Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [ Espingarda ] -> ID: 0 , Dano: 60 , Reload: 1.05 , Nome: XM1014
- PerturbMin( 0.06, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1 , Dano: 100 , Reload: 1.00 , Nome: COLT1911
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 2 , Dano: 76 , Reload: 1.00 , Nome: MP5
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 3 , Dano: 62 , Reload: 0.86 , Nome: P90
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 4 , Dano: 51 , Reload: 1.00 , Nome: M9
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 5 , Dano: 0 , Reload: 1.00 , Nome: FACA
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 6 , Dano: 118 , Reload: 1.00 , Nome: GRANADA
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 7 , Dano: 0 , Reload: 1.00 , Nome: FLASHBANG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 8 , Dano: 0 , Reload: 1.00 , Nome: Gnd Cinza
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 9 , Dano: 500 , Reload: 1.00 , Nome: C4
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 10 , Dano: 76 , Reload: 1.00 , Nome: K1A
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 11 , Dano: 100 , Reload: 1.00 , Nome: M4A1
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 12 , Dano: 116 , Reload: 1.00 , Nome: AK-47
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 13 , Dano: 103 , Reload: 1.00 , Nome: Steyr AUG A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 14 , Dano: 242 , Reload: 1.00 , Nome: M700
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.07, 0.07, 0.07 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 15 , Dano: 390 , Reload: 0.88 , Nome: AWM
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 16 , Dano: 310 , Reload: 1.00 , Nome: PSG-1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 17 , Dano: 106 , Reload: 1.00 , Nome: M60
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 18 , Dano: 93 , Reload: 1.00 , Nome: USP
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 19 , Dano: 99 , Reload: 1.00 , Nome: P228
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.45, 1.45, 1.45 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 20 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 21 , Dano: 45 , Reload: 1.00 , Nome: UZI
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 22 , Dano: 100 , Reload: 1.00 , Nome: K-2
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 23 , Dano: 305 , Reload: 1.00 , Nome: DRAGUNOV
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.09, 0.09, 0.09 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 24 , Dano: 105 , Reload: 1.00 , Nome: SG552
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 25 , Dano: 90 , Reload: 1.00 , Nome: M16
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 27 , Dano: 96 , Reload: 1.05 , Nome: AK-74
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.12, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 28 , Dano: 58 , Reload: 1.00 , Nome: MP7
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 29 , Dano: 87 , Reload: 1.15 , Nome: FAMAS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.20, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 30 , Dano: 94 , Reload: 1.25 , Nome: XM8
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 31 , Dano: 99 , Reload: 1.00 , Nome: G36K
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 32 , Dano: 78 , Reload: 1.10 , Nome: Micro-GALIL
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 33 , Dano: 168 , Reload: 1.60 , Nome: Anaconda
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 34 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 35 , Dano: 0 , Reload: 1.00 , Nome: Machado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 36 , Dano: 60 , Reload: 1.05 , Nome: SPAS-12
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 37 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.15, 1.15, 1.15 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 42 , Dano: 105 , Reload: 1.00 , Nome: SG552-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 44 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-A
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 45 , Dano: 103 , Reload: 1.00 , Nome: M4A1-A
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 46 , Dano: 390 , Reload: 0.88 , Nome: AWM-A
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 49 , Dano: 87 , Reload: 1.15 , Nome: FAMAS-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.20, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 50 , Dano: 110 , Reload: 1.15 , Nome: QBZ-95
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.10, 0.90, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 54 , Dano: 105 , Reload: 1.35 , Nome: SG552-A
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 55 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 56 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 57 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 60 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Ouro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 61 , Dano: 106 , Reload: 1.00 , Nome: RPK
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 62 , Dano: 103 , Reload: 1.00 , Nome: AN-94
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 64 , Dano: 0 , Reload: 1.00 , Nome: Gnd-Rubra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 65 , Dano: 0 , Reload: 1.00 , Nome: Gnd-Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 66 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-Amarela
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 67 , Dano: 77 , Reload: 1.00 , Nome: MP5-A
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 68 , Dano: 60 , Reload: 1.05 , Nome: XM1014-A
- PerturbMin( 0.06, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 69 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 73 , Dano: 106 , Reload: 1.35 , Nome: SCAR LIGHT
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 74 , Dano: 0 , Reload: 1.00 , Nome: Pa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 75 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Scope
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 78 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Camo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 81 , Dano: 0 , Reload: 1.00 , Nome: Faca de Caca
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 90 , Dano: 116 , Reload: 1.00 , Nome: AK47-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 91 , Dano: 310 , Reload: 1.00 , Nome: PSG-1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 92 , Dano: 168 , Reload: 1.60 , Nome: Anaconda Negra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 95 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 96 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 97 , Dano: 116 , Reload: 1.00 , Nome: AK47-Camo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 101 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 103 , Dano: 103 , Reload: 1.00 , Nome: AUG A1-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 110 , Dano: 390 , Reload: 1.00 , Nome: AWM-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 111 , Dano: 390 , Reload: 1.00 , Nome: AWM-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 115 , Dano: 168 , Reload: 1.60 , Nome: Anaconda Negra
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 116 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Scope
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 117 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Scope Black
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 120 , Dano: 0 , Reload: 1.00 , Nome: Slug Claws
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 121 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Scope Black
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 122 , Dano: 310 , Reload: 1.25 , Nome: PSG-1-Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 124 , Dano: 106 , Reload: 1.00 , Nome: M60-Adv
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 125 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Aurum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 126 , Dano: 800 , Reload: 1.00 , Nome: Granada Mutante
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 129 , Dano: 106 , Reload: 1.00 , Nome: RPK-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 130 , Dano: 93 , Reload: 1.00 , Nome: USP-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 131 , Dano: 99 , Reload: 1.00 , Nome: P228-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.45, 1.45, 1.45 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 132 , Dano: 0 , Reload: 1.00 , Nome: Katana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 133 , Dano: 340 , Reload: 1.00 , Nome: Winchester
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 134 , Dano: 58 , Reload: 1.00 , Nome: MP7-Gato Negro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 136 , Dano: 244 , Reload: 1.00 , Nome: PSG-1 Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 141 , Dano: 106 , Reload: 1.35 , Nome: SCAR LIGHT
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 143 , Dano: 94 , Reload: 1.25 , Nome: XM8
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 144 , Dano: 45 , Reload: 1.00 , Nome: UZI
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 145 , Dano: 58 , Reload: 1.00 , Nome: MP7
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 146 , Dano: 78 , Reload: 1.10 , Nome: Micro-GALIL
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 155 , Dano: 168 , Reload: 1.60 , Nome: Anaconda
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 156 , Dano: 100 , Reload: 1.00 , Nome: Dual 1911s
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 157 , Dano: 70 , Reload: 1.00 , Nome: Dual Uzi
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 159 , Dano: 106 , Reload: 1.00 , Nome: RPK-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 161 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Aurum
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 164 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 166 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 167 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 173 , Dano: 0 , Reload: 1.00 , Nome: Mar Bionica-Ult.Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 174 , Dano: 340 , Reload: 1.00 , Nome: Winchester
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 176 , Dano: 2 , Reload: 1.00 , Nome: Slug Fists
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 177 , Dano: 2 , Reload: 1.00 , Nome: Berserker Fists
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 178 , Dano: 2 , Reload: 1.00 , Nome: Titan Fists
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 179 , Dano: 100 , Reload: 1.00 , Nome: M4A1-A-Bronze
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 182 , Dano: 0 , Reload: 1.00 , Nome: Garras Tita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 183 , Dano: 79 , Reload: 0.85 , Nome: Thompson
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 185 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 188 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 189 , Dano: 0 , Reload: 1.00 , Nome: Katana Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 192 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 194 , Dano: 390 , Reload: 1.20 , Nome: DSR-1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 195 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 196 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 197 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 198 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 199 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 200 , Dano: 118 , Reload: 1.00 , Nome: Granada Rojao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 201 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 203 , Dano: 93 , Reload: 1.08 , Nome: M4A1 - Custom Artico
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 208 , Dano: 102 , Reload: 1.00 , Nome: TAR21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 212 , Dano: 92 , Reload: 0.95 , Nome: Type89
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.20, 1.00, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 216 , Dano: 76 , Reload: 1.00 , Nome: MP5-Dia das Bruxas
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 223 , Dano: 2 , Reload: 1.00 , Nome: Slug Nails
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 224 , Dano: 2 , Reload: 1.00 , Nome: Berserker Nails
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 225 , Dano: 2 , Reload: 1.00 , Nome: Titan Nails
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 226 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 227 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 228 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 229 , Dano: 81 , Reload: 1.20 , Nome: M12s
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 232 , Dano: 390 , Reload: 1.20 , Nome: DSR-1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 239 , Dano: 0 , Reload: 1.00 , Nome: Machado-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 240 , Dano: 118 , Reload: 1.00 , Nome: Granada-Neve
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 241 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.15, 1.15, 1.15 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 243 , Dano: 32 , Reload: 1.50 , Nome: Dual Double Barrel
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.10, 0.10, 0.10 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 244 , Dano: 0 , Reload: 1.00 , Nome: Kukri
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 245 , Dano: 76 , Reload: 1.00 , Nome: MP5-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 246 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 247 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 248 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 249 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 3
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 250 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.15, 1.15, 1.15 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 254 , Dano: 76 , Reload: 1.00 , Nome: MP5-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 255 , Dano: 103 , Reload: 1.00 , Nome: M4A1-A-Tiger
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 256 , Dano: 79 , Reload: 1.05 , Nome: Kriss-Tiger
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 257 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 258 , Dano: 90 , Reload: 1.00 , Nome: M16 Silence-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 261 , Dano: 0 , Reload: 1.00 , Nome: Machado Petalas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 262 , Dano: 118 , Reload: 1.00 , Nome: Granada-Chocolate
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 263 , Dano: 118 , Reload: 1.00 , Nome: Granada-Beijo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 267 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt-Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 269 , Dano: 0 , Reload: 1.00 , Nome: Pa - Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 270 , Dano: 2 , Reload: 1.00 , Nome: Garra Berserker
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 271 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 276 , Dano: 81 , Reload: 1.20 , Nome: M12s
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 279 , Dano: 390 , Reload: 0.88 , Nome: AWM-R.Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 280 , Dano: 103 , Reload: 1.00 , Nome: Steyr Aug A1 - Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 281 , Dano: 178 , Reload: 1.65 , Nome: ANACONDA-R.DRAGON
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 282 , Dano: 100 , Reload: 1.05 , Nome: M4A1-A RD
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 283 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Tiger
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 287 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 288 , Dano: 118 , Reload: 1.00 , Nome: Sakura Grenade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 291 , Dano: 103 , Reload: 1.25 , Nome: M4A1 Silence-Sakura
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 293 , Dano: 78 , Reload: 1.10 , Nome: Micro Galil - Scope
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 294 , Dano: 278 , Reload: 1.25 , Nome: MSG90
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 295 , Dano: 70 , Reload: 1.00 , Nome: Dual UZI-Ouro
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 297 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Artico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 299 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Bronze
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 300 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 301 , Dano: 106 , Reload: 1.00 , Nome: RPK-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 302 , Dano: 2 , Reload: 1.00 , Nome: Slug Smoke
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 303 , Dano: 2 , Reload: 1.00 , Nome: Berserker Smoke
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 304 , Dano: 2 , Reload: 1.00 , Nome: Titan Smoke
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 305 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 306 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 307 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 308 , Dano: 0 , Reload: 1.00 , Nome: Machado-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 310 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Artico
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 313 , Dano: 118 , Reload: 1.00 , Nome: Granada Lotus
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 314 , Dano: 0 , Reload: 1.00 , Nome: Machado Lotus
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 316 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 318 , Dano: 0 , Reload: 1.00 , Nome: Faca-Zebra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 321 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Zebra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 322 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Zebra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 323 , Dano: 390 , Reload: 0.93 , Nome: AWM-Zebra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 324 , Dano: 118 , Reload: 1.00 , Nome: Granada Recruta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 326 , Dano: 70 , Reload: 1.25 , Nome: Dual Desperado
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 328 , Dano: 0 , Reload: 1.00 , Nome: Kit-Medico P
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 330 , Dano: 78 , Reload: 1.10 , Nome: Micro Galil Silencer
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 331 , Dano: 70 , Reload: 1.25 , Nome: Dual Desperado
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.14, 0.14, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 332 , Dano: 70 , Reload: 1.00 , Nome: Dual Uzi-Tiger
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 333 , Dano: 109 , Reload: 1.00 , Nome: AKS-74U
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 335 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Prata
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.10, 0.10, 0.10 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 336 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel-Bronze
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.10, 0.10, 0.10 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 337 , Dano: 32 , Reload: 1.50 , Nome: Dual Double Barrel-Crystal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.10, 0.10, 0.10 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 338 , Dano: 118 , Reload: 1.00 , Nome: Granada-Gol
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 340 , Dano: 94 , Reload: 1.25 , Nome: XM8-Jasmin
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 345 , Dano: 2 , Reload: 1.00 , Nome: Heraclops
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 346 , Dano: 2 , Reload: 1.00 , Nome: Chaos
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 347 , Dano: 100 , Reload: 1.00 , Nome: M4A1-A-Bronze
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 348 , Dano: 0 , Reload: 1.00 , Nome: Kit-Medico G
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 350 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 355 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Rosita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 356 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rosita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 357 , Dano: 800 , Reload: 1.00 , Nome: Granada TH
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 358 , Dano: 390 , Reload: 0.93 , Nome: AWM-Diamante
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 376 , Dano: 0 , Reload: 1.00 , Nome: Kris
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 380 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rosita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 385 , Dano: 390 , Reload: 0.88 , Nome: FR-F2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 386 , Dano: 103 , Reload: 1.00 , Nome: M16A2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 388 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 390 , Dano: 103 , Reload: 1.00 , Nome: FAL CAMO
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 391 , Dano: 500 , Reload: 1.00 , Nome: FAL CAMO STRAY
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 403 , Dano: 93 , Reload: 1.08 , Nome: M4A1 - Custom Artico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 404 , Dano: 2 , Reload: 1.00 , Nome: Slug Blades
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 405 , Dano: 2 , Reload: 1.00 , Nome: Berserker Blades
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 406 , Dano: 2 , Reload: 1.00 , Nome: Titan Blades
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 407 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 408 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 409 , Dano: 2 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 412 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 415 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 416 , Dano: 118 , Reload: 1.00 , Nome: Granade-Fantasma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 417 , Dano: 0 , Reload: 1.00 , Nome: Cacetete
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 418 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - DDB 2
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 420 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - DDB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 421 , Dano: 103 , Reload: 1.00 , Nome: M16A2
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 422 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 423 , Dano: 0 , Reload: 1.00 , Nome: Granada-Vento
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 424 , Dano: 118 , Reload: 1.00 , Nome: Granada-Abobora
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 425 , Dano: 118 , Reload: 1.00 , Nome: Granada-Voodoo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 14.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 428 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 431 , Dano: 103 , Reload: 1.00 , Nome: M16A4
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 432 , Dano: 72 , Reload: 1.05 , Nome: Remington870
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 433 , Dano: 118 , Reload: 1.00 , Nome: Granada-Artico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 434 , Dano: 118 , Reload: 1.00 , Nome: Granada-Metal Liquido
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 435 , Dano: 118 , Reload: 1.00 , Nome: Granada-Bronze
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 436 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 437 , Dano: 0 , Reload: 1.00 , Nome: Foice
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 438 , Dano: 140 , Reload: 1.00 , Nome: Tritorium
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 439 , Dano: 118 , Reload: 1.00 , Nome: Dual D.E
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 440 , Dano: 103 , Reload: 1.00 , Nome: FN F2000
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 40.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 441 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 443 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Ouro
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.10, 0.10, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 445 , Dano: 116 , Reload: 1.00 , Nome: AK47-SCOPE R.DRAGON
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 446 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 451 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70 Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 452 , Dano: 116 , Reload: 1.00 , Nome: AK47-SCOPE R.DRAGON
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 453 , Dano: 390 , Reload: 0.88 , Nome: TRG-21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 454 , Dano: 47 , Reload: 1.00 , Nome: Beretta M93R
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 455 , Dano: 2 , Reload: 1.00 , Nome: MINKNIFE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 456 , Dano: 2 , Reload: 1.00 , Nome: MASTERHULKFIST
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 457 , Dano: 2 , Reload: 1.00 , Nome: MASTERNANOKNIFE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 461 , Dano: 390 , Reload: 0.88 , Nome: TRG-21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 464 , Dano: 58 , Reload: 1.00 , Nome: MP7-Rosita
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 470 , Dano: 180 , Reload: 1.60 , Nome: M66
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 471 , Dano: 87 , Reload: 1.00 , Nome: M4A1-X
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 473 , Dano: 118 , Reload: 1.00 , Nome: GND Petalas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 474 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Jasmine
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 476 , Dano: 62 , Reload: 0.86 , Nome: P90-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 478 , Dano: 116 , Reload: 1.00 , Nome: AK47-Knife-Red Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 479 , Dano: 106 , Reload: 1.25 , Nome: M14EBR
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 481 , Dano: 118 , Reload: 1.00 , Nome: Granada-Pascoa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 482 , Dano: 80 , Reload: 1.20 , Nome: MP5K A4
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 483 , Dano: 390 , Reload: 0.93 , Nome: AWM-Diamante
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 487 , Dano: 79 , Reload: 1.05 , Nome: SR-2M VERESK
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 488 , Dano: 0 , Reload: 1.00 , Nome: Chave de Cano
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 489 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 490 , Dano: 108 , Reload: 1.00 , Nome: Mk23 S.
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 491 , Dano: 69 , Reload: 1.15 , Nome: M37 Stakeout
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 494 , Dano: 100 , Reload: 1.00 , Nome: COLT1911
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 496 , Dano: 118 , Reload: 1.00 , Nome: Granada Bambu
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 497 , Dano: 108 , Reload: 1.00 , Nome: Mk23 S.
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 500 , Dano: 256 , Reload: 1.25 , Nome: SL8
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 501 , Dano: 116 , Reload: 1.00 , Nome: Galil
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 503 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 506 , Dano: 106 , Reload: 1.00 , Nome: M60-WCG
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 507 , Dano: 76 , Reload: 1.00 , Nome: MP5-WCG
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 509 , Dano: 103 , Reload: 1.00 , Nome: M4A1-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 512 , Dano: 105 , Reload: 1.00 , Nome: SG552-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 513 , Dano: 390 , Reload: 0.88 , Nome: AWM-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 514 , Dano: 60 , Reload: 1.05 , Nome: XM1014-WCG
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 515 , Dano: 100 , Reload: 1.00 , Nome: COLT1911-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 516 , Dano: 180 , Reload: 1.00 , Nome: D.E.-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 517 , Dano: 0 , Reload: 1.00 , Nome: BC-Axe-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 518 , Dano: 0 , Reload: 1.00 , Nome: KNIFE-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 519 , Dano: 118 , Reload: 1.00 , Nome: GRENADE-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 520 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 521 , Dano: 0 , Reload: 1.00 , Nome: SMOKE-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 522 , Dano: 90 , Reload: 0.90 , Nome: Ultimax 100
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.12, 0.12, 0.13 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 527 , Dano: 75 , Reload: 1.00 , Nome: BIZONPP19
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 528 , Dano: 168 , Reload: 1.00 , Nome: Ruger Bisley
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 529 , Dano: 79 , Reload: 1.25 , Nome: Kriss Super V-Metal Liquido
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 531 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dourada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 532 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-USA
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 533 , Dano: 168 , Reload: 1.00 , Nome: Bisley
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 536 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Prata
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 537 , Dano: 390 , Reload: 1.20 , Nome: DSR-1 Digital Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 540 , Dano: 2 , Reload: 1.00 , Nome: Raios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 541 , Dano: 170 , Reload: 1.00 , Nome: Dual Kukri
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 542 , Dano: 103 , Reload: 1.40 , Nome: M4A1-Custom WhiteShot
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 546 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-DDB
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 548 , Dano: 0 , Reload: 1.00 , Nome: Pa - Dia das Bruxas 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 550 , Dano: 62 , Reload: 0.86 , Nome: P90-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 552 , Dano: 98 , Reload: 1.15 , Nome: RX4 Storm
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 21.00, -12.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 554 , Dano: 256 , Reload: 1.00 , Nome: VSK-94
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.05 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 555 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-DDB
- PerturbMin( 0.07, 0.07, 0.08 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 556 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun - DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 557 , Dano: 94 , Reload: 0.90 , Nome: M16A3 LMG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.12, 0.12, 0.12 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 559 , Dano: 101 , Reload: 1.00 , Nome: Bushmaster ACR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 561 , Dano: 0 , Reload: 1.00 , Nome: Machete
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 564 , Dano: 112 , Reload: 1.50 , Nome: MG3-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 565 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.10, 0.10, 0.10 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 567 , Dano: 180 , Reload: 1.60 , Nome: M66
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 569 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - S - DDB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 571 , Dano: 103 , Reload: 1.00 , Nome: M4A1-X Camo Azul
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 574 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 576 , Dano: 0 , Reload: 1.00 , Nome: Kris-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 578 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Prata
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.10, 0.10, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.35 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 580 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 581 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 583 , Dano: 94 , Reload: 1.25 , Nome: XM8-Jasmin
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 584 , Dano: 2 , Reload: 1.00 , Nome: AINANOKNIFE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 585 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 586 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 587 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 588 , Dano: 112 , Reload: 1.50 , Nome: MG3-Prata
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 589 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Mutante
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 590 , Dano: 100 , Reload: 1.00 , Nome: M1216
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 591 , Dano: 103 , Reload: 1.00 , Nome: FN F2000-Caveira
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 40.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 594 , Dano: 112 , Reload: 1.00 , Nome: L85A1
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 595 , Dano: 90 , Reload: 1.00 , Nome: M16-Silencer Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 597 , Dano: 112 , Reload: 1.00 , Nome: L85A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 598 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 599 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 600 , Dano: 90 , Reload: 1.10 , Nome: M1896-Royal Dragon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 601 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Crimson
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 602 , Dano: 390 , Reload: 1.00 , Nome: DSR-1-Ferrugem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 603 , Dano: 78 , Reload: 1.00 , Nome: Dual Uzi-Pink
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 608 , Dano: 256 , Reload: 1.00 , Nome: VSK-94 Digital Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.05 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 609 , Dano: 365 , Reload: 1.00 , Nome: WA2000
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 610 , Dano: 116 , Reload: 1.00 , Nome: AK47-Russia
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 611 , Dano: 106 , Reload: 1.00 , Nome: RPK-Aguia Rubra
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 613 , Dano: 106 , Reload: 1.14 , Nome: M60E3
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.13, 0.13, 0.13 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 614 , Dano: 65 , Reload: 1.00 , Nome: MP7A1
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 618 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Knife Black
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 619 , Dano: 103 , Reload: 1.10 , Nome: Steyr AUG A3
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 620 , Dano: 0 , Reload: 1.00 , Nome: Soco Ingles
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 622 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Blue Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 623 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Blue Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 624 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Blue Crystal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 625 , Dano: 390 , Reload: 0.88 , Nome: AWM-Blue Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 626 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Blue Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 628 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Digital Camo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 633 , Dano: 65 , Reload: 1.00 , Nome: MP7A1
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 636 , Dano: 116 , Reload: 1.00 , Nome: AK47-Metal Liquido
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 638 , Dano: 390 , Reload: 0.88 , Nome: AWM-Crimson
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 640 , Dano: 96 , Reload: 1.00 , Nome: 9A-91
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 642 , Dano: 97 , Reload: 1.00 , Nome: AR-57
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, -100.00, -100.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.80, 1.80, 1.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 644 , Dano: 176 , Reload: 1.00 , Nome: MATEBA
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 647 , Dano: 0 , Reload: 1.00 , Nome: Punho Esmagador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 649 , Dano: 118 , Reload: 1.00 , Nome: Granada-Docinho
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 650 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 651 , Dano: 74 , Reload: 1.00 , Nome: Sterling L2A1
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 652 , Dano: 100 , Reload: 1.00 , Nome: Tantal Wz.88
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.50, 1.20, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 653 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Metal Liquido
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 654 , Dano: 118 , Reload: 1.00 , Nome: Zumbi Granada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 655 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-Ouro
- PerturbMin( 0.07, 0.07, 0.08 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 657 , Dano: 400 , Reload: 1.20 , Nome: R93 T2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 659 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 660 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Prata
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 662 , Dano: 175 , Reload: 1.00 , Nome: CSRG M1915
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.80 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 663 , Dano: 69 , Reload: 1.15 , Nome: M37 Stakeout-Chamas
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 664 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Ouro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 665 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 670 , Dano: 118 , Reload: 1.00 , Nome: Dual D.E Copas
- PerturbMin( 0.00, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 671 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Prata
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 672 , Dano: 2 , Reload: 1.00 , Nome: Devastador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 673 , Dano: 170 , Reload: 1.00 , Nome: Dual Axe
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 675 , Dano: 113 , Reload: 1.00 , Nome: KTR-08
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.00, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 678 , Dano: 116 , Reload: 1.00 , Nome: AK-47-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 679 , Dano: 103 , Reload: 1.00 , Nome: AUG A1-WCG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 680 , Dano: 62 , Reload: 0.86 , Nome: P90-WCG
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 682 , Dano: 96 , Reload: 1.00 , Nome: G11
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 683 , Dano: 103 , Reload: 1.30 , Nome: FN F2000-Caveira Rubra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 40.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 684 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Red Shot
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 686 , Dano: 500 , Reload: 1.00 , Nome: RAPPEL
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 687 , Dano: 103 , Reload: 1.00 , Nome: Arma Fixa-Modo Tiro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 4.00, -5.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 688 , Dano: 500 , Reload: 1.00 , Nome: Arma Fixa-Lanca Granada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 692 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Octane
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 693 , Dano: 0 , Reload: 1.00 , Nome: B.C-Axe Octane
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 696 , Dano: 118 , Reload: 1.00 , Nome: Octane-Grenade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 697 , Dano: 430 , Reload: 1.15 , Nome: QBU09
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 700 , Dano: 0 , Reload: 1.00 , Nome: Machado-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 702 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Metal Liquido
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 703 , Dano: 100 , Reload: 1.00 , Nome: M4A1-X-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 704 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896 DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 705 , Dano: 390 , Reload: 0.88 , Nome: FR-F2-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 706 , Dano: 0 , Reload: 1.00 , Nome: Kukri-DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 723 , Dano: 100 , Reload: 1.00 , Nome: M4A1-X-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 724 , Dano: 390 , Reload: 0.88 , Nome: FR-F2-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 725 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896 DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 726 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Tempestade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 727 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Tempestade
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 728 , Dano: 0 , Reload: 1.00 , Nome: Machado Tempestade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 729 , Dano: 118 , Reload: 1.00 , Nome: Granada Tempestade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 730 , Dano: 116 , Reload: 1.40 , Nome: AK-47 Dragao em Chamas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 731 , Dano: 116 , Reload: 1.40 , Nome: AK-47 Dragao Cromado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 735 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 736 , Dano: 0 , Reload: 1.00 , Nome: Pa-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 739 , Dano: 92 , Reload: 1.00 , Nome: KSG-15
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 740 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 744 , Dano: 0 , Reload: 1.00 , Nome: Taco Cromado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 745 , Dano: 75 , Reload: 1.00 , Nome: BIZON PP19-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 746 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 747 , Dano: 500 , Reload: 1.00 , Nome: JUMPING BOARD
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 748 , Dano: 500 , Reload: 1.00 , Nome: DIVING BOARD
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 749 , Dano: 118 , Reload: 1.00 , Nome: Zumbi Granada-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 750 , Dano: 103 , Reload: 1.00 , Nome: Fal Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 751 , Dano: 500 , Reload: 1.00 , Nome: Fal Camo-LG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 753 , Dano: 116 , Reload: 1.00 , Nome: ChainSAW
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 757 , Dano: 103 , Reload: 1.25 , Nome: M4A1-XS Dragao Lendario
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 758 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1 Dragao Lendario
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 759 , Dano: 180 , Reload: 1.60 , Nome: SW M66-Dragao Lendario
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 760 , Dano: 0 , Reload: 1.00 , Nome: Machado-Royal Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 761 , Dano: 112 , Reload: 1.56 , Nome: MG3-Legendary Dragon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 762 , Dano: 103 , Reload: 1.00 , Nome: AT15-Afghan
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 763 , Dano: 103 , Reload: 1.00 , Nome: ARX-160
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 764 , Dano: 0 , Reload: 1.00 , Nome: Luvas de Boxe
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 765 , Dano: 96 , Reload: 1.00 , Nome: G11-Caveira Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 766 , Dano: 100 , Reload: 1.00 , Nome: M1216-Caveira Azul
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 767 , Dano: 75 , Reload: 1.00 , Nome: BIZON PP19-Ouro
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 768 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-Ouro
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 769 , Dano: 113 , Reload: 1.10 , Nome: KTR-08-Comando
- PerturbMin( 0.00, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.00, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 770 , Dano: 92 , Reload: 1.00 , Nome: KSG-15
- PerturbMin( 0.06, 0.06, 0.07 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 771 , Dano: 107 , Reload: 1.00 , Nome: Dual Colt-Grafite
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 775 , Dano: 180 , Reload: 1.60 , Nome: SW M66-Dragao Lendario
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 776 , Dano: 112 , Reload: 1.56 , Nome: MG3-Legendary Dragon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 777 , Dano: 70 , Reload: 1.10 , Nome: Dual Uzi-Red Spray
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 778 , Dano: 103 , Reload: 1.00 , Nome: R5 RGP
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 29.00, -15.00, 24.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 783 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.03, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 784 , Dano: 116 , Reload: 1.00 , Nome: CR-21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 785 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E. Neon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 786 , Dano: 0 , Reload: 1.00 , Nome: Punhos Neon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 787 , Dano: 140 , Reload: 1.00 , Nome: Tritorium Neon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 790 , Dano: 116 , Reload: 1.00 , Nome: AK47-Knife Outono
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 791 , Dano: 100 , Reload: 1.00 , Nome: M4A1 Adv-Outono
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 794 , Dano: 1 , Reload: 1.00 , Nome: Mortar
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 795 , Dano: 1 , Reload: 1.00 , Nome: Demolidor
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 797 , Dano: 1 , Reload: 1.00 , Nome: Bazuca
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 798 , Dano: 1 , Reload: 1.00 , Nome: Medico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 801 , Dano: 0 , Reload: 1.00 , Nome: DemolitionGrenade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 802 , Dano: 0 , Reload: 1.00 , Nome: TowerGun
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 803 , Dano: 0 , Reload: 1.00 , Nome: AirStrike
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 804 , Dano: 390 , Reload: 1.00 , Nome: DSR-1-Comando
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 805 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super-V Pink
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 806 , Dano: 74 , Reload: 1.10 , Nome: Sterling-Silver Tape
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 807 , Dano: 390 , Reload: 1.00 , Nome: FR-F2 Ferrugem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 808 , Dano: 0 , Reload: 1.00 , Nome: Tanque
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 809 , Dano: 0 , Reload: 1.00 , Nome: Atirador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 810 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Red Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 811 , Dano: 0 , Reload: 1.00 , Nome: Kukri Labaredas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 812 , Dano: 390 , Reload: 1.00 , Nome: AWM-Dragao das Trevas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 813 , Dano: 106 , Reload: 1.00 , Nome: RPK-Dragao Serpente
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 814 , Dano: 400 , Reload: 1.00 , Nome: MSR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 815 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V - Ultimate Gold
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 818 , Dano: 109 , Reload: 1.00 , Nome: FN FNC
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 819 , Dano: 103 , Reload: 1.00 , Nome: M4 Comando
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 820 , Dano: 106 , Reload: 1.40 , Nome: SCAR LIGHT-Silver Smith
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 822 , Dano: 103 , Reload: 1.00 , Nome: Metralhadora
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 4.00, -5.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 823 , Dano: 103 , Reload: 1.00 , Nome: Arma Fixa-Modo Tiro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 4.00, -5.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 824 , Dano: 132 , Reload: 1.00 , Nome: Arma Fixa-Lanca Granada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 825 , Dano: 103 , Reload: 1.00 , Nome: M4 Comando
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 828 , Dano: 106 , Reload: 1.00 , Nome: RPK-Dragao Serpente
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 830 , Dano: 1 , Reload: 1.00 , Nome: Pantera
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 839 , Dano: 112 , Reload: 1.50 , Nome: MG3-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 841 , Dano: 1 , Reload: 1.00 , Nome: Cacador
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 843 , Dano: 118 , Reload: 1.00 , Nome: Bazuca
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 844 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt Magma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 846 , Dano: 108 , Reload: 1.10 , Nome: MK23 SOCOM SD
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 847 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Chamas
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 849 , Dano: 100 , Reload: 1.00 , Nome: MK18 MOD 0
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 851 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Razer
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 853 , Dano: 0 , Reload: 1.00 , Nome: Faca Elite
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 856 , Dano: 105 , Reload: 1.00 , Nome: M4A1-Dragao Cyborg
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 857 , Dano: 58 , Reload: 1.00 , Nome: AA-12
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 859 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Fenix
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 860 , Dano: 118 , Reload: 1.00 , Nome: Granada-Fenix
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 861 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Fenix
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 862 , Dano: 0 , Reload: 1.00 , Nome: Machado-Fenix
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 868 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Red Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 870 , Dano: 430 , Reload: 1.00 , Nome: AS50
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 871 , Dano: 0 , Reload: 1.00 , Nome: PV-LEG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 872 , Dano: 1200 , Reload: 1.00 , Nome: Sticky Bomb
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 873 , Dano: 30 , Reload: 1.00 , Nome: Laser Blaster
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 874 , Dano: 190 , Reload: 1.00 , Nome: AP Gatling Gun
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 875 , Dano: 1 , Reload: 1.00 , Nome: Eletrika
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 876 , Dano: 1 , Reload: 1.00 , Nome: Escudo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 877 , Dano: 1 , Reload: 1.00 , Nome: Bazuca Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 878 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Red Spray
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 879 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Red Spray
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 880 , Dano: 116 , Reload: 1.00 , Nome: AK-47K-Super Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 881 , Dano: 0 , Reload: 1.00 , Nome: Pa-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 882 , Dano: 130 , Reload: 1.00 , Nome: M240B
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -13.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 884 , Dano: 74 , Reload: 1.00 , Nome: Sterling-Magma
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 885 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Chamas
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 886 , Dano: 190 , Reload: 1.00 , Nome: M1858-A Mexicana
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 887 , Dano: 101 , Reload: 1.00 , Nome: MTAR-21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 888 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Caveira Roxa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 889 , Dano: 0 , Reload: 1.00 , Nome: Kris Atlas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 890 , Dano: 118 , Reload: 1.00 , Nome: Granada Speedilo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 894 , Dano: 112 , Reload: 1.00 , Nome: MG4
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -20.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 895 , Dano: 0 , Reload: 1.00 , Nome: Machado-Tomahawk
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 900 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Fenix
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 901 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Fenix
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 902 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 903 , Dano: 15 , Reload: 1.00 , Nome: Laser Blaster
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 904 , Dano: 2 , Reload: 1.00 , Nome: NANOKNIFE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 905 , Dano: 107 , Reload: 1.00 , Nome: REC7
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 908 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 909 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun Magma
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 910 , Dano: 106 , Reload: 1.00 , Nome: WCG-M60
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 911 , Dano: 76 , Reload: 1.00 , Nome: WCG-MP5
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 912 , Dano: 62 , Reload: 0.86 , Nome: WCG-P90
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 913 , Dano: 103 , Reload: 1.00 , Nome: WCG-M4A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 914 , Dano: 116 , Reload: 1.00 , Nome: WCG-AK-47
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 915 , Dano: 103 , Reload: 1.00 , Nome: WCG-AUG A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 916 , Dano: 105 , Reload: 1.00 , Nome: WCG-SG552
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 917 , Dano: 390 , Reload: 0.88 , Nome: WCG-AWM
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 918 , Dano: 60 , Reload: 1.05 , Nome: WCG-XM1014
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 919 , Dano: 100 , Reload: 1.00 , Nome: WCG-COLT1911
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 920 , Dano: 180 , Reload: 1.00 , Nome: WCG-DesertEagle
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 921 , Dano: 0 , Reload: 1.00 , Nome: WCG-Knife
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 922 , Dano: 0 , Reload: 1.00 , Nome: WCG-BC-Axe
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 923 , Dano: 118 , Reload: 1.00 , Nome: WCG-GRENADE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 924 , Dano: 0 , Reload: 1.00 , Nome: WCG-Flashbang
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 925 , Dano: 0 , Reload: 1.00 , Nome: WCG-SMOKE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 926 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Chamas
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 927 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Chamas
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 930 , Dano: 116 , Reload: 1.00 , Nome: AK-47K-Super Ouro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 931 , Dano: 116 , Reload: 1.00 , Nome: AK47-DDB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 932 , Dano: 0 , Reload: 1.00 , Nome: Pa-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 933 , Dano: 116 , Reload: 1.00 , Nome: AK47-Russia
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 934 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle SD
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 936 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Metal Liquido
- PerturbMin( 0.07, 0.07, 0.08 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 937 , Dano: 242 , Reload: 1.00 , Nome: Steyr Elite
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 938 , Dano: 80 , Reload: 1.00 , Nome: Thompson-Dragao das Trevas
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 942 , Dano: 112 , Reload: 1.50 , Nome: MG3-Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 943 , Dano: 390 , Reload: 0.88 , Nome: AWM Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 945 , Dano: 100 , Reload: 1.40 , Nome: M4A1-Custom RedShot
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 946 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun Magma
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 947 , Dano: 390 , Reload: 0.88 , Nome: AWM-Magma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 948 , Dano: 105 , Reload: 1.00 , Nome: SG540
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.55, 0.98, 0.98 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 950 , Dano: 30 , Reload: 1.00 , Nome: Ice Laser Cannon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 951 , Dano: 1000 , Reload: 1.00 , Nome: Ice Bazooka
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 952 , Dano: 1000 , Reload: 1.00 , Nome: Mesh Gun
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 953 , Dano: 0 , Reload: 1.00 , Nome: Punch Attack
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 954 , Dano: 116 , Reload: 1.00 , Nome: CR-21-Labaredas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 955 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Labaredas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 956 , Dano: 0 , Reload: 1.00 , Nome: Luvas de Boxe-Labaredas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 957 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Labaredas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 959 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 960 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy-Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 962 , Dano: 90 , Reload: 1.10 , Nome: Mauser - Metal Liquido
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 964 , Dano: 116 , Reload: 1.00 , Nome: AK103
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 965 , Dano: 0 , Reload: 1.00 , Nome: Soco Mortal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 966 , Dano: 116 , Reload: 1.00 , Nome: KAC ChainSAW-RedShot
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 970 , Dano: 15 , Reload: 1.00 , Nome: Laser Cannon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 971 , Dano: 74 , Reload: 1.00 , Nome: Sterling-Magma
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 972 , Dano: 116 , Reload: 1.00 , Nome: KAC ChainSAW-RedShot
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 973 , Dano: 0 , Reload: 1.00 , Nome: SnowBoard
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 975 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 976 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 978 , Dano: 66 , Reload: 1.00 , Nome: Rem 870P Breachers
- PerturbMin( 0.01, 0.01, 0.02 )
- PerturbMax( 0.15, 0.15, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 979 , Dano: 390 , Reload: 0.88 , Nome: AWM Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 981 , Dano: 0 , Reload: 1.00 , Nome: Faca Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 983 , Dano: 105 , Reload: 1.00 , Nome: M4A1-Dragao Cyborg
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 984 , Dano: 96 , Reload: 1.00 , Nome: SR3M
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 988 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 991 , Dano: 390 , Reload: 0.88 , Nome: TRG-21 RedShot
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 992 , Dano: 185 , Reload: 1.00 , Nome: Bufalo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 993 , Dano: 103 , Reload: 1.00 , Nome: Pindad SS2
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 994 , Dano: 0 , Reload: 1.00 , Nome: Broken Kukri-Red Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 996 , Dano: 390 , Reload: 0.88 , Nome: AWM-Cacador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1000 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Camo Azul
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1002 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1003 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dragao Dourado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1004 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Super Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1005 , Dano: 120 , Reload: 0.80 , Nome: M82A1-Super Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1006 , Dano: 180 , Reload: 1.00 , Nome: D.E. Special-Super Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1007 , Dano: 0 , Reload: 1.00 , Nome: Luvas Super Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1008 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Metal Liquido
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1009 , Dano: 45 , Reload: 1.00 , Nome: American-180
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1011 , Dano: 128 , Reload: 1.00 , Nome: G3A3
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 0.80, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1012 , Dano: 112 , Reload: 1.50 , Nome: MG3 Ouro Ultimate
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1013 , Dano: 96 , Reload: 1.00 , Nome: G11 Caveira do Deserto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1014 , Dano: 100 , Reload: 1.00 , Nome: M1216 Caveira do Deserto
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1015 , Dano: 0 , Reload: 1.00 , Nome: GoldSnowBoard
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1016 , Dano: 118 , Reload: 1.00 , Nome: Fox Howl Grenade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1017 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Cristal Vermelho
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1018 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant - Revolucao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.05 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1024 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Super Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1025 , Dano: 120 , Reload: 0.80 , Nome: M82A1-Super Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1026 , Dano: 180 , Reload: 1.00 , Nome: D.E. Special-Super Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1029 , Dano: 1 , Reload: 1.00 , Nome: Striker
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1032 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1036 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Camo Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1037 , Dano: 390 , Reload: 0.88 , Nome: TRG-21 RedShot
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1038 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt-Vulcao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1040 , Dano: 103 , Reload: 1.00 , Nome: CubeBow-Black
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1041 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1042 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1043 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1044 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1045 , Dano: 0 , Reload: 1.00 , Nome: DeathRallyBike
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1046 , Dano: 106 , Reload: 1.00 , Nome: RPK-Red Spray
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1049 , Dano: 0 , Reload: 1.00 , Nome: Soco Ingles-Magma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1050 , Dano: 101 , Reload: 1.00 , Nome: MTAR-21-Caveira do Deserto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1051 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Caveira do Deserto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1052 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Caveira do Deserto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1053 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Caveira do Deserto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1055 , Dano: 68 , Reload: 1.00 , Nome: 500 Chainsaw
- PerturbMin( 0.03, 0.03, 0.03 )
- PerturbMax( 0.30, 0.30, 0.33 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1057 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1060 , Dano: 115 , Reload: 1.00 , Nome: Type56
- PerturbMin( 0.00, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1061 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Diamante
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1064 , Dano: 0 , Reload: 1.00 , Nome: Adaga Laser
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1065 , Dano: 0 , Reload: 1.00 , Nome: publichand
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1068 , Dano: 1000 , Reload: 1.00 , Nome: Sensor Bazooka
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1069 , Dano: 0 , Reload: 1.00 , Nome: Ghost Blade-Normal form
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1070 , Dano: 0 , Reload: 1.00 , Nome: Armored Terminator
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1071 , Dano: 0 , Reload: 1.00 , Nome: Stun Grenade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1072 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.05 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1073 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.05 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1080 , Dano: 140 , Reload: 1.00 , Nome: DPM
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -13.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1081 , Dano: 103 , Reload: 1.00 , Nome: Mounted Weapon-MG Mode
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 4.00, -5.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1082 , Dano: 300 , Reload: 1.00 , Nome: Mounted Weapon-Grenade Mode
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1084 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1086 , Dano: 140 , Reload: 1.00 , Nome: Python
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.15, 1.15, 1.15 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1087 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1090 , Dano: 118 , Reload: 1.00 , Nome: Granada-Festa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1091 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1092 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1093 , Dano: 0 , Reload: 1.00 , Nome: Kris-Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1094 , Dano: 0 , Reload: 1.00 , Nome: Garras Mortais
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1095 , Dano: 0 , Reload: 1.00 , Nome: Garras avancada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1096 , Dano: 0 , Reload: 1.00 , Nome: Garra Master
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1097 , Dano: 0 , Reload: 1.00 , Nome: Frightened
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1099 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Scope-Camo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1103 , Dano: 116 , Reload: 1.25 , Nome: AK-47-Silencer
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1106 , Dano: 1000 , Reload: 1.00 , Nome: Cube Bow
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1107 , Dano: 0 , Reload: 1.00 , Nome: Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1108 , Dano: 0 , Reload: 1.00 , Nome: Picareta avancada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1109 , Dano: 0 , Reload: 1.00 , Nome: Master Picareta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1110 , Dano: 0 , Reload: 1.00 , Nome: Ghost Blade-Battle form
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1111 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1113 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CUSTOM BR
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1114 , Dano: 168 , Reload: 1.00 , Nome: Colt-El Pistoleiro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1117 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Jade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1118 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Jade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1121 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ferrugem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1122 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ferrugem
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1123 , Dano: 0 , Reload: 1.00 , Nome: PV-LEG
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1125 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1127 , Dano: 88 , Reload: 1.00 , Nome: NS2000
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.75, 0.75, 0.75 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1128 , Dano: 0 , Reload: 1.00 , Nome: Chute
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1129 , Dano: 176 , Reload: 1.00 , Nome: Arremesso de Faca
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1130 , Dano: 176 , Reload: 1.00 , Nome: Arremesso de Faca (Especial)
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1131 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1133 , Dano: 112 , Reload: 1.50 , Nome: MG3-Caveira Supay
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1134 , Dano: 100 , Reload: 1.00 , Nome: M1216-Caveira Supay
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1135 , Dano: 96 , Reload: 1.00 , Nome: G11-Caveira Supay
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1136 , Dano: 150 , Reload: 1.00 , Nome: Granada do Imortal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1137 , Dano: 100 , Reload: 1.00 , Nome: C8
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1138 , Dano: 0 , Reload: 1.00 , Nome: Adagas-Trovao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1140 , Dano: 0 , Reload: 1.00 , Nome: Kukri Tigre
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1141 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Ceramica Azul
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1142 , Dano: 0 , Reload: 1.00 , Nome:
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1143 , Dano: 0 , Reload: 1.00 , Nome: Marca do Imortal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1144 , Dano: 0 , Reload: 1.00 , Nome: marca da restauracao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1145 , Dano: 0 , Reload: 1.00 , Nome: Marca avancada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1146 , Dano: 1 , Reload: 1.00 , Nome: Eletrika Dourada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1147 , Dano: 0 , Reload: 1.00 , Nome: Twist Neck
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1150 , Dano: 103 , Reload: 1.25 , Nome: M4A1-XS-Jade
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1151 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Jade
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1153 , Dano: 200 , Reload: 1.00 , Nome: Commander Pistol
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1154 , Dano: 103 , Reload: 1.00 , Nome: M4A1–S–Primavera
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1156 , Dano: 0 , Reload: 1.00 , Nome: Bare
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1157 , Dano: 116 , Reload: 1.00 , Nome: CM901
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1159 , Dano: 175 , Reload: 1.00 , Nome: Lewis Gun
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1161 , Dano: 0 , Reload: 1.00 , Nome: Boneco de Posto
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1162 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-BS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1164 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Diamante
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1165 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Jade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1166 , Dano: 390 , Reload: 1.00 , Nome: AWM-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1167 , Dano: 84 , Reload: 1.00 , Nome: Jatimatic
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1168 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1171 , Dano: 115 , Reload: 1.00 , Nome: 6P41 Pecheneg
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1172 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Imperial
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1173 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker-Imperial
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.03, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1174 , Dano: 116 , Reload: 1.00 , Nome: M249 MINIMI SPW-Imperial
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1176 , Dano: 92 , Reload: 1.00 , Nome: KSG-15-Dia das Bruxas
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1177 , Dano: 118 , Reload: 1.00 , Nome: Granada-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1178 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1179 , Dano: 116 , Reload: 1.00 , Nome: CR-21-Tesla
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1180 , Dano: 118 , Reload: 1.20 , Nome: Dual DE-Tesla
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1181 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Tesla
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1182 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Tesla
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1183 , Dano: 100 , Reload: 1.00 , Nome: MK18 MOD0 Cyber
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1187 , Dano: 116 , Reload: 1.25 , Nome: AK-47-S-Dragao Rubro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1188 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Prata Perfeita
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1189 , Dano: 103 , Reload: 1.00 , Nome: AT15-Afghan-Dia das Bruxas
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1190 , Dano: 92 , Reload: 1.00 , Nome: KSG-15-Dia das Bruxas
- PerturbMin( 0.06, 0.06, 0.07 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1191 , Dano: 390 , Reload: 1.00 , Nome: AWM - Metal Liquido
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1192 , Dano: 103 , Reload: 1.25 , Nome: M4A1 - S - Metal Liquido
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1193 , Dano: 92 , Reload: 1.00 , Nome: KSG-15 Dragao Azul
- PerturbMin( 0.06, 0.06, 0.07 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1194 , Dano: 0 , Reload: 1.00 , Nome: Kris-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1195 , Dano: 106 , Reload: 1.00 , Nome: M60-CFS 2014
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1196 , Dano: 76 , Reload: 1.00 , Nome: MP5-CFS 2014
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1197 , Dano: 62 , Reload: 0.86 , Nome: P90-CFS 2014
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1198 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1199 , Dano: 116 , Reload: 1.00 , Nome: AK-47-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1200 , Dano: 103 , Reload: 1.00 , Nome: Steyr AUG A1-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1201 , Dano: 105 , Reload: 1.00 , Nome: SG552-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1202 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1203 , Dano: 60 , Reload: 1.05 , Nome: XM1014-CFS 2014
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1204 , Dano: 100 , Reload: 1.00 , Nome: Colt1911-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1205 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1206 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1207 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1208 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1209 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1210 , Dano: 0 , Reload: 1.00 , Nome: Flash Bang-CFS 2014
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1211 , Dano: 118 , Reload: 1.00 , Nome: Grenade-CFS 2014 Celebrate
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1213 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ferrugem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1214 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Lirio
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1216 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Imperial
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1217 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker-Imperial
- PerturbMin( 0.06, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.03, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1218 , Dano: 116 , Reload: 1.00 , Nome: M249 MINIMI SPW-Imperial
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1220 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1-Red Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1221 , Dano: 106 , Reload: 1.40 , Nome: SCAR Light-Tiamat
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1223 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1224 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1226 , Dano: 68 , Reload: 1.00 , Nome: PPSH-41
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1227 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1229 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1230 , Dano: 118 , Reload: 1.00 , Nome: Granada-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1232 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Ares Pente Duplo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1234 , Dano: 83 , Reload: 1.20 , Nome: MP5-S-Ares PdP
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1235 , Dano: 87 , Reload: 1.30 , Nome: Kriss Super V-Ares PdP
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1236 , Dano: 78 , Reload: 1.10 , Nome: SPAS 12-Ares Slug
- PerturbMin( 0.08, 0.08, 0.08 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1237 , Dano: 230 , Reload: 1.00 , Nome: SPAS 12-Ares Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 6.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1238 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Ares Slug
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1239 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Ares Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1241 , Dano: 0 , Reload: 1.00 , Nome: Machado-Ares
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1242 , Dano: 150 , Reload: 1.00 , Nome: Granada-Ares
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1246 , Dano: 116 , Reload: 1.00 , Nome: AK-47 knife Red Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1247 , Dano: 94 , Reload: 1.25 , Nome: XM8-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1248 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1250 , Dano: 93 , Reload: 1.08 , Nome: M4A1-C-Violet Crystal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1251 , Dano: 80 , Reload: 1.00 , Nome: Thompson-Dragao das Trevas
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1254 , Dano: 0 , Reload: 1.00 , Nome:
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1257 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1258 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1259 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 3
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1260 , Dano: 116 , Reload: 1.00 , Nome: AK-47–S–Primavera
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1261 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ultimate Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1262 , Dano: 100 , Reload: 1.25 , Nome: M4A1-XS-Ultimate Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1263 , Dano: 0 , Reload: 1.00 , Nome: Mina de Proximidade
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1264 , Dano: 0 , Reload: 1.00 , Nome: Missil Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1265 , Dano: 0 , Reload: 1.00 , Nome: Plasma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1267 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1268 , Dano: 176 , Reload: 1.00 , Nome: Mateba - Gold Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1269 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Cyborg
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1270 , Dano: 260 , Reload: 1.00 , Nome:
- PerturbMin( 0.04, 0.04, 0.05 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1271 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1273 , Dano: 100 , Reload: 1.25 , Nome: M4A1-XS-Ultimate Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1274 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ultimate Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1275 , Dano: 116 , Reload: 1.07 , Nome: KAC ChainSAW - Ultimate Dragon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1276 , Dano: 0 , Reload: 1.00 , Nome: Machado - Ultimate Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1279 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Pink Crystal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1280 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1281 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-PB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1282 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo-PB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1283 , Dano: 118 , Reload: 1.20 , Nome: Dual DE-Caveira Dourada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1284 , Dano: 116 , Reload: 1.00 , Nome: AK47-S-Caveira Dourada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1285 , Dano: 112 , Reload: 1.50 , Nome: MG3 - Caveira Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1286 , Dano: 100 , Reload: 1.00 , Nome: M1216 - Caveira Camo
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1287 , Dano: 0 , Reload: 1.00 , Nome: Kris - Caveira Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1289 , Dano: 106 , Reload: 1.00 , Nome: M60 - Metal Liquido
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1290 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1294 , Dano: 103 , Reload: 1.00 , Nome: M4A1–S–Primavera
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1297 , Dano: 116 , Reload: 1.25 , Nome: AK-47-S-Dragao Rubro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1298 , Dano: 390 , Reload: 1.00 , Nome: AWM - Metal Liquido
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1301 , Dano: 116 , Reload: 1.07 , Nome: KAC ChainSAW - Ultimate Dragon
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1302 , Dano: 0 , Reload: 1.00 , Nome: Adagas Douradas
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1306 , Dano: 180 , Reload: 1.00 , Nome: COP 357 Derringer
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1309 , Dano: 1 , Reload: 1.00 , Nome: Coringa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1312 , Dano: 107 , Reload: 1.00 , Nome: Dual Colt-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1313 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Trevo da Sorte
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1314 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Trevo da Sorte
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1315 , Dano: 118 , Reload: 1.00 , Nome: Granada Pascoa 2015
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1316 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1317 , Dano: 0 , Reload: 1.00 , Nome: Facas Sombra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1319 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Jasmine
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1323 , Dano: 116 , Reload: 1.40 , Nome: AK-47-Vitoriosa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1325 , Dano: 135 , Reload: 1.00 , Nome: Vektor SS-77
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1328 , Dano: 305 , Reload: 1.00 , Nome: Dragunov-Tiger
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.09, 0.09, 0.09 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1331 , Dano: 160 , Reload: 1.00 , Nome: Granada SI
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1334 , Dano: 116 , Reload: 1.00 , Nome: L86LSW-Selva
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1335 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Serpente
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1338 , Dano: 83 , Reload: 1.00 , Nome: Steyr - Poder de Parada
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1339 , Dano: 106 , Reload: 1.25 , Nome: M14EBR - Touro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1340 , Dano: 0 , Reload: 1.00 , Nome: Tijolo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1341 , Dano: 0 , Reload: 1.00 , Nome: Martelo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1342 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Yellow Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1343 , Dano: 118 , Reload: 1.00 , Nome: Granada-Yellow Crystal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1344 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife - Teia Vermelha
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1345 , Dano: 0 , Reload: 1.00 , Nome: Machado-Teia Vermelha
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1346 , Dano: 116 , Reload: 1.00 , Nome: L86LSW-Selva
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1347 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Ares Pente Duplo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1348 , Dano: 288 , Reload: 1.25 , Nome: SR25-Ares Mira Alternativa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.09, 0.09, 0.09 )
- DetailReactYawShot( 20.00, 0.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 5.80, 5.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1349 , Dano: 87 , Reload: 1.30 , Nome: Kriss Super V-Ares PdP
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1350 , Dano: 78 , Reload: 1.10 , Nome: SPAS 12-Ares Slug
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1351 , Dano: 230 , Reload: 1.00 , Nome: SPAS 12-Ares Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 6.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1352 , Dano: 116 , Reload: 1.25 , Nome: AK-47-Ares Pente Duplo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1353 , Dano: 83 , Reload: 1.20 , Nome: MP5-S-Ares PdP
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1354 , Dano: 128 , Reload: 1.00 , Nome: G3A3-S-Ares Pente Duplo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 0.80, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1355 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Ares Slug
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1356 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Ares Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1357 , Dano: 0 , Reload: 1.00 , Nome: Blue Bike
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1359 , Dano: 168 , Reload: 1.60 , Nome: Anaconda-Gold Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1360 , Dano: 190 , Reload: 1.00 , Nome: M1858 - Zebra
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1361 , Dano: 400 , Reload: 1.00 , Nome: APR338
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1363 , Dano: 112 , Reload: 1.00 , Nome: AK-12
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1364 , Dano: 168 , Reload: 1.60 , Nome: Anaconda-Gold Dragon
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1367 , Dano: 83 , Reload: 1.00 , Nome: Steyr - Poder de Parada
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1369 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Pink Crystal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1370 , Dano: 106 , Reload: 1.00 , Nome: RPK - Revolucao
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1371 , Dano: 1 , Reload: 1.00 , Nome: Striker Dourado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1373 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 4
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1374 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 5
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1375 , Dano: 0 , Reload: 1.00 , Nome: Area de Cura
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1376 , Dano: 0 , Reload: 1.00 , Nome: Water Speedilo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1377 , Dano: 0 , Reload: 1.00 , Nome: Machado-Dragao Dourado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1378 , Dano: 100 , Reload: 1.00 , Nome: Machado–Dragao Dourado
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1379 , Dano: 100 , Reload: 1.00 , Nome: Machado-Lenhador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1382 , Dano: 190 , Reload: 1.00 , Nome: M1858 - Zebra
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1383 , Dano: 118 , Reload: 1.00 , Nome: Granada - Temporada 2015
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1384 , Dano: 0 , Reload: 1.00 , Nome: Marreta Bionica
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1387 , Dano: 0 , Reload: 1.00 , Nome: Missil Multiplo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1388 , Dano: 1 , Reload: 1.00 , Nome: Electric Claws
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1389 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac-Graffiti
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1390 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac-Graffiti
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1393 , Dano: 0 , Reload: 1.00 , Nome: Ovelha Assustadora
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1394 , Dano: 500 , Reload: 1.00 , Nome: Barrett M82A1-Nebula
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1395 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Silencer-Turtle Shell
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1396 , Dano: 116 , Reload: 1.00 , Nome: AK47-K-Tortuga
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1398 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1399 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1402 , Dano: 390 , Reload: 1.00 , Nome: FR-F2-Iceberg
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1405 , Dano: 116 , Reload: 1.40 , Nome: AK-47-Vitoriosa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1406 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Razer
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -8.00, 12.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1407 , Dano: 390 , Reload: 0.88 , Nome: AWM-Razer
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1411 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-USA
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1412 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Silencer-Turtle Shell
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1413 , Dano: 390 , Reload: 1.00 , Nome: FR-F2-Iceberg
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1414 , Dano: 103 , Reload: 1.00 , Nome: PMR-30
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 18.00, -18.00, 60.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1415 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Turtle Shell
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1419 , Dano: 116 , Reload: 1.00 , Nome: AK-47–S–Primavera
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1420 , Dano: 130 , Reload: 1.30 , Nome: M240B-Trovao
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -13.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1421 , Dano: 300 , Reload: 1.00 , Nome:
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1422 , Dano: 130 , Reload: 1.30 , Nome: M240B-Trovao
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -13.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1423 , Dano: 300 , Reload: 1.00 , Nome:
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1424 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1429 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S - Vitoriosa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1430 , Dano: 0 , Reload: 1.00 , Nome: Cacetete-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1431 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Orion
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1432 , Dano: 0 , Reload: 1.00 , Nome: Pa-Orion
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1433 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Caveira Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1434 , Dano: 116 , Reload: 1.15 , Nome: L86 LSW-Pente Duplo-PB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1435 , Dano: 116 , Reload: 1.15 , Nome: L86 LSW-Pente Duplo-PB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1436 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo-PB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1437 , Dano: 0 , Reload: 1.00 , Nome: Luva de Caranguejo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1442 , Dano: 450 , Reload: 1.00 , Nome: Falcon OP99
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.14, -0.16, -0.16 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1443 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1444 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Camo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1450 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1451 , Dano: 112 , Reload: 1.20 , Nome: AK-12-Silencer
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.14, 0.14, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1453 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife BR
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1454 , Dano: 94 , Reload: 1.25 , Nome: XM8-Alemanha
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.18, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1455 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1456 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1457 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1458 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1459 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1461 , Dano: 390 , Reload: 1.00 , Nome: AWM-Vitoriosa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1462 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Libra
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.80, 0.80, 0.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1463 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Platinum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1464 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Platinum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1465 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Platinum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1466 , Dano: 118 , Reload: 1.00 , Nome: MK2 Granada-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1467 , Dano: 118 , Reload: 1.00 , Nome: Granada - CFS 2015
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1470 , Dano: 106 , Reload: 1.00 , Nome: M60-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1471 , Dano: 76 , Reload: 1.00 , Nome: MP5-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1472 , Dano: 62 , Reload: 0.86 , Nome: P90-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1473 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1474 , Dano: 116 , Reload: 1.00 , Nome: AK47-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1475 , Dano: 103 , Reload: 1.00 , Nome: AUG-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1476 , Dano: 105 , Reload: 1.00 , Nome: SG552-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1477 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1478 , Dano: 60 , Reload: 1.05 , Nome: XM1014-CFS
- PerturbMin( 0.06, 0.06, 0.06 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1479 , Dano: 100 , Reload: 1.00 , Nome: Colt1911-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1480 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1481 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1482 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1483 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1484 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1485 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1487 , Dano: 116 , Reload: 1.00 , Nome: KAC Chainsaw-Cav. Dourada
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1488 , Dano: 79 , Reload: 1.00 , Nome: D.Kriss S.V-Cav. Dourada
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.04, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1489 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Cav. Dourada
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1490 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-C.D
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1491 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Soberana
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1492 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Soberana
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1493 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Soberana
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1494 , Dano: 103 , Reload: 1.00 , Nome: Mounted Weapon-MG Mode
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 4.00, -5.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1495 , Dano: 300 , Reload: 1.00 , Nome: Mounted Weapon-Grenade Mode
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1500 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Soberana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1502 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1503 , Dano: 0 , Reload: 1.00 , Nome: Predator Missile
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1504 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon - CFS 2015
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1505 , Dano: 112 , Reload: 1.00 , Nome: AK-12 - CFS 2015
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.14, 0.14, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1506 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S - Vitoriosa
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1509 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Escorpiao
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1510 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac - DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1512 , Dano: 0 , Reload: 1.00 , Nome: Taco Cromado - DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1513 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Platinum
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1514 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Platinum
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1515 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Platinum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1519 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1520 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1521 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1522 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1523 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1524 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1525 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1526 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1527 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1528 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1529 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1530 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1531 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1532 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1533 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1534 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1535 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1537 , Dano: 118 , Reload: 1.00 , Nome: GRENADE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1538 , Dano: 1 , Reload: 1.00 , Nome: DEMOLITION
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1539 , Dano: 340 , Reload: 0.60 , Nome: Winchester
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1540 , Dano: 100 , Reload: 1.00 , Nome: Throwing Axe-Beast
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1541 , Dano: 500 , Reload: 1.00 , Nome: GPS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1544 , Dano: 100 , Reload: 1.00 , Nome: Throwing Axe-Rusty
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1545 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac - DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1546 , Dano: 185 , Reload: 1.00 , Nome: Bufalo - DDB
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1551 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Yellow Crystal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1552 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Knife Black
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1553 , Dano: 0 , Reload: 1.00 , Nome: Adagas-Laser
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1554 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Mercenario-Slug
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1555 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Mercenario-Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1556 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Mercenario-Slug
- PerturbMin( 0.04, 0.04, 0.04 )
- PerturbMax( 0.16, 0.16, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1557 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Mercenario-Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1560 , Dano: 78 , Reload: 1.10 , Nome: SPAS-12-Mercenario-Slug
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 0.70, 0.70, 0.70 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1561 , Dano: 230 , Reload: 1.00 , Nome: SPAS-12-Mercenario-Slug
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 6.00, 6.00, 6.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1568 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Jasmine Pente Duplo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1569 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1570 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1571 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1572 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife BR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1575 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1577 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Aqua
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1578 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Aqua
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1579 , Dano: 180 , Reload: 1.60 , Nome: M66-Hanoi
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1580 , Dano: 180 , Reload: 1.60 , Nome: M66-Hanoi
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1582 , Dano: 103 , Reload: 1.25 , Nome: M4A1 - S - Metal Liquido
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1584 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Natal
- PerturbMin( 0.08, 0.08, 0.08 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1585 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Natal
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1587 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Mercenario-Pente Duplo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1588 , Dano: 390 , Reload: 0.88 , Nome: AWM-Mercenario-Super Scope
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1589 , Dano: 390 , Reload: 0.88 , Nome: AWM-Mercenario-Super Scope
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1590 , Dano: 150 , Reload: 1.00 , Nome: Granada Duo-Mercenarios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1591 , Dano: 75 , Reload: 1.00 , Nome: Granada Duo-Mercenarios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -5.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1596 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Dual-Mercenarios
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1597 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Dual-Mercenarios
- PerturbMin( 0.10, 0.10, 0.12 )
- PerturbMax( 0.25, 0.25, 0.27 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.01, 0.01 )
- ShotReactPitch( 1.22, 1.20, 1.23 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1600 , Dano: 183 , Reload: 1.00 , Nome: Anaconda-Mercenarios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1601 , Dano: 183 , Reload: 1.00 , Nome: Anaconda-Mercenarios
- PerturbMin( 0.04, 0.05, 0.06 )
- PerturbMax( 0.18, 0.18, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.35, 1.35, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1603 , Dano: 104 , Reload: 1.00 , Nome: SAR-21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 30.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1605 , Dano: 0 , Reload: 1.00 , Nome: Special Kick-Switcher
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1606 , Dano: 176 , Reload: 1.00 , Nome: Throwing Knife-Switcher
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1607 , Dano: 90 , Reload: 1.00 , Nome: Throwing Knife-Special-Switcher
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1608 , Dano: 93 , Reload: 1.00 , Nome: USP
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1609 , Dano: 103 , Reload: 1.00 , Nome: M4A1
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1610 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Czar
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1611 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Czar
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1615 , Dano: 0 , Reload: 1.00 , Nome: Para-raios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1616 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1617 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1620 , Dano: 0 , Reload: 1.00 , Nome: Pa-Dragao Predador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1621 , Dano: 0 , Reload: 1.00 , Nome: Galinha de Borracha
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1622 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.08, 0.08, 0.09 )
- PerturbMax( 0.18, 0.18, 0.20 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1623 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.03, 0.03, 0.04 )
- PerturbMax( 0.11, 0.11, 0.12 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1624 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.03, 0.03, 0.04 )
- PerturbMax( 0.08, 0.08, 0.09 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1625 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.08, 0.08, 0.08 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1626 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.03, 0.03, 0.03 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1627 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
- PerturbMin( 0.03, 0.03, 0.03 )
- PerturbMax( 0.08, 0.08, 0.08 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1628 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Imperial
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 15.00, -10.00, 3.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1630 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Dragao Imperial
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1632 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Dragao Imperial
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1634 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dragao Imperial
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1639 , Dano: 118 , Reload: 1.00 , Nome: Granada Banana
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1640 , Dano: 96 , Reload: 1.00 , Nome: AS VAL
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1641 , Dano: 0 , Reload: 1.00 , Nome: Para-raios
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1642 , Dano: 100 , Reload: 1.00 , Nome: M1216-Prata Perfeita
- PerturbMin( 0.07, 0.07, 0.07 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.01, 0.04 )
- ShotReactPitch( 0.67, 0.67, 0.67 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1643 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Prata Perfeita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -7.00, -2.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1644 , Dano: 116 , Reload: 1.00 , Nome: AK-47-S-Prata Perfeita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1645 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela-Nv6
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1646 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela-Nv7
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1647 , Dano: 0 , Reload: 1.00 , Nome: Ferido
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1650 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Serpente
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1654 , Dano: 0 , Reload: 1.00 , Nome: Cacador
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1655 , Dano: 0 , Reload: 1.00 , Nome: Apocalipse Jr.
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1656 , Dano: 0 , Reload: 1.00 , Nome: Apocalipse
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1657 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Namorados
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1659 , Dano: 0 , Reload: 1.00 , Nome: Adaga Laser-Namorados
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1660 , Dano: 118 , Reload: 1.00 , Nome: Granada-Namorados
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1662 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-4 Anos
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1663 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-4 Anos
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1664 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-4 Anos
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1667 , Dano: 0 , Reload: 1.00 , Nome: Espada Persona
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1668 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-Ouro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1669 , Dano: 110 , Reload: 1.38 , Nome: QBZ95-Ouro
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.04 )
- ShotReactPitch( 1.10, 0.90, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1671 , Dano: 390 , Reload: 1.00 , Nome: TRG-21-Aries
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1672 , Dano: 390 , Reload: 1.00 , Nome: TRG-21-Aries
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1674 , Dano: 500 , Reload: 1.00 , Nome: Bomba Parasita
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1675 , Dano: 176 , Reload: 1.00 , Nome: Mateba - Gold Dragon
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1677 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Escorpiao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1682 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V-Platinum
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1683 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V-Platinum
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1684 , Dano: 118 , Reload: 1.00 , Nome: MK2 Granada-Platinum
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1685 , Dano: 118 , Reload: 1.00 , Nome: Granada-Arco-Iris
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1695 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Espoleta
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1696 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Espoleta
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1697 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-Prata
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1698 , Dano: 106 , Reload: 1.25 , Nome: M14EBR - Touro
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1709 , Dano: 0 , Reload: 1.00 , Nome: IAS-Gemeos
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1711 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Scope-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ indefinido ] -> ID: 1712 , Dano: 0 , Reload: 1.00 , Nome: Attack Drone
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1713 , Dano: 108 , Reload: 1.00 , Nome: KSP 58D
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1717 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1720 , Dano: 105 , Reload: 1.00 , Nome: Zastava M21
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1721 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S-Prisma
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1723 , Dano: 103 , Reload: 1.25 , Nome: AUG A1-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1725 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Primata
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1727 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Primata
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1729 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Outono
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1731 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1732 , Dano: 116 , Reload: 1.00 , Nome: AK-47-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1733 , Dano: 106 , Reload: 1.23 , Nome: AUG A1-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 30.00, -20.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1734 , Dano: 103 , Reload: 1.00 , Nome: SG552-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.25, 0.25, 0.25 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.60, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1735 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1736 , Dano: 83 , Reload: 1.20 , Nome: MP5-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1737 , Dano: 79 , Reload: 1.45 , Nome: P90-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.17, 0.17, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -12.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.15, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1738 , Dano: 82 , Reload: 1.05 , Nome: XM1014-CFS
- PerturbMin( 0.05, 0.05, 0.05 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.80, 1.80, 1.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1739 , Dano: 132 , Reload: 1.43 , Nome: M60-CFS
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 17.00, -15.00, 2.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1740 , Dano: 168 , Reload: 1.00 , Nome: Colt1911-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 15.00, -18.00, 50.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.30, 1.30, 1.30 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1741 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1742 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1743 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1744 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1745 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1746 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1747 , Dano: 400 , Reload: 1.00 , Nome: Savage 110B-Artico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1748 , Dano: 400 , Reload: 1.00 , Nome: Savage 110B-Artico
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1749 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1750 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Justice
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1754 , Dano: 142 , Reload: 1.00 , Nome: Ash-12.7
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.23, 0.23, 0.26 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 0.90, 0.80, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1756 , Dano: 96 , Reload: 1.00 , Nome: Calico M960
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1760 , Dano: 106 , Reload: 1.40 , Nome: Scar Light-Virgem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1762 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rio
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1764 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Rio
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1766 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Rio
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1767 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1-HexCamo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1769 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-HexCamo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1771 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-HexCamo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.17, 0.17, 0.19 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1773 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Vitoriosa
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1774 , Dano: 136 , Reload: 1.00 , Nome: StG44
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -17.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 0.80, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1775 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Infeccao
- PerturbMin( 0.08, 0.08, 0.08 )
- PerturbMax( 0.18, 0.18, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1776 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Infeccao
- PerturbMin( 0.03, 0.03, 0.03 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1777 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Infeccao
- PerturbMin( 0.03, 0.03, 0.03 )
- PerturbMax( 0.08, 0.08, 0.08 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1778 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Pente Duplo-Infeccao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1779 , Dano: 190 , Reload: 1.20 , Nome: RSH-12-Infeccao
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.00, 1.00, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1780 , Dano: 135 , Reload: 1.00 , Nome: S77-Infeccao
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1791 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1798 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P. - Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1827 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-CFS 2016
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1828 , Dano: 103 , Reload: 1.00 , Nome: PMR-30-CFS 2016
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 18.00, -18.00, 60.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1829 , Dano: 112 , Reload: 1.00 , Nome: AK-12-CFS 2016
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.14 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1830 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P.-CFS 2016
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1831 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS 2016
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1832 , Dano: 298 , Reload: 1.00 , Nome: FN Ballista-CFS 2016
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.19 )
- DetailPerturbShot( -0.15, -0.15, -0.15 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1836 , Dano: 77 , Reload: 1.00 , Nome: MP5-Ultimate Gold
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1840 , Dano: 80 , Reload: 1.25 , Nome: MP5K A4-DDB
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1842 , Dano: 0 , Reload: 1.00 , Nome: Machete-DDB
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Granada ] -> ID: 1843 , Dano: 118 , Reload: 1.00 , Nome: Granada-DDB 2016
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1844 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Pente Duplo-Ult. Gold
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1846 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Pente Duplo-Ult. Gold
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1850 , Dano: 0 , Reload: 1.00 , Nome: Faca Selvagem
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1851 , Dano: 84 , Reload: 1.00 , Nome: Jatimatic-Aguia do Deserto
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1857 , Dano: 0 , Reload: 1.00 , Nome: Punho-Ultimate Gold
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1859 , Dano: 175 , Reload: 1.20 , Nome: Lewis Gun-Azul Zen
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1861 , Dano: 108 , Reload: 1.12 , Nome: MK.23 SOCOM-Gelo Azul
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.17, 0.17, 0.18 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.50, 1.50, 1.50 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1863 , Dano: 0 , Reload: 1.00 , Nome: Crazy Head Butt
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1864 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Pente Duplo-Outono
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.10, 0.81, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1866 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Pente Duplo-Outono
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1868 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P-Sagitario
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.11, 0.11, 0.11 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 0.60, 0.60, 0.60 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1874 , Dano: 103 , Reload: 1.13 , Nome: AN-94-Arnuvo
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1876 , Dano: 180 , Reload: 1.00 , Nome: Cop.357-Ultimate Gold
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1878 , Dano: 116 , Reload: 1.00 , Nome: AK-47-E-Sport BR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1879 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-E-Sport BR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1880 , Dano: 0 , Reload: 1.00 , Nome: B.C-Axe-E-Sport BR
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1881 , Dano: 116 , Reload: 1.00 , Nome: AK-47-REMO BRAVE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.15, 0.15, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Pistola ] -> ID: 1882 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-REMO BRAVE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -15.00, 30.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.25, 1.25, 1.25 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1883 , Dano: 0 , Reload: 1.00 , Nome: Machado-REMO BRAVE
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1886 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal 2
- PerturbMin( 0.00, 0.00, 0.01 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 10.00, -10.00, 10.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 0.80, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1888 , Dano: 116 , Reload: 1.00 , Nome: CM901-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1890 , Dano: 175 , Reload: 1.20 , Nome: Lewis Gun-Natal
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -15.00, 25.00 )
- BulletPosOffset( 0.00, 0.00, 0.01 )
- ShotReactPitch( 1.10, 1.10, 1.10 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Faca ] -> ID: 1892 , Dano: 0 , Reload: 1.00 , Nome: Tijolo-Natal
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.00, 0.00, 0.00 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.00 )
- ShotReactPitch( 0.00, 0.00, 0.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ SMG ] -> ID: 1913 , Dano: 75 , Reload: 1.00 , Nome: CF-05-Mosaico Verde
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.14, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Sniper ] -> ID: 1917 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA-Azul Zen
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.19, 0.19, 0.20 )
- DetailPerturbShot( -0.15, -0.18, -0.18 )
- DetailReactPitchShot( 0.10, 0.10, 0.10 )
- DetailReactYawShot( 20.00, -10.00, 5.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1935 , Dano: 115 , Reload: 1.25 , Nome: Type56-Havaiana
- PerturbMin( 0.00, 0.01, 0.01 )
- PerturbMax( 0.15, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.25, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1937 , Dano: 104 , Reload: 1.15 , Nome: Sar-21-Reptiliano
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.16, 0.16, 0.17 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 30.00, -20.00, 20.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.00, 1.00, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1984 , Dano: 116 , Reload: 1.00 , Nome: M249 SPW-Urban Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Machine Gun ] -> ID: 1985 , Dano: 116 , Reload: 1.00 , Nome: M249 SPW-Urban Camo
- PerturbMin( 0.01, 0.01, 0.01 )
- PerturbMax( 0.14, 0.15, 0.16 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.02 )
- ShotReactPitch( 1.20, 1.20, 1.20 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Rifle ] -> ID: 1988 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Urban Camo
- PerturbMin( 0.00, 0.00, 0.00 )
- PerturbMax( 0.14, 0.14, 0.15 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 20.00, -10.00, 15.00 )
- BulletPosOffset( 0.00, 0.00, 0.17 )
- ShotReactPitch( 1.20, 1.10, 1.00 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
- [ Espingarda ] -> ID: 1989 , Dano: 82 , Reload: 1.00 , Nome: AK-12-Urban Camo
- PerturbMin( 0.05, 0.05, 0.05 )
- PerturbMax( 0.11, 0.11, 0.12 )
- DetailPerturbShot( 0.00, 0.00, 0.00 )
- DetailReactPitchShot( 0.00, 0.00, 0.00 )
- DetailReactYawShot( 0.00, 0.00, 0.00 )
- BulletPosOffset( 0.00, 0.00, 0.03 )
- ShotReactPitch( 1.80, 1.80, 1.80 )
- CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement