General_101

Log #2

May 28th, 2020
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  1. H2Codex Release Mode
  2. Scenario SP_Tests
  3. AMD FX 8320 8 core 3.50 Ghz
  4. Lightmap Quality Super
  5. Single Instance
  6. Total time on rasterizing 10 min
  7.  
  8. Full Log
  9. ***
  10. H2Toolz version: 2.0.150-96c2185
  11. Built on May 16 2020 at 20:27:00
  12. Lighting sp_tests of c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\multi\sp_tests\sp_tests
  13. 20000000 photons
  14. 2048 monte carlo samples per pixel
  15. Hit control-c now if this isn't right.
  16. Lightmap job started at 05.28.20 20:44:29.682
  17.  
  18. Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
  19. - mem (used= 0.00MB, free= 2048.00MB)
  20. solo map, players are [/chief]
  21.  
  22. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  23. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  24. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  25. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  26. WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
  27. WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
  28. ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projectiles\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\flak_bolt_luminous' is transparent but was imported as opaque
  29. ### WARNING model 'objects\weapons\melee\gravity_hammer_mp\gravity_hammer_mp' didn't have begin fade or max draw distances set and we couldn't build defaults
  30. ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonation' part 'effects\impact\explosion_small\brute_shot\detonation' was not found
  31. ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
  32. ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
  33. ### WARNING effect 'effects\scenarios\objects\covenant\military\scarab\main_gun_beam' particle system is invalid
  34. ### WARNING effect 'effects\scenarios\objects\covenant\military\scarab\scarab_beam_fire' particle system is invalid
  35. ### WARNING model 'objects\weapons\rifle\(h2a)smg\(h2a)smg' material 'metal' ('') couldn't find a global material named 'metal'
  36. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_l_back' ('') couldn't find a global material named 'antigrav_l_back'
  37. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_r_front' ('') couldn't find a global material named 'wing_r_front'
  38. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_r_back' ('') couldn't find a global material named 'wing_r_back'
  39. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_l_front' ('') couldn't find a global material named 'wing_l_front'
  40. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_l_back' ('') couldn't find a global material named 'wing_l_back'
  41. ### WARNING model 'objects\vehicles\creep\creep' material 'turret_gun' ('') couldn't find a global material named 'turret_gun'
  42. ### WARNING model 'objects\vehicles\creep\creep' material 'turret' ('') couldn't find a global material named 'turret'
  43. ### WARNING model 'objects\vehicles\creep\creep' material 'seats' ('') couldn't find a global material named 'seats'
  44. ### WARNING model 'objects\vehicles\creep\creep' material 'ram' ('') couldn't find a global material named 'ram'
  45. ### WARNING model 'objects\vehicles\creep\creep' material 'nose' ('') couldn't find a global material named 'nose'
  46. ### WARNING model 'objects\vehicles\creep\creep' material 'hull' ('') couldn't find a global material named 'hull'
  47. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_r_front' ('') couldn't find a global material named 'antigrav_r_front'
  48. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_r_back' ('') couldn't find a global material named 'antigrav_r_back'
  49. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_l_front' ('') couldn't find a global material named 'antigrav_l_front'
  50. ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
  51. ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_wing_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
  52. ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_wing_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
  53. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift' (''), using default material
  54. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift_brake' (''), using default material
  55. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'special_material' (''), using default material
  56. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift_vehicle' (''), using default material
  57. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_coverage
  58. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_one
  59. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_coverage
  60. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_one
  61. ### DX9 tag 'shaders\shader_passes\transparent\particle_alphatest' uses alphakill
  62. damage info postprocess: couldn't find a physics model constraint with name: hinge02
  63. ### ERROR geometry 'objects\characters\sentinel_aggressor\sentinel_aggressor' shader 'objects\characters\sentinel_aggressor\shaders\sentinel_aggressor_shield' is transparent but was imported as opaque
  64. ### WARNING physics model 'objects\characters\sentinel_enforcer\sentinel_enforcer' couldn't resolve material 'phantom' (''), using default material
  65. ### ERROR geometry 'objects\characters\sentinel_enforcer\right_shield\right_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  66. ### ERROR geometry 'objects\characters\sentinel_enforcer\right_shield\right_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  67. ### ERROR geometry 'objects\characters\sentinel_enforcer\left_shield\left_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  68. ### ERROR geometry 'objects\characters\sentinel_enforcer\left_shield\left_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  69. ### WARNING physics model 'objects\vehicles\pelican\pelican' couldn't resolve material 'metal' (''), using default material
  70. ### WARNING physics model 'objects\vehicles\pelican\pelican' couldn't resolve material 'special_material' (''), using default material
  71. ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazine' didn't have begin fade or max draw distances set and we couldn't build defaults
  72. Animation 'combat:hammer:aim_still_down' in graph [objects\characters\elite\elite] linked to an invalid blend screen. (The blend screen dimensions do not match the frame count of the animation)
  73. ### ERROR geometry 'objects\characters\elite\elite_ranger\elite_ranger' shader 'objects\characters\elite\elite_ranger\shaders\inset_lights' is transparent but was imported as opaque
  74. ### WARNING object 'objects\characters\bugger\bugger' has a bounding sphere radius much less than its model (0.380000 vs 0.670935)
  75. loaded script 'ai'
  76. ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
  77. ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
  78. Compiling scripts...
  79. scripts successfully compiled.
  80. Building Havok representation for bsp...
  81. starting scenarios\multi\sp_tests\sp_tests...
  82. Finished loading scenario in 00:00:22 [h:m:s] (00:00:22 [h:m:s] total)
  83. - mem (used= 0.00MB, free= 2048.00MB)
  84. finding checkerboard sky surfaces...done
  85. processing scenery objects
  86. done processing scenery objects
  87. NUG BUILD: built a grid with 16 triangles and 1 elements
  88. made 14 cells and 67 designators (1 duplicated cells)
  89. mean ratio of 4.800000 designators per occupied cell
  90. Finished processing geometry in 00:00:00 [h:m:s] (00:00:23 [h:m:s] total)
  91. - mem (used= 0.00MB, free= 2048.00MB)
  92. deleting unneeded tags...done!
  93. built 3 light managers
  94. Finished casting photons in 00:06:00 [h:m:s] (00:06:23 [h:m:s] total)
  95. - mem (used= 0.00MB, free= 2048.00MB)
  96. Finished computing r.e. entries in 00:00:03 [h:m:s] (00:06:26 [h:m:s] total)
  97. - mem (used= 0.00MB, free= 2048.00MB)
  98. Finished rasterizing in 00:03:40 [h:m:s] (00:10:06 [h:m:s] total)
  99. - mem (used= 0.00MB, free= 2048.00MB)
  100. writing out 0 buckets...
  101. dumping heap usage (currently 952446999 bytes) to C:\Users\Steven\Documents\Halo 2\heap_dump.txt...
  102. loaded script 'ai'
  103. Finished! (total time: 00:10:07 [h:m:s])
  104. - mem (used= 0.00MB, free= 2048.00MB)
  105. --------- lightmap stats ---------
  106. photons cast: 11015545
  107. raytests from photons: 30019884 (55.69)
  108. calls to find_photons: 515901
  109. raytests from find_photons: 2210512 (4.10)
  110. calls to compute_light_value: 168273
  111. sun tests: 28607
  112. sun raytests: 136880 (0.63)
  113. point light tests: 0
  114. point light raytests: 0 (0.00)
  115. surface light tests: 0
  116. surface light raytests: 0 (0.00)
  117. indirect radiance raytests: 21538944 (99.37)
  118. Press any key labeled enter to exit tool....
  119. ***
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