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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_polarplant_a1r3/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 118 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (381474 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1409 texinfos to 485
- Reduced 18 texdatas to 16 (442 bytes to 369)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
- Wrote ZIP buffer, estimated size 212762, actual size 212012
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.prt
- 511 portalclusters
- 1155 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 403 visible clusters (0.91%)
- Total clusters visible: 44312
- Average clusters visible: 86
- Building PAS...
- Average clusters audible: 281
- visdatasize:44638 compressed from 65408
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
- Setting up ray-trace acceleration structure... Done (0.31 seconds)
- 3413 faces
- 979948 square feet [141112592.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3413 patches before subdivision
- 110753 patches after subdivision
- sun extent from map=0.258819
- 107 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 9967258, max 390
- transfer lists: 76.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(852774, 630011, 755589)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(112036, 58672, 81950)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(15889, 5683, 9583)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2422, 582, 1201)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(383, 61, 155)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(62, 7, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(10, 1, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 85/1024 4080/49152 ( 8.3%)
- brushes 1076/8192 12912/98304 (13.1%)
- brushsides 7264/65536 58112/524288 (11.1%)
- planes 2810/65536 56200/1310720 ( 4.3%)
- vertexes 6115/65536 73380/786432 ( 9.3%)
- nodes 2090/65536 66880/2097152 ( 3.2%)
- texinfos 485/12288 34920/884736 ( 3.9%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3413/65536 191128/3670016 ( 5.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2270/65536 127120/3670016 ( 3.5%)
- leaves 2176/65536 69632/2097152 ( 3.3%)
- leaffaces 4019/65536 8038/131072 ( 6.1%)
- leafbrushes 2665/65536 5330/131072 ( 4.1%)
- areas 10/256 80/2048 ( 3.9%)
- surfedges 25473/512000 101892/2048000 ( 5.0%)
- edges 15640/256000 62560/1024000 ( 6.1%)
- LDR worldlights 107/8192 9416/720896 ( 1.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 365/32768 3650/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5832/65536 11664/131072 ( 8.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 52/512 18304/180224 (10.2%)
- LDR lightdata [variable] 2199236/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44638/16777216 ( 0.3%)
- entdata [variable] 109582/393216 (27.9%)
- LDR ambient table 2176/65536 8704/262144 ( 3.3%)
- HDR ambient table 2176/65536 8704/262144 ( 3.3%)
- LDR leaf ambient 10246/65536 286888/1835008 (15.6%)
- HDR leaf ambient 2176/65536 60928/1835008 ( 3.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3242 ( 0.0%)
- pakfile [variable] 212012/0 ( 0.0%)
- physics [variable] 381474/4194304 ( 9.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 9630
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp
- 17 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_polarplant_a1r3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_polarplant_a1r3.bsp"
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