Rare Metal Physical Damage that deals 2x damage to inanimate barriers. Power Strikes cost your Gunman 4MP, and cannot be paid from your own MP.
  15. ■ Free Action: Restore one point of HP, MP or Durability on the Gunman. You may only use this ability once per turn. You cannot use the Gunmans HP/MP for the cost.
  16. ■ Free Action[1HP or MP]: Restore one point of HP, MP or Durability on the Gunman. You cannot use the Gunmans HP/MP for the cost.
  17.  
  18. Activating the Trinket costs a minimum of 8MP, with each mode becoming stronger but more expensive, until the cap of 32MP is reached.
  19. Each mode is denoted by a series of letters. Each mode has all the powers of all previous modes.
  20.  
  21. The first 3 modes are still human-sized, and are much like iron man suits.
  22. The next 3 modes are larger, roughly double to triple the size of a man.
  23. The final mode is 5 times the size of a man.
  24.  
  25. If you PowerStrike successfully in a previous turn, you can spend 1 of your own (not the Gunmans) MP to transform into the next mode up before making any attacks, the Gunman recovering 4HP/MP/Dur as well as gaining the stat bonuses the Gunman would normally get.
  26.  
  27. The Gunman can be dispelled as a Free Action, and downgraded as many steps as you like as a Standard. You do not gain any refund when doing so. If the Gunmans HP, MP or Dur reach 0, you lose 4HP and MP and are ejected from the ruins of the Gunman, suffering Stun[1]. You also have Fault until the end of the Encounter. You will not be able to re-summon the Gunman until the final boss of the current Quest. If your gunman was defeated by the final boss, lose an additional 4HP and MP, and your Gunman cannot be summoned until the next quest.
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  29. Mode - Cost - Stats - Powers
  30. L - 8MP - 5HP 11MP 8 Durability - Strike, Power Strike
  31. G - 12MP - 9HP 16MP 12 Durability - +50 Defense
  32. GL - 16MP - 13HP 21MP 16 Durability - Giga Drill Breaker [Standard Action] 15MP - Make a Power Strike attack with quadruple the normal values (after modifying for STR or other buffs). This attack automatically misses if the enemy is not Stunned, or is not suffering Swordbreak, Shieldbreak and Cripple at the same time.
  33. AGL - 20MP - 17HP 26MP 20 Durability - Flight[Fast]
  34. SGGL - 24MP - 21HP 31MP 28 Durability - +4 Durability
  35. TTGL - 28MP - 25HP 36MP 32 Durability - Resistance[Rare Metal]
  36. STTGL - 32MP - 29HP 41MP 36 Durability - Resistance[Magic]
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