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Compile Hammer 9:45pm

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Jun 24th, 2019
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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.vmf"
  4.  
  5. Valve Software - vbsp.exe (Aug 2 2018)
  6. 8 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Patching WVT material: maps/cp_polarplant_a1r3/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 118 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (381474 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 1409 texinfos to 485
  40. Reduced 18 texdatas to 16 (442 bytes to 369)
  41. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
  42. Wrote ZIP buffer, estimated size 212762, actual size 212012
  43. 1 second elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3"
  48.  
  49. Valve Software - vvis.exe (Aug 2 2018)
  50. 8 threads
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
  52. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.prt
  53. 511 portalclusters
  54. 1155 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Optimized: 403 visible clusters (0.91%)
  58. Total clusters visible: 44312
  59. Average clusters visible: 86
  60. Building PAS...
  61. Average clusters audible: 281
  62. visdatasize:44638 compressed from 65408
  63. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
  64. 0 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3"
  69.  
  70. Valve Software - vrad.exe SSE (Jul 18 2018)
  71.  
  72. Valve Radiosity Simulator
  73. 8 threads
  74. [Reading texlights from 'lights.rad']
  75. unknown light specifier type - lights
  76.  
  77. [56 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
  80. Setting up ray-trace acceleration structure... Done (0.31 seconds)
  81. 3413 faces
  82. 979948 square feet [141112592.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 3413 patches before subdivision
  86. 110753 patches after subdivision
  87. sun extent from map=0.258819
  88. 107 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  91. transfers 9967258, max 390
  92. transfer lists: 76.0 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(852774, 630011, 755589)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(112036, 58672, 81950)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(15889, 5683, 9583)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #4 added RGB(2422, 582, 1201)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #5 added RGB(383, 61, 155)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(62, 7, 21)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #7 added RGB(10, 1, 3)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #8 added RGB(2, 0, 0)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #9 added RGB(0, 0, 0)
  111. Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
  112. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. FinalLightFace Done
  114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  115. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  116. Writing leaf ambient...done
  117. Ready to Finish
  118.  
  119. Object names Objects/Maxobjs Memory / Maxmem Fullness
  120. ------------ --------------- --------------- --------
  121. models 85/1024 4080/49152 ( 8.3%)
  122. brushes 1076/8192 12912/98304 (13.1%)
  123. brushsides 7264/65536 58112/524288 (11.1%)
  124. planes 2810/65536 56200/1310720 ( 4.3%)
  125. vertexes 6115/65536 73380/786432 ( 9.3%)
  126. nodes 2090/65536 66880/2097152 ( 3.2%)
  127. texinfos 485/12288 34920/884736 ( 3.9%)
  128. texdata 16/2048 512/65536 ( 0.8%)
  129. dispinfos 0/0 0/0 ( 0.0%)
  130. disp_verts 0/0 0/0 ( 0.0%)
  131. disp_tris 0/0 0/0 ( 0.0%)
  132. disp_lmsamples 0/0 0/0 ( 0.0%)
  133. faces 3413/65536 191128/3670016 ( 5.2%)
  134. hdr faces 0/65536 0/3670016 ( 0.0%)
  135. origfaces 2270/65536 127120/3670016 ( 3.5%)
  136. leaves 2176/65536 69632/2097152 ( 3.3%)
  137. leaffaces 4019/65536 8038/131072 ( 6.1%)
  138. leafbrushes 2665/65536 5330/131072 ( 4.1%)
  139. areas 10/256 80/2048 ( 3.9%)
  140. surfedges 25473/512000 101892/2048000 ( 5.0%)
  141. edges 15640/256000 62560/1024000 ( 6.1%)
  142. LDR worldlights 107/8192 9416/720896 ( 1.3%)
  143. HDR worldlights 0/8192 0/720896 ( 0.0%)
  144. leafwaterdata 0/32768 0/393216 ( 0.0%)
  145. waterstrips 365/32768 3650/327680 ( 1.1%)
  146. waterverts 0/65536 0/786432 ( 0.0%)
  147. waterindices 5832/65536 11664/131072 ( 8.9%)
  148. cubemapsamples 0/1024 0/16384 ( 0.0%)
  149. overlays 52/512 18304/180224 (10.2%)
  150. LDR lightdata [variable] 2199236/0 ( 0.0%)
  151. HDR lightdata [variable] 0/0 ( 0.0%)
  152. visdata [variable] 44638/16777216 ( 0.3%)
  153. entdata [variable] 109582/393216 (27.9%)
  154. LDR ambient table 2176/65536 8704/262144 ( 3.3%)
  155. HDR ambient table 2176/65536 8704/262144 ( 3.3%)
  156. LDR leaf ambient 10246/65536 286888/1835008 (15.6%)
  157. HDR leaf ambient 2176/65536 60928/1835008 ( 3.3%)
  158. occluders 0/0 0/0 ( 0.0%)
  159. occluder polygons 0/0 0/0 ( 0.0%)
  160. occluder vert ind 0/0 0/0 ( 0.0%)
  161. detail props [variable] 1/12 ( 8.3%)
  162. static props [variable] 1/3242 ( 0.0%)
  163. pakfile [variable] 212012/0 ( 0.0%)
  164. physics [variable] 381474/4194304 ( 9.1%)
  165. physics terrain [variable] 2/1048576 ( 0.0%)
  166.  
  167. Level flags = 0
  168.  
  169. Total triangle count: 9630
  170. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
  171. 17 seconds elapsed
  172.  
  173. ** Executing...
  174. ** Command: Copy File
  175. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_polarplant_a1r3.bsp"
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