Advertisement
nzk7

CRT ROY NTSC PHASE 3

Sep 13th, 2023
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.04 KB | None | 0 0
  1. shaders = "15"
  2. shader0 = "shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = ""
  7. float_framebuffer0 = "true"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "4.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
  14. filter_linear1 = "true"
  15. wrap_mode1 = "clamp_to_border"
  16. mipmap_input1 = "false"
  17. alias1 = ""
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "false"
  20. scale_type_x1 = "source"
  21. scale_x1 = "0.500000"
  22. scale_type_y1 = "source"
  23. scale_y1 = "1.000000"
  24. shader2 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang"
  25. filter_linear2 = "false"
  26. wrap_mode2 = "clamp_to_border"
  27. mipmap_input2 = "false"
  28. alias2 = "ORIG_LINEARIZED"
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "true"
  31. scale_type_x2 = "source"
  32. scale_x2 = "1.000000"
  33. scale_type_y2 = "source"
  34. scale_y2 = "1.000000"
  35. shader3 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang"
  36. filter_linear3 = "true"
  37. wrap_mode3 = "clamp_to_border"
  38. mipmap_input3 = "false"
  39. alias3 = "VERTICAL_SCANLINES"
  40. float_framebuffer3 = "false"
  41. srgb_framebuffer3 = "true"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "viewport"
  45. scale_y3 = "1.000000"
  46. shader4 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang"
  47. filter_linear4 = "true"
  48. wrap_mode4 = "clamp_to_border"
  49. mipmap_input4 = "false"
  50. alias4 = "BLOOM_APPROX"
  51. float_framebuffer4 = "false"
  52. srgb_framebuffer4 = "true"
  53. scale_type_x4 = "absolute"
  54. scale_x4 = "320"
  55. scale_type_y4 = "absolute"
  56. scale_y4 = "240"
  57. shader5 = "shaders_slang/blurs/blur9fast-vertical.slang"
  58. filter_linear5 = "true"
  59. wrap_mode5 = "clamp_to_border"
  60. mipmap_input5 = "false"
  61. alias5 = ""
  62. float_framebuffer5 = "false"
  63. srgb_framebuffer5 = "true"
  64. scale_type_x5 = "source"
  65. scale_x5 = "1.000000"
  66. scale_type_y5 = "source"
  67. scale_y5 = "1.000000"
  68. shader6 = "shaders_slang/blurs/blur9fast-horizontal.slang"
  69. filter_linear6 = "true"
  70. wrap_mode6 = "clamp_to_border"
  71. mipmap_input6 = "false"
  72. alias6 = "HALATION_BLUR"
  73. float_framebuffer6 = "false"
  74. srgb_framebuffer6 = "true"
  75. scale_type_x6 = "source"
  76. scale_x6 = "1.000000"
  77. scale_type_y6 = "source"
  78. scale_y6 = "1.000000"
  79. shader7 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang"
  80. filter_linear7 = "true"
  81. wrap_mode7 = "clamp_to_border"
  82. mipmap_input7 = "false"
  83. alias7 = ""
  84. float_framebuffer7 = "false"
  85. srgb_framebuffer7 = "false"
  86. scale_type_x7 = "absolute"
  87. scale_x7 = "64"
  88. scale_type_y7 = "viewport"
  89. scale_y7 = "0.062500"
  90. shader8 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang"
  91. filter_linear8 = "false"
  92. wrap_mode8 = "clamp_to_border"
  93. mipmap_input8 = "false"
  94. alias8 = "MASK_RESIZE"
  95. float_framebuffer8 = "false"
  96. srgb_framebuffer8 = "false"
  97. scale_type_x8 = "viewport"
  98. scale_x8 = "0.062500"
  99. scale_type_y8 = "source"
  100. scale_y8 = "1.000000"
  101. shader9 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang"
  102. filter_linear9 = "true"
  103. wrap_mode9 = "clamp_to_border"
  104. mipmap_input9 = "false"
  105. alias9 = "MASKED_SCANLINES"
  106. float_framebuffer9 = "false"
  107. srgb_framebuffer9 = "true"
  108. scale_type_x9 = "viewport"
  109. scale_x9 = "1.000000"
  110. scale_type_y9 = "viewport"
  111. scale_y9 = "1.000000"
  112. shader10 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-brightpass.slang"
  113. filter_linear10 = "true"
  114. wrap_mode10 = "clamp_to_border"
  115. mipmap_input10 = "false"
  116. alias10 = "BRIGHTPASS"
  117. float_framebuffer10 = "false"
  118. srgb_framebuffer10 = "true"
  119. scale_type_x10 = "viewport"
  120. scale_x10 = "1.000000"
  121. scale_type_y10 = "viewport"
  122. scale_y10 = "1.000000"
  123. shader11 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang"
  124. filter_linear11 = "true"
  125. wrap_mode11 = "clamp_to_border"
  126. mipmap_input11 = "false"
  127. alias11 = ""
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "true"
  130. scale_type_x11 = "source"
  131. scale_x11 = "1.000000"
  132. scale_type_y11 = "source"
  133. scale_y11 = "1.000000"
  134. shader12 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang"
  135. filter_linear12 = "true"
  136. wrap_mode12 = "clamp_to_border"
  137. mipmap_input12 = "false"
  138. alias12 = ""
  139. float_framebuffer12 = "false"
  140. srgb_framebuffer12 = "true"
  141. scale_type_x12 = "source"
  142. scale_x12 = "1.000000"
  143. scale_type_y12 = "source"
  144. scale_y12 = "1.000000"
  145. shader13 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
  146. filter_linear13 = "true"
  147. wrap_mode13 = "clamp_to_border"
  148. mipmap_input13 = "true"
  149. alias13 = ""
  150. float_framebuffer13 = "false"
  151. srgb_framebuffer13 = "false"
  152. scale_type_x13 = "viewport"
  153. scale_x13 = "1.000000"
  154. scale_type_y13 = "viewport"
  155. scale_y13 = "1.000000"
  156. shader14 = "shaders_slang/misc/image-adjustment.slang"
  157. wrap_mode14 = "clamp_to_border"
  158. mipmap_input14 = "false"
  159. alias14 = ""
  160. float_framebuffer14 = "false"
  161. srgb_framebuffer14 = "false"
  162. quality = "0.000000"
  163. ntsc_phase = "3.000000"
  164. diffusion_weight = "0.000000"
  165. bloom_underestimate_levels = "0.900000"
  166. bloom_excess = "0.050000"
  167. mask_type = "0.000000"
  168. mask_sample_mode_desired = "1.000000"
  169. geom_mode_runtime = "1.000000"
  170. geom_radius = "1023.960022"
  171. border_size = "0.000000"
  172. border_darkness = "0.000000"
  173. interlace_detect_toggle = "0.000000"
  174. ia_contrast = "1.050000"
  175. ia_luminance = "1.100000"
  176. textures = "mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large"
  177. mask_grille_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"
  178. mask_grille_texture_small_linear = "true"
  179. mask_grille_texture_small_wrap_mode = "repeat"
  180. mask_grille_texture_small_mipmap = "false"
  181. mask_grille_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png"
  182. mask_grille_texture_large_linear = "true"
  183. mask_grille_texture_large_wrap_mode = "repeat"
  184. mask_grille_texture_large_mipmap = "true"
  185. mask_slot_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"
  186. mask_slot_texture_small_linear = "true"
  187. mask_slot_texture_small_wrap_mode = "repeat"
  188. mask_slot_texture_small_mipmap = "false"
  189. mask_slot_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"
  190. mask_slot_texture_large_linear = "true"
  191. mask_slot_texture_large_wrap_mode = "repeat"
  192. mask_slot_texture_large_mipmap = "true"
  193. mask_shadow_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png"
  194. mask_shadow_texture_small_linear = "true"
  195. mask_shadow_texture_small_wrap_mode = "repeat"
  196. mask_shadow_texture_small_mipmap = "false"
  197. mask_shadow_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png"
  198. mask_shadow_texture_large_linear = "true"
  199. mask_shadow_texture_large_wrap_mode = "repeat"
  200. mask_shadow_texture_large_mipmap = "true"
  201.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement