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- Girafarig
- Level 25
- Inner Focus (cannot be flinched)
- Probability Control (one reroll)
- Hit Points: 80
- HP 8+7=15
- ATK 11+18=29
- DEF 8+2=10
- SP. ATK 8
- SP. DEF 8+2=10
- SPEED 10+6=16
- Zen Headbutt (EOT, AC 4, Psychic, 3d12+10+29 damage, flinches on 15-20)
- Body Slam (Battle, AC 2, Normal, 4d10+15+29 damage, paralyzes on 15-20)
- Magic Coat (Center, Psychic, bounces back a status move)
- Wish (Center, Psychic, heals a target 50% on next turn)
- Stomp (EOT, AC 2, Normal, 3d8+10+29 damage, flinches on 15-20, deals additional 2d10 damage to smaller size category)
- Sucker Punch (Battle, AC 2, Dark, 3d6+10 damage, may be used as an interrupt when targeted by a move)
- Swoobat
- Female
- Level 25
- Unaware (ignores combat stages)
- Celebrate (make an additional slow shift after KOing a foe)
- Hit Points: 89
- HP 8+10=18
- ATK 7
- DEF 7+3=10
- SP. ATK 9+10=19
- SP. DEF 7+3=10
- SPEED 12+9=21
- Magic Coat (Center, Psychic, bounces back a status move)
- Signal Beam (EOT, AC 2, Bug, 3d6+10+19 damage, confuses on 19-20)
- Psyshock (EOT, AC 2, Psychic, 3d12+10+19 damage, target subtracts def)
- Air Cutter (At-Will, AC 2, Flying, 3d6+10+19 damage, crits on 18-20)
- Roost (Center, Flying, recovers 50% HP, loses flying type)
- Attract (Battle, AC 2, Normal, Infatuates opposite gender)
- Meditite
- Level 25
- Pure Power (doubles base attack - already factored in)
- Inner Focus (cannot be flinched)
- 2 HP up vitamins
- Hit Points: 83
- HP 6+10=16
- ATK 13+7=20
- DEF 7+9=16
- SP. ATK 3
- SP. DEF 7+9=16
- SPEED 7
- Brick Break (EOT, AC 2, Fighting, 3d12+10+20 damage, cannot activate light screen/reflect in response)
- Detect (Center, Fighting, Avoid a move)
- Drain Punch (Battle, AC 2, Fighting, 3d12+10+20 damage, user gains half damage dealt in HP)
- Fire Punch (EOT, AC 2, Fire, 3d6+10+20 damage, burns on 19-20)
- Ice Punch (EOT, AC 2, Ice, 3d6+10+20 damage, freezes on 19-20)
- Thunderpunch (EOT, AC 2, Electric, 3d6+10+20 damage, paralyzes on 19-20)
- Xatu
- Level 25
- Synchronize (duplicates status)
- Probability Control (one reroll)
- Hit Points: 95
- HP 9+11=20
- ATK 7
- DEF 8+2=10
- SP. ATK 11+10=21
- SP. DEF 8+2=10
- SPEED 11+10=21
- Confuse Ray (Battle, Ghost, confuses target)
- Night Shade (Center, Ghost, deals 25 non-reducible damage to target)
- Signal Beam (EOT, AC 2, Bug, 3d6+10+21 damage, confuses on 19-20)
- Light Screen (Battle, Psychic, 3 blessings to resist special damage one step further)
- Psyshock (EOT, AC 2, Psychic, 3d12+10+21 damage, target subtracts def)
- Teleport (Battle, Psychic, activates on 7-20 to avoid attack)
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