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- options:
- P: &8[&bFavonius&8]&r
- command /saturation:
- permission: skript.op
- trigger:
- apply saturation 1 to all players for 5 minutes
- on login:
- player is not in world "FleftSpawn":
- {uhcGame} is false:
- wait 0.1 seconds
- clear the player's inventory
- teleport the player to spawn point of "FleftSpawn"
- heal the player
- {1v1} is true:
- clear the player's inventory
- wait 0.1 seconds
- execute console command "/pvpcompass %player%"
- execute console command "/sall fireworks.twinkle 1 %player%"
- message "&7----------------------------------------"
- message "{@P} Welcome to Favonius!"
- message "{@P} Use &e/help&r for any questions!"
- message "&7----------------------------------------"
- command /uhc [<text>] [<text>] [<text>]:
- permission: skript.uhcbasic
- usage: /uhcstart
- trigger:
- if arg-1 is "start":
- command sender is player:
- #uhcGame / specinfo
- set {uhcGame} to true
- command sender command "/specinfo reset"
- #Features
- if {UHC.FFA} is set:
- command sender command "/feature on DeathMessages"
- broadcast "{@P Death Messages enabled!"
- else:
- command sender command "/feature off DeathMessages"
- broadcast "{@P Death Messages disabled!"
- if {UHC.Absorp} is set:
- command sender command "/feature off PotionNerfs"
- broadcast "{@P} Absorption enabled!"
- else:
- command sender command "/feature on PotionNerfs"
- broadcast "{@P} Absorption disabled!"
- if {UHC.Heads} is set:
- command sender command "/feature on PlayerHeads"
- broadcast "{@P} Heads enabled!"
- else:
- command sender command "/feature off PlayerHeads"
- broadcast "{@P} Heads disabled!"
- if {UHC.Lighting} is set:
- command sender command "/feature on DeathLightning"
- broadcast "{@P} Death Lightning enabled!"
- else:
- command sender command "/feature off DeathLightning"
- broadcast "{@P} Death Lightning disabled!"
- #MOTD Muteall
- command sender command "/cMotd Game in progress!"
- set {mute all} to true
- #UHC / Dolphins
- set {uhcGame} to true
- set {dolphins} to false
- #Timer
- if arg-2 is not set:
- set {_timeTilMeetup} to "90" parsed as integer
- if arg-3 is not set:
- set {_timeTilPvP} to "20" parsed as integer
- if arg-2 is set:
- set {_timeTilMeetup} to arg-2 parsed as integer
- if arg-3 is set:
- set {_timeTilPvP} to arg-3 parsed as integer
- #Gamemode, reappear, xp
- loop all players:
- execute console command "/vanflag %loop-player% -see"
- set the player's gamemode to survival
- execute console command "/xp -500L %loop-player%"
- #PVP Toggle
- execute console command "/pvptoggle world off"
- execute console command "/pvptoggle world_nether on"
- execute console command "/pvptoggle world_the_end on"
- #Butcher
- command sender command "/megabutcher 30 seconds"
- #Heal/feed/clear
- loop all players:
- set loop-player's hunger to 20
- heal loop-player
- clear the loop-player's inventory
- command sender command "/killboard on"
- #Countdown
- set {_time} to 5
- set {_sound} to 1.9
- set {_colors::*} to "&1" and "&2" and "&3" and "&4" and "&5" and "&6" and "&9" and "&a" and "&b" and "&c" and "&d" and "&e"
- wait 2 seconds
- broadcast "{@P} UHC is starting in:"
- loop 5 times:
- set {_color} to a random element out of {_colors::*}
- remove {_color} from {_colors::*}
- broadcast "{@P} %{_color}%&l%{_time}%…"
- if {_time} is greater than or equal to 1:
- subtract 1 from {_time}
- if {_sound} is greater than or equal to 1.0:
- command "/sall fireworks.launch"
- wait 1 second
- #Freeze
- command sender command "/freeze"
- loop all players:
- execute console command "/effect %loop-player% clear"
- delete {_time}
- delete {_sound}
- delete {_colors::*}
- loop 3 times:
- broadcast "{@P}&l GO!"
- command "/sall fireworks.largeBlast"
- wait 0.2 seconds
- #Time
- set time to 6:00
- command sender command "/effc"
- command sender command "/saturation"
- command sender command "/timer-start %{_timeTilMeetup}% %{_timeTilPvP}%"
- wait 10 seconds
- #Heal feed
- loop all players:
- heal the loop-player
- set the loop-player's hunger to 20
- broadcast "{@P} Final heal given!"
- #Box damage unmute
- command sender command "/firstdamage reset"
- command sender command "/boxremove world"
- set {mute all} to false
- if arg-1 is "end":
- command sender is player:
- loop all players:
- make loop-player execute command "/endspec"
- teleport loop-player to spawn point of "FleftSpawn"
- execute console command "/xp -1000L %loop-player%"
- clear the loop-player's inventory
- heal the loop-player
- set the loop-player's hunger to 20
- execute console command "/pvpcompass %loop-player%"
- wait 1 second
- set {uhcGame} to false
- command sender command "/timer-stop"
- command sender command "/pvptoggle on"
- command sender command "/wl off"
- execute console command "/wl clear"
- command sender command "/matchpost none"
- command sender command "/nextgame"
- command sender command "/feature on PotionNerfs"
- command sender command "/feature off PlayerHeads"
- command sender command "/pvparena on"
- command sender command "/1v1arena on"
- command sender command "/parkour on"
- command sender command "/wl death off"
- command sender command "/questions off"
- command sender command "/effc"
- command sender command "/killboard off"
- command sender command "/cmotd Open PvP!"
- broadcast "{@P} UHC is over!"
- if arg-1 is "option" or "options" or "feature" or "features":
- if arg-2 is "ffa" or "FFA":
- if {UHC.FFA} is not set:
- set {UHC.FFA} to true
- message "{@P} Next game is FFA!"
- else:
- delete {UHC.FFA}
- message "{@P} Next game isn't FFA!"
- else if arg-2 is "absorption" or "absorb" or "absorp":
- if {UHC.Absorp} is not set:
- set {UHC.Absorp} to true
- message "{@P} Absorption enabled!"
- else:
- delete {UHC.Absorp}
- message "{@P} Absorption disabled!"
- else if arg-2 is "heads" or "head":
- if {UHC.Heads} is not set:
- set {UHC.Heads} to true
- message "{@P} Heads enabled!"
- else:
- delete {UHC.Heads}
- message "{@P} Heads disabled!"
- else if arg-2 is "lightning" or "light":
- if {UHC.Lightning} is not set:
- set {UHC.Lightning} to true
- message "{@P} Death Lightning enabled!"
- else:
- delete {UHC.Lightning}
- message "{@P} Death Lightning disabled!"
- else if arg-2 is "list":
- if {UHC.FFA} is not set:
- message "{@P} Game is not FFA"
- else:
- message "{@P} Game is FFA"
- if {UHC.Absorp} is not set:
- message "{@P} Absorption is disabled"
- else:
- message "{@P} Absorption is enabled"
- if {UHC.Heads} is not set:
- message "{@P} Heads are off"
- else:
- message "{@P} Heads are on"
- if {UHC.Lightning} is set:
- message "{@P} Death Lightning is on"
- else:
- message "{@P} Death Lightning is off"
- else:
- message "{@P} Not a valid option!"
- command /megabutcher [<time span>]:
- permission: skript.megabutcher
- usage: /megabutcher <time in seconds>
- trigger:
- if arg 1 is not set:
- message "{@P} &e/megabutcher <time in seconds>"
- else:
- if {Butcher.Enabled} is true:
- message "{@P} Butcher is currently going on."
- else:
- set {Butcher.Enabled} to true
- broadcast "{@P} Butchering for %arg%"
- execute player command "/butcher"
- wait (arg 1)
- delete {Butcher.Enabled}
- broadcast "{@P} Finished Butchering!"
- on chat:
- player is not op:
- {UHC.mute} is true:
- cancel the event
- on spawn:
- {Butcher.Enabled} is true
- cancel the event
- command /dubstep <text> <text>:
- permission: skript.op
- trigger:
- set {musicTest} to 0.5
- wait 0.1 second
- if arg-2 is "up":
- set {musicTest} to 0.5
- wait 0.1 second
- loop 30 times:
- set {musicTest} to {musicTest} + 0.05
- execute console command "/sall %arg-1% %{musicTest}%"
- wait 0.1 seconds
- if arg-2 is "down":
- set {musicTest} to 2
- wait 0.1 second
- loop 30 times:
- set {musicTest} to {musicTest} - 0.05
- execute console command "/sall %arg-1% %{musicTest}%"
- wait 0.1 seconds
- command /killboard <text>:
- permission: skript.op
- trigger:
- if arg is "on":
- if {killboard} is true:
- message "{@P} Killboard already enabled!"
- stop trigger
- set {killboard} to true
- message "{@P} Killboard enabled!"
- execute console command "/scoreboard objectives add &7>&9Kills&7< playerKillCount"
- execute console command "/scoreboard objectives setdisplay sidebar &7>&9Kills&7<"
- if arg is "off":
- if {killboard} is false:
- message "{@P} Killboard already disabled!"
- stop trigger
- set {killboard} to false
- message "{@P} Killboard disabled!"
- execute console command "/scoreboard objectives remove &7>&9Kills&7<"
- execute console command "/scoreboard players reset &a&oPvE"
- on death of player:
- {killboard} is true:
- attacker is player:
- stop trigger
- else:
- execute console command "/scoreboard players add &a&oPvE &7>&9Kills&7< 1"
- on command "i":
- {uhcGame} is true:
- {spectating.%player%} is false:
- cancel the event
- message "{@P} No." to the command sender
- on command "give":
- {uhcGame} is true:
- {spectating.%player%} is false:
- cancel the event
- message "{@P} No." to the command sender
- #on command "invsee":
- # {uhcGame} is true:
- # {spectating.%player%} is false:
- # cancel the event
- # message "{@P} No." to the command sender
- on command "near":
- {uhcGame} is true:
- {spectating.%player%} is false:
- cancel the event
- message "{@P} No." to the command sender
- on damage of player:
- victim is in world "FleftSpawn":
- cancel the event
- on drop:
- player is not op:
- {uhcGame} is false:
- cancel the event
- #------------------------------------
- command /uhcAPS:
- permission: skript.op
- trigger:
- loop all players:
- execute console command "/playsound note.pling %loop-player% ~ ~ ~ 1 %a random number between 0.5 and 2% 1"
- command /uhctest:
- permission: skript.op
- trigger:
- set {_time} to 5
- set {_sound} to 1.9
- set {_colors::*} to "&1" and "&2" and "&3" and "&4" and "&5" and "&6" and "&9" and "&a" and "&b" and "&c" and "&d" and "&e"
- wait 2 seconds
- broadcast "{@P} UHC is starting in:"
- loop 5 times:
- set {_color} to a random element out of {_colors::*}
- remove {_color} from {_colors::*}
- broadcast "{@P} %{_color}%&l%{_time}%…"
- if {_time} is greater than or equal to 1:
- subtract 1 from {_time}
- if {_sound} is greater than or equal to 1.0:
- command "/sall fireworks.launch"
- wait 1 second
- delete {_time}
- delete {_sound}
- delete {_colors::*}
- loop 3 times:
- broadcast "{@P}&l GO!"
- command "/sall fireworks.largeBlast"
- wait 0.25 seconds
- command /satan:
- permission: skript.op
- trigger:
- add "/sall mob.ghast.scream" to {_command::*}
- add "/sall fire.ignite" to {_command::*}
- add "/sall liquid.lavapop" to {_command::*}
- add "/sall mob.blaze.death" to {_command::*}
- add "/sall mob.cat.hiss" to {_command::*}
- add "/sall mob.endermen.scream" to {_command::*}
- add "/sall mob.bat.death" to {_command::*}
- add "/sall mob.wolf.howl" to {_command::*}
- add "/sall mob.ghast.death" to {_command::*}
- add "/sall mob.ghast.affectionate_scream" to {_command::*}
- add "&c" to {_color::*}
- add "&e" to {_color::*}
- add "&6" to {_color::*}
- loop 200 times:
- set {_c} to a random element out of {_command::*}
- command "%{_c}%"
- set {_color} to a random element out of {_color::*}
- wait 0.05 seconds
- broadcast "( ͡° ͜ʖ ͡°) %{_color}%&l&oSATAN HAS ARRIVED ( ͡° ͜ʖ ͡°)"
- command /breakingbad:
- permission: skript.op
- trigger:
- add "I AM THE ONE WHO KNOCKS" to {_bb::*}
- add "I AM THE DANGER" to {_bb::*}
- add "&a" to {_color::*}
- add "&2" to {_color::*}
- loop 200 times:
- set {_c} to a random element out of {_bb::*}
- set {_color} to a random element out of {_color::*}
- wait 0.05 seconds
- broadcast "%{_color}%( ͡° ͜ʖ ͡°) %{_c}% ( ͡° ͜ʖ ͡°)"
- command /countdown <integer>:
- permission: skript.op
- trigger:
- set {_loop} to arg
- set {_number} to arg
- loop {_loop} times:
- broadcast "{@P} %{_number}%"
- subtract 1 from {_number}
- wait 1 second
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