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- /*
- This is an example on how to use the 1.8" TFT 128x160 SPI ST7735 display using the Adafruit library.
- ST7735 TFT SPI display pins for Arduino Uno/Nano:
- * LED = 3.3V
- * SCK = 13
- * SDA = 11
- * A0 = 8
- * RESET = 9
- * CS = 10
- * GND = GND
- * VCC = 5V
- Another version marked as KMR-1.8 SPI:
- This version only supports 3.3V logic so put a level shifter for all I/O pins, or a 2.2k resistor between
- the display and arduino, and a 3.3k resistor to ground to create a simple voltage divider to produce a 3V output.
- * LED- = GND
- * LED+ = 15Ξ© resistor to 5V
- * CS = 10
- * SCL = 13
- * SDA = 11
- * A0 = 8
- * RESET = 9
- * VCC = 5V or 3.3V (the display has it's own 3.3V regulator)
- * GND = GND
- Hardware SPI Pins:
- * Arduino Uno SCK=13, SDA=11
- * Arduino Nano SCK=13, SDA=11
- * Arduino Due SCK=76, SDA=75
- * Arduino Mega SCK=52, SDA=51
- SPI pin names can be confusing. These are the alternative names for the SPI pins:
- MOSI = DIN = R/W = SDO = DI = SI = MTSR = SDA = D1 = SDI
- CS = CE = RS = SS
- DC = A0 = DO = DOUT = SO = MRST
- RESET = RST
- SCLK = CLK = E = SCK = SCL = D0
- Libraries needed:
- https://github.com/adafruit/Adafruit-ST7735-Library
- https://github.com/adafruit/Adafruit-GFX-Library
- Reference page for GFX Library: https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
- Color is expressed in 16 bit with Hexadecimal value.
- To select a particular color, go here and copy the "Hexadecimal 16 bit color depth value":
- https://ee-programming-notepad.blogspot.com/2016/10/16-bit-color-generator-picker.html
- Common colors:
- * BLACK 0x0000
- * BLUE 0x001F
- * RED 0xF800
- * GREEN 0x07E0
- * CYAN 0x07FF
- * MAGENTA 0xF81F
- * YELLOW 0xFFE0
- * WHITE 0xFFFF
- A way to select a color is to write: "ST7735_BLACK", or "ST7735_BLUE", etc.
- Or just write the code for the color. Either way, it works.
- List of custom fonts: https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts
- Note about custom font:
- * Text background color is not supported for custom fonts. For these reason you would need to draw a filled
- rectangle before drawing the text. But this would cause the text to flicker, so I don't recommend using custom fonts
- for components that refresh continuously.
- * Using custom fonts slows down the arduino loop, so the refresh rate is lesser than using the standard font.
- Sketch made by: InterlinkKnight
- Last modification: 01/11/2018
- */
- #include <Adafruit_GFX.h> // Include core graphics library
- #include <Adafruit_ST7735.h> // Include Adafruit_ST7735 library to drive the display
- // Declare pins for the display:
- #define TFT_CS 10
- #define TFT_RST 9 // You can also connect this to the Arduino reset in which case, set this #define pin to -1!
- #define TFT_DC 8
- // The rest of the pins are pre-selected as the default hardware SPI for Arduino Uno (SCK = 13 and SDA = 11)
- // Create display:
- Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
- #include <Fonts/FreeSerif18pt7b.h> // Add a custom font
- int Variable1; // Create a variable to have something dynamic to show on the display
- void setup() // Start of setup
- {
- // Display setup:
- // Use this initializer if you're using a 1.8" TFT
- tft.initR(INITR_BLACKTAB); // Initialize a ST7735S chip, black tab
- tft.fillScreen(ST7735_BLACK); // Fill screen with black
- //tft.setRotation(0); // Set orientation of the display. Values are from 0 to 3. If not declared, orientation would be 0,
- // which is portrait mode.
- tft.setTextWrap(false); // By default, long lines of text are set to automatically βwrapβ back to the leftmost column.
- // To override this behavior (so text will run off the right side of the display - useful for
- // scrolling marquee effects), use setTextWrap(false). The normal wrapping behavior is restored
- // with setTextWrap(true).
- // We are going to print on the display everything that is static on the setup, to leave the loop free for dynamic elements:
- // Write to the display the text "Hello":
- tft.setCursor(0, 0); // Set position (x,y)
- tft.setTextColor(ST7735_WHITE); // Set color of text. First is the color of text and after is color of background
- tft.setTextSize(3); // Set text size. Goes from 0 (the smallest) to 20 (very big)
- tft.println("Hello"); // Print a text or value
- // Start using a custom font:
- tft.setFont(&FreeSerif18pt7b); // Set a custom font
- tft.setTextSize(0); // Set text size. We are using custom font so you should always set text size as 0
- // Write to the display the text "World":
- tft.setCursor(0, 50); // Set position (x,y)
- tft.setTextColor(ST7735_RED); // Set color of text. We are using custom font so there is no background color supported
- tft.println("World!"); // Print a text or value
- // Stop using a custom font:
- tft.setFont(); // Reset to standard font, to stop using any custom font previously set
- // Draw rectangle:
- tft.drawRect(0, 60, 60, 30, ST7735_CYAN); // Draw rectangle (x,y,width,height,color)
- // It draws from the location to down-right
- // Draw rounded rectangle:
- tft.drawRoundRect(68, 60, 60, 30, 10, ST7735_CYAN); // Draw rounded rectangle (x,y,width,height,radius,color)
- // It draws from the location to down-right
- // Draw triangle:
- tft.drawTriangle(60,120, 70,94, 80,120, ST7735_YELLOW); // Draw triangle (x0,y0,x1,y1,x2,y2,color)
- // Draw filled triangle:
- tft.fillTriangle(100,120, 110,94, 120,120, ST7735_CYAN); // Draw filled triangle (x0,y0,x1,y1,x2,y2,color)
- // Draw line:
- tft.drawLine(0, 125, 127, 125, ST7735_CYAN); // Draw line (x0,y0,x1,y1,color)
- // Draw circle:
- tft.drawCircle(15, 144, 14, ST7735_GREEN); // Draw circle (x,y,radius,color)
- // Draw a filled circle:
- tft.fillCircle(60, 144, 14, ST7735_BLUE); // Draw circle (x,y,radius,color)
- // Draw rounded rectangle and fill:
- tft.fillRoundRect(88, 130, 40, 27, 5, 0xF81B); // Draw rounded filled rectangle (x,y,width,height,color)
- } // End of setup
- void loop() // Start of loop
- {
- Variable1++; // Increase variable by 1
- if(Variable1 > 150) // If Variable1 is greater than 150
- {
- Variable1 = 0; // Set Variable1 to 0
- }
- // Convert Variable1 into a string, so we can change the text alignment to the right:
- // It can be also used to add or remove decimal numbers.
- char string[10]; // Create a character array of 10 characters
- // Convert float to a string:
- dtostrf(Variable1, 3, 0, string); // (<variable>,<amount of digits we are going to use>,<amount of decimal digits>,<string name>)
- // We are going to print on the display everything that is dynamic on the loop, to refresh continuously:
- // Write to the display the Variable1 with left text alignment:
- tft.setCursor(13, 67); // Set position (x,y)
- tft.setTextColor(ST7735_YELLOW, ST7735_BLACK); // Set color of text. First is the color of text and after is color of background
- tft.setTextSize(2); // Set text size. Goes from 0 (the smallest) to 20 (very big)
- tft.println(Variable1); // Print a text or value
- // There is a problem when we go, for example, from 100 to 99 because it doesn't automatically write a background on
- // the last digit we are not longer refreshing. We need to check how many digits are and fill the space remaining.
- if(Variable1 < 10) // If Variable1 is less than 10...
- {
- // Fill the other digit with background color:
- tft.fillRect(23, 67, 12, 18, ST7735_BLACK); // Draw filled rectangle (x,y,width,height,color)
- }
- if(Variable1 < 100) // If Variable1 is less than 100...
- {
- // Fill the other digit with background color:
- tft.fillRect(36, 67, 12, 18, ST7735_BLACK); // Draw filled rectangle (x,y,width,height,color)
- }
- // Write to the display the string with right text alignment:
- tft.setCursor(81, 67); // Set position (x,y)
- tft.setTextColor(ST7735_GREEN, ST7735_BLACK); // Set color of text. First is the color of text and after is color of background
- tft.setTextSize(2); // Set text size. Goes from 0 (the smallest) to 20 (very big)
- tft.println(string); // Print a text or value
- // We are going to write the Variable1 with a custom text, so you can see the issues:
- // Draw a black square in the background to "clear" the previous text:
- // This is because we are going to use a custom font, and that doesn't support brackground color.
- // We are basically printing our own background. This will cause flickering, though.
- tft.fillRect(0, 90, 55, 34, ST7735_BLACK); // Draw filled rectangle (x,y,width,height,color)
- // Start using a custom font:
- tft.setFont(&FreeSerif18pt7b); // Set a custom font
- tft.setTextSize(0); // Set text size. We are using custom font so you should always set text size as 0
- // Write to the display the Variable1:
- tft.setCursor(0, 120); // Set position (x,y)
- tft.setTextColor(ST7735_MAGENTA); // Set color of text. We are using custom font so there is no background color supported
- tft.println(Variable1); // Print a text or value
- // Stop using a custom font:
- tft.setFont(); // Reset to standard font, to stop using any custom font previously set
- } // End of loop
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