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- command /clear:
- trigger:
- set the player's prefix is ""
- command /ss <integer> <player>:
- permission: skript.anima
- trigger:
- if arg 1 is 1:
- message "&7[Log] &c&lスロウ&dを発動しました" to arg 2
- loop all players in radius 5 of the arg 2:
- if loop-player's name is arg 2:
- apply slowness tier 2 to loop-player for 1 second
- show cloud on loop-player in radius of 2
- message "&7[Log] &e&l%arg 2%&dの発動した&c&lスロウ&dの効果を受けてしまいました" to loop-player
- message "&7[Log] &e&l%loop-player%&dが&c&lスロウ&dの効果を受けました" to arg 2
- play sound "entity.generic.burn" to loop-player
- if arg 1 is 2:
- set {ss.glow.%arg 2%} to true
- message "&7[Log] &c&lグロー&dを発動しました" to arg 2
- on damage:
- attacker is player
- victim is player
- if {ss.glow.%attacker%} is true:
- message "&7[Log] &e&l%attacker%&dの発動した&c&lグロー&dの効果を受けてしまいました" to victim
- message "&7[Log] &e&l%victim%&dが&c&lグロー&dの効果を受けました" to attacker
- show cloud on victim in radius of 2
- apply glowing to victim for 5 second
- set {ss.glow.%attacker%} to false
- message "&7[Log] &c&lグロー&dの効果が切れました" to attacker
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