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- # RevoltCrates
- # Made by PM2
- # ** Commands and permissions
- # /rc list - Lists all Available Key Names. ; RC.List
- # /rc virtualkey gift <player> <keyName> <amount> - Gifts Player a key from your virtual key balance. ; No permission
- # /rc key give <player> <keyName> <amount> - Gives a Player the Specified Key. ; RC.Give
- # /rc set <CrateName> - Sets the block you are looking at as the specified crate. ; RC.Set
- # /rc remove <CrateName> - Removes the block you are looking at from being the specified crate. ; RC.Remove
- # /rc virtualkey give <player> <keyName> <amount> - Gives Player the specified key. ; RC.VGive
- # /rc virtualkey set <player> <keyName> <amount> - Sets the Players virtual key balance to the given amount. ; RC.VSet
- # /rc reload - Reloads all Plugins Configurations. ; RC.Reload
- # /rc errors - Sends out why and where Crates are not Configured Properly. ; RC.Errors
- # ** Variables **
- # {player_name} - replaces with the users nickname.
- # {random_number} - requires additional conditions: RandomNumberMin (number) ; RandomNumberMax (number)
- # ** Configurations **
- # What should be the main command in order to use RevoltCrates plugin, default is /rc
- main_command: "rc"
- # Debug Mode
- Debug_Mode: false
- # Some configurable settings are explained, others should be self-explanatory.
- # Contact "PM2." on SpigotMC or PM2#5811 on Discord with any questions or bug reports.
- Crates:
- BoxOpeningCrate:
- Animation: "BoxOpening" #There are currently 3 animations, each has it's special options so be make sure you have them all
- Name: "&e&lElite Crate Key" #Crate key name
- Item: "TRIPWIRE_HOOK" #Crate key item material
- Enchanted: true #Crate key enchanted or not? (true/false)
- Lores: #Crate key lores
- - ""
- - "&e&lThis is a key for"
- - "&e&lThe BoxOpening animation"
- - "&e&lWill receive multiple reward option soon"
- ClosedCrateText:
- - "&e&lHello &f&l%player_name%&e&l!"
- - "&e&lYou have &f&l%virtualkeys_available% &e&lvirtual keys available!"
- TimeUntilDissapears: 10 #seconds until the crate closes/opens itself if the player isn't opening the crate himself
- Size: 18 #how many possible crate panels there are in the animation (currently not changeable)
- CanOpen: 2 #how many crate panels can the player open (will receive this amount of rewards)
- OpenDistance: 1.5 #how far away should the player be from the panels to be able to open the rewards? (it is recommended to have at least 1 block away as it might be not as accurate from upclose)
- RightTextLocation: "0;0;0" #move the right text hologram (x,y,z) (this is the text that is being displayed from individual rewards)
- LeftText: #This is the left hologram text
- - "&fYou have opened"
- - "&d%opened_amount% &f/ 2 Crates"
- LeftTextLocation: "0;0;0" #move the left text hologram (x,y,z)
- ClosedItem: "CHEST" #material of the closed panels
- Prizes: #Create rewards for the players to receive
- Anvil:
- Name: "&e&lAnvil"
- Item: ANVIL
- Enchanted: true
- RightText:
- - "&aThese can be"
- - "&cUsed as item's Lores"
- - "&bSo the player gets a better"
- - "&dUnderstanding of what"
- - "&5He is receiving"
- Commands:
- - "give {player_name} anvil 1"
- - "broadcast &e&l{player_name} Just Won an Anvil!"
- Chance: 10
- OPsword:
- Name: "&c&lEPIC SWORD"
- Item: DIAMOND_SWORD
- Enchanted: true
- RightText:
- - "&aYou can describe this swords"
- - "&cenchants here, so the winner"
- - "&5Knows better what he will receive"
- Commands:
- - "give {player_name} diamond_sword"
- Chance: 10
- Bedrock:
- Name: "&a&lBedrock"
- Item: BEDROCK
- Enchanted: true
- RightText:
- - "&aThis is how a"
- - "&cBlock reward looks like"
- Commands:
- - "give {player_name} bedrock"
- Chance: 10
- Apple:
- Name: "&b&lApple"
- Item: APPLE
- Enchanted: true
- RightText:
- - "&aThis is how an"
- - "&cItem reward looks like"
- Commands:
- - "give {player_name} apple"
- Chance: 10
- Diamond:
- Name: "&2&lDiamond"
- Item: DIAMOND
- Enchanted: true
- RightText:
- - "&aYou can as well remove this section"
- - "&fSo there are no holograms here"
- Commands:
- - "give {player_name} diamond"
- Chance: 10
- Key:
- Name: "&4&lGood Keys (x2)"
- Item: TRIPWIRE_HOOK
- Enchanted: true
- RightText:
- - "&aBe creative with your rewards :)"
- Commands:
- - "give {player_name} TRIPWIRE_HOOK"
- Chance: 10
- QuickCrate:
- Animation: "QuickCrate"
- Name: "&e&lQuick Crate &c&l2019"
- Item: "TRIPWIRE_HOOK"
- Enchanted: true
- Lores:
- - ""
- - "&e&lThis is a key for"
- - "&e&lThe quickest animation there"
- - "&e&lCurrently is available"
- - "&cUseful for vote crates"
- ClosedCrateText:
- - "&e&lHello &f&l%player_name%&e&l!"
- - "&e&lYou have &f&l%virtualkeys_available% &e&lvirtual keys available!"
- MiddleText:
- - "&fYou have opened"
- - "&d%opened_amount% &f/ 2 Crates"
- Prizes:
- Anvil:
- Name: "&e&lAnvil"
- Item: ANVIL
- Enchanted: true
- Commands:
- - "give {player_name} anvil 1"
- - "broadcast &e&l{player_name} Just Won an Anvil!"
- Chance: 10
- OPsword:
- Name: "&c&lEPIC SWORD"
- Item: DIAMOND_SWORD
- Enchanted: true
- Commands:
- - "give {player_name} diamond_sword"
- Chance: 10
- Bedrock:
- Name: "&a&lBedrock"
- Item: BEDROCK
- Enchanted: true
- Commands:
- - "give {player_name} bedrock"
- Chance: 10
- Apple:
- Name: "&b&lApple"
- Item: APPLE
- Enchanted: true
- Commands:
- - "give {player_name} apple"
- Chance: 10
- Diamond:
- Name: "&2&lDiamond"
- Item: DIAMOND
- Enchanted: true
- Commands:
- - "give {player_name} diamond"
- Chance: 10
- Key:
- Name: "&4&lGood Keys (x2)"
- Item: TRIPWIRE_HOOK
- Enchanted: true
- Commands:
- - "give {player_name} TRIPWIRE_HOOK"
- Chance: 10
- RouletteCrate:
- Animation: "Roulette"
- Name: "&e&lRoulette Key (x1)"
- Item: "TRIPWIRE_HOOK"
- Enchanted: true
- Lores:
- - ""
- - "&e&lThis is a key for"
- - "&e&lThe Roulette animation"
- - "&e&lWill receive multiple reward option soon"
- ClosedCrateText:
- - "&e&lHello &f&l%player_name%&e&l!"
- - "&e&lYou have &f&l%virtualkeys_available% &e&lvirtual keys available!"
- MiddleText:
- - "&eGood luck &f&l%player_name%"
- - "&5This hologram can be moved"
- - "&5To your preference in the config"
- TextLocation: "0;0;0" #You can move the middle text in the animation to your liking (x,y,z)
- LeftSidePrizeIndicator: #These are special heads that point at the won item, you can change these textures. You can find different head textures here: minecraft-heads.com
- # To find the skin texture, look for it on the bottom of the selected head page in the "Others:" section under "Value:"
- Name: ""
- Item: SKULL_ITEM
- SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTNmYzUyMjY0ZDhhZDllNjU0ZjQxNWJlZjAxYTIzOTQ3ZWRiY2NjY2Y2NDkzNzMyODliZWE0ZDE0OTU0MWY3MCJ9fX0=
- RightSidePrizeIndicator:
- Name: ""
- Item: SKULL_ITEM
- SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWYxMzNlOTE5MTlkYjBhY2VmZGMyNzJkNjdmZDg3YjRiZTg4ZGM0NGE5NTg5NTg4MjQ0NzRlMjFlMDZkNTNlNiJ9fX0==
- Prizes:
- Anvil:
- Name: "&e&lAnvil"
- Item: ANVIL
- Enchanted: true
- Commands:
- - "give {player_name} anvil 1"
- - "broadcast &e&l{player_name} Just Won an Anvil!"
- Chance: 10
- OPsword:
- Name: "&c&lEPIC SWORD"
- Item: DIAMOND_SWORD
- Enchanted: true
- Commands:
- - "give {player_name} diamond_sword"
- Chance: 10
- Bedrock:
- Name: "&a&lBedrock"
- Item: BEDROCK
- Enchanted: true
- Commands:
- - "give {player_name} bedrock"
- Chance: 10
- Apple:
- Name: "&b&lApple"
- Item: APPLE
- Enchanted: true
- Commands:
- - "give {player_name} apple"
- Chance: 10
- Diamond:
- Name: "&2&lDiamond"
- Item: DIAMOND
- Enchanted: true
- Commands:
- - "give {player_name} diamond"
- Chance: 10
- Key:
- Name: "&4&lGood Keys (x2)"
- Item: TRIPWIRE_HOOK
- Enchanted: true
- Commands:
- - "give {player_name} TRIPWIRE_HOOK"
- Chance: 10
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