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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -----------------------
  7. --WhAT ANOTHER ONE????????!--
  8. -------------------------------------------------------
  9. --A script By makhail07
  10.  
  11. --This edit by 2003boobear
  12.  
  13. --Discord Creterisk#2958
  14.  
  15.  
  16. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  17. -------------------------------------------------------
  18.  
  19. local FavIDs = {
  20. 340106355, --Nefl Crystals
  21. 927529620, --Dimension
  22. 876981900, --Fantasy
  23. 398987889, --Ordinary Days
  24. 1117396305, --Oh wait, it's you.
  25. 885996042, --Action Winter Journey
  26. 919231299, --Sprawling Idiot Effigy
  27. 743466274, --Good Day Sunshine
  28. 727411183, --Knife Fight
  29. 1402748531, --The Earth Is Counting On You!
  30. 595230126 --Robot Language
  31. }
  32.  
  33.  
  34.  
  35. --The reality of my life isn't real but a Universe -makhail07
  36. wait()
  37. local Player = game.Players.localPlayer
  38. local Character = Player.Character
  39. local plr = game:service'Players'.LocalPlayer
  40. local char = plr.Character
  41. local hum = char.Humanoid
  42. local ra = char["Right Arm"]
  43. local la= char["Left Arm"]
  44. local rl= char["Right Leg"]
  45. local ll = char["Left Leg"]
  46. local hed = char.Head
  47. local root = char.HumanoidRootPart
  48. local rootj = root.RootJoint
  49. local tors = char.Torso
  50. local mouse = plr:GetMouse()
  51. local LeftArm = Character["Left Arm"]
  52. local RightArm = Character["Right Arm"]
  53. local LeftLeg = Character["Left Leg"]
  54. local RightLeg = Character["Right Leg"]
  55. local Head = Character.Head
  56. local Torso = Character.Torso
  57. local cam = game.Workspace.CurrentCamera
  58. local RootPart = Character.HumanoidRootPart
  59. local RootJoint = RootPart.RootJoint
  60. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  61. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  62. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  63. local EdgyMode = false
  64. local Divinity = false
  65. local Fighter = false
  66. local Purity = false
  67. local Destruction = false
  68. local helpme = false
  69. local Planetary = false
  70. local Solar = false
  71. local Lunar = false
  72. local Frost = false
  73. local Ashes = false
  74. local notmenacing = true
  75. local maincolor = BrickColor.new("Institutional white")
  76.  
  77. --do a die
  78.  
  79. -------------------------------------------------------
  80. --Start Good Stuff--
  81. -------------------------------------------------------
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. angles = CFrame.Angles
  85. attack = false
  86. Euler = CFrame.fromEulerAnglesXYZ
  87. Rad = math.rad
  88. IT = Instance.new
  89. BrickC = BrickColor.new
  90. Cos = math.cos
  91. Acos = math.acos
  92. Sin = math.sin
  93. Asin = math.asin
  94. Abs = math.abs
  95. Mrandom = math.random
  96. Floor = math.floor
  97. local cn = CFrame.new
  98. local mr = math.rad
  99. local angles = CFrame.Angles
  100. local ud = UDim2.new
  101. local c3 = Color3.new
  102. -------------------------------------------------------
  103. --End Good Stuff--
  104. -------------------------------------------------------
  105. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  106. RSH, LSH = nil, nil
  107. RW = Instance.new("Weld")
  108. LW = Instance.new("Weld")
  109. RH = tors["Right Hip"]
  110. LH = tors["Left Hip"]
  111. RSH = tors["Right Shoulder"]
  112. LSH = tors["Left Shoulder"]
  113. RSH.Parent = nil
  114. LSH.Parent = nil
  115. RW.Name = "RW"
  116. RW.Part0 = tors
  117. RW.C0 = CF(1.5, 0.5, 0)
  118. RW.C1 = CF(0, 0.5, 0)
  119. RW.Part1 = ra
  120. RW.Parent = tors
  121. LW.Name = "LW"
  122. LW.Part0 = tors
  123. LW.C0 = CF(-1.5, 0.5, 0)
  124. LW.C1 = CF(0, 0.5, 0)
  125. LW.Part1 = la
  126. LW.Parent = tors
  127. Effects = {}
  128.  
  129. -------------------------------------------------------
  130. --Start HeartBeat--
  131. -------------------------------------------------------
  132. ArtificialHB = Instance.new("BindableEvent", script)
  133. ArtificialHB.Name = "Heartbeat"
  134. script:WaitForChild("Heartbeat")
  135.  
  136. frame = 1 / 60
  137. tf = 0
  138. allowframeloss = false
  139. tossremainder = false
  140.  
  141.  
  142. lastframe = tick()
  143. script.Heartbeat:Fire()
  144.  
  145.  
  146. game:GetService("RunService").Heartbeat:connect(function(s, p)
  147. tf = tf + s
  148. if tf >= frame then
  149. if allowframeloss then
  150. script.Heartbeat:Fire()
  151. lastframe = tick()
  152. else
  153. for i = 1, math.floor(tf / frame) do
  154. script.Heartbeat:Fire()
  155. end
  156. lastframe = tick()
  157. end
  158. if tossremainder then
  159. tf = 0
  160. else
  161. tf = tf - frame * math.floor(tf / frame)
  162. end
  163. end
  164. end)
  165.  
  166. -------------------------------------------------------
  167. --End HeartBeat--
  168. -------------------------------------------------------
  169.  
  170. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  171.  
  172. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  173.  
  174. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  175.  
  176. -------------------------------------------------------
  177. --Start Important Functions--
  178. -------------------------------------------------------
  179. function swait(num)
  180. if num == 0 or num == nil then
  181. game:service("RunService").Stepped:wait(0)
  182. else
  183. for i = 0, num do
  184. game:service("RunService").Stepped:wait(0)
  185. end
  186. end
  187. end
  188. function thread(f)
  189. coroutine.resume(coroutine.create(f))
  190. end
  191. function clerp(a, b, t)
  192. local qa = {
  193. QuaternionFromCFrame(a)
  194. }
  195. local qb = {
  196. QuaternionFromCFrame(b)
  197. }
  198. local ax, ay, az = a.x, a.y, a.z
  199. local bx, by, bz = b.x, b.y, b.z
  200. local _t = 1 - t
  201. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  202. end
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m00 < m11 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s
  229. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244. function QuaternionSlerp(a, b, t)
  245. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  246. local startInterp, finishInterp
  247. if cosTheta >= 1.0E-4 then
  248. if 1 - cosTheta > 1.0E-4 then
  249. local theta = math.acos(cosTheta)
  250. local invSinTheta = 1 / Sin(theta)
  251. startInterp = Sin((1 - t) * theta) * invSinTheta
  252. finishInterp = Sin(t * theta) * invSinTheta
  253. else
  254. startInterp = 1 - t
  255. finishInterp = t
  256. end
  257. elseif 1 + cosTheta > 1.0E-4 then
  258. local theta = math.acos(-cosTheta)
  259. local invSinTheta = 1 / Sin(theta)
  260. startInterp = Sin((t - 1) * theta) * invSinTheta
  261. finishInterp = Sin(t * theta) * invSinTheta
  262. else
  263. startInterp = t - 1
  264. finishInterp = t
  265. end
  266. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  267. end
  268. function rayCast(Position, Direction, Range, Ignore)
  269. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  270. end
  271. local RbxUtility = LoadLibrary("RbxUtility")
  272. local Create = RbxUtility.Create
  273.  
  274. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  275.  
  276. warn("Please support the original creator, makhail07.")
  277.  
  278. warn("Also, 2003boobear made this edit.")
  279.  
  280. shirt = Instance.new("Shirt", char)
  281. shirt.Name = "Shirt"
  282. pants = Instance.new("Pants", char)
  283. pants.Name = "Pants"
  284. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  285. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  286.  
  287. local BC = char["Body Colors"]
  288. BC.HeadColor = BrickColor.new("Fossil")
  289. BC.LeftArmColor = BrickColor.new("Fossil")
  290. BC.LeftLegColor = BrickColor.new("Fossil")
  291. BC.RightArmColor = BrickColor.new("Smoky grey")
  292. BC.RightLegColor = BrickColor.new("Fossil")
  293. BC.TorsoColor = BrickColor.new("Fossil")
  294. -------------------------------------------------------
  295. --Start Damage Function--
  296. -------------------------------------------------------
  297. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  298. if hit.Parent == nil then
  299. return
  300. end
  301. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  302. for _, v in pairs(hit.Parent:children()) do
  303. if v:IsA("Humanoid") then
  304. h = v
  305. end
  306. end
  307. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  308.  
  309. hit.Parent:FindFirstChild("Head"):BreakJoints()
  310. end
  311.  
  312. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  313. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  314. if hit.Parent.DebounceHit.Value == true then
  315. return
  316. end
  317. end
  318. if insta == true then
  319. hit.Parent:FindFirstChild("Head"):BreakJoints()
  320. end
  321. local c = Create("ObjectValue"){
  322. Name = "creator",
  323. Value = game:service("Players").LocalPlayer,
  324. Parent = h,
  325. }
  326. game:GetService("Debris"):AddItem(c, .5)
  327. if HitSound ~= nil and HitPitch ~= nil then
  328. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  329. end
  330. local Damage = math.random(minim, maxim)
  331. local blocked = false
  332. local block = hit.Parent:findFirstChild("Block")
  333. if block ~= nil then
  334. if block.className == "IntValue" then
  335. if block.Value > 0 then
  336. blocked = true
  337. block.Value = block.Value - 1
  338. print(block.Value)
  339. end
  340. end
  341. end
  342. if blocked == false then
  343. h.Health = h.Health - Damage
  344. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  345. else
  346. h.Health = h.Health - (Damage / 2)
  347. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  348. end
  349. if Type == "Knockdown" then
  350. local hum = hit.Parent.Humanoid
  351. hum.PlatformStand = true
  352. coroutine.resume(coroutine.create(function(HHumanoid)
  353. swait(1)
  354. HHumanoid.PlatformStand = false
  355. end), hum)
  356. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  357. local bodvol = Create("BodyVelocity"){
  358. velocity = angle * knockback,
  359. P = 5000,
  360. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  361. Parent = hit,
  362. }
  363. local rl = Create("BodyAngularVelocity"){
  364. P = 3000,
  365. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  366. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  367. Parent = hit,
  368. }
  369. game:GetService("Debris"):AddItem(bodvol, .5)
  370. game:GetService("Debris"):AddItem(rl, .5)
  371. elseif Type == "Normal" then
  372. local vp = Create("BodyVelocity"){
  373. P = 500,
  374. maxForce = Vector3.new(math.huge, 0, math.huge),
  375. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  376. }
  377. if knockback > 0 then
  378. vp.Parent = hit.Parent.Torso
  379. end
  380. game:GetService("Debris"):AddItem(vp, .5)
  381. elseif Type == "Up" then
  382. local bodyVelocity = Create("BodyVelocity"){
  383. velocity = Vector3.new(0, 20, 0),
  384. P = 5000,
  385. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  386. Parent = hit,
  387. }
  388. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  389. elseif Type == "DarkUp" then
  390. coroutine.resume(coroutine.create(function()
  391. for i = 0, 1, 0.1 do
  392. swait()
  393. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  394. end
  395. end))
  396. local bodyVelocity = Create("BodyVelocity"){
  397. velocity = Vector3.new(0, 20, 0),
  398. P = 5000,
  399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  400. Parent = hit,
  401. }
  402. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  403. elseif Type == "Snare" then
  404. local bp = Create("BodyPosition"){
  405. P = 2000,
  406. D = 100,
  407. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  408. position = hit.Parent.Torso.Position,
  409. Parent = hit.Parent.Torso,
  410. }
  411. game:GetService("Debris"):AddItem(bp, 1)
  412. elseif Type == "Freeze" then
  413. local BodPos = Create("BodyPosition"){
  414. P = 50000,
  415. D = 1000,
  416. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  417. position = hit.Parent.Torso.Position,
  418. Parent = hit.Parent.Torso,
  419. }
  420. local BodGy = Create("BodyGyro") {
  421. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  422. P = 20e+003,
  423. Parent = hit.Parent.Torso,
  424. cframe = hit.Parent.Torso.CFrame,
  425. }
  426. hit.Parent.Torso.Anchored = true
  427. coroutine.resume(coroutine.create(function(Part)
  428. swait(1.5)
  429. Part.Anchored = false
  430. end), hit.Parent.Torso)
  431. game:GetService("Debris"):AddItem(BodPos, 3)
  432. game:GetService("Debris"):AddItem(BodGy, 3)
  433. end
  434. local debounce = Create("BoolValue"){
  435. Name = "DebounceHit",
  436. Parent = hit.Parent,
  437. Value = true,
  438. }
  439. game:GetService("Debris"):AddItem(debounce, Delay)
  440. c = Create("ObjectValue"){
  441. Name = "creator",
  442. Value = Player,
  443. Parent = h,
  444. }
  445. game:GetService("Debris"):AddItem(c, .5)
  446. end
  447. end
  448. -------------------------------------------------------
  449. --End Damage Function--
  450. -------------------------------------------------------
  451. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  452. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  453. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  454. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  455. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  456. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  457. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  458. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  459. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  460. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  461. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  462. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  463. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  464. DTrail2.Enabled = false
  465. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  466. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  467. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  468. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  469. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  470. DTrail3.Enabled = false
  471. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  472. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  473. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  474. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  475. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  476. DTrail4.Enabled = false
  477. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  478. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  479. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  480. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  481. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  482. DTrail5.Enabled = false
  483. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  484. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  485. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  486. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  487. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  488. DTrail.Enabled = false
  489. -------------------------------------------------------
  490. --Start Damage Function Customization--
  491. -------------------------------------------------------
  492. function ShowDamage(Pos, Text, Time, Color)
  493. local Rate = (1 / 30)
  494. local Pos = (Pos or Vector3.new(0, 0, 0))
  495. local Text = (Text or "")
  496. local Time = (Time or 2)
  497. local Color = (Color or Color3.new(1, 0, 1))
  498. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  499. EffectPart.Anchored = true
  500. local BillboardGui = Create("BillboardGui"){
  501. Size = UDim2.new(3, 0, 3, 0),
  502. Adornee = EffectPart,
  503. Parent = EffectPart,
  504. }
  505. local TextLabel = Create("TextLabel"){
  506. BackgroundTransparency = 1,
  507. Size = UDim2.new(1, 0, 1, 0),
  508. Text = Text,
  509. Font = "Highway",
  510. TextColor3 = Color,
  511. TextScaled = true,
  512. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  513. Parent = BillboardGui,
  514. }
  515. game.Debris:AddItem(EffectPart, (Time))
  516. EffectPart.Parent = game:GetService("Workspace")
  517. delay(0, function()
  518. local Frames = (Time / Rate)
  519. for Frame = 1, Frames do
  520. wait(Rate)
  521. local Percent = (Frame / Frames)
  522. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  523. TextLabel.TextTransparency = Percent
  524. end
  525. if EffectPart and EffectPart.Parent then
  526. EffectPart:Destroy()
  527. end
  528. end)
  529. end
  530. -------------------------------------------------------
  531. --End Damage Function Customization--
  532. -------------------------------------------------------
  533.  
  534. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  535. for _, c in pairs(workspace:children()) do
  536. local hum = c:findFirstChild("Humanoid")
  537. if hum ~= nil then
  538. local head = c:findFirstChild("Head")
  539. if head ~= nil then
  540. local targ = head.Position - Part.Position
  541. local mag = targ.magnitude
  542. if magni >= mag and c.Name ~= plr.Name then
  543. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  544. end
  545. end
  546. end
  547. end
  548. end
  549.  
  550. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  551. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  552. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  553. RW.C0 = clerp(RW.C0, table[3], speed)
  554. LW.C0 = clerp(LW.C0, table[4], speed)
  555. RH.C0 = clerp(RH.C0, table[5], speed)
  556. LH.C0 = clerp(LH.C0, table[6], speed)
  557. if bool == true then
  558. if resetc1 == false then
  559. resetc1 = true
  560. RootJoint.C1 = RootJoint.C1
  561. Torso.Neck.C1 = Torso.Neck.C1
  562. RW.C1 = rarmc1
  563. LW.C1 = larmc1
  564. RH.C1 = rlegc1
  565. LH.C1 = llegc1
  566. end
  567. end
  568. end
  569.  
  570. CFuncs = {
  571. Part = {
  572. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  573. local Part = Create("Part")({
  574. Parent = Parent,
  575. Reflectance = Reflectance,
  576. Transparency = Transparency,
  577. CanCollide = false,
  578. Locked = true,
  579. BrickColor = BrickColor.new(tostring(BColor)),
  580. Name = Name,
  581. Size = Size,
  582. Material = Material
  583. })
  584. RemoveOutlines(Part)
  585. return Part
  586. end
  587. },
  588. Mesh = {
  589. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  590. local Msh = Create(Mesh)({
  591. Parent = Part,
  592. Offset = OffSet,
  593. Scale = Scale
  594. })
  595. if Mesh == "SpecialMesh" then
  596. Msh.MeshType = MeshType
  597. Msh.MeshId = MeshId
  598. end
  599. return Msh
  600. end
  601. },
  602. Mesh = {
  603. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  604. local Msh = Create(Mesh)({
  605. Parent = Part,
  606. Offset = OffSet,
  607. Scale = Scale
  608. })
  609. if Mesh == "SpecialMesh" then
  610. Msh.MeshType = MeshType
  611. Msh.MeshId = MeshId
  612. end
  613. return Msh
  614. end
  615. },
  616. Weld = {
  617. Create = function(Parent, Part0, Part1, C0, C1)
  618. local Weld = Create("Weld")({
  619. Parent = Parent,
  620. Part0 = Part0,
  621. Part1 = Part1,
  622. C0 = C0,
  623. C1 = C1
  624. })
  625. return Weld
  626. end
  627. },
  628. Sound = {
  629. Create = function(id, par, vol, pit)
  630. coroutine.resume(coroutine.create(function()
  631. local S = Create("Sound")({
  632. Volume = vol,
  633. Pitch = pit or 1,
  634. SoundId = id,
  635. Parent = par or workspace
  636. })
  637. wait()
  638. S:play()
  639. game:GetService("Debris"):AddItem(S, 6)
  640. end))
  641. end
  642. },
  643. ParticleEmitter = {
  644. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  645. local fp = Create("ParticleEmitter")({
  646. Parent = Parent,
  647. Color = ColorSequence.new(Color1, Color2),
  648. LightEmission = LightEmission,
  649. Size = Size,
  650. Texture = Texture,
  651. Transparency = Transparency,
  652. ZOffset = ZOffset,
  653. Acceleration = Accel,
  654. Drag = Drag,
  655. LockedToPart = LockedToPart,
  656. VelocityInheritance = VelocityInheritance,
  657. EmissionDirection = EmissionDirection,
  658. Enabled = Enabled,
  659. Lifetime = LifeTime,
  660. Rate = Rate,
  661. Rotation = Rotation,
  662. RotSpeed = RotSpeed,
  663. Speed = Speed,
  664. VelocitySpread = VelocitySpread
  665. })
  666. return fp
  667. end
  668. }
  669. }
  670. function RemoveOutlines(part)
  671. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  672. end
  673. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  674. local Part = Create("Part")({
  675. formFactor = FormFactor,
  676. Parent = Parent,
  677. Reflectance = Reflectance,
  678. Transparency = Transparency,
  679. CanCollide = false,
  680. Locked = true,
  681. BrickColor = BrickColor.new(tostring(BColor)),
  682. Name = Name,
  683. Size = Size,
  684. Material = Material
  685. })
  686. RemoveOutlines(Part)
  687. return Part
  688. end
  689. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  690. local Msh = Create(Mesh)({
  691. Parent = Part,
  692. Offset = OffSet,
  693. Scale = Scale
  694. })
  695. if Mesh == "SpecialMesh" then
  696. Msh.MeshType = MeshType
  697. Msh.MeshId = MeshId
  698. end
  699. return Msh
  700. end
  701. function CreateWeld(Parent, Part0, Part1, C0, C1)
  702. local Weld = Create("Weld")({
  703. Parent = Parent,
  704. Part0 = Part0,
  705. Part1 = Part1,
  706. C0 = C0,
  707. C1 = C1
  708. })
  709. return Weld
  710. end
  711.  
  712.  
  713. -------------------------------------------------------
  714. --Start Effect Function--
  715. -------------------------------------------------------
  716. EffectModel = Instance.new("Model", char)
  717. Effects = {
  718. Block = {
  719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  720. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  721. prt.Anchored = true
  722. prt.CFrame = cframe
  723. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724. game:GetService("Debris"):AddItem(prt, 10)
  725. if Type == 1 or Type == nil then
  726. table.insert(Effects, {
  727. prt,
  728. "Block1",
  729. delay,
  730. x3,
  731. y3,
  732. z3,
  733. msh
  734. })
  735. elseif Type == 2 then
  736. table.insert(Effects, {
  737. prt,
  738. "Block2",
  739. delay,
  740. x3,
  741. y3,
  742. z3,
  743. msh
  744. })
  745. else
  746. table.insert(Effects, {
  747. prt,
  748. "Block3",
  749. delay,
  750. x3,
  751. y3,
  752. z3,
  753. msh
  754. })
  755. end
  756. end
  757. },
  758. Sphere = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  760. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. table.insert(Effects, {
  766. prt,
  767. "Cylinder",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. end
  775. },
  776. Cylinder = {
  777. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  778. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  779. prt.Anchored = true
  780. prt.CFrame = cframe
  781. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  782. game:GetService("Debris"):AddItem(prt, 10)
  783. table.insert(Effects, {
  784. prt,
  785. "Cylinder",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. end
  793. },
  794. Wave = {
  795. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  796. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. table.insert(Effects, {
  802. prt,
  803. "Cylinder",
  804. delay,
  805. x3 / 60,
  806. y3 / 60,
  807. z3 / 60,
  808. msh
  809. })
  810. end
  811. },
  812. Ring = {
  813. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  814. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  815. prt.Anchored = true
  816. prt.CFrame = cframe
  817. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. game:GetService("Debris"):AddItem(prt, 10)
  819. table.insert(Effects, {
  820. prt,
  821. "Cylinder",
  822. delay,
  823. x3,
  824. y3,
  825. z3,
  826. msh
  827. })
  828. end
  829. },
  830. Break = {
  831. Create = function(brickcolor, cframe, x1, y1, z1)
  832. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  833. prt.Anchored = true
  834. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  835. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. local num = math.random(10, 50) / 1000
  837. game:GetService("Debris"):AddItem(prt, 10)
  838. table.insert(Effects, {
  839. prt,
  840. "Shatter",
  841. num,
  842. prt.CFrame,
  843. math.random() - math.random(),
  844. 0,
  845. math.random(50, 100) / 100
  846. })
  847. end
  848. },
  849. Spiral = {
  850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  851. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 10)
  856. table.insert(Effects, {
  857. prt,
  858. "Cylinder",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end
  866. },
  867. Push = {
  868. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  869. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  870. prt.Anchored = true
  871. prt.CFrame = cframe
  872. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 10)
  874. table.insert(Effects, {
  875. prt,
  876. "Cylinder",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884. }
  885. }
  886. -------------------------------------------------------
  887. --End Effect Function--
  888. -------------------------------------------------------
  889.  
  890. function CreateSound(ID, PARENT, VOLUME, PITCH)
  891. local NSound = nil
  892. coroutine.resume(coroutine.create(function()
  893. NSound = Instance.new("Sound", PARENT)
  894. NSound.Volume = VOLUME
  895. NSound.Pitch = PITCH
  896. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  897. swait()
  898. NSound:play()
  899. game:GetService("Debris"):AddItem(NSound, 10)
  900. end))
  901. return NSound
  902. end
  903.  
  904. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  905. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  906. prt.Anchored = true
  907. prt.CFrame = cframe
  908. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. if Type == 1 or Type == nil then
  911. table.insert(Effects, {
  912. prt,
  913. "Block1",
  914. delay,
  915. x3,
  916. y3,
  917. z3,
  918. msh
  919. })
  920. elseif Type == 2 then
  921. table.insert(Effects, {
  922. prt,
  923. "Block2",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. elseif Type == 3 then
  931. table.insert(Effects, {
  932. prt,
  933. "Block3",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end
  941. end
  942.  
  943. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  944. local fp=Instance.new("Part")
  945. fp.formFactor=formfactor
  946. fp.Parent=parent
  947. fp.Reflectance=reflectance
  948. fp.Transparency=transparency
  949. fp.CanCollide=false
  950. fp.Locked=true
  951. fp.BrickColor=brickcolor
  952. fp.Name=name
  953. fp.Size=size
  954. fp.Position=tors.Position
  955. RemoveOutlines(fp)
  956. fp.Material="SmoothPlastic"
  957. fp:BreakJoints()
  958. return fp
  959. end
  960.  
  961. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  962. local mesh=Instance.new(Mesh)
  963. mesh.Parent=part
  964. if Mesh=="SpecialMesh" then
  965. mesh.MeshType=meshtype
  966. if meshid~="nil" then
  967. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  968. end
  969. end
  970. mesh.Offset=offset
  971. mesh.Scale=scale
  972. return mesh
  973. end
  974.  
  975. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  976. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  977. prt.Anchored = true
  978. prt.Material = "Neon"
  979. prt.CFrame = cframe
  980. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 5)
  982. coroutine.resume(coroutine.create(function(Part, Mesh)
  983. local rtype = rottype
  984. for i = 0, 1, delay do
  985. swait()
  986. if rtype == 1 then
  987. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  988. elseif rtype == 2 then
  989. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  990. end
  991. prt.Transparency = i
  992. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  993. end
  994. Part.Parent = nil
  995. end), prt, msh)
  996. end
  997.  
  998.  
  999. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1000. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1001. prt.Anchored = true
  1002. prt.Material = "Neon"
  1003. prt.CFrame = cframe
  1004. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 5)
  1007. coroutine.resume(coroutine.create(function(Part, Mesh)
  1008. for i = 0, 1, delay do
  1009. swait()
  1010. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011. Part.Transparency = i
  1012. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1013. end
  1014. Part.Parent = nil
  1015. end), prt, msh)
  1016. end
  1017.  
  1018.  
  1019. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1020. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1021. prt.Anchored = true
  1022. prt.Material = "Neon"
  1023. prt.CFrame = cframe
  1024. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1025. game:GetService("Debris"):AddItem(prt, 5)
  1026. coroutine.resume(coroutine.create(function(Part, Mesh)
  1027. local rtype = rottype
  1028. for i = 0, 1, delay do
  1029. swait()
  1030. if rtype == 1 then
  1031. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1032. elseif rtype == 2 then
  1033. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1034. end
  1035. prt.Transparency = i
  1036. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1037. end
  1038. Part.Parent = nil
  1039. end), prt, msh)
  1040. end
  1041.  
  1042. function Eviscerate(dude)
  1043. if dude.Name ~= char then
  1044. local bgf = IT("BodyGyro", dude.Head)
  1045. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1046. local val = IT("BoolValue", dude)
  1047. val.Name = "IsHit"
  1048. local ds = coroutine.wrap(function()
  1049. dude:WaitForChild("Head"):BreakJoints()
  1050. wait(0.5)
  1051. target = nil
  1052. coroutine.resume(coroutine.create(function()
  1053. for i, v in pairs(dude:GetChildren()) do
  1054. if v:IsA("Accessory") then
  1055. v:Destroy()
  1056. end
  1057. if v:IsA("Humanoid") then
  1058. v:Destroy()
  1059. end
  1060. if v:IsA("CharacterMesh") then
  1061. v:Destroy()
  1062. end
  1063. if v:IsA("Model") then
  1064. v:Destroy()
  1065. end
  1066. if v:IsA("Part") or v:IsA("MeshPart") then
  1067. for x, o in pairs(v:GetChildren()) do
  1068. if o:IsA("Decal") then
  1069. o:Destroy()
  1070. end
  1071. end
  1072. coroutine.resume(coroutine.create(function()
  1073. v.Material = "Neon"
  1074. v.CanCollide = false
  1075. local PartEmmit1 = IT("ParticleEmitter", v)
  1076. PartEmmit1.LightEmission = 1
  1077. PartEmmit1.Texture = "rbxassetid://284205403"
  1078. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1079. PartEmmit1.Rate = 150
  1080. PartEmmit1.Lifetime = NumberRange.new(1)
  1081. PartEmmit1.Size = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0.75, 0),
  1083. NumberSequenceKeypoint.new(1, 0, 0)
  1084. })
  1085. PartEmmit1.Transparency = NumberSequence.new({
  1086. NumberSequenceKeypoint.new(0, 0, 0),
  1087. NumberSequenceKeypoint.new(1, 1, 0)
  1088. })
  1089. PartEmmit1.Speed = NumberRange.new(0, 0)
  1090. PartEmmit1.VelocitySpread = 30000
  1091. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1092. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1093. local BodPoss = IT("BodyPosition", v)
  1094. BodPoss.P = 3000
  1095. BodPoss.D = 1000
  1096. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1097. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1098. v.Color = maincolor.Color
  1099. coroutine.resume(coroutine.create(function()
  1100. for i = 0, 49 do
  1101. swait(1)
  1102. v.Transparency = v.Transparency + 0.08
  1103. end
  1104. wait(0.5)
  1105. PartEmmit1.Enabled = false
  1106. wait(3)
  1107. v:Destroy()
  1108. dude:Destroy()
  1109. end))
  1110. end))
  1111. end
  1112. end
  1113. end))
  1114. end)
  1115. ds()
  1116. end
  1117. end
  1118. function FindNearestHead(Position, Distance, SinglePlayer)
  1119. if SinglePlayer then
  1120. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1121. end
  1122. local List = {}
  1123. for i, v in pairs(workspace:GetChildren()) do
  1124. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1125. table.insert(List, v)
  1126. end
  1127. end
  1128. return List
  1129. end
  1130. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1131. local type = type
  1132. local rng = Instance.new("Part", char)
  1133. rng.Anchored = true
  1134. rng.BrickColor = color
  1135. rng.CanCollide = false
  1136. rng.FormFactor = 3
  1137. rng.Name = "Ring"
  1138. rng.Material = "Neon"
  1139. rng.Size = Vector3.new(1, 1, 1)
  1140. rng.Transparency = 0
  1141. rng.TopSurface = 0
  1142. rng.BottomSurface = 0
  1143. rng.CFrame = pos
  1144. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1145. local rngm = Instance.new("SpecialMesh", rng)
  1146. rngm.MeshType = "Sphere"
  1147. rngm.Scale = Vector3.new(x1, y1, z1)
  1148. local scaler2 = 1
  1149. local speeder = FastSpeed
  1150. if type == "Add" then
  1151. scaler2 = 1 * value
  1152. elseif type == "Divide" then
  1153. scaler2 = 1 / value
  1154. end
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 10 / bonuspeed, 0.1 do
  1157. swait()
  1158. if type == "Add" then
  1159. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1160. elseif type == "Divide" then
  1161. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1162. end
  1163. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1164. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1165. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1166. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1167. end
  1168. rng:Destroy()
  1169. end))
  1170. end
  1171. -------------------------------------------------------
  1172. --End Important Functions--
  1173. -------------------------------------------------------
  1174.  
  1175. --[[
  1176. Thanks for using Build-To-Lua by jarredbcv.
  1177. ]]--
  1178.  
  1179. New = function(Object, Parent, Name, Data)
  1180. local Object = Instance.new(Object)
  1181. for Index, Value in pairs(Data or {}) do
  1182. Object[Index] = Value
  1183. end
  1184. Object.Parent = Parent
  1185. Object.Name = Name
  1186. return Object
  1187. end
  1188.  
  1189. NewInstance = function(instance,parent,properties)
  1190. local inst = Instance.new(instance,parent)
  1191. if(properties)then
  1192. for i,v in next, properties do
  1193. pcall(function() inst[i] = v end)
  1194. end
  1195. end
  1196. return inst;
  1197. end
  1198.  
  1199. Gunty = New("Model",char,"Gunty",{})
  1200. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1201. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1202. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1203. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1204. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1206. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1209. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1212. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1215. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1218. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1219. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1221. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1222. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1224. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1225. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1227. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1228. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1230. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1231. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1233. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1234. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1239. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1240. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1241. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1242. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1245. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1246. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1249. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1255. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1257. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1258. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1259. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1260. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1261.  
  1262. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1263.  
  1264. for _,v in next, Gunty:children() do
  1265. v.CanCollide = false
  1266. end
  1267.  
  1268. local all, last = {}, nil
  1269. ArmourParts = {}
  1270. ArmourParts2 = {}
  1271. NeonParts = {}
  1272. function scan(p)
  1273. for _, v in pairs(p:GetChildren()) do
  1274. if v:IsA("BasePart") then
  1275. if v.BrickColor == BrickColor.new("Smoky grey") then
  1276. table.insert(ArmourParts, v)
  1277. end
  1278. if v.BrickColor == BrickColor.new("Fossil") then
  1279. table.insert(ArmourParts2, v)
  1280. end
  1281. if v.BrickColor == BrickColor.new("Institutional white") then
  1282. table.insert(NeonParts, v)
  1283. end
  1284. if last then
  1285. local w = Instance.new("Weld")
  1286. w.Part0, w.Part1 = last, v
  1287. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1288. w.Parent = last
  1289. end
  1290. table.insert(all, v)
  1291. last = v
  1292. end
  1293. scan(v)
  1294. end
  1295. end
  1296. scan(Gunty)
  1297. for _, v in pairs(all) do
  1298. v.Anchored = false
  1299. v.CanCollide = false
  1300. end
  1301. function resetmode()
  1302. for i, v in pairs(ArmourParts) do
  1303. v.BrickColor = BrickColor.new("Smoky grey")
  1304. end
  1305. for i, v in pairs(ArmourParts2) do
  1306. v.BrickColor = BrickColor.new("Fossil")
  1307. end
  1308. for i, v in pairs(NeonParts) do
  1309. v.BrickColor = BrickColor.new("Institutional white")
  1310. end
  1311. maincolor = BrickColor.new("Institutional white")
  1312. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1313. end
  1314. -------------------------------------------------------
  1315. --Start Music Option--
  1316. -------------------------------------------------------
  1317. local Music = Instance.new("Sound",tors)
  1318. Music.Volume = 7.5
  1319. Music.SoundId = "rbxassetid://1117396305"
  1320. Music.Looped = true
  1321. Music.Pitch = 1 --Pitcher
  1322. Music:Play()
  1323. -------------------------------------------------------
  1324. --End Music Option--
  1325. -------------------------------------------------------
  1326.  
  1327. local naeeym2 = Instance.new("BillboardGui",char)
  1328. naeeym2.AlwaysOnTop = true
  1329. naeeym2.Size = UDim2.new(5,35,2,35)
  1330. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1331. naeeym2.Adornee = hed
  1332. naeeym2.Name = "Name"
  1333.  
  1334. local tecks2 = Instance.new("TextLabel",naeeym2)
  1335. tecks2.BackgroundTransparency = 1
  1336. tecks2.TextScaled = true
  1337. tecks2.BorderSizePixel = 0
  1338. tecks2.Text = "Neutral"
  1339. tecks2.Font = "Code"
  1340. tecks2.TextSize = 30
  1341. tecks2.TextStrokeTransparency = 0
  1342. tecks2.TextColor3 = Color3.new(0,0,0)
  1343. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1344. tecks2.Size = UDim2.new(1,0,0.5,0)
  1345. tecks2.Rotation = 0
  1346. tecks2.Parent = naeeym2
  1347.  
  1348. -------------------------------------------------------
  1349. --Start Attacks N Stuff--
  1350. -------------------------------------------------------
  1351. local sine=0
  1352. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1353. local Hitboxpart = Instance.new("Part", EffectModel)
  1354. RemoveOutlines(Hitboxpart)
  1355. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1356. Hitboxpart.CanCollide = false
  1357. Hitboxpart.Transparency = 1
  1358. Hitboxpart.Anchored = true
  1359. Hitboxpart.CFrame = Pose
  1360. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1361. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1362. end
  1363. wait2 = false
  1364. combo = 1
  1365. mouse.Button1Down:connect(function(key)
  1366. if attack == false then
  1367. attack = true
  1368. hum.WalkSpeed = 3.01
  1369. if combo == 1 and wait2 == false then
  1370. wait2 = true
  1371. for i = 0, 1.2, 0.1 do
  1372. swait()
  1373. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1375. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1377. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1378. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1379. end
  1380. CreateSound("138097048", ra, 3, .8)
  1381. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1382. for i = 0, 1.2, 0.1 do
  1383. swait()
  1384. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1387. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1388. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1389. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1390. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1391. end
  1392. combo = 2
  1393. end
  1394. if combo == 2 and wait2 == false then
  1395. wait2 = true
  1396. for i = 0, 1.2, 0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1402. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1403. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1404. end
  1405. CreateSound("138097048", rl, 3, 1)
  1406. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1407. for i = 0, 1.6, 0.1 do
  1408. swait()
  1409. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1411. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1412. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1413. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1414. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1415. end
  1416. combo = 3
  1417. end
  1418. if combo == 3 and wait2 == false then
  1419. for i = 0, 1.2, 0.1 do
  1420. swait()
  1421. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1423. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1425. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1426. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1427. end
  1428. CreateSound("138097048", ra, 3, .8)
  1429. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1430. for i = 0, 1.2, 0.1 do
  1431. swait()
  1432. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1436. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1437. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1438. end
  1439. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1440. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1441. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1442. for i = 0, 1.2, 0.1 do
  1443. swait()
  1444. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1447. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1448. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1449. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1450. end
  1451. combo = 1
  1452. end
  1453. hum.WalkSpeed = 8
  1454. wait2 = false
  1455. attack = false
  1456. end
  1457. end)
  1458. function Decapitate()
  1459. local target = nil
  1460. local targettorso = nil
  1461. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1462. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1463. target = mouse.Target.Parent.Humanoid
  1464. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1465. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1466. end
  1467. end
  1468. if target ~= nil then
  1469. targettorso.Anchored = true
  1470. attack = true
  1471. hum.WalkSpeed = 0
  1472. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1473. for i = 0,4.2,0.1 do
  1474. swait()
  1475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1478. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1481. end
  1482. local ModelHead01 = New("Model", char, "", {})
  1483. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1484. local Head01 = targethead:Clone()
  1485. targethead.Transparency = 1
  1486. Head01.Parent = ModelHead01
  1487. local weldHead01 = Instance.new("Weld")
  1488. weldHead01.Parent = Head01
  1489. weldHead01.Part0 = targethead
  1490. weldHead01.Part1 = Head01
  1491. weldHead01.C1 = CFrame.new(0, 0, 0)
  1492. targethead.face:Remove()
  1493. weldHead01.Part0 = ra
  1494. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1495. targettorso:BreakJoints()
  1496. CreateSound("314390675", targettorso, 5, .7)
  1497. for i = 0,3.2,0.1 do
  1498. swait()
  1499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1505. end
  1506. for i = 0,4.2,0.1 do
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1514. end
  1515. CreateSound("541909763", targettorso, 5, .8)
  1516. weldHead01:Destroy()
  1517. Head01.CanCollide = true
  1518. local bodyVelocity2 = Create("BodyVelocity")({
  1519. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1520. P = 5000,
  1521. maxForce = Vector3.new(8000, 8000, 8000),
  1522. Parent = Head01
  1523. })
  1524. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1525. for i = 0,6.2,0.1 do
  1526. swait()
  1527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1531. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1533. end
  1534. targettorso.Anchored = false
  1535. attack = false
  1536. hum.WalkSpeed = 8
  1537. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1538. end
  1539. end
  1540. function Laugh()
  1541. attack = true
  1542. hum.WalkSpeed = 0
  1543. CreateSound("300208779", hed, 10, 1)
  1544. for i = 0,9,0.1 do
  1545. swait()
  1546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1548. if Mrandom(1,15) == 1 then
  1549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1550. end
  1551. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1552. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1555. end
  1556. attack = false
  1557. hum.WalkSpeed = 10
  1558. end
  1559. function Flying_Kick()
  1560. attack = true
  1561. hum.WalkSpeed = 0
  1562. for i = 0,2.7,0.1 do
  1563. swait()
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1570. end
  1571. local bodyVelocity = Create("BodyVelocity")({
  1572. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1573. P = 5000,
  1574. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1575. Parent = root
  1576. })
  1577. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1578. CreateSound("138097048", rl, 3, 1)
  1579. for i = 0,2.1,0.1 do
  1580. swait()
  1581. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1588. end
  1589. attack = false
  1590. hum.WalkSpeed = 8
  1591. end
  1592. function UpperCut()
  1593. attack = true
  1594. hum.WalkSpeed = 0
  1595. for i = 0,2.3,0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1599. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1601. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1602. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1603. end
  1604. CreateSound("138097048", ra, 3, .8)
  1605. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1606. for i = 0,2.8,0.1 do
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1610. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1611. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1612. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1614. end
  1615. attack = false
  1616. hum.WalkSpeed = 8
  1617. end
  1618. function Spinning_Kick()
  1619. attack = true
  1620. hum.WalkSpeed = 3.01
  1621. for i = 0, 1.2, 0.1 do
  1622. swait()
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1625. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1626. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1627. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1628. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1629. end
  1630. for i = 0, 4.6, 0.1 do
  1631. swait()
  1632. CreateSound("138097048", rl, 3, 1)
  1633. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1634. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1636. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1639. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1640. end
  1641. attack = false
  1642. hum.WalkSpeed = 8
  1643. end
  1644. function Beam_Of_Light()
  1645.  
  1646. end
  1647. function Blast_Of_God()
  1648. attack = true
  1649. hum.WalkSpeed = 3.01
  1650. for i = 0,6.3,0.1 do
  1651. swait()
  1652. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1659. end
  1660. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1661. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1662. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1663. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1664. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1665. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1666. CreateSound("142070127", tors, 10, 1)
  1667. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1668. for i = 0,2.6,0.1 do
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1672. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1674. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1675. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1676. end
  1677. attack = false
  1678. hum.WalkSpeed = 8
  1679. end
  1680. function Diablo_Explosion()
  1681. attack = true
  1682. hum.WalkSpeed = 3.01
  1683. for i = 0,6.3,0.1 do
  1684. swait()
  1685. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1686. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1693. end
  1694. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1695. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1696. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1697. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1698. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1699. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1700. CreateSound("142070127", tors, 10, 1)
  1701. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1702. for i = 0,4.6,0.1 do
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1709. end
  1710. wait(.6)
  1711. attack = false
  1712. hum.WalkSpeed = 8
  1713. end
  1714. function Multi_Bombs()
  1715. attack = true
  1716. hum.WalkSpeed = 3.01
  1717. for i = 0,3,0.1 do
  1718. swait()
  1719. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1720. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1723. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1727. end
  1728. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1729. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1730. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1731. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1732. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1733. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1734. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1735. CreateSound("142070127", tors, 10, 1)
  1736. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1737. for i = 0,1,0.1 do
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1744. end
  1745. for i = 0,2,0.1 do
  1746. swait()
  1747. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1748. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1755. end
  1756. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1757. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1758. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1759. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1760. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1761. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1762. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1763. CreateSound("142070127", tors, 10, 1)
  1764. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1765. for i = 0,1,0.1 do
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1772. end
  1773. for i = 0,2,0.1 do
  1774. swait()
  1775. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1776. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1779. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1783. end
  1784. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1785. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1786. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1787. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1788. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1789. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1790. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1791. CreateSound("142070127", tors, 10, 1)
  1792. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1793. for i = 0,1,0.1 do
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1800. end
  1801. wait(.6)
  1802. attack = false
  1803. hum.WalkSpeed = 8
  1804. end
  1805. function Hell_From_Above()
  1806. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1807. attack = true
  1808. hum.WalkSpeed = 3.01
  1809. for i = 0,6.3,0.1 do
  1810. swait()
  1811. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1818. end
  1819. CreateSound("142070127", tors, 10, 1)
  1820. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1821. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1822. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1823. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1824. for i = 0,3.8,0.1 do
  1825. swait()
  1826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1828. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1830. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1832. end
  1833. CreateSound("224339201", tors, 10, 0.5)
  1834. for i = 1, 3 do
  1835. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1836. UhhhhThing.CFrame = mouse.Hit
  1837. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1838. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1839. end
  1840. UhhhhThing:Destroy()
  1841. attack = false
  1842. hum.WalkSpeed = 8
  1843. end
  1844. function Spinning_Below()
  1845. attack = true
  1846. hum.WalkSpeed = 3.01
  1847. CreateSound("649634100", tors, 10, 0.5)
  1848. for i = 0,6.3,0.1 do
  1849. swait()
  1850. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1851. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1858. end
  1859. attack = false
  1860. hum.WalkSpeed = 8
  1861. end
  1862. function Blizzard()
  1863. attack = true
  1864. hum.WalkSpeed = 2
  1865. hum.JumpPower = 0
  1866. for i = 0,70,0.1 do
  1867. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1868. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1869. swait()
  1870. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1877. end
  1878. hum.WalkSpeed = 16
  1879. hum.JumpPower = 50
  1880. attack = false
  1881. end
  1882.  
  1883. function Cryo_Freeze()
  1884. attack = true
  1885. for i = 0,5.2,0.03 do
  1886. swait()
  1887. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1888. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1895. end
  1896. CreateSound("331666100", tors, 10, 1)
  1897. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1898. for i = 1,3,0.1 do
  1899. hum.WalkSpeed = 0.10
  1900. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1903. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1905. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1907. end
  1908. for i = 1,10,0.1 do
  1909. swait(10)
  1910. hum.WalkSpeed = 0.10
  1911. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1912. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1919. end
  1920. wait(.6)
  1921. attack = false
  1922. end
  1923. function Menacing_Aura()
  1924. attack = true
  1925. notmenacing = false
  1926. for i = 0,2,0.1 do
  1927. swait()
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1934. end
  1935. CreateSound("331666100", tors, 10, 1)
  1936. coroutine.resume(coroutine.create(function()
  1937. for i = 0,25,0.1 do
  1938. swait(10)
  1939. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1940. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1941. end
  1942. notmenacing = true
  1943. end))
  1944. wait(.6)
  1945. attack = false
  1946. end
  1947. local alternatecooldownbecausewhynotdood = false
  1948. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1949. attack = true
  1950. alternatecooldownbecausewhynotdood = true
  1951. for i = 0,2,0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1959. end
  1960. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1961. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1962. coroutine.resume(coroutine.create(function()
  1963. for i = 1,150,0.1 do
  1964. swait()
  1965. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1966. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1967. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1968. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1969. end
  1970. swait(50)
  1971. alternatecooldownbecausewhynotdood = false
  1972. ref:Remove() -- still lazy to use debris
  1973. end))
  1974. attack = false
  1975. end
  1976. function Eruption()
  1977. attack = true
  1978. hum.WalkSpeed = 2
  1979. hum.JumpPower = 0
  1980. for i = 0,7,0.1 do
  1981. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1982. swait()
  1983. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1984. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1991. end
  1992. CreateSound("144699494", tors, 10, 1)
  1993. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1994. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1995. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1996. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1997. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1998. coroutine.resume(coroutine.create(function()
  1999. for i = 0,1.8,0.1 do
  2000. swait()
  2001. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2002. end
  2003. for i = 0,1.8,0.1 do
  2004. swait()
  2005. hum.CameraOffset = Vector3.new(0,0,0)
  2006. end
  2007. end))
  2008. local vel2 = Instance.new("BodyVelocity",tors)
  2009. vel2.Velocity = Vector3.new(0,55,0)
  2010. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2011. for i = 0,4,0.1 do
  2012. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2013. swait()
  2014. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2015. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2022. end
  2023. hum.WalkSpeed = 16
  2024. vel2:Destroy()
  2025. hum.JumpPower = 50
  2026. attack = false
  2027. end
  2028. function Solar_Flare()
  2029. attack = true
  2030. hum.WalkSpeed = 2
  2031. hum.JumpPower = 75
  2032. hum.Jump = true
  2033. wait(0.4)
  2034. CreateSound("144699494", tors, 10, 1)
  2035. hum.JumpPower = 0
  2036. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2037. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2038. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2039. for i = 0,20,0.1 do
  2040. root.Velocity = root.CFrame.lookVector * 60
  2041. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2042. swait()
  2043. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2044. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2051. end
  2052. hum.WalkSpeed = 16
  2053. hum.JumpPower = 50
  2054. attack = false
  2055. end
  2056. function ShadowWarp()
  2057. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2058. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2059. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2060. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2061. local pos = root.Position
  2062. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2063. CreateSound("769380905", tors, 10, 1)
  2064. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2065. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2066. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2067. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2068. end
  2069. function Shade()
  2070. hum.WalkSpeed = 3
  2071. attack = true
  2072. for i = 0,2,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2080. end
  2081. hum.WalkSpeed = 3
  2082. CreateSound("588736969", tors, 10, 1)
  2083. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2084. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2085. for i = 0,3,0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2093. end
  2094. hum.WalkSpeed = 3
  2095. CreateSound("588736969", tors, 10, 1)
  2096. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2097. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2098. for i = 0,3,0.1 do
  2099. swait()
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2106. end
  2107. CreateSound("588736969", tors, 10, 1)
  2108. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2109. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2110. hum.WalkSpeed = 3
  2111. wait(.6)
  2112. hum.WalkSpeed = 16
  2113. attack = false
  2114. end
  2115. function Purity_Slam()
  2116. attack = true
  2117. for i = 0,5.2,0.1 do
  2118. swait()
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2125. end
  2126. CreateSound("331666100", tors, 10, 1)
  2127. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2128. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2129. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2130. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2131. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2132. coroutine.resume(coroutine.create(function()
  2133. for i = 0,1.8,0.1 do
  2134. swait()
  2135. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2136. end
  2137. for i = 0,1.8,0.1 do
  2138. swait()
  2139. hum.CameraOffset = Vector3.new(0,0,0)
  2140. end
  2141. end))
  2142. for i = 1,4.7,0.1 do
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2149. end
  2150. wait(.6)
  2151. attack = false
  2152. end
  2153. function Universal_Crush()
  2154. attack = true
  2155. for i = 0,5.2,0.05 do
  2156. swait()
  2157. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2158. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2165. end
  2166. CreateSound("331666100", tors, 10, 1)
  2167. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2168. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2169. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2170. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2171. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2172. coroutine.resume(coroutine.create(function()
  2173. for i = 0,1.8,0.1 do
  2174. swait()
  2175. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2176. end
  2177. for i = 0,1.8,0.1 do
  2178. swait()
  2179. hum.CameraOffset = Vector3.new(0,0,0)
  2180. end
  2181. end))
  2182. for i = 1,4.7,0.1 do
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2189. end
  2190. wait(.6)
  2191. attack = false
  2192. end
  2193. function Painful_Stomp()
  2194. attack = true
  2195. for i = 0,5.2,0.1 do
  2196. swait()
  2197. tecks2.Rotation = math.random(-20, 20)
  2198. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2205. end
  2206. CreateSound("331666100", char, 10, 1)
  2207. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2208. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2209. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2210. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2211. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2212. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2213. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2214. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2215. if v:FindFirstChild("Head") then
  2216. Eviscerate(v)
  2217. end
  2218. end
  2219. coroutine.resume(coroutine.create(function()
  2220. for i = 0,2.8,0.1 do
  2221. swait()
  2222. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2223. end
  2224. for i = 0,1.8,0.1 do
  2225. swait()
  2226. hum.CameraOffset = Vector3.new(0,0,0)
  2227. end
  2228. end))
  2229. for i = 0,3.7,0.1 do
  2230. tecks2.Rotation = math.random(-20, 20)
  2231. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2238. end
  2239. wait(.6)
  2240. attack = false
  2241. end
  2242. function Ending()
  2243. local target = nil
  2244. local targettorso = nil
  2245. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2246. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2247. targetT = mouse.Target.Parent
  2248. target = mouse.Target.Parent.Humanoid
  2249. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2250. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2251. end
  2252. end
  2253. if target ~= nil then
  2254. targettorso.Anchored = true
  2255. attack = true
  2256. hum.WalkSpeed = 0
  2257. local originalpos = root.CFrame
  2258. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2259. for i = 0,1.8,0.1 do
  2260. tecks2.Rotation = math.random(-20, 20)
  2261. swait()
  2262. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2269. end
  2270. Eviscerate(targetT)
  2271. CreateSound("331666100", ra, 4, 1)
  2272. CreateSound("180083286", targettorso, 10, 1)
  2273. coroutine.resume(coroutine.create(function()
  2274. for i = 0,1.8,0.1 do
  2275. swait()
  2276. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2277. end
  2278. for i = 0,1.8,0.1 do
  2279. swait()
  2280. hum.CameraOffset = Vector3.new(0,0,0)
  2281. end
  2282. end))
  2283. for i = 0,4.6,0.1 do
  2284. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2291. end
  2292. wait(.6)
  2293. root.CFrame = originalpos
  2294. attack = false
  2295. hum.WalkSpeed = 8
  2296. end
  2297. end
  2298.  
  2299. --[[I don't take ANY credit for this attack,
  2300. this was all nooby's hard work and the only reason i uhhh "used" it
  2301. is cause I i didn't have attack ideas at the time so yeah,
  2302. 100% nooby's credit <3]]
  2303. function Ende_der_Weld()
  2304. attack = true
  2305. hum.WalkSpeed = 0
  2306. for i = 0,4.6,0.1 do
  2307. swait()
  2308. tecks2.Rotation = math.random(-20, 20)
  2309. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2316. end
  2317. local a = Instance.new("Part",char)
  2318. a.BrickColor = BrickColor.random()
  2319. a.Name = "Lazer"
  2320. a.Anchored = true
  2321. a.Material = "Neon"
  2322. a.Transparency = 1
  2323. a.CanCollide = false
  2324. local hitbox = Instance.new("Part",char)
  2325. hitbox.Size = Vector3.new(5,5,5)
  2326. hitbox.CFrame = mouse.hit
  2327. hitbox.Anchored = true
  2328. hitbox.Transparency = 1
  2329. hitbox.CanCollide = false
  2330. local ray = Ray.new(
  2331. ra.CFrame.p, -- origin
  2332. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2333. )
  2334. local ignore = char
  2335. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2336. if hit then
  2337. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2338.  
  2339. if not humanoid then
  2340. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2341. end
  2342. if humanoid then
  2343. if humanoid.Parent:IsA"Model" then
  2344. end
  2345. end
  2346. end
  2347. a.BottomSurface = 10
  2348. a.TopSurface = 10
  2349. local distance = (ra.CFrame.p - position).magnitude
  2350. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2351. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2352. game:GetService("Debris"):AddItem(a, 5)
  2353. game:GetService("Debris"):AddItem(hitbox, 1)
  2354. local newmesh = Instance.new("BlockMesh",a)
  2355. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2356. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2357. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2358. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2359. local lbs = Instance.new("Part")
  2360. lbs.Parent = char
  2361. CreateSound("929619479", lbs, 10, 1)
  2362. lbs.Material = "Neon"
  2363. lbs.Color = BrickColor.Random().Color
  2364. lbs.CanCollide = false
  2365. lbs.Shape = "Ball"
  2366. lbs.Anchored = true
  2367. lbs.Transparency = 0
  2368. lbs.Size = Vector3.new(20,20,20)
  2369. lbs.CFrame = a.CFrame
  2370. local thing = Instance.new("SpecialMesh",lbs)
  2371. thing.MeshType = "Sphere"
  2372. lbs.Anchored = false
  2373. local bvs = Instance.new("BodyVelocity")
  2374. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2375. bvs.velocity = a.CFrame.lookVector*75
  2376. bvs.Parent = lbs
  2377. lbs.Touched:connect(function(hit)
  2378. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2379. end)
  2380. attack = false
  2381. game:GetService("Debris"):AddItem(lbs, 10)
  2382. for x = 0, 4 do
  2383. local bulletgos = IT("Model",char)
  2384. local bulletgos2 = IT("Model",char)
  2385. for z = 0, 24 do
  2386. local lb = Instance.new("Part")
  2387. lb.Parent = bulletgos
  2388. lb.Material = "Neon"
  2389. lb.Color = BrickColor.Random().Color
  2390. lb.CanCollide = false
  2391. lb.Anchored = true
  2392. lb.Transparency = 0
  2393. lb.Size = Vector3.new(2,2,2)
  2394. local thing = Instance.new("SpecialMesh",lb)
  2395. thing.MeshType = "Sphere"
  2396. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2397. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2398. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2399. local lb2 = Instance.new("Part")
  2400. lb2.Parent = bulletgos2
  2401. lb2.Material = "Neon"
  2402. lb2.Color = lb.Color
  2403. lb2.CanCollide = false
  2404. lb2.Anchored = true
  2405. lb2.Transparency = 0
  2406. lb2.Size = Vector3.new(2,2,2)
  2407. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2408. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2409. local thing2 = Instance.new("SpecialMesh",lb2)
  2410. thing2.MeshType = "Sphere"
  2411. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2412. lb.Touched:connect(function(hit)
  2413. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2414. end)
  2415. lb2.Touched:connect(function(hit)
  2416. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2417. end)
  2418. end
  2419. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2420. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2421. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2422. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2423. CreateSound("925629856", lbs, 5, 1)
  2424. game:GetService("Debris"):AddItem(bulletgos, 7)
  2425. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2426. for i,v in pairs(bulletgos:children()) do
  2427. if v:IsA("Part") then
  2428. v.Anchored = false
  2429. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2430. local bv = Instance.new("BodyVelocity")
  2431. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2432. bv.velocity = v.CFrame.lookVector*25
  2433. bv.Parent = v
  2434. game:GetService("Debris"):AddItem(v, 5)
  2435. end
  2436. end
  2437. for i,v in pairs(bulletgos2:children()) do
  2438. if v:IsA("Part") then
  2439. v.Anchored = false
  2440. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2441. local bv = Instance.new("BodyVelocity")
  2442. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2443. bv.velocity = v.CFrame.lookVector*-25
  2444. bv.Parent = v
  2445. game:GetService("Debris"):AddItem(v, 5)
  2446. end
  2447. end
  2448. wait(1)
  2449. end
  2450. attack = false
  2451. hum.WalkSpeed = 8
  2452. end
  2453. -------------------------------------------------------
  2454. --End Attacks N Stuff--
  2455. -------------------------------------------------------
  2456. mouse.KeyDown:connect(function(key)
  2457. if string.byte(key) == 48 then
  2458. Swing = 2
  2459. hum.WalkSpeed = 38.82
  2460. end
  2461. end)
  2462. mouse.KeyUp:connect(function(key)
  2463. if string.byte(key) == 48 then
  2464. Swing = 1
  2465. hum.WalkSpeed = 8
  2466. end
  2467. end)
  2468. mouse.KeyDown:connect(function(key)
  2469. if attack == false then
  2470. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2471. DTrail5.Enabled = false
  2472. DTrail4.Enabled = false
  2473. DTrail3.Enabled = false
  2474. DTrail2.Enabled = false
  2475. DTrail.Enabled = false
  2476. EdgyMode = true
  2477. tecks2.Text = "Edgy"
  2478. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2479. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2480. for i, v in pairs(ArmourParts) do
  2481. v.BrickColor = BrickColor.new("Black")
  2482. end
  2483. for i, v in pairs(ArmourParts2) do
  2484. v.BrickColor = BrickColor.new("Really black")
  2485. end
  2486. for i, v in pairs(NeonParts) do
  2487. v.BrickColor = BrickColor.new("Royal purple")
  2488. end
  2489. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2490. maincolor = BrickColor.new("Royal purple")
  2491. BC.HeadColor = BrickColor.new("Black")
  2492. BC.LeftArmColor = BrickColor.new("Black")
  2493. BC.LeftLegColor = BrickColor.new("Black")
  2494. BC.RightArmColor = BrickColor.new("Royal purple")
  2495. BC.RightLegColor = BrickColor.new("Black")
  2496. BC.TorsoColor = BrickColor.new("Black")
  2497. Music.TimePosition = 0
  2498. Music.SoundId = "rbxassetid://1693948941"
  2499. Music.Parent = tors
  2500. Music:Play()
  2501. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2502. DTrail5.Enabled = false
  2503. DTrail4.Enabled = false
  2504. DTrail3.Enabled = false
  2505. DTrail2.Enabled = false
  2506. DTrail.Enabled = false
  2507. EdgyMode = false
  2508. tecks2.Text = "Neutral"
  2509. tecks2.Rotation = 0
  2510. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2511. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2512. resetmode()
  2513. Music.TimePosition = 0
  2514. Music.SoundId = "rbxassetid://1117396305"
  2515. Music.Parent = tors
  2516. Music:Play()
  2517. BC.HeadColor = BrickColor.new("Fossil")
  2518. BC.LeftArmColor = BrickColor.new("Fossil")
  2519. BC.LeftLegColor = BrickColor.new("Fossil")
  2520. BC.RightArmColor = BrickColor.new("Smoky grey")
  2521. BC.RightLegColor = BrickColor.new("Fossil")
  2522. BC.TorsoColor = BrickColor.new("Fossil")
  2523. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2524. DTrail5.Enabled = false
  2525. DTrail4.Enabled = false
  2526. DTrail3.Enabled = false
  2527. DTrail2.Enabled = false
  2528. DTrail.Enabled = false
  2529. Divinity = true
  2530. tecks2.Text = "Divinity"
  2531. tecks2.Rotation = 0
  2532. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2533. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2534. for i, v in pairs(ArmourParts) do
  2535. v.BrickColor = BrickColor.new("Institutional white")
  2536. end
  2537. for i, v in pairs(ArmourParts2) do
  2538. v.BrickColor = BrickColor.new("White")
  2539. end
  2540. for i, v in pairs(NeonParts) do
  2541. v.BrickColor = BrickColor.new("New Yeller")
  2542. end
  2543. maincolor = BrickColor.new("New Yeller")
  2544. BC.HeadColor = BrickColor.new("White")
  2545. BC.LeftArmColor = BrickColor.new("White")
  2546. BC.LeftLegColor = BrickColor.new("White")
  2547. BC.RightArmColor = BrickColor.new("New Yeller")
  2548. BC.RightLegColor = BrickColor.new("White")
  2549. BC.TorsoColor = BrickColor.new("White")
  2550. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2551. Music.TimePosition = 0
  2552. Music.SoundId = "rbxassetid://595800581"
  2553. Music.Parent = tors
  2554. Music:Play()
  2555. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2556. DTrail5.Enabled = false
  2557. DTrail4.Enabled = false
  2558. DTrail3.Enabled = false
  2559. DTrail2.Enabled = false
  2560. DTrail.Enabled = false
  2561. Divinity = false
  2562. tecks2.Text = "Neutral"
  2563. tecks2.Rotation = 0
  2564. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2565. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2566. resetmode()
  2567. BC.HeadColor = BrickColor.new("Fossil")
  2568. BC.LeftArmColor = BrickColor.new("Fossil")
  2569. BC.LeftLegColor = BrickColor.new("Fossil")
  2570. BC.RightArmColor = BrickColor.new("Smoky grey")
  2571. BC.RightLegColor = BrickColor.new("Fossil")
  2572. BC.TorsoColor = BrickColor.new("Fossil")
  2573. Music.TimePosition = 0
  2574. Music.SoundId = "rbxassetid://1117396305"
  2575. Music.Parent = tors
  2576. Music:Play()
  2577. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2578. DTrail5.Enabled = false
  2579. DTrail4.Enabled = false
  2580. DTrail3.Enabled = false
  2581. DTrail2.Enabled = false
  2582. DTrail.Enabled = false
  2583. Fighter = true
  2584. tecks2.Text = "Fighter"
  2585. tecks2.Rotation = 0
  2586. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2587. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2588. for i, v in pairs(ArmourParts) do
  2589. v.BrickColor = BrickColor.new("Black")
  2590. end
  2591. for i, v in pairs(ArmourParts2) do
  2592. v.BrickColor = BrickColor.new("Really black")
  2593. end
  2594. for i, v in pairs(NeonParts) do
  2595. v.BrickColor = BrickColor.new("Institutional white")
  2596. end
  2597. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2598. maincolor = BrickColor.new("Institutional white")
  2599. BC.HeadColor = BrickColor.new("Really black")
  2600. BC.LeftArmColor = BrickColor.new("Really black")
  2601. BC.LeftLegColor = BrickColor.new("Really black")
  2602. BC.RightArmColor = BrickColor.new("Institutional white")
  2603. BC.RightLegColor = BrickColor.new("Really black")
  2604. BC.TorsoColor = BrickColor.new("Really black")
  2605. Music.SoundId = "rbxassetid://207375545"
  2606. Music.Parent = tors
  2607. Music.TimePosition = 8.3
  2608. Music:Play()
  2609. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2610. DTrail5.Enabled = false
  2611. DTrail4.Enabled = false
  2612. DTrail3.Enabled = false
  2613. DTrail2.Enabled = false
  2614. DTrail.Enabled = false
  2615. Fighter = false
  2616. tecks2.Text = "Neutral"
  2617. tecks2.Rotation = 0
  2618. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2619. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2620. resetmode()
  2621. BC.HeadColor = BrickColor.new("Fossil")
  2622. BC.LeftArmColor = BrickColor.new("Fossil")
  2623. BC.LeftLegColor = BrickColor.new("Fossil")
  2624. BC.RightArmColor = BrickColor.new("Smoky grey")
  2625. BC.RightLegColor = BrickColor.new("Fossil")
  2626. BC.TorsoColor = BrickColor.new("Fossil")
  2627. Music.TimePosition = 0
  2628. Music.SoundId = "rbxassetid://1117396305"
  2629. Music.Parent = tors
  2630. Music:Play()
  2631. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2632. DTrail5.Enabled = false
  2633. DTrail4.Enabled = false
  2634. DTrail3.Enabled = false
  2635. DTrail2.Enabled = false
  2636. DTrail.Enabled = false
  2637. Purity = true
  2638. tecks2.Text = "Purity"
  2639. tecks2.Rotation = 0
  2640. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2641. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2642. for i, v in pairs(ArmourParts) do
  2643. v.BrickColor = BrickColor.new("Institutional white")
  2644. end
  2645. for i, v in pairs(ArmourParts2) do
  2646. v.BrickColor = BrickColor.new("Institutional white")
  2647. end
  2648. for i, v in pairs(NeonParts) do
  2649. v.BrickColor = BrickColor.new("Toothpaste")
  2650. end
  2651. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2652. maincolor = BrickColor.new("Toothpaste")
  2653. BC.HeadColor = BrickColor.new("Institutional white")
  2654. BC.LeftArmColor = BrickColor.new("Institutional white")
  2655. BC.LeftLegColor = BrickColor.new("Institutional white")
  2656. BC.RightArmColor = BrickColor.new("Toothpaste")
  2657. BC.RightLegColor = BrickColor.new("Institutional white")
  2658. BC.TorsoColor = BrickColor.new("Institutional white")
  2659. Music.TimePosition = 0
  2660. Music.SoundId = "rbxassetid://174212509"
  2661. Music.Parent = tors
  2662. Music:Play()
  2663. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2664. DTrail5.Enabled = false
  2665. DTrail4.Enabled = false
  2666. DTrail3.Enabled = false
  2667. DTrail2.Enabled = false
  2668. DTrail.Enabled = false
  2669. Purity = false
  2670. tecks2.Text = "Neutral"
  2671. tecks2.Rotation = 0
  2672. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2673. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2674. resetmode()
  2675. Music.TimePosition = 0
  2676. Music.SoundId = "rbxassetid://1117396305"
  2677. Music.Parent = tors
  2678. Music:Play()
  2679. BC.HeadColor = BrickColor.new("Fossil")
  2680. BC.LeftArmColor = BrickColor.new("Fossil")
  2681. BC.LeftLegColor = BrickColor.new("Fossil")
  2682. BC.RightArmColor = BrickColor.new("Smoky grey")
  2683. BC.RightLegColor = BrickColor.new("Fossil")
  2684. BC.TorsoColor = BrickColor.new("Fossil")
  2685. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2686. DTrail5.Enabled = false
  2687. DTrail4.Enabled = false
  2688. DTrail3.Enabled = false
  2689. DTrail2.Enabled = false
  2690. DTrail.Enabled = false
  2691. Solar = true
  2692. tecks2.Text = "Solar"
  2693. tecks2.Rotation = 0
  2694. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2695. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2696. for i, v in pairs(ArmourParts) do
  2697. v.BrickColor = BrickColor.new("New Yeller")
  2698. end
  2699. for i, v in pairs(ArmourParts2) do
  2700. v.BrickColor = BrickColor.new("Bright yellow")
  2701. end
  2702. for i, v in pairs(NeonParts) do
  2703. v.BrickColor = BrickColor.new("Deep orange")
  2704. end
  2705. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2706. maincolor = BrickColor.new("Deep orange")
  2707. BC.HeadColor = BrickColor.new("New Yeller")
  2708. BC.LeftArmColor = BrickColor.new("New Yeller")
  2709. BC.LeftLegColor = BrickColor.new("New Yeller")
  2710. BC.RightArmColor = BrickColor.new("Deep orange")
  2711. BC.RightLegColor = BrickColor.new("New Yeller")
  2712. BC.TorsoColor = BrickColor.new("New Yeller")
  2713. Music.TimePosition = 5
  2714. Music.SoundId = "rbxassetid://1167066393"
  2715. Music.Parent = tors
  2716. Music:Play()
  2717. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2718. DTrail5.Enabled = false
  2719. DTrail4.Enabled = false
  2720. DTrail3.Enabled = false
  2721. DTrail2.Enabled = false
  2722. DTrail.Enabled = false
  2723. Solar = false
  2724. tecks2.Text = "Neutral"
  2725. tecks2.Rotation = 0
  2726. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2727. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2728. resetmode()
  2729. Music.TimePosition = 0
  2730. Music.SoundId = "rbxassetid://1117396305"
  2731. Music.Parent = tors
  2732. Music:Play()
  2733. BC.HeadColor = BrickColor.new("Fossil")
  2734. BC.LeftArmColor = BrickColor.new("Fossil")
  2735. BC.LeftLegColor = BrickColor.new("Fossil")
  2736. BC.RightArmColor = BrickColor.new("Smoky grey")
  2737. BC.RightLegColor = BrickColor.new("Fossil")
  2738. BC.TorsoColor = BrickColor.new("Fossil")
  2739. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2740. DTrail5.Enabled = false
  2741. DTrail4.Enabled = false
  2742. DTrail3.Enabled = false
  2743. DTrail2.Enabled = false
  2744. DTrail.Enabled = false
  2745. Lunar = true
  2746. tecks2.Text = "Lunar"
  2747. tecks2.Rotation = 0
  2748. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2749. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2750. for i, v in pairs(ArmourParts) do
  2751. v.BrickColor = BrickColor.new("Dark blue")
  2752. end
  2753. for i, v in pairs(ArmourParts2) do
  2754. v.BrickColor = BrickColor.new("Cyan")
  2755. end
  2756. for i, v in pairs(NeonParts) do
  2757. v.BrickColor = BrickColor.new("Steel blue")
  2758. end
  2759. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2760. maincolor = BrickColor.new("Steel blue")
  2761. BC.HeadColor = BrickColor.new("Dark blue")
  2762. BC.LeftArmColor = BrickColor.new("Dark blue")
  2763. BC.LeftLegColor = BrickColor.new("Dark blue")
  2764. BC.RightArmColor = BrickColor.new("Steel blue")
  2765. BC.RightLegColor = BrickColor.new("Dark blue")
  2766. BC.TorsoColor = BrickColor.new("Dark blue")
  2767. Music.TimePosition = 0.5
  2768. Music.SoundId = "rbxassetid://1574603917"
  2769. Music.Parent = tors
  2770. Music:Play()
  2771. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2772. DTrail5.Enabled = false
  2773. DTrail4.Enabled = false
  2774. DTrail3.Enabled = false
  2775. DTrail2.Enabled = false
  2776. DTrail.Enabled = false
  2777. Lunar = false
  2778. tecks2.Text = "Neutral"
  2779. tecks2.Rotation = 0
  2780. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2781. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2782. resetmode()
  2783. Music.TimePosition = 0
  2784. Music.SoundId = "rbxassetid://1117396305"
  2785. Music.Parent = tors
  2786. Music:Play()
  2787. BC.HeadColor = BrickColor.new("Fossil")
  2788. BC.LeftArmColor = BrickColor.new("Fossil")
  2789. BC.LeftLegColor = BrickColor.new("Fossil")
  2790. BC.RightArmColor = BrickColor.new("Smoky grey")
  2791. BC.RightLegColor = BrickColor.new("Fossil")
  2792. BC.TorsoColor = BrickColor.new("Fossil")
  2793. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2794. Destruction = true
  2795. tecks2.Text = "Destruction"
  2796. tecks2.Rotation = 0
  2797. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2798. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2799. for i, v in pairs(ArmourParts) do
  2800. v.BrickColor = BrickColor.new("Really black")
  2801. end
  2802. for i, v in pairs(ArmourParts2) do
  2803. v.BrickColor = BrickColor.new("Black")
  2804. end
  2805. for i, v in pairs(NeonParts) do
  2806. v.BrickColor = BrickColor.new("Really red")
  2807. end
  2808. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2809. DTrail5.Enabled = true
  2810. DTrail4.Enabled = true
  2811. DTrail3.Enabled = true
  2812. DTrail2.Enabled = true
  2813. DTrail.Enabled = true
  2814. maincolor = BrickColor.new("Really red")
  2815. BC.HeadColor = BrickColor.new("Black")
  2816. BC.LeftArmColor = BrickColor.new("Black")
  2817. BC.LeftLegColor = BrickColor.new("Black")
  2818. BC.RightArmColor = BrickColor.new("Really red")
  2819. BC.RightLegColor = BrickColor.new("Black")
  2820. BC.TorsoColor = BrickColor.new("Black")
  2821. Music.TimePosition = 2
  2822. Music.SoundId = "rbxassetid://1703475948"
  2823. Music.Parent = tors
  2824. Music:Play()
  2825. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2826. DTrail5.Enabled = false
  2827. DTrail4.Enabled = false
  2828. DTrail3.Enabled = false
  2829. DTrail2.Enabled = false
  2830. DTrail.Enabled = false
  2831. Destruction = false
  2832. tecks2.Text = "Neutral"
  2833. tecks2.Rotation = 0
  2834. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2835. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2836. resetmode()
  2837. Music.TimePosition = 0
  2838. Music.SoundId = "rbxassetid://1117396305"
  2839. Music.Parent = tors
  2840. Music:Play()
  2841. BC.HeadColor = BrickColor.new("Fossil")
  2842. BC.LeftArmColor = BrickColor.new("Fossil")
  2843. BC.LeftLegColor = BrickColor.new("Fossil")
  2844. BC.RightArmColor = BrickColor.new("Smoky grey")
  2845. BC.RightLegColor = BrickColor.new("Fossil")
  2846. BC.TorsoColor = BrickColor.new("Fossil")
  2847. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2848. helpme = true
  2849. DTrail5.Enabled = false
  2850. DTrail4.Enabled = false
  2851. DTrail3.Enabled = false
  2852. DTrail2.Enabled = false
  2853. DTrail.Enabled = false
  2854. Music.TimePosition = 1
  2855. tecks2.Text = "iNsAnItY"
  2856. Music.SoundId = "rbxassetid://943961217"
  2857. Music.Parent = tors
  2858. Music:Play()
  2859. BC.HeadColor = BrickColor.random()
  2860. BC.LeftArmColor = BrickColor.random()
  2861. BC.LeftLegColor = BrickColor.random()
  2862. BC.RightArmColor = BrickColor.random()
  2863. BC.RightLegColor = BrickColor.random()
  2864. BC.TorsoColor = BrickColor.random()
  2865. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2866. DTrail5.Enabled = false
  2867. DTrail4.Enabled = false
  2868. DTrail3.Enabled = false
  2869. DTrail2.Enabled = false
  2870. DTrail.Enabled = false
  2871. helpme = false
  2872. tecks2.Text = "Neutral"
  2873. tecks2.Rotation = 0
  2874. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2875. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2876. resetmode()
  2877. Music.TimePosition = 0
  2878. Music.SoundId = "rbxassetid://1117396305"
  2879. Music.Parent = tors
  2880. Music:Play()
  2881. BC.HeadColor = BrickColor.new("Fossil")
  2882. BC.LeftArmColor = BrickColor.new("Fossil")
  2883. BC.LeftLegColor = BrickColor.new("Fossil")
  2884. BC.RightArmColor = BrickColor.new("Smoky grey")
  2885. BC.RightLegColor = BrickColor.new("Fossil")
  2886. BC.TorsoColor = BrickColor.new("Fossil")
  2887. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2888. Frost = true
  2889. DTrail5.Enabled = false
  2890. DTrail4.Enabled = false
  2891. DTrail3.Enabled = false
  2892. DTrail2.Enabled = false
  2893. DTrail.Enabled = false
  2894. tecks2.Text = "Frost"
  2895. tecks2.Rotation = 0
  2896. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2897. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2898. for i, v in pairs(ArmourParts) do
  2899. v.BrickColor = BrickColor.new("Cyan")
  2900. end
  2901. for i, v in pairs(ArmourParts2) do
  2902. v.BrickColor = BrickColor.new("White")
  2903. end
  2904. for i, v in pairs(NeonParts) do
  2905. v.BrickColor = BrickColor.new("Teal")
  2906. end
  2907. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2908. maincolor = BrickColor.new("Teal")
  2909. BC.HeadColor = BrickColor.new("Cyan")
  2910. BC.LeftArmColor = BrickColor.new("Cyan")
  2911. BC.LeftLegColor = BrickColor.new("Cyan")
  2912. BC.RightArmColor = BrickColor.new("Teal")
  2913. BC.RightLegColor = BrickColor.new("Cyan")
  2914. BC.TorsoColor = BrickColor.new("Cyan")
  2915. Music.TimePosition = 1
  2916. Music.SoundId = "rbxassetid://1579308042"
  2917. Music.Parent = tors
  2918. Music:Play()
  2919. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2920. DTrail5.Enabled = false
  2921. DTrail4.Enabled = false
  2922. DTrail3.Enabled = false
  2923. DTrail2.Enabled = false
  2924. DTrail.Enabled = false
  2925. Frost = false
  2926. tecks2.Text = "Neutral"
  2927. tecks2.Rotation = 0
  2928. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2929. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2930. resetmode()
  2931. Music.TimePosition = 0
  2932. Music.SoundId = "rbxassetid://1117396305"
  2933. Music.Parent = tors
  2934. Music:Play()
  2935. BC.HeadColor = BrickColor.new("Fossil")
  2936. BC.LeftArmColor = BrickColor.new("Fossil")
  2937. BC.LeftLegColor = BrickColor.new("Fossil")
  2938. BC.RightArmColor = BrickColor.new("Smoky grey")
  2939. BC.RightLegColor = BrickColor.new("Fossil")
  2940. BC.TorsoColor = BrickColor.new("Fossil")
  2941. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2942. Ashes = true
  2943. DTrail5.Enabled = false
  2944. DTrail4.Enabled = false
  2945. DTrail3.Enabled = false
  2946. DTrail2.Enabled = false
  2947. DTrail.Enabled = false
  2948. tecks2.Text = "Ash"
  2949. tecks2.Rotation = 0
  2950. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2951. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2952. for i, v in pairs(ArmourParts) do
  2953. v.BrickColor = BrickColor.new("Smoky grey")
  2954. end
  2955. for i, v in pairs(ArmourParts2) do
  2956. v.BrickColor = BrickColor.new("Black")
  2957. end
  2958. for i, v in pairs(NeonParts) do
  2959. v.BrickColor = BrickColor.new("Really black")
  2960. end
  2961. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2962. maincolor = BrickColor.new("Really black")
  2963. BC.HeadColor = BrickColor.new("Smoky grey")
  2964. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2965. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2966. BC.RightArmColor = BrickColor.new("Really black")
  2967. BC.RightLegColor = BrickColor.new("Smoky grey")
  2968. BC.TorsoColor = BrickColor.new("Smoky grey")
  2969. Music.TimePosition = 2
  2970. Music.SoundId = "rbxassetid://1514078310"
  2971. Music.Parent = tors
  2972. Music:Play()
  2973. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2974. DTrail5.Enabled = false
  2975. DTrail4.Enabled = false
  2976. DTrail3.Enabled = false
  2977. DTrail2.Enabled = false
  2978. DTrail.Enabled = false
  2979. Ashes = false
  2980. tecks2.Text = "Neutral"
  2981. tecks2.Rotation = 0
  2982. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2983. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2984. resetmode()
  2985. Music.TimePosition = 0
  2986. Music.SoundId = "rbxassetid://1117396305"
  2987. Music.Parent = tors
  2988. Music:Play()
  2989. BC.HeadColor = BrickColor.new("Fossil")
  2990. BC.LeftArmColor = BrickColor.new("Fossil")
  2991. BC.LeftLegColor = BrickColor.new("Fossil")
  2992. BC.RightArmColor = BrickColor.new("Smoky grey")
  2993. BC.RightLegColor = BrickColor.new("Fossil")
  2994. BC.TorsoColor = BrickColor.new("Fossil")
  2995. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2996. tecks2.TextTransparency = 0
  2997. tecks2.TextStrokeTransparency = 0
  2998. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2999. tecks2.TextTransparency = 1
  3000. tecks2.TextStrokeTransparency = 1
  3001. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3002. DTrail5.Enabled = false
  3003. DTrail4.Enabled = false
  3004. DTrail3.Enabled = false
  3005. DTrail2.Enabled = false
  3006. DTrail.Enabled = false
  3007. Planetary = true
  3008. tecks2.Text = "Planetary"
  3009. tecks2.Rotation = 0
  3010. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3011. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3012. for i, v in pairs(ArmourParts) do
  3013. v.BrickColor = BrickColor.new("Dark indigo")
  3014. end
  3015. for i, v in pairs(ArmourParts2) do
  3016. v.BrickColor = BrickColor.new("Dark indigo")
  3017. end
  3018. for i, v in pairs(NeonParts) do
  3019. v.BrickColor = BrickColor.new("Dark indigo")
  3020. end
  3021. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3022. maincolor = BrickColor.new("Dark indigo")
  3023. BC.HeadColor = BrickColor.new("Dark indigo")
  3024. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3025. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3026. BC.RightArmColor = BrickColor.new("Dark indigo")
  3027. BC.RightLegColor = BrickColor.new("Dark indigo")
  3028. BC.TorsoColor = BrickColor.new("Dark indigo")
  3029. Music.TimePosition = 0
  3030. Music.SoundId = "rbxassetid://609934004"
  3031. Music.Parent = tors
  3032. Music:Play()
  3033. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3034. Planetary = false
  3035. DTrail5.Enabled = false
  3036. DTrail4.Enabled = false
  3037. DTrail3.Enabled = false
  3038. DTrail2.Enabled = false
  3039. DTrail.Enabled = false
  3040. tecks2.Text = "Neutral"
  3041. tecks2.Rotation = 0
  3042. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3043. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3044. resetmode()
  3045. Music.TimePosition = 0
  3046. Music.SoundId = "rbxassetid://1117396305"
  3047. Music.Parent = tors
  3048. Music:Play()
  3049. BC.HeadColor = BrickColor.new("Fossil")
  3050. BC.LeftArmColor = BrickColor.new("Fossil")
  3051. BC.LeftLegColor = BrickColor.new("Fossil")
  3052. BC.RightArmColor = BrickColor.new("Smoky grey")
  3053. BC.RightLegColor = BrickColor.new("Fossil")
  3054. BC.TorsoColor = BrickColor.new("Fossil")
  3055. end
  3056. end
  3057. end)
  3058. mouse.KeyDown:connect(function(key)
  3059. if attack == false then
  3060. if EdgyMode == true then
  3061. if key == 'r' then
  3062. Decapitate()
  3063. elseif key == 'e' then
  3064. Laugh()
  3065. end
  3066. end
  3067. if Divinity == true then
  3068. if key == 'r' then
  3069. Beam_Of_Light()
  3070. elseif key == 'f' then
  3071. Blast_Of_God()
  3072. end
  3073. end
  3074. if Fighter == true then
  3075. if key == 'e' then
  3076. Flying_Kick()
  3077. elseif key == 'f' then
  3078. UpperCut()
  3079. elseif key == 't' then
  3080. Spinning_Kick()
  3081. end
  3082. end
  3083. if Purity == true then
  3084. if key == 'r' then
  3085. Purity_Slam()
  3086. end
  3087. end
  3088. if Solar == true then
  3089. if key == 'r' then
  3090. Eruption()
  3091. elseif key == 't' then
  3092. Solar_Flare()
  3093. end
  3094. end
  3095. if Frost == true then
  3096. if key == 'r' then
  3097. Blizzard()
  3098. elseif key == 't' then
  3099. Cryo_Freeze()
  3100. end
  3101. end
  3102. if Ashes == true then
  3103. if key == 't' and notmenacing then
  3104. Menacing_Aura()
  3105. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3106. Heat_Stroke()
  3107. end
  3108. end
  3109. if Lunar == true then
  3110. if key == 't' then
  3111. ShadowWarp()
  3112. elseif key == 'r' then
  3113. Shade()
  3114. end
  3115. end
  3116. if Destruction == true then
  3117. if key == 'r' then
  3118. Diablo_Explosion()
  3119. elseif key == 'f' then
  3120. Hell_From_Above()
  3121. elseif key == 't' then
  3122. Spinning_Below()
  3123. end
  3124. end
  3125. if Planetary == true then
  3126. if key == 'r' then
  3127. Multi_Bombs()
  3128. elseif key == 't' then
  3129. Universal_Crush()
  3130. end
  3131. end
  3132. if helpme == true then
  3133. if key == 'r' then
  3134. Painful_Stomp()
  3135. elseif key == 'f' then
  3136. Ending()
  3137. elseif key == 't' then
  3138. Ende_der_Weld()
  3139. end
  3140. end
  3141. end
  3142. end)
  3143.  
  3144.  
  3145. coroutine.resume(coroutine.create(function()
  3146. while true do
  3147. swait(8)
  3148. if Solar == true then
  3149. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3150. end
  3151. end
  3152. end))
  3153. coroutine.resume(coroutine.create(function()
  3154. while true do
  3155. swait(4)
  3156. if Frost == true then
  3157. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3158. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3159. end
  3160. end
  3161. end))
  3162. coroutine.resume(coroutine.create(function()
  3163. while true do
  3164. swait(4)
  3165. if Lunar == true then
  3166. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3167. end
  3168. end
  3169. end))
  3170.  
  3171.  
  3172.  
  3173. -------------------------------------------------------
  3174. --Start Animations--
  3175. -------------------------------------------------------
  3176. local equipped = false
  3177. local idle = 0
  3178. local change = 1
  3179. local val = 0
  3180. local toim = 0
  3181. local idleanim = 0.4
  3182. hum.WalkSpeed = 8
  3183. hum.Animator.Parent = nil
  3184. while true do
  3185. swait()
  3186. Music.Parent = tors
  3187. if helpme == true then
  3188. for i, v in pairs(ArmourParts) do
  3189. v.BrickColor = BrickColor.random()
  3190. end
  3191. for i, v in pairs(ArmourParts2) do
  3192. v.BrickColor = BrickColor.random()
  3193. end
  3194. for i, v in pairs(NeonParts) do
  3195. v.BrickColor = BrickColor.random()
  3196. end
  3197. maincolor = BrickColor.random()
  3198. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3199. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3200. tecks2.TextColor3 = maincolor.Color
  3201. tecks2.TextStrokeColor3 = maincolor.Color
  3202. tecks2.Rotation = math.random(-11, 11)
  3203. BC.HeadColor = BrickColor.random()
  3204. BC.LeftArmColor = BrickColor.random()
  3205. BC.LeftLegColor = BrickColor.random()
  3206. BC.RightArmColor = BrickColor.random()
  3207. BC.RightLegColor = BrickColor.random()
  3208. BC.TorsoColor = BrickColor.random()
  3209. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3210. end
  3211. if EdgyMode == true then
  3212. tecks2.Rotation = math.random(-2, 2)
  3213. end
  3214. if Planetary == true then
  3215. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3216. tecks2.Rotation = math.random(-4, 4)
  3217. end
  3218. sine = sine + change
  3219. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3220. local velderp = root.Velocity.y
  3221. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3222. if equipped == true or equipped == false then
  3223. if attack == false then
  3224. idle = idle + 1
  3225. else
  3226. idle = 0
  3227. end
  3228. if 1 < root.Velocity.y and hitfloor == nil then
  3229. Anim = "Jump"
  3230. change = 1
  3231. if attack == false then
  3232. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3236. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3237. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3238. end
  3239. elseif -1 > root.Velocity.y and hitfloor == nil then
  3240. Anim = "Fall"
  3241. change = 1
  3242. if attack == false then
  3243. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3247. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3248. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3249. end
  3250. elseif torvel < 1 and hitfloor ~= nil then
  3251. Anim = "Idle"
  3252. change = 1
  3253. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3260. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3263. if Mrandom(1,15) == 1 then
  3264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3265. end
  3266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3268. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3269. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3270. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3275. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3276. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3277. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3280. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3284. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3287. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3288. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3290. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3291. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3296. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3297. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3298. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3299. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3301. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3302. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3303. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3304. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3305. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3310. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3311. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3312. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3315. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3319. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3322. if math.random(1,1) == 1 then
  3323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3329. end
  3330. for i, v in pairs(ArmourParts) do
  3331. v.BrickColor = BrickColor.random()
  3332. end
  3333. for i, v in pairs(ArmourParts2) do
  3334. v.BrickColor = BrickColor.random()
  3335. end
  3336. for i, v in pairs(NeonParts) do
  3337. v.BrickColor = BrickColor.random()
  3338. end
  3339. maincolor = BrickColor.random()
  3340. tecks2.TextColor3 = maincolor.Color
  3341. tecks2.TextStrokeColor3 = maincolor.Color
  3342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3346. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3349. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3351. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3352. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3353. end
  3354. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3355. Anim = "Walk"
  3356. change = .6
  3357. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3360. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3361. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3364. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3367. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3368. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3369. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3370. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3371. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3374. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3378. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3381. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3385. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3388. if math.random(1,1) == 1 then
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3393. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3394. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3395. end
  3396. for i, v in pairs(ArmourParts) do
  3397. v.BrickColor = BrickColor.random()
  3398. end
  3399. for i, v in pairs(ArmourParts2) do
  3400. v.BrickColor = BrickColor.random()
  3401. end
  3402. for i, v in pairs(NeonParts) do
  3403. v.BrickColor = BrickColor.random()
  3404. end
  3405. maincolor = BrickColor.random()
  3406. tecks2.TextColor3 = maincolor.Color
  3407. tecks2.TextStrokeColor3 = maincolor.Color
  3408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3412. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3415. if Mrandom(1,15) == 1 then
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3417. end
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3420. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3422. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3429. end
  3430. elseif torvel >= 25 and hitfloor ~= nil then
  3431. Anim = "Sprint"
  3432. change = 1.35
  3433. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3436. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3437. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3440. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3443. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3447. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3450. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3454. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3457. if math.random(1,1) == 1 then
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3464. end
  3465. for i, v in pairs(ArmourParts) do
  3466. v.BrickColor = BrickColor.random()
  3467. end
  3468. for i, v in pairs(ArmourParts2) do
  3469. v.BrickColor = BrickColor.random()
  3470. end
  3471. for i, v in pairs(NeonParts) do
  3472. v.BrickColor = BrickColor.random()
  3473. end
  3474. maincolor = BrickColor.random()
  3475. tecks2.TextColor3 = maincolor.Color
  3476. tecks2.TextStrokeColor3 = maincolor.Color
  3477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3481. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3484. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3488. end
  3489. end
  3490. end
  3491. if 0 < #Effects then
  3492. for e = 1, #Effects do
  3493. if Effects[e] ~= nil then
  3494. local Thing = Effects[e]
  3495. if Thing ~= nil then
  3496. local Part = Thing[1]
  3497. local Mode = Thing[2]
  3498. local Delay = Thing[3]
  3499. local IncX = Thing[4]
  3500. local IncY = Thing[5]
  3501. local IncZ = Thing[6]
  3502. if 1 >= Thing[1].Transparency then
  3503. if Thing[2] == "Block1" then
  3504. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3505. local Mesh = Thing[1].Mesh
  3506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3508. elseif Thing[2] == "Block2" then
  3509. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3510. local Mesh = Thing[7]
  3511. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3513. elseif Thing[2] == "Block3" then
  3514. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3515. local Mesh = Thing[7]
  3516. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3518. elseif Thing[2] == "Cylinder" then
  3519. local Mesh = Thing[1].Mesh
  3520. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3522. elseif Thing[2] == "Blood" then
  3523. local Mesh = Thing[7]
  3524. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3525. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3527. elseif Thing[2] == "Elec" then
  3528. local Mesh = Thing[1].Mesh
  3529. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3530. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3531. elseif Thing[2] == "Disappear" then
  3532. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3533. elseif Thing[2] == "Shatter" then
  3534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3535. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3536. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3537. Thing[6] = Thing[6] + Thing[5]
  3538. end
  3539. else
  3540. Part.Parent = nil
  3541. table.remove(Effects, e)
  3542. end
  3543. end
  3544. end
  3545. end
  3546. end
  3547. end
  3548. -------------------------------------------------------
  3549. --End Animations And Script--
  3550. -------------------------------------------------------
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