CuriousZebra

ziggertalks

Feb 9th, 2014
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  1. [13:19:25] Curious [[email protected]] has joined #Fourcannon-ziggertalk
  2. [13:19:25] aperture.esper.net [*@*] has set channel mode +nt
  3. [13:19:25] Channel was created at Sun Feb 9 13:15:20 2014
  4. [13:19:26] aperture.esper.net [*@*] has set channel mode +nt
  5. [13:19:26] Channel was created at Sun Feb 9 13:15:20 2014
  6. [13:19:28] Channel synchronized in 3.0 seconds
  7. [13:19:39] <Curious> so how do we kill batman?
  8. [13:20:08] <@Liven> Get me a pencil
  9. [13:20:13] <@Liven> And I'll make it dissappear
  10. [13:20:19] <Flora> we kill the bateman with dubs
  11. [13:20:44] <@Liven> No, we kill the matman with wubs!
  12. [13:21:20] GreenLight [[email protected]] has joined #Fourcannon-ziggertalk
  13. [13:21:38] GreenLight feels a bit intimidated by something
  14. [13:21:47] <Flora> Hey he's not a zebra
  15. [13:21:47] <@Liven> So, like, you know GreenLight? I think he'd make a good- GreenLight, hello!
  16. [13:21:57] <@Liven> He's an honarary zebra
  17. [13:22:11] Flora gets her striped rob and pitch fork
  18. [13:22:39] Quicksilver [[email protected]] has joined #Fourcannon-ziggertalk
  19. [13:22:40] <Quicksilver> Ziggas a shit
  20. [13:22:42] Quicksilver [[email protected]] has left #Fourcannon-ziggertalk
  21. [13:22:46] <Curious> something funny i've noticed is all of us seem to be involved with some sort of drug trade
  22. [13:23:00] <GreenLight> u wot
  23. [13:23:10] Rain[Sniffles] [[email protected]] has joined #Fourcannon-ziggertalk
  24. [13:23:28] <Flora> what do you do Curi?
  25. [13:23:41] <Curious> nothing IC so far
  26. [13:23:46] <Flora> hard core drugs?
  27. [13:24:21] <Rain[Sniffles]> hue
  28. [13:24:30] <Curious> and no I dont do any irl drugs. but I did sell [stolen] ritalin for a while
  29. [13:24:39] <@Liven> Okay, so, srs tiem?
  30. [13:24:58] <GreenLight> Ironically, I'm medically prescribed ritalin to help regulate my autonomic system
  31. [13:25:01] <GreenLight> Anyways
  32. [13:25:03] <GreenLight> Zebras
  33. [13:25:39] GreenLight honestly is not a big fan of the zebra voodoo bullshit. There's definitely potential with zebras and potions
  34. [13:25:48] <GreenLight> But calling on spirits?
  35. [13:25:51] <GreenLight> Ugh
  36. [13:26:18] <@Liven> That's something we've already established in the game though, and I like it very much
  37. [13:26:29] <Flora> too late noe fgt
  38. [13:26:30] <@Liven> Besides, we STILL don't have a potion system in place
  39. [13:26:34] <GreenLight> You like it
  40. [13:26:42] <GreenLight> Not erryone else tho
  41. [13:26:49] <@Liven> 2/3 zebras do
  42. [13:26:55] <GreenLight> But if this ain't a public vote thing for the WHOLE of FC
  43. [13:27:10] <GreenLight> Then zebras pls talk amongst yourselves
  44. [13:27:21] <Flora> we do and i have the resources for it i just need to get "magic" grass for the potion system
  45. [13:27:30] <@Liven> Flora pls
  46. [13:27:39] <Flora> i do
  47. [13:28:09] <GreenLight> Additionally, the emphasis on weed is incredibly eye-rolling at times
  48. [13:28:44] <Curious> I have no opinion for the potions. Though if it becomes a zebra mainstay I can always dabble. also weed wut
  49. [13:29:11] <Flora> i wasn't even trying to do that to be honest but i didn't think of another word to use as a place holder
  50. [13:29:13] <GreenLight> As in, I roll my eyes every single time Liven and Flora mention weed
  51. [13:29:13] <@Liven> Anyways, GL, I can understand where you're coming from, but again this is something that has already been engrained in the zebra identity for months now. Flora has a freaking earth-elemental spirit that at least in Rain's quests aids her and offers advice. Before the MC, zebras have done things of that nature, with Flora excersising a greed-spirit from my head, me removing
  52. [13:29:13] <@Liven> Swordy from Swift and communing with the dead changelings...
  53. [13:29:33] <@Liven> Notice I haven't brought it up in a long while
  54. [13:29:40] GreenLight employs George the rock too in his quests
  55. [13:29:44] <Flora> think of it more as a catalyer for the potion to make it a actual potion and not wet mush
  56. [13:29:49] <GreenLight> Because it's silly and goofy, and imo fits the show
  57. [13:29:51] <@Liven> Oh, was not aware. But yeah.
  58. [13:30:52] <Flora> wasn't trying to perpetuate drugs >.>
  59. [13:31:12] <Rain[Sniffles]> actually i started a new systme that would be simpler at least in the whole making of it na what not
  60. [13:31:23] <Rain[Sniffles]> as for the finding of the plants and stuff....eh thats going to need some doing
  61. [13:31:49] <Rain[Sniffles]> as the way most mmos have it set up you have to visit further and higher level exotic locales for the higher grade potions
  62. [13:31:54] <@Liven> I'm working on my own system as well that gives every race some form of magic.
  63. [13:31:58] <Rain[Sniffles]> which i suppose makes sense in a way
  64. [13:32:27] <Rain[Sniffles]> but how to make sense with the whole making plants and finding them bit since we are doing it on a thought based eercise kinda trips me up
  65. [13:32:34] <Flora> i thought we had a system in place
  66. [13:33:56] GreenLight looks to the council to have the ultimate say on which system is which, he has no preference so long as there isn't any edge
  67. [13:33:56] <Rain[Sniffles]> well yeah it was mostly a daily roll thing
  68. [13:34:15] <Flora> maybe quests or fun GMed events to find better ingrediants
  69. [13:34:32] <Rain[Sniffles]> wasnt really sure it would work out that well since i have only like 6 recipes for the apprentice level potions
  70. [13:34:43] <Rain[Sniffles]> well theres an idea...
  71. [13:35:13] <Rain[Sniffles]> still do kek play for finding random plants Oh! Speaking of I need to tell those who had the potion notes from that one fella
  72. [13:35:21] <Rain[Sniffles]> from the shakc and such
  73. [13:35:59] <Flora> i have those
  74. [13:36:16] <Flora> i made a pastebin
  75. [13:36:49] <@Liven> What shack?
  76. [13:37:29] <Rain[Sniffles]> eh a introduction of a potion system for max creativity and the like
  77. [13:37:56] <Rain[Sniffles]> but then i decided to make a simliar system workin from the opposite end where they have the recipes they just need to find them.
  78. [13:37:57] <Rain[Sniffles]> :P
  79. [13:38:06] <Rain[Sniffles]> Anyway Flora
  80. [13:38:06] <Flora> some shack in the cemetary where i almost got eaten
  81. [13:38:14] <GreenLight> u wot
  82. [13:38:17] <@Liven> And no one tells me these things...
  83. [13:38:30] <Rain[Sniffles]> well it was up to the IC to do so
  84. [13:38:33] Rain[Sniffles] shrugs
  85. [13:38:33] <Flora> i never talk to you
  86. [13:38:47] <Flora> but i did let people know ic wise
  87. [13:39:29] <Rain[Sniffles]> Defense Potion Add 1 to AC 2 rounds Sweet Grass + Frost Blooms +Gingers Grace
  88. [13:39:29] <Rain[Sniffles]> Offense Potion Add 1 to dmg 2 rounds Sweet Grass + Sunflower + Glowing Moss
  89. [13:39:43] <Rain[Sniffles]> Those are the two potions your notes from that apprentice learned
  90. [13:39:57] <Rain[Sniffles]> theres some more but your not sure how well you could brew them up
  91. [13:40:15] <Rain[Sniffles]> aka your skill level aint highenough yet for the next teir of potions
  92. [13:40:22] <GreenLight> That works though, it's nice and simple
  93. [13:40:39] <GreenLight> Zebras should naturally get a bonus to brewing tho
  94. [13:40:47] <Flora> how would you even level up in poion making?
  95. [13:40:57] <Rain[Sniffles]> Plus there was something mentioned in the notes about the effectiveness of the ingrediants when prepared, Grinding them Burning them, boiling them or letting them simmer
  96. [13:41:20] <Curious> just keep doing it I suppose, inb4 skyrim spam of hundreds of level 1 potions
  97. [13:42:30] <Rain[Sniffles]> eh havent worked that bit out yet to be honest but I would have it that if you work on the potions you have already and make...mm say 35 of em youd unlock the next two potions and since most of the instuctions on the making of the first two take a day at most to prepare and preform porperly for maxium effect would require a month or so to make
  98. [13:42:37] Rain[Sniffles] is kinda making this up as she goes along
  99. [13:42:40] <Rain[Sniffles]> :D
  100. [13:43:10] <Flora> i can poost stuff for making potions if you want in the thread
  101. [13:43:15] <Curious> thats 105 level 1 potions for all of us to get to level 2, btw
  102. [13:43:36] <@Liven> How do you keep track of who makes what and when?
  103. [13:43:52] <Rain[Sniffles]> mm
  104. [13:44:15] <Rain[Sniffles]> well yeah I figured you coudl sell them and th elike if you wanted hue
  105. [13:44:45] <@Liven> But I mean, what's to stop someone from just going like "oh yeah today I made like 35 potions."
  106. [13:44:58] <Curious> ingredient shortage?
  107. [13:44:59] <Rain[Sniffles]> but for keeping track well in that case I would suggest either a spread sheet to hold it all inventory wise OR you use the thread for inventory checks and making the potion of that day
  108. [13:45:03] <Rain[Sniffles]> WEll see thats thet thing
  109. [13:45:08] <Rain[Sniffles]> most the potions take a day to make.
  110. [13:45:41] <Rain[Sniffles]> according to the instructions Flora and Mari and the rest retrieved Hue
  111. [13:46:35] <Curious> alright, the taking a month to make it to level 2 seems fair. but the fact it means we'll have a hundred potions lying around...
  112. [13:46:43] Rain[Sniffles] [[email protected]] is now known as Rain-Drop
  113. [13:46:49] <Curious> you guys want to start a shop? hue.
  114. [13:47:01] <@Liven> Make it so the potions spoil?
  115. [13:47:04] <Flora> Rain i work in a greenhouse I'm not one to do this myself because i don't see where the fun would be but i can easily say I have a million of something and could never really run out
  116. [13:48:02] <Rain-Drop> then in that case I would suggest we have a set amount of 'blocks' that you can grow of say....10 or so of a certain plant.
  117. [13:48:17] <Rain-Drop> Like say your small greenhouse can house three blocks of plants of 10
  118. [13:49:01] <Flora> so just put a cap on the amount
  119. [13:49:01] <Rain-Drop> now oyou can expand it to a medium greenhouse and get 5 blocks of 10 to plant and enlarge to large for 7 blocks of ten and so on but would require higher costs in terms of resources
  120. [13:49:05] <Rain-Drop> yeah
  121. [13:49:19] <Rain-Drop> and helll you were wanting to make an apocothery thing right Flora?
  122. [13:49:25] <Rain-Drop> welp there ya go
  123. [13:49:46] <Flora> i do like the idea of potions going sour
  124. [13:49:52] <Rain-Drop> as for the left over potions I would imagine you have a ECONOMY to sell to prospective adventurers or the like
  125. [13:49:55] Cherenkov [[email protected]] has joined #Fourcannon-ziggertalk
  126. [13:50:06] <Rain-Drop> and for the potions going sour hm lets say a week before they go bad?
  127. [13:50:58] <Flora> i cant wait to see the ill effects of someone drinking a rotten potion
  128. [13:51:11] <Rain-Drop> hi cherry
  129. [13:51:15] <Curious> a week?
  130. [13:51:24] <Rain-Drop> em in that case I would say the inverse would occur for effects
  131. [13:51:27] <Curious> to sell 105 potions
  132. [13:51:29] <Rain-Drop> or just getting sick as welll
  133. [13:51:36] <Rain-Drop> it takes a day to make a potion curi
  134. [13:51:46] <Rain-Drop> so at most you have three potions a day
  135. [13:51:52] <Rain-Drop> pending on how many make them
  136. [13:52:29] <Rain-Drop> Or we cna go with 2week shelf life or the like
  137. [13:52:44] <Flora> higher level stuff would take longer until you become skilled at it to make it in less time
  138. [13:53:56] <Rain-Drop> well we also have to keep a reign on this as well in terms of scale
  139. [13:53:57] <Flora> and i would say a week and a half
  140. [13:54:16] <Rain-Drop> cuz the whole issue with mmos is that their scaling number wise gets redonkulus
  141. [13:54:41] <Curious> guess that would force people to drink them. but we dont usually have quests often enough to move that many potions. at least for now anyway
  142. [13:55:34] <Flora> that brings up something i asked before
  143. [13:55:35] <@Liven> Once winter ends that will change
  144. [13:55:45] <Flora> testing on lab mice
  145. [13:55:48] <Curious> even so. a week we'd have 21 potions, maybe 1 quest a week we could give away 6-7 depending on quest size
  146. [13:56:10] <@Liven> 1 Quest a week? Pls, there's going to be more than that.
  147. [13:56:16] <Rain-Drop> hell if need be if you wanted oyu could just go ahead and sell them to the embassy or to the guard when out on patrol
  148. [13:56:50] <Flora> animal testing would let us see the effect somewhat and get experiance making potions
  149. [13:57:00] <Curious> bits finally flow into the town via the ziggers! we save economy
  150. [13:57:18] <@Liven> Zigger shadow council when?
  151. [13:57:32] Rain-Drop [[email protected]] is now known as Rain[Nomomonomnom]
  152. [13:57:51] <Curious> if we get the ok to sell them to npc's then sure, i'm game
  153. [13:58:57] <@Liven> Eh, I'm kinda iffy about that myself... but I say we wait until the system is finished before you can actually start that
  154. [14:00:46] <Flora> i didn't really see a problem with the old one it's just a little math and amaking sure everything adds up
  155. [14:01:25] <@Liven> Ehhhhhh... I thought it needlessly complex
  156. [14:01:29] <Rain[Nomomonomnom]> yeah but thing was that IC wise noone would know how much a certain item has
  157. [14:01:34] <Rain[Nomomonomnom]> numberwise i mean
  158. [14:01:43] <Rain[Nomomonomnom]> it was just balancing an queation
  159. [14:03:30] <Flora> do we have the doc?
  160. [14:03:31] <@Liven> Anyways...
  161. [14:03:58] <Flora> [brb]
  162. [14:04:03] <@Liven> Despite this being important to zebras, it seems like something that everyone should have a part in discussing.
  163. [14:04:33] <Curious> agreed. only advantage we have is naturally rocking at it and lore
  164. [14:08:01] <Flora> wouldn't really be fair to the others if we just hoarded it
  165. [14:08:48] <@Liven> Exactly, which I why I humbly ask that we go back to Zigger-talk
  166. [14:09:03] <Curious> shhh, we monopoly
  167. [14:09:24] Liven slaps Curious around a bit with a large trout
  168. [14:10:07] <Curious> fine....so them spirits?
  169. [14:10:16] GreenLight [[email protected]] is now known as Tild-
  170. [14:10:24] <Flora> i forgot what we were talking abot
  171. [14:10:26] Cherenkov [[email protected]] is now known as Tilda
  172. [14:10:28] Tild- [[email protected]] is now known as GreenLight
  173. [14:10:35] GreenLight [[email protected]] is now known as Hidden_Glimmer
  174. [14:10:56] Tilda [[email protected]] is now known as GreenLight
  175. [14:10:57] <Curious> the spirit drain blood magic thing?
  176. [14:11:02] <@Liven> Yeah, that thing
  177. [14:11:04] Hidden_Glimmer [[email protected]] is now known as Cherenkov
  178. [14:12:23] <Flora> this time ive ever added salt to a salad
  179. [14:12:28] <Flora> it's delicious
  180. [14:12:44] <@Liven> Okay...
  181. [14:13:34] <Flora> but back to zebra skills
  182. [14:14:05] <@Liven> Anywyas, not only is it a ballancing act (after all, energy channeling can grant them temp HP) but think about it. To maipulate a spirit in that way is... unnatural and disrupts the flow of the world in a negitive way. It ruins the harmony, and thus hurts the one trying to use it.
  183. [14:14:32] GreenLight [[email protected]] is now known as Cherenkov_light
  184. [14:14:50] Cherenkov_light [[email protected]] is now known as Cherenkov_Light
  185. [14:14:57] Cherenkov [[email protected]] is now known as GreenLight
  186. [14:16:12] <Flora> so when the person first uses the skill do they keep losing health each round?
  187. [14:16:29] <Curious> yeah or is it just the flat 1-3 hp
  188. [14:16:32] <@Liven> The user?
  189. [14:16:35] <Flora> unless they roll to stop it?
  190. [14:16:36] <@Liven> It's flat
  191. [14:16:47] <Flora> ah
  192. [14:16:51] Lucyne [[email protected]] has joined #Fourcannon-ziggertalk
  193. [14:17:00] <Lucyne> So, why did the ziggers do 9/11?
  194. [14:17:11] <@Liven> For potion monopoly
  195. [14:17:15] <Lucyne> I knew it
  196. [14:17:28] <Flora> for hiroshima
  197. [14:17:55] GreenLight plays the American CTU Jack Bauer
  198. [14:18:03] GreenLight slaps Flora "WHO'S HIROSHIMA"
  199. [14:18:13] <GreenLight> "WHY DO YOU WORK FOR HER"
  200. [14:18:14] <Curious> and the roll, if the zigger beats it then they dont get damaged?
  201. [14:18:28] <GreenLight> But anyways
  202. [14:18:46] <@Liven> No, they always take the damage
  203. [14:18:54] <GreenLight> If channeling /had/ to be a thing, it'dmake more sense to make the hp loss continuous
  204. [14:19:36] <Flora> hmm i think if they keep it up for awhile or intensify it then more should be taken
  205. [14:21:22] <@Liven> Considering that the way it originally was when Cheren and Rain first posted it, there was no negative effect and it was a bit more powerful...
  206. [14:23:22] <Flora> do any of you have any old zebra ssss stuff?
  207. [14:23:34] <@Liven> There was no "old" zebra SSSS stuff.
  208. [14:24:09] <Flora> i thouhght it was worked on before but never implimented
  209. [14:24:58] GreenLight noses Lucyne from the 'non-zebra' seating
  210. [14:25:06] <@Liven> There were several different things, but they never got anywhere. This one is Cheren and Rain's idea, tweaked, re-worked, nerfed, and mixed with Lucy's Manuver 3 for Earf Pones
  211. [14:25:36] Lucyne falls out of her seat, landing on the floor with a thud "Huh? Uh, I wasn't sleepign!"
  212. [14:25:40] <Flora> i need eo take a peek at the manuever
  213. [14:26:50] <@Liven> It increases hoof damage to d6s, then to d8s
  214. [14:26:57] <Flora> ouch
  215. [14:27:39] <Flora> is that just general fr this or only applies to spirit thing?
  216. [14:29:13] <@Liven> That's general. Again, it was origionally created for Eurfff ponis, but I believe they should share one trait with Zebras. The same with Bats when someone does their stuff
  217. [14:31:03] <Curious> cool, I wasnt interested in that one anyway, gives me an excuse to try out the zigger abilities
  218. [14:31:40] Rain[Nomomonomnom] [[email protected]] is now known as Rain[Sleep]
  219. [14:31:46] Rain[Sleep] [[email protected]] is now known as Rain[Full]
  220. [14:32:32] <@Liven> They synergize well together, and to me makes sense
  221. [14:33:28] Flora we get super strong hooves
  222. [14:34:43] <@Liven> Same as earfies.
  223. [14:35:36] <Curious> good thing i've been ivnesting soley in the stat buffs then
  224. [14:36:48] <Flora> >tfw sneaking and dodging bonus are never used
  225. [14:37:16] <Flora> i would like to see a zebra skill where hey are more flexable or agile
  226. [14:38:09] <Curious> I really should start walking around on two hooves more often
  227. [14:38:39] <@Liven> That's what the Agi perk set is for.
  228. [14:39:44] <Flora> didn't see it on the 4s thing
  229. [14:40:58] <@Liven> http://pastebin.com/vLHm6pi7
  230. [14:42:19] Cherenkov_Light [[email protected]] is now known as C1
  231. [14:42:22] <Flora> i meant yours
  232. [14:42:56] <Flora> mmm nvm i said anything about that
  233. [14:43:01] <@Liven> I'm saying there's already an Agi tree, so no need to be redundent
  234. [14:45:25] <@Liven> Sooooo...
  235. [14:45:48] GreenLight [[email protected]] is now known as NudeLight
  236. [14:46:06] <Flora> we using earth pony thing too in adition to ours?
  237. [14:46:32] <@Liven> Just the hoof damage.
  238. [14:46:34] <Curious> oh right the racial bonus, yes pls
  239. [14:46:56] <@Liven> We still use the +2 to hit from SSS, and the maunver for hoof damage from SSSS
  240. [14:50:12] <Curious> ok cool, any eta on their implimentation or we waiting for potion talks as well?
  241. [14:50:47] <@Liven> Not in SSSS. That's going to need the potion system to be finished first
  242. [14:52:00] <Curious> well thats another month in the works most likely
  243. [14:55:25] NudeLight [[email protected]] has quit IRC: Quit: http://www.mibbit.com ajax IRC Client
  244. [14:59:19] <@Liven> So, are you two good with the SSSS idea?
  245. [15:00:52] <Curious> they seem alright, at sorta interesting. though i'm iffy on the spirit strike
  246. [15:01:08] <Curious> being that earth pones can spam allouts for no penalty and all, why should we get one?
  247. [15:01:43] <@Liven> Why SHOULD we get something, or why SHOULDN'T we?
  248. [15:02:08] <Curious> why SHOULD we. pegas get freeflight, unis get instacast, earthpones get spam
  249. [15:02:16] <Curious> all without negative effects
  250. [15:02:22] <@Liven> And we get healing and DoT
  251. [15:03:13] <Flora> [back]
  252. [15:03:38] <Flora> dot?
  253. [15:03:44] <Curious> damage over time
  254. [15:04:27] <@Liven> Plus, with level 2 you reduce the cnace to hit by 5%, and by level 3 you're inflicting 2 HP per round and reduce the chance to hit by ANOTHER 5-10%
  255. [15:05:50] <Curious> yeah, its balanced imo, since we do hp and hit damage. but no other race gets a negative effect for any skills
  256. [15:06:47] <@Liven> To me, it seems that the impact of that damage makes it justifiable.
  257. [15:08:16] <@Liven> Because not only are you doing extra damage, but you're reducing an enemy chance to hit
  258. [15:09:29] <Flora> before we agree on things do any of you have other ideas about this?
  259. [15:09:47] <@Liven> Personally I don't.
  260. [15:10:47] <Curious> im just wary of us having the only negative effects. its justifiable, but I still feel theres a better way
  261. [15:11:12] <@Liven> What would you recomend?
  262. [15:12:51] <Curious> only thing I could think of was reverse the penalties, so investing more points gives us a chance to combat the damage penalty
  263. [15:12:53] <Rain[Full]> well a higher fatigue cost might be better
  264. [15:13:04] <Rain[Full]> instead of damaging yourself
  265. [15:13:10] <Curious> or add in the fatigue system yeah, but thats a whole other thing
  266. [15:16:15] <Flora> i wouldn't mind fleshing out the senses part of this
  267. [15:16:18] <@Liven> Yeah, that's something that would have to be implemented for all the races then
  268. [15:17:56] <Curious> yeah, while it would work its an entirely new system to implement. thats whay i'd look at reversing the penalty tiers
  269. [15:19:39] <@Liven> So 3 damage for 1 and 1 damage for 3?
  270. [15:20:29] <Curious> yeah, that would be consistent with other skills
  271. [15:21:49] <@Liven> I personally feel that's just asking for cries of "Zebras are OP"
  272. [15:23:29] <Curious> forgot that level 3 adds the ac penalty...
  273. [15:23:55] <Curious> er hit
  274. [15:24:51] <@Liven> Yeah, so at lvl 3 you can do 2 damge for up to 5 rounds and a penalty to hit of up to 3
  275. [15:27:14] <Curious> well cant think of anything else to do.
  276. [15:33:48] <@Liven> Awesome
  277. [15:36:28] <Flora> maybe something for like a plant or animal bonus since were intune with the earth and what not
  278. [15:38:39] <@Liven> SSSS is ore for combat
  279. [15:39:38] <Flora> no friendly animal or plant to help guide or eat bad guy?
  280. [15:40:00] <@Liven> That seems WAY too situational
  281. [15:40:51] <Flora> pack of wolves come by roll to see if you can persuade them not to eat your face
  282. [15:41:09] <Flora> but often times we only kill animals so that might not work
  283. [15:41:16] <@Liven> Eh, that just seems too out there, and exactly
  284. [15:41:26] <@Liven> People like Mariel would just kill the friendly ones.
  285. [15:41:54] <Flora> [Insert something about a mmo or jewish faith here]
  286. [15:43:49] <Curious> I would love something like that
  287. [15:48:01] <Flora> i would like to visit this 4s stuff later when im more creative
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