Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class All //sources - ["A3_Data_F"]
- {
- access = 0;
- scope = 0;
- reversed = 1;
- autocenter = 1;
- animated = 1;
- shadow = 1;
- featureType = 0;
- vehicleClass = "";
- icon = "iconObject";
- side = 4;
- faction = "Default";
- displayName = "Unknown";
- speechSingular[] = {};
- speechPlural[] = {};
- maxDetectRange = 20;
- detectSkill = 20;
- mineAlertIconRange = 200;
- killFriendlyExpCoef = 1;
- weaponSlots = 0;
- camouflage = 2;
- audible = 1;
- accuracy = 0;
- spotableDarkNightLightsOff = 0.001;
- spotableNightLightsOff = 0.02;
- spotableNightLightsOn = 4;
- accuracyDarkNightLightsOff = 0.001;
- accuracyNightLightsOff = 0.006;
- accuracyNightLightsOn = 0.1;
- attenuationEffectType = "";
- insideSoundCoef = 0.5;
- outsideSoundFilter = 0;
- occludeSoundsWhenIn = 0.316228;
- obstructSoundsWhenIn = 0.562341;
- obstructSoundLFRatio = 0;
- occludeSoundLFRatio = 0.25;
- unloadInCombat = 0;
- antiRollbarForceCoef = 0;
- antiRollbarForceLimit = 5;
- antiRollbarSpeedMin = 20;
- antiRollbarSpeedMax = 60;
- slowSpeedForwardCoef = 0.3;
- normalSpeedForwardCoef = 0.85;
- epeImpulseDamageCoef = 30;
- gunnerHasFlares = 1;
- enableManualFire = 1;
- sensitivity = 2.5;
- sensitivityEar = 0.0075;
- picture = "";
- portrait = "";
- ghostPreview = "";
- simulation = "";
- destrType = "DestructDefault";
- armor = 100;
- armorLights = 0.4;
- armorStructural = 1;
- crewVulnerable = 1;
- damageResistance = 0.004;
- crewCrashProtection = 1;
- replaceDamaged = "";
- replaceDamagedLimit = 0.9;
- replaceDamagedHitpoints[] = {};
- keepInEPESceneAfterDeath = 0;
- fuelCapacity = 0;
- fuelConsumptionRate = 0.01;
- extCameraPosition[] = {0, 2, -20};
- groupCameraPosition[] = {0, 5, -30};
- extCameraParams[] = {1};
- steerAheadSimul = 0.3;
- steerAheadPlan = 0.4;
- cameraSmoothSpeed = 5;
- minFireTime = 20;
- predictTurnSimul = 1.2;
- predictTurnPlan = 1;
- indirectHitEnemyCoefAI = 10;
- indirectHitFriendlyCoefAI = -20;
- indirectHitCivilianCoefAI = -20;
- indirectHitUnknownCoefAI = -0.5;
- precision = 5;
- brakeDistance = 5;
- formationX = 10;
- formationZ = 20;
- formationTime = 5;
- alwaysTarget = 0;
- irTarget = 1;
- irScanRangeMin = 0;
- irScanRangeMax = 0;
- irScanToEyeFactor = 1;
- irScanGround = 1;
- laserTarget = 0;
- laserScanner = 0;
- nvTarget = 0;
- nvScanner = 0;
- artilleryTarget = 0;
- artilleryScanner = 0;
- canUseScanners = 1;
- preferRoads = 0;
- unitInfoType = "RscUnitInfoTank";
- unitInfoTypeLite = 0;
- hideUnitInfo = 0;
- nightVision = 0;
- commanderCanSee = 31;
- gunnerCanSee = "4+8+16";
- driverCanSee = "2+8+16";
- showCrewAim = 7;
- radarType = 0;
- maxSpeed = 80;
- limitedSpeedCoef = 0.22;
- secondaryExplosion = -1;
- hasDriver = 1;
- driverForceOptics = 0;
- hideWeaponsDriver = 1;
- hideWeaponsCargo = 0;
- getInRadius = 2.5;
- selectionClan = "";
- selectionDashboard = "";
- selectionShowDamage = "";
- selectionBackLights = "";
- memoryPointSupply = "doplnovani";
- supplyRadius = -1;
- enableGPS = 0;
- enableWatch = 0;
- enableRadio = 0;
- lockDetectionSystem = 0;
- incomingMissileDetectionSystem = 0;
- headGforceLeaningFactor[] = {0.01, 0.002, 0.01};
- usePreciseGetInAction = 0;
- allowTabLock = 1;
- showAllTargets = 0;
- dustFrontLeftPos = "dustFrontLeft";
- dustFrontRightPos = "dustFrontRight";
- dustBackLeftPos = "dustBackLeft";
- dustBackRightPos = "dustBackRight";
- wheelCircumference = 1;
- waterLeakiness = 0.5;
- waterResistanceCoef = 0.5;
- waterLinearDampingCoefX = 0;
- waterLinearDampingCoefY = 0;
- waterAngularDampingCoef = 0;
- showNVGDriver = 0;
- showNVGCommander = 0;
- showNVGGunner = 0;
- showNVGCargo[] = {0};
- soundAttenuationCargo[] = {1};
- countsForScoreboard = 1;
- hullDamageCauseExplosion = 0;
- class EventHandlers //sources - []
- {
- };
- class MarkerLights //sources - []
- {
- };
- class NVGMarkers //sources - []
- {
- };
- class NVGMarker //sources - []
- {
- diffuse[] = {1, 1, 1, 1};
- ambient[] = {1, 1, 1, 1};
- brightness = 1;
- blinking = 0;
- onlyInNvg = 0;
- };
- class Turrets //sources - []
- {
- };
- class HeadLimits //sources - []
- {
- initAngleX = 5;
- minAngleX = -30;
- maxAngleX = 40;
- initAngleY = 0;
- minAngleY = -90;
- maxAngleY = 90;
- minAngleZ = -45;
- maxAngleZ = 45;
- rotZRadius = 0.2;
- };
- class ViewPilot //sources - []
- {
- initAngleX = 5;
- minAngleX = -55;
- maxAngleX = 85;
- initAngleY = 0;
- minAngleY = -150;
- maxAngleY = 150;
- minFov = 0.25;
- maxFov = 1.25;
- initFov = 0.75;
- minMoveX = 0;
- maxMoveX = 0;
- minMoveY = 0;
- maxMoveY = 0;
- minMoveZ = 0;
- maxMoveZ = 0;
- speedZoomMaxSpeed = 1e+010;
- speedZoomMaxFOV = 0;
- };
- class ViewCargo //sources - []
- {
- initAngleX = 5;
- minAngleX = -85;
- maxAngleX = 85;
- initAngleY = 0;
- minAngleY = -150;
- maxAngleY = 150;
- minFov = 0.25;
- maxFov = 1.25;
- initFov = 0.75;
- minMoveX = 0;
- maxMoveX = 0;
- minMoveY = 0;
- maxMoveY = 0;
- minMoveZ = 0;
- maxMoveZ = 0;
- speedZoomMaxSpeed = 1e+010;
- speedZoomMaxFOV = 0;
- };
- class ViewOptics //sources - []
- {
- initAngleX = 0;
- minAngleX = -30;
- maxAngleX = 30;
- initAngleY = 0;
- minAngleY = -100;
- maxAngleY = 100;
- initFov = 0.7;
- minFov = 0.42;
- maxFov = 0.85;
- minMoveX = 0;
- maxMoveX = 0;
- minMoveY = 0;
- maxMoveY = 0;
- minMoveZ = 0;
- maxMoveZ = 0;
- speedZoomMaxSpeed = 1e+010;
- speedZoomMaxFOV = 0;
- };
- class PilotSpec //sources - []
- {
- showHeadPhones = 0;
- };
- class CargoSpec //sources - []
- {
- class Cargo1 //sources - []
- {
- showHeadPhones = 0;
- };
- };
- transportSoldier = 0;
- transportAmmo = 0;
- transportMaxMagazines = 0;
- transportMaxWeapons = 0;
- transportMaxBackpacks = 0;
- isbackpack = 0;
- transportFuel = 0;
- transportRepair = 0;
- transportVehiclesCount = 0;
- transportVehiclesMass = 0;
- class TransportWeapons //sources - []
- {
- };
- class TransportMagazines //sources - []
- {
- };
- attendant = 0;
- engineer = 0;
- uavHacker = 0;
- soundEngine[] = {"", 1, 1};
- soundEnviron[] = {"", 1, 1};
- class SoundEnvironExt //sources - []
- {
- };
- class SoundEquipment //sources - []
- {
- };
- class SoundGear //sources - []
- {
- };
- class SoundBreath //sources - []
- {
- };
- class SoundBreathSwimming //sources - []
- {
- };
- class SoundBreathInjured //sources - []
- {
- };
- class SoundHitScream //sources - []
- {
- };
- class SoundInjured //sources - []
- {
- };
- class SoundBreathAutomatic //sources - []
- {
- };
- class SoundDrown //sources - []
- {
- };
- class SoundChoke //sources - []
- {
- };
- class SoundRecovered //sources - []
- {
- };
- class SoundBurning //sources - []
- {
- };
- class PulsationSound //sources - []
- {
- };
- class SoundDrowning //sources - []
- {
- };
- soundCrash[] = {"", 0.316228, 1};
- soundLandCrash[] = {"", 1, 1};
- soundWaterCrash[] = {"", 0.177828, 1};
- soundGetIn[] = {"", 0.000316228, 1};
- soundGetOut[] = {"", 0.000316228, 1};
- soundServo[] = {"", 0.00316228, 0.5};
- soundElevation[] = {"", 0.00316228, 0.5};
- sounddamage[] = {"", 1, 1};
- soundEngineOnInt[] = {"", 1, 1};
- soundEngineOffInt[] = {"", 1, 1};
- soundEngineOnExt[] = {"", 1, 1};
- soundEngineOffExt[] = {"", 1, 1};
- soundGearUp[] = {"", 1, 1};
- soundGearDown[] = {"", 1, 1};
- soundFlapsUp[] = {"", 1, 1};
- soundFlapsDown[] = {"", 1, 1};
- cabinOpenSound[] = {"", 1, 1};
- cabinCloseSound[] = {"", 1, 1};
- cabinOpenSoundInternal[] = {"", 1, 1};
- cabinCloseSoundInternal[] = {"", 1, 1};
- soundCrashes[] = {"soundCrash", 1};
- soundLandCrashes[] = {"soundLandCrash", 1};
- soundWaterCrashes[] = {"soundWaterCrash", 1};
- emptySound[] = {"", 0, 1};
- soundWoodCrash[] = {"emptySound", 0};
- soundBushCrash[] = {"emptySound", 0};
- soundBuildingCrash[] = {"emptySound", 0};
- soundArmorCrash[] = {"emptySound", 0};
- soundLocked[] = {"", 1, 1};
- soundIncommingMissile[] = {"", 1, 1};
- soundDammage[] = {"", 1, 1};
- weapons[] = {};
- magazines[] = {};
- type = 1;
- threat[] = {0.7, 0.5, 0.3};
- typicalCargo[] = {};
- class Reflectors //sources - []
- {
- };
- aggregateReflectors[] = {};
- getInAction = "";
- getOutAction = "";
- driverAction = "";
- driverInAction = "";
- cargoGetInAction[] = {};
- cargoGetOutAction[] = {};
- cargoAction[] = {};
- cargoIsCoDriver[] = {0};
- driverCompartments = "Compartment1";
- cargoCompartments[] = {"Compartment1"};
- driverOpticsModel = "";
- driverOpticsEffect[] = {};
- driverOpticsColor[] = {1, 1, 1, 1};
- hideProxyInCombat = 0;
- forceHideDriver = 0;
- canHideDriver = -1;
- castDriverShadow = 0;
- castCargoShadow = 0;
- viewDriverShadow = 1;
- viewDriverShadowDiff = 1;
- viewDriverShadowAmb = 1;
- viewCargoShadow = 1;
- viewCargoShadowDiff = 1;
- viewCargoShadowAmb = 1;
- ejectDeadDriver = 0;
- ejectDeadCargo = 0;
- crew = "Civilian";
- hiddenSelections[] = {};
- hiddenSelectionsTextures[] = {};
- hiddenSelectionsMaterials[] = {};
- hiddenUnderwaterSelections[] = {};
- shownUnderWaterSelections[] = {};
- hiddenUnderwaterSelectionsTextures[] = {};
- class FxExplo //sources - []
- {
- access = 1;
- };
- class AnimationSources //sources - []
- {
- };
- selectionFireAnim = "";
- class GunFire: WeaponFireGun //inherits 20 parameters from bin\config.bin/WeaponFireGun, sources - []
- {
- };
- class GunClouds: WeaponCloudsGun //inherits 20 parameters from bin\config.bin/WeaponCloudsGun, sources - []
- {
- };
- class MGunClouds: WeaponCloudsMGun //inherits 20 parameters from bin\config.bin/WeaponCloudsMGun, sources - []
- {
- };
- class Damage //sources - []
- {
- tex[] = {};
- mat[] = {};
- };
- selectionDamage = "zbytek";
- HeadAimDown = 0;
- class DestructionEffects //sources - ["A3_Data_F"]
- {
- class Light1 //sources - ["A3_Data_F"]
- {
- simulation = "light";
- type = "ObjectDestructionLight";
- position = "destructionEffect1";
- intensity = 0.001;
- interval = 1;
- lifeTime = 3;
- };
- class Smoke1 //sources - ["A3_Data_F"]
- {
- simulation = "particles";
- type = "ObjectDestructionSmoke";
- position = "destructionEffect1";
- intensity = 0.15;
- interval = 1;
- lifeTime = 3.5;
- };
- class Fire1 //sources - ["A3_Data_F"]
- {
- simulation = "particles";
- type = "ObjectDestructionFire1";
- position = "destructionEffect1";
- intensity = 0.15;
- interval = 1;
- lifeTime = 3;
- };
- class Sparks1 //sources - ["A3_Data_F"]
- {
- simulation = "particles";
- type = "ObjectDestructionSparks";
- position = "destructionEffect1";
- intensity = 0;
- interval = 1;
- lifeTime = 0;
- };
- class Sound //sources - ["A3_Data_F"]
- {
- simulation = "sound";
- position = "destructionEffect1";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- type = "Fire";
- };
- class Light2 //sources - ["A3_Data_F"]
- {
- simulation = "light";
- type = "ObjectDestructionLight";
- position = "destructionEffect2";
- intensity = 0.001;
- interval = 1;
- lifeTime = 3;
- };
- class Fire2 //sources - ["A3_Data_F"]
- {
- simulation = "particles";
- type = "ObjectDestructionFire2";
- position = "destructionEffect2";
- intensity = 0.15;
- interval = 1;
- lifeTime = 3;
- };
- class Smoke1_2 //sources - ["A3_Data_F"]
- {
- simulation = "particles";
- type = "ObjectDestructionSmoke1_2";
- position = "destructionEffect2";
- intensity = 0.15;
- interval = 1;
- lifeTime = 3.5;
- };
- };
- cargoCanEject = 1;
- driverCanEject = 1;
- fireResistance = 10;
- airCapacity = 10;
- waterResistance = 10;
- waterDamageEngine = 0.2;
- maxFordingDepth = 1;
- impactEffectsSea = "ImpactEffectsSea";
- damageTexDelay = 0;
- coefInside = 2;
- coefInsideHeur = 2;
- coefSpeedInside = 2;
- windSockExist = 0;
- slingLoadCargoMemoryPoints[] = {};
- slingLoadCargoMemoryPointsDir[] = {};
- numberPhysicalWheels = 0;
- damageHalf[] = {};
- damageFull[] = {};
- class camShakeGForce //sources - []
- {
- power = 1;
- frequency = 20;
- distance = 0;
- minSpeed = 1;
- duration = 3;
- };
- minGForce = 0.2;
- maxGForce = 2;
- gForceShakeAttenuation = 0.5;
- class camShakeDamage //sources - []
- {
- power = 0.5;
- frequency = 60;
- distance = -1;
- minSpeed = 1;
- attenuation = 0.5;
- duration = 3;
- };
- weaponsGroup1 = "1 + 2";
- weaponsGroup2 = 4;
- weaponsGroup3 = "8 + 16 + 32";
- weaponsGroup4 = "64 + 128";
- soundTurnIn[] = {"", 0.000316228, 1};
- soundTurnOut[] = {"", 0.000316228, 1};
- soundTurnInInternal[] = {"", 0.000316228, 1};
- soundTurnOutInternal[] = {"", 0.000316228, 1};
- features = "";
- author = "Bohemia Interactive";
- mapSize = 0.5;
- class SpeechVariants //sources - ["A3_Data_F"]
- {
- class Default //sources - ["A3_Data_F"]
- {
- speechSingular[] = {"veh_unknown_s"};
- speechPlural[] = {"veh_unknown_p"};
- };
- };
- textSingular = "unknown";
- textPlural = "unknown";
- nameSound = "veh_unknown_s";
- class SimpleObject //sources - ["A3_Data_F"]
- {
- eden = 0;
- animate[] = {};
- hide[] = {};
- verticalOffset = 0;
- verticalOffsetWorld = 0;
- };
- editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Default\Prop.jpg";
- _generalMacro = "All";
- model = "\A3\Weapons_F\empty.p3d";
- cost = 100;
- insideDetectCoef = 0.05;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement