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May 25th, 2017
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  1. [ Espingarda ] -> ID: 0 , Dano: 60 , Reload: 1.05 , Nome: XM1014
  2. PerturbMin( 0.06, 0.01, 0.01 )
  3. PerturbMax( 0.16, 0.16, 0.18 )
  4. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7. BulletPosOffset( 0.00, 0.00, 0.03 )
  8. ShotReactPitch( 0.60, 0.60, 0.60 )
  9. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10.  
  11.  
  12. [ Pistola ] -> ID: 1 , Dano: 100 , Reload: 1.00 , Nome: COLT1911
  13. PerturbMin( 0.00, 0.00, 0.00 )
  14. PerturbMax( 0.14, 0.14, 0.16 )
  15. DetailPerturbShot( 0.00, 0.00, 0.00 )
  16. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  17. DetailReactYawShot( 0.00, 0.00, 0.00 )
  18. BulletPosOffset( 0.00, 0.00, 0.01 )
  19. ShotReactPitch( 1.30, 1.30, 1.30 )
  20. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  21.  
  22.  
  23. [ SMG ] -> ID: 2 , Dano: 76 , Reload: 1.00 , Nome: MP5
  24. PerturbMin( 0.01, 0.01, 0.01 )
  25. PerturbMax( 0.14, 0.14, 0.16 )
  26. DetailPerturbShot( 0.00, 0.00, 0.00 )
  27. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  28. DetailReactYawShot( 20.00, -10.00, 20.00 )
  29. BulletPosOffset( 0.00, 0.00, 0.03 )
  30. ShotReactPitch( 1.00, 1.00, 1.00 )
  31. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  32.  
  33.  
  34. [ SMG ] -> ID: 3 , Dano: 62 , Reload: 0.86 , Nome: P90
  35. PerturbMin( 0.01, 0.01, 0.01 )
  36. PerturbMax( 0.17, 0.17, 0.18 )
  37. DetailPerturbShot( 0.00, 0.00, 0.00 )
  38. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  39. DetailReactYawShot( 20.00, -12.00, 15.00 )
  40. BulletPosOffset( 0.00, 0.00, 0.03 )
  41. ShotReactPitch( 1.15, 1.10, 1.10 )
  42. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  43.  
  44.  
  45. [ Pistola ] -> ID: 4 , Dano: 51 , Reload: 1.00 , Nome: M9
  46. PerturbMin( 0.00, 0.00, 0.00 )
  47. PerturbMax( 0.14, 0.14, 0.16 )
  48. DetailPerturbShot( 0.00, 0.00, 0.00 )
  49. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  50. DetailReactYawShot( 0.00, 0.00, 0.00 )
  51. BulletPosOffset( 0.00, 0.00, 0.01 )
  52. ShotReactPitch( 1.00, 1.00, 1.00 )
  53. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  54.  
  55.  
  56. [ Faca ] -> ID: 5 , Dano: 0 , Reload: 1.00 , Nome: FACA
  57. PerturbMin( 0.00, 0.00, 0.00 )
  58. PerturbMax( 0.00, 0.00, 0.00 )
  59. DetailPerturbShot( 0.00, 0.00, 0.00 )
  60. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  61. DetailReactYawShot( 0.00, 0.00, 0.00 )
  62. BulletPosOffset( 0.00, 0.00, 0.00 )
  63. ShotReactPitch( 0.00, 0.00, 0.00 )
  64. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  65.  
  66.  
  67. [ Granada ] -> ID: 6 , Dano: 118 , Reload: 1.00 , Nome: GRANADA
  68. PerturbMin( 0.00, 0.00, 0.00 )
  69. PerturbMax( 0.14, 0.14, 0.14 )
  70. DetailPerturbShot( 0.00, 0.00, 0.00 )
  71. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  72. DetailReactYawShot( 15.00, -10.00, 0.00 )
  73. BulletPosOffset( 0.00, 0.00, 0.00 )
  74. ShotReactPitch( 0.00, 0.00, 0.00 )
  75. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  76.  
  77.  
  78. [ Granada ] -> ID: 7 , Dano: 0 , Reload: 1.00 , Nome: FLASHBANG
  79. PerturbMin( 0.00, 0.00, 0.00 )
  80. PerturbMax( 0.14, 0.14, 0.14 )
  81. DetailPerturbShot( 0.00, 0.00, 0.00 )
  82. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  83. DetailReactYawShot( 15.00, -5.00, 0.00 )
  84. BulletPosOffset( 0.00, 0.00, 0.00 )
  85. ShotReactPitch( 0.00, 0.00, 0.00 )
  86. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  87.  
  88.  
  89. [ Granada ] -> ID: 8 , Dano: 0 , Reload: 1.00 , Nome: Gnd Cinza
  90. PerturbMin( 0.00, 0.00, 0.00 )
  91. PerturbMax( 0.14, 0.14, 0.14 )
  92. DetailPerturbShot( 0.00, 0.00, 0.00 )
  93. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  94. DetailReactYawShot( 15.00, -5.00, 0.00 )
  95. BulletPosOffset( 0.00, 0.00, 0.00 )
  96. ShotReactPitch( 0.00, 0.00, 0.00 )
  97. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  98.  
  99.  
  100. [ SMG ] -> ID: 9 , Dano: 500 , Reload: 1.00 , Nome: C4
  101. PerturbMin( 0.00, 0.00, 0.00 )
  102. PerturbMax( 0.14, 0.14, 0.14 )
  103. DetailPerturbShot( 0.00, 0.00, 0.00 )
  104. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  105. DetailReactYawShot( 0.00, 0.00, 0.00 )
  106. BulletPosOffset( 0.00, 0.00, 0.00 )
  107. ShotReactPitch( 0.00, 0.00, 0.00 )
  108. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  109.  
  110.  
  111. [ SMG ] -> ID: 10 , Dano: 76 , Reload: 1.00 , Nome: K1A
  112. PerturbMin( 0.01, 0.01, 0.01 )
  113. PerturbMax( 0.14, 0.14, 0.16 )
  114. DetailPerturbShot( 0.00, 0.00, 0.00 )
  115. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  116. DetailReactYawShot( 20.00, -10.00, 15.00 )
  117. BulletPosOffset( 0.00, 0.00, 0.03 )
  118. ShotReactPitch( 1.00, 1.00, 1.00 )
  119. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  120.  
  121.  
  122. [ Rifle ] -> ID: 11 , Dano: 100 , Reload: 1.00 , Nome: M4A1
  123. PerturbMin( 0.00, 0.00, 0.01 )
  124. PerturbMax( 0.16, 0.16, 0.17 )
  125. DetailPerturbShot( 0.00, 0.00, 0.00 )
  126. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  127. DetailReactYawShot( 20.00, -10.00, 15.00 )
  128. BulletPosOffset( 0.00, 0.00, 0.03 )
  129. ShotReactPitch( 1.10, 0.81, 1.00 )
  130. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  131.  
  132.  
  133. [ Rifle ] -> ID: 12 , Dano: 116 , Reload: 1.00 , Nome: AK-47
  134. PerturbMin( 0.00, 0.00, 0.01 )
  135. PerturbMax( 0.15, 0.15, 0.16 )
  136. DetailPerturbShot( 0.00, 0.00, 0.00 )
  137. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  138. DetailReactYawShot( 20.00, -10.00, 15.00 )
  139. BulletPosOffset( 0.00, 0.00, 0.03 )
  140. ShotReactPitch( 1.25, 1.10, 1.00 )
  141. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  142.  
  143.  
  144. [ Rifle ] -> ID: 13 , Dano: 103 , Reload: 1.00 , Nome: Steyr AUG A1
  145. PerturbMin( 0.00, 0.00, 0.00 )
  146. PerturbMax( 0.16, 0.16, 0.17 )
  147. DetailPerturbShot( 0.00, 0.00, 0.00 )
  148. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  149. DetailReactYawShot( 20.00, -15.00, 15.00 )
  150. BulletPosOffset( 0.00, 0.00, 0.03 )
  151. ShotReactPitch( 1.00, 1.00, 1.00 )
  152. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  153.  
  154.  
  155. [ Sniper ] -> ID: 14 , Dano: 242 , Reload: 1.00 , Nome: M700
  156. PerturbMin( 0.00, 0.00, 0.00 )
  157. PerturbMax( 0.14, 0.14, 0.16 )
  158. DetailPerturbShot( -0.15, -0.18, -0.18 )
  159. DetailReactPitchShot( 0.07, 0.07, 0.07 )
  160. DetailReactYawShot( 15.00, -10.00, 3.00 )
  161. BulletPosOffset( 0.00, 0.00, 0.04 )
  162. ShotReactPitch( 1.00, 1.00, 1.00 )
  163. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  164.  
  165.  
  166. [ Sniper ] -> ID: 15 , Dano: 390 , Reload: 0.88 , Nome: AWM
  167. PerturbMin( 0.00, 0.00, 0.00 )
  168. PerturbMax( 0.19, 0.19, 0.20 )
  169. DetailPerturbShot( -0.15, -0.18, -0.18 )
  170. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  171. DetailReactYawShot( 20.00, -10.00, 5.00 )
  172. BulletPosOffset( 0.00, 0.00, 0.03 )
  173. ShotReactPitch( 1.00, 1.00, 1.00 )
  174. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  175.  
  176.  
  177. [ Sniper ] -> ID: 16 , Dano: 310 , Reload: 1.00 , Nome: PSG-1
  178. PerturbMin( 0.00, 0.00, 0.00 )
  179. PerturbMax( 0.14, 0.14, 0.16 )
  180. DetailPerturbShot( 0.00, 0.00, 0.00 )
  181. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  182. DetailReactYawShot( 0.00, 0.00, 0.00 )
  183. BulletPosOffset( 0.00, 0.00, 0.04 )
  184. ShotReactPitch( 1.00, 1.00, 1.00 )
  185. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  186.  
  187.  
  188. [ Machine Gun ] -> ID: 17 , Dano: 106 , Reload: 1.00 , Nome: M60
  189. PerturbMin( 0.01, 0.01, 0.01 )
  190. PerturbMax( 0.14, 0.14, 0.16 )
  191. DetailPerturbShot( 0.00, 0.00, 0.00 )
  192. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  193. DetailReactYawShot( 17.00, -15.00, 2.00 )
  194. BulletPosOffset( 0.00, 0.00, 0.01 )
  195. ShotReactPitch( 1.20, 1.20, 1.20 )
  196. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  197.  
  198.  
  199. [ Pistola ] -> ID: 18 , Dano: 93 , Reload: 1.00 , Nome: USP
  200. PerturbMin( 0.00, 0.00, 0.00 )
  201. PerturbMax( 0.17, 0.17, 0.18 )
  202. DetailPerturbShot( 0.00, 0.00, 0.00 )
  203. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  204. DetailReactYawShot( 0.00, 0.00, 0.00 )
  205. BulletPosOffset( 0.00, 0.00, 0.01 )
  206. ShotReactPitch( 1.50, 1.50, 1.50 )
  207. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  208.  
  209.  
  210. [ Pistola ] -> ID: 19 , Dano: 99 , Reload: 1.00 , Nome: P228
  211. PerturbMin( 0.01, 0.01, 0.01 )
  212. PerturbMax( 0.17, 0.17, 0.19 )
  213. DetailPerturbShot( 0.00, 0.00, 0.00 )
  214. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  215. DetailReactYawShot( 0.00, 0.00, 0.00 )
  216. BulletPosOffset( 0.00, 0.00, 0.01 )
  217. ShotReactPitch( 1.45, 1.45, 1.45 )
  218. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  219.  
  220.  
  221. [ Pistola ] -> ID: 20 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle
  222. PerturbMin( 0.00, 0.00, 0.01 )
  223. PerturbMax( 0.16, 0.16, 0.17 )
  224. DetailPerturbShot( 0.00, 0.00, 0.00 )
  225. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  226. DetailReactYawShot( 0.00, 0.00, 0.00 )
  227. BulletPosOffset( 0.00, 0.00, 0.01 )
  228. ShotReactPitch( 1.25, 1.25, 1.25 )
  229. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  230.  
  231.  
  232. [ SMG ] -> ID: 21 , Dano: 45 , Reload: 1.00 , Nome: UZI
  233. PerturbMin( 0.01, 0.01, 0.02 )
  234. PerturbMax( 0.16, 0.16, 0.17 )
  235. DetailPerturbShot( 0.00, 0.00, 0.00 )
  236. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  237. DetailReactYawShot( 10.00, -10.00, 10.00 )
  238. BulletPosOffset( 0.00, 0.00, 0.03 )
  239. ShotReactPitch( 1.00, 1.00, 1.00 )
  240. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  241.  
  242.  
  243. [ Rifle ] -> ID: 22 , Dano: 100 , Reload: 1.00 , Nome: K-2
  244. PerturbMin( 0.01, 0.01, 0.01 )
  245. PerturbMax( 0.14, 0.14, 0.16 )
  246. DetailPerturbShot( 0.00, 0.00, 0.00 )
  247. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  248. DetailReactYawShot( 20.00, -10.00, 15.00 )
  249. BulletPosOffset( 0.00, 0.00, 0.03 )
  250. ShotReactPitch( 1.00, 1.00, 1.00 )
  251. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  252.  
  253.  
  254. [ Sniper ] -> ID: 23 , Dano: 305 , Reload: 1.00 , Nome: DRAGUNOV
  255. PerturbMin( 0.00, 0.00, 0.00 )
  256. PerturbMax( 0.14, 0.14, 0.16 )
  257. DetailPerturbShot( -0.15, -0.18, -0.18 )
  258. DetailReactPitchShot( 0.09, 0.09, 0.09 )
  259. DetailReactYawShot( 0.00, 0.00, 0.00 )
  260. BulletPosOffset( 0.00, 0.00, 0.01 )
  261. ShotReactPitch( 1.00, 1.00, 1.00 )
  262. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  263.  
  264.  
  265. [ Rifle ] -> ID: 24 , Dano: 105 , Reload: 1.00 , Nome: SG552
  266. PerturbMin( 0.00, 0.00, 0.01 )
  267. PerturbMax( 0.16, 0.16, 0.17 )
  268. DetailPerturbShot( 0.00, 0.00, 0.00 )
  269. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  270. DetailReactYawShot( 20.00, -15.00, 15.00 )
  271. BulletPosOffset( 0.00, 0.00, 0.03 )
  272. ShotReactPitch( 1.60, 1.00, 1.00 )
  273. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  274.  
  275.  
  276. [ Rifle ] -> ID: 25 , Dano: 90 , Reload: 1.00 , Nome: M16
  277. PerturbMin( 0.01, 0.01, 0.01 )
  278. PerturbMax( 0.14, 0.14, 0.16 )
  279. DetailPerturbShot( 0.00, 0.00, 0.00 )
  280. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  281. DetailReactYawShot( 20.00, -10.00, 15.00 )
  282. BulletPosOffset( 0.00, 0.00, 0.03 )
  283. ShotReactPitch( 1.00, 1.00, 1.00 )
  284. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  285.  
  286.  
  287. [ Rifle ] -> ID: 27 , Dano: 96 , Reload: 1.05 , Nome: AK-74
  288. PerturbMin( 0.01, 0.01, 0.01 )
  289. PerturbMax( 0.16, 0.16, 0.17 )
  290. DetailPerturbShot( 0.00, 0.00, 0.00 )
  291. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  292. DetailReactYawShot( 20.00, -10.00, 15.00 )
  293. BulletPosOffset( 0.00, 0.00, 0.03 )
  294. ShotReactPitch( 1.12, 1.00, 1.00 )
  295. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  296.  
  297.  
  298. [ SMG ] -> ID: 28 , Dano: 58 , Reload: 1.00 , Nome: MP7
  299. PerturbMin( 0.01, 0.01, 0.01 )
  300. PerturbMax( 0.14, 0.14, 0.16 )
  301. DetailPerturbShot( 0.00, 0.00, 0.00 )
  302. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  303. DetailReactYawShot( 10.00, -10.00, 10.00 )
  304. BulletPosOffset( 0.00, 0.00, 0.02 )
  305. ShotReactPitch( 1.00, 1.00, 1.00 )
  306. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  307.  
  308.  
  309. [ Rifle ] -> ID: 29 , Dano: 87 , Reload: 1.15 , Nome: FAMAS
  310. PerturbMin( 0.01, 0.01, 0.01 )
  311. PerturbMax( 0.14, 0.14, 0.16 )
  312. DetailPerturbShot( 0.00, 0.00, 0.00 )
  313. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  314. DetailReactYawShot( 20.00, -10.00, 15.00 )
  315. BulletPosOffset( 0.00, 0.00, 0.04 )
  316. ShotReactPitch( 1.20, 1.00, 1.00 )
  317. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  318.  
  319.  
  320. [ Rifle ] -> ID: 30 , Dano: 94 , Reload: 1.25 , Nome: XM8
  321. PerturbMin( 0.00, 0.00, 0.01 )
  322. PerturbMax( 0.16, 0.16, 0.17 )
  323. DetailPerturbShot( 0.00, 0.00, 0.00 )
  324. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  325. DetailReactYawShot( 20.00, -10.00, 15.00 )
  326. BulletPosOffset( 0.00, 0.00, 0.03 )
  327. ShotReactPitch( 1.25, 1.18, 1.00 )
  328. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  329.  
  330.  
  331. [ Rifle ] -> ID: 31 , Dano: 99 , Reload: 1.00 , Nome: G36K
  332. PerturbMin( 0.01, 0.01, 0.01 )
  333. PerturbMax( 0.17, 0.17, 0.18 )
  334. DetailPerturbShot( 0.00, 0.00, 0.00 )
  335. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  336. DetailReactYawShot( 20.00, -10.00, 15.00 )
  337. BulletPosOffset( 0.00, 0.00, 0.03 )
  338. ShotReactPitch( 1.10, 0.81, 1.00 )
  339. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  340.  
  341.  
  342. [ SMG ] -> ID: 32 , Dano: 78 , Reload: 1.10 , Nome: Micro-GALIL
  343. PerturbMin( 0.01, 0.01, 0.01 )
  344. PerturbMax( 0.14, 0.14, 0.16 )
  345. DetailPerturbShot( 0.00, 0.00, 0.00 )
  346. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  347. DetailReactYawShot( 20.00, -10.00, 15.00 )
  348. BulletPosOffset( 0.00, 0.00, 0.03 )
  349. ShotReactPitch( 1.15, 1.10, 1.10 )
  350. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  351.  
  352.  
  353. [ Pistola ] -> ID: 33 , Dano: 168 , Reload: 1.60 , Nome: Anaconda
  354. PerturbMin( 0.00, 0.00, 0.01 )
  355. PerturbMax( 0.16, 0.16, 0.17 )
  356. DetailPerturbShot( 0.00, 0.00, 0.00 )
  357. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  358. DetailReactYawShot( 0.00, 0.00, 0.00 )
  359. BulletPosOffset( 0.00, 0.00, 0.01 )
  360. ShotReactPitch( 1.35, 1.35, 1.25 )
  361. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  362.  
  363.  
  364. [ Rifle ] -> ID: 34 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy
  365. PerturbMin( 0.00, 0.00, 0.00 )
  366. PerturbMax( 0.15, 0.15, 0.16 )
  367. DetailPerturbShot( 0.00, 0.00, 0.00 )
  368. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  369. DetailReactYawShot( 20.00, -10.00, 15.00 )
  370. BulletPosOffset( 0.00, 0.00, 0.03 )
  371. ShotReactPitch( 1.25, 1.10, 1.00 )
  372. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  373.  
  374.  
  375. [ Faca ] -> ID: 35 , Dano: 0 , Reload: 1.00 , Nome: Machado
  376. PerturbMin( 0.00, 0.00, 0.00 )
  377. PerturbMax( 0.00, 0.00, 0.00 )
  378. DetailPerturbShot( 0.00, 0.00, 0.00 )
  379. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  380. DetailReactYawShot( 0.00, 0.00, 0.00 )
  381. BulletPosOffset( 0.00, 0.00, 0.00 )
  382. ShotReactPitch( 0.00, 0.00, 0.00 )
  383. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  384.  
  385.  
  386. [ Espingarda ] -> ID: 36 , Dano: 60 , Reload: 1.05 , Nome: SPAS-12
  387. PerturbMin( 0.08, 0.08, 0.09 )
  388. PerturbMax( 0.18, 0.18, 0.20 )
  389. DetailPerturbShot( 0.00, 0.00, 0.00 )
  390. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  391. DetailReactYawShot( 20.00, -10.00, 15.00 )
  392. BulletPosOffset( 0.00, 0.00, 0.03 )
  393. ShotReactPitch( 0.60, 0.60, 0.60 )
  394. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  395.  
  396.  
  397. [ Pistola ] -> ID: 37 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18
  398. PerturbMin( 0.01, 0.01, 0.01 )
  399. PerturbMax( 0.17, 0.17, 0.19 )
  400. DetailPerturbShot( 0.00, 0.00, 0.00 )
  401. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  402. DetailReactYawShot( 0.00, 0.00, 0.00 )
  403. BulletPosOffset( 0.00, 0.00, 0.01 )
  404. ShotReactPitch( 1.15, 1.15, 1.15 )
  405. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  406.  
  407.  
  408. [ Rifle ] -> ID: 42 , Dano: 105 , Reload: 1.00 , Nome: SG552-Camo
  409. PerturbMin( 0.00, 0.00, 0.00 )
  410. PerturbMax( 0.16, 0.16, 0.16 )
  411. DetailPerturbShot( 0.00, 0.00, 0.00 )
  412. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  413. DetailReactYawShot( 20.00, -15.00, 15.00 )
  414. BulletPosOffset( 0.00, 0.00, 0.03 )
  415. ShotReactPitch( 1.60, 1.00, 1.00 )
  416. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  417.  
  418.  
  419. [ Pistola ] -> ID: 44 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-A
  420. PerturbMin( 0.00, 0.00, 0.00 )
  421. PerturbMax( 0.16, 0.16, 0.16 )
  422. DetailPerturbShot( 0.00, 0.00, 0.00 )
  423. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  424. DetailReactYawShot( 0.00, 0.00, 0.00 )
  425. BulletPosOffset( 0.00, 0.00, 0.01 )
  426. ShotReactPitch( 1.25, 1.25, 1.25 )
  427. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  428.  
  429.  
  430. [ Rifle ] -> ID: 45 , Dano: 103 , Reload: 1.00 , Nome: M4A1-A
  431. PerturbMin( 0.00, 0.00, 0.00 )
  432. PerturbMax( 0.16, 0.16, 0.16 )
  433. DetailPerturbShot( 0.00, 0.00, 0.00 )
  434. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  435. DetailReactYawShot( 20.00, -10.00, 15.00 )
  436. BulletPosOffset( 0.00, 0.00, 0.03 )
  437. ShotReactPitch( 1.10, 0.81, 1.00 )
  438. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  439.  
  440.  
  441. [ Sniper ] -> ID: 46 , Dano: 390 , Reload: 0.88 , Nome: AWM-A
  442. PerturbMin( 0.00, 0.00, 0.00 )
  443. PerturbMax( 0.19, 0.19, 0.19 )
  444. DetailPerturbShot( -0.15, -0.15, -0.15 )
  445. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  446. DetailReactYawShot( 20.00, -10.00, 5.00 )
  447. BulletPosOffset( 0.00, 0.00, 0.03 )
  448. ShotReactPitch( 1.00, 1.00, 1.00 )
  449. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  450.  
  451.  
  452. [ Rifle ] -> ID: 49 , Dano: 87 , Reload: 1.15 , Nome: FAMAS-Camo
  453. PerturbMin( 0.01, 0.01, 0.01 )
  454. PerturbMax( 0.14, 0.14, 0.14 )
  455. DetailPerturbShot( 0.00, 0.00, 0.00 )
  456. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  457. DetailReactYawShot( 20.00, -10.00, 15.00 )
  458. BulletPosOffset( 0.00, 0.00, 0.04 )
  459. ShotReactPitch( 1.20, 1.00, 1.00 )
  460. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  461.  
  462.  
  463. [ Rifle ] -> ID: 50 , Dano: 110 , Reload: 1.15 , Nome: QBZ-95
  464. PerturbMin( 0.00, 0.00, 0.01 )
  465. PerturbMax( 0.16, 0.16, 0.16 )
  466. DetailPerturbShot( 0.00, 0.00, 0.00 )
  467. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  468. DetailReactYawShot( 20.00, -10.00, 15.00 )
  469. BulletPosOffset( 0.00, 0.00, 0.04 )
  470. ShotReactPitch( 1.10, 0.90, 1.00 )
  471. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  472.  
  473.  
  474. [ Rifle ] -> ID: 54 , Dano: 105 , Reload: 1.35 , Nome: SG552-A
  475. PerturbMin( 0.00, 0.00, 0.00 )
  476. PerturbMax( 0.16, 0.16, 0.16 )
  477. DetailPerturbShot( 0.00, 0.00, 0.00 )
  478. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  479. DetailReactYawShot( 20.00, -15.00, 15.00 )
  480. BulletPosOffset( 0.00, 0.00, 0.03 )
  481. ShotReactPitch( 1.60, 1.00, 1.00 )
  482. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  483.  
  484.  
  485. [ SMG ] -> ID: 55 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V
  486. PerturbMin( 0.01, 0.01, 0.01 )
  487. PerturbMax( 0.14, 0.14, 0.16 )
  488. DetailPerturbShot( 0.00, 0.00, 0.00 )
  489. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  490. DetailReactYawShot( 10.00, -10.00, 10.00 )
  491. BulletPosOffset( 0.00, 0.00, 0.02 )
  492. ShotReactPitch( 1.00, 1.00, 1.00 )
  493. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  494.  
  495.  
  496. [ Rifle ] -> ID: 56 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Ouro
  497. PerturbMin( 0.00, 0.00, 0.00 )
  498. PerturbMax( 0.15, 0.15, 0.15 )
  499. DetailPerturbShot( 0.00, 0.00, 0.00 )
  500. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  501. DetailReactYawShot( 20.00, -10.00, 15.00 )
  502. BulletPosOffset( 0.00, 0.00, 0.03 )
  503. ShotReactPitch( 1.25, 1.10, 1.00 )
  504. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  505.  
  506.  
  507. [ Rifle ] -> ID: 57 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S
  508. PerturbMin( 0.00, 0.00, 0.00 )
  509. PerturbMax( 0.16, 0.16, 0.16 )
  510. DetailPerturbShot( 0.00, 0.00, 0.00 )
  511. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  512. DetailReactYawShot( 20.00, -10.00, 15.00 )
  513. BulletPosOffset( 0.00, 0.00, 0.03 )
  514. ShotReactPitch( 1.10, 0.81, 1.00 )
  515. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  516.  
  517.  
  518. [ Pistola ] -> ID: 60 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Ouro
  519. PerturbMin( 0.00, 0.00, 0.01 )
  520. PerturbMax( 0.16, 0.16, 0.17 )
  521. DetailPerturbShot( 0.00, 0.00, 0.00 )
  522. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  523. DetailReactYawShot( 0.00, 0.00, 0.00 )
  524. BulletPosOffset( 0.00, 0.00, 0.01 )
  525. ShotReactPitch( 1.25, 1.25, 1.25 )
  526. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  527.  
  528.  
  529. [ Machine Gun ] -> ID: 61 , Dano: 106 , Reload: 1.00 , Nome: RPK
  530. PerturbMin( 0.01, 0.01, 0.01 )
  531. PerturbMax( 0.14, 0.14, 0.16 )
  532. DetailPerturbShot( 0.00, 0.00, 0.00 )
  533. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  534. DetailReactYawShot( 20.00, -10.00, 15.00 )
  535. BulletPosOffset( 0.00, 0.00, 0.02 )
  536. ShotReactPitch( 1.20, 1.20, 1.20 )
  537. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  538.  
  539.  
  540. [ Rifle ] -> ID: 62 , Dano: 103 , Reload: 1.00 , Nome: AN-94
  541. PerturbMin( 0.00, 0.00, 0.01 )
  542. PerturbMax( 0.15, 0.15, 0.16 )
  543. DetailPerturbShot( 0.00, 0.00, 0.00 )
  544. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  545. DetailReactYawShot( 20.00, -10.00, 15.00 )
  546. BulletPosOffset( 0.00, 0.00, 0.03 )
  547. ShotReactPitch( 1.25, 1.10, 1.00 )
  548. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  549.  
  550.  
  551. [ Granada ] -> ID: 64 , Dano: 0 , Reload: 1.00 , Nome: Gnd-Rubra
  552. PerturbMin( 0.00, 0.00, 0.00 )
  553. PerturbMax( 0.00, 0.00, 0.00 )
  554. DetailPerturbShot( 0.00, 0.00, 0.00 )
  555. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  556. DetailReactYawShot( 15.00, -5.00, 0.00 )
  557. BulletPosOffset( 0.00, 0.00, 0.00 )
  558. ShotReactPitch( 0.00, 0.00, 0.00 )
  559. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  560.  
  561.  
  562. [ Granada ] -> ID: 65 , Dano: 0 , Reload: 1.00 , Nome: Gnd-Azul
  563. PerturbMin( 0.00, 0.00, 0.00 )
  564. PerturbMax( 0.14, 0.14, 0.14 )
  565. DetailPerturbShot( 0.00, 0.00, 0.00 )
  566. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  567. DetailReactYawShot( 15.00, -5.00, 0.00 )
  568. BulletPosOffset( 0.00, 0.00, 0.00 )
  569. ShotReactPitch( 0.00, 0.00, 0.00 )
  570. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  571.  
  572.  
  573. [ Granada ] -> ID: 66 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-Amarela
  574. PerturbMin( 0.00, 0.00, 0.00 )
  575. PerturbMax( 0.14, 0.14, 0.14 )
  576. DetailPerturbShot( 0.00, 0.00, 0.00 )
  577. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  578. DetailReactYawShot( 15.00, -5.00, 0.00 )
  579. BulletPosOffset( 0.00, 0.00, 0.00 )
  580. ShotReactPitch( 0.00, 0.00, 0.00 )
  581. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  582.  
  583.  
  584. [ SMG ] -> ID: 67 , Dano: 77 , Reload: 1.00 , Nome: MP5-A
  585. PerturbMin( 0.01, 0.01, 0.01 )
  586. PerturbMax( 0.14, 0.14, 0.14 )
  587. DetailPerturbShot( 0.00, 0.00, 0.00 )
  588. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  589. DetailReactYawShot( 20.00, -10.00, 20.00 )
  590. BulletPosOffset( 0.00, 0.00, 0.03 )
  591. ShotReactPitch( 1.00, 1.00, 1.00 )
  592. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  593.  
  594.  
  595. [ Espingarda ] -> ID: 68 , Dano: 60 , Reload: 1.05 , Nome: XM1014-A
  596. PerturbMin( 0.06, 0.01, 0.01 )
  597. PerturbMax( 0.16, 0.16, 0.18 )
  598. DetailPerturbShot( 0.00, 0.00, 0.00 )
  599. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  600. DetailReactYawShot( 20.00, -10.00, 15.00 )
  601. BulletPosOffset( 0.00, 0.00, 0.03 )
  602. ShotReactPitch( 0.60, 0.60, 0.60 )
  603. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  604.  
  605.  
  606. [ Sniper ] -> ID: 69 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1
  607. PerturbMin( 0.00, 0.00, 0.00 )
  608. PerturbMax( 0.19, 0.19, 0.20 )
  609. DetailPerturbShot( -0.15, -0.18, -0.18 )
  610. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  611. DetailReactYawShot( 15.00, -10.00, 3.00 )
  612. BulletPosOffset( 0.00, 0.00, 0.03 )
  613. ShotReactPitch( 1.00, 1.00, 1.00 )
  614. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  615.  
  616.  
  617. [ Rifle ] -> ID: 73 , Dano: 106 , Reload: 1.35 , Nome: SCAR LIGHT
  618. PerturbMin( 0.00, 0.00, 0.00 )
  619. PerturbMax( 0.16, 0.16, 0.17 )
  620. DetailPerturbShot( 0.00, 0.00, 0.00 )
  621. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  622. DetailReactYawShot( 20.00, -10.00, 15.00 )
  623. BulletPosOffset( 0.00, 0.00, 0.03 )
  624. ShotReactPitch( 1.25, 1.10, 1.00 )
  625. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  626.  
  627.  
  628. [ Faca ] -> ID: 74 , Dano: 0 , Reload: 1.00 , Nome: Pa
  629. PerturbMin( 0.00, 0.00, 0.00 )
  630. PerturbMax( 0.00, 0.00, 0.00 )
  631. DetailPerturbShot( 0.00, 0.00, 0.00 )
  632. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  633. DetailReactYawShot( 0.00, 0.00, 0.00 )
  634. BulletPosOffset( 0.00, 0.00, 0.00 )
  635. ShotReactPitch( 0.00, 0.00, 0.00 )
  636. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  637.  
  638.  
  639. [ Pistola ] -> ID: 75 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Scope
  640. PerturbMin( 0.00, 0.00, 0.01 )
  641. PerturbMax( 0.16, 0.16, 0.17 )
  642. DetailPerturbShot( 0.00, 0.00, 0.00 )
  643. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  644. DetailReactYawShot( 0.00, 0.00, 0.00 )
  645. BulletPosOffset( 0.00, 0.00, 0.01 )
  646. ShotReactPitch( 1.25, 1.25, 1.25 )
  647. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  648.  
  649.  
  650. [ Pistola ] -> ID: 78 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Camo
  651. PerturbMin( 0.00, 0.00, 0.01 )
  652. PerturbMax( 0.16, 0.16, 0.17 )
  653. DetailPerturbShot( 0.00, 0.00, 0.00 )
  654. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  655. DetailReactYawShot( 0.00, 0.00, 0.00 )
  656. BulletPosOffset( 0.00, 0.00, 0.01 )
  657. ShotReactPitch( 1.25, 1.25, 1.25 )
  658. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  659.  
  660.  
  661. [ Faca ] -> ID: 81 , Dano: 0 , Reload: 1.00 , Nome: Faca de Caca
  662. PerturbMin( 0.00, 0.00, 0.00 )
  663. PerturbMax( 0.00, 0.00, 0.00 )
  664. DetailPerturbShot( 0.00, 0.00, 0.00 )
  665. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  666. DetailReactYawShot( 0.00, 0.00, 0.00 )
  667. BulletPosOffset( 0.00, 0.00, 0.00 )
  668. ShotReactPitch( 0.00, 0.00, 0.00 )
  669. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  670.  
  671.  
  672. [ Rifle ] -> ID: 90 , Dano: 116 , Reload: 1.00 , Nome: AK47-Camo
  673. PerturbMin( 0.00, 0.00, 0.00 )
  674. PerturbMax( 0.15, 0.15, 0.15 )
  675. DetailPerturbShot( 0.00, 0.00, 0.00 )
  676. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  677. DetailReactYawShot( 20.00, -10.00, 15.00 )
  678. BulletPosOffset( 0.00, 0.00, 0.03 )
  679. ShotReactPitch( 1.25, 1.10, 1.00 )
  680. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  681.  
  682.  
  683. [ Sniper ] -> ID: 91 , Dano: 310 , Reload: 1.00 , Nome: PSG-1
  684. PerturbMin( 0.00, 0.00, 0.00 )
  685. PerturbMax( 0.14, 0.14, 0.14 )
  686. DetailPerturbShot( 0.00, 0.00, 0.00 )
  687. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  688. DetailReactYawShot( 0.00, 0.00, 0.00 )
  689. BulletPosOffset( 0.00, 0.00, 0.04 )
  690. ShotReactPitch( 1.00, 1.00, 1.00 )
  691. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  692.  
  693.  
  694. [ Pistola ] -> ID: 92 , Dano: 168 , Reload: 1.60 , Nome: Anaconda Negra
  695. PerturbMin( 0.00, 0.00, 0.00 )
  696. PerturbMax( 0.16, 0.16, 0.16 )
  697. DetailPerturbShot( 0.00, 0.00, 0.00 )
  698. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  699. DetailReactYawShot( 0.00, 0.00, 0.00 )
  700. BulletPosOffset( 0.00, 0.00, 0.01 )
  701. ShotReactPitch( 1.35, 1.35, 1.25 )
  702. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  703.  
  704.  
  705. [ Rifle ] -> ID: 95 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom
  706. PerturbMin( 0.00, 0.00, 0.01 )
  707. PerturbMax( 0.16, 0.16, 0.17 )
  708. DetailPerturbShot( 0.00, 0.00, 0.00 )
  709. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  710. DetailReactYawShot( 20.00, -10.00, 15.00 )
  711. BulletPosOffset( 0.00, 0.00, 0.03 )
  712. ShotReactPitch( 1.00, 1.00, 1.00 )
  713. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  714.  
  715.  
  716. [ Rifle ] -> ID: 96 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife
  717. PerturbMin( 0.00, 0.00, 0.00 )
  718. PerturbMax( 0.17, 0.17, 0.17 )
  719. DetailPerturbShot( 0.00, 0.00, 0.00 )
  720. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  721. DetailReactYawShot( 20.00, -10.00, 15.00 )
  722. BulletPosOffset( 0.00, 0.00, 0.02 )
  723. ShotReactPitch( 1.25, 1.10, 1.00 )
  724. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  725.  
  726.  
  727. [ Rifle ] -> ID: 97 , Dano: 116 , Reload: 1.00 , Nome: AK47-Camo
  728. PerturbMin( 0.00, 0.00, 0.01 )
  729. PerturbMax( 0.15, 0.15, 0.16 )
  730. DetailPerturbShot( 0.00, 0.00, 0.00 )
  731. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  732. DetailReactYawShot( 20.00, -10.00, 15.00 )
  733. BulletPosOffset( 0.00, 0.00, 0.03 )
  734. ShotReactPitch( 1.25, 1.10, 1.00 )
  735. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  736.  
  737.  
  738. [ SMG ] -> ID: 101 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Camo
  739. PerturbMin( 0.01, 0.01, 0.01 )
  740. PerturbMax( 0.14, 0.14, 0.16 )
  741. DetailPerturbShot( 0.00, 0.00, 0.00 )
  742. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  743. DetailReactYawShot( 10.00, -10.00, 10.00 )
  744. BulletPosOffset( 0.00, 0.00, 0.02 )
  745. ShotReactPitch( 1.00, 1.00, 1.00 )
  746. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  747.  
  748.  
  749. [ Rifle ] -> ID: 103 , Dano: 103 , Reload: 1.00 , Nome: AUG A1-Camo
  750. PerturbMin( 0.00, 0.00, 0.00 )
  751. PerturbMax( 0.16, 0.16, 0.16 )
  752. DetailPerturbShot( 0.00, 0.00, 0.00 )
  753. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  754. DetailReactYawShot( 20.00, -15.00, 15.00 )
  755. BulletPosOffset( 0.00, 0.00, 0.03 )
  756. ShotReactPitch( 1.00, 1.00, 1.00 )
  757. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  758.  
  759.  
  760. [ Sniper ] -> ID: 110 , Dano: 390 , Reload: 1.00 , Nome: AWM-Camo
  761. PerturbMin( 0.00, 0.00, 0.00 )
  762. PerturbMax( 0.19, 0.19, 0.20 )
  763. DetailPerturbShot( -0.15, -0.18, -0.18 )
  764. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  765. DetailReactYawShot( 20.00, -10.00, 5.00 )
  766. BulletPosOffset( 0.00, 0.00, 0.03 )
  767. ShotReactPitch( 1.00, 1.00, 1.00 )
  768. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  769.  
  770.  
  771. [ Sniper ] -> ID: 111 , Dano: 390 , Reload: 1.00 , Nome: AWM-Camo
  772. PerturbMin( 0.00, 0.00, 0.00 )
  773. PerturbMax( 0.19, 0.19, 0.19 )
  774. DetailPerturbShot( -0.15, -0.15, -0.15 )
  775. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  776. DetailReactYawShot( 20.00, -10.00, 5.00 )
  777. BulletPosOffset( 0.00, 0.00, 0.03 )
  778. ShotReactPitch( 1.00, 1.00, 1.00 )
  779. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  780.  
  781.  
  782. [ Pistola ] -> ID: 115 , Dano: 168 , Reload: 1.60 , Nome: Anaconda Negra
  783. PerturbMin( 0.00, 0.00, 0.01 )
  784. PerturbMax( 0.16, 0.16, 0.17 )
  785. DetailPerturbShot( 0.00, 0.00, 0.00 )
  786. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  787. DetailReactYawShot( 0.00, 0.00, 0.00 )
  788. BulletPosOffset( 0.00, 0.00, 0.01 )
  789. ShotReactPitch( 1.35, 1.35, 1.25 )
  790. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  791.  
  792.  
  793. [ Pistola ] -> ID: 116 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Scope
  794. PerturbMin( 0.00, 0.00, 0.00 )
  795. PerturbMax( 0.16, 0.16, 0.16 )
  796. DetailPerturbShot( 0.00, 0.00, 0.00 )
  797. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  798. DetailReactYawShot( 0.00, 0.00, 0.00 )
  799. BulletPosOffset( 0.00, 0.00, 0.01 )
  800. ShotReactPitch( 1.25, 1.25, 1.25 )
  801. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  802.  
  803.  
  804. [ Rifle ] -> ID: 117 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Scope Black
  805. PerturbMin( 0.00, 0.00, 0.01 )
  806. PerturbMax( 0.15, 0.15, 0.16 )
  807. DetailPerturbShot( 0.00, 0.00, 0.00 )
  808. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  809. DetailReactYawShot( 20.00, -10.00, 15.00 )
  810. BulletPosOffset( 0.00, 0.00, 0.03 )
  811. ShotReactPitch( 1.25, 1.10, 1.00 )
  812. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  813.  
  814.  
  815. [ Faca ] -> ID: 120 , Dano: 0 , Reload: 1.00 , Nome: Slug Claws
  816. PerturbMin( 0.00, 0.00, 0.00 )
  817. PerturbMax( 0.00, 0.00, 0.00 )
  818. DetailPerturbShot( 0.00, 0.00, 0.00 )
  819. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  820. DetailReactYawShot( 0.00, 0.00, 0.00 )
  821. BulletPosOffset( 0.00, 0.00, 0.00 )
  822. ShotReactPitch( 0.00, 0.00, 0.00 )
  823. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  824.  
  825.  
  826. [ Rifle ] -> ID: 121 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Scope Black
  827. PerturbMin( 0.00, 0.00, 0.00 )
  828. PerturbMax( 0.15, 0.15, 0.15 )
  829. DetailPerturbShot( 0.00, 0.00, 0.00 )
  830. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  831. DetailReactYawShot( 20.00, -10.00, 15.00 )
  832. BulletPosOffset( 0.00, 0.00, 0.03 )
  833. ShotReactPitch( 1.25, 1.10, 1.00 )
  834. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  835.  
  836.  
  837. [ Sniper ] -> ID: 122 , Dano: 310 , Reload: 1.25 , Nome: PSG-1-Red Dragon
  838. PerturbMin( 0.00, 0.00, 0.00 )
  839. PerturbMax( 0.14, 0.14, 0.16 )
  840. DetailPerturbShot( 0.00, 0.00, 0.00 )
  841. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  842. DetailReactYawShot( 0.00, 0.00, 0.00 )
  843. BulletPosOffset( 0.00, 0.00, 0.04 )
  844. ShotReactPitch( 1.00, 1.00, 1.00 )
  845. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  846.  
  847.  
  848. [ Machine Gun ] -> ID: 124 , Dano: 106 , Reload: 1.00 , Nome: M60-Adv
  849. PerturbMin( 0.01, 0.01, 0.01 )
  850. PerturbMax( 0.14, 0.14, 0.14 )
  851. DetailPerturbShot( 0.00, 0.00, 0.00 )
  852. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  853. DetailReactYawShot( 17.00, -15.00, 2.00 )
  854. BulletPosOffset( 0.00, 0.00, 0.01 )
  855. ShotReactPitch( 1.20, 1.20, 1.20 )
  856. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  857.  
  858.  
  859. [ Rifle ] -> ID: 125 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Aurum
  860. PerturbMin( 0.00, 0.00, 0.00 )
  861. PerturbMax( 0.16, 0.16, 0.16 )
  862. DetailPerturbShot( 0.00, 0.00, 0.00 )
  863. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  864. DetailReactYawShot( 20.00, -10.00, 15.00 )
  865. BulletPosOffset( 0.00, 0.00, 0.03 )
  866. ShotReactPitch( 1.10, 0.81, 1.00 )
  867. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  868.  
  869.  
  870. [ Granada ] -> ID: 126 , Dano: 800 , Reload: 1.00 , Nome: Granada Mutante
  871. PerturbMin( 0.00, 0.00, 0.00 )
  872. PerturbMax( 0.00, 0.00, 0.00 )
  873. DetailPerturbShot( 0.00, 0.00, 0.00 )
  874. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  875. DetailReactYawShot( 0.00, 0.00, 0.00 )
  876. BulletPosOffset( 0.00, 0.00, 0.00 )
  877. ShotReactPitch( 0.00, 0.00, 0.00 )
  878. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  879.  
  880.  
  881. [ Machine Gun ] -> ID: 129 , Dano: 106 , Reload: 1.00 , Nome: RPK-Camo
  882. PerturbMin( 0.01, 0.01, 0.01 )
  883. PerturbMax( 0.14, 0.14, 0.14 )
  884. DetailPerturbShot( 0.00, 0.00, 0.00 )
  885. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  886. DetailReactYawShot( 20.00, -10.00, 15.00 )
  887. BulletPosOffset( 0.00, 0.00, 0.02 )
  888. ShotReactPitch( 1.20, 1.20, 1.20 )
  889. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  890.  
  891.  
  892. [ Pistola ] -> ID: 130 , Dano: 93 , Reload: 1.00 , Nome: USP-Camo
  893. PerturbMin( 0.00, 0.00, 0.00 )
  894. PerturbMax( 0.17, 0.17, 0.17 )
  895. DetailPerturbShot( 0.00, 0.00, 0.00 )
  896. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  897. DetailReactYawShot( 0.00, 0.00, 0.00 )
  898. BulletPosOffset( 0.00, 0.00, 0.01 )
  899. ShotReactPitch( 1.50, 1.50, 1.50 )
  900. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  901.  
  902.  
  903. [ Pistola ] -> ID: 131 , Dano: 99 , Reload: 1.00 , Nome: P228-Camo
  904. PerturbMin( 0.01, 0.01, 0.01 )
  905. PerturbMax( 0.17, 0.17, 0.17 )
  906. DetailPerturbShot( 0.00, 0.00, 0.00 )
  907. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  908. DetailReactYawShot( 0.00, 0.00, 0.00 )
  909. BulletPosOffset( 0.00, 0.00, 0.01 )
  910. ShotReactPitch( 1.45, 1.45, 1.45 )
  911. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  912.  
  913.  
  914. [ Faca ] -> ID: 132 , Dano: 0 , Reload: 1.00 , Nome: Katana
  915. PerturbMin( 0.00, 0.00, 0.00 )
  916. PerturbMax( 0.00, 0.00, 0.00 )
  917. DetailPerturbShot( 0.00, 0.00, 0.00 )
  918. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  919. DetailReactYawShot( 0.00, 0.00, 0.00 )
  920. BulletPosOffset( 0.00, 0.00, 0.00 )
  921. ShotReactPitch( 0.00, 0.00, 0.00 )
  922. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  923.  
  924.  
  925. [ Rifle ] -> ID: 133 , Dano: 340 , Reload: 1.00 , Nome: Winchester
  926. PerturbMin( 0.01, 0.01, 0.01 )
  927. PerturbMax( 0.16, 0.16, 0.16 )
  928. DetailPerturbShot( 0.00, 0.00, 0.00 )
  929. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  930. DetailReactYawShot( 20.00, -10.00, 15.00 )
  931. BulletPosOffset( 0.00, 0.00, 0.03 )
  932. ShotReactPitch( 0.60, 0.60, 0.60 )
  933. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  934.  
  935.  
  936. [ SMG ] -> ID: 134 , Dano: 58 , Reload: 1.00 , Nome: MP7-Gato Negro
  937. PerturbMin( 0.01, 0.01, 0.01 )
  938. PerturbMax( 0.14, 0.14, 0.14 )
  939. DetailPerturbShot( 0.00, 0.00, 0.00 )
  940. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  941. DetailReactYawShot( 10.00, -10.00, 10.00 )
  942. BulletPosOffset( 0.00, 0.00, 0.02 )
  943. ShotReactPitch( 1.00, 1.00, 1.00 )
  944. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  945.  
  946.  
  947. [ Sniper ] -> ID: 136 , Dano: 244 , Reload: 1.00 , Nome: PSG-1 Camo
  948. PerturbMin( 0.00, 0.00, 0.00 )
  949. PerturbMax( 0.14, 0.14, 0.14 )
  950. DetailPerturbShot( 0.00, 0.00, 0.00 )
  951. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  952. DetailReactYawShot( 0.00, 0.00, 0.00 )
  953. BulletPosOffset( 0.00, 0.00, 0.04 )
  954. ShotReactPitch( 1.00, 1.00, 1.00 )
  955. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  956.  
  957.  
  958. [ Rifle ] -> ID: 141 , Dano: 106 , Reload: 1.35 , Nome: SCAR LIGHT
  959. PerturbMin( 0.00, 0.00, 0.00 )
  960. PerturbMax( 0.16, 0.16, 0.16 )
  961. DetailPerturbShot( 0.00, 0.00, 0.00 )
  962. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  963. DetailReactYawShot( 20.00, -10.00, 15.00 )
  964. BulletPosOffset( 0.00, 0.00, 0.03 )
  965. ShotReactPitch( 1.25, 1.10, 1.00 )
  966. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  967.  
  968.  
  969. [ Rifle ] -> ID: 143 , Dano: 94 , Reload: 1.25 , Nome: XM8
  970. PerturbMin( 0.00, 0.00, 0.00 )
  971. PerturbMax( 0.16, 0.16, 0.16 )
  972. DetailPerturbShot( 0.00, 0.00, 0.00 )
  973. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  974. DetailReactYawShot( 20.00, -10.00, 15.00 )
  975. BulletPosOffset( 0.00, 0.00, 0.03 )
  976. ShotReactPitch( 1.25, 1.18, 1.00 )
  977. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  978.  
  979.  
  980. [ SMG ] -> ID: 144 , Dano: 45 , Reload: 1.00 , Nome: UZI
  981. PerturbMin( 0.01, 0.01, 0.01 )
  982. PerturbMax( 0.16, 0.16, 0.16 )
  983. DetailPerturbShot( 0.00, 0.00, 0.00 )
  984. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  985. DetailReactYawShot( 10.00, -10.00, 10.00 )
  986. BulletPosOffset( 0.00, 0.00, 0.03 )
  987. ShotReactPitch( 1.00, 1.00, 1.00 )
  988. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  989.  
  990.  
  991. [ SMG ] -> ID: 145 , Dano: 58 , Reload: 1.00 , Nome: MP7
  992. PerturbMin( 0.01, 0.01, 0.01 )
  993. PerturbMax( 0.14, 0.14, 0.14 )
  994. DetailPerturbShot( 0.00, 0.00, 0.00 )
  995. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  996. DetailReactYawShot( 10.00, -10.00, 10.00 )
  997. BulletPosOffset( 0.00, 0.00, 0.02 )
  998. ShotReactPitch( 1.00, 1.00, 1.00 )
  999. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1000.  
  1001.  
  1002. [ SMG ] -> ID: 146 , Dano: 78 , Reload: 1.10 , Nome: Micro-GALIL
  1003. PerturbMin( 0.01, 0.01, 0.01 )
  1004. PerturbMax( 0.14, 0.14, 0.14 )
  1005. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1006. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1007. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1008. BulletPosOffset( 0.00, 0.00, 0.03 )
  1009. ShotReactPitch( 1.15, 1.10, 1.10 )
  1010. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1011.  
  1012.  
  1013. [ Pistola ] -> ID: 155 , Dano: 168 , Reload: 1.60 , Nome: Anaconda
  1014. PerturbMin( 0.00, 0.00, 0.00 )
  1015. PerturbMax( 0.16, 0.16, 0.16 )
  1016. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1017. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1018. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1019. BulletPosOffset( 0.00, 0.00, 0.01 )
  1020. ShotReactPitch( 1.35, 1.35, 1.25 )
  1021. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1022.  
  1023.  
  1024. [ Pistola ] -> ID: 156 , Dano: 100 , Reload: 1.00 , Nome: Dual 1911s
  1025. PerturbMin( 0.00, 0.00, 0.00 )
  1026. PerturbMax( 0.14, 0.14, 0.14 )
  1027. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1028. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1029. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1030. BulletPosOffset( 0.00, 0.00, 0.01 )
  1031. ShotReactPitch( 1.30, 1.30, 1.30 )
  1032. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1033.  
  1034.  
  1035. [ SMG ] -> ID: 157 , Dano: 70 , Reload: 1.00 , Nome: Dual Uzi
  1036. PerturbMin( 0.01, 0.01, 0.01 )
  1037. PerturbMax( 0.16, 0.16, 0.16 )
  1038. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1039. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1040. DetailReactYawShot( 10.00, -10.00, 10.00 )
  1041. BulletPosOffset( 0.00, 0.00, 0.03 )
  1042. ShotReactPitch( 1.00, 1.00, 1.00 )
  1043. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1044.  
  1045.  
  1046. [ Machine Gun ] -> ID: 159 , Dano: 106 , Reload: 1.00 , Nome: RPK-Camo
  1047. PerturbMin( 0.01, 0.01, 0.01 )
  1048. PerturbMax( 0.14, 0.14, 0.16 )
  1049. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1050. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1051. DetailReactYawShot( 20.00, -15.00, 2.00 )
  1052. BulletPosOffset( 0.00, 0.00, 0.02 )
  1053. ShotReactPitch( 1.20, 1.20, 1.20 )
  1054. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1055.  
  1056.  
  1057. [ Rifle ] -> ID: 161 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Aurum
  1058. PerturbMin( 0.00, 0.00, 0.01 )
  1059. PerturbMax( 0.16, 0.16, 0.17 )
  1060. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1061. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1062. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1063. BulletPosOffset( 0.00, 0.00, 0.03 )
  1064. ShotReactPitch( 1.10, 0.81, 1.00 )
  1065. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1066.  
  1067.  
  1068. [ Rifle ] -> ID: 164 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70
  1069. PerturbMin( 0.00, 0.00, 0.00 )
  1070. PerturbMax( 0.16, 0.16, 0.16 )
  1071. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1072. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1073. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1074. BulletPosOffset( 0.00, 0.00, 0.03 )
  1075. ShotReactPitch( 1.25, 1.10, 1.00 )
  1076. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1077.  
  1078.  
  1079. [ Machine Gun ] -> ID: 166 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
  1080. PerturbMin( 0.01, 0.01, 0.01 )
  1081. PerturbMax( 0.14, 0.14, 0.14 )
  1082. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1083. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1084. DetailReactYawShot( 10.00, -8.00, 12.00 )
  1085. BulletPosOffset( 0.00, 0.00, 0.01 )
  1086. ShotReactPitch( 1.20, 1.20, 1.20 )
  1087. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1088.  
  1089.  
  1090. [ Rifle ] -> ID: 167 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy
  1091. PerturbMin( 0.00, 0.00, 0.00 )
  1092. PerturbMax( 0.15, 0.15, 0.15 )
  1093. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1094. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1095. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1096. BulletPosOffset( 0.00, 0.00, 0.03 )
  1097. ShotReactPitch( 1.25, 1.10, 1.00 )
  1098. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1099.  
  1100.  
  1101. [ Faca ] -> ID: 173 , Dano: 0 , Reload: 1.00 , Nome: Mar Bionica-Ult.Gold
  1102. PerturbMin( 0.00, 0.00, 0.00 )
  1103. PerturbMax( 0.00, 0.00, 0.00 )
  1104. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1105. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1106. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1107. BulletPosOffset( 0.00, 0.00, 0.00 )
  1108. ShotReactPitch( 0.00, 0.00, 0.00 )
  1109. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1110.  
  1111.  
  1112. [ Rifle ] -> ID: 174 , Dano: 340 , Reload: 1.00 , Nome: Winchester
  1113. PerturbMin( 0.01, 0.01, 0.01 )
  1114. PerturbMax( 0.16, 0.16, 0.18 )
  1115. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1116. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1117. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1118. BulletPosOffset( 0.00, 0.00, 0.03 )
  1119. ShotReactPitch( 0.60, 0.60, 0.60 )
  1120. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1121.  
  1122.  
  1123. [ Faca ] -> ID: 176 , Dano: 2 , Reload: 1.00 , Nome: Slug Fists
  1124. PerturbMin( 0.00, 0.00, 0.00 )
  1125. PerturbMax( 0.00, 0.00, 0.00 )
  1126. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1127. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1128. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1129. BulletPosOffset( 0.00, 0.00, 0.00 )
  1130. ShotReactPitch( 0.00, 0.00, 0.00 )
  1131. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1132.  
  1133.  
  1134. [ Faca ] -> ID: 177 , Dano: 2 , Reload: 1.00 , Nome: Berserker Fists
  1135. PerturbMin( 0.00, 0.00, 0.00 )
  1136. PerturbMax( 0.00, 0.00, 0.00 )
  1137. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1138. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1139. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1140. BulletPosOffset( 0.00, 0.00, 0.00 )
  1141. ShotReactPitch( 0.00, 0.00, 0.00 )
  1142. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1143.  
  1144.  
  1145. [ Faca ] -> ID: 178 , Dano: 2 , Reload: 1.00 , Nome: Titan Fists
  1146. PerturbMin( 0.00, 0.00, 0.00 )
  1147. PerturbMax( 0.00, 0.00, 0.00 )
  1148. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1149. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1150. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1151. BulletPosOffset( 0.00, 0.00, 0.00 )
  1152. ShotReactPitch( 0.00, 0.00, 0.00 )
  1153. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1154.  
  1155.  
  1156. [ Rifle ] -> ID: 179 , Dano: 100 , Reload: 1.00 , Nome: M4A1-A-Bronze
  1157. PerturbMin( 0.00, 0.00, 0.00 )
  1158. PerturbMax( 0.16, 0.16, 0.16 )
  1159. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1160. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1161. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1162. BulletPosOffset( 0.00, 0.00, 0.03 )
  1163. ShotReactPitch( 1.10, 0.81, 1.00 )
  1164. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1165.  
  1166.  
  1167. [ Faca ] -> ID: 182 , Dano: 0 , Reload: 1.00 , Nome: Garras Tita
  1168. PerturbMin( 0.00, 0.00, 0.00 )
  1169. PerturbMax( 0.00, 0.00, 0.00 )
  1170. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1171. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1172. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1173. BulletPosOffset( 0.00, 0.00, 0.00 )
  1174. ShotReactPitch( 0.00, 0.00, 0.00 )
  1175. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1176.  
  1177.  
  1178. [ SMG ] -> ID: 183 , Dano: 79 , Reload: 0.85 , Nome: Thompson
  1179. PerturbMin( 0.01, 0.01, 0.01 )
  1180. PerturbMax( 0.14, 0.14, 0.14 )
  1181. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1182. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1183. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1184. BulletPosOffset( 0.00, 0.00, 0.02 )
  1185. ShotReactPitch( 1.00, 1.00, 1.00 )
  1186. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1187.  
  1188.  
  1189. [ Sniper ] -> ID: 185 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ouro
  1190. PerturbMin( 0.00, 0.00, 0.00 )
  1191. PerturbMax( 0.19, 0.19, 0.20 )
  1192. DetailPerturbShot( -0.15, -0.18, -0.18 )
  1193. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  1194. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1195. BulletPosOffset( 0.00, 0.00, 0.03 )
  1196. ShotReactPitch( 1.00, 1.00, 1.00 )
  1197. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1198.  
  1199.  
  1200. [ Machine Gun ] -> ID: 188 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
  1201. PerturbMin( 0.01, 0.01, 0.01 )
  1202. PerturbMax( 0.14, 0.14, 0.17 )
  1203. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1204. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1205. DetailReactYawShot( 10.00, -8.00, 12.00 )
  1206. BulletPosOffset( 0.00, 0.00, 0.01 )
  1207. ShotReactPitch( 1.20, 1.20, 1.20 )
  1208. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1209.  
  1210.  
  1211. [ Faca ] -> ID: 189 , Dano: 0 , Reload: 1.00 , Nome: Katana Ouro
  1212. PerturbMin( 0.00, 0.00, 0.00 )
  1213. PerturbMax( 0.00, 0.00, 0.00 )
  1214. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1215. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1216. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1217. BulletPosOffset( 0.00, 0.00, 0.00 )
  1218. ShotReactPitch( 0.00, 0.00, 0.00 )
  1219. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1220.  
  1221.  
  1222. [ SMG ] -> ID: 192 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ouro
  1223. PerturbMin( 0.01, 0.01, 0.01 )
  1224. PerturbMax( 0.14, 0.14, 0.14 )
  1225. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1226. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1227. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1228. BulletPosOffset( 0.00, 0.00, 0.02 )
  1229. ShotReactPitch( 1.00, 1.00, 1.00 )
  1230. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1231.  
  1232.  
  1233. [ Sniper ] -> ID: 194 , Dano: 390 , Reload: 1.20 , Nome: DSR-1
  1234. PerturbMin( 0.00, 0.00, 0.00 )
  1235. PerturbMax( 0.19, 0.19, 0.19 )
  1236. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1237. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1238. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1239. BulletPosOffset( 0.00, 0.00, 0.03 )
  1240. ShotReactPitch( 1.00, 1.00, 1.00 )
  1241. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1242.  
  1243.  
  1244. [ Faca ] -> ID: 195 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1245. PerturbMin( 0.00, 0.00, 0.00 )
  1246. PerturbMax( 0.00, 0.00, 0.00 )
  1247. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1248. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1249. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1250. BulletPosOffset( 0.00, 0.00, 0.00 )
  1251. ShotReactPitch( 0.00, 0.00, 0.00 )
  1252. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1253.  
  1254.  
  1255. [ Faca ] -> ID: 196 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1256. PerturbMin( 0.00, 0.00, 0.00 )
  1257. PerturbMax( 0.00, 0.00, 0.00 )
  1258. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1259. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1260. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1261. BulletPosOffset( 0.00, 0.00, 0.00 )
  1262. ShotReactPitch( 0.00, 0.00, 0.00 )
  1263. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1264.  
  1265.  
  1266. [ Faca ] -> ID: 197 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1267. PerturbMin( 0.00, 0.00, 0.00 )
  1268. PerturbMax( 0.00, 0.00, 0.00 )
  1269. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1270. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1271. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1272. BulletPosOffset( 0.00, 0.00, 0.00 )
  1273. ShotReactPitch( 0.00, 0.00, 0.00 )
  1274. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1275.  
  1276.  
  1277. [ Faca ] -> ID: 198 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1278. PerturbMin( 0.00, 0.00, 0.00 )
  1279. PerturbMax( 0.00, 0.00, 0.00 )
  1280. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1281. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1282. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1283. BulletPosOffset( 0.00, 0.00, 0.00 )
  1284. ShotReactPitch( 0.00, 0.00, 0.00 )
  1285. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1286.  
  1287.  
  1288. [ Faca ] -> ID: 199 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1289. PerturbMin( 0.00, 0.00, 0.00 )
  1290. PerturbMax( 0.00, 0.00, 0.00 )
  1291. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1292. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1293. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1294. BulletPosOffset( 0.00, 0.00, 0.00 )
  1295. ShotReactPitch( 0.00, 0.00, 0.00 )
  1296. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1297.  
  1298.  
  1299. [ Granada ] -> ID: 200 , Dano: 118 , Reload: 1.00 , Nome: Granada Rojao
  1300. PerturbMin( 0.00, 0.00, 0.00 )
  1301. PerturbMax( 0.00, 0.00, 0.00 )
  1302. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1303. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1304. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1305. BulletPosOffset( 0.00, 0.00, 0.00 )
  1306. ShotReactPitch( 0.00, 0.00, 0.00 )
  1307. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1308.  
  1309.  
  1310. [ Rifle ] -> ID: 201 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70
  1311. PerturbMin( 0.00, 0.00, 0.01 )
  1312. PerturbMax( 0.16, 0.16, 0.16 )
  1313. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1314. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1315. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1316. BulletPosOffset( 0.00, 0.00, 0.03 )
  1317. ShotReactPitch( 1.25, 1.10, 1.00 )
  1318. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1319.  
  1320.  
  1321. [ Rifle ] -> ID: 203 , Dano: 93 , Reload: 1.08 , Nome: M4A1 - Custom Artico
  1322. PerturbMin( 0.00, 0.00, 0.01 )
  1323. PerturbMax( 0.16, 0.16, 0.17 )
  1324. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1325. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1326. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1327. BulletPosOffset( 0.00, 0.00, 0.03 )
  1328. ShotReactPitch( 1.10, 0.81, 1.00 )
  1329. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1330.  
  1331.  
  1332. [ Rifle ] -> ID: 208 , Dano: 102 , Reload: 1.00 , Nome: TAR21
  1333. PerturbMin( 0.00, 0.00, 0.00 )
  1334. PerturbMax( 0.16, 0.16, 0.16 )
  1335. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1336. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1337. DetailReactYawShot( 20.00, -15.00, 15.00 )
  1338. BulletPosOffset( 0.00, 0.00, 0.03 )
  1339. ShotReactPitch( 1.00, 1.00, 1.00 )
  1340. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1341.  
  1342.  
  1343. [ Rifle ] -> ID: 212 , Dano: 92 , Reload: 0.95 , Nome: Type89
  1344. PerturbMin( 0.00, 0.00, 0.01 )
  1345. PerturbMax( 0.16, 0.16, 0.17 )
  1346. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1347. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1348. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1349. BulletPosOffset( 0.00, 0.00, 0.04 )
  1350. ShotReactPitch( 1.20, 1.00, 1.10 )
  1351. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1352.  
  1353.  
  1354. [ SMG ] -> ID: 216 , Dano: 76 , Reload: 1.00 , Nome: MP5-Dia das Bruxas
  1355. PerturbMin( 0.01, 0.01, 0.01 )
  1356. PerturbMax( 0.14, 0.14, 0.14 )
  1357. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1358. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1359. DetailReactYawShot( 20.00, -10.00, 20.00 )
  1360. BulletPosOffset( 0.00, 0.00, 0.03 )
  1361. ShotReactPitch( 1.00, 1.00, 1.00 )
  1362. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1363.  
  1364.  
  1365. [ Faca ] -> ID: 223 , Dano: 2 , Reload: 1.00 , Nome: Slug Nails
  1366. PerturbMin( 0.00, 0.00, 0.00 )
  1367. PerturbMax( 0.00, 0.00, 0.00 )
  1368. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1369. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1370. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1371. BulletPosOffset( 0.00, 0.00, 0.00 )
  1372. ShotReactPitch( 0.00, 0.00, 0.00 )
  1373. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1374.  
  1375.  
  1376. [ Faca ] -> ID: 224 , Dano: 2 , Reload: 1.00 , Nome: Berserker Nails
  1377. PerturbMin( 0.00, 0.00, 0.00 )
  1378. PerturbMax( 0.00, 0.00, 0.00 )
  1379. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1380. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1381. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1382. BulletPosOffset( 0.00, 0.00, 0.00 )
  1383. ShotReactPitch( 0.00, 0.00, 0.00 )
  1384. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1385.  
  1386.  
  1387. [ Faca ] -> ID: 225 , Dano: 2 , Reload: 1.00 , Nome: Titan Nails
  1388. PerturbMin( 0.00, 0.00, 0.00 )
  1389. PerturbMax( 0.00, 0.00, 0.00 )
  1390. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1391. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1392. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1393. BulletPosOffset( 0.00, 0.00, 0.00 )
  1394. ShotReactPitch( 0.00, 0.00, 0.00 )
  1395. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1396.  
  1397.  
  1398. [ Faca ] -> ID: 226 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1399. PerturbMin( 0.00, 0.00, 0.00 )
  1400. PerturbMax( 0.00, 0.00, 0.00 )
  1401. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1402. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1403. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1404. BulletPosOffset( 0.00, 0.00, 0.00 )
  1405. ShotReactPitch( 0.00, 0.00, 0.00 )
  1406. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1407.  
  1408.  
  1409. [ Faca ] -> ID: 227 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1410. PerturbMin( 0.00, 0.00, 0.00 )
  1411. PerturbMax( 0.00, 0.00, 0.00 )
  1412. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1413. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1414. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1415. BulletPosOffset( 0.00, 0.00, 0.00 )
  1416. ShotReactPitch( 0.00, 0.00, 0.00 )
  1417. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1418.  
  1419.  
  1420. [ Faca ] -> ID: 228 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1421. PerturbMin( 0.00, 0.00, 0.00 )
  1422. PerturbMax( 0.00, 0.00, 0.00 )
  1423. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1424. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1425. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1426. BulletPosOffset( 0.00, 0.00, 0.00 )
  1427. ShotReactPitch( 0.00, 0.00, 0.00 )
  1428. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1429.  
  1430.  
  1431. [ SMG ] -> ID: 229 , Dano: 81 , Reload: 1.20 , Nome: M12s
  1432. PerturbMin( 0.01, 0.01, 0.01 )
  1433. PerturbMax( 0.14, 0.14, 0.14 )
  1434. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1435. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1436. DetailReactYawShot( 20.00, -10.00, 20.00 )
  1437. BulletPosOffset( 0.00, 0.00, 0.02 )
  1438. ShotReactPitch( 1.00, 1.00, 1.00 )
  1439. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1440.  
  1441.  
  1442. [ Sniper ] -> ID: 232 , Dano: 390 , Reload: 1.20 , Nome: DSR-1
  1443. PerturbMin( 0.00, 0.00, 0.00 )
  1444. PerturbMax( 0.19, 0.19, 0.20 )
  1445. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1446. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1447. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1448. BulletPosOffset( 0.00, 0.00, 0.03 )
  1449. ShotReactPitch( 1.00, 1.00, 1.00 )
  1450. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1451.  
  1452.  
  1453. [ Faca ] -> ID: 239 , Dano: 0 , Reload: 1.00 , Nome: Machado-Natal
  1454. PerturbMin( 0.00, 0.00, 0.00 )
  1455. PerturbMax( 0.00, 0.00, 0.00 )
  1456. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1457. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1458. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1459. BulletPosOffset( 0.00, 0.00, 0.00 )
  1460. ShotReactPitch( 0.00, 0.00, 0.00 )
  1461. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1462.  
  1463.  
  1464. [ Granada ] -> ID: 240 , Dano: 118 , Reload: 1.00 , Nome: Granada-Neve
  1465. PerturbMin( 0.00, 0.00, 0.00 )
  1466. PerturbMax( 0.14, 0.14, 0.14 )
  1467. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1468. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1469. DetailReactYawShot( 15.00, -10.00, 0.00 )
  1470. BulletPosOffset( 0.00, 0.00, 0.00 )
  1471. ShotReactPitch( 0.00, 0.00, 0.00 )
  1472. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1473.  
  1474.  
  1475. [ Pistola ] -> ID: 241 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18-Natal
  1476. PerturbMin( 0.01, 0.01, 0.01 )
  1477. PerturbMax( 0.17, 0.17, 0.17 )
  1478. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1479. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1480. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1481. BulletPosOffset( 0.00, 0.00, 0.01 )
  1482. ShotReactPitch( 1.15, 1.15, 1.15 )
  1483. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1484.  
  1485.  
  1486. [ Espingarda ] -> ID: 243 , Dano: 32 , Reload: 1.50 , Nome: Dual Double Barrel
  1487. PerturbMin( 0.01, 0.01, 0.01 )
  1488. PerturbMax( 0.10, 0.10, 0.10 )
  1489. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1490. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1491. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1492. BulletPosOffset( 0.00, 0.00, 0.01 )
  1493. ShotReactPitch( 1.35, 1.35, 1.35 )
  1494. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1495.  
  1496.  
  1497. [ Faca ] -> ID: 244 , Dano: 0 , Reload: 1.00 , Nome: Kukri
  1498. PerturbMin( 0.00, 0.00, 0.00 )
  1499. PerturbMax( 0.00, 0.00, 0.00 )
  1500. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1501. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1502. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1503. BulletPosOffset( 0.00, 0.00, 0.00 )
  1504. ShotReactPitch( 0.00, 0.00, 0.00 )
  1505. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1506.  
  1507.  
  1508. [ SMG ] -> ID: 245 , Dano: 76 , Reload: 1.00 , Nome: MP5-Natal
  1509. PerturbMin( 0.01, 0.01, 0.01 )
  1510. PerturbMax( 0.14, 0.14, 0.16 )
  1511. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1512. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1513. DetailReactYawShot( 20.00, -10.00, 20.00 )
  1514. BulletPosOffset( 0.00, 0.00, 0.03 )
  1515. ShotReactPitch( 1.00, 1.00, 1.00 )
  1516. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1517.  
  1518.  
  1519. [ Rifle ] -> ID: 246 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Natal
  1520. PerturbMin( 0.00, 0.00, 0.01 )
  1521. PerturbMax( 0.16, 0.16, 0.17 )
  1522. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1523. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1524. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1525. BulletPosOffset( 0.00, 0.00, 0.03 )
  1526. ShotReactPitch( 1.10, 0.81, 1.00 )
  1527. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1528.  
  1529.  
  1530. [ Pistola ] -> ID: 247 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Natal
  1531. PerturbMin( 0.00, 0.00, 0.01 )
  1532. PerturbMax( 0.16, 0.16, 0.17 )
  1533. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1534. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1535. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1536. BulletPosOffset( 0.00, 0.00, 0.01 )
  1537. ShotReactPitch( 1.25, 1.25, 1.25 )
  1538. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1539.  
  1540.  
  1541. [ SMG ] -> ID: 248 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ouro
  1542. PerturbMin( 0.01, 0.01, 0.01 )
  1543. PerturbMax( 0.14, 0.14, 0.16 )
  1544. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1545. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1546. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1547. BulletPosOffset( 0.00, 0.00, 0.02 )
  1548. ShotReactPitch( 1.00, 1.00, 1.00 )
  1549. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1550.  
  1551.  
  1552. [ Sniper ] -> ID: 249 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 3
  1553. PerturbMin( 0.00, 0.00, 0.00 )
  1554. PerturbMax( 0.19, 0.19, 0.20 )
  1555. DetailPerturbShot( -0.15, -0.18, -0.18 )
  1556. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  1557. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1558. BulletPosOffset( 0.00, 0.00, 0.03 )
  1559. ShotReactPitch( 1.00, 1.00, 1.00 )
  1560. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1561.  
  1562.  
  1563. [ Pistola ] -> ID: 250 , Dano: 58 , Reload: 1.00 , Nome: GLOCK-18-Natal
  1564. PerturbMin( 0.01, 0.01, 0.01 )
  1565. PerturbMax( 0.17, 0.17, 0.19 )
  1566. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1567. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1568. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1569. BulletPosOffset( 0.00, 0.00, 0.01 )
  1570. ShotReactPitch( 1.15, 1.15, 1.15 )
  1571. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1572.  
  1573.  
  1574. [ SMG ] -> ID: 254 , Dano: 76 , Reload: 1.00 , Nome: MP5-Natal
  1575. PerturbMin( 0.01, 0.01, 0.01 )
  1576. PerturbMax( 0.14, 0.14, 0.14 )
  1577. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1578. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1579. DetailReactYawShot( 20.00, -10.00, 20.00 )
  1580. BulletPosOffset( 0.00, 0.00, 0.03 )
  1581. ShotReactPitch( 1.00, 1.00, 1.00 )
  1582. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1583.  
  1584.  
  1585. [ Rifle ] -> ID: 255 , Dano: 103 , Reload: 1.00 , Nome: M4A1-A-Tiger
  1586. PerturbMin( 0.00, 0.00, 0.00 )
  1587. PerturbMax( 0.16, 0.16, 0.16 )
  1588. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1589. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1590. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1591. BulletPosOffset( 0.00, 0.00, 0.03 )
  1592. ShotReactPitch( 1.10, 0.81, 1.00 )
  1593. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1594.  
  1595.  
  1596. [ SMG ] -> ID: 256 , Dano: 79 , Reload: 1.05 , Nome: Kriss-Tiger
  1597. PerturbMin( 0.01, 0.01, 0.01 )
  1598. PerturbMax( 0.14, 0.14, 0.14 )
  1599. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1600. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1601. DetailReactYawShot( 10.00, -10.00, 10.00 )
  1602. BulletPosOffset( 0.00, 0.00, 0.02 )
  1603. ShotReactPitch( 1.00, 1.00, 1.00 )
  1604. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1605.  
  1606.  
  1607. [ Machine Gun ] -> ID: 257 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Ouro
  1608. PerturbMin( 0.01, 0.01, 0.01 )
  1609. PerturbMax( 0.14, 0.14, 0.17 )
  1610. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1611. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1612. DetailReactYawShot( 10.00, -8.00, 12.00 )
  1613. BulletPosOffset( 0.00, 0.00, 0.01 )
  1614. ShotReactPitch( 1.20, 1.20, 1.20 )
  1615. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1616.  
  1617.  
  1618. [ Rifle ] -> ID: 258 , Dano: 90 , Reload: 1.00 , Nome: M16 Silence-Camo
  1619. PerturbMin( 0.01, 0.01, 0.01 )
  1620. PerturbMax( 0.14, 0.14, 0.14 )
  1621. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1622. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1623. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1624. BulletPosOffset( 0.00, 0.00, 0.03 )
  1625. ShotReactPitch( 1.00, 1.00, 1.00 )
  1626. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1627.  
  1628.  
  1629. [ Faca ] -> ID: 261 , Dano: 0 , Reload: 1.00 , Nome: Machado Petalas
  1630. PerturbMin( 0.00, 0.00, 0.00 )
  1631. PerturbMax( 0.00, 0.00, 0.00 )
  1632. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1633. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1634. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1635. BulletPosOffset( 0.00, 0.00, 0.00 )
  1636. ShotReactPitch( 0.00, 0.00, 0.00 )
  1637. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1638.  
  1639.  
  1640. [ Granada ] -> ID: 262 , Dano: 118 , Reload: 1.00 , Nome: Granada-Chocolate
  1641. PerturbMin( 0.00, 0.00, 0.00 )
  1642. PerturbMax( 0.14, 0.14, 0.14 )
  1643. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1644. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1645. DetailReactYawShot( 15.00, -10.00, 0.00 )
  1646. BulletPosOffset( 0.00, 0.00, 0.00 )
  1647. ShotReactPitch( 0.00, 0.00, 0.00 )
  1648. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1649.  
  1650.  
  1651. [ Granada ] -> ID: 263 , Dano: 118 , Reload: 1.00 , Nome: Granada-Beijo
  1652. PerturbMin( 0.00, 0.00, 0.00 )
  1653. PerturbMax( 0.14, 0.14, 0.14 )
  1654. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1655. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1656. DetailReactYawShot( 15.00, -10.00, 0.00 )
  1657. BulletPosOffset( 0.00, 0.00, 0.00 )
  1658. ShotReactPitch( 0.00, 0.00, 0.00 )
  1659. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1660.  
  1661.  
  1662. [ Pistola ] -> ID: 267 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt-Red Dragon
  1663. PerturbMin( 0.00, 0.00, 0.00 )
  1664. PerturbMax( 0.14, 0.14, 0.14 )
  1665. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1666. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1667. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1668. BulletPosOffset( 0.00, 0.00, 0.01 )
  1669. ShotReactPitch( 1.30, 1.30, 1.30 )
  1670. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1671.  
  1672.  
  1673. [ Faca ] -> ID: 269 , Dano: 0 , Reload: 1.00 , Nome: Pa - Red Dragon
  1674. PerturbMin( 0.00, 0.00, 0.00 )
  1675. PerturbMax( 0.00, 0.00, 0.00 )
  1676. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1677. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1678. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1679. BulletPosOffset( 0.00, 0.00, 0.00 )
  1680. ShotReactPitch( 0.00, 0.00, 0.00 )
  1681. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1682.  
  1683.  
  1684. [ Faca ] -> ID: 270 , Dano: 2 , Reload: 1.00 , Nome: Garra Berserker
  1685. PerturbMin( 0.00, 0.00, 0.00 )
  1686. PerturbMax( 0.00, 0.00, 0.00 )
  1687. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1688. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1689. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1690. BulletPosOffset( 0.00, 0.00, 0.00 )
  1691. ShotReactPitch( 0.00, 0.00, 0.00 )
  1692. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1693.  
  1694.  
  1695. [ Faca ] -> ID: 271 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1696. PerturbMin( 0.00, 0.00, 0.00 )
  1697. PerturbMax( 0.00, 0.00, 0.00 )
  1698. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1699. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1700. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1701. BulletPosOffset( 0.00, 0.00, 0.00 )
  1702. ShotReactPitch( 0.00, 0.00, 0.00 )
  1703. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1704.  
  1705.  
  1706. [ SMG ] -> ID: 276 , Dano: 81 , Reload: 1.20 , Nome: M12s
  1707. PerturbMin( 0.01, 0.01, 0.01 )
  1708. PerturbMax( 0.14, 0.14, 0.16 )
  1709. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1710. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1711. DetailReactYawShot( 20.00, -10.00, 20.00 )
  1712. BulletPosOffset( 0.00, 0.00, 0.02 )
  1713. ShotReactPitch( 1.00, 1.00, 1.00 )
  1714. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1715.  
  1716.  
  1717. [ Sniper ] -> ID: 279 , Dano: 390 , Reload: 0.88 , Nome: AWM-R.Dragon
  1718. PerturbMin( 0.00, 0.00, 0.00 )
  1719. PerturbMax( 0.19, 0.19, 0.20 )
  1720. DetailPerturbShot( -0.15, -0.18, -0.18 )
  1721. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  1722. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1723. BulletPosOffset( 0.00, 0.00, 0.03 )
  1724. ShotReactPitch( 1.00, 1.00, 1.00 )
  1725. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1726.  
  1727.  
  1728. [ Rifle ] -> ID: 280 , Dano: 103 , Reload: 1.00 , Nome: Steyr Aug A1 - Red Dragon
  1729. PerturbMin( 0.00, 0.00, 0.00 )
  1730. PerturbMax( 0.16, 0.16, 0.17 )
  1731. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1732. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1733. DetailReactYawShot( 20.00, -15.00, 15.00 )
  1734. BulletPosOffset( 0.00, 0.00, 0.03 )
  1735. ShotReactPitch( 1.00, 1.00, 1.00 )
  1736. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1737.  
  1738.  
  1739. [ Pistola ] -> ID: 281 , Dano: 178 , Reload: 1.65 , Nome: ANACONDA-R.DRAGON
  1740. PerturbMin( 0.00, 0.00, 0.01 )
  1741. PerturbMax( 0.16, 0.16, 0.17 )
  1742. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1743. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1744. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1745. BulletPosOffset( 0.00, 0.00, 0.01 )
  1746. ShotReactPitch( 1.35, 1.35, 1.25 )
  1747. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1748.  
  1749.  
  1750. [ Rifle ] -> ID: 282 , Dano: 100 , Reload: 1.05 , Nome: M4A1-A RD
  1751. PerturbMin( 0.00, 0.00, 0.01 )
  1752. PerturbMax( 0.16, 0.16, 0.17 )
  1753. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1754. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1755. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1756. BulletPosOffset( 0.00, 0.00, 0.03 )
  1757. ShotReactPitch( 1.00, 1.00, 1.00 )
  1758. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1759.  
  1760.  
  1761. [ Pistola ] -> ID: 283 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Tiger
  1762. PerturbMin( 0.00, 0.00, 0.00 )
  1763. PerturbMax( 0.16, 0.16, 0.16 )
  1764. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1765. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1766. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1767. BulletPosOffset( 0.00, 0.00, 0.01 )
  1768. ShotReactPitch( 1.25, 1.25, 1.25 )
  1769. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1770.  
  1771.  
  1772. [ Sniper ] -> ID: 287 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ouro
  1773. PerturbMin( 0.00, 0.00, 0.00 )
  1774. PerturbMax( 0.19, 0.19, 0.19 )
  1775. DetailPerturbShot( -0.15, -0.15, -0.15 )
  1776. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  1777. DetailReactYawShot( 20.00, -10.00, 5.00 )
  1778. BulletPosOffset( 0.00, 0.00, 0.03 )
  1779. ShotReactPitch( 1.00, 1.00, 1.00 )
  1780. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1781.  
  1782.  
  1783. [ Granada ] -> ID: 288 , Dano: 118 , Reload: 1.00 , Nome: Sakura Grenade
  1784. PerturbMin( 0.00, 0.00, 0.00 )
  1785. PerturbMax( 0.14, 0.14, 0.14 )
  1786. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1787. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1788. DetailReactYawShot( 15.00, -10.00, 0.00 )
  1789. BulletPosOffset( 0.00, 0.00, 0.00 )
  1790. ShotReactPitch( 0.00, 0.00, 0.00 )
  1791. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1792.  
  1793.  
  1794. [ Rifle ] -> ID: 291 , Dano: 103 , Reload: 1.25 , Nome: M4A1 Silence-Sakura
  1795. PerturbMin( 0.00, 0.00, 0.01 )
  1796. PerturbMax( 0.16, 0.16, 0.17 )
  1797. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1798. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1799. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1800. BulletPosOffset( 0.00, 0.00, 0.03 )
  1801. ShotReactPitch( 1.10, 0.81, 1.00 )
  1802. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1803.  
  1804.  
  1805. [ SMG ] -> ID: 293 , Dano: 78 , Reload: 1.10 , Nome: Micro Galil - Scope
  1806. PerturbMin( 0.01, 0.01, 0.01 )
  1807. PerturbMax( 0.14, 0.14, 0.14 )
  1808. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1809. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1810. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1811. BulletPosOffset( 0.00, 0.00, 0.03 )
  1812. ShotReactPitch( 1.15, 1.10, 1.10 )
  1813. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1814.  
  1815.  
  1816. [ Sniper ] -> ID: 294 , Dano: 278 , Reload: 1.25 , Nome: MSG90
  1817. PerturbMin( 0.00, 0.00, 0.00 )
  1818. PerturbMax( 0.14, 0.14, 0.14 )
  1819. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1820. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1821. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1822. BulletPosOffset( 0.00, 0.00, 0.04 )
  1823. ShotReactPitch( 1.00, 1.00, 1.00 )
  1824. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1825.  
  1826.  
  1827. [ SMG ] -> ID: 295 , Dano: 70 , Reload: 1.00 , Nome: Dual UZI-Ouro
  1828. PerturbMin( 0.01, 0.01, 0.02 )
  1829. PerturbMax( 0.16, 0.16, 0.17 )
  1830. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1831. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1832. DetailReactYawShot( 10.00, -10.00, 10.00 )
  1833. BulletPosOffset( 0.00, 0.00, 0.03 )
  1834. ShotReactPitch( 1.00, 1.00, 1.00 )
  1835. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1836.  
  1837.  
  1838. [ Pistola ] -> ID: 297 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Artico
  1839. PerturbMin( 0.00, 0.00, 0.00 )
  1840. PerturbMax( 0.16, 0.16, 0.16 )
  1841. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1842. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1843. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1844. BulletPosOffset( 0.00, 0.00, 0.01 )
  1845. ShotReactPitch( 1.25, 1.25, 1.25 )
  1846. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1847.  
  1848.  
  1849. [ Pistola ] -> ID: 299 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Bronze
  1850. PerturbMin( 0.00, 0.00, 0.00 )
  1851. PerturbMax( 0.16, 0.16, 0.16 )
  1852. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1853. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1854. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1855. BulletPosOffset( 0.00, 0.00, 0.01 )
  1856. ShotReactPitch( 1.25, 1.25, 1.25 )
  1857. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1858.  
  1859.  
  1860. [ Machine Gun ] -> ID: 300 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI
  1861. PerturbMin( 0.01, 0.01, 0.01 )
  1862. PerturbMax( 0.14, 0.14, 0.14 )
  1863. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1864. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1865. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1866. BulletPosOffset( 0.00, 0.00, 0.01 )
  1867. ShotReactPitch( 1.20, 1.20, 1.20 )
  1868. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1869.  
  1870.  
  1871. [ Machine Gun ] -> ID: 301 , Dano: 106 , Reload: 1.00 , Nome: RPK-Ouro
  1872. PerturbMin( 0.01, 0.01, 0.01 )
  1873. PerturbMax( 0.14, 0.14, 0.14 )
  1874. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1875. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1876. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1877. BulletPosOffset( 0.00, 0.00, 0.02 )
  1878. ShotReactPitch( 1.20, 1.20, 1.20 )
  1879. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1880.  
  1881.  
  1882. [ Faca ] -> ID: 302 , Dano: 2 , Reload: 1.00 , Nome: Slug Smoke
  1883. PerturbMin( 0.00, 0.00, 0.00 )
  1884. PerturbMax( 0.00, 0.00, 0.00 )
  1885. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1886. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1887. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1888. BulletPosOffset( 0.00, 0.00, 0.00 )
  1889. ShotReactPitch( 0.00, 0.00, 0.00 )
  1890. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1891.  
  1892.  
  1893. [ Faca ] -> ID: 303 , Dano: 2 , Reload: 1.00 , Nome: Berserker Smoke
  1894. PerturbMin( 0.00, 0.00, 0.00 )
  1895. PerturbMax( 0.00, 0.00, 0.00 )
  1896. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1897. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1898. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1899. BulletPosOffset( 0.00, 0.00, 0.00 )
  1900. ShotReactPitch( 0.00, 0.00, 0.00 )
  1901. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1902.  
  1903.  
  1904. [ Faca ] -> ID: 304 , Dano: 2 , Reload: 1.00 , Nome: Titan Smoke
  1905. PerturbMin( 0.00, 0.00, 0.00 )
  1906. PerturbMax( 0.00, 0.00, 0.00 )
  1907. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1908. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1909. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1910. BulletPosOffset( 0.00, 0.00, 0.00 )
  1911. ShotReactPitch( 0.00, 0.00, 0.00 )
  1912. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1913.  
  1914.  
  1915. [ Faca ] -> ID: 305 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1916. PerturbMin( 0.00, 0.00, 0.00 )
  1917. PerturbMax( 0.00, 0.00, 0.00 )
  1918. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1919. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1920. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1921. BulletPosOffset( 0.00, 0.00, 0.00 )
  1922. ShotReactPitch( 0.00, 0.00, 0.00 )
  1923. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1924.  
  1925.  
  1926. [ Faca ] -> ID: 306 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1927. PerturbMin( 0.00, 0.00, 0.00 )
  1928. PerturbMax( 0.00, 0.00, 0.00 )
  1929. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1930. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1931. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1932. BulletPosOffset( 0.00, 0.00, 0.00 )
  1933. ShotReactPitch( 0.00, 0.00, 0.00 )
  1934. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1935.  
  1936.  
  1937. [ Faca ] -> ID: 307 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  1938. PerturbMin( 0.00, 0.00, 0.00 )
  1939. PerturbMax( 0.00, 0.00, 0.00 )
  1940. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1941. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1942. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1943. BulletPosOffset( 0.00, 0.00, 0.00 )
  1944. ShotReactPitch( 0.00, 0.00, 0.00 )
  1945. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1946.  
  1947.  
  1948. [ Faca ] -> ID: 308 , Dano: 0 , Reload: 1.00 , Nome: Machado-Ouro
  1949. PerturbMin( 0.00, 0.00, 0.00 )
  1950. PerturbMax( 0.00, 0.00, 0.00 )
  1951. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1952. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1953. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1954. BulletPosOffset( 0.00, 0.00, 0.00 )
  1955. ShotReactPitch( 0.00, 0.00, 0.00 )
  1956. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1957.  
  1958.  
  1959. [ Pistola ] -> ID: 310 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Artico
  1960. PerturbMin( 0.00, 0.00, 0.01 )
  1961. PerturbMax( 0.16, 0.16, 0.17 )
  1962. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1963. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1964. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1965. BulletPosOffset( 0.00, 0.00, 0.01 )
  1966. ShotReactPitch( 1.25, 1.25, 1.25 )
  1967. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1968.  
  1969.  
  1970. [ Granada ] -> ID: 313 , Dano: 118 , Reload: 1.00 , Nome: Granada Lotus
  1971. PerturbMin( 0.00, 0.00, 0.00 )
  1972. PerturbMax( 0.14, 0.14, 0.14 )
  1973. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1974. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1975. DetailReactYawShot( 15.00, -10.00, 0.00 )
  1976. BulletPosOffset( 0.00, 0.00, 0.00 )
  1977. ShotReactPitch( 0.00, 0.00, 0.00 )
  1978. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1979.  
  1980.  
  1981. [ Faca ] -> ID: 314 , Dano: 0 , Reload: 1.00 , Nome: Machado Lotus
  1982. PerturbMin( 0.00, 0.00, 0.00 )
  1983. PerturbMax( 0.00, 0.00, 0.00 )
  1984. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1985. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1986. DetailReactYawShot( 0.00, 0.00, 0.00 )
  1987. BulletPosOffset( 0.00, 0.00, 0.00 )
  1988. ShotReactPitch( 0.00, 0.00, 0.00 )
  1989. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  1990.  
  1991.  
  1992. [ Machine Gun ] -> ID: 316 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI
  1993. PerturbMin( 0.01, 0.01, 0.01 )
  1994. PerturbMax( 0.14, 0.14, 0.16 )
  1995. DetailPerturbShot( 0.00, 0.00, 0.00 )
  1996. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  1997. DetailReactYawShot( 20.00, -10.00, 15.00 )
  1998. BulletPosOffset( 0.00, 0.00, 0.01 )
  1999. ShotReactPitch( 1.20, 1.20, 1.20 )
  2000. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2001.  
  2002.  
  2003. [ Faca ] -> ID: 318 , Dano: 0 , Reload: 1.00 , Nome: Faca-Zebra
  2004. PerturbMin( 0.00, 0.00, 0.00 )
  2005. PerturbMax( 0.00, 0.00, 0.00 )
  2006. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2007. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2008. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2009. BulletPosOffset( 0.00, 0.00, 0.00 )
  2010. ShotReactPitch( 0.00, 0.00, 0.00 )
  2011. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2012.  
  2013.  
  2014. [ Rifle ] -> ID: 321 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Zebra
  2015. PerturbMin( 0.00, 0.00, 0.00 )
  2016. PerturbMax( 0.16, 0.16, 0.16 )
  2017. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2018. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2019. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2020. BulletPosOffset( 0.00, 0.00, 0.03 )
  2021. ShotReactPitch( 1.00, 1.00, 1.00 )
  2022. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2023.  
  2024.  
  2025. [ Pistola ] -> ID: 322 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Zebra
  2026. PerturbMin( 0.00, 0.00, 0.00 )
  2027. PerturbMax( 0.16, 0.16, 0.16 )
  2028. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2029. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2030. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2031. BulletPosOffset( 0.00, 0.00, 0.01 )
  2032. ShotReactPitch( 1.25, 1.25, 1.25 )
  2033. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2034.  
  2035.  
  2036. [ Sniper ] -> ID: 323 , Dano: 390 , Reload: 0.93 , Nome: AWM-Zebra
  2037. PerturbMin( 0.00, 0.00, 0.00 )
  2038. PerturbMax( 0.19, 0.19, 0.19 )
  2039. DetailPerturbShot( -0.15, -0.15, -0.15 )
  2040. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2041. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2042. BulletPosOffset( 0.00, 0.00, 0.03 )
  2043. ShotReactPitch( 1.00, 1.00, 1.00 )
  2044. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2045.  
  2046.  
  2047. [ Granada ] -> ID: 324 , Dano: 118 , Reload: 1.00 , Nome: Granada Recruta
  2048. PerturbMin( 0.00, 0.00, 0.00 )
  2049. PerturbMax( 0.14, 0.14, 0.14 )
  2050. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2051. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2052. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2053. BulletPosOffset( 0.00, 0.00, 0.00 )
  2054. ShotReactPitch( 0.00, 0.00, 0.00 )
  2055. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2056.  
  2057.  
  2058. [ Espingarda ] -> ID: 326 , Dano: 70 , Reload: 1.25 , Nome: Dual Desperado
  2059. PerturbMin( 0.04, 0.04, 0.04 )
  2060. PerturbMax( 0.14, 0.14, 0.14 )
  2061. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2062. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2063. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2064. BulletPosOffset( 0.00, 0.00, 0.03 )
  2065. ShotReactPitch( 0.60, 0.60, 0.60 )
  2066. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2067.  
  2068.  
  2069. [ Pistola ] -> ID: 328 , Dano: 0 , Reload: 1.00 , Nome: Kit-Medico P
  2070. PerturbMin( 0.00, 0.00, 0.00 )
  2071. PerturbMax( 0.00, 0.00, 0.00 )
  2072. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2073. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2074. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2075. BulletPosOffset( 0.00, 0.00, 0.00 )
  2076. ShotReactPitch( 0.00, 0.00, 0.00 )
  2077. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2078.  
  2079.  
  2080. [ SMG ] -> ID: 330 , Dano: 78 , Reload: 1.10 , Nome: Micro Galil Silencer
  2081. PerturbMin( 0.01, 0.01, 0.01 )
  2082. PerturbMax( 0.14, 0.14, 0.16 )
  2083. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2084. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2085. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2086. BulletPosOffset( 0.00, 0.00, 0.03 )
  2087. ShotReactPitch( 1.15, 1.10, 1.10 )
  2088. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2089.  
  2090.  
  2091. [ Espingarda ] -> ID: 331 , Dano: 70 , Reload: 1.25 , Nome: Dual Desperado
  2092. PerturbMin( 0.04, 0.04, 0.04 )
  2093. PerturbMax( 0.14, 0.14, 0.15 )
  2094. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2095. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2096. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2097. BulletPosOffset( 0.00, 0.00, 0.03 )
  2098. ShotReactPitch( 0.60, 0.60, 0.60 )
  2099. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2100.  
  2101.  
  2102. [ SMG ] -> ID: 332 , Dano: 70 , Reload: 1.00 , Nome: Dual Uzi-Tiger
  2103. PerturbMin( 0.01, 0.01, 0.01 )
  2104. PerturbMax( 0.16, 0.16, 0.16 )
  2105. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2106. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2107. DetailReactYawShot( 10.00, -10.00, 10.00 )
  2108. BulletPosOffset( 0.00, 0.00, 0.03 )
  2109. ShotReactPitch( 1.00, 1.00, 1.00 )
  2110. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2111.  
  2112.  
  2113. [ Rifle ] -> ID: 333 , Dano: 109 , Reload: 1.00 , Nome: AKS-74U
  2114. PerturbMin( 0.01, 0.01, 0.01 )
  2115. PerturbMax( 0.14, 0.14, 0.14 )
  2116. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2117. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2118. DetailReactYawShot( 20.00, -10.00, 20.00 )
  2119. BulletPosOffset( 0.00, 0.00, 0.03 )
  2120. ShotReactPitch( 1.15, 1.10, 1.10 )
  2121. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2122.  
  2123.  
  2124. [ Espingarda ] -> ID: 335 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Prata
  2125. PerturbMin( 0.01, 0.01, 0.01 )
  2126. PerturbMax( 0.10, 0.10, 0.10 )
  2127. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2128. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2129. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2130. BulletPosOffset( 0.00, 0.00, 0.01 )
  2131. ShotReactPitch( 1.35, 1.35, 1.35 )
  2132. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2133.  
  2134.  
  2135. [ Espingarda ] -> ID: 336 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel-Bronze
  2136. PerturbMin( 0.01, 0.01, 0.01 )
  2137. PerturbMax( 0.10, 0.10, 0.10 )
  2138. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2139. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2140. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2141. BulletPosOffset( 0.00, 0.00, 0.01 )
  2142. ShotReactPitch( 1.35, 1.35, 1.35 )
  2143. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2144.  
  2145.  
  2146. [ Espingarda ] -> ID: 337 , Dano: 32 , Reload: 1.50 , Nome: Dual Double Barrel-Crystal
  2147. PerturbMin( 0.01, 0.01, 0.01 )
  2148. PerturbMax( 0.10, 0.10, 0.10 )
  2149. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2150. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2151. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2152. BulletPosOffset( 0.00, 0.00, 0.01 )
  2153. ShotReactPitch( 1.35, 1.35, 1.35 )
  2154. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2155.  
  2156.  
  2157. [ Granada ] -> ID: 338 , Dano: 118 , Reload: 1.00 , Nome: Granada-Gol
  2158. PerturbMin( 0.00, 0.00, 0.00 )
  2159. PerturbMax( 0.14, 0.14, 0.14 )
  2160. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2161. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2162. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2163. BulletPosOffset( 0.00, 0.00, 0.00 )
  2164. ShotReactPitch( 0.00, 0.00, 0.00 )
  2165. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2166.  
  2167.  
  2168. [ Rifle ] -> ID: 340 , Dano: 94 , Reload: 1.25 , Nome: XM8-Jasmin
  2169. PerturbMin( 0.00, 0.00, 0.00 )
  2170. PerturbMax( 0.16, 0.16, 0.16 )
  2171. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2172. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2173. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2174. BulletPosOffset( 0.00, 0.00, 0.03 )
  2175. ShotReactPitch( 1.25, 1.18, 1.00 )
  2176. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2177.  
  2178.  
  2179. [ Faca ] -> ID: 345 , Dano: 2 , Reload: 1.00 , Nome: Heraclops
  2180. PerturbMin( 0.00, 0.00, 0.00 )
  2181. PerturbMax( 0.00, 0.00, 0.00 )
  2182. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2183. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2184. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2185. BulletPosOffset( 0.00, 0.00, 0.00 )
  2186. ShotReactPitch( 0.00, 0.00, 0.00 )
  2187. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2188.  
  2189.  
  2190. [ Faca ] -> ID: 346 , Dano: 2 , Reload: 1.00 , Nome: Chaos
  2191. PerturbMin( 0.00, 0.00, 0.00 )
  2192. PerturbMax( 0.00, 0.00, 0.00 )
  2193. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2194. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2195. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2196. BulletPosOffset( 0.00, 0.00, 0.00 )
  2197. ShotReactPitch( 0.00, 0.00, 0.00 )
  2198. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2199.  
  2200.  
  2201. [ Rifle ] -> ID: 347 , Dano: 100 , Reload: 1.00 , Nome: M4A1-A-Bronze
  2202. PerturbMin( 0.00, 0.00, 0.01 )
  2203. PerturbMax( 0.16, 0.16, 0.17 )
  2204. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2205. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2206. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2207. BulletPosOffset( 0.00, 0.00, 0.03 )
  2208. ShotReactPitch( 1.10, 0.81, 1.00 )
  2209. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2210.  
  2211.  
  2212. [ Pistola ] -> ID: 348 , Dano: 0 , Reload: 1.00 , Nome: Kit-Medico G
  2213. PerturbMin( 0.00, 0.00, 0.00 )
  2214. PerturbMax( 0.00, 0.00, 0.00 )
  2215. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2216. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2217. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2218. BulletPosOffset( 0.00, 0.00, 0.00 )
  2219. ShotReactPitch( 0.00, 0.00, 0.00 )
  2220. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2221.  
  2222.  
  2223. [ Pistola ] -> ID: 350 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896
  2224. PerturbMin( 0.01, 0.01, 0.01 )
  2225. PerturbMax( 0.17, 0.17, 0.19 )
  2226. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2227. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2228. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2229. BulletPosOffset( 0.00, 0.00, 0.01 )
  2230. ShotReactPitch( 0.80, 0.80, 0.80 )
  2231. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2232.  
  2233.  
  2234. [ Rifle ] -> ID: 355 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Rosita
  2235. PerturbMin( 0.00, 0.00, 0.00 )
  2236. PerturbMax( 0.16, 0.16, 0.16 )
  2237. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2238. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2239. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2240. BulletPosOffset( 0.00, 0.00, 0.03 )
  2241. ShotReactPitch( 1.10, 0.81, 1.00 )
  2242. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2243.  
  2244.  
  2245. [ Sniper ] -> ID: 356 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rosita
  2246. PerturbMin( 0.00, 0.00, 0.00 )
  2247. PerturbMax( 0.19, 0.19, 0.19 )
  2248. DetailPerturbShot( -0.15, -0.15, -0.15 )
  2249. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2250. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2251. BulletPosOffset( 0.00, 0.00, 0.03 )
  2252. ShotReactPitch( 1.00, 1.00, 1.00 )
  2253. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2254.  
  2255.  
  2256. [ Granada ] -> ID: 357 , Dano: 800 , Reload: 1.00 , Nome: Granada TH
  2257. PerturbMin( 0.00, 0.00, 0.00 )
  2258. PerturbMax( 0.14, 0.14, 0.14 )
  2259. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2260. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2261. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2262. BulletPosOffset( 0.00, 0.00, 0.00 )
  2263. ShotReactPitch( 0.00, 0.00, 0.00 )
  2264. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2265.  
  2266.  
  2267. [ Sniper ] -> ID: 358 , Dano: 390 , Reload: 0.93 , Nome: AWM-Diamante
  2268. PerturbMin( 0.00, 0.00, 0.00 )
  2269. PerturbMax( 0.19, 0.19, 0.19 )
  2270. DetailPerturbShot( -0.15, -0.15, -0.15 )
  2271. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2272. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2273. BulletPosOffset( 0.00, 0.00, 0.03 )
  2274. ShotReactPitch( 1.00, 1.00, 1.00 )
  2275. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2276.  
  2277.  
  2278. [ Faca ] -> ID: 376 , Dano: 0 , Reload: 1.00 , Nome: Kris
  2279. PerturbMin( 0.00, 0.00, 0.00 )
  2280. PerturbMax( 0.00, 0.00, 0.00 )
  2281. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2282. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2283. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2284. BulletPosOffset( 0.00, 0.00, 0.00 )
  2285. ShotReactPitch( 0.00, 0.00, 0.00 )
  2286. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2287.  
  2288.  
  2289. [ Sniper ] -> ID: 380 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rosita
  2290. PerturbMin( 0.00, 0.00, 0.00 )
  2291. PerturbMax( 0.19, 0.19, 0.20 )
  2292. DetailPerturbShot( -0.15, -0.18, -0.18 )
  2293. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2294. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2295. BulletPosOffset( 0.00, 0.00, 0.03 )
  2296. ShotReactPitch( 1.00, 1.00, 1.00 )
  2297. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2298.  
  2299.  
  2300. [ Sniper ] -> ID: 385 , Dano: 390 , Reload: 0.88 , Nome: FR-F2
  2301. PerturbMin( 0.00, 0.00, 0.00 )
  2302. PerturbMax( 0.19, 0.19, 0.19 )
  2303. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2304. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2305. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2306. BulletPosOffset( 0.00, 0.00, 0.03 )
  2307. ShotReactPitch( 1.00, 1.00, 1.00 )
  2308. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2309.  
  2310.  
  2311. [ Rifle ] -> ID: 386 , Dano: 103 , Reload: 1.00 , Nome: M16A2
  2312. PerturbMin( 0.00, 0.00, 0.00 )
  2313. PerturbMax( 0.16, 0.16, 0.16 )
  2314. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2315. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2316. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2317. BulletPosOffset( 0.00, 0.00, 0.03 )
  2318. ShotReactPitch( 1.10, 0.81, 1.00 )
  2319. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2320.  
  2321.  
  2322. [ Espingarda ] -> ID: 388 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer
  2323. PerturbMin( 0.07, 0.07, 0.07 )
  2324. PerturbMax( 0.17, 0.17, 0.17 )
  2325. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2326. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2327. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2328. BulletPosOffset( 0.00, 0.00, 0.04 )
  2329. ShotReactPitch( 0.67, 0.67, 0.67 )
  2330. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2331.  
  2332.  
  2333. [ Rifle ] -> ID: 390 , Dano: 103 , Reload: 1.00 , Nome: FAL CAMO
  2334. PerturbMin( 0.00, 0.00, 0.00 )
  2335. PerturbMax( 0.16, 0.16, 0.16 )
  2336. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2337. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2338. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2339. BulletPosOffset( 0.00, 0.00, 0.03 )
  2340. ShotReactPitch( 1.10, 0.81, 1.00 )
  2341. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2342.  
  2343.  
  2344. [ Rifle ] -> ID: 391 , Dano: 500 , Reload: 1.00 , Nome: FAL CAMO STRAY
  2345. PerturbMin( 0.00, 0.00, 0.00 )
  2346. PerturbMax( 0.19, 0.19, 0.19 )
  2347. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2348. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2349. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2350. BulletPosOffset( 0.00, 0.00, 0.04 )
  2351. ShotReactPitch( 0.00, 0.00, 0.00 )
  2352. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2353.  
  2354.  
  2355. [ Rifle ] -> ID: 403 , Dano: 93 , Reload: 1.08 , Nome: M4A1 - Custom Artico
  2356. PerturbMin( 0.00, 0.00, 0.00 )
  2357. PerturbMax( 0.16, 0.16, 0.16 )
  2358. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2359. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2360. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2361. BulletPosOffset( 0.00, 0.00, 0.03 )
  2362. ShotReactPitch( 1.10, 0.81, 1.00 )
  2363. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2364.  
  2365.  
  2366. [ Faca ] -> ID: 404 , Dano: 2 , Reload: 1.00 , Nome: Slug Blades
  2367. PerturbMin( 0.00, 0.00, 0.00 )
  2368. PerturbMax( 0.00, 0.00, 0.00 )
  2369. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2370. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2371. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2372. BulletPosOffset( 0.00, 0.00, 0.00 )
  2373. ShotReactPitch( 0.00, 0.00, 0.00 )
  2374. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2375.  
  2376.  
  2377. [ Faca ] -> ID: 405 , Dano: 2 , Reload: 1.00 , Nome: Berserker Blades
  2378. PerturbMin( 0.00, 0.00, 0.00 )
  2379. PerturbMax( 0.00, 0.00, 0.00 )
  2380. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2381. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2382. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2383. BulletPosOffset( 0.00, 0.00, 0.00 )
  2384. ShotReactPitch( 0.00, 0.00, 0.00 )
  2385. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2386.  
  2387.  
  2388. [ Faca ] -> ID: 406 , Dano: 2 , Reload: 1.00 , Nome: Titan Blades
  2389. PerturbMin( 0.00, 0.00, 0.00 )
  2390. PerturbMax( 0.00, 0.00, 0.00 )
  2391. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2392. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2393. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2394. BulletPosOffset( 0.00, 0.00, 0.00 )
  2395. ShotReactPitch( 0.00, 0.00, 0.00 )
  2396. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2397.  
  2398.  
  2399. [ Faca ] -> ID: 407 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  2400. PerturbMin( 0.00, 0.00, 0.00 )
  2401. PerturbMax( 0.00, 0.00, 0.00 )
  2402. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2403. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2404. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2405. BulletPosOffset( 0.00, 0.00, 0.00 )
  2406. ShotReactPitch( 0.00, 0.00, 0.00 )
  2407. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2408.  
  2409.  
  2410. [ Faca ] -> ID: 408 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  2411. PerturbMin( 0.00, 0.00, 0.00 )
  2412. PerturbMax( 0.00, 0.00, 0.00 )
  2413. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2414. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2415. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2416. BulletPosOffset( 0.00, 0.00, 0.00 )
  2417. ShotReactPitch( 0.00, 0.00, 0.00 )
  2418. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2419.  
  2420.  
  2421. [ Faca ] -> ID: 409 , Dano: 2 , Reload: 1.00 , Nome: Picareta
  2422. PerturbMin( 0.00, 0.00, 0.00 )
  2423. PerturbMax( 0.00, 0.00, 0.00 )
  2424. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2425. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2426. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2427. BulletPosOffset( 0.00, 0.00, 0.00 )
  2428. ShotReactPitch( 0.00, 0.00, 0.00 )
  2429. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2430.  
  2431.  
  2432. [ Pistola ] -> ID: 412 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Ouro
  2433. PerturbMin( 0.01, 0.01, 0.01 )
  2434. PerturbMax( 0.17, 0.17, 0.17 )
  2435. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2436. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2437. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2438. BulletPosOffset( 0.00, 0.00, 0.01 )
  2439. ShotReactPitch( 0.80, 0.80, 0.80 )
  2440. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2441.  
  2442.  
  2443. [ Rifle ] -> ID: 415 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - DDB
  2444. PerturbMin( 0.00, 0.00, 0.00 )
  2445. PerturbMax( 0.16, 0.16, 0.16 )
  2446. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2447. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2448. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2449. BulletPosOffset( 0.00, 0.00, 0.03 )
  2450. ShotReactPitch( 1.10, 0.81, 1.00 )
  2451. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2452.  
  2453.  
  2454. [ Granada ] -> ID: 416 , Dano: 118 , Reload: 1.00 , Nome: Granade-Fantasma
  2455. PerturbMin( 0.00, 0.00, 0.00 )
  2456. PerturbMax( 0.14, 0.14, 0.14 )
  2457. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2458. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2459. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2460. BulletPosOffset( 0.00, 0.00, 0.00 )
  2461. ShotReactPitch( 0.00, 0.00, 0.00 )
  2462. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2463.  
  2464.  
  2465. [ Faca ] -> ID: 417 , Dano: 0 , Reload: 1.00 , Nome: Cacetete
  2466. PerturbMin( 0.00, 0.00, 0.00 )
  2467. PerturbMax( 0.00, 0.00, 0.00 )
  2468. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2469. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2470. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2471. BulletPosOffset( 0.00, 0.00, 0.00 )
  2472. ShotReactPitch( 0.00, 0.00, 0.00 )
  2473. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2474.  
  2475.  
  2476. [ Rifle ] -> ID: 418 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - DDB 2
  2477. PerturbMin( 0.00, 0.00, 0.01 )
  2478. PerturbMax( 0.15, 0.15, 0.16 )
  2479. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2480. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2481. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2482. BulletPosOffset( 0.00, 0.00, 0.03 )
  2483. ShotReactPitch( 1.25, 1.10, 1.00 )
  2484. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2485.  
  2486.  
  2487. [ Rifle ] -> ID: 420 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - DDB
  2488. PerturbMin( 0.00, 0.00, 0.01 )
  2489. PerturbMax( 0.16, 0.16, 0.17 )
  2490. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2491. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2492. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2493. BulletPosOffset( 0.00, 0.00, 0.03 )
  2494. ShotReactPitch( 1.10, 0.81, 1.00 )
  2495. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2496.  
  2497.  
  2498. [ Rifle ] -> ID: 421 , Dano: 103 , Reload: 1.00 , Nome: M16A2
  2499. PerturbMin( 0.00, 0.00, 0.01 )
  2500. PerturbMax( 0.16, 0.16, 0.17 )
  2501. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2502. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2503. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2504. BulletPosOffset( 0.00, 0.00, 0.03 )
  2505. ShotReactPitch( 1.10, 0.81, 1.00 )
  2506. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2507.  
  2508.  
  2509. [ SMG ] -> ID: 422 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-DDB
  2510. PerturbMin( 0.01, 0.01, 0.01 )
  2511. PerturbMax( 0.14, 0.14, 0.16 )
  2512. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2513. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2514. DetailReactYawShot( 10.00, -10.00, 10.00 )
  2515. BulletPosOffset( 0.00, 0.00, 0.02 )
  2516. ShotReactPitch( 1.00, 1.00, 1.00 )
  2517. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2518.  
  2519.  
  2520. [ Granada ] -> ID: 423 , Dano: 0 , Reload: 1.00 , Nome: Granada-Vento
  2521. PerturbMin( 0.00, 0.00, 0.00 )
  2522. PerturbMax( 0.00, 0.00, 0.00 )
  2523. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2524. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2525. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2526. BulletPosOffset( 0.00, 0.00, 0.00 )
  2527. ShotReactPitch( 0.00, 0.00, 0.00 )
  2528. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2529.  
  2530.  
  2531. [ Granada ] -> ID: 424 , Dano: 118 , Reload: 1.00 , Nome: Granada-Abobora
  2532. PerturbMin( 0.00, 0.00, 0.00 )
  2533. PerturbMax( 0.14, 0.14, 0.14 )
  2534. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2535. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2536. DetailReactYawShot( 10.00, -7.00, 0.00 )
  2537. BulletPosOffset( 0.00, 0.00, 0.00 )
  2538. ShotReactPitch( 0.00, 0.00, 0.00 )
  2539. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2540.  
  2541.  
  2542. [ Granada ] -> ID: 425 , Dano: 118 , Reload: 1.00 , Nome: Granada-Voodoo
  2543. PerturbMin( 0.00, 0.00, 0.00 )
  2544. PerturbMax( 0.14, 0.14, 0.14 )
  2545. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2546. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2547. DetailReactYawShot( 14.00, -5.00, 0.00 )
  2548. BulletPosOffset( 0.00, 0.00, 0.00 )
  2549. ShotReactPitch( 0.00, 0.00, 0.00 )
  2550. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2551.  
  2552.  
  2553. [ Rifle ] -> ID: 428 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Natal
  2554. PerturbMin( 0.00, 0.00, 0.00 )
  2555. PerturbMax( 0.15, 0.15, 0.15 )
  2556. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2557. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2558. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2559. BulletPosOffset( 0.00, 0.00, 0.03 )
  2560. ShotReactPitch( 1.25, 1.10, 1.00 )
  2561. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2562.  
  2563.  
  2564. [ Rifle ] -> ID: 431 , Dano: 103 , Reload: 1.00 , Nome: M16A4
  2565. PerturbMin( 0.00, 0.00, 0.00 )
  2566. PerturbMax( 0.16, 0.16, 0.16 )
  2567. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2568. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2569. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2570. BulletPosOffset( 0.00, 0.00, 0.03 )
  2571. ShotReactPitch( 1.10, 0.81, 1.00 )
  2572. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2573.  
  2574.  
  2575. [ Espingarda ] -> ID: 432 , Dano: 72 , Reload: 1.05 , Nome: Remington870
  2576. PerturbMin( 0.01, 0.01, 0.01 )
  2577. PerturbMax( 0.15, 0.15, 0.15 )
  2578. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2579. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2580. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2581. BulletPosOffset( 0.00, 0.00, 0.01 )
  2582. ShotReactPitch( 0.70, 0.70, 0.70 )
  2583. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2584.  
  2585.  
  2586. [ Granada ] -> ID: 433 , Dano: 118 , Reload: 1.00 , Nome: Granada-Artico
  2587. PerturbMin( 0.00, 0.00, 0.00 )
  2588. PerturbMax( 0.14, 0.14, 0.14 )
  2589. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2590. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2591. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2592. BulletPosOffset( 0.00, 0.00, 0.00 )
  2593. ShotReactPitch( 0.00, 0.00, 0.00 )
  2594. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2595.  
  2596.  
  2597. [ Granada ] -> ID: 434 , Dano: 118 , Reload: 1.00 , Nome: Granada-Metal Liquido
  2598. PerturbMin( 0.00, 0.00, 0.00 )
  2599. PerturbMax( 0.00, 0.00, 0.00 )
  2600. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2601. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2602. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2603. BulletPosOffset( 0.00, 0.00, 0.00 )
  2604. ShotReactPitch( 0.00, 0.00, 0.00 )
  2605. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2606.  
  2607.  
  2608. [ Granada ] -> ID: 435 , Dano: 118 , Reload: 1.00 , Nome: Granada-Bronze
  2609. PerturbMin( 0.00, 0.00, 0.00 )
  2610. PerturbMax( 0.00, 0.00, 0.00 )
  2611. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2612. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2613. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2614. BulletPosOffset( 0.00, 0.00, 0.00 )
  2615. ShotReactPitch( 0.00, 0.00, 0.00 )
  2616. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2617.  
  2618.  
  2619. [ Rifle ] -> ID: 436 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Natal
  2620. PerturbMin( 0.00, 0.00, 0.01 )
  2621. PerturbMax( 0.15, 0.15, 0.16 )
  2622. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2623. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2624. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2625. BulletPosOffset( 0.00, 0.00, 0.03 )
  2626. ShotReactPitch( 1.25, 1.10, 1.00 )
  2627. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2628.  
  2629.  
  2630. [ Faca ] -> ID: 437 , Dano: 0 , Reload: 1.00 , Nome: Foice
  2631. PerturbMin( 0.00, 0.00, 0.00 )
  2632. PerturbMax( 0.00, 0.00, 0.00 )
  2633. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2634. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2635. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2636. BulletPosOffset( 0.00, 0.00, 0.00 )
  2637. ShotReactPitch( 0.00, 0.00, 0.00 )
  2638. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2639.  
  2640.  
  2641. [ Granada ] -> ID: 438 , Dano: 140 , Reload: 1.00 , Nome: Tritorium
  2642. PerturbMin( 0.00, 0.00, 0.00 )
  2643. PerturbMax( 0.14, 0.14, 0.14 )
  2644. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2645. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2646. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2647. BulletPosOffset( 0.00, 0.00, 0.00 )
  2648. ShotReactPitch( 0.00, 0.00, 0.00 )
  2649. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2650.  
  2651.  
  2652. [ Pistola ] -> ID: 439 , Dano: 118 , Reload: 1.00 , Nome: Dual D.E
  2653. PerturbMin( 0.00, 0.00, 0.00 )
  2654. PerturbMax( 0.16, 0.16, 0.16 )
  2655. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2656. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2657. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2658. BulletPosOffset( 0.00, 0.00, 0.01 )
  2659. ShotReactPitch( 1.25, 1.25, 1.25 )
  2660. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2661.  
  2662.  
  2663. [ Rifle ] -> ID: 440 , Dano: 103 , Reload: 1.00 , Nome: FN F2000
  2664. PerturbMin( 0.00, 0.00, 0.00 )
  2665. PerturbMax( 0.16, 0.16, 0.16 )
  2666. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2667. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2668. DetailReactYawShot( 20.00, -10.00, 40.00 )
  2669. BulletPosOffset( 0.00, 0.00, 0.03 )
  2670. ShotReactPitch( 1.25, 1.10, 1.00 )
  2671. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2672.  
  2673.  
  2674. [ Machine Gun ] -> ID: 441 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI Ouro
  2675. PerturbMin( 0.01, 0.01, 0.01 )
  2676. PerturbMax( 0.14, 0.14, 0.14 )
  2677. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2678. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2679. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2680. BulletPosOffset( 0.00, 0.00, 0.01 )
  2681. ShotReactPitch( 1.20, 1.20, 1.20 )
  2682. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2683.  
  2684.  
  2685. [ Espingarda ] -> ID: 443 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Ouro
  2686. PerturbMin( 0.01, 0.01, 0.02 )
  2687. PerturbMax( 0.10, 0.10, 0.11 )
  2688. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2689. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2690. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2691. BulletPosOffset( 0.00, 0.00, 0.01 )
  2692. ShotReactPitch( 1.35, 1.35, 1.35 )
  2693. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2694.  
  2695.  
  2696. [ Rifle ] -> ID: 445 , Dano: 116 , Reload: 1.00 , Nome: AK47-SCOPE R.DRAGON
  2697. PerturbMin( 0.00, 0.00, 0.01 )
  2698. PerturbMax( 0.15, 0.15, 0.16 )
  2699. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2700. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2701. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2702. BulletPosOffset( 0.00, 0.00, 0.03 )
  2703. ShotReactPitch( 1.25, 1.10, 1.00 )
  2704. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2705.  
  2706.  
  2707. [ Pistola ] -> ID: 446 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Ouro
  2708. PerturbMin( 0.01, 0.01, 0.01 )
  2709. PerturbMax( 0.17, 0.17, 0.19 )
  2710. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2711. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2712. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2713. BulletPosOffset( 0.00, 0.00, 0.01 )
  2714. ShotReactPitch( 0.80, 0.80, 0.80 )
  2715. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2716.  
  2717.  
  2718. [ Rifle ] -> ID: 451 , Dano: 108 , Reload: 1.00 , Nome: Beretta AR-70 Red Dragon
  2719. PerturbMin( 0.00, 0.00, 0.00 )
  2720. PerturbMax( 0.16, 0.16, 0.16 )
  2721. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2722. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2723. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2724. BulletPosOffset( 0.00, 0.00, 0.03 )
  2725. ShotReactPitch( 1.25, 1.10, 1.00 )
  2726. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2727.  
  2728.  
  2729. [ Rifle ] -> ID: 452 , Dano: 116 , Reload: 1.00 , Nome: AK47-SCOPE R.DRAGON
  2730. PerturbMin( 0.00, 0.00, 0.00 )
  2731. PerturbMax( 0.15, 0.15, 0.15 )
  2732. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2733. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2734. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2735. BulletPosOffset( 0.00, 0.00, 0.03 )
  2736. ShotReactPitch( 1.25, 1.10, 1.00 )
  2737. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2738.  
  2739.  
  2740. [ Sniper ] -> ID: 453 , Dano: 390 , Reload: 0.88 , Nome: TRG-21
  2741. PerturbMin( 0.00, 0.00, 0.00 )
  2742. PerturbMax( 0.19, 0.19, 0.19 )
  2743. DetailPerturbShot( -0.15, -0.15, -0.15 )
  2744. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2745. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2746. BulletPosOffset( 0.00, 0.00, 0.03 )
  2747. ShotReactPitch( 1.00, 1.00, 1.00 )
  2748. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2749.  
  2750.  
  2751. [ Pistola ] -> ID: 454 , Dano: 47 , Reload: 1.00 , Nome: Beretta M93R
  2752. PerturbMin( 0.01, 0.01, 0.01 )
  2753. PerturbMax( 0.16, 0.16, 0.16 )
  2754. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2755. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2756. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2757. BulletPosOffset( 0.00, 0.00, 0.03 )
  2758. ShotReactPitch( 1.00, 1.00, 1.00 )
  2759. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2760.  
  2761.  
  2762. [ Faca ] -> ID: 455 , Dano: 2 , Reload: 1.00 , Nome: MINKNIFE
  2763. PerturbMin( 0.00, 0.00, 0.00 )
  2764. PerturbMax( 0.00, 0.00, 0.00 )
  2765. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2766. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2767. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2768. BulletPosOffset( 0.00, 0.00, 0.00 )
  2769. ShotReactPitch( 0.00, 0.00, 0.00 )
  2770. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2771.  
  2772.  
  2773. [ Faca ] -> ID: 456 , Dano: 2 , Reload: 1.00 , Nome: MASTERHULKFIST
  2774. PerturbMin( 0.00, 0.00, 0.00 )
  2775. PerturbMax( 0.00, 0.00, 0.00 )
  2776. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2777. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2778. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2779. BulletPosOffset( 0.00, 0.00, 0.00 )
  2780. ShotReactPitch( 0.00, 0.00, 0.00 )
  2781. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2782.  
  2783.  
  2784. [ Faca ] -> ID: 457 , Dano: 2 , Reload: 1.00 , Nome: MASTERNANOKNIFE
  2785. PerturbMin( 0.00, 0.00, 0.00 )
  2786. PerturbMax( 0.00, 0.00, 0.00 )
  2787. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2788. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2789. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2790. BulletPosOffset( 0.00, 0.00, 0.00 )
  2791. ShotReactPitch( 0.00, 0.00, 0.00 )
  2792. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2793.  
  2794.  
  2795. [ Sniper ] -> ID: 461 , Dano: 390 , Reload: 0.88 , Nome: TRG-21
  2796. PerturbMin( 0.00, 0.00, 0.00 )
  2797. PerturbMax( 0.19, 0.19, 0.20 )
  2798. DetailPerturbShot( -0.15, -0.18, -0.18 )
  2799. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2800. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2801. BulletPosOffset( 0.00, 0.00, 0.03 )
  2802. ShotReactPitch( 1.00, 1.00, 1.00 )
  2803. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2804.  
  2805.  
  2806. [ SMG ] -> ID: 464 , Dano: 58 , Reload: 1.00 , Nome: MP7-Rosita
  2807. PerturbMin( 0.01, 0.01, 0.01 )
  2808. PerturbMax( 0.14, 0.14, 0.16 )
  2809. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2810. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2811. DetailReactYawShot( 10.00, -10.00, 10.00 )
  2812. BulletPosOffset( 0.00, 0.00, 0.02 )
  2813. ShotReactPitch( 1.00, 1.00, 1.00 )
  2814. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2815.  
  2816.  
  2817. [ Pistola ] -> ID: 470 , Dano: 180 , Reload: 1.60 , Nome: M66
  2818. PerturbMin( 0.00, 0.00, 0.00 )
  2819. PerturbMax( 0.16, 0.16, 0.16 )
  2820. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2821. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2822. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2823. BulletPosOffset( 0.00, 0.00, 0.01 )
  2824. ShotReactPitch( 1.35, 1.35, 1.25 )
  2825. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2826.  
  2827.  
  2828. [ Rifle ] -> ID: 471 , Dano: 87 , Reload: 1.00 , Nome: M4A1-X
  2829. PerturbMin( 0.00, 0.00, 0.00 )
  2830. PerturbMax( 0.16, 0.16, 0.16 )
  2831. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2832. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2833. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2834. BulletPosOffset( 0.00, 0.00, 0.03 )
  2835. ShotReactPitch( 1.10, 0.81, 1.00 )
  2836. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2837.  
  2838.  
  2839. [ Granada ] -> ID: 473 , Dano: 118 , Reload: 1.00 , Nome: GND Petalas
  2840. PerturbMin( 0.00, 0.00, 0.00 )
  2841. PerturbMax( 0.00, 0.00, 0.00 )
  2842. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2843. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2844. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2845. BulletPosOffset( 0.00, 0.00, 0.00 )
  2846. ShotReactPitch( 0.00, 0.00, 0.00 )
  2847. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2848.  
  2849.  
  2850. [ Rifle ] -> ID: 474 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Jasmine
  2851. PerturbMin( 0.00, 0.00, 0.01 )
  2852. PerturbMax( 0.15, 0.15, 0.16 )
  2853. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2854. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2855. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2856. BulletPosOffset( 0.00, 0.00, 0.03 )
  2857. ShotReactPitch( 1.25, 1.10, 1.00 )
  2858. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2859.  
  2860.  
  2861. [ SMG ] -> ID: 476 , Dano: 62 , Reload: 0.86 , Nome: P90-Camo
  2862. PerturbMin( 0.01, 0.01, 0.01 )
  2863. PerturbMax( 0.17, 0.17, 0.18 )
  2864. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2865. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2866. DetailReactYawShot( 20.00, -12.00, 15.00 )
  2867. BulletPosOffset( 0.00, 0.00, 0.03 )
  2868. ShotReactPitch( 1.15, 1.10, 1.10 )
  2869. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2870.  
  2871.  
  2872. [ Rifle ] -> ID: 478 , Dano: 116 , Reload: 1.00 , Nome: AK47-Knife-Red Dragon
  2873. PerturbMin( 0.00, 0.00, 0.01 )
  2874. PerturbMax( 0.17, 0.17, 0.19 )
  2875. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2876. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2877. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2878. BulletPosOffset( 0.00, 0.00, 0.02 )
  2879. ShotReactPitch( 1.25, 1.10, 1.00 )
  2880. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2881.  
  2882.  
  2883. [ Rifle ] -> ID: 479 , Dano: 106 , Reload: 1.25 , Nome: M14EBR
  2884. PerturbMin( 0.00, 0.00, 0.01 )
  2885. PerturbMax( 0.16, 0.16, 0.17 )
  2886. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2887. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2888. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2889. BulletPosOffset( 0.00, 0.00, 0.03 )
  2890. ShotReactPitch( 1.10, 0.81, 1.00 )
  2891. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2892.  
  2893.  
  2894. [ Granada ] -> ID: 481 , Dano: 118 , Reload: 1.00 , Nome: Granada-Pascoa
  2895. PerturbMin( 0.00, 0.00, 0.00 )
  2896. PerturbMax( 0.14, 0.14, 0.14 )
  2897. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2898. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2899. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2900. BulletPosOffset( 0.00, 0.00, 0.00 )
  2901. ShotReactPitch( 0.00, 0.00, 0.00 )
  2902. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2903.  
  2904.  
  2905. [ SMG ] -> ID: 482 , Dano: 80 , Reload: 1.20 , Nome: MP5K A4
  2906. PerturbMin( 0.01, 0.01, 0.01 )
  2907. PerturbMax( 0.14, 0.14, 0.16 )
  2908. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2909. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2910. DetailReactYawShot( 20.00, -10.00, 20.00 )
  2911. BulletPosOffset( 0.00, 0.00, 0.02 )
  2912. ShotReactPitch( 1.00, 1.00, 1.00 )
  2913. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2914.  
  2915.  
  2916. [ Sniper ] -> ID: 483 , Dano: 390 , Reload: 0.93 , Nome: AWM-Diamante
  2917. PerturbMin( 0.00, 0.00, 0.00 )
  2918. PerturbMax( 0.19, 0.19, 0.20 )
  2919. DetailPerturbShot( -0.15, -0.18, -0.18 )
  2920. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  2921. DetailReactYawShot( 20.00, -10.00, 5.00 )
  2922. BulletPosOffset( 0.00, 0.00, 0.03 )
  2923. ShotReactPitch( 1.00, 1.00, 1.00 )
  2924. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2925.  
  2926.  
  2927. [ SMG ] -> ID: 487 , Dano: 79 , Reload: 1.05 , Nome: SR-2M VERESK
  2928. PerturbMin( 0.01, 0.01, 0.01 )
  2929. PerturbMax( 0.14, 0.14, 0.14 )
  2930. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2931. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2932. DetailReactYawShot( 10.00, -10.00, 10.00 )
  2933. BulletPosOffset( 0.00, 0.00, 0.02 )
  2934. ShotReactPitch( 1.00, 1.00, 1.00 )
  2935. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2936.  
  2937.  
  2938. [ Faca ] -> ID: 488 , Dano: 0 , Reload: 1.00 , Nome: Chave de Cano
  2939. PerturbMin( 0.00, 0.00, 0.00 )
  2940. PerturbMax( 0.00, 0.00, 0.00 )
  2941. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2942. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2943. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2944. BulletPosOffset( 0.00, 0.00, 0.00 )
  2945. ShotReactPitch( 0.00, 0.00, 0.00 )
  2946. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2947.  
  2948.  
  2949. [ Rifle ] -> ID: 489 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy-Camo
  2950. PerturbMin( 0.00, 0.00, 0.00 )
  2951. PerturbMax( 0.15, 0.15, 0.15 )
  2952. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2953. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2954. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2955. BulletPosOffset( 0.00, 0.00, 0.03 )
  2956. ShotReactPitch( 1.25, 1.10, 1.00 )
  2957. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2958.  
  2959.  
  2960. [ Pistola ] -> ID: 490 , Dano: 108 , Reload: 1.00 , Nome: Mk23 S.
  2961. PerturbMin( 0.00, 0.00, 0.00 )
  2962. PerturbMax( 0.17, 0.17, 0.17 )
  2963. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2964. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2965. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2966. BulletPosOffset( 0.00, 0.00, 0.01 )
  2967. ShotReactPitch( 1.50, 1.50, 1.50 )
  2968. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2969.  
  2970.  
  2971. [ Espingarda ] -> ID: 491 , Dano: 69 , Reload: 1.15 , Nome: M37 Stakeout
  2972. PerturbMin( 0.04, 0.04, 0.04 )
  2973. PerturbMax( 0.16, 0.16, 0.16 )
  2974. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2975. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2976. DetailReactYawShot( 20.00, -10.00, 15.00 )
  2977. BulletPosOffset( 0.00, 0.00, 0.01 )
  2978. ShotReactPitch( 0.67, 0.67, 0.67 )
  2979. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2980.  
  2981.  
  2982. [ Pistola ] -> ID: 494 , Dano: 100 , Reload: 1.00 , Nome: COLT1911
  2983. PerturbMin( 0.00, 0.00, 0.00 )
  2984. PerturbMax( 0.14, 0.14, 0.14 )
  2985. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2986. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2987. DetailReactYawShot( 0.00, 0.00, 0.00 )
  2988. BulletPosOffset( 0.00, 0.00, 0.01 )
  2989. ShotReactPitch( 1.30, 1.30, 1.30 )
  2990. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  2991.  
  2992.  
  2993. [ Granada ] -> ID: 496 , Dano: 118 , Reload: 1.00 , Nome: Granada Bambu
  2994. PerturbMin( 0.00, 0.00, 0.00 )
  2995. PerturbMax( 0.00, 0.00, 0.00 )
  2996. DetailPerturbShot( 0.00, 0.00, 0.00 )
  2997. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  2998. DetailReactYawShot( 15.00, -10.00, 0.00 )
  2999. BulletPosOffset( 0.00, 0.00, 0.00 )
  3000. ShotReactPitch( 0.00, 0.00, 0.00 )
  3001. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3002.  
  3003.  
  3004. [ Pistola ] -> ID: 497 , Dano: 108 , Reload: 1.00 , Nome: Mk23 S.
  3005. PerturbMin( 0.00, 0.00, 0.00 )
  3006. PerturbMax( 0.17, 0.17, 0.18 )
  3007. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3008. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3009. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3010. BulletPosOffset( 0.00, 0.00, 0.01 )
  3011. ShotReactPitch( 1.50, 1.50, 1.50 )
  3012. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3013.  
  3014.  
  3015. [ Sniper ] -> ID: 500 , Dano: 256 , Reload: 1.25 , Nome: SL8
  3016. PerturbMin( 0.00, 0.00, 0.00 )
  3017. PerturbMax( 0.14, 0.14, 0.16 )
  3018. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3019. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3020. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3021. BulletPosOffset( 0.00, 0.00, 0.04 )
  3022. ShotReactPitch( 1.00, 1.00, 1.00 )
  3023. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3024.  
  3025.  
  3026. [ Rifle ] -> ID: 501 , Dano: 116 , Reload: 1.00 , Nome: Galil
  3027. PerturbMin( 0.00, 0.00, 0.00 )
  3028. PerturbMax( 0.15, 0.15, 0.15 )
  3029. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3030. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3031. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3032. BulletPosOffset( 0.00, 0.00, 0.03 )
  3033. ShotReactPitch( 1.25, 1.10, 1.00 )
  3034. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3035.  
  3036.  
  3037. [ Rifle ] -> ID: 503 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ouro
  3038. PerturbMin( 0.00, 0.00, 0.00 )
  3039. PerturbMax( 0.16, 0.16, 0.17 )
  3040. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3041. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3042. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3043. BulletPosOffset( 0.00, 0.00, 0.03 )
  3044. ShotReactPitch( 1.25, 1.10, 1.00 )
  3045. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3046.  
  3047.  
  3048. [ Machine Gun ] -> ID: 506 , Dano: 106 , Reload: 1.00 , Nome: M60-WCG
  3049. PerturbMin( 0.01, 0.01, 0.01 )
  3050. PerturbMax( 0.14, 0.14, 0.14 )
  3051. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3052. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3053. DetailReactYawShot( 17.00, -15.00, 2.00 )
  3054. BulletPosOffset( 0.00, 0.00, 0.01 )
  3055. ShotReactPitch( 1.20, 1.20, 1.20 )
  3056. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3057.  
  3058.  
  3059. [ SMG ] -> ID: 507 , Dano: 76 , Reload: 1.00 , Nome: MP5-WCG
  3060. PerturbMin( 0.01, 0.01, 0.01 )
  3061. PerturbMax( 0.14, 0.14, 0.14 )
  3062. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3063. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3064. DetailReactYawShot( 20.00, -10.00, 20.00 )
  3065. BulletPosOffset( 0.00, 0.00, 0.03 )
  3066. ShotReactPitch( 1.00, 1.00, 1.00 )
  3067. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3068.  
  3069.  
  3070. [ Rifle ] -> ID: 509 , Dano: 103 , Reload: 1.00 , Nome: M4A1-WCG
  3071. PerturbMin( 0.00, 0.00, 0.00 )
  3072. PerturbMax( 0.16, 0.16, 0.16 )
  3073. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3074. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3075. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3076. BulletPosOffset( 0.00, 0.00, 0.03 )
  3077. ShotReactPitch( 1.10, 0.81, 1.00 )
  3078. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3079.  
  3080.  
  3081. [ Rifle ] -> ID: 512 , Dano: 105 , Reload: 1.00 , Nome: SG552-WCG
  3082. PerturbMin( 0.00, 0.00, 0.00 )
  3083. PerturbMax( 0.16, 0.16, 0.16 )
  3084. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3085. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3086. DetailReactYawShot( 20.00, -15.00, 15.00 )
  3087. BulletPosOffset( 0.00, 0.00, 0.03 )
  3088. ShotReactPitch( 1.60, 1.00, 1.00 )
  3089. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3090.  
  3091.  
  3092. [ Sniper ] -> ID: 513 , Dano: 390 , Reload: 0.88 , Nome: AWM-WCG
  3093. PerturbMin( 0.00, 0.00, 0.00 )
  3094. PerturbMax( 0.19, 0.19, 0.19 )
  3095. DetailPerturbShot( -0.15, -0.15, -0.15 )
  3096. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  3097. DetailReactYawShot( 20.00, -10.00, 5.00 )
  3098. BulletPosOffset( 0.00, 0.00, 0.03 )
  3099. ShotReactPitch( 1.00, 1.00, 1.00 )
  3100. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3101.  
  3102.  
  3103. [ Espingarda ] -> ID: 514 , Dano: 60 , Reload: 1.05 , Nome: XM1014-WCG
  3104. PerturbMin( 0.06, 0.06, 0.06 )
  3105. PerturbMax( 0.16, 0.16, 0.16 )
  3106. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3107. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3108. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3109. BulletPosOffset( 0.00, 0.00, 0.03 )
  3110. ShotReactPitch( 0.60, 0.60, 0.60 )
  3111. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3112.  
  3113.  
  3114. [ Pistola ] -> ID: 515 , Dano: 100 , Reload: 1.00 , Nome: COLT1911-WCG
  3115. PerturbMin( 0.00, 0.00, 0.00 )
  3116. PerturbMax( 0.14, 0.14, 0.14 )
  3117. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3118. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3119. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3120. BulletPosOffset( 0.00, 0.00, 0.01 )
  3121. ShotReactPitch( 1.30, 1.30, 1.30 )
  3122. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3123.  
  3124.  
  3125. [ Pistola ] -> ID: 516 , Dano: 180 , Reload: 1.00 , Nome: D.E.-WCG
  3126. PerturbMin( 0.00, 0.00, 0.00 )
  3127. PerturbMax( 0.16, 0.16, 0.16 )
  3128. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3129. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3130. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3131. BulletPosOffset( 0.00, 0.00, 0.01 )
  3132. ShotReactPitch( 1.25, 1.25, 1.25 )
  3133. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3134.  
  3135.  
  3136. [ Faca ] -> ID: 517 , Dano: 0 , Reload: 1.00 , Nome: BC-Axe-WCG
  3137. PerturbMin( 0.00, 0.00, 0.00 )
  3138. PerturbMax( 0.00, 0.00, 0.00 )
  3139. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3140. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3141. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3142. BulletPosOffset( 0.00, 0.00, 0.00 )
  3143. ShotReactPitch( 0.00, 0.00, 0.00 )
  3144. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3145.  
  3146.  
  3147. [ Faca ] -> ID: 518 , Dano: 0 , Reload: 1.00 , Nome: KNIFE-WCG
  3148. PerturbMin( 0.00, 0.00, 0.00 )
  3149. PerturbMax( 0.00, 0.00, 0.00 )
  3150. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3151. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3152. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3153. BulletPosOffset( 0.00, 0.00, 0.00 )
  3154. ShotReactPitch( 0.00, 0.00, 0.00 )
  3155. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3156.  
  3157.  
  3158. [ Granada ] -> ID: 519 , Dano: 118 , Reload: 1.00 , Nome: GRENADE-WCG
  3159. PerturbMin( 0.00, 0.00, 0.00 )
  3160. PerturbMax( 0.14, 0.14, 0.14 )
  3161. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3162. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3163. DetailReactYawShot( 15.00, -10.00, 0.00 )
  3164. BulletPosOffset( 0.00, 0.00, 0.00 )
  3165. ShotReactPitch( 0.00, 0.00, 0.00 )
  3166. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3167.  
  3168.  
  3169. [ Granada ] -> ID: 520 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-WCG
  3170. PerturbMin( 0.00, 0.00, 0.00 )
  3171. PerturbMax( 0.14, 0.14, 0.14 )
  3172. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3173. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3174. DetailReactYawShot( 15.00, -5.00, 0.00 )
  3175. BulletPosOffset( 0.00, 0.00, 0.00 )
  3176. ShotReactPitch( 0.00, 0.00, 0.00 )
  3177. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3178.  
  3179.  
  3180. [ Granada ] -> ID: 521 , Dano: 0 , Reload: 1.00 , Nome: SMOKE-WCG
  3181. PerturbMin( 0.00, 0.00, 0.00 )
  3182. PerturbMax( 0.14, 0.14, 0.14 )
  3183. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3184. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3185. DetailReactYawShot( 15.00, -5.00, 0.00 )
  3186. BulletPosOffset( 0.00, 0.00, 0.00 )
  3187. ShotReactPitch( 0.00, 0.00, 0.00 )
  3188. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3189.  
  3190.  
  3191. [ Machine Gun ] -> ID: 522 , Dano: 90 , Reload: 0.90 , Nome: Ultimax 100
  3192. PerturbMin( 0.00, 0.00, 0.01 )
  3193. PerturbMax( 0.12, 0.12, 0.13 )
  3194. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3195. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3196. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3197. BulletPosOffset( 0.00, 0.00, 0.01 )
  3198. ShotReactPitch( 1.20, 1.20, 1.20 )
  3199. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3200.  
  3201.  
  3202. [ SMG ] -> ID: 527 , Dano: 75 , Reload: 1.00 , Nome: BIZONPP19
  3203. PerturbMin( 0.01, 0.01, 0.01 )
  3204. PerturbMax( 0.14, 0.14, 0.14 )
  3205. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3206. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3207. DetailReactYawShot( 20.00, -10.00, 20.00 )
  3208. BulletPosOffset( 0.00, 0.00, 0.02 )
  3209. ShotReactPitch( 1.00, 1.00, 1.00 )
  3210. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3211.  
  3212.  
  3213. [ Pistola ] -> ID: 528 , Dano: 168 , Reload: 1.00 , Nome: Ruger Bisley
  3214. PerturbMin( 0.00, 0.00, 0.00 )
  3215. PerturbMax( 0.16, 0.16, 0.16 )
  3216. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3217. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3218. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3219. BulletPosOffset( 0.00, 0.00, 0.01 )
  3220. ShotReactPitch( 1.35, 1.35, 1.25 )
  3221. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3222.  
  3223.  
  3224. [ SMG ] -> ID: 529 , Dano: 79 , Reload: 1.25 , Nome: Kriss Super V-Metal Liquido
  3225. PerturbMin( 0.01, 0.01, 0.01 )
  3226. PerturbMax( 0.14, 0.14, 0.16 )
  3227. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3228. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3229. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3230. BulletPosOffset( 0.00, 0.00, 0.02 )
  3231. ShotReactPitch( 1.00, 1.00, 1.00 )
  3232. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3233.  
  3234.  
  3235. [ Faca ] -> ID: 531 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dourada
  3236. PerturbMin( 0.00, 0.00, 0.00 )
  3237. PerturbMax( 0.00, 0.00, 0.00 )
  3238. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3239. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3240. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3241. BulletPosOffset( 0.00, 0.00, 0.00 )
  3242. ShotReactPitch( 0.00, 0.00, 0.00 )
  3243. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3244.  
  3245.  
  3246. [ Rifle ] -> ID: 532 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-USA
  3247. PerturbMin( 0.00, 0.00, 0.00 )
  3248. PerturbMax( 0.16, 0.16, 0.16 )
  3249. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3250. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3251. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3252. BulletPosOffset( 0.00, 0.00, 0.03 )
  3253. ShotReactPitch( 1.10, 0.81, 1.00 )
  3254. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3255.  
  3256.  
  3257. [ Pistola ] -> ID: 533 , Dano: 168 , Reload: 1.00 , Nome: Bisley
  3258. PerturbMin( 0.00, 0.00, 0.01 )
  3259. PerturbMax( 0.16, 0.16, 0.17 )
  3260. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3261. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3262. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3263. BulletPosOffset( 0.00, 0.00, 0.01 )
  3264. ShotReactPitch( 1.35, 1.35, 1.25 )
  3265. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3266.  
  3267.  
  3268. [ Rifle ] -> ID: 536 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Prata
  3269. PerturbMin( 0.00, 0.00, 0.00 )
  3270. PerturbMax( 0.15, 0.15, 0.15 )
  3271. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3272. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3273. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3274. BulletPosOffset( 0.00, 0.00, 0.03 )
  3275. ShotReactPitch( 1.25, 1.10, 1.00 )
  3276. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3277.  
  3278.  
  3279. [ Sniper ] -> ID: 537 , Dano: 390 , Reload: 1.20 , Nome: DSR-1 Digital Camo
  3280. PerturbMin( 0.00, 0.00, 0.00 )
  3281. PerturbMax( 0.19, 0.19, 0.19 )
  3282. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3283. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3284. DetailReactYawShot( 20.00, -10.00, 5.00 )
  3285. BulletPosOffset( 0.00, 0.00, 0.03 )
  3286. ShotReactPitch( 1.00, 1.00, 1.00 )
  3287. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3288.  
  3289.  
  3290. [ Faca ] -> ID: 540 , Dano: 2 , Reload: 1.00 , Nome: Raios
  3291. PerturbMin( 0.00, 0.00, 0.00 )
  3292. PerturbMax( 0.00, 0.00, 0.00 )
  3293. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3294. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3295. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3296. BulletPosOffset( 0.00, 0.00, 0.00 )
  3297. ShotReactPitch( 0.00, 0.00, 0.00 )
  3298. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3299.  
  3300.  
  3301. [ Faca ] -> ID: 541 , Dano: 170 , Reload: 1.00 , Nome: Dual Kukri
  3302. PerturbMin( 0.00, 0.00, 0.00 )
  3303. PerturbMax( 0.14, 0.14, 0.14 )
  3304. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3305. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3306. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3307. BulletPosOffset( 0.00, 0.00, 0.00 )
  3308. ShotReactPitch( 0.00, 0.00, 0.00 )
  3309. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3310.  
  3311.  
  3312. [ Rifle ] -> ID: 542 , Dano: 103 , Reload: 1.40 , Nome: M4A1-Custom WhiteShot
  3313. PerturbMin( 0.00, 0.00, 0.01 )
  3314. PerturbMax( 0.16, 0.16, 0.17 )
  3315. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3316. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3317. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3318. BulletPosOffset( 0.00, 0.00, 0.03 )
  3319. ShotReactPitch( 1.10, 0.81, 1.00 )
  3320. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3321.  
  3322.  
  3323. [ Espingarda ] -> ID: 546 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-DDB
  3324. PerturbMin( 0.07, 0.07, 0.07 )
  3325. PerturbMax( 0.17, 0.17, 0.17 )
  3326. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3327. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3328. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3329. BulletPosOffset( 0.00, 0.00, 0.04 )
  3330. ShotReactPitch( 0.67, 0.67, 0.67 )
  3331. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3332.  
  3333.  
  3334. [ Faca ] -> ID: 548 , Dano: 0 , Reload: 1.00 , Nome: Pa - Dia das Bruxas 2
  3335. PerturbMin( 0.00, 0.00, 0.00 )
  3336. PerturbMax( 0.00, 0.00, 0.00 )
  3337. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3338. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3339. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3340. BulletPosOffset( 0.00, 0.00, 0.00 )
  3341. ShotReactPitch( 0.00, 0.00, 0.00 )
  3342. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3343.  
  3344.  
  3345. [ SMG ] -> ID: 550 , Dano: 62 , Reload: 0.86 , Nome: P90-Camo
  3346. PerturbMin( 0.01, 0.01, 0.01 )
  3347. PerturbMax( 0.17, 0.17, 0.17 )
  3348. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3349. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3350. DetailReactYawShot( 20.00, -12.00, 15.00 )
  3351. BulletPosOffset( 0.00, 0.00, 0.03 )
  3352. ShotReactPitch( 1.15, 1.10, 1.10 )
  3353. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3354.  
  3355.  
  3356. [ Rifle ] -> ID: 552 , Dano: 98 , Reload: 1.15 , Nome: RX4 Storm
  3357. PerturbMin( 0.00, 0.00, 0.01 )
  3358. PerturbMax( 0.16, 0.16, 0.17 )
  3359. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3360. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3361. DetailReactYawShot( 21.00, -12.00, 20.00 )
  3362. BulletPosOffset( 0.00, 0.00, 0.03 )
  3363. ShotReactPitch( 1.10, 0.81, 1.00 )
  3364. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3365.  
  3366.  
  3367. [ Sniper ] -> ID: 554 , Dano: 256 , Reload: 1.00 , Nome: VSK-94
  3368. PerturbMin( 0.00, 0.00, 0.00 )
  3369. PerturbMax( 0.14, 0.14, 0.14 )
  3370. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3371. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3372. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3373. BulletPosOffset( 0.00, 0.00, 0.05 )
  3374. ShotReactPitch( 1.00, 1.00, 1.00 )
  3375. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3376.  
  3377.  
  3378. [ Espingarda ] -> ID: 555 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-DDB
  3379. PerturbMin( 0.07, 0.07, 0.08 )
  3380. PerturbMax( 0.17, 0.17, 0.18 )
  3381. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3382. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3383. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3384. BulletPosOffset( 0.00, 0.00, 0.04 )
  3385. ShotReactPitch( 0.67, 0.67, 0.67 )
  3386. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3387.  
  3388.  
  3389. [ Machine Gun ] -> ID: 556 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun - DDB
  3390. PerturbMin( 0.01, 0.01, 0.01 )
  3391. PerturbMax( 0.14, 0.14, 0.17 )
  3392. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3393. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3394. DetailReactYawShot( 10.00, -8.00, 12.00 )
  3395. BulletPosOffset( 0.00, 0.00, 0.01 )
  3396. ShotReactPitch( 1.20, 1.20, 1.20 )
  3397. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3398.  
  3399.  
  3400. [ Machine Gun ] -> ID: 557 , Dano: 94 , Reload: 0.90 , Nome: M16A3 LMG
  3401. PerturbMin( 0.00, 0.00, 0.00 )
  3402. PerturbMax( 0.12, 0.12, 0.12 )
  3403. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3404. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3405. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3406. BulletPosOffset( 0.00, 0.00, 0.01 )
  3407. ShotReactPitch( 1.20, 1.20, 1.20 )
  3408. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3409.  
  3410.  
  3411. [ Rifle ] -> ID: 559 , Dano: 101 , Reload: 1.00 , Nome: Bushmaster ACR
  3412. PerturbMin( 0.00, 0.00, 0.00 )
  3413. PerturbMax( 0.16, 0.16, 0.16 )
  3414. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3415. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3416. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3417. BulletPosOffset( 0.00, 0.00, 0.03 )
  3418. ShotReactPitch( 1.10, 0.81, 1.00 )
  3419. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3420.  
  3421.  
  3422. [ Faca ] -> ID: 561 , Dano: 0 , Reload: 1.00 , Nome: Machete
  3423. PerturbMin( 0.00, 0.00, 0.00 )
  3424. PerturbMax( 0.00, 0.00, 0.00 )
  3425. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3426. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3427. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3428. BulletPosOffset( 0.00, 0.00, 0.00 )
  3429. ShotReactPitch( 0.00, 0.00, 0.00 )
  3430. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3431.  
  3432.  
  3433. [ Machine Gun ] -> ID: 564 , Dano: 112 , Reload: 1.50 , Nome: MG3-Ouro
  3434. PerturbMin( 0.01, 0.01, 0.01 )
  3435. PerturbMax( 0.14, 0.14, 0.16 )
  3436. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3437. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3438. DetailReactYawShot( 20.00, -15.00, 25.00 )
  3439. BulletPosOffset( 0.00, 0.00, 0.02 )
  3440. ShotReactPitch( 1.20, 1.20, 1.20 )
  3441. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3442.  
  3443.  
  3444. [ Machine Gun ] -> ID: 565 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun
  3445. PerturbMin( 0.00, 0.00, 0.00 )
  3446. PerturbMax( 0.10, 0.10, 0.10 )
  3447. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3448. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3449. DetailReactYawShot( 10.00, -8.00, 12.00 )
  3450. BulletPosOffset( 0.00, 0.00, 0.00 )
  3451. ShotReactPitch( 1.20, 1.20, 1.20 )
  3452. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3453.  
  3454.  
  3455. [ Pistola ] -> ID: 567 , Dano: 180 , Reload: 1.60 , Nome: M66
  3456. PerturbMin( 0.00, 0.00, 0.00 )
  3457. PerturbMax( 0.16, 0.16, 0.17 )
  3458. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3459. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3460. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3461. BulletPosOffset( 0.00, 0.00, 0.01 )
  3462. ShotReactPitch( 1.35, 1.35, 1.25 )
  3463. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3464.  
  3465.  
  3466. [ Rifle ] -> ID: 569 , Dano: 100 , Reload: 1.00 , Nome: M4A1 - S - DDB
  3467. PerturbMin( 0.00, 0.00, 0.01 )
  3468. PerturbMax( 0.16, 0.16, 0.17 )
  3469. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3470. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3471. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3472. BulletPosOffset( 0.00, 0.00, 0.03 )
  3473. ShotReactPitch( 1.10, 0.81, 1.00 )
  3474. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3475.  
  3476.  
  3477. [ Rifle ] -> ID: 571 , Dano: 103 , Reload: 1.00 , Nome: M4A1-X Camo Azul
  3478. PerturbMin( 0.00, 0.00, 0.01 )
  3479. PerturbMax( 0.16, 0.16, 0.17 )
  3480. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3481. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3482. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3483. BulletPosOffset( 0.00, 0.00, 0.03 )
  3484. ShotReactPitch( 1.10, 0.81, 1.00 )
  3485. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3486.  
  3487.  
  3488. [ SMG ] -> ID: 574 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Natal
  3489. PerturbMin( 0.01, 0.01, 0.01 )
  3490. PerturbMax( 0.14, 0.14, 0.16 )
  3491. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3492. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3493. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3494. BulletPosOffset( 0.00, 0.00, 0.02 )
  3495. ShotReactPitch( 1.00, 1.00, 1.00 )
  3496. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3497.  
  3498.  
  3499. [ Faca ] -> ID: 576 , Dano: 0 , Reload: 1.00 , Nome: Kris-Natal
  3500. PerturbMin( 0.00, 0.00, 0.00 )
  3501. PerturbMax( 0.00, 0.00, 0.00 )
  3502. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3503. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3504. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3505. BulletPosOffset( 0.00, 0.00, 0.00 )
  3506. ShotReactPitch( 0.00, 0.00, 0.00 )
  3507. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3508.  
  3509.  
  3510. [ Espingarda ] -> ID: 578 , Dano: 32 , Reload: 1.50 , Nome: D.D. Barrel Prata
  3511. PerturbMin( 0.01, 0.01, 0.02 )
  3512. PerturbMax( 0.10, 0.10, 0.11 )
  3513. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3514. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3515. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3516. BulletPosOffset( 0.00, 0.00, 0.01 )
  3517. ShotReactPitch( 1.35, 1.35, 1.35 )
  3518. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3519.  
  3520.  
  3521. [ SMG ] -> ID: 580 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Natal
  3522. PerturbMin( 0.01, 0.01, 0.01 )
  3523. PerturbMax( 0.14, 0.14, 0.14 )
  3524. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3525. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3526. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3527. BulletPosOffset( 0.00, 0.00, 0.02 )
  3528. ShotReactPitch( 1.00, 1.00, 1.00 )
  3529. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3530.  
  3531.  
  3532. [ Machine Gun ] -> ID: 581 , Dano: 116 , Reload: 1.20 , Nome: M249 MINIMI-Natal
  3533. PerturbMin( 0.01, 0.01, 0.01 )
  3534. PerturbMax( 0.14, 0.14, 0.14 )
  3535. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3536. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3537. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3538. BulletPosOffset( 0.00, 0.00, 0.01 )
  3539. ShotReactPitch( 1.20, 1.20, 1.20 )
  3540. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3541.  
  3542.  
  3543. [ Rifle ] -> ID: 583 , Dano: 94 , Reload: 1.25 , Nome: XM8-Jasmin
  3544. PerturbMin( 0.00, 0.00, 0.01 )
  3545. PerturbMax( 0.16, 0.16, 0.17 )
  3546. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3547. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3548. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3549. BulletPosOffset( 0.00, 0.00, 0.03 )
  3550. ShotReactPitch( 1.25, 1.18, 1.00 )
  3551. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3552.  
  3553.  
  3554. [ Faca ] -> ID: 584 , Dano: 2 , Reload: 1.00 , Nome: AINANOKNIFE
  3555. PerturbMin( 0.00, 0.00, 0.00 )
  3556. PerturbMax( 0.00, 0.00, 0.00 )
  3557. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3558. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3559. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3560. BulletPosOffset( 0.00, 0.00, 0.00 )
  3561. ShotReactPitch( 0.00, 0.00, 0.00 )
  3562. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3563.  
  3564.  
  3565. [ Rifle ] -> ID: 585 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Royal Dragon
  3566. PerturbMin( 0.00, 0.00, 0.00 )
  3567. PerturbMax( 0.16, 0.16, 0.16 )
  3568. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3569. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3570. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3571. BulletPosOffset( 0.00, 0.00, 0.03 )
  3572. ShotReactPitch( 1.10, 0.81, 1.00 )
  3573. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3574.  
  3575.  
  3576. [ Sniper ] -> ID: 586 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Royal Dragon
  3577. PerturbMin( 0.00, 0.00, 0.00 )
  3578. PerturbMax( 0.19, 0.19, 0.19 )
  3579. DetailPerturbShot( -0.15, -0.15, -0.15 )
  3580. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  3581. DetailReactYawShot( 15.00, -10.00, 3.00 )
  3582. BulletPosOffset( 0.00, 0.00, 0.04 )
  3583. ShotReactPitch( 1.00, 1.00, 1.00 )
  3584. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3585.  
  3586.  
  3587. [ Faca ] -> ID: 587 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Royal Dragon
  3588. PerturbMin( 0.00, 0.00, 0.00 )
  3589. PerturbMax( 0.00, 0.00, 0.00 )
  3590. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3591. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3592. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3593. BulletPosOffset( 0.00, 0.00, 0.00 )
  3594. ShotReactPitch( 0.00, 0.00, 0.00 )
  3595. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3596.  
  3597.  
  3598. [ Machine Gun ] -> ID: 588 , Dano: 112 , Reload: 1.50 , Nome: MG3-Prata
  3599. PerturbMin( 0.01, 0.01, 0.01 )
  3600. PerturbMax( 0.14, 0.14, 0.14 )
  3601. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3602. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3603. DetailReactYawShot( 20.00, -15.00, 25.00 )
  3604. BulletPosOffset( 0.00, 0.00, 0.02 )
  3605. ShotReactPitch( 1.20, 1.20, 1.20 )
  3606. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3607.  
  3608.  
  3609. [ Pistola ] -> ID: 589 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Mutante
  3610. PerturbMin( 0.00, 0.00, 0.00 )
  3611. PerturbMax( 0.16, 0.16, 0.16 )
  3612. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3613. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3614. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3615. BulletPosOffset( 0.00, 0.00, 0.01 )
  3616. ShotReactPitch( 1.25, 1.25, 1.25 )
  3617. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3618.  
  3619.  
  3620. [ Espingarda ] -> ID: 590 , Dano: 100 , Reload: 1.00 , Nome: M1216
  3621. PerturbMin( 0.07, 0.07, 0.07 )
  3622. PerturbMax( 0.18, 0.18, 0.18 )
  3623. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3624. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3625. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3626. BulletPosOffset( 0.00, 0.01, 0.04 )
  3627. ShotReactPitch( 0.67, 0.67, 0.67 )
  3628. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3629.  
  3630.  
  3631. [ Rifle ] -> ID: 591 , Dano: 103 , Reload: 1.00 , Nome: FN F2000-Caveira
  3632. PerturbMin( 0.00, 0.00, 0.00 )
  3633. PerturbMax( 0.16, 0.16, 0.16 )
  3634. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3635. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3636. DetailReactYawShot( 20.00, -10.00, 40.00 )
  3637. BulletPosOffset( 0.00, 0.00, 0.03 )
  3638. ShotReactPitch( 1.25, 1.10, 1.00 )
  3639. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3640.  
  3641.  
  3642. [ Rifle ] -> ID: 594 , Dano: 112 , Reload: 1.00 , Nome: L85A1
  3643. PerturbMin( 0.00, 0.00, 0.01 )
  3644. PerturbMax( 0.15, 0.15, 0.16 )
  3645. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3646. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3647. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3648. BulletPosOffset( 0.00, 0.00, 0.03 )
  3649. ShotReactPitch( 1.00, 1.00, 1.00 )
  3650. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3651.  
  3652.  
  3653. [ Rifle ] -> ID: 595 , Dano: 90 , Reload: 1.00 , Nome: M16-Silencer Camo
  3654. PerturbMin( 0.01, 0.01, 0.01 )
  3655. PerturbMax( 0.14, 0.14, 0.16 )
  3656. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3657. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3658. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3659. BulletPosOffset( 0.00, 0.00, 0.03 )
  3660. ShotReactPitch( 1.00, 1.00, 1.00 )
  3661. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3662.  
  3663.  
  3664. [ Rifle ] -> ID: 597 , Dano: 112 , Reload: 1.00 , Nome: L85A1
  3665. PerturbMin( 0.00, 0.00, 0.00 )
  3666. PerturbMax( 0.15, 0.15, 0.15 )
  3667. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3668. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3669. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3670. BulletPosOffset( 0.00, 0.00, 0.03 )
  3671. ShotReactPitch( 1.00, 1.00, 1.00 )
  3672. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3673.  
  3674.  
  3675. [ Rifle ] -> ID: 598 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Royal Dragon
  3676. PerturbMin( 0.00, 0.00, 0.01 )
  3677. PerturbMax( 0.16, 0.16, 0.17 )
  3678. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3679. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3680. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3681. BulletPosOffset( 0.00, 0.00, 0.03 )
  3682. ShotReactPitch( 1.10, 0.81, 1.00 )
  3683. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3684.  
  3685.  
  3686. [ Sniper ] -> ID: 599 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Royal Dragon
  3687. PerturbMin( 0.00, 0.00, 0.00 )
  3688. PerturbMax( 0.19, 0.19, 0.20 )
  3689. DetailPerturbShot( -0.15, -0.18, -0.18 )
  3690. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  3691. DetailReactYawShot( 15.00, -10.00, 3.00 )
  3692. BulletPosOffset( 0.00, 0.00, 0.04 )
  3693. ShotReactPitch( 1.00, 1.00, 1.00 )
  3694. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3695.  
  3696.  
  3697. [ Pistola ] -> ID: 600 , Dano: 90 , Reload: 1.10 , Nome: M1896-Royal Dragon
  3698. PerturbMin( 0.01, 0.01, 0.01 )
  3699. PerturbMax( 0.17, 0.17, 0.19 )
  3700. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3701. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3702. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3703. BulletPosOffset( 0.00, 0.00, 0.01 )
  3704. ShotReactPitch( 0.80, 0.80, 0.80 )
  3705. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3706.  
  3707.  
  3708. [ Rifle ] -> ID: 601 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Crimson
  3709. PerturbMin( 0.00, 0.00, 0.01 )
  3710. PerturbMax( 0.16, 0.16, 0.17 )
  3711. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3712. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3713. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3714. BulletPosOffset( 0.00, 0.00, 0.03 )
  3715. ShotReactPitch( 1.10, 0.81, 1.00 )
  3716. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3717.  
  3718.  
  3719. [ Sniper ] -> ID: 602 , Dano: 390 , Reload: 1.00 , Nome: DSR-1-Ferrugem
  3720. PerturbMin( 0.00, 0.00, 0.00 )
  3721. PerturbMax( 0.19, 0.19, 0.20 )
  3722. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3723. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3724. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3725. BulletPosOffset( 0.00, 0.00, 0.03 )
  3726. ShotReactPitch( 1.00, 1.00, 1.00 )
  3727. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3728.  
  3729.  
  3730. [ SMG ] -> ID: 603 , Dano: 78 , Reload: 1.00 , Nome: Dual Uzi-Pink
  3731. PerturbMin( 0.01, 0.01, 0.01 )
  3732. PerturbMax( 0.16, 0.16, 0.16 )
  3733. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3734. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3735. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3736. BulletPosOffset( 0.00, 0.00, 0.03 )
  3737. ShotReactPitch( 1.00, 1.00, 1.00 )
  3738. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3739.  
  3740.  
  3741. [ Sniper ] -> ID: 608 , Dano: 256 , Reload: 1.00 , Nome: VSK-94 Digital Camo
  3742. PerturbMin( 0.00, 0.00, 0.00 )
  3743. PerturbMax( 0.14, 0.14, 0.16 )
  3744. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3745. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3746. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3747. BulletPosOffset( 0.00, 0.00, 0.05 )
  3748. ShotReactPitch( 1.00, 1.00, 1.00 )
  3749. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3750.  
  3751.  
  3752. [ Sniper ] -> ID: 609 , Dano: 365 , Reload: 1.00 , Nome: WA2000
  3753. PerturbMin( 0.00, 0.00, 0.00 )
  3754. PerturbMax( 0.14, 0.14, 0.16 )
  3755. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3756. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3757. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3758. BulletPosOffset( 0.00, 0.00, 0.03 )
  3759. ShotReactPitch( 1.00, 1.00, 1.00 )
  3760. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3761.  
  3762.  
  3763. [ Rifle ] -> ID: 610 , Dano: 116 , Reload: 1.00 , Nome: AK47-Russia
  3764. PerturbMin( 0.00, 0.00, 0.01 )
  3765. PerturbMax( 0.15, 0.15, 0.16 )
  3766. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3767. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3768. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3769. BulletPosOffset( 0.00, 0.00, 0.03 )
  3770. ShotReactPitch( 1.25, 1.10, 1.00 )
  3771. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3772.  
  3773.  
  3774. [ Machine Gun ] -> ID: 611 , Dano: 106 , Reload: 1.00 , Nome: RPK-Aguia Rubra
  3775. PerturbMin( 0.01, 0.01, 0.01 )
  3776. PerturbMax( 0.14, 0.14, 0.16 )
  3777. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3778. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3779. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3780. BulletPosOffset( 0.00, 0.00, 0.02 )
  3781. ShotReactPitch( 1.20, 1.20, 1.20 )
  3782. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3783.  
  3784.  
  3785. [ Machine Gun ] -> ID: 613 , Dano: 106 , Reload: 1.14 , Nome: M60E3
  3786. PerturbMin( 0.01, 0.01, 0.01 )
  3787. PerturbMax( 0.13, 0.13, 0.13 )
  3788. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3789. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3790. DetailReactYawShot( 17.00, -15.00, 2.00 )
  3791. BulletPosOffset( 0.00, 0.00, 0.02 )
  3792. ShotReactPitch( 1.20, 1.20, 1.20 )
  3793. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3794.  
  3795.  
  3796. [ SMG ] -> ID: 614 , Dano: 65 , Reload: 1.00 , Nome: MP7A1
  3797. PerturbMin( 0.01, 0.01, 0.01 )
  3798. PerturbMax( 0.14, 0.14, 0.14 )
  3799. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3800. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3801. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3802. BulletPosOffset( 0.00, 0.00, 0.02 )
  3803. ShotReactPitch( 1.00, 1.00, 1.00 )
  3804. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3805.  
  3806.  
  3807. [ Rifle ] -> ID: 618 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Knife Black
  3808. PerturbMin( 0.00, 0.00, 0.01 )
  3809. PerturbMax( 0.17, 0.17, 0.19 )
  3810. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3811. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3812. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3813. BulletPosOffset( 0.00, 0.00, 0.02 )
  3814. ShotReactPitch( 1.25, 1.10, 1.00 )
  3815. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3816.  
  3817.  
  3818. [ Rifle ] -> ID: 619 , Dano: 103 , Reload: 1.10 , Nome: Steyr AUG A3
  3819. PerturbMin( 0.00, 0.00, 0.00 )
  3820. PerturbMax( 0.16, 0.16, 0.17 )
  3821. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3822. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3823. DetailReactYawShot( 20.00, -15.00, 15.00 )
  3824. BulletPosOffset( 0.00, 0.00, 0.03 )
  3825. ShotReactPitch( 1.00, 1.00, 1.00 )
  3826. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3827.  
  3828.  
  3829. [ Faca ] -> ID: 620 , Dano: 0 , Reload: 1.00 , Nome: Soco Ingles
  3830. PerturbMin( 0.00, 0.00, 0.00 )
  3831. PerturbMax( 0.00, 0.00, 0.00 )
  3832. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3833. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3834. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3835. BulletPosOffset( 0.00, 0.00, 0.00 )
  3836. ShotReactPitch( 0.00, 0.00, 0.00 )
  3837. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3838.  
  3839.  
  3840. [ Rifle ] -> ID: 622 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Blue Crystal
  3841. PerturbMin( 0.00, 0.00, 0.00 )
  3842. PerturbMax( 0.16, 0.16, 0.16 )
  3843. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3844. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3845. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3846. BulletPosOffset( 0.00, 0.00, 0.03 )
  3847. ShotReactPitch( 1.10, 0.81, 1.00 )
  3848. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3849.  
  3850.  
  3851. [ Rifle ] -> ID: 623 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Blue Crystal
  3852. PerturbMin( 0.00, 0.00, 0.00 )
  3853. PerturbMax( 0.15, 0.15, 0.15 )
  3854. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3855. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3856. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3857. BulletPosOffset( 0.00, 0.00, 0.03 )
  3858. ShotReactPitch( 1.25, 1.10, 1.00 )
  3859. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3860.  
  3861.  
  3862. [ Machine Gun ] -> ID: 624 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Blue Crystal
  3863. PerturbMin( 0.01, 0.01, 0.01 )
  3864. PerturbMax( 0.14, 0.14, 0.14 )
  3865. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3866. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3867. DetailReactYawShot( 10.00, -8.00, 12.00 )
  3868. BulletPosOffset( 0.00, 0.00, 0.01 )
  3869. ShotReactPitch( 1.20, 1.20, 1.20 )
  3870. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3871.  
  3872.  
  3873. [ Sniper ] -> ID: 625 , Dano: 390 , Reload: 0.88 , Nome: AWM-Blue Crystal
  3874. PerturbMin( 0.00, 0.00, 0.00 )
  3875. PerturbMax( 0.19, 0.19, 0.19 )
  3876. DetailPerturbShot( -0.15, -0.15, -0.15 )
  3877. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  3878. DetailReactYawShot( 20.00, -10.00, 5.00 )
  3879. BulletPosOffset( 0.00, 0.00, 0.03 )
  3880. ShotReactPitch( 1.00, 1.00, 1.00 )
  3881. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3882.  
  3883.  
  3884. [ Pistola ] -> ID: 626 , Dano: 180 , Reload: 1.00 , Nome: D.E.-Blue Crystal
  3885. PerturbMin( 0.00, 0.00, 0.00 )
  3886. PerturbMax( 0.16, 0.16, 0.16 )
  3887. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3888. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3889. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3890. BulletPosOffset( 0.00, 0.00, 0.01 )
  3891. ShotReactPitch( 1.25, 1.25, 1.25 )
  3892. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3893.  
  3894.  
  3895. [ Rifle ] -> ID: 628 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Digital Camo
  3896. PerturbMin( 0.00, 0.00, 0.01 )
  3897. PerturbMax( 0.16, 0.16, 0.17 )
  3898. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3899. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3900. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3901. BulletPosOffset( 0.00, 0.00, 0.03 )
  3902. ShotReactPitch( 1.10, 0.81, 1.00 )
  3903. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3904.  
  3905.  
  3906. [ SMG ] -> ID: 633 , Dano: 65 , Reload: 1.00 , Nome: MP7A1
  3907. PerturbMin( 0.01, 0.01, 0.01 )
  3908. PerturbMax( 0.14, 0.14, 0.16 )
  3909. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3910. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3911. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3912. BulletPosOffset( 0.00, 0.00, 0.02 )
  3913. ShotReactPitch( 1.00, 1.00, 1.00 )
  3914. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3915.  
  3916.  
  3917. [ Rifle ] -> ID: 636 , Dano: 116 , Reload: 1.00 , Nome: AK47-Metal Liquido
  3918. PerturbMin( 0.00, 0.00, 0.01 )
  3919. PerturbMax( 0.17, 0.17, 0.19 )
  3920. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3921. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3922. DetailReactYawShot( 20.00, -10.00, 15.00 )
  3923. BulletPosOffset( 0.00, 0.00, 0.02 )
  3924. ShotReactPitch( 1.25, 1.10, 1.00 )
  3925. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3926.  
  3927.  
  3928. [ Sniper ] -> ID: 638 , Dano: 390 , Reload: 0.88 , Nome: AWM-Crimson
  3929. PerturbMin( 0.00, 0.00, 0.00 )
  3930. PerturbMax( 0.19, 0.19, 0.20 )
  3931. DetailPerturbShot( -0.15, -0.18, -0.18 )
  3932. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  3933. DetailReactYawShot( 20.00, -10.00, 5.00 )
  3934. BulletPosOffset( 0.00, 0.00, 0.03 )
  3935. ShotReactPitch( 1.00, 1.00, 1.00 )
  3936. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3937.  
  3938.  
  3939. [ Rifle ] -> ID: 640 , Dano: 96 , Reload: 1.00 , Nome: 9A-91
  3940. PerturbMin( 0.00, 0.00, 0.01 )
  3941. PerturbMax( 0.16, 0.16, 0.17 )
  3942. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3943. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3944. DetailReactYawShot( 10.00, -10.00, 10.00 )
  3945. BulletPosOffset( 0.00, 0.00, 0.03 )
  3946. ShotReactPitch( 1.00, 0.80, 1.00 )
  3947. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3948.  
  3949.  
  3950. [ Rifle ] -> ID: 642 , Dano: 97 , Reload: 1.00 , Nome: AR-57
  3951. PerturbMin( 0.00, 0.00, 0.01 )
  3952. PerturbMax( 0.16, 0.16, 0.17 )
  3953. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3954. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3955. DetailReactYawShot( 0.00, -100.00, -100.00 )
  3956. BulletPosOffset( 0.00, 0.00, 0.03 )
  3957. ShotReactPitch( 1.80, 1.80, 1.80 )
  3958. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3959.  
  3960.  
  3961. [ Pistola ] -> ID: 644 , Dano: 176 , Reload: 1.00 , Nome: MATEBA
  3962. PerturbMin( 0.00, 0.00, 0.01 )
  3963. PerturbMax( 0.16, 0.16, 0.17 )
  3964. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3965. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3966. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3967. BulletPosOffset( 0.00, 0.00, 0.01 )
  3968. ShotReactPitch( 1.25, 1.25, 1.25 )
  3969. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3970.  
  3971.  
  3972. [ Faca ] -> ID: 647 , Dano: 0 , Reload: 1.00 , Nome: Punho Esmagador
  3973. PerturbMin( 0.00, 0.00, 0.00 )
  3974. PerturbMax( 0.00, 0.00, 0.00 )
  3975. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3976. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3977. DetailReactYawShot( 0.00, 0.00, 0.00 )
  3978. BulletPosOffset( 0.00, 0.00, 0.00 )
  3979. ShotReactPitch( 0.00, 0.00, 0.00 )
  3980. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3981.  
  3982.  
  3983. [ Granada ] -> ID: 649 , Dano: 118 , Reload: 1.00 , Nome: Granada-Docinho
  3984. PerturbMin( 0.00, 0.00, 0.00 )
  3985. PerturbMax( 0.14, 0.14, 0.14 )
  3986. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3987. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3988. DetailReactYawShot( 15.00, -10.00, 0.00 )
  3989. BulletPosOffset( 0.00, 0.00, 0.00 )
  3990. ShotReactPitch( 0.00, 0.00, 0.00 )
  3991. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  3992.  
  3993.  
  3994. [ Pistola ] -> ID: 650 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Royal Dragon
  3995. PerturbMin( 0.00, 0.00, 0.01 )
  3996. PerturbMax( 0.16, 0.16, 0.17 )
  3997. DetailPerturbShot( 0.00, 0.00, 0.00 )
  3998. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  3999. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4000. BulletPosOffset( 0.00, 0.00, 0.01 )
  4001. ShotReactPitch( 1.25, 1.25, 1.25 )
  4002. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4003.  
  4004.  
  4005. [ SMG ] -> ID: 651 , Dano: 74 , Reload: 1.00 , Nome: Sterling L2A1
  4006. PerturbMin( 0.01, 0.01, 0.01 )
  4007. PerturbMax( 0.14, 0.14, 0.16 )
  4008. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4009. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4010. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4011. BulletPosOffset( 0.00, 0.00, 0.01 )
  4012. ShotReactPitch( 1.00, 1.00, 1.00 )
  4013. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4014.  
  4015.  
  4016. [ Rifle ] -> ID: 652 , Dano: 100 , Reload: 1.00 , Nome: Tantal Wz.88
  4017. PerturbMin( 0.00, 0.00, 0.01 )
  4018. PerturbMax( 0.14, 0.14, 0.16 )
  4019. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4020. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4021. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4022. BulletPosOffset( 0.00, 0.00, 0.03 )
  4023. ShotReactPitch( 1.50, 1.20, 1.00 )
  4024. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4025.  
  4026.  
  4027. [ Machine Gun ] -> ID: 653 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Metal Liquido
  4028. PerturbMin( 0.01, 0.01, 0.01 )
  4029. PerturbMax( 0.14, 0.14, 0.17 )
  4030. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4031. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4032. DetailReactYawShot( 10.00, -8.00, 12.00 )
  4033. BulletPosOffset( 0.00, 0.00, 0.01 )
  4034. ShotReactPitch( 1.20, 1.20, 1.20 )
  4035. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4036.  
  4037.  
  4038. [ Granada ] -> ID: 654 , Dano: 118 , Reload: 1.00 , Nome: Zumbi Granada
  4039. PerturbMin( 0.00, 0.00, 0.00 )
  4040. PerturbMax( 0.14, 0.14, 0.14 )
  4041. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4042. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4043. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4044. BulletPosOffset( 0.00, 0.00, 0.00 )
  4045. ShotReactPitch( 0.00, 0.00, 0.00 )
  4046. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4047.  
  4048.  
  4049. [ Espingarda ] -> ID: 655 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-Ouro
  4050. PerturbMin( 0.07, 0.07, 0.08 )
  4051. PerturbMax( 0.17, 0.17, 0.18 )
  4052. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4053. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4054. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4055. BulletPosOffset( 0.00, 0.00, 0.04 )
  4056. ShotReactPitch( 0.67, 0.67, 0.67 )
  4057. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4058.  
  4059.  
  4060. [ Sniper ] -> ID: 657 , Dano: 400 , Reload: 1.20 , Nome: R93 T2
  4061. PerturbMin( 0.00, 0.00, 0.00 )
  4062. PerturbMax( 0.19, 0.19, 0.20 )
  4063. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4064. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4065. DetailReactYawShot( 20.00, -10.00, 5.00 )
  4066. BulletPosOffset( 0.00, 0.00, 0.03 )
  4067. ShotReactPitch( 1.00, 1.00, 1.00 )
  4068. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4069.  
  4070.  
  4071. [ Pistola ] -> ID: 659 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Royal Dragon
  4072. PerturbMin( 0.00, 0.00, 0.00 )
  4073. PerturbMax( 0.16, 0.16, 0.16 )
  4074. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4075. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4076. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4077. BulletPosOffset( 0.00, 0.00, 0.01 )
  4078. ShotReactPitch( 1.25, 1.25, 1.25 )
  4079. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4080.  
  4081.  
  4082. [ Rifle ] -> ID: 660 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Prata
  4083. PerturbMin( 0.00, 0.00, 0.00 )
  4084. PerturbMax( 0.16, 0.16, 0.16 )
  4085. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4086. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4087. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4088. BulletPosOffset( 0.00, 0.00, 0.03 )
  4089. ShotReactPitch( 1.10, 0.81, 1.00 )
  4090. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4091.  
  4092.  
  4093. [ Machine Gun ] -> ID: 662 , Dano: 175 , Reload: 1.00 , Nome: CSRG M1915
  4094. PerturbMin( 0.01, 0.01, 0.01 )
  4095. PerturbMax( 0.14, 0.16, 0.17 )
  4096. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4097. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4098. DetailReactYawShot( 20.00, -15.00, 25.00 )
  4099. BulletPosOffset( 0.00, 0.00, 0.80 )
  4100. ShotReactPitch( 1.10, 1.10, 1.10 )
  4101. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4102.  
  4103.  
  4104. [ Espingarda ] -> ID: 663 , Dano: 69 , Reload: 1.15 , Nome: M37 Stakeout-Chamas
  4105. PerturbMin( 0.04, 0.04, 0.04 )
  4106. PerturbMax( 0.16, 0.16, 0.18 )
  4107. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4108. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4109. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4110. BulletPosOffset( 0.00, 0.00, 0.01 )
  4111. ShotReactPitch( 0.67, 0.67, 0.67 )
  4112. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4113.  
  4114.  
  4115. [ Rifle ] -> ID: 664 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Ouro
  4116. PerturbMin( 0.00, 0.00, 0.01 )
  4117. PerturbMax( 0.16, 0.16, 0.17 )
  4118. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4119. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4120. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4121. BulletPosOffset( 0.00, 0.00, 0.03 )
  4122. ShotReactPitch( 1.10, 0.81, 1.00 )
  4123. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4124.  
  4125.  
  4126. [ Rifle ] -> ID: 665 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Ouro
  4127. PerturbMin( 0.00, 0.00, 0.00 )
  4128. PerturbMax( 0.16, 0.16, 0.16 )
  4129. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4130. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4131. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4132. BulletPosOffset( 0.00, 0.00, 0.03 )
  4133. ShotReactPitch( 1.10, 0.81, 1.00 )
  4134. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4135.  
  4136.  
  4137. [ Pistola ] -> ID: 670 , Dano: 118 , Reload: 1.00 , Nome: Dual D.E Copas
  4138. PerturbMin( 0.00, 0.01, 0.01 )
  4139. PerturbMax( 0.16, 0.16, 0.17 )
  4140. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4141. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4142. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4143. BulletPosOffset( 0.00, 0.00, 0.01 )
  4144. ShotReactPitch( 1.25, 1.25, 1.25 )
  4145. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4146.  
  4147.  
  4148. [ Rifle ] -> ID: 671 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Prata
  4149. PerturbMin( 0.00, 0.00, 0.01 )
  4150. PerturbMax( 0.16, 0.16, 0.17 )
  4151. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4152. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4153. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4154. BulletPosOffset( 0.00, 0.00, 0.03 )
  4155. ShotReactPitch( 1.10, 0.81, 1.00 )
  4156. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4157.  
  4158.  
  4159. [ Faca ] -> ID: 672 , Dano: 2 , Reload: 1.00 , Nome: Devastador
  4160. PerturbMin( 0.00, 0.00, 0.00 )
  4161. PerturbMax( 0.00, 0.00, 0.00 )
  4162. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4163. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4164. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4165. BulletPosOffset( 0.00, 0.00, 0.00 )
  4166. ShotReactPitch( 0.00, 0.00, 0.00 )
  4167. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4168.  
  4169.  
  4170. [ Faca ] -> ID: 673 , Dano: 170 , Reload: 1.00 , Nome: Dual Axe
  4171. PerturbMin( 0.00, 0.00, 0.00 )
  4172. PerturbMax( 0.14, 0.14, 0.14 )
  4173. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4174. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4175. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4176. BulletPosOffset( 0.00, 0.00, 0.00 )
  4177. ShotReactPitch( 0.00, 0.00, 0.00 )
  4178. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4179.  
  4180.  
  4181. [ Rifle ] -> ID: 675 , Dano: 113 , Reload: 1.00 , Nome: KTR-08
  4182. PerturbMin( 0.00, 0.00, 0.00 )
  4183. PerturbMax( 0.16, 0.16, 0.16 )
  4184. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4185. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4186. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4187. BulletPosOffset( 0.00, 0.00, 0.02 )
  4188. ShotReactPitch( 1.20, 1.00, 1.30 )
  4189. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4190.  
  4191.  
  4192. [ Rifle ] -> ID: 678 , Dano: 116 , Reload: 1.00 , Nome: AK-47-WCG
  4193. PerturbMin( 0.00, 0.00, 0.00 )
  4194. PerturbMax( 0.15, 0.15, 0.15 )
  4195. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4196. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4197. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4198. BulletPosOffset( 0.00, 0.00, 0.03 )
  4199. ShotReactPitch( 1.25, 1.10, 1.00 )
  4200. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4201.  
  4202.  
  4203. [ Rifle ] -> ID: 679 , Dano: 103 , Reload: 1.00 , Nome: AUG A1-WCG
  4204. PerturbMin( 0.00, 0.00, 0.00 )
  4205. PerturbMax( 0.16, 0.16, 0.16 )
  4206. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4207. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4208. DetailReactYawShot( 20.00, -15.00, 15.00 )
  4209. BulletPosOffset( 0.00, 0.00, 0.03 )
  4210. ShotReactPitch( 1.00, 1.00, 1.00 )
  4211. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4212.  
  4213.  
  4214. [ SMG ] -> ID: 680 , Dano: 62 , Reload: 0.86 , Nome: P90-WCG
  4215. PerturbMin( 0.01, 0.01, 0.01 )
  4216. PerturbMax( 0.17, 0.17, 0.17 )
  4217. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4218. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4219. DetailReactYawShot( 20.00, -12.00, 15.00 )
  4220. BulletPosOffset( 0.00, 0.00, 0.03 )
  4221. ShotReactPitch( 1.15, 1.10, 1.10 )
  4222. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4223.  
  4224.  
  4225. [ Rifle ] -> ID: 682 , Dano: 96 , Reload: 1.00 , Nome: G11
  4226. PerturbMin( 0.00, 0.00, 0.00 )
  4227. PerturbMax( 0.16, 0.16, 0.16 )
  4228. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4229. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4230. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4231. BulletPosOffset( 0.00, 0.00, 0.03 )
  4232. ShotReactPitch( 1.00, 1.00, 1.00 )
  4233. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4234.  
  4235.  
  4236. [ Rifle ] -> ID: 683 , Dano: 103 , Reload: 1.30 , Nome: FN F2000-Caveira Rubra
  4237. PerturbMin( 0.00, 0.00, 0.00 )
  4238. PerturbMax( 0.16, 0.16, 0.16 )
  4239. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4240. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4241. DetailReactYawShot( 20.00, -10.00, 40.00 )
  4242. BulletPosOffset( 0.00, 0.00, 0.03 )
  4243. ShotReactPitch( 1.25, 1.10, 1.00 )
  4244. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4245.  
  4246.  
  4247. [ Pistola ] -> ID: 684 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Red Shot
  4248. PerturbMin( 0.00, 0.00, 0.00 )
  4249. PerturbMax( 0.16, 0.16, 0.16 )
  4250. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4251. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4252. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4253. BulletPosOffset( 0.00, 0.00, 0.01 )
  4254. ShotReactPitch( 1.25, 1.25, 1.25 )
  4255. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4256.  
  4257.  
  4258. [ indefinido ] -> ID: 686 , Dano: 500 , Reload: 1.00 , Nome: RAPPEL
  4259. PerturbMin( 0.00, 0.00, 0.00 )
  4260. PerturbMax( 0.00, 0.00, 0.00 )
  4261. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4262. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4263. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4264. BulletPosOffset( 0.00, 0.00, 0.00 )
  4265. ShotReactPitch( 0.00, 0.00, 0.00 )
  4266. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4267.  
  4268.  
  4269. [ Rifle ] -> ID: 687 , Dano: 103 , Reload: 1.00 , Nome: Arma Fixa-Modo Tiro
  4270. PerturbMin( 0.00, 0.00, 0.00 )
  4271. PerturbMax( 0.14, 0.14, 0.14 )
  4272. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4273. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4274. DetailReactYawShot( 4.00, -5.00, 5.00 )
  4275. BulletPosOffset( 0.00, 0.00, 0.03 )
  4276. ShotReactPitch( 1.10, 0.81, 1.00 )
  4277. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4278.  
  4279.  
  4280. [ Rifle ] -> ID: 688 , Dano: 500 , Reload: 1.00 , Nome: Arma Fixa-Lanca Granada
  4281. PerturbMin( 0.00, 0.00, 0.00 )
  4282. PerturbMax( 0.19, 0.19, 0.19 )
  4283. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4284. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4285. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4286. BulletPosOffset( 0.00, 0.00, 0.04 )
  4287. ShotReactPitch( 0.00, 0.00, 0.00 )
  4288. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4289.  
  4290.  
  4291. [ Rifle ] -> ID: 692 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Octane
  4292. PerturbMin( 0.00, 0.00, 0.01 )
  4293. PerturbMax( 0.16, 0.16, 0.17 )
  4294. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4295. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4296. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4297. BulletPosOffset( 0.00, 0.00, 0.03 )
  4298. ShotReactPitch( 1.00, 1.00, 1.00 )
  4299. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4300.  
  4301.  
  4302. [ Faca ] -> ID: 693 , Dano: 0 , Reload: 1.00 , Nome: B.C-Axe Octane
  4303. PerturbMin( 0.00, 0.00, 0.00 )
  4304. PerturbMax( 0.00, 0.00, 0.00 )
  4305. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4306. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4307. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4308. BulletPosOffset( 0.00, 0.00, 0.00 )
  4309. ShotReactPitch( 0.00, 0.00, 0.00 )
  4310. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4311.  
  4312.  
  4313. [ Granada ] -> ID: 696 , Dano: 118 , Reload: 1.00 , Nome: Octane-Grenade
  4314. PerturbMin( 0.00, 0.00, 0.00 )
  4315. PerturbMax( 0.14, 0.14, 0.14 )
  4316. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4317. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4318. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4319. BulletPosOffset( 0.00, 0.00, 0.00 )
  4320. ShotReactPitch( 0.00, 0.00, 0.00 )
  4321. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4322.  
  4323.  
  4324. [ Sniper ] -> ID: 697 , Dano: 430 , Reload: 1.15 , Nome: QBU09
  4325. PerturbMin( 0.00, 0.00, 0.00 )
  4326. PerturbMax( 0.19, 0.19, 0.19 )
  4327. DetailPerturbShot( -0.15, -0.15, -0.15 )
  4328. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  4329. DetailReactYawShot( 20.00, -10.00, 5.00 )
  4330. BulletPosOffset( 0.00, 0.00, 0.04 )
  4331. ShotReactPitch( 1.00, 1.00, 1.00 )
  4332. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4333.  
  4334.  
  4335. [ Faca ] -> ID: 700 , Dano: 0 , Reload: 1.00 , Nome: Machado-Royal Dragon
  4336. PerturbMin( 0.00, 0.00, 0.00 )
  4337. PerturbMax( 0.00, 0.00, 0.00 )
  4338. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4339. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4340. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4341. BulletPosOffset( 0.00, 0.00, 0.00 )
  4342. ShotReactPitch( 0.00, 0.00, 0.00 )
  4343. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4344.  
  4345.  
  4346. [ Machine Gun ] -> ID: 702 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Metal Liquido
  4347. PerturbMin( 0.01, 0.01, 0.01 )
  4348. PerturbMax( 0.14, 0.14, 0.14 )
  4349. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4350. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4351. DetailReactYawShot( 10.00, -8.00, 12.00 )
  4352. BulletPosOffset( 0.00, 0.00, 0.01 )
  4353. ShotReactPitch( 1.20, 1.20, 1.20 )
  4354. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4355.  
  4356.  
  4357. [ Rifle ] -> ID: 703 , Dano: 100 , Reload: 1.00 , Nome: M4A1-X-Dia das Bruxas
  4358. PerturbMin( 0.00, 0.00, 0.00 )
  4359. PerturbMax( 0.16, 0.16, 0.16 )
  4360. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4361. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4362. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4363. BulletPosOffset( 0.00, 0.00, 0.03 )
  4364. ShotReactPitch( 1.10, 0.81, 1.00 )
  4365. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4366.  
  4367.  
  4368. [ Pistola ] -> ID: 704 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896 DDB
  4369. PerturbMin( 0.01, 0.01, 0.01 )
  4370. PerturbMax( 0.17, 0.17, 0.17 )
  4371. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4372. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4373. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4374. BulletPosOffset( 0.00, 0.00, 0.01 )
  4375. ShotReactPitch( 0.80, 0.80, 0.80 )
  4376. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4377.  
  4378.  
  4379. [ Sniper ] -> ID: 705 , Dano: 390 , Reload: 0.88 , Nome: FR-F2-Dia das Bruxas
  4380. PerturbMin( 0.00, 0.00, 0.00 )
  4381. PerturbMax( 0.19, 0.19, 0.19 )
  4382. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4383. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4384. DetailReactYawShot( 20.00, -10.00, 5.00 )
  4385. BulletPosOffset( 0.00, 0.00, 0.03 )
  4386. ShotReactPitch( 1.00, 1.00, 1.00 )
  4387. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4388.  
  4389.  
  4390. [ Faca ] -> ID: 706 , Dano: 0 , Reload: 1.00 , Nome: Kukri-DDB
  4391. PerturbMin( 0.00, 0.00, 0.00 )
  4392. PerturbMax( 0.00, 0.00, 0.00 )
  4393. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4394. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4395. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4396. BulletPosOffset( 0.00, 0.00, 0.00 )
  4397. ShotReactPitch( 0.00, 0.00, 0.00 )
  4398. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4399.  
  4400.  
  4401. [ Rifle ] -> ID: 723 , Dano: 100 , Reload: 1.00 , Nome: M4A1-X-Dia das Bruxas
  4402. PerturbMin( 0.00, 0.00, 0.01 )
  4403. PerturbMax( 0.16, 0.16, 0.17 )
  4404. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4405. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4406. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4407. BulletPosOffset( 0.00, 0.00, 0.03 )
  4408. ShotReactPitch( 1.10, 0.81, 1.00 )
  4409. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4410.  
  4411.  
  4412. [ Sniper ] -> ID: 724 , Dano: 390 , Reload: 0.88 , Nome: FR-F2-Dia das Bruxas
  4413. PerturbMin( 0.00, 0.00, 0.00 )
  4414. PerturbMax( 0.19, 0.19, 0.20 )
  4415. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4416. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4417. DetailReactYawShot( 20.00, -10.00, 5.00 )
  4418. BulletPosOffset( 0.00, 0.00, 0.03 )
  4419. ShotReactPitch( 1.00, 1.00, 1.00 )
  4420. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4421.  
  4422.  
  4423. [ Pistola ] -> ID: 725 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896 DDB
  4424. PerturbMin( 0.01, 0.01, 0.01 )
  4425. PerturbMax( 0.17, 0.17, 0.19 )
  4426. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4427. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4428. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4429. BulletPosOffset( 0.00, 0.00, 0.01 )
  4430. ShotReactPitch( 0.80, 0.80, 0.80 )
  4431. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4432.  
  4433.  
  4434. [ Rifle ] -> ID: 726 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Tempestade
  4435. PerturbMin( 0.00, 0.00, 0.00 )
  4436. PerturbMax( 0.16, 0.16, 0.16 )
  4437. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4438. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4439. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4440. BulletPosOffset( 0.00, 0.00, 0.03 )
  4441. ShotReactPitch( 1.00, 1.00, 1.00 )
  4442. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4443.  
  4444.  
  4445. [ Rifle ] -> ID: 727 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Custom Tempestade
  4446. PerturbMin( 0.00, 0.00, 0.01 )
  4447. PerturbMax( 0.16, 0.16, 0.17 )
  4448. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4449. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4450. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4451. BulletPosOffset( 0.00, 0.00, 0.03 )
  4452. ShotReactPitch( 1.00, 1.00, 1.00 )
  4453. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4454.  
  4455.  
  4456. [ Faca ] -> ID: 728 , Dano: 0 , Reload: 1.00 , Nome: Machado Tempestade
  4457. PerturbMin( 0.00, 0.00, 0.00 )
  4458. PerturbMax( 0.00, 0.00, 0.00 )
  4459. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4460. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4461. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4462. BulletPosOffset( 0.00, 0.00, 0.00 )
  4463. ShotReactPitch( 0.00, 0.00, 0.00 )
  4464. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4465.  
  4466.  
  4467. [ Granada ] -> ID: 729 , Dano: 118 , Reload: 1.00 , Nome: Granada Tempestade
  4468. PerturbMin( 0.00, 0.00, 0.00 )
  4469. PerturbMax( 0.14, 0.14, 0.14 )
  4470. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4471. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4472. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4473. BulletPosOffset( 0.00, 0.00, 0.00 )
  4474. ShotReactPitch( 0.00, 0.00, 0.00 )
  4475. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4476.  
  4477.  
  4478. [ Rifle ] -> ID: 730 , Dano: 116 , Reload: 1.40 , Nome: AK-47 Dragao em Chamas
  4479. PerturbMin( 0.00, 0.00, 0.00 )
  4480. PerturbMax( 0.15, 0.15, 0.15 )
  4481. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4482. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4483. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4484. BulletPosOffset( 0.00, 0.00, 0.03 )
  4485. ShotReactPitch( 1.25, 1.10, 1.00 )
  4486. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4487.  
  4488.  
  4489. [ Rifle ] -> ID: 731 , Dano: 116 , Reload: 1.40 , Nome: AK-47 Dragao Cromado
  4490. PerturbMin( 0.00, 0.00, 0.00 )
  4491. PerturbMax( 0.15, 0.15, 0.15 )
  4492. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4493. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4494. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4495. BulletPosOffset( 0.00, 0.00, 0.03 )
  4496. ShotReactPitch( 1.25, 1.10, 1.00 )
  4497. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4498.  
  4499.  
  4500. [ Rifle ] -> ID: 735 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Natal
  4501. PerturbMin( 0.00, 0.00, 0.01 )
  4502. PerturbMax( 0.16, 0.16, 0.17 )
  4503. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4504. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4505. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4506. BulletPosOffset( 0.00, 0.00, 0.03 )
  4507. ShotReactPitch( 1.10, 0.81, 1.00 )
  4508. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4509.  
  4510.  
  4511. [ Faca ] -> ID: 736 , Dano: 0 , Reload: 1.00 , Nome: Pa-Natal
  4512. PerturbMin( 0.00, 0.00, 0.00 )
  4513. PerturbMax( 0.00, 0.00, 0.00 )
  4514. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4515. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4516. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4517. BulletPosOffset( 0.00, 0.00, 0.00 )
  4518. ShotReactPitch( 0.00, 0.00, 0.00 )
  4519. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4520.  
  4521.  
  4522. [ Espingarda ] -> ID: 739 , Dano: 92 , Reload: 1.00 , Nome: KSG-15
  4523. PerturbMin( 0.06, 0.06, 0.06 )
  4524. PerturbMax( 0.15, 0.15, 0.15 )
  4525. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4526. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4527. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4528. BulletPosOffset( 0.00, 0.01, 0.04 )
  4529. ShotReactPitch( 0.60, 0.60, 0.60 )
  4530. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4531.  
  4532.  
  4533. [ Rifle ] -> ID: 740 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Natal
  4534. PerturbMin( 0.00, 0.00, 0.00 )
  4535. PerturbMax( 0.16, 0.16, 0.16 )
  4536. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4537. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4538. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4539. BulletPosOffset( 0.00, 0.00, 0.03 )
  4540. ShotReactPitch( 1.10, 0.81, 1.00 )
  4541. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4542.  
  4543.  
  4544. [ Faca ] -> ID: 744 , Dano: 0 , Reload: 1.00 , Nome: Taco Cromado
  4545. PerturbMin( 0.00, 0.00, 0.00 )
  4546. PerturbMax( 0.00, 0.00, 0.00 )
  4547. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4548. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4549. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4550. BulletPosOffset( 0.00, 0.00, 0.00 )
  4551. ShotReactPitch( 0.00, 0.00, 0.00 )
  4552. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4553.  
  4554.  
  4555. [ SMG ] -> ID: 745 , Dano: 75 , Reload: 1.00 , Nome: BIZON PP19-Ouro
  4556. PerturbMin( 0.01, 0.01, 0.01 )
  4557. PerturbMax( 0.14, 0.14, 0.16 )
  4558. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4559. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4560. DetailReactYawShot( 20.00, -10.00, 20.00 )
  4561. BulletPosOffset( 0.00, 0.00, 0.02 )
  4562. ShotReactPitch( 1.00, 1.00, 1.00 )
  4563. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4564.  
  4565.  
  4566. [ Sniper ] -> ID: 746 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal
  4567. PerturbMin( 0.00, 0.00, 0.00 )
  4568. PerturbMax( 0.19, 0.19, 0.20 )
  4569. DetailPerturbShot( -0.15, -0.18, -0.18 )
  4570. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  4571. DetailReactYawShot( 20.00, -10.00, 5.00 )
  4572. BulletPosOffset( 0.00, 0.00, 0.03 )
  4573. ShotReactPitch( 1.00, 1.00, 1.00 )
  4574. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4575.  
  4576.  
  4577. [ indefinido ] -> ID: 747 , Dano: 500 , Reload: 1.00 , Nome: JUMPING BOARD
  4578. PerturbMin( 0.00, 0.00, 0.00 )
  4579. PerturbMax( 0.00, 0.00, 0.00 )
  4580. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4581. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4582. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4583. BulletPosOffset( 0.00, 0.00, 0.00 )
  4584. ShotReactPitch( 0.00, 0.00, 0.00 )
  4585. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4586.  
  4587.  
  4588. [ indefinido ] -> ID: 748 , Dano: 500 , Reload: 1.00 , Nome: DIVING BOARD
  4589. PerturbMin( 0.00, 0.00, 0.00 )
  4590. PerturbMax( 0.00, 0.00, 0.00 )
  4591. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4592. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4593. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4594. BulletPosOffset( 0.00, 0.00, 0.00 )
  4595. ShotReactPitch( 0.00, 0.00, 0.00 )
  4596. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4597.  
  4598.  
  4599. [ Granada ] -> ID: 749 , Dano: 118 , Reload: 1.00 , Nome: Zumbi Granada-Ouro
  4600. PerturbMin( 0.00, 0.00, 0.00 )
  4601. PerturbMax( 0.14, 0.14, 0.14 )
  4602. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4603. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4604. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4605. BulletPosOffset( 0.00, 0.00, 0.00 )
  4606. ShotReactPitch( 0.00, 0.00, 0.00 )
  4607. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4608.  
  4609.  
  4610. [ Rifle ] -> ID: 750 , Dano: 103 , Reload: 1.00 , Nome: Fal Camo
  4611. PerturbMin( 0.00, 0.00, 0.00 )
  4612. PerturbMax( 0.14, 0.14, 0.14 )
  4613. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4614. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4615. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4616. BulletPosOffset( 0.00, 0.00, 0.03 )
  4617. ShotReactPitch( 1.10, 0.81, 1.00 )
  4618. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4619.  
  4620.  
  4621. [ Rifle ] -> ID: 751 , Dano: 500 , Reload: 1.00 , Nome: Fal Camo-LG
  4622. PerturbMin( 0.00, 0.00, 0.00 )
  4623. PerturbMax( 0.19, 0.19, 0.19 )
  4624. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4625. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4626. DetailReactYawShot( 15.00, -10.00, 0.00 )
  4627. BulletPosOffset( 0.00, 0.00, 0.04 )
  4628. ShotReactPitch( 0.00, 0.00, 0.00 )
  4629. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4630.  
  4631.  
  4632. [ Machine Gun ] -> ID: 753 , Dano: 116 , Reload: 1.00 , Nome: ChainSAW
  4633. PerturbMin( 0.01, 0.01, 0.01 )
  4634. PerturbMax( 0.14, 0.14, 0.16 )
  4635. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4636. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4637. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4638. BulletPosOffset( 0.00, 0.00, 0.01 )
  4639. ShotReactPitch( 1.20, 1.20, 1.20 )
  4640. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4641.  
  4642.  
  4643. [ Rifle ] -> ID: 757 , Dano: 103 , Reload: 1.25 , Nome: M4A1-XS Dragao Lendario
  4644. PerturbMin( 0.00, 0.00, 0.00 )
  4645. PerturbMax( 0.16, 0.16, 0.16 )
  4646. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4647. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4648. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4649. BulletPosOffset( 0.00, 0.00, 0.03 )
  4650. ShotReactPitch( 1.00, 1.00, 1.00 )
  4651. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4652.  
  4653.  
  4654. [ Sniper ] -> ID: 758 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1 Dragao Lendario
  4655. PerturbMin( 0.00, 0.00, 0.00 )
  4656. PerturbMax( 0.19, 0.19, 0.19 )
  4657. DetailPerturbShot( -0.15, -0.15, -0.15 )
  4658. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  4659. DetailReactYawShot( 15.00, -10.00, 3.00 )
  4660. BulletPosOffset( 0.00, 0.00, 0.04 )
  4661. ShotReactPitch( 1.00, 1.00, 1.00 )
  4662. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4663.  
  4664.  
  4665. [ Pistola ] -> ID: 759 , Dano: 180 , Reload: 1.60 , Nome: SW M66-Dragao Lendario
  4666. PerturbMin( 0.00, 0.00, 0.00 )
  4667. PerturbMax( 0.16, 0.16, 0.16 )
  4668. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4669. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4670. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4671. BulletPosOffset( 0.00, 0.00, 0.01 )
  4672. ShotReactPitch( 1.35, 1.35, 1.25 )
  4673. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4674.  
  4675.  
  4676. [ Faca ] -> ID: 760 , Dano: 0 , Reload: 1.00 , Nome: Machado-Royal Dragon
  4677. PerturbMin( 0.00, 0.00, 0.00 )
  4678. PerturbMax( 0.00, 0.00, 0.00 )
  4679. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4680. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4681. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4682. BulletPosOffset( 0.00, 0.00, 0.00 )
  4683. ShotReactPitch( 0.00, 0.00, 0.00 )
  4684. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4685.  
  4686.  
  4687. [ Machine Gun ] -> ID: 761 , Dano: 112 , Reload: 1.56 , Nome: MG3-Legendary Dragon
  4688. PerturbMin( 0.01, 0.01, 0.01 )
  4689. PerturbMax( 0.14, 0.14, 0.14 )
  4690. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4691. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4692. DetailReactYawShot( 20.00, -15.00, 25.00 )
  4693. BulletPosOffset( 0.00, 0.00, 0.02 )
  4694. ShotReactPitch( 1.20, 1.20, 1.20 )
  4695. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4696.  
  4697.  
  4698. [ Rifle ] -> ID: 762 , Dano: 103 , Reload: 1.00 , Nome: AT15-Afghan
  4699. PerturbMin( 0.00, 0.00, 0.00 )
  4700. PerturbMax( 0.16, 0.16, 0.16 )
  4701. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4702. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4703. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4704. BulletPosOffset( 0.00, 0.00, 0.03 )
  4705. ShotReactPitch( 1.10, 0.81, 1.00 )
  4706. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4707.  
  4708.  
  4709. [ Rifle ] -> ID: 763 , Dano: 103 , Reload: 1.00 , Nome: ARX-160
  4710. PerturbMin( 0.00, 0.00, 0.00 )
  4711. PerturbMax( 0.16, 0.16, 0.16 )
  4712. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4713. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4714. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4715. BulletPosOffset( 0.00, 0.00, 0.00 )
  4716. ShotReactPitch( 1.10, 0.81, 1.00 )
  4717. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4718.  
  4719.  
  4720. [ Faca ] -> ID: 764 , Dano: 0 , Reload: 1.00 , Nome: Luvas de Boxe
  4721. PerturbMin( 0.00, 0.00, 0.00 )
  4722. PerturbMax( 0.00, 0.00, 0.00 )
  4723. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4724. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4725. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4726. BulletPosOffset( 0.00, 0.00, 0.00 )
  4727. ShotReactPitch( 0.00, 0.00, 0.00 )
  4728. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4729.  
  4730.  
  4731. [ Rifle ] -> ID: 765 , Dano: 96 , Reload: 1.00 , Nome: G11-Caveira Azul
  4732. PerturbMin( 0.00, 0.00, 0.00 )
  4733. PerturbMax( 0.16, 0.16, 0.16 )
  4734. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4735. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4736. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4737. BulletPosOffset( 0.00, 0.00, 0.03 )
  4738. ShotReactPitch( 1.00, 1.00, 1.00 )
  4739. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4740.  
  4741.  
  4742. [ Espingarda ] -> ID: 766 , Dano: 100 , Reload: 1.00 , Nome: M1216-Caveira Azul
  4743. PerturbMin( 0.07, 0.07, 0.07 )
  4744. PerturbMax( 0.18, 0.18, 0.18 )
  4745. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4746. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4747. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4748. BulletPosOffset( 0.00, 0.01, 0.04 )
  4749. ShotReactPitch( 0.67, 0.67, 0.67 )
  4750. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4751.  
  4752.  
  4753. [ SMG ] -> ID: 767 , Dano: 75 , Reload: 1.00 , Nome: BIZON PP19-Ouro
  4754. PerturbMin( 0.01, 0.01, 0.01 )
  4755. PerturbMax( 0.14, 0.14, 0.14 )
  4756. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4757. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4758. DetailReactYawShot( 20.00, -10.00, 20.00 )
  4759. BulletPosOffset( 0.00, 0.00, 0.02 )
  4760. ShotReactPitch( 1.00, 1.00, 1.00 )
  4761. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4762.  
  4763.  
  4764. [ Espingarda ] -> ID: 768 , Dano: 67 , Reload: 1.10 , Nome: Jack Hammer-Ouro
  4765. PerturbMin( 0.07, 0.07, 0.07 )
  4766. PerturbMax( 0.17, 0.17, 0.17 )
  4767. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4768. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4769. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4770. BulletPosOffset( 0.00, 0.00, 0.04 )
  4771. ShotReactPitch( 0.67, 0.67, 0.67 )
  4772. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4773.  
  4774.  
  4775. [ Rifle ] -> ID: 769 , Dano: 113 , Reload: 1.10 , Nome: KTR-08-Comando
  4776. PerturbMin( 0.00, 0.01, 0.01 )
  4777. PerturbMax( 0.16, 0.16, 0.16 )
  4778. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4779. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4780. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4781. BulletPosOffset( 0.00, 0.00, 0.02 )
  4782. ShotReactPitch( 1.20, 1.00, 1.30 )
  4783. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4784.  
  4785.  
  4786. [ Espingarda ] -> ID: 770 , Dano: 92 , Reload: 1.00 , Nome: KSG-15
  4787. PerturbMin( 0.06, 0.06, 0.07 )
  4788. PerturbMax( 0.15, 0.15, 0.16 )
  4789. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4790. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4791. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4792. BulletPosOffset( 0.00, 0.01, 0.04 )
  4793. ShotReactPitch( 0.60, 0.60, 0.60 )
  4794. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4795.  
  4796.  
  4797. [ Pistola ] -> ID: 771 , Dano: 107 , Reload: 1.00 , Nome: Dual Colt-Grafite
  4798. PerturbMin( 0.00, 0.00, 0.00 )
  4799. PerturbMax( 0.14, 0.14, 0.14 )
  4800. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4801. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4802. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4803. BulletPosOffset( 0.00, 0.00, 0.01 )
  4804. ShotReactPitch( 1.30, 1.30, 1.30 )
  4805. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4806.  
  4807.  
  4808. [ Pistola ] -> ID: 775 , Dano: 180 , Reload: 1.60 , Nome: SW M66-Dragao Lendario
  4809. PerturbMin( 0.00, 0.00, 0.00 )
  4810. PerturbMax( 0.16, 0.16, 0.17 )
  4811. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4812. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4813. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4814. BulletPosOffset( 0.00, 0.00, 0.01 )
  4815. ShotReactPitch( 1.35, 1.35, 1.25 )
  4816. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4817.  
  4818.  
  4819. [ Machine Gun ] -> ID: 776 , Dano: 112 , Reload: 1.56 , Nome: MG3-Legendary Dragon
  4820. PerturbMin( 0.01, 0.01, 0.01 )
  4821. PerturbMax( 0.14, 0.14, 0.16 )
  4822. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4823. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4824. DetailReactYawShot( 20.00, -15.00, 25.00 )
  4825. BulletPosOffset( 0.00, 0.00, 0.02 )
  4826. ShotReactPitch( 1.20, 1.20, 1.20 )
  4827. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4828.  
  4829.  
  4830. [ SMG ] -> ID: 777 , Dano: 70 , Reload: 1.10 , Nome: Dual Uzi-Red Spray
  4831. PerturbMin( 0.01, 0.01, 0.02 )
  4832. PerturbMax( 0.16, 0.16, 0.17 )
  4833. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4834. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4835. DetailReactYawShot( 10.00, -10.00, 10.00 )
  4836. BulletPosOffset( 0.00, 0.00, 0.03 )
  4837. ShotReactPitch( 1.00, 1.00, 1.00 )
  4838. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4839.  
  4840.  
  4841. [ Rifle ] -> ID: 778 , Dano: 103 , Reload: 1.00 , Nome: R5 RGP
  4842. PerturbMin( 0.00, 0.00, 0.00 )
  4843. PerturbMax( 0.16, 0.16, 0.17 )
  4844. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4845. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4846. DetailReactYawShot( 29.00, -15.00, 24.00 )
  4847. BulletPosOffset( 0.00, 0.00, 0.00 )
  4848. ShotReactPitch( 1.00, 1.00, 1.00 )
  4849. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4850.  
  4851.  
  4852. [ Espingarda ] -> ID: 783 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker
  4853. PerturbMin( 0.06, 0.06, 0.06 )
  4854. PerturbMax( 0.16, 0.16, 0.16 )
  4855. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4856. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4857. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4858. BulletPosOffset( 0.00, 0.03, 0.01 )
  4859. ShotReactPitch( 1.00, 1.00, 1.00 )
  4860. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4861.  
  4862.  
  4863. [ Rifle ] -> ID: 784 , Dano: 116 , Reload: 1.00 , Nome: CR-21
  4864. PerturbMin( 0.00, 0.00, 0.00 )
  4865. PerturbMax( 0.15, 0.15, 0.15 )
  4866. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4867. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4868. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4869. BulletPosOffset( 0.00, 0.00, 0.00 )
  4870. ShotReactPitch( 1.25, 1.10, 1.00 )
  4871. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4872.  
  4873.  
  4874. [ Pistola ] -> ID: 785 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E. Neon
  4875. PerturbMin( 0.00, 0.00, 0.00 )
  4876. PerturbMax( 0.16, 0.16, 0.16 )
  4877. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4878. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4879. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4880. BulletPosOffset( 0.00, 0.00, 0.01 )
  4881. ShotReactPitch( 1.25, 1.25, 1.25 )
  4882. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4883.  
  4884.  
  4885. [ Faca ] -> ID: 786 , Dano: 0 , Reload: 1.00 , Nome: Punhos Neon
  4886. PerturbMin( 0.00, 0.00, 0.00 )
  4887. PerturbMax( 0.00, 0.00, 0.00 )
  4888. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4889. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4890. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4891. BulletPosOffset( 0.00, 0.00, 0.00 )
  4892. ShotReactPitch( 0.00, 0.00, 0.00 )
  4893. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4894.  
  4895.  
  4896. [ Granada ] -> ID: 787 , Dano: 140 , Reload: 1.00 , Nome: Tritorium Neon
  4897. PerturbMin( 0.00, 0.00, 0.00 )
  4898. PerturbMax( 0.00, 0.00, 0.00 )
  4899. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4900. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4901. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4902. BulletPosOffset( 0.00, 0.00, 0.00 )
  4903. ShotReactPitch( 0.00, 0.00, 0.00 )
  4904. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4905.  
  4906.  
  4907. [ Rifle ] -> ID: 790 , Dano: 116 , Reload: 1.00 , Nome: AK47-Knife Outono
  4908. PerturbMin( 0.00, 0.00, 0.01 )
  4909. PerturbMax( 0.17, 0.17, 0.19 )
  4910. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4911. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4912. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4913. BulletPosOffset( 0.00, 0.00, 0.02 )
  4914. ShotReactPitch( 1.25, 1.10, 1.00 )
  4915. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4916.  
  4917.  
  4918. [ Rifle ] -> ID: 791 , Dano: 100 , Reload: 1.00 , Nome: M4A1 Adv-Outono
  4919. PerturbMin( 0.00, 0.00, 0.01 )
  4920. PerturbMax( 0.16, 0.16, 0.17 )
  4921. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4922. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4923. DetailReactYawShot( 20.00, -10.00, 15.00 )
  4924. BulletPosOffset( 0.00, 0.00, 0.03 )
  4925. ShotReactPitch( 1.10, 0.81, 1.00 )
  4926. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4927.  
  4928.  
  4929. [ indefinido ] -> ID: 794 , Dano: 1 , Reload: 1.00 , Nome: Mortar
  4930. PerturbMin( 0.00, 0.00, 0.00 )
  4931. PerturbMax( 0.00, 0.00, 0.00 )
  4932. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4933. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4934. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4935. BulletPosOffset( 0.00, 0.00, 0.00 )
  4936. ShotReactPitch( 0.00, 0.00, 0.00 )
  4937. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4938.  
  4939.  
  4940. [ indefinido ] -> ID: 795 , Dano: 1 , Reload: 1.00 , Nome: Demolidor
  4941. PerturbMin( 0.00, 0.00, 0.00 )
  4942. PerturbMax( 0.00, 0.00, 0.00 )
  4943. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4944. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4945. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4946. BulletPosOffset( 0.00, 0.00, 0.00 )
  4947. ShotReactPitch( 0.00, 0.00, 0.00 )
  4948. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4949.  
  4950.  
  4951. [ indefinido ] -> ID: 797 , Dano: 1 , Reload: 1.00 , Nome: Bazuca
  4952. PerturbMin( 0.00, 0.00, 0.00 )
  4953. PerturbMax( 0.00, 0.00, 0.00 )
  4954. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4955. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4956. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4957. BulletPosOffset( 0.00, 0.00, 0.00 )
  4958. ShotReactPitch( 0.00, 0.00, 0.00 )
  4959. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4960.  
  4961.  
  4962. [ indefinido ] -> ID: 798 , Dano: 1 , Reload: 1.00 , Nome: Medico
  4963. PerturbMin( 0.00, 0.00, 0.00 )
  4964. PerturbMax( 0.00, 0.00, 0.00 )
  4965. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4966. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4967. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4968. BulletPosOffset( 0.00, 0.00, 0.00 )
  4969. ShotReactPitch( 0.00, 0.00, 0.00 )
  4970. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4971.  
  4972.  
  4973. [ indefinido ] -> ID: 801 , Dano: 0 , Reload: 1.00 , Nome: DemolitionGrenade
  4974. PerturbMin( 0.00, 0.00, 0.00 )
  4975. PerturbMax( 0.00, 0.00, 0.00 )
  4976. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4977. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4978. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4979. BulletPosOffset( 0.00, 0.00, 0.00 )
  4980. ShotReactPitch( 0.00, 0.00, 0.00 )
  4981. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4982.  
  4983.  
  4984. [ indefinido ] -> ID: 802 , Dano: 0 , Reload: 1.00 , Nome: TowerGun
  4985. PerturbMin( 0.00, 0.00, 0.00 )
  4986. PerturbMax( 0.00, 0.00, 0.00 )
  4987. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4988. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  4989. DetailReactYawShot( 0.00, 0.00, 0.00 )
  4990. BulletPosOffset( 0.00, 0.00, 0.00 )
  4991. ShotReactPitch( 0.00, 0.00, 0.00 )
  4992. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  4993.  
  4994.  
  4995. [ indefinido ] -> ID: 803 , Dano: 0 , Reload: 1.00 , Nome: AirStrike
  4996. PerturbMin( 0.00, 0.00, 0.00 )
  4997. PerturbMax( 0.00, 0.00, 0.00 )
  4998. DetailPerturbShot( 0.00, 0.00, 0.00 )
  4999. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5000. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5001. BulletPosOffset( 0.00, 0.00, 0.00 )
  5002. ShotReactPitch( 0.00, 0.00, 0.00 )
  5003. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5004.  
  5005.  
  5006. [ Sniper ] -> ID: 804 , Dano: 390 , Reload: 1.00 , Nome: DSR-1-Comando
  5007. PerturbMin( 0.00, 0.00, 0.00 )
  5008. PerturbMax( 0.19, 0.19, 0.20 )
  5009. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5010. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5011. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5012. BulletPosOffset( 0.00, 0.00, 0.03 )
  5013. ShotReactPitch( 1.00, 1.00, 1.00 )
  5014. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5015.  
  5016.  
  5017. [ SMG ] -> ID: 805 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super-V Pink
  5018. PerturbMin( 0.01, 0.01, 0.01 )
  5019. PerturbMax( 0.14, 0.14, 0.16 )
  5020. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5021. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5022. DetailReactYawShot( 10.00, -10.00, 10.00 )
  5023. BulletPosOffset( 0.00, 0.00, 0.02 )
  5024. ShotReactPitch( 1.00, 1.00, 1.00 )
  5025. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5026.  
  5027.  
  5028. [ SMG ] -> ID: 806 , Dano: 74 , Reload: 1.10 , Nome: Sterling-Silver Tape
  5029. PerturbMin( 0.01, 0.01, 0.01 )
  5030. PerturbMax( 0.14, 0.14, 0.16 )
  5031. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5032. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5033. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5034. BulletPosOffset( 0.00, 0.00, 0.01 )
  5035. ShotReactPitch( 1.00, 1.00, 1.00 )
  5036. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5037.  
  5038.  
  5039. [ Sniper ] -> ID: 807 , Dano: 390 , Reload: 1.00 , Nome: FR-F2 Ferrugem
  5040. PerturbMin( 0.00, 0.00, 0.00 )
  5041. PerturbMax( 0.19, 0.19, 0.20 )
  5042. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5043. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5044. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5045. BulletPosOffset( 0.00, 0.00, 0.03 )
  5046. ShotReactPitch( 1.00, 1.00, 1.00 )
  5047. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5048.  
  5049.  
  5050. [ indefinido ] -> ID: 808 , Dano: 0 , Reload: 1.00 , Nome: Tanque
  5051. PerturbMin( 0.00, 0.00, 0.00 )
  5052. PerturbMax( 0.00, 0.00, 0.00 )
  5053. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5054. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5055. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5056. BulletPosOffset( 0.00, 0.00, 0.00 )
  5057. ShotReactPitch( 0.00, 0.00, 0.00 )
  5058. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5059.  
  5060.  
  5061. [ indefinido ] -> ID: 809 , Dano: 0 , Reload: 1.00 , Nome: Atirador
  5062. PerturbMin( 0.00, 0.00, 0.00 )
  5063. PerturbMax( 0.00, 0.00, 0.00 )
  5064. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5065. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5066. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5067. BulletPosOffset( 0.00, 0.00, 0.00 )
  5068. ShotReactPitch( 0.00, 0.00, 0.00 )
  5069. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5070.  
  5071.  
  5072. [ Rifle ] -> ID: 810 , Dano: 103 , Reload: 1.00 , Nome: M4A1-Red Crystal
  5073. PerturbMin( 0.00, 0.00, 0.00 )
  5074. PerturbMax( 0.16, 0.16, 0.16 )
  5075. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5076. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5077. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5078. BulletPosOffset( 0.00, 0.00, 0.03 )
  5079. ShotReactPitch( 1.00, 1.00, 1.00 )
  5080. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5081.  
  5082.  
  5083. [ Faca ] -> ID: 811 , Dano: 0 , Reload: 1.00 , Nome: Kukri Labaredas
  5084. PerturbMin( 0.00, 0.00, 0.00 )
  5085. PerturbMax( 0.00, 0.00, 0.00 )
  5086. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5087. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5088. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5089. BulletPosOffset( 0.00, 0.00, 0.00 )
  5090. ShotReactPitch( 0.00, 0.00, 0.00 )
  5091. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5092.  
  5093.  
  5094. [ Sniper ] -> ID: 812 , Dano: 390 , Reload: 1.00 , Nome: AWM-Dragao das Trevas
  5095. PerturbMin( 0.00, 0.00, 0.00 )
  5096. PerturbMax( 0.19, 0.19, 0.19 )
  5097. DetailPerturbShot( -0.15, -0.15, -0.15 )
  5098. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  5099. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5100. BulletPosOffset( 0.00, 0.00, 0.03 )
  5101. ShotReactPitch( 1.00, 1.00, 1.00 )
  5102. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5103.  
  5104.  
  5105. [ Machine Gun ] -> ID: 813 , Dano: 106 , Reload: 1.00 , Nome: RPK-Dragao Serpente
  5106. PerturbMin( 0.01, 0.01, 0.01 )
  5107. PerturbMax( 0.14, 0.14, 0.14 )
  5108. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5109. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5110. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5111. BulletPosOffset( 0.00, 0.00, 0.01 )
  5112. ShotReactPitch( 1.20, 1.20, 1.20 )
  5113. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5114.  
  5115.  
  5116. [ Sniper ] -> ID: 814 , Dano: 400 , Reload: 1.00 , Nome: MSR
  5117. PerturbMin( 0.00, 0.00, 0.00 )
  5118. PerturbMax( 0.19, 0.19, 0.20 )
  5119. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5120. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5121. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5122. BulletPosOffset( 0.00, 0.00, 0.03 )
  5123. ShotReactPitch( 1.00, 1.00, 1.00 )
  5124. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5125.  
  5126.  
  5127. [ SMG ] -> ID: 815 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V - Ultimate Gold
  5128. PerturbMin( 0.01, 0.01, 0.01 )
  5129. PerturbMax( 0.14, 0.14, 0.14 )
  5130. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5131. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5132. DetailReactYawShot( 10.00, -10.00, 10.00 )
  5133. BulletPosOffset( 0.00, 0.00, 0.02 )
  5134. ShotReactPitch( 1.00, 1.00, 1.00 )
  5135. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5136.  
  5137.  
  5138. [ Rifle ] -> ID: 818 , Dano: 109 , Reload: 1.00 , Nome: FN FNC
  5139. PerturbMin( 0.01, 0.01, 0.01 )
  5140. PerturbMax( 0.16, 0.16, 0.16 )
  5141. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5142. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5143. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5144. BulletPosOffset( 0.00, 0.00, 0.00 )
  5145. ShotReactPitch( 1.00, 1.00, 1.00 )
  5146. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5147.  
  5148.  
  5149. [ Rifle ] -> ID: 819 , Dano: 103 , Reload: 1.00 , Nome: M4 Comando
  5150. PerturbMin( 0.00, 0.00, 0.00 )
  5151. PerturbMax( 0.16, 0.16, 0.16 )
  5152. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5153. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5154. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5155. BulletPosOffset( 0.00, 0.00, 0.03 )
  5156. ShotReactPitch( 1.10, 0.81, 1.00 )
  5157. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5158.  
  5159.  
  5160. [ Rifle ] -> ID: 820 , Dano: 106 , Reload: 1.40 , Nome: SCAR LIGHT-Silver Smith
  5161. PerturbMin( 0.00, 0.00, 0.00 )
  5162. PerturbMax( 0.16, 0.16, 0.17 )
  5163. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5164. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5165. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5166. BulletPosOffset( 0.00, 0.00, 0.03 )
  5167. ShotReactPitch( 1.25, 1.10, 1.00 )
  5168. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5169.  
  5170.  
  5171. [ Rifle ] -> ID: 822 , Dano: 103 , Reload: 1.00 , Nome: Metralhadora
  5172. PerturbMin( 0.00, 0.00, 0.00 )
  5173. PerturbMax( 0.14, 0.14, 0.14 )
  5174. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5175. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5176. DetailReactYawShot( 4.00, -5.00, 5.00 )
  5177. BulletPosOffset( 0.00, 0.00, 0.03 )
  5178. ShotReactPitch( 1.10, 0.81, 1.00 )
  5179. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5180.  
  5181.  
  5182. [ Rifle ] -> ID: 823 , Dano: 103 , Reload: 1.00 , Nome: Arma Fixa-Modo Tiro
  5183. PerturbMin( 0.00, 0.00, 0.00 )
  5184. PerturbMax( 0.16, 0.16, 0.16 )
  5185. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5186. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5187. DetailReactYawShot( 4.00, -5.00, 5.00 )
  5188. BulletPosOffset( 0.00, 0.00, 0.01 )
  5189. ShotReactPitch( 1.10, 1.10, 1.10 )
  5190. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5191.  
  5192.  
  5193. [ Rifle ] -> ID: 824 , Dano: 132 , Reload: 1.00 , Nome: Arma Fixa-Lanca Granada
  5194. PerturbMin( 0.00, 0.00, 0.00 )
  5195. PerturbMax( 0.00, 0.00, 0.00 )
  5196. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5197. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5198. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5199. BulletPosOffset( 0.00, 0.00, 0.02 )
  5200. ShotReactPitch( 0.00, 0.00, 0.00 )
  5201. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5202.  
  5203.  
  5204. [ Rifle ] -> ID: 825 , Dano: 103 , Reload: 1.00 , Nome: M4 Comando
  5205. PerturbMin( 0.00, 0.00, 0.01 )
  5206. PerturbMax( 0.16, 0.16, 0.17 )
  5207. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5208. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5209. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5210. BulletPosOffset( 0.00, 0.00, 0.03 )
  5211. ShotReactPitch( 1.10, 0.81, 1.00 )
  5212. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5213.  
  5214.  
  5215. [ Machine Gun ] -> ID: 828 , Dano: 106 , Reload: 1.00 , Nome: RPK-Dragao Serpente
  5216. PerturbMin( 0.01, 0.01, 0.01 )
  5217. PerturbMax( 0.14, 0.14, 0.14 )
  5218. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5219. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5220. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5221. BulletPosOffset( 0.00, 0.00, 0.01 )
  5222. ShotReactPitch( 1.20, 1.20, 1.20 )
  5223. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5224.  
  5225.  
  5226. [ indefinido ] -> ID: 830 , Dano: 1 , Reload: 1.00 , Nome: Pantera
  5227. PerturbMin( 0.00, 0.00, 0.00 )
  5228. PerturbMax( 0.00, 0.00, 0.00 )
  5229. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5230. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5231. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5232. BulletPosOffset( 0.00, 0.00, 0.00 )
  5233. ShotReactPitch( 0.00, 0.00, 0.00 )
  5234. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5235.  
  5236.  
  5237. [ Machine Gun ] -> ID: 839 , Dano: 112 , Reload: 1.50 , Nome: MG3-Camo
  5238. PerturbMin( 0.01, 0.01, 0.01 )
  5239. PerturbMax( 0.14, 0.14, 0.16 )
  5240. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5241. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5242. DetailReactYawShot( 20.00, -15.00, 25.00 )
  5243. BulletPosOffset( 0.00, 0.00, 0.02 )
  5244. ShotReactPitch( 1.20, 1.20, 1.20 )
  5245. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5246.  
  5247.  
  5248. [ indefinido ] -> ID: 841 , Dano: 1 , Reload: 1.00 , Nome: Cacador
  5249. PerturbMin( 0.06, 0.06, 0.06 )
  5250. PerturbMax( 0.16, 0.16, 0.16 )
  5251. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5252. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5253. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5254. BulletPosOffset( 0.00, 0.00, 0.00 )
  5255. ShotReactPitch( 0.60, 0.60, 0.60 )
  5256. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5257.  
  5258.  
  5259. [ indefinido ] -> ID: 843 , Dano: 118 , Reload: 1.00 , Nome: Bazuca
  5260. PerturbMin( 0.00, 0.00, 0.00 )
  5261. PerturbMax( 0.00, 0.00, 0.00 )
  5262. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5263. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5264. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5265. BulletPosOffset( 0.00, 0.00, 0.00 )
  5266. ShotReactPitch( 0.00, 0.00, 0.00 )
  5267. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5268.  
  5269.  
  5270. [ Pistola ] -> ID: 844 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt Magma
  5271. PerturbMin( 0.00, 0.00, 0.00 )
  5272. PerturbMax( 0.14, 0.14, 0.16 )
  5273. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5274. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5275. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5276. BulletPosOffset( 0.00, 0.00, 0.01 )
  5277. ShotReactPitch( 1.30, 1.30, 1.30 )
  5278. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5279.  
  5280.  
  5281. [ Pistola ] -> ID: 846 , Dano: 108 , Reload: 1.10 , Nome: MK23 SOCOM SD
  5282. PerturbMin( 0.00, 0.00, 0.00 )
  5283. PerturbMax( 0.17, 0.17, 0.18 )
  5284. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5285. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5286. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5287. BulletPosOffset( 0.00, 0.00, 0.01 )
  5288. ShotReactPitch( 1.50, 1.50, 1.50 )
  5289. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5290.  
  5291.  
  5292. [ Pistola ] -> ID: 847 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Chamas
  5293. PerturbMin( 0.01, 0.01, 0.01 )
  5294. PerturbMax( 0.17, 0.17, 0.19 )
  5295. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5296. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5297. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5298. BulletPosOffset( 0.00, 0.00, 0.01 )
  5299. ShotReactPitch( 0.80, 0.80, 0.80 )
  5300. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5301.  
  5302.  
  5303. [ Rifle ] -> ID: 849 , Dano: 100 , Reload: 1.00 , Nome: MK18 MOD 0
  5304. PerturbMin( 0.00, 0.00, 0.01 )
  5305. PerturbMax( 0.16, 0.16, 0.17 )
  5306. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5307. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5308. DetailReactYawShot( 20.00, -20.00, 20.00 )
  5309. BulletPosOffset( 0.00, 0.00, 0.03 )
  5310. ShotReactPitch( 1.10, 0.81, 1.00 )
  5311. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5312.  
  5313.  
  5314. [ Rifle ] -> ID: 851 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Razer
  5315. PerturbMin( 0.00, 0.00, 0.00 )
  5316. PerturbMax( 0.16, 0.16, 0.16 )
  5317. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5318. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5319. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5320. BulletPosOffset( 0.00, 0.00, 0.03 )
  5321. ShotReactPitch( 1.10, 0.81, 1.00 )
  5322. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5323.  
  5324.  
  5325. [ Faca ] -> ID: 853 , Dano: 0 , Reload: 1.00 , Nome: Faca Elite
  5326. PerturbMin( 0.00, 0.00, 0.00 )
  5327. PerturbMax( 0.00, 0.00, 0.00 )
  5328. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5329. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5330. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5331. BulletPosOffset( 0.00, 0.00, 0.00 )
  5332. ShotReactPitch( 0.00, 0.00, 0.00 )
  5333. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5334.  
  5335.  
  5336. [ Rifle ] -> ID: 856 , Dano: 105 , Reload: 1.00 , Nome: M4A1-Dragao Cyborg
  5337. PerturbMin( 0.00, 0.00, 0.00 )
  5338. PerturbMax( 0.16, 0.16, 0.16 )
  5339. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5340. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5341. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5342. BulletPosOffset( 0.00, 0.00, 0.03 )
  5343. ShotReactPitch( 1.10, 0.81, 1.00 )
  5344. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5345.  
  5346.  
  5347. [ Espingarda ] -> ID: 857 , Dano: 58 , Reload: 1.00 , Nome: AA-12
  5348. PerturbMin( 0.08, 0.08, 0.09 )
  5349. PerturbMax( 0.18, 0.18, 0.20 )
  5350. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5351. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5352. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5353. BulletPosOffset( 0.00, 0.00, 0.02 )
  5354. ShotReactPitch( 1.00, 1.00, 1.00 )
  5355. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5356.  
  5357.  
  5358. [ Rifle ] -> ID: 859 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Fenix
  5359. PerturbMin( 0.00, 0.00, 0.00 )
  5360. PerturbMax( 0.15, 0.15, 0.15 )
  5361. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5362. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5363. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5364. BulletPosOffset( 0.00, 0.00, 0.03 )
  5365. ShotReactPitch( 1.25, 1.10, 1.00 )
  5366. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5367.  
  5368.  
  5369. [ Granada ] -> ID: 860 , Dano: 118 , Reload: 1.00 , Nome: Granada-Fenix
  5370. PerturbMin( 0.00, 0.00, 0.00 )
  5371. PerturbMax( 0.00, 0.00, 0.00 )
  5372. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5373. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5374. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5375. BulletPosOffset( 0.00, 0.00, 0.00 )
  5376. ShotReactPitch( 0.00, 0.00, 0.00 )
  5377. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5378.  
  5379.  
  5380. [ Rifle ] -> ID: 861 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Fenix
  5381. PerturbMin( 0.00, 0.00, 0.00 )
  5382. PerturbMax( 0.16, 0.16, 0.16 )
  5383. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5384. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5385. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5386. BulletPosOffset( 0.00, 0.00, 0.03 )
  5387. ShotReactPitch( 1.10, 0.81, 1.00 )
  5388. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5389.  
  5390.  
  5391. [ Faca ] -> ID: 862 , Dano: 0 , Reload: 1.00 , Nome: Machado-Fenix
  5392. PerturbMin( 0.00, 0.00, 0.00 )
  5393. PerturbMax( 0.00, 0.00, 0.00 )
  5394. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5395. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5396. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5397. BulletPosOffset( 0.00, 0.00, 0.00 )
  5398. ShotReactPitch( 0.00, 0.00, 0.00 )
  5399. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5400.  
  5401.  
  5402. [ Rifle ] -> ID: 868 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Red Crystal
  5403. PerturbMin( 0.00, 0.00, 0.00 )
  5404. PerturbMax( 0.16, 0.16, 0.16 )
  5405. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5406. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5407. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5408. BulletPosOffset( 0.00, 0.00, 0.03 )
  5409. ShotReactPitch( 1.10, 0.81, 1.00 )
  5410. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5411.  
  5412.  
  5413. [ Sniper ] -> ID: 870 , Dano: 430 , Reload: 1.00 , Nome: AS50
  5414. PerturbMin( 0.00, 0.00, 0.00 )
  5415. PerturbMax( 0.19, 0.19, 0.20 )
  5416. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5417. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5418. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5419. BulletPosOffset( 0.00, 0.00, 0.02 )
  5420. ShotReactPitch( 1.00, 1.00, 1.00 )
  5421. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5422.  
  5423.  
  5424. [ Faca ] -> ID: 871 , Dano: 0 , Reload: 1.00 , Nome: PV-LEG
  5425. PerturbMin( 0.00, 0.00, 0.00 )
  5426. PerturbMax( 0.00, 0.00, 0.00 )
  5427. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5428. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5429. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5430. BulletPosOffset( 0.00, 0.00, 0.00 )
  5431. ShotReactPitch( 0.00, 0.00, 0.00 )
  5432. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5433.  
  5434.  
  5435. [ Granada ] -> ID: 872 , Dano: 1200 , Reload: 1.00 , Nome: Sticky Bomb
  5436. PerturbMin( 0.00, 0.00, 0.00 )
  5437. PerturbMax( 0.00, 0.00, 0.00 )
  5438. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5439. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5440. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5441. BulletPosOffset( 0.00, 0.00, 0.00 )
  5442. ShotReactPitch( 0.00, 0.00, 0.00 )
  5443. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5444.  
  5445.  
  5446. [ Machine Gun ] -> ID: 873 , Dano: 30 , Reload: 1.00 , Nome: Laser Blaster
  5447. PerturbMin( 0.00, 0.00, 0.00 )
  5448. PerturbMax( 0.00, 0.00, 0.00 )
  5449. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5450. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5451. DetailReactYawShot( 10.00, -8.00, 0.00 )
  5452. BulletPosOffset( 0.00, 0.00, 0.00 )
  5453. ShotReactPitch( 1.20, 1.20, 1.20 )
  5454. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5455.  
  5456.  
  5457. [ Machine Gun ] -> ID: 874 , Dano: 190 , Reload: 1.00 , Nome: AP Gatling Gun
  5458. PerturbMin( 0.00, 0.00, 0.00 )
  5459. PerturbMax( 0.00, 0.00, 0.00 )
  5460. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5461. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5462. DetailReactYawShot( 10.00, -8.00, 12.00 )
  5463. BulletPosOffset( 0.00, 0.00, 0.01 )
  5464. ShotReactPitch( 1.20, 1.20, 1.20 )
  5465. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5466.  
  5467.  
  5468. [ indefinido ] -> ID: 875 , Dano: 1 , Reload: 1.00 , Nome: Eletrika
  5469. PerturbMin( 0.00, 0.00, 0.00 )
  5470. PerturbMax( 0.00, 0.00, 0.00 )
  5471. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5472. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5473. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5474. BulletPosOffset( 0.00, 0.00, 0.00 )
  5475. ShotReactPitch( 0.00, 0.00, 0.00 )
  5476. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5477.  
  5478.  
  5479. [ indefinido ] -> ID: 876 , Dano: 1 , Reload: 1.00 , Nome: Escudo
  5480. PerturbMin( 0.00, 0.00, 0.00 )
  5481. PerturbMax( 0.00, 0.00, 0.00 )
  5482. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5483. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5484. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5485. BulletPosOffset( 0.00, 0.00, 0.00 )
  5486. ShotReactPitch( 0.00, 0.00, 0.00 )
  5487. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5488.  
  5489.  
  5490. [ indefinido ] -> ID: 877 , Dano: 1 , Reload: 1.00 , Nome: Bazuca Ouro
  5491. PerturbMin( 0.00, 0.00, 0.00 )
  5492. PerturbMax( 0.00, 0.00, 0.00 )
  5493. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5494. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5495. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5496. BulletPosOffset( 0.00, 0.00, 0.00 )
  5497. ShotReactPitch( 0.00, 0.00, 0.00 )
  5498. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5499.  
  5500.  
  5501. [ Pistola ] -> ID: 878 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Red Spray
  5502. PerturbMin( 0.00, 0.00, 0.01 )
  5503. PerturbMax( 0.16, 0.16, 0.17 )
  5504. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5505. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5506. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5507. BulletPosOffset( 0.00, 0.00, 0.01 )
  5508. ShotReactPitch( 1.25, 1.25, 1.25 )
  5509. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5510.  
  5511.  
  5512. [ Pistola ] -> ID: 879 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Red Spray
  5513. PerturbMin( 0.00, 0.00, 0.00 )
  5514. PerturbMax( 0.16, 0.16, 0.16 )
  5515. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5516. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5517. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5518. BulletPosOffset( 0.00, 0.00, 0.01 )
  5519. ShotReactPitch( 1.25, 1.25, 1.25 )
  5520. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5521.  
  5522.  
  5523. [ Rifle ] -> ID: 880 , Dano: 116 , Reload: 1.00 , Nome: AK-47K-Super Ouro
  5524. PerturbMin( 0.00, 0.00, 0.00 )
  5525. PerturbMax( 0.15, 0.15, 0.15 )
  5526. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5527. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5528. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5529. BulletPosOffset( 0.00, 0.00, 0.03 )
  5530. ShotReactPitch( 1.25, 1.10, 1.00 )
  5531. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5532.  
  5533.  
  5534. [ Faca ] -> ID: 881 , Dano: 0 , Reload: 1.00 , Nome: Pa-Ultimate Gold
  5535. PerturbMin( 0.00, 0.00, 0.00 )
  5536. PerturbMax( 0.00, 0.00, 0.00 )
  5537. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5538. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5539. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5540. BulletPosOffset( 0.00, 0.00, 0.00 )
  5541. ShotReactPitch( 0.00, 0.00, 0.00 )
  5542. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5543.  
  5544.  
  5545. [ Machine Gun ] -> ID: 882 , Dano: 130 , Reload: 1.00 , Nome: M240B
  5546. PerturbMin( 0.01, 0.01, 0.01 )
  5547. PerturbMax( 0.14, 0.14, 0.14 )
  5548. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5549. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5550. DetailReactYawShot( 20.00, -13.00, 10.00 )
  5551. BulletPosOffset( 0.00, 0.00, 0.01 )
  5552. ShotReactPitch( 1.20, 1.20, 1.20 )
  5553. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5554.  
  5555.  
  5556. [ SMG ] -> ID: 884 , Dano: 74 , Reload: 1.00 , Nome: Sterling-Magma
  5557. PerturbMin( 0.01, 0.01, 0.01 )
  5558. PerturbMax( 0.14, 0.14, 0.14 )
  5559. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5560. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5561. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5562. BulletPosOffset( 0.00, 0.00, 0.01 )
  5563. ShotReactPitch( 1.00, 1.00, 1.00 )
  5564. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5565.  
  5566.  
  5567. [ Espingarda ] -> ID: 885 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Chamas
  5568. PerturbMin( 0.07, 0.07, 0.07 )
  5569. PerturbMax( 0.17, 0.17, 0.17 )
  5570. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5571. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5572. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5573. BulletPosOffset( 0.00, 0.00, 0.04 )
  5574. ShotReactPitch( 0.67, 0.67, 0.67 )
  5575. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5576.  
  5577.  
  5578. [ Pistola ] -> ID: 886 , Dano: 190 , Reload: 1.00 , Nome: M1858-A Mexicana
  5579. PerturbMin( 0.00, 0.00, 0.01 )
  5580. PerturbMax( 0.16, 0.16, 0.17 )
  5581. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5582. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5583. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5584. BulletPosOffset( 0.00, 0.00, 0.01 )
  5585. ShotReactPitch( 1.25, 1.25, 1.25 )
  5586. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5587.  
  5588.  
  5589. [ Rifle ] -> ID: 887 , Dano: 101 , Reload: 1.00 , Nome: MTAR-21
  5590. PerturbMin( 0.00, 0.00, 0.00 )
  5591. PerturbMax( 0.16, 0.16, 0.16 )
  5592. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5593. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5594. DetailReactYawShot( 20.00, -15.00, 15.00 )
  5595. BulletPosOffset( 0.00, 0.01, 0.00 )
  5596. ShotReactPitch( 1.00, 1.00, 1.00 )
  5597. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5598.  
  5599.  
  5600. [ Faca ] -> ID: 888 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Caveira Roxa
  5601. PerturbMin( 0.00, 0.00, 0.00 )
  5602. PerturbMax( 0.00, 0.00, 0.00 )
  5603. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5604. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5605. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5606. BulletPosOffset( 0.00, 0.00, 0.00 )
  5607. ShotReactPitch( 0.00, 0.00, 0.00 )
  5608. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5609.  
  5610.  
  5611. [ Faca ] -> ID: 889 , Dano: 0 , Reload: 1.00 , Nome: Kris Atlas
  5612. PerturbMin( 0.00, 0.00, 0.00 )
  5613. PerturbMax( 0.00, 0.00, 0.00 )
  5614. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5615. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5616. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5617. BulletPosOffset( 0.00, 0.00, 0.00 )
  5618. ShotReactPitch( 0.00, 0.00, 0.00 )
  5619. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5620.  
  5621.  
  5622. [ Granada ] -> ID: 890 , Dano: 118 , Reload: 1.00 , Nome: Granada Speedilo
  5623. PerturbMin( 0.00, 0.00, 0.00 )
  5624. PerturbMax( 0.00, 0.00, 0.00 )
  5625. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5626. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5627. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5628. BulletPosOffset( 0.00, 0.00, 0.00 )
  5629. ShotReactPitch( 0.00, 0.00, 0.00 )
  5630. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5631.  
  5632.  
  5633. [ Machine Gun ] -> ID: 894 , Dano: 112 , Reload: 1.00 , Nome: MG4
  5634. PerturbMin( 0.01, 0.01, 0.01 )
  5635. PerturbMax( 0.14, 0.14, 0.16 )
  5636. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5637. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5638. DetailReactYawShot( 10.00, -20.00, 30.00 )
  5639. BulletPosOffset( 0.00, 0.00, 0.02 )
  5640. ShotReactPitch( 1.20, 1.20, 1.20 )
  5641. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5642.  
  5643.  
  5644. [ Faca ] -> ID: 895 , Dano: 0 , Reload: 1.00 , Nome: Machado-Tomahawk
  5645. PerturbMin( 0.00, 0.00, 0.00 )
  5646. PerturbMax( 0.00, 0.00, 0.00 )
  5647. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5648. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5649. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5650. BulletPosOffset( 0.00, 0.00, 0.00 )
  5651. ShotReactPitch( 0.00, 0.00, 0.00 )
  5652. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5653.  
  5654.  
  5655. [ Rifle ] -> ID: 900 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Fenix
  5656. PerturbMin( 0.00, 0.00, 0.01 )
  5657. PerturbMax( 0.15, 0.15, 0.16 )
  5658. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5659. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5660. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5661. BulletPosOffset( 0.00, 0.00, 0.03 )
  5662. ShotReactPitch( 1.25, 1.10, 1.00 )
  5663. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5664.  
  5665.  
  5666. [ Rifle ] -> ID: 901 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Fenix
  5667. PerturbMin( 0.00, 0.00, 0.01 )
  5668. PerturbMax( 0.16, 0.16, 0.17 )
  5669. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5670. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5671. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5672. BulletPosOffset( 0.00, 0.00, 0.03 )
  5673. ShotReactPitch( 1.10, 0.81, 1.00 )
  5674. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5675.  
  5676.  
  5677. [ Rifle ] -> ID: 902 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Camo
  5678. PerturbMin( 0.00, 0.00, 0.00 )
  5679. PerturbMax( 0.16, 0.16, 0.16 )
  5680. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5681. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5682. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5683. BulletPosOffset( 0.00, 0.00, 0.03 )
  5684. ShotReactPitch( 1.10, 0.81, 1.00 )
  5685. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5686.  
  5687.  
  5688. [ Machine Gun ] -> ID: 903 , Dano: 15 , Reload: 1.00 , Nome: Laser Blaster
  5689. PerturbMin( 0.00, 0.00, 0.00 )
  5690. PerturbMax( 0.00, 0.00, 0.00 )
  5691. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5692. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5693. DetailReactYawShot( 10.00, -8.00, 0.00 )
  5694. BulletPosOffset( 0.00, 0.00, 0.00 )
  5695. ShotReactPitch( 1.20, 1.20, 1.20 )
  5696. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5697.  
  5698.  
  5699. [ Faca ] -> ID: 904 , Dano: 2 , Reload: 1.00 , Nome: NANOKNIFE
  5700. PerturbMin( 0.00, 0.00, 0.00 )
  5701. PerturbMax( 0.00, 0.00, 0.00 )
  5702. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5703. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5704. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5705. BulletPosOffset( 0.00, 0.00, 0.00 )
  5706. ShotReactPitch( 0.00, 0.00, 0.00 )
  5707. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5708.  
  5709.  
  5710. [ Rifle ] -> ID: 905 , Dano: 107 , Reload: 1.00 , Nome: REC7
  5711. PerturbMin( 0.00, 0.00, 0.00 )
  5712. PerturbMax( 0.16, 0.16, 0.16 )
  5713. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5714. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5715. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5716. BulletPosOffset( 0.00, 0.00, 0.00 )
  5717. ShotReactPitch( 1.10, 0.81, 1.00 )
  5718. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5719.  
  5720.  
  5721. [ Machine Gun ] -> ID: 908 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW
  5722. PerturbMin( 0.00, 0.00, 0.01 )
  5723. PerturbMax( 0.15, 0.16, 0.18 )
  5724. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5725. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5726. DetailReactYawShot( 10.00, -7.00, -2.00 )
  5727. BulletPosOffset( 0.00, 0.00, 0.03 )
  5728. ShotReactPitch( 1.20, 1.20, 1.20 )
  5729. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5730.  
  5731.  
  5732. [ Machine Gun ] -> ID: 909 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun Magma
  5733. PerturbMin( 0.01, 0.01, 0.01 )
  5734. PerturbMax( 0.14, 0.14, 0.14 )
  5735. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5736. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5737. DetailReactYawShot( 10.00, -8.00, 12.00 )
  5738. BulletPosOffset( 0.00, 0.00, 0.01 )
  5739. ShotReactPitch( 1.20, 1.20, 1.20 )
  5740. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5741.  
  5742.  
  5743. [ Machine Gun ] -> ID: 910 , Dano: 106 , Reload: 1.00 , Nome: WCG-M60
  5744. PerturbMin( 0.01, 0.01, 0.01 )
  5745. PerturbMax( 0.14, 0.14, 0.14 )
  5746. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5747. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5748. DetailReactYawShot( 17.00, -15.00, 2.00 )
  5749. BulletPosOffset( 0.00, 0.00, 0.01 )
  5750. ShotReactPitch( 1.20, 1.20, 1.20 )
  5751. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5752.  
  5753.  
  5754. [ SMG ] -> ID: 911 , Dano: 76 , Reload: 1.00 , Nome: WCG-MP5
  5755. PerturbMin( 0.01, 0.01, 0.01 )
  5756. PerturbMax( 0.14, 0.14, 0.14 )
  5757. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5758. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5759. DetailReactYawShot( 20.00, -10.00, 20.00 )
  5760. BulletPosOffset( 0.00, 0.00, 0.03 )
  5761. ShotReactPitch( 1.00, 1.00, 1.00 )
  5762. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5763.  
  5764.  
  5765. [ SMG ] -> ID: 912 , Dano: 62 , Reload: 0.86 , Nome: WCG-P90
  5766. PerturbMin( 0.01, 0.01, 0.01 )
  5767. PerturbMax( 0.17, 0.17, 0.17 )
  5768. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5769. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5770. DetailReactYawShot( 20.00, -12.00, 15.00 )
  5771. BulletPosOffset( 0.00, 0.00, 0.03 )
  5772. ShotReactPitch( 1.15, 1.10, 1.10 )
  5773. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5774.  
  5775.  
  5776. [ Rifle ] -> ID: 913 , Dano: 103 , Reload: 1.00 , Nome: WCG-M4A1
  5777. PerturbMin( 0.00, 0.00, 0.00 )
  5778. PerturbMax( 0.16, 0.16, 0.16 )
  5779. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5780. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5781. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5782. BulletPosOffset( 0.00, 0.00, 0.03 )
  5783. ShotReactPitch( 1.10, 0.81, 1.00 )
  5784. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5785.  
  5786.  
  5787. [ Rifle ] -> ID: 914 , Dano: 116 , Reload: 1.00 , Nome: WCG-AK-47
  5788. PerturbMin( 0.00, 0.00, 0.00 )
  5789. PerturbMax( 0.15, 0.15, 0.15 )
  5790. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5791. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5792. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5793. BulletPosOffset( 0.00, 0.00, 0.03 )
  5794. ShotReactPitch( 1.25, 1.10, 1.00 )
  5795. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5796.  
  5797.  
  5798. [ Rifle ] -> ID: 915 , Dano: 103 , Reload: 1.00 , Nome: WCG-AUG A1
  5799. PerturbMin( 0.00, 0.00, 0.00 )
  5800. PerturbMax( 0.16, 0.16, 0.16 )
  5801. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5802. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5803. DetailReactYawShot( 20.00, -15.00, 15.00 )
  5804. BulletPosOffset( 0.00, 0.00, 0.03 )
  5805. ShotReactPitch( 1.00, 1.00, 1.00 )
  5806. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5807.  
  5808.  
  5809. [ Rifle ] -> ID: 916 , Dano: 105 , Reload: 1.00 , Nome: WCG-SG552
  5810. PerturbMin( 0.00, 0.00, 0.00 )
  5811. PerturbMax( 0.16, 0.16, 0.16 )
  5812. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5813. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5814. DetailReactYawShot( 20.00, -15.00, 15.00 )
  5815. BulletPosOffset( 0.00, 0.00, 0.03 )
  5816. ShotReactPitch( 1.60, 1.00, 1.00 )
  5817. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5818.  
  5819.  
  5820. [ Sniper ] -> ID: 917 , Dano: 390 , Reload: 0.88 , Nome: WCG-AWM
  5821. PerturbMin( 0.00, 0.00, 0.00 )
  5822. PerturbMax( 0.19, 0.19, 0.19 )
  5823. DetailPerturbShot( -0.15, -0.15, -0.15 )
  5824. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  5825. DetailReactYawShot( 20.00, -10.00, 5.00 )
  5826. BulletPosOffset( 0.00, 0.00, 0.03 )
  5827. ShotReactPitch( 1.00, 1.00, 1.00 )
  5828. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5829.  
  5830.  
  5831. [ Espingarda ] -> ID: 918 , Dano: 60 , Reload: 1.05 , Nome: WCG-XM1014
  5832. PerturbMin( 0.06, 0.06, 0.06 )
  5833. PerturbMax( 0.16, 0.16, 0.16 )
  5834. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5835. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5836. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5837. BulletPosOffset( 0.00, 0.00, 0.03 )
  5838. ShotReactPitch( 0.60, 0.60, 0.60 )
  5839. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5840.  
  5841.  
  5842. [ Pistola ] -> ID: 919 , Dano: 100 , Reload: 1.00 , Nome: WCG-COLT1911
  5843. PerturbMin( 0.00, 0.00, 0.00 )
  5844. PerturbMax( 0.14, 0.14, 0.14 )
  5845. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5846. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5847. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5848. BulletPosOffset( 0.00, 0.00, 0.01 )
  5849. ShotReactPitch( 1.30, 1.30, 1.30 )
  5850. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5851.  
  5852.  
  5853. [ Pistola ] -> ID: 920 , Dano: 180 , Reload: 1.00 , Nome: WCG-DesertEagle
  5854. PerturbMin( 0.00, 0.00, 0.00 )
  5855. PerturbMax( 0.16, 0.16, 0.16 )
  5856. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5857. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5858. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5859. BulletPosOffset( 0.00, 0.00, 0.01 )
  5860. ShotReactPitch( 1.25, 1.25, 1.25 )
  5861. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5862.  
  5863.  
  5864. [ Faca ] -> ID: 921 , Dano: 0 , Reload: 1.00 , Nome: WCG-Knife
  5865. PerturbMin( 0.00, 0.00, 0.00 )
  5866. PerturbMax( 0.00, 0.00, 0.00 )
  5867. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5868. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5869. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5870. BulletPosOffset( 0.00, 0.00, 0.00 )
  5871. ShotReactPitch( 0.00, 0.00, 0.00 )
  5872. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5873.  
  5874.  
  5875. [ Faca ] -> ID: 922 , Dano: 0 , Reload: 1.00 , Nome: WCG-BC-Axe
  5876. PerturbMin( 0.00, 0.00, 0.00 )
  5877. PerturbMax( 0.00, 0.00, 0.00 )
  5878. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5879. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5880. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5881. BulletPosOffset( 0.00, 0.00, 0.00 )
  5882. ShotReactPitch( 0.00, 0.00, 0.00 )
  5883. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5884.  
  5885.  
  5886. [ Granada ] -> ID: 923 , Dano: 118 , Reload: 1.00 , Nome: WCG-GRENADE
  5887. PerturbMin( 0.00, 0.00, 0.00 )
  5888. PerturbMax( 0.00, 0.00, 0.00 )
  5889. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5890. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5891. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5892. BulletPosOffset( 0.00, 0.00, 0.00 )
  5893. ShotReactPitch( 0.00, 0.00, 0.00 )
  5894. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5895.  
  5896.  
  5897. [ Granada ] -> ID: 924 , Dano: 0 , Reload: 1.00 , Nome: WCG-Flashbang
  5898. PerturbMin( 0.00, 0.00, 0.00 )
  5899. PerturbMax( 0.00, 0.00, 0.00 )
  5900. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5901. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5902. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5903. BulletPosOffset( 0.00, 0.00, 0.00 )
  5904. ShotReactPitch( 0.00, 0.00, 0.00 )
  5905. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5906.  
  5907.  
  5908. [ Granada ] -> ID: 925 , Dano: 0 , Reload: 1.00 , Nome: WCG-SMOKE
  5909. PerturbMin( 0.00, 0.00, 0.00 )
  5910. PerturbMax( 0.00, 0.00, 0.00 )
  5911. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5912. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5913. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5914. BulletPosOffset( 0.00, 0.00, 0.00 )
  5915. ShotReactPitch( 0.00, 0.00, 0.00 )
  5916. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5917.  
  5918.  
  5919. [ Espingarda ] -> ID: 926 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Chamas
  5920. PerturbMin( 0.07, 0.07, 0.07 )
  5921. PerturbMax( 0.17, 0.17, 0.17 )
  5922. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5923. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5924. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5925. BulletPosOffset( 0.00, 0.00, 0.04 )
  5926. ShotReactPitch( 0.67, 0.67, 0.67 )
  5927. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5928.  
  5929.  
  5930. [ SMG ] -> ID: 927 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Chamas
  5931. PerturbMin( 0.01, 0.01, 0.01 )
  5932. PerturbMax( 0.14, 0.14, 0.16 )
  5933. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5934. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5935. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5936. BulletPosOffset( 0.00, 0.00, 0.02 )
  5937. ShotReactPitch( 1.00, 1.00, 1.00 )
  5938. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5939.  
  5940.  
  5941. [ Rifle ] -> ID: 930 , Dano: 116 , Reload: 1.00 , Nome: AK-47K-Super Ouro
  5942. PerturbMin( 0.00, 0.00, 0.01 )
  5943. PerturbMax( 0.15, 0.15, 0.16 )
  5944. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5945. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5946. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5947. BulletPosOffset( 0.00, 0.00, 0.03 )
  5948. ShotReactPitch( 1.25, 1.10, 1.00 )
  5949. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5950.  
  5951.  
  5952. [ Rifle ] -> ID: 931 , Dano: 116 , Reload: 1.00 , Nome: AK47-DDB
  5953. PerturbMin( 0.00, 0.00, 0.01 )
  5954. PerturbMax( 0.15, 0.15, 0.16 )
  5955. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5956. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5957. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5958. BulletPosOffset( 0.00, 0.00, 0.03 )
  5959. ShotReactPitch( 1.25, 1.10, 1.00 )
  5960. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5961.  
  5962.  
  5963. [ Faca ] -> ID: 932 , Dano: 0 , Reload: 1.00 , Nome: Pa-Dia das Bruxas
  5964. PerturbMin( 0.00, 0.00, 0.00 )
  5965. PerturbMax( 0.00, 0.00, 0.00 )
  5966. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5967. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5968. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5969. BulletPosOffset( 0.00, 0.00, 0.00 )
  5970. ShotReactPitch( 0.00, 0.00, 0.00 )
  5971. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5972.  
  5973.  
  5974. [ Rifle ] -> ID: 933 , Dano: 116 , Reload: 1.00 , Nome: AK47-Russia
  5975. PerturbMin( 0.00, 0.00, 0.00 )
  5976. PerturbMax( 0.15, 0.15, 0.15 )
  5977. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5978. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5979. DetailReactYawShot( 20.00, -10.00, 15.00 )
  5980. BulletPosOffset( 0.00, 0.00, 0.03 )
  5981. ShotReactPitch( 1.25, 1.10, 1.00 )
  5982. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5983.  
  5984.  
  5985. [ Pistola ] -> ID: 934 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle SD
  5986. PerturbMin( 0.00, 0.00, 0.01 )
  5987. PerturbMax( 0.16, 0.16, 0.17 )
  5988. DetailPerturbShot( 0.00, 0.00, 0.00 )
  5989. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  5990. DetailReactYawShot( 0.00, 0.00, 0.00 )
  5991. BulletPosOffset( 0.00, 0.00, 0.01 )
  5992. ShotReactPitch( 1.25, 1.25, 1.25 )
  5993. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  5994.  
  5995.  
  5996. [ Espingarda ] -> ID: 936 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Metal Liquido
  5997. PerturbMin( 0.07, 0.07, 0.08 )
  5998. PerturbMax( 0.17, 0.17, 0.18 )
  5999. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6000. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6001. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6002. BulletPosOffset( 0.00, 0.00, 0.04 )
  6003. ShotReactPitch( 0.67, 0.67, 0.67 )
  6004. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6005.  
  6006.  
  6007. [ Sniper ] -> ID: 937 , Dano: 242 , Reload: 1.00 , Nome: Steyr Elite
  6008. PerturbMin( 0.00, 0.00, 0.00 )
  6009. PerturbMax( 0.14, 0.14, 0.16 )
  6010. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6011. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6012. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6013. BulletPosOffset( 0.00, 0.00, 0.04 )
  6014. ShotReactPitch( 1.00, 1.00, 1.00 )
  6015. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6016.  
  6017.  
  6018. [ SMG ] -> ID: 938 , Dano: 80 , Reload: 1.00 , Nome: Thompson-Dragao das Trevas
  6019. PerturbMin( 0.01, 0.01, 0.01 )
  6020. PerturbMax( 0.14, 0.14, 0.14 )
  6021. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6022. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6023. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6024. BulletPosOffset( 0.00, 0.00, 0.02 )
  6025. ShotReactPitch( 1.00, 1.00, 1.00 )
  6026. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6027.  
  6028.  
  6029. [ Machine Gun ] -> ID: 942 , Dano: 112 , Reload: 1.50 , Nome: MG3-Camo
  6030. PerturbMin( 0.01, 0.01, 0.01 )
  6031. PerturbMax( 0.14, 0.14, 0.14 )
  6032. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6033. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6034. DetailReactYawShot( 20.00, -15.00, 25.00 )
  6035. BulletPosOffset( 0.00, 0.00, 0.02 )
  6036. ShotReactPitch( 1.20, 1.20, 1.20 )
  6037. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6038.  
  6039.  
  6040. [ Sniper ] -> ID: 943 , Dano: 390 , Reload: 0.88 , Nome: AWM Ceramica Azul
  6041. PerturbMin( 0.00, 0.00, 0.00 )
  6042. PerturbMax( 0.19, 0.19, 0.19 )
  6043. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6044. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6045. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6046. BulletPosOffset( 0.00, 0.00, 0.03 )
  6047. ShotReactPitch( 1.00, 1.00, 1.00 )
  6048. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6049.  
  6050.  
  6051. [ Rifle ] -> ID: 945 , Dano: 100 , Reload: 1.40 , Nome: M4A1-Custom RedShot
  6052. PerturbMin( 0.00, 0.00, 0.01 )
  6053. PerturbMax( 0.16, 0.16, 0.17 )
  6054. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6055. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6056. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6057. BulletPosOffset( 0.00, 0.00, 0.03 )
  6058. ShotReactPitch( 1.10, 0.81, 1.00 )
  6059. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6060.  
  6061.  
  6062. [ Machine Gun ] -> ID: 946 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun Magma
  6063. PerturbMin( 0.01, 0.01, 0.01 )
  6064. PerturbMax( 0.14, 0.14, 0.17 )
  6065. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6066. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6067. DetailReactYawShot( 10.00, -8.00, 12.00 )
  6068. BulletPosOffset( 0.00, 0.00, 0.01 )
  6069. ShotReactPitch( 1.20, 1.20, 1.20 )
  6070. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6071.  
  6072.  
  6073. [ Sniper ] -> ID: 947 , Dano: 390 , Reload: 0.88 , Nome: AWM-Magma
  6074. PerturbMin( 0.00, 0.00, 0.00 )
  6075. PerturbMax( 0.19, 0.19, 0.20 )
  6076. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6077. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6078. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6079. BulletPosOffset( 0.00, 0.00, 0.03 )
  6080. ShotReactPitch( 1.00, 1.00, 1.00 )
  6081. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6082.  
  6083.  
  6084. [ Rifle ] -> ID: 948 , Dano: 105 , Reload: 1.00 , Nome: SG540
  6085. PerturbMin( 0.00, 0.00, 0.01 )
  6086. PerturbMax( 0.16, 0.16, 0.17 )
  6087. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6088. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6089. DetailReactYawShot( 17.00, -10.00, 15.00 )
  6090. BulletPosOffset( 0.00, 0.00, 0.03 )
  6091. ShotReactPitch( 1.55, 0.98, 0.98 )
  6092. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6093.  
  6094.  
  6095. [ Machine Gun ] -> ID: 950 , Dano: 30 , Reload: 1.00 , Nome: Ice Laser Cannon
  6096. PerturbMin( 0.00, 0.00, 0.00 )
  6097. PerturbMax( 0.00, 0.00, 0.00 )
  6098. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6099. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6100. DetailReactYawShot( 10.00, -8.00, 0.00 )
  6101. BulletPosOffset( 0.00, 0.00, 0.00 )
  6102. ShotReactPitch( 1.20, 1.20, 1.20 )
  6103. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6104.  
  6105.  
  6106. [ indefinido ] -> ID: 951 , Dano: 1000 , Reload: 1.00 , Nome: Ice Bazooka
  6107. PerturbMin( 0.00, 0.00, 0.00 )
  6108. PerturbMax( 0.00, 0.00, 0.00 )
  6109. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6110. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6111. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6112. BulletPosOffset( 0.00, 0.00, 0.00 )
  6113. ShotReactPitch( 0.00, 0.00, 0.00 )
  6114. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6115.  
  6116.  
  6117. [ Rifle ] -> ID: 952 , Dano: 1000 , Reload: 1.00 , Nome: Mesh Gun
  6118. PerturbMin( 0.00, 0.00, 0.00 )
  6119. PerturbMax( 0.00, 0.00, 0.00 )
  6120. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6121. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6122. DetailReactYawShot( 15.00, -10.00, 0.00 )
  6123. BulletPosOffset( 0.00, 0.00, 0.04 )
  6124. ShotReactPitch( 0.00, 0.00, 0.00 )
  6125. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6126.  
  6127.  
  6128. [ Faca ] -> ID: 953 , Dano: 0 , Reload: 1.00 , Nome: Punch Attack
  6129. PerturbMin( 0.00, 0.00, 0.00 )
  6130. PerturbMax( 0.00, 0.00, 0.00 )
  6131. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6132. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6133. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6134. BulletPosOffset( 0.00, 0.00, 0.00 )
  6135. ShotReactPitch( 0.00, 0.00, 0.00 )
  6136. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6137.  
  6138.  
  6139. [ Rifle ] -> ID: 954 , Dano: 116 , Reload: 1.00 , Nome: CR-21-Labaredas
  6140. PerturbMin( 0.00, 0.00, 0.00 )
  6141. PerturbMax( 0.15, 0.15, 0.15 )
  6142. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6143. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6144. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6145. BulletPosOffset( 0.00, 0.00, 0.00 )
  6146. ShotReactPitch( 1.25, 1.10, 1.00 )
  6147. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6148.  
  6149.  
  6150. [ Pistola ] -> ID: 955 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Labaredas
  6151. PerturbMin( 0.00, 0.00, 0.00 )
  6152. PerturbMax( 0.16, 0.16, 0.16 )
  6153. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6154. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6155. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6156. BulletPosOffset( 0.00, 0.00, 0.01 )
  6157. ShotReactPitch( 1.25, 1.25, 1.25 )
  6158. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6159.  
  6160.  
  6161. [ Faca ] -> ID: 956 , Dano: 0 , Reload: 1.00 , Nome: Luvas de Boxe-Labaredas
  6162. PerturbMin( 0.00, 0.00, 0.00 )
  6163. PerturbMax( 0.00, 0.00, 0.00 )
  6164. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6165. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6166. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6167. BulletPosOffset( 0.00, 0.00, 0.00 )
  6168. ShotReactPitch( 0.00, 0.00, 0.00 )
  6169. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6170.  
  6171.  
  6172. [ Granada ] -> ID: 957 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Labaredas
  6173. PerturbMin( 0.00, 0.00, 0.00 )
  6174. PerturbMax( 0.00, 0.00, 0.00 )
  6175. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6176. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6177. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6178. BulletPosOffset( 0.00, 0.00, 0.00 )
  6179. ShotReactPitch( 0.00, 0.00, 0.00 )
  6180. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6181.  
  6182.  
  6183. [ SMG ] -> ID: 959 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-DDB
  6184. PerturbMin( 0.01, 0.01, 0.01 )
  6185. PerturbMax( 0.14, 0.14, 0.14 )
  6186. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6187. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6188. DetailReactYawShot( 10.00, -10.00, 10.00 )
  6189. BulletPosOffset( 0.00, 0.00, 0.02 )
  6190. ShotReactPitch( 1.00, 1.00, 1.00 )
  6191. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6192.  
  6193.  
  6194. [ Rifle ] -> ID: 960 , Dano: 113 , Reload: 1.00 , Nome: SCAR Heavy-Red Dragon
  6195. PerturbMin( 0.00, 0.00, 0.00 )
  6196. PerturbMax( 0.15, 0.15, 0.15 )
  6197. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6198. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6199. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6200. BulletPosOffset( 0.00, 0.00, 0.03 )
  6201. ShotReactPitch( 1.25, 1.10, 1.00 )
  6202. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6203.  
  6204.  
  6205. [ Pistola ] -> ID: 962 , Dano: 90 , Reload: 1.10 , Nome: Mauser - Metal Liquido
  6206. PerturbMin( 0.01, 0.01, 0.01 )
  6207. PerturbMax( 0.17, 0.17, 0.19 )
  6208. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6209. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6210. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6211. BulletPosOffset( 0.00, 0.00, 0.01 )
  6212. ShotReactPitch( 0.80, 0.80, 0.80 )
  6213. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6214.  
  6215.  
  6216. [ Rifle ] -> ID: 964 , Dano: 116 , Reload: 1.00 , Nome: AK103
  6217. PerturbMin( 0.00, 0.00, 0.00 )
  6218. PerturbMax( 0.15, 0.15, 0.15 )
  6219. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6220. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6221. DetailReactYawShot( 20.00, -12.00, 20.00 )
  6222. BulletPosOffset( 0.00, 0.00, 0.03 )
  6223. ShotReactPitch( 1.25, 1.10, 1.00 )
  6224. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6225.  
  6226.  
  6227. [ Faca ] -> ID: 965 , Dano: 0 , Reload: 1.00 , Nome: Soco Mortal
  6228. PerturbMin( 0.00, 0.00, 0.00 )
  6229. PerturbMax( 0.00, 0.00, 0.00 )
  6230. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6231. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6232. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6233. BulletPosOffset( 0.00, 0.00, 0.00 )
  6234. ShotReactPitch( 0.00, 0.00, 0.00 )
  6235. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6236.  
  6237.  
  6238. [ Machine Gun ] -> ID: 966 , Dano: 116 , Reload: 1.00 , Nome: KAC ChainSAW-RedShot
  6239. PerturbMin( 0.01, 0.01, 0.01 )
  6240. PerturbMax( 0.14, 0.14, 0.16 )
  6241. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6242. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6243. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6244. BulletPosOffset( 0.00, 0.00, 0.01 )
  6245. ShotReactPitch( 1.20, 1.20, 1.20 )
  6246. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6247.  
  6248.  
  6249. [ Machine Gun ] -> ID: 970 , Dano: 15 , Reload: 1.00 , Nome: Laser Cannon
  6250. PerturbMin( 0.00, 0.00, 0.00 )
  6251. PerturbMax( 0.00, 0.00, 0.00 )
  6252. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6253. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6254. DetailReactYawShot( 10.00, -8.00, 0.00 )
  6255. BulletPosOffset( 0.00, 0.00, 0.00 )
  6256. ShotReactPitch( 1.20, 1.20, 1.20 )
  6257. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6258.  
  6259.  
  6260. [ SMG ] -> ID: 971 , Dano: 74 , Reload: 1.00 , Nome: Sterling-Magma
  6261. PerturbMin( 0.01, 0.01, 0.01 )
  6262. PerturbMax( 0.14, 0.14, 0.16 )
  6263. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6264. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6265. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6266. BulletPosOffset( 0.00, 0.00, 0.01 )
  6267. ShotReactPitch( 1.00, 1.00, 1.00 )
  6268. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6269.  
  6270.  
  6271. [ Machine Gun ] -> ID: 972 , Dano: 116 , Reload: 1.00 , Nome: KAC ChainSAW-RedShot
  6272. PerturbMin( 0.01, 0.01, 0.01 )
  6273. PerturbMax( 0.14, 0.14, 0.16 )
  6274. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6275. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6276. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6277. BulletPosOffset( 0.00, 0.00, 0.01 )
  6278. ShotReactPitch( 1.20, 1.20, 1.20 )
  6279. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6280.  
  6281.  
  6282. [ indefinido ] -> ID: 973 , Dano: 0 , Reload: 1.00 , Nome: SnowBoard
  6283. PerturbMin( 0.00, 0.00, 0.00 )
  6284. PerturbMax( 0.00, 0.00, 0.00 )
  6285. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6286. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6287. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6288. BulletPosOffset( 0.00, 0.00, 0.00 )
  6289. ShotReactPitch( 0.00, 0.00, 0.00 )
  6290. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6291.  
  6292.  
  6293. [ Rifle ] -> ID: 975 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Natal
  6294. PerturbMin( 0.00, 0.00, 0.01 )
  6295. PerturbMax( 0.16, 0.16, 0.17 )
  6296. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6297. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6298. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6299. BulletPosOffset( 0.00, 0.00, 0.03 )
  6300. ShotReactPitch( 1.10, 0.81, 1.00 )
  6301. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6302.  
  6303.  
  6304. [ Sniper ] -> ID: 976 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 2
  6305. PerturbMin( 0.00, 0.00, 0.00 )
  6306. PerturbMax( 0.19, 0.19, 0.20 )
  6307. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6308. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6309. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6310. BulletPosOffset( 0.00, 0.00, 0.03 )
  6311. ShotReactPitch( 1.00, 1.00, 1.00 )
  6312. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6313.  
  6314.  
  6315. [ Espingarda ] -> ID: 978 , Dano: 66 , Reload: 1.00 , Nome: Rem 870P Breachers
  6316. PerturbMin( 0.01, 0.01, 0.02 )
  6317. PerturbMax( 0.15, 0.15, 0.17 )
  6318. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6319. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6320. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6321. BulletPosOffset( 0.00, 0.00, 0.01 )
  6322. ShotReactPitch( 0.70, 0.70, 0.70 )
  6323. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6324.  
  6325.  
  6326. [ Sniper ] -> ID: 979 , Dano: 390 , Reload: 0.88 , Nome: AWM Ceramica Azul
  6327. PerturbMin( 0.00, 0.00, 0.00 )
  6328. PerturbMax( 0.19, 0.19, 0.20 )
  6329. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6330. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6331. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6332. BulletPosOffset( 0.00, 0.00, 0.03 )
  6333. ShotReactPitch( 1.00, 1.00, 1.00 )
  6334. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6335.  
  6336.  
  6337. [ Faca ] -> ID: 981 , Dano: 0 , Reload: 1.00 , Nome: Faca Predador
  6338. PerturbMin( 0.00, 0.00, 0.00 )
  6339. PerturbMax( 0.00, 0.00, 0.00 )
  6340. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6341. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6342. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6343. BulletPosOffset( 0.00, 0.00, 0.00 )
  6344. ShotReactPitch( 0.00, 0.00, 0.00 )
  6345. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6346.  
  6347.  
  6348. [ Rifle ] -> ID: 983 , Dano: 105 , Reload: 1.00 , Nome: M4A1-Dragao Cyborg
  6349. PerturbMin( 0.00, 0.00, 0.00 )
  6350. PerturbMax( 0.16, 0.16, 0.16 )
  6351. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6352. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6353. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6354. BulletPosOffset( 0.00, 0.00, 0.03 )
  6355. ShotReactPitch( 1.10, 0.81, 1.00 )
  6356. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6357.  
  6358.  
  6359. [ SMG ] -> ID: 984 , Dano: 96 , Reload: 1.00 , Nome: SR3M
  6360. PerturbMin( 0.00, 0.00, 0.01 )
  6361. PerturbMax( 0.16, 0.16, 0.17 )
  6362. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6363. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6364. DetailReactYawShot( 20.00, -10.00, 20.00 )
  6365. BulletPosOffset( 0.00, 0.00, 0.02 )
  6366. ShotReactPitch( 1.00, 0.80, 1.00 )
  6367. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6368.  
  6369.  
  6370. [ Sniper ] -> ID: 988 , Dano: 390 , Reload: 0.88 , Nome: AWM-Natal 2
  6371. PerturbMin( 0.00, 0.00, 0.00 )
  6372. PerturbMax( 0.19, 0.19, 0.19 )
  6373. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6374. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6375. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6376. BulletPosOffset( 0.00, 0.00, 0.03 )
  6377. ShotReactPitch( 1.00, 1.00, 1.00 )
  6378. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6379.  
  6380.  
  6381. [ Sniper ] -> ID: 991 , Dano: 390 , Reload: 0.88 , Nome: TRG-21 RedShot
  6382. PerturbMin( 0.00, 0.00, 0.00 )
  6383. PerturbMax( 0.19, 0.19, 0.19 )
  6384. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6385. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6386. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6387. BulletPosOffset( 0.00, 0.00, 0.03 )
  6388. ShotReactPitch( 1.00, 1.00, 1.00 )
  6389. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6390.  
  6391.  
  6392. [ Pistola ] -> ID: 992 , Dano: 185 , Reload: 1.00 , Nome: Bufalo
  6393. PerturbMin( 0.00, 0.00, 0.00 )
  6394. PerturbMax( 0.16, 0.16, 0.16 )
  6395. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6396. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6397. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6398. BulletPosOffset( 0.00, 0.00, 0.01 )
  6399. ShotReactPitch( 1.25, 1.25, 1.25 )
  6400. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6401.  
  6402.  
  6403. [ Rifle ] -> ID: 993 , Dano: 103 , Reload: 1.00 , Nome: Pindad SS2
  6404. PerturbMin( 0.00, 0.00, 0.01 )
  6405. PerturbMax( 0.16, 0.16, 0.17 )
  6406. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6407. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6408. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6409. BulletPosOffset( 0.00, 0.00, 0.03 )
  6410. ShotReactPitch( 1.10, 0.81, 1.00 )
  6411. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6412.  
  6413.  
  6414. [ Faca ] -> ID: 994 , Dano: 0 , Reload: 1.00 , Nome: Broken Kukri-Red Crystal
  6415. PerturbMin( 0.00, 0.00, 0.00 )
  6416. PerturbMax( 0.00, 0.00, 0.00 )
  6417. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6418. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6419. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6420. BulletPosOffset( 0.00, 0.00, 0.00 )
  6421. ShotReactPitch( 0.00, 0.00, 0.00 )
  6422. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6423.  
  6424.  
  6425. [ Sniper ] -> ID: 996 , Dano: 390 , Reload: 0.88 , Nome: AWM-Cacador
  6426. PerturbMin( 0.00, 0.00, 0.00 )
  6427. PerturbMax( 0.19, 0.19, 0.19 )
  6428. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6429. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6430. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6431. BulletPosOffset( 0.00, 0.00, 0.03 )
  6432. ShotReactPitch( 1.00, 1.00, 1.00 )
  6433. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6434.  
  6435.  
  6436. [ Rifle ] -> ID: 1000 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Camo Azul
  6437. PerturbMin( 0.00, 0.00, 0.01 )
  6438. PerturbMax( 0.16, 0.16, 0.17 )
  6439. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6440. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6441. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6442. BulletPosOffset( 0.00, 0.00, 0.03 )
  6443. ShotReactPitch( 1.10, 0.81, 1.00 )
  6444. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6445.  
  6446.  
  6447. [ Rifle ] -> ID: 1002 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S-Dragao Predador
  6448. PerturbMin( 0.00, 0.00, 0.00 )
  6449. PerturbMax( 0.16, 0.16, 0.16 )
  6450. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6451. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6452. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6453. BulletPosOffset( 0.00, 0.00, 0.03 )
  6454. ShotReactPitch( 1.10, 0.81, 1.00 )
  6455. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6456.  
  6457.  
  6458. [ Faca ] -> ID: 1003 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dragao Dourado
  6459. PerturbMin( 0.00, 0.00, 0.00 )
  6460. PerturbMax( 0.00, 0.00, 0.00 )
  6461. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6462. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6463. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6464. BulletPosOffset( 0.00, 0.00, 0.00 )
  6465. ShotReactPitch( 0.00, 0.00, 0.00 )
  6466. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6467.  
  6468.  
  6469. [ Rifle ] -> ID: 1004 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Super Dragon
  6470. PerturbMin( 0.00, 0.00, 0.00 )
  6471. PerturbMax( 0.15, 0.15, 0.15 )
  6472. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6473. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6474. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6475. BulletPosOffset( 0.00, 0.00, 0.03 )
  6476. ShotReactPitch( 1.25, 1.10, 1.00 )
  6477. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6478.  
  6479.  
  6480. [ Sniper ] -> ID: 1005 , Dano: 120 , Reload: 0.80 , Nome: M82A1-Super Dragon
  6481. PerturbMin( 0.00, 0.00, 0.00 )
  6482. PerturbMax( 0.19, 0.19, 0.19 )
  6483. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6484. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6485. DetailReactYawShot( 15.00, -10.00, 3.00 )
  6486. BulletPosOffset( 0.00, 0.00, 0.04 )
  6487. ShotReactPitch( 1.00, 1.00, 1.00 )
  6488. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6489.  
  6490.  
  6491. [ Pistola ] -> ID: 1006 , Dano: 180 , Reload: 1.00 , Nome: D.E. Special-Super Dragon
  6492. PerturbMin( 0.00, 0.00, 0.00 )
  6493. PerturbMax( 0.16, 0.16, 0.16 )
  6494. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6495. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6496. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6497. BulletPosOffset( 0.00, 0.00, 0.01 )
  6498. ShotReactPitch( 1.25, 1.25, 1.25 )
  6499. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6500.  
  6501.  
  6502. [ Faca ] -> ID: 1007 , Dano: 0 , Reload: 1.00 , Nome: Luvas Super Dragon
  6503. PerturbMin( 0.00, 0.00, 0.00 )
  6504. PerturbMax( 0.00, 0.00, 0.00 )
  6505. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6506. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6507. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6508. BulletPosOffset( 0.00, 0.00, 0.00 )
  6509. ShotReactPitch( 0.00, 0.00, 0.00 )
  6510. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6511.  
  6512.  
  6513. [ Espingarda ] -> ID: 1008 , Dano: 67 , Reload: 1.10 , Nome: JACK HAMMER-Metal Liquido
  6514. PerturbMin( 0.07, 0.07, 0.07 )
  6515. PerturbMax( 0.17, 0.17, 0.17 )
  6516. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6517. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6518. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6519. BulletPosOffset( 0.00, 0.00, 0.04 )
  6520. ShotReactPitch( 0.67, 0.67, 0.67 )
  6521. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6522.  
  6523.  
  6524. [ SMG ] -> ID: 1009 , Dano: 45 , Reload: 1.00 , Nome: American-180
  6525. PerturbMin( 0.01, 0.01, 0.01 )
  6526. PerturbMax( 0.14, 0.14, 0.14 )
  6527. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6528. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6529. DetailReactYawShot( 10.00, -10.00, 10.00 )
  6530. BulletPosOffset( 0.00, 0.00, 0.02 )
  6531. ShotReactPitch( 1.10, 1.10, 1.10 )
  6532. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6533.  
  6534.  
  6535. [ Rifle ] -> ID: 1011 , Dano: 128 , Reload: 1.00 , Nome: G3A3
  6536. PerturbMin( 0.00, 0.00, 0.01 )
  6537. PerturbMax( 0.15, 0.15, 0.16 )
  6538. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6539. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6540. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6541. BulletPosOffset( 0.00, 0.00, 0.02 )
  6542. ShotReactPitch( 1.00, 0.80, 1.10 )
  6543. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6544.  
  6545.  
  6546. [ Machine Gun ] -> ID: 1012 , Dano: 112 , Reload: 1.50 , Nome: MG3 Ouro Ultimate
  6547. PerturbMin( 0.01, 0.01, 0.01 )
  6548. PerturbMax( 0.14, 0.14, 0.14 )
  6549. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6550. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6551. DetailReactYawShot( 20.00, -15.00, 25.00 )
  6552. BulletPosOffset( 0.00, 0.00, 0.02 )
  6553. ShotReactPitch( 1.20, 1.20, 1.20 )
  6554. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6555.  
  6556.  
  6557. [ Rifle ] -> ID: 1013 , Dano: 96 , Reload: 1.00 , Nome: G11 Caveira do Deserto
  6558. PerturbMin( 0.00, 0.00, 0.00 )
  6559. PerturbMax( 0.16, 0.16, 0.16 )
  6560. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6561. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6562. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6563. BulletPosOffset( 0.00, 0.00, 0.03 )
  6564. ShotReactPitch( 1.00, 1.00, 1.00 )
  6565. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6566.  
  6567.  
  6568. [ Espingarda ] -> ID: 1014 , Dano: 100 , Reload: 1.00 , Nome: M1216 Caveira do Deserto
  6569. PerturbMin( 0.07, 0.07, 0.07 )
  6570. PerturbMax( 0.18, 0.18, 0.18 )
  6571. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6572. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6573. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6574. BulletPosOffset( 0.00, 0.01, 0.04 )
  6575. ShotReactPitch( 0.67, 0.67, 0.67 )
  6576. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6577.  
  6578.  
  6579. [ indefinido ] -> ID: 1015 , Dano: 0 , Reload: 1.00 , Nome: GoldSnowBoard
  6580. PerturbMin( 0.00, 0.00, 0.00 )
  6581. PerturbMax( 0.00, 0.00, 0.00 )
  6582. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6583. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6584. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6585. BulletPosOffset( 0.00, 0.00, 0.00 )
  6586. ShotReactPitch( 0.00, 0.00, 0.00 )
  6587. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6588.  
  6589.  
  6590. [ Granada ] -> ID: 1016 , Dano: 118 , Reload: 1.00 , Nome: Fox Howl Grenade
  6591. PerturbMin( 0.00, 0.00, 0.00 )
  6592. PerturbMax( 0.00, 0.00, 0.00 )
  6593. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6594. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6595. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6596. BulletPosOffset( 0.00, 0.00, 0.00 )
  6597. ShotReactPitch( 0.00, 0.00, 0.00 )
  6598. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6599.  
  6600.  
  6601. [ SMG ] -> ID: 1017 , Dano: 79 , Reload: 1.05 , Nome: Kriss Super V-Cristal Vermelho
  6602. PerturbMin( 0.01, 0.01, 0.01 )
  6603. PerturbMax( 0.14, 0.14, 0.14 )
  6604. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6605. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6606. DetailReactYawShot( 10.00, -10.00, 10.00 )
  6607. BulletPosOffset( 0.00, 0.00, 0.02 )
  6608. ShotReactPitch( 1.00, 1.00, 1.00 )
  6609. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6610.  
  6611.  
  6612. [ Sniper ] -> ID: 1018 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant - Revolucao
  6613. PerturbMin( 0.00, 0.00, 0.00 )
  6614. PerturbMax( 0.19, 0.19, 0.20 )
  6615. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6616. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6617. DetailReactYawShot( 15.00, -10.00, 15.00 )
  6618. BulletPosOffset( 0.00, 0.00, 0.05 )
  6619. ShotReactPitch( 1.00, 1.00, 1.00 )
  6620. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6621.  
  6622.  
  6623. [ Rifle ] -> ID: 1024 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Super Dragon
  6624. PerturbMin( 0.00, 0.00, 0.01 )
  6625. PerturbMax( 0.15, 0.15, 0.16 )
  6626. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6627. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6628. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6629. BulletPosOffset( 0.00, 0.00, 0.03 )
  6630. ShotReactPitch( 1.25, 1.10, 1.00 )
  6631. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6632.  
  6633.  
  6634. [ Sniper ] -> ID: 1025 , Dano: 120 , Reload: 0.80 , Nome: M82A1-Super Dragon
  6635. PerturbMin( 0.00, 0.00, 0.00 )
  6636. PerturbMax( 0.19, 0.19, 0.20 )
  6637. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6638. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6639. DetailReactYawShot( 15.00, -10.00, 3.00 )
  6640. BulletPosOffset( 0.00, 0.00, 0.04 )
  6641. ShotReactPitch( 1.00, 1.00, 1.00 )
  6642. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6643.  
  6644.  
  6645. [ Pistola ] -> ID: 1026 , Dano: 180 , Reload: 1.00 , Nome: D.E. Special-Super Dragon
  6646. PerturbMin( 0.00, 0.00, 0.01 )
  6647. PerturbMax( 0.16, 0.16, 0.17 )
  6648. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6649. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6650. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6651. BulletPosOffset( 0.00, 0.00, 0.01 )
  6652. ShotReactPitch( 1.25, 1.25, 1.25 )
  6653. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6654.  
  6655.  
  6656. [ indefinido ] -> ID: 1029 , Dano: 1 , Reload: 1.00 , Nome: Striker
  6657. PerturbMin( 0.00, 0.00, 0.00 )
  6658. PerturbMax( 0.00, 0.00, 0.00 )
  6659. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6660. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6661. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6662. BulletPosOffset( 0.00, 0.00, 0.00 )
  6663. ShotReactPitch( 0.00, 0.00, 0.00 )
  6664. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6665.  
  6666.  
  6667. [ Sniper ] -> ID: 1032 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac
  6668. PerturbMin( 0.00, 0.00, 0.00 )
  6669. PerturbMax( 0.19, 0.19, 0.19 )
  6670. DetailPerturbShot( -0.15, -0.15, -0.15 )
  6671. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6672. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6673. BulletPosOffset( 0.00, 0.00, 0.04 )
  6674. ShotReactPitch( 1.00, 1.00, 1.00 )
  6675. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6676.  
  6677.  
  6678. [ Rifle ] -> ID: 1036 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Camo Azul
  6679. PerturbMin( 0.00, 0.00, 0.00 )
  6680. PerturbMax( 0.16, 0.16, 0.16 )
  6681. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6682. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6683. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6684. BulletPosOffset( 0.00, 0.00, 0.03 )
  6685. ShotReactPitch( 1.10, 0.81, 1.00 )
  6686. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6687.  
  6688.  
  6689. [ Sniper ] -> ID: 1037 , Dano: 390 , Reload: 0.88 , Nome: TRG-21 RedShot
  6690. PerturbMin( 0.00, 0.00, 0.00 )
  6691. PerturbMax( 0.19, 0.19, 0.20 )
  6692. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6693. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6694. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6695. BulletPosOffset( 0.00, 0.00, 0.03 )
  6696. ShotReactPitch( 1.00, 1.00, 1.00 )
  6697. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6698.  
  6699.  
  6700. [ Pistola ] -> ID: 1038 , Dano: 100 , Reload: 1.00 , Nome: Dual Colt-Vulcao
  6701. PerturbMin( 0.00, 0.00, 0.00 )
  6702. PerturbMax( 0.14, 0.14, 0.14 )
  6703. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6704. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6705. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6706. BulletPosOffset( 0.00, 0.00, 0.01 )
  6707. ShotReactPitch( 1.30, 1.30, 1.30 )
  6708. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6709.  
  6710.  
  6711. [ Rifle ] -> ID: 1040 , Dano: 103 , Reload: 1.00 , Nome: CubeBow-Black
  6712. PerturbMin( 0.00, 0.00, 0.00 )
  6713. PerturbMax( 0.00, 0.00, 0.00 )
  6714. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6715. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6716. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6717. BulletPosOffset( 0.00, 0.00, 0.03 )
  6718. ShotReactPitch( 1.10, 0.81, 1.00 )
  6719. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6720.  
  6721.  
  6722. [ Rifle ] -> ID: 1041 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
  6723. PerturbMin( 0.00, 0.00, 0.00 )
  6724. PerturbMax( 0.00, 0.00, 0.00 )
  6725. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6726. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6727. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6728. BulletPosOffset( 0.00, 0.00, 0.03 )
  6729. ShotReactPitch( 1.10, 0.81, 1.00 )
  6730. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6731.  
  6732.  
  6733. [ Rifle ] -> ID: 1042 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
  6734. PerturbMin( 0.00, 0.00, 0.00 )
  6735. PerturbMax( 0.00, 0.00, 0.00 )
  6736. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6737. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6738. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6739. BulletPosOffset( 0.00, 0.00, 0.03 )
  6740. ShotReactPitch( 1.10, 0.81, 1.00 )
  6741. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6742.  
  6743.  
  6744. [ Rifle ] -> ID: 1043 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
  6745. PerturbMin( 0.00, 0.00, 0.00 )
  6746. PerturbMax( 0.00, 0.00, 0.00 )
  6747. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6748. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6749. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6750. BulletPosOffset( 0.00, 0.00, 0.03 )
  6751. ShotReactPitch( 1.10, 0.81, 1.00 )
  6752. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6753.  
  6754.  
  6755. [ Rifle ] -> ID: 1044 , Dano: 103 , Reload: 1.00 , Nome: Cube Bow
  6756. PerturbMin( 0.00, 0.00, 0.00 )
  6757. PerturbMax( 0.00, 0.00, 0.00 )
  6758. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6759. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6760. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6761. BulletPosOffset( 0.00, 0.00, 0.03 )
  6762. ShotReactPitch( 1.10, 0.81, 1.00 )
  6763. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6764.  
  6765.  
  6766. [ Pistola ] -> ID: 1045 , Dano: 0 , Reload: 1.00 , Nome: DeathRallyBike
  6767. PerturbMin( 0.00, 0.00, 0.00 )
  6768. PerturbMax( 0.00, 0.00, 0.00 )
  6769. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6770. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6771. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6772. BulletPosOffset( 0.00, 0.00, 0.00 )
  6773. ShotReactPitch( 0.00, 0.00, 0.00 )
  6774. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6775.  
  6776.  
  6777. [ Machine Gun ] -> ID: 1046 , Dano: 106 , Reload: 1.00 , Nome: RPK-Red Spray
  6778. PerturbMin( 0.01, 0.01, 0.01 )
  6779. PerturbMax( 0.14, 0.14, 0.16 )
  6780. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6781. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6782. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6783. BulletPosOffset( 0.00, 0.00, 0.02 )
  6784. ShotReactPitch( 1.20, 1.20, 1.20 )
  6785. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6786.  
  6787.  
  6788. [ Faca ] -> ID: 1049 , Dano: 0 , Reload: 1.00 , Nome: Soco Ingles-Magma
  6789. PerturbMin( 0.00, 0.00, 0.00 )
  6790. PerturbMax( 0.00, 0.00, 0.00 )
  6791. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6792. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6793. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6794. BulletPosOffset( 0.00, 0.00, 0.00 )
  6795. ShotReactPitch( 0.00, 0.00, 0.00 )
  6796. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6797.  
  6798.  
  6799. [ Rifle ] -> ID: 1050 , Dano: 101 , Reload: 1.00 , Nome: MTAR-21-Caveira do Deserto
  6800. PerturbMin( 0.00, 0.00, 0.00 )
  6801. PerturbMax( 0.16, 0.16, 0.16 )
  6802. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6803. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6804. DetailReactYawShot( 20.00, -15.00, 15.00 )
  6805. BulletPosOffset( 0.00, 0.01, 0.00 )
  6806. ShotReactPitch( 1.00, 1.00, 1.00 )
  6807. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6808.  
  6809.  
  6810. [ Pistola ] -> ID: 1051 , Dano: 118 , Reload: 1.20 , Nome: Dual D.E-Caveira do Deserto
  6811. PerturbMin( 0.00, 0.00, 0.00 )
  6812. PerturbMax( 0.16, 0.16, 0.16 )
  6813. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6814. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6815. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6816. BulletPosOffset( 0.00, 0.00, 0.01 )
  6817. ShotReactPitch( 1.25, 1.25, 1.25 )
  6818. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6819.  
  6820.  
  6821. [ Faca ] -> ID: 1052 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Caveira do Deserto
  6822. PerturbMin( 0.00, 0.00, 0.00 )
  6823. PerturbMax( 0.00, 0.00, 0.00 )
  6824. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6825. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6826. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6827. BulletPosOffset( 0.00, 0.00, 0.00 )
  6828. ShotReactPitch( 0.00, 0.00, 0.00 )
  6829. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6830.  
  6831.  
  6832. [ Granada ] -> ID: 1053 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Caveira do Deserto
  6833. PerturbMin( 0.00, 0.00, 0.00 )
  6834. PerturbMax( 0.00, 0.00, 0.00 )
  6835. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6836. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6837. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6838. BulletPosOffset( 0.00, 0.00, 0.00 )
  6839. ShotReactPitch( 0.00, 0.00, 0.00 )
  6840. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6841.  
  6842.  
  6843. [ Espingarda ] -> ID: 1055 , Dano: 68 , Reload: 1.00 , Nome: 500 Chainsaw
  6844. PerturbMin( 0.03, 0.03, 0.03 )
  6845. PerturbMax( 0.30, 0.30, 0.33 )
  6846. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6847. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6848. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6849. BulletPosOffset( 0.00, 0.00, 0.01 )
  6850. ShotReactPitch( 0.70, 0.70, 0.70 )
  6851. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6852.  
  6853.  
  6854. [ Sniper ] -> ID: 1057 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac
  6855. PerturbMin( 0.00, 0.00, 0.00 )
  6856. PerturbMax( 0.19, 0.19, 0.20 )
  6857. DetailPerturbShot( -0.15, -0.18, -0.18 )
  6858. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  6859. DetailReactYawShot( 20.00, -10.00, 5.00 )
  6860. BulletPosOffset( 0.00, 0.00, 0.04 )
  6861. ShotReactPitch( 1.00, 1.00, 1.00 )
  6862. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6863.  
  6864.  
  6865. [ Rifle ] -> ID: 1060 , Dano: 115 , Reload: 1.00 , Nome: Type56
  6866. PerturbMin( 0.00, 0.01, 0.01 )
  6867. PerturbMax( 0.15, 0.15, 0.16 )
  6868. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6869. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6870. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6871. BulletPosOffset( 0.00, 0.00, 0.03 )
  6872. ShotReactPitch( 1.25, 1.10, 1.00 )
  6873. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6874.  
  6875.  
  6876. [ Rifle ] -> ID: 1061 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Diamante
  6877. PerturbMin( 0.00, 0.00, 0.01 )
  6878. PerturbMax( 0.16, 0.16, 0.17 )
  6879. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6880. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6881. DetailReactYawShot( 20.00, -10.00, 15.00 )
  6882. BulletPosOffset( 0.00, 0.00, 0.03 )
  6883. ShotReactPitch( 1.10, 0.81, 1.00 )
  6884. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6885.  
  6886.  
  6887. [ Faca ] -> ID: 1064 , Dano: 0 , Reload: 1.00 , Nome: Adaga Laser
  6888. PerturbMin( 0.00, 0.00, 0.00 )
  6889. PerturbMax( 0.00, 0.00, 0.00 )
  6890. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6891. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6892. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6893. BulletPosOffset( 0.00, 0.00, 0.00 )
  6894. ShotReactPitch( 0.00, 0.00, 0.00 )
  6895. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6896.  
  6897.  
  6898. [ Faca ] -> ID: 1065 , Dano: 0 , Reload: 1.00 , Nome: publichand
  6899. PerturbMin( 0.00, 0.00, 0.00 )
  6900. PerturbMax( 0.00, 0.00, 0.00 )
  6901. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6902. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6903. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6904. BulletPosOffset( 0.00, 0.00, 0.00 )
  6905. ShotReactPitch( 0.00, 0.00, 0.00 )
  6906. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6907.  
  6908.  
  6909. [ indefinido ] -> ID: 1068 , Dano: 1000 , Reload: 1.00 , Nome: Sensor Bazooka
  6910. PerturbMin( 0.00, 0.00, 0.00 )
  6911. PerturbMax( 0.00, 0.00, 0.00 )
  6912. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6913. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6914. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6915. BulletPosOffset( 0.00, 0.00, 0.00 )
  6916. ShotReactPitch( 0.00, 0.00, 0.00 )
  6917. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6918.  
  6919.  
  6920. [ Faca ] -> ID: 1069 , Dano: 0 , Reload: 1.00 , Nome: Ghost Blade-Normal form
  6921. PerturbMin( 0.00, 0.00, 0.00 )
  6922. PerturbMax( 0.00, 0.00, 0.00 )
  6923. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6924. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6925. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6926. BulletPosOffset( 0.00, 0.00, 0.00 )
  6927. ShotReactPitch( 0.00, 0.00, 0.00 )
  6928. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6929.  
  6930.  
  6931. [ Faca ] -> ID: 1070 , Dano: 0 , Reload: 1.00 , Nome: Armored Terminator
  6932. PerturbMin( 0.00, 0.00, 0.00 )
  6933. PerturbMax( 0.00, 0.00, 0.00 )
  6934. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6935. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6936. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6937. BulletPosOffset( 0.00, 0.00, 0.00 )
  6938. ShotReactPitch( 0.00, 0.00, 0.00 )
  6939. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6940.  
  6941.  
  6942. [ Granada ] -> ID: 1071 , Dano: 0 , Reload: 1.00 , Nome: Stun Grenade
  6943. PerturbMin( 0.00, 0.00, 0.00 )
  6944. PerturbMax( 0.00, 0.00, 0.00 )
  6945. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6946. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6947. DetailReactYawShot( 0.00, 0.00, 0.00 )
  6948. BulletPosOffset( 0.00, 0.00, 0.00 )
  6949. ShotReactPitch( 0.00, 0.00, 0.00 )
  6950. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6951.  
  6952.  
  6953. [ Sniper ] -> ID: 1072 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant
  6954. PerturbMin( 0.00, 0.00, 0.00 )
  6955. PerturbMax( 0.19, 0.19, 0.20 )
  6956. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6957. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6958. DetailReactYawShot( 15.00, -10.00, 15.00 )
  6959. BulletPosOffset( 0.00, 0.00, 0.05 )
  6960. ShotReactPitch( 1.00, 1.00, 1.00 )
  6961. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6962.  
  6963.  
  6964. [ Sniper ] -> ID: 1073 , Dano: 370 , Reload: 1.00 , Nome: Mosin Nagant
  6965. PerturbMin( 0.00, 0.00, 0.00 )
  6966. PerturbMax( 0.19, 0.19, 0.19 )
  6967. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6968. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6969. DetailReactYawShot( 15.00, -10.00, 15.00 )
  6970. BulletPosOffset( 0.00, 0.00, 0.05 )
  6971. ShotReactPitch( 1.00, 1.00, 1.00 )
  6972. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6973.  
  6974.  
  6975. [ Machine Gun ] -> ID: 1080 , Dano: 140 , Reload: 1.00 , Nome: DPM
  6976. PerturbMin( 0.01, 0.01, 0.01 )
  6977. PerturbMax( 0.14, 0.14, 0.14 )
  6978. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6979. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6980. DetailReactYawShot( 20.00, -13.00, 10.00 )
  6981. BulletPosOffset( 0.00, 0.00, 0.02 )
  6982. ShotReactPitch( 1.20, 1.20, 1.20 )
  6983. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6984.  
  6985.  
  6986. [ Rifle ] -> ID: 1081 , Dano: 103 , Reload: 1.00 , Nome: Mounted Weapon-MG Mode
  6987. PerturbMin( 0.00, 0.00, 0.00 )
  6988. PerturbMax( 0.16, 0.16, 0.16 )
  6989. DetailPerturbShot( 0.00, 0.00, 0.00 )
  6990. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  6991. DetailReactYawShot( 4.00, -5.00, 5.00 )
  6992. BulletPosOffset( 0.00, 0.00, 0.01 )
  6993. ShotReactPitch( 1.10, 1.10, 1.10 )
  6994. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  6995.  
  6996.  
  6997. [ Rifle ] -> ID: 1082 , Dano: 300 , Reload: 1.00 , Nome: Mounted Weapon-Grenade Mode
  6998. PerturbMin( 0.00, 0.00, 0.00 )
  6999. PerturbMax( 0.00, 0.00, 0.00 )
  7000. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7001. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7002. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7003. BulletPosOffset( 0.00, 0.00, 0.02 )
  7004. ShotReactPitch( 0.00, 0.00, 0.00 )
  7005. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7006.  
  7007.  
  7008. [ Machine Gun ] -> ID: 1084 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW
  7009. PerturbMin( 0.00, 0.00, 0.00 )
  7010. PerturbMax( 0.15, 0.15, 0.15 )
  7011. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7012. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7013. DetailReactYawShot( 10.00, -7.00, -2.00 )
  7014. BulletPosOffset( 0.00, 0.00, 0.03 )
  7015. ShotReactPitch( 1.20, 1.20, 1.20 )
  7016. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7017.  
  7018.  
  7019. [ Pistola ] -> ID: 1086 , Dano: 140 , Reload: 1.00 , Nome: Python
  7020. PerturbMin( 0.00, 0.00, 0.00 )
  7021. PerturbMax( 0.16, 0.16, 0.17 )
  7022. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7023. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7024. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7025. BulletPosOffset( 0.00, 0.00, 0.01 )
  7026. ShotReactPitch( 1.15, 1.15, 1.15 )
  7027. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7028.  
  7029.  
  7030. [ Faca ] -> ID: 1087 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit
  7031. PerturbMin( 0.00, 0.00, 0.00 )
  7032. PerturbMax( 0.00, 0.00, 0.00 )
  7033. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7034. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7035. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7036. BulletPosOffset( 0.00, 0.00, 0.00 )
  7037. ShotReactPitch( 0.00, 0.00, 0.00 )
  7038. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7039.  
  7040.  
  7041. [ Granada ] -> ID: 1090 , Dano: 118 , Reload: 1.00 , Nome: Granada-Festa
  7042. PerturbMin( 0.00, 0.00, 0.00 )
  7043. PerturbMax( 0.00, 0.00, 0.00 )
  7044. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7045. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7046. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7047. BulletPosOffset( 0.00, 0.00, 0.00 )
  7048. ShotReactPitch( 0.00, 0.00, 0.00 )
  7049. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7050.  
  7051.  
  7052. [ Rifle ] -> ID: 1091 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Ceramica Azul
  7053. PerturbMin( 0.00, 0.00, 0.00 )
  7054. PerturbMax( 0.16, 0.16, 0.16 )
  7055. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7056. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7057. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7058. BulletPosOffset( 0.00, 0.00, 0.03 )
  7059. ShotReactPitch( 1.10, 0.81, 1.00 )
  7060. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7061.  
  7062.  
  7063. [ Rifle ] -> ID: 1092 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Ceramica Azul
  7064. PerturbMin( 0.00, 0.00, 0.00 )
  7065. PerturbMax( 0.15, 0.15, 0.15 )
  7066. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7067. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7068. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7069. BulletPosOffset( 0.00, 0.00, 0.03 )
  7070. ShotReactPitch( 1.25, 1.10, 1.00 )
  7071. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7072.  
  7073.  
  7074. [ Faca ] -> ID: 1093 , Dano: 0 , Reload: 1.00 , Nome: Kris-Ceramica Azul
  7075. PerturbMin( 0.00, 0.00, 0.00 )
  7076. PerturbMax( 0.00, 0.00, 0.00 )
  7077. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7078. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7079. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7080. BulletPosOffset( 0.00, 0.00, 0.00 )
  7081. ShotReactPitch( 0.00, 0.00, 0.00 )
  7082. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7083.  
  7084.  
  7085. [ Faca ] -> ID: 1094 , Dano: 0 , Reload: 1.00 , Nome: Garras Mortais
  7086. PerturbMin( 0.00, 0.00, 0.00 )
  7087. PerturbMax( 0.00, 0.00, 0.00 )
  7088. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7089. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7090. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7091. BulletPosOffset( 0.00, 0.00, 0.00 )
  7092. ShotReactPitch( 0.00, 0.00, 0.00 )
  7093. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7094.  
  7095.  
  7096. [ Faca ] -> ID: 1095 , Dano: 0 , Reload: 1.00 , Nome: Garras avancada
  7097. PerturbMin( 0.00, 0.00, 0.00 )
  7098. PerturbMax( 0.00, 0.00, 0.00 )
  7099. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7100. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7101. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7102. BulletPosOffset( 0.00, 0.00, 0.00 )
  7103. ShotReactPitch( 0.00, 0.00, 0.00 )
  7104. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7105.  
  7106.  
  7107. [ Faca ] -> ID: 1096 , Dano: 0 , Reload: 1.00 , Nome: Garra Master
  7108. PerturbMin( 0.00, 0.00, 0.00 )
  7109. PerturbMax( 0.00, 0.00, 0.00 )
  7110. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7111. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7112. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7113. BulletPosOffset( 0.00, 0.00, 0.00 )
  7114. ShotReactPitch( 0.00, 0.00, 0.00 )
  7115. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7116.  
  7117.  
  7118. [ Faca ] -> ID: 1097 , Dano: 0 , Reload: 1.00 , Nome: Frightened
  7119. PerturbMin( 0.00, 0.00, 0.00 )
  7120. PerturbMax( 0.00, 0.00, 0.00 )
  7121. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7122. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7123. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7124. BulletPosOffset( 0.00, 0.00, 0.00 )
  7125. ShotReactPitch( 0.00, 0.00, 0.00 )
  7126. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7127.  
  7128.  
  7129. [ Rifle ] -> ID: 1099 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Scope-Camo
  7130. PerturbMin( 0.00, 0.00, 0.01 )
  7131. PerturbMax( 0.16, 0.16, 0.17 )
  7132. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7133. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7134. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7135. BulletPosOffset( 0.00, 0.00, 0.03 )
  7136. ShotReactPitch( 1.10, 0.81, 1.00 )
  7137. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7138.  
  7139.  
  7140. [ Rifle ] -> ID: 1103 , Dano: 116 , Reload: 1.25 , Nome: AK-47-Silencer
  7141. PerturbMin( 0.00, 0.00, 0.01 )
  7142. PerturbMax( 0.15, 0.15, 0.16 )
  7143. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7144. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7145. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7146. BulletPosOffset( 0.00, 0.00, 0.03 )
  7147. ShotReactPitch( 1.25, 1.10, 1.00 )
  7148. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7149.  
  7150.  
  7151. [ Rifle ] -> ID: 1106 , Dano: 1000 , Reload: 1.00 , Nome: Cube Bow
  7152. PerturbMin( 0.00, 0.00, 0.00 )
  7153. PerturbMax( 0.16, 0.16, 0.16 )
  7154. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7155. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7156. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7157. BulletPosOffset( 0.00, 0.00, 0.03 )
  7158. ShotReactPitch( 1.10, 0.81, 1.00 )
  7159. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7160.  
  7161.  
  7162. [ Faca ] -> ID: 1107 , Dano: 0 , Reload: 1.00 , Nome: Picareta
  7163. PerturbMin( 0.00, 0.00, 0.00 )
  7164. PerturbMax( 0.00, 0.00, 0.00 )
  7165. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7166. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7167. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7168. BulletPosOffset( 0.00, 0.00, 0.00 )
  7169. ShotReactPitch( 0.00, 0.00, 0.00 )
  7170. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7171.  
  7172.  
  7173. [ Faca ] -> ID: 1108 , Dano: 0 , Reload: 1.00 , Nome: Picareta avancada
  7174. PerturbMin( 0.00, 0.00, 0.00 )
  7175. PerturbMax( 0.00, 0.00, 0.00 )
  7176. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7177. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7178. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7179. BulletPosOffset( 0.00, 0.00, 0.00 )
  7180. ShotReactPitch( 0.00, 0.00, 0.00 )
  7181. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7182.  
  7183.  
  7184. [ Faca ] -> ID: 1109 , Dano: 0 , Reload: 1.00 , Nome: Master Picareta
  7185. PerturbMin( 0.00, 0.00, 0.00 )
  7186. PerturbMax( 0.00, 0.00, 0.00 )
  7187. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7188. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7189. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7190. BulletPosOffset( 0.00, 0.00, 0.00 )
  7191. ShotReactPitch( 0.00, 0.00, 0.00 )
  7192. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7193.  
  7194.  
  7195. [ Faca ] -> ID: 1110 , Dano: 0 , Reload: 1.00 , Nome: Ghost Blade-Battle form
  7196. PerturbMin( 0.00, 0.00, 0.00 )
  7197. PerturbMax( 0.00, 0.00, 0.00 )
  7198. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7199. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7200. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7201. BulletPosOffset( 0.00, 0.00, 0.00 )
  7202. ShotReactPitch( 0.00, 0.00, 0.00 )
  7203. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7204.  
  7205.  
  7206. [ Sniper ] -> ID: 1111 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Predador
  7207. PerturbMin( 0.00, 0.00, 0.00 )
  7208. PerturbMax( 0.19, 0.19, 0.20 )
  7209. DetailPerturbShot( -0.15, -0.18, -0.18 )
  7210. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7211. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7212. BulletPosOffset( 0.00, 0.00, 0.04 )
  7213. ShotReactPitch( 1.00, 1.00, 1.00 )
  7214. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7215.  
  7216.  
  7217. [ Rifle ] -> ID: 1113 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CUSTOM BR
  7218. PerturbMin( 0.00, 0.00, 0.01 )
  7219. PerturbMax( 0.16, 0.16, 0.17 )
  7220. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7221. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7222. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7223. BulletPosOffset( 0.00, 0.00, 0.03 )
  7224. ShotReactPitch( 1.00, 1.00, 1.00 )
  7225. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7226.  
  7227.  
  7228. [ Pistola ] -> ID: 1114 , Dano: 168 , Reload: 1.00 , Nome: Colt-El Pistoleiro
  7229. PerturbMin( 0.00, 0.00, 0.00 )
  7230. PerturbMax( 0.16, 0.16, 0.16 )
  7231. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7232. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7233. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7234. BulletPosOffset( 0.00, 0.00, 0.01 )
  7235. ShotReactPitch( 1.25, 1.25, 1.25 )
  7236. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7237.  
  7238.  
  7239. [ Sniper ] -> ID: 1117 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Jade
  7240. PerturbMin( 0.00, 0.00, 0.00 )
  7241. PerturbMax( 0.19, 0.19, 0.19 )
  7242. DetailPerturbShot( -0.15, -0.15, -0.15 )
  7243. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7244. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7245. BulletPosOffset( 0.00, 0.00, 0.03 )
  7246. ShotReactPitch( 1.00, 1.00, 1.00 )
  7247. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7248.  
  7249.  
  7250. [ Faca ] -> ID: 1118 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Jade
  7251. PerturbMin( 0.00, 0.00, 0.00 )
  7252. PerturbMax( 0.00, 0.00, 0.00 )
  7253. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7254. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7255. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7256. BulletPosOffset( 0.00, 0.00, 0.00 )
  7257. ShotReactPitch( 0.00, 0.00, 0.00 )
  7258. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7259.  
  7260.  
  7261. [ Sniper ] -> ID: 1121 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ferrugem
  7262. PerturbMin( 0.00, 0.00, 0.00 )
  7263. PerturbMax( 0.19, 0.19, 0.20 )
  7264. DetailPerturbShot( -0.15, -0.18, -0.18 )
  7265. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7266. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7267. BulletPosOffset( 0.00, 0.00, 0.03 )
  7268. ShotReactPitch( 1.00, 1.00, 1.00 )
  7269. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7270.  
  7271.  
  7272. [ SMG ] -> ID: 1122 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Ferrugem
  7273. PerturbMin( 0.01, 0.01, 0.01 )
  7274. PerturbMax( 0.14, 0.14, 0.16 )
  7275. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7276. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7277. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7278. BulletPosOffset( 0.00, 0.00, 0.02 )
  7279. ShotReactPitch( 1.00, 1.00, 1.00 )
  7280. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7281.  
  7282.  
  7283. [ Faca ] -> ID: 1123 , Dano: 0 , Reload: 1.00 , Nome: PV-LEG
  7284. PerturbMin( 0.00, 0.00, 0.00 )
  7285. PerturbMax( 0.00, 0.00, 0.00 )
  7286. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7287. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7288. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7289. BulletPosOffset( 0.00, 0.00, 0.00 )
  7290. ShotReactPitch( 0.00, 0.00, 0.00 )
  7291. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7292.  
  7293.  
  7294. [ Rifle ] -> ID: 1125 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Ceramica Azul
  7295. PerturbMin( 0.00, 0.00, 0.01 )
  7296. PerturbMax( 0.15, 0.15, 0.16 )
  7297. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7298. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7299. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7300. BulletPosOffset( 0.00, 0.00, 0.03 )
  7301. ShotReactPitch( 1.25, 1.10, 1.00 )
  7302. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7303.  
  7304.  
  7305. [ Espingarda ] -> ID: 1127 , Dano: 88 , Reload: 1.00 , Nome: NS2000
  7306. PerturbMin( 0.01, 0.01, 0.01 )
  7307. PerturbMax( 0.15, 0.15, 0.15 )
  7308. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7309. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7310. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7311. BulletPosOffset( 0.00, 0.00, 0.01 )
  7312. ShotReactPitch( 0.75, 0.75, 0.75 )
  7313. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7314.  
  7315.  
  7316. [ indefinido ] -> ID: 1128 , Dano: 0 , Reload: 1.00 , Nome: Chute
  7317. PerturbMin( 0.00, 0.00, 0.00 )
  7318. PerturbMax( 0.00, 0.00, 0.00 )
  7319. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7320. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7321. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7322. BulletPosOffset( 0.00, 0.00, 0.00 )
  7323. ShotReactPitch( 0.00, 0.00, 0.00 )
  7324. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7325.  
  7326.  
  7327. [ Pistola ] -> ID: 1129 , Dano: 176 , Reload: 1.00 , Nome: Arremesso de Faca
  7328. PerturbMin( 0.00, 0.00, 0.00 )
  7329. PerturbMax( 0.00, 0.00, 0.00 )
  7330. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7331. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7332. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7333. BulletPosOffset( 0.00, 0.00, 0.00 )
  7334. ShotReactPitch( 0.00, 0.00, 0.00 )
  7335. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7336.  
  7337.  
  7338. [ Pistola ] -> ID: 1130 , Dano: 176 , Reload: 1.00 , Nome: Arremesso de Faca (Especial)
  7339. PerturbMin( 0.00, 0.00, 0.00 )
  7340. PerturbMax( 0.00, 0.00, 0.00 )
  7341. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7342. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7343. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7344. BulletPosOffset( 0.00, 0.00, 0.00 )
  7345. ShotReactPitch( 0.00, 0.00, 0.00 )
  7346. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7347.  
  7348.  
  7349. [ Faca ] -> ID: 1131 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Ouro
  7350. PerturbMin( 0.00, 0.00, 0.00 )
  7351. PerturbMax( 0.00, 0.00, 0.00 )
  7352. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7353. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7354. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7355. BulletPosOffset( 0.00, 0.00, 0.00 )
  7356. ShotReactPitch( 0.00, 0.00, 0.00 )
  7357. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7358.  
  7359.  
  7360. [ Machine Gun ] -> ID: 1133 , Dano: 112 , Reload: 1.50 , Nome: MG3-Caveira Supay
  7361. PerturbMin( 0.01, 0.01, 0.01 )
  7362. PerturbMax( 0.14, 0.14, 0.14 )
  7363. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7364. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7365. DetailReactYawShot( 20.00, -15.00, 25.00 )
  7366. BulletPosOffset( 0.00, 0.00, 0.02 )
  7367. ShotReactPitch( 1.20, 1.20, 1.20 )
  7368. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7369.  
  7370.  
  7371. [ Espingarda ] -> ID: 1134 , Dano: 100 , Reload: 1.00 , Nome: M1216-Caveira Supay
  7372. PerturbMin( 0.07, 0.07, 0.07 )
  7373. PerturbMax( 0.18, 0.18, 0.18 )
  7374. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7375. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7376. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7377. BulletPosOffset( 0.00, 0.01, 0.04 )
  7378. ShotReactPitch( 0.67, 0.67, 0.67 )
  7379. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7380.  
  7381.  
  7382. [ Rifle ] -> ID: 1135 , Dano: 96 , Reload: 1.00 , Nome: G11-Caveira Supay
  7383. PerturbMin( 0.00, 0.00, 0.00 )
  7384. PerturbMax( 0.16, 0.16, 0.16 )
  7385. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7386. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7387. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7388. BulletPosOffset( 0.00, 0.00, 0.03 )
  7389. ShotReactPitch( 1.00, 1.00, 1.00 )
  7390. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7391.  
  7392.  
  7393. [ Granada ] -> ID: 1136 , Dano: 150 , Reload: 1.00 , Nome: Granada do Imortal
  7394. PerturbMin( 0.00, 0.00, 0.00 )
  7395. PerturbMax( 0.00, 0.00, 0.00 )
  7396. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7397. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7398. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7399. BulletPosOffset( 0.00, 0.00, 0.00 )
  7400. ShotReactPitch( 0.00, 0.00, 0.00 )
  7401. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7402.  
  7403.  
  7404. [ Rifle ] -> ID: 1137 , Dano: 100 , Reload: 1.00 , Nome: C8
  7405. PerturbMin( 0.00, 0.00, 0.00 )
  7406. PerturbMax( 0.16, 0.16, 0.16 )
  7407. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7408. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7409. DetailReactYawShot( 20.00, -20.00, 20.00 )
  7410. BulletPosOffset( 0.00, 0.00, 0.03 )
  7411. ShotReactPitch( 1.10, 0.81, 1.00 )
  7412. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7413.  
  7414.  
  7415. [ Faca ] -> ID: 1138 , Dano: 0 , Reload: 1.00 , Nome: Adagas-Trovao
  7416. PerturbMin( 0.00, 0.00, 0.00 )
  7417. PerturbMax( 0.00, 0.00, 0.00 )
  7418. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7419. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7420. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7421. BulletPosOffset( 0.00, 0.00, 0.00 )
  7422. ShotReactPitch( 0.00, 0.00, 0.00 )
  7423. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7424.  
  7425.  
  7426. [ Faca ] -> ID: 1140 , Dano: 0 , Reload: 1.00 , Nome: Kukri Tigre
  7427. PerturbMin( 0.00, 0.00, 0.00 )
  7428. PerturbMax( 0.00, 0.00, 0.00 )
  7429. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7430. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7431. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7432. BulletPosOffset( 0.00, 0.00, 0.00 )
  7433. ShotReactPitch( 0.00, 0.00, 0.00 )
  7434. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7435.  
  7436.  
  7437. [ Rifle ] -> ID: 1141 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Ceramica Azul
  7438. PerturbMin( 0.00, 0.00, 0.01 )
  7439. PerturbMax( 0.16, 0.16, 0.17 )
  7440. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7441. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7442. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7443. BulletPosOffset( 0.00, 0.00, 0.03 )
  7444. ShotReactPitch( 1.10, 0.81, 1.00 )
  7445. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7446.  
  7447.  
  7448. [ Faca ] -> ID: 1142 , Dano: 0 , Reload: 1.00 , Nome:  
  7449. PerturbMin( 0.00, 0.00, 0.00 )
  7450. PerturbMax( 0.00, 0.00, 0.00 )
  7451. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7452. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7453. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7454. BulletPosOffset( 0.00, 0.00, 0.00 )
  7455. ShotReactPitch( 0.00, 0.00, 0.00 )
  7456. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7457.  
  7458.  
  7459. [ indefinido ] -> ID: 1143 , Dano: 0 , Reload: 1.00 , Nome: Marca do Imortal
  7460. PerturbMin( 0.00, 0.00, 0.00 )
  7461. PerturbMax( 0.00, 0.00, 0.00 )
  7462. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7463. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7464. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7465. BulletPosOffset( 0.00, 0.00, 0.00 )
  7466. ShotReactPitch( 0.00, 0.00, 0.00 )
  7467. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7468.  
  7469.  
  7470. [ indefinido ] -> ID: 1144 , Dano: 0 , Reload: 1.00 , Nome: marca da restauracao
  7471. PerturbMin( 0.00, 0.00, 0.00 )
  7472. PerturbMax( 0.00, 0.00, 0.00 )
  7473. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7474. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7475. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7476. BulletPosOffset( 0.00, 0.00, 0.00 )
  7477. ShotReactPitch( 0.00, 0.00, 0.00 )
  7478. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7479.  
  7480.  
  7481. [ indefinido ] -> ID: 1145 , Dano: 0 , Reload: 1.00 , Nome: Marca avancada
  7482. PerturbMin( 0.00, 0.00, 0.00 )
  7483. PerturbMax( 0.00, 0.00, 0.00 )
  7484. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7485. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7486. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7487. BulletPosOffset( 0.00, 0.00, 0.00 )
  7488. ShotReactPitch( 0.00, 0.00, 0.00 )
  7489. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7490.  
  7491.  
  7492. [ indefinido ] -> ID: 1146 , Dano: 1 , Reload: 1.00 , Nome: Eletrika Dourada
  7493. PerturbMin( 0.00, 0.00, 0.00 )
  7494. PerturbMax( 0.00, 0.00, 0.00 )
  7495. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7496. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7497. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7498. BulletPosOffset( 0.00, 0.00, 0.00 )
  7499. ShotReactPitch( 0.00, 0.00, 0.00 )
  7500. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7501.  
  7502.  
  7503. [ Faca ] -> ID: 1147 , Dano: 0 , Reload: 1.00 , Nome: Twist Neck
  7504. PerturbMin( 0.00, 0.00, 0.00 )
  7505. PerturbMax( 0.00, 0.00, 0.00 )
  7506. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7507. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7508. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7509. BulletPosOffset( 0.00, 0.00, 0.00 )
  7510. ShotReactPitch( 0.00, 0.00, 0.00 )
  7511. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7512.  
  7513.  
  7514. [ Rifle ] -> ID: 1150 , Dano: 103 , Reload: 1.25 , Nome: M4A1-XS-Jade
  7515. PerturbMin( 0.00, 0.00, 0.01 )
  7516. PerturbMax( 0.16, 0.16, 0.17 )
  7517. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7518. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7519. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7520. BulletPosOffset( 0.00, 0.00, 0.03 )
  7521. ShotReactPitch( 1.10, 0.81, 1.00 )
  7522. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7523.  
  7524.  
  7525. [ Rifle ] -> ID: 1151 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Jade
  7526. PerturbMin( 0.00, 0.00, 0.01 )
  7527. PerturbMax( 0.16, 0.16, 0.17 )
  7528. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7529. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7530. DetailReactYawShot( 10.00, -10.00, 10.00 )
  7531. BulletPosOffset( 0.00, 0.00, 0.03 )
  7532. ShotReactPitch( 1.00, 0.80, 1.00 )
  7533. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7534.  
  7535.  
  7536. [ Pistola ] -> ID: 1153 , Dano: 200 , Reload: 1.00 , Nome: Commander Pistol
  7537. PerturbMin( 0.00, 0.00, 0.00 )
  7538. PerturbMax( 0.00, 0.00, 0.00 )
  7539. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7540. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7541. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7542. BulletPosOffset( 0.00, 0.00, 0.01 )
  7543. ShotReactPitch( 1.30, 1.30, 1.30 )
  7544. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7545.  
  7546.  
  7547. [ Rifle ] -> ID: 1154 , Dano: 103 , Reload: 1.00 , Nome: M4A1–S–Primavera
  7548. PerturbMin( 0.00, 0.00, 0.00 )
  7549. PerturbMax( 0.16, 0.16, 0.16 )
  7550. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7551. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7552. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7553. BulletPosOffset( 0.00, 0.00, 0.03 )
  7554. ShotReactPitch( 1.10, 0.81, 1.00 )
  7555. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7556.  
  7557.  
  7558. [ Faca ] -> ID: 1156 , Dano: 0 , Reload: 1.00 , Nome: Bare
  7559. PerturbMin( 0.00, 0.00, 0.00 )
  7560. PerturbMax( 0.00, 0.00, 0.00 )
  7561. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7562. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7563. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7564. BulletPosOffset( 0.00, 0.00, 0.00 )
  7565. ShotReactPitch( 0.00, 0.00, 0.00 )
  7566. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7567.  
  7568.  
  7569. [ Rifle ] -> ID: 1157 , Dano: 116 , Reload: 1.00 , Nome: CM901
  7570. PerturbMin( 0.01, 0.01, 0.01 )
  7571. PerturbMax( 0.15, 0.15, 0.16 )
  7572. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7573. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7574. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7575. BulletPosOffset( 0.00, 0.00, 0.03 )
  7576. ShotReactPitch( 1.25, 1.10, 1.00 )
  7577. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7578.  
  7579.  
  7580. [ Machine Gun ] -> ID: 1159 , Dano: 175 , Reload: 1.00 , Nome: Lewis Gun
  7581. PerturbMin( 0.01, 0.01, 0.01 )
  7582. PerturbMax( 0.14, 0.16, 0.17 )
  7583. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7584. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7585. DetailReactYawShot( 20.00, -15.00, 25.00 )
  7586. BulletPosOffset( 0.00, 0.00, 0.01 )
  7587. ShotReactPitch( 1.10, 1.10, 1.10 )
  7588. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7589.  
  7590.  
  7591. [ Granada ] -> ID: 1161 , Dano: 0 , Reload: 1.00 , Nome: Boneco de Posto
  7592. PerturbMin( 0.00, 0.00, 0.00 )
  7593. PerturbMax( 0.00, 0.00, 0.00 )
  7594. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7595. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7596. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7597. BulletPosOffset( 0.00, 0.00, 0.00 )
  7598. ShotReactPitch( 0.00, 0.00, 0.00 )
  7599. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7600.  
  7601.  
  7602. [ Rifle ] -> ID: 1162 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-BS
  7603. PerturbMin( 0.00, 0.00, 0.00 )
  7604. PerturbMax( 0.16, 0.16, 0.16 )
  7605. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7606. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7607. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7608. BulletPosOffset( 0.00, 0.00, 0.03 )
  7609. ShotReactPitch( 1.25, 1.10, 1.00 )
  7610. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7611.  
  7612.  
  7613. [ Rifle ] -> ID: 1164 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Diamante
  7614. PerturbMin( 0.00, 0.00, 0.00 )
  7615. PerturbMax( 0.16, 0.16, 0.16 )
  7616. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7617. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7618. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7619. BulletPosOffset( 0.00, 0.00, 0.03 )
  7620. ShotReactPitch( 1.10, 0.81, 1.00 )
  7621. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7622.  
  7623.  
  7624. [ Sniper ] -> ID: 1165 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Jade
  7625. PerturbMin( 0.00, 0.00, 0.00 )
  7626. PerturbMax( 0.19, 0.19, 0.20 )
  7627. DetailPerturbShot( -0.15, -0.18, -0.18 )
  7628. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7629. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7630. BulletPosOffset( 0.00, 0.00, 0.03 )
  7631. ShotReactPitch( 1.00, 1.00, 1.00 )
  7632. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7633.  
  7634.  
  7635. [ Sniper ] -> ID: 1166 , Dano: 390 , Reload: 1.00 , Nome: AWM-Ultimate Gold
  7636. PerturbMin( 0.00, 0.00, 0.00 )
  7637. PerturbMax( 0.19, 0.19, 0.20 )
  7638. DetailPerturbShot( -0.15, -0.18, -0.18 )
  7639. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7640. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7641. BulletPosOffset( 0.00, 0.00, 0.03 )
  7642. ShotReactPitch( 1.00, 1.00, 1.00 )
  7643. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7644.  
  7645.  
  7646. [ SMG ] -> ID: 1167 , Dano: 84 , Reload: 1.00 , Nome: Jatimatic
  7647. PerturbMin( 0.00, 0.00, 0.00 )
  7648. PerturbMax( 0.16, 0.16, 0.16 )
  7649. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7650. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7651. DetailReactYawShot( 10.00, -10.00, 10.00 )
  7652. BulletPosOffset( 0.00, 0.00, 0.03 )
  7653. ShotReactPitch( 1.00, 0.80, 1.00 )
  7654. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7655.  
  7656.  
  7657. [ Pistola ] -> ID: 1168 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Dragao Predador
  7658. PerturbMin( 0.00, 0.00, 0.01 )
  7659. PerturbMax( 0.16, 0.16, 0.17 )
  7660. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7661. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7662. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7663. BulletPosOffset( 0.00, 0.00, 0.01 )
  7664. ShotReactPitch( 1.25, 1.25, 1.25 )
  7665. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7666.  
  7667.  
  7668. [ Machine Gun ] -> ID: 1171 , Dano: 115 , Reload: 1.00 , Nome: 6P41 Pecheneg
  7669. PerturbMin( 0.01, 0.01, 0.01 )
  7670. PerturbMax( 0.14, 0.14, 0.14 )
  7671. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7672. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7673. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7674. BulletPosOffset( 0.00, 0.00, 0.01 )
  7675. ShotReactPitch( 1.20, 1.20, 1.20 )
  7676. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7677.  
  7678.  
  7679. [ Rifle ] -> ID: 1172 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Imperial
  7680. PerturbMin( 0.00, 0.00, 0.00 )
  7681. PerturbMax( 0.16, 0.16, 0.16 )
  7682. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7683. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7684. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7685. BulletPosOffset( 0.00, 0.00, 0.03 )
  7686. ShotReactPitch( 1.10, 0.81, 1.00 )
  7687. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7688.  
  7689.  
  7690. [ Espingarda ] -> ID: 1173 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker-Imperial
  7691. PerturbMin( 0.06, 0.06, 0.06 )
  7692. PerturbMax( 0.16, 0.16, 0.16 )
  7693. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7694. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7695. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7696. BulletPosOffset( 0.00, 0.03, 0.01 )
  7697. ShotReactPitch( 1.00, 1.00, 1.00 )
  7698. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7699.  
  7700.  
  7701. [ Machine Gun ] -> ID: 1174 , Dano: 116 , Reload: 1.00 , Nome: M249 MINIMI SPW-Imperial
  7702. PerturbMin( 0.01, 0.01, 0.01 )
  7703. PerturbMax( 0.14, 0.14, 0.14 )
  7704. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7705. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7706. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7707. BulletPosOffset( 0.00, 0.00, 0.02 )
  7708. ShotReactPitch( 1.20, 1.20, 1.20 )
  7709. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7710.  
  7711.  
  7712. [ Espingarda ] -> ID: 1176 , Dano: 92 , Reload: 1.00 , Nome: KSG-15-Dia das Bruxas
  7713. PerturbMin( 0.06, 0.06, 0.06 )
  7714. PerturbMax( 0.15, 0.15, 0.15 )
  7715. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7716. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7717. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7718. BulletPosOffset( 0.00, 0.01, 0.04 )
  7719. ShotReactPitch( 0.60, 0.60, 0.60 )
  7720. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7721.  
  7722.  
  7723. [ Granada ] -> ID: 1177 , Dano: 118 , Reload: 1.00 , Nome: Granada-Dia das Bruxas
  7724. PerturbMin( 0.00, 0.00, 0.00 )
  7725. PerturbMax( 0.00, 0.00, 0.00 )
  7726. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7727. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7728. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7729. BulletPosOffset( 0.00, 0.00, 0.00 )
  7730. ShotReactPitch( 0.00, 0.00, 0.00 )
  7731. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7732.  
  7733.  
  7734. [ Rifle ] -> ID: 1178 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Ultimate Gold
  7735. PerturbMin( 0.00, 0.00, 0.00 )
  7736. PerturbMax( 0.16, 0.16, 0.16 )
  7737. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7738. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7739. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7740. BulletPosOffset( 0.00, 0.00, 0.03 )
  7741. ShotReactPitch( 1.00, 1.00, 1.00 )
  7742. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7743.  
  7744.  
  7745. [ Rifle ] -> ID: 1179 , Dano: 116 , Reload: 1.00 , Nome: CR-21-Tesla
  7746. PerturbMin( 0.00, 0.00, 0.00 )
  7747. PerturbMax( 0.15, 0.15, 0.15 )
  7748. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7749. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7750. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7751. BulletPosOffset( 0.00, 0.00, 0.00 )
  7752. ShotReactPitch( 1.25, 1.10, 1.00 )
  7753. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7754.  
  7755.  
  7756. [ Pistola ] -> ID: 1180 , Dano: 118 , Reload: 1.20 , Nome: Dual DE-Tesla
  7757. PerturbMin( 0.00, 0.00, 0.00 )
  7758. PerturbMax( 0.16, 0.16, 0.16 )
  7759. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7760. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7761. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7762. BulletPosOffset( 0.00, 0.00, 0.01 )
  7763. ShotReactPitch( 1.25, 1.25, 1.25 )
  7764. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7765.  
  7766.  
  7767. [ Faca ] -> ID: 1181 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Tesla
  7768. PerturbMin( 0.00, 0.00, 0.00 )
  7769. PerturbMax( 0.00, 0.00, 0.00 )
  7770. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7771. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7772. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7773. BulletPosOffset( 0.00, 0.00, 0.00 )
  7774. ShotReactPitch( 0.00, 0.00, 0.00 )
  7775. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7776.  
  7777.  
  7778. [ Granada ] -> ID: 1182 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-Tesla
  7779. PerturbMin( 0.00, 0.00, 0.00 )
  7780. PerturbMax( 0.00, 0.00, 0.00 )
  7781. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7782. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7783. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7784. BulletPosOffset( 0.00, 0.00, 0.00 )
  7785. ShotReactPitch( 0.00, 0.00, 0.00 )
  7786. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7787.  
  7788.  
  7789. [ Rifle ] -> ID: 1183 , Dano: 100 , Reload: 1.00 , Nome: MK18 MOD0 Cyber
  7790. PerturbMin( 0.00, 0.00, 0.01 )
  7791. PerturbMax( 0.16, 0.16, 0.17 )
  7792. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7793. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7794. DetailReactYawShot( 20.00, -20.00, 20.00 )
  7795. BulletPosOffset( 0.00, 0.00, 0.03 )
  7796. ShotReactPitch( 1.10, 0.81, 1.00 )
  7797. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7798.  
  7799.  
  7800. [ Rifle ] -> ID: 1187 , Dano: 116 , Reload: 1.25 , Nome: AK-47-S-Dragao Rubro
  7801. PerturbMin( 0.00, 0.00, 0.01 )
  7802. PerturbMax( 0.15, 0.15, 0.16 )
  7803. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7804. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7805. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7806. BulletPosOffset( 0.00, 0.00, 0.03 )
  7807. ShotReactPitch( 1.25, 1.10, 1.00 )
  7808. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7809.  
  7810.  
  7811. [ Machine Gun ] -> ID: 1188 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Prata Perfeita
  7812. PerturbMin( 0.00, 0.00, 0.01 )
  7813. PerturbMax( 0.15, 0.16, 0.18 )
  7814. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7815. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7816. DetailReactYawShot( 10.00, -7.00, -2.00 )
  7817. BulletPosOffset( 0.00, 0.00, 0.03 )
  7818. ShotReactPitch( 1.20, 1.20, 1.20 )
  7819. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7820.  
  7821.  
  7822. [ Rifle ] -> ID: 1189 , Dano: 103 , Reload: 1.00 , Nome: AT15-Afghan-Dia das Bruxas
  7823. PerturbMin( 0.00, 0.00, 0.01 )
  7824. PerturbMax( 0.16, 0.16, 0.17 )
  7825. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7826. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7827. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7828. BulletPosOffset( 0.00, 0.00, 0.03 )
  7829. ShotReactPitch( 1.10, 0.81, 1.00 )
  7830. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7831.  
  7832.  
  7833. [ Espingarda ] -> ID: 1190 , Dano: 92 , Reload: 1.00 , Nome: KSG-15-Dia das Bruxas
  7834. PerturbMin( 0.06, 0.06, 0.07 )
  7835. PerturbMax( 0.15, 0.15, 0.16 )
  7836. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7837. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7838. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7839. BulletPosOffset( 0.00, 0.01, 0.04 )
  7840. ShotReactPitch( 0.60, 0.60, 0.60 )
  7841. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7842.  
  7843.  
  7844. [ Sniper ] -> ID: 1191 , Dano: 390 , Reload: 1.00 , Nome: AWM - Metal Liquido
  7845. PerturbMin( 0.00, 0.00, 0.00 )
  7846. PerturbMax( 0.19, 0.19, 0.20 )
  7847. DetailPerturbShot( -0.15, -0.18, -0.18 )
  7848. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7849. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7850. BulletPosOffset( 0.00, 0.00, 0.03 )
  7851. ShotReactPitch( 1.00, 1.00, 1.00 )
  7852. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7853.  
  7854.  
  7855. [ Rifle ] -> ID: 1192 , Dano: 103 , Reload: 1.25 , Nome: M4A1 - S - Metal Liquido
  7856. PerturbMin( 0.00, 0.00, 0.01 )
  7857. PerturbMax( 0.16, 0.16, 0.17 )
  7858. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7859. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7860. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7861. BulletPosOffset( 0.00, 0.00, 0.03 )
  7862. ShotReactPitch( 1.10, 0.81, 1.00 )
  7863. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7864.  
  7865.  
  7866. [ Espingarda ] -> ID: 1193 , Dano: 92 , Reload: 1.00 , Nome: KSG-15 Dragao Azul
  7867. PerturbMin( 0.06, 0.06, 0.07 )
  7868. PerturbMax( 0.15, 0.15, 0.16 )
  7869. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7870. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7871. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7872. BulletPosOffset( 0.00, 0.01, 0.04 )
  7873. ShotReactPitch( 0.60, 0.60, 0.60 )
  7874. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7875.  
  7876.  
  7877. [ Faca ] -> ID: 1194 , Dano: 0 , Reload: 1.00 , Nome: Kris-Ultimate Gold
  7878. PerturbMin( 0.00, 0.00, 0.00 )
  7879. PerturbMax( 0.00, 0.00, 0.00 )
  7880. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7881. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7882. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7883. BulletPosOffset( 0.00, 0.00, 0.00 )
  7884. ShotReactPitch( 0.00, 0.00, 0.00 )
  7885. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7886.  
  7887.  
  7888. [ Machine Gun ] -> ID: 1195 , Dano: 106 , Reload: 1.00 , Nome: M60-CFS 2014
  7889. PerturbMin( 0.01, 0.01, 0.01 )
  7890. PerturbMax( 0.14, 0.14, 0.14 )
  7891. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7892. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7893. DetailReactYawShot( 17.00, -15.00, 2.00 )
  7894. BulletPosOffset( 0.00, 0.00, 0.01 )
  7895. ShotReactPitch( 1.20, 1.20, 1.20 )
  7896. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7897.  
  7898.  
  7899. [ SMG ] -> ID: 1196 , Dano: 76 , Reload: 1.00 , Nome: MP5-CFS 2014
  7900. PerturbMin( 0.01, 0.01, 0.01 )
  7901. PerturbMax( 0.14, 0.14, 0.14 )
  7902. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7903. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7904. DetailReactYawShot( 20.00, -10.00, 20.00 )
  7905. BulletPosOffset( 0.00, 0.00, 0.03 )
  7906. ShotReactPitch( 1.00, 1.00, 1.00 )
  7907. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7908.  
  7909.  
  7910. [ SMG ] -> ID: 1197 , Dano: 62 , Reload: 0.86 , Nome: P90-CFS 2014
  7911. PerturbMin( 0.01, 0.01, 0.01 )
  7912. PerturbMax( 0.17, 0.17, 0.17 )
  7913. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7914. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7915. DetailReactYawShot( 20.00, -12.00, 15.00 )
  7916. BulletPosOffset( 0.00, 0.00, 0.03 )
  7917. ShotReactPitch( 1.15, 1.10, 1.10 )
  7918. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7919.  
  7920.  
  7921. [ Rifle ] -> ID: 1198 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS 2014
  7922. PerturbMin( 0.00, 0.00, 0.00 )
  7923. PerturbMax( 0.16, 0.16, 0.16 )
  7924. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7925. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7926. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7927. BulletPosOffset( 0.00, 0.00, 0.03 )
  7928. ShotReactPitch( 1.10, 0.81, 1.00 )
  7929. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7930.  
  7931.  
  7932. [ Rifle ] -> ID: 1199 , Dano: 116 , Reload: 1.00 , Nome: AK-47-CFS 2014
  7933. PerturbMin( 0.00, 0.00, 0.00 )
  7934. PerturbMax( 0.15, 0.15, 0.15 )
  7935. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7936. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7937. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7938. BulletPosOffset( 0.00, 0.00, 0.03 )
  7939. ShotReactPitch( 1.25, 1.10, 1.00 )
  7940. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7941.  
  7942.  
  7943. [ Rifle ] -> ID: 1200 , Dano: 103 , Reload: 1.00 , Nome: Steyr AUG A1-CFS 2014
  7944. PerturbMin( 0.00, 0.00, 0.00 )
  7945. PerturbMax( 0.16, 0.16, 0.16 )
  7946. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7947. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7948. DetailReactYawShot( 20.00, -15.00, 15.00 )
  7949. BulletPosOffset( 0.00, 0.00, 0.03 )
  7950. ShotReactPitch( 1.00, 1.00, 1.00 )
  7951. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7952.  
  7953.  
  7954. [ Rifle ] -> ID: 1201 , Dano: 105 , Reload: 1.00 , Nome: SG552-CFS 2014
  7955. PerturbMin( 0.00, 0.00, 0.00 )
  7956. PerturbMax( 0.16, 0.16, 0.16 )
  7957. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7958. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7959. DetailReactYawShot( 20.00, -15.00, 15.00 )
  7960. BulletPosOffset( 0.00, 0.00, 0.03 )
  7961. ShotReactPitch( 1.60, 1.00, 1.00 )
  7962. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7963.  
  7964.  
  7965. [ Sniper ] -> ID: 1202 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS 2014
  7966. PerturbMin( 0.00, 0.00, 0.00 )
  7967. PerturbMax( 0.19, 0.19, 0.19 )
  7968. DetailPerturbShot( -0.15, -0.15, -0.15 )
  7969. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  7970. DetailReactYawShot( 20.00, -10.00, 5.00 )
  7971. BulletPosOffset( 0.00, 0.00, 0.03 )
  7972. ShotReactPitch( 1.00, 1.00, 1.00 )
  7973. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7974.  
  7975.  
  7976. [ Espingarda ] -> ID: 1203 , Dano: 60 , Reload: 1.05 , Nome: XM1014-CFS 2014
  7977. PerturbMin( 0.06, 0.06, 0.06 )
  7978. PerturbMax( 0.16, 0.16, 0.16 )
  7979. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7980. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7981. DetailReactYawShot( 20.00, -10.00, 15.00 )
  7982. BulletPosOffset( 0.00, 0.00, 0.03 )
  7983. ShotReactPitch( 0.60, 0.60, 0.60 )
  7984. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7985.  
  7986.  
  7987. [ Pistola ] -> ID: 1204 , Dano: 100 , Reload: 1.00 , Nome: Colt1911-CFS 2014
  7988. PerturbMin( 0.00, 0.00, 0.00 )
  7989. PerturbMax( 0.14, 0.14, 0.14 )
  7990. DetailPerturbShot( 0.00, 0.00, 0.00 )
  7991. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  7992. DetailReactYawShot( 0.00, 0.00, 0.00 )
  7993. BulletPosOffset( 0.00, 0.00, 0.01 )
  7994. ShotReactPitch( 1.30, 1.30, 1.30 )
  7995. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  7996.  
  7997.  
  7998. [ Pistola ] -> ID: 1205 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS 2014
  7999. PerturbMin( 0.00, 0.00, 0.00 )
  8000. PerturbMax( 0.16, 0.16, 0.16 )
  8001. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8002. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8003. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8004. BulletPosOffset( 0.00, 0.00, 0.01 )
  8005. ShotReactPitch( 1.25, 1.25, 1.25 )
  8006. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8007.  
  8008.  
  8009. [ Faca ] -> ID: 1206 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS 2014
  8010. PerturbMin( 0.00, 0.00, 0.00 )
  8011. PerturbMax( 0.00, 0.00, 0.00 )
  8012. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8013. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8014. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8015. BulletPosOffset( 0.00, 0.00, 0.00 )
  8016. ShotReactPitch( 0.00, 0.00, 0.00 )
  8017. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8018.  
  8019.  
  8020. [ Faca ] -> ID: 1207 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS 2014
  8021. PerturbMin( 0.00, 0.00, 0.00 )
  8022. PerturbMax( 0.00, 0.00, 0.00 )
  8023. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8024. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8025. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8026. BulletPosOffset( 0.00, 0.00, 0.00 )
  8027. ShotReactPitch( 0.00, 0.00, 0.00 )
  8028. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8029.  
  8030.  
  8031. [ Granada ] -> ID: 1208 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS 2014
  8032. PerturbMin( 0.00, 0.00, 0.00 )
  8033. PerturbMax( 0.00, 0.00, 0.00 )
  8034. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8035. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8036. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8037. BulletPosOffset( 0.00, 0.00, 0.00 )
  8038. ShotReactPitch( 0.00, 0.00, 0.00 )
  8039. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8040.  
  8041.  
  8042. [ Granada ] -> ID: 1209 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS 2014
  8043. PerturbMin( 0.00, 0.00, 0.00 )
  8044. PerturbMax( 0.00, 0.00, 0.00 )
  8045. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8046. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8047. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8048. BulletPosOffset( 0.00, 0.00, 0.00 )
  8049. ShotReactPitch( 0.00, 0.00, 0.00 )
  8050. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8051.  
  8052.  
  8053. [ Granada ] -> ID: 1210 , Dano: 0 , Reload: 1.00 , Nome: Flash Bang-CFS 2014
  8054. PerturbMin( 0.00, 0.00, 0.00 )
  8055. PerturbMax( 0.00, 0.00, 0.00 )
  8056. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8057. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8058. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8059. BulletPosOffset( 0.00, 0.00, 0.00 )
  8060. ShotReactPitch( 0.00, 0.00, 0.00 )
  8061. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8062.  
  8063.  
  8064. [ Granada ] -> ID: 1211 , Dano: 118 , Reload: 1.00 , Nome: Grenade-CFS 2014 Celebrate
  8065. PerturbMin( 0.00, 0.00, 0.00 )
  8066. PerturbMax( 0.00, 0.00, 0.00 )
  8067. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8068. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8069. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8070. BulletPosOffset( 0.00, 0.00, 0.00 )
  8071. ShotReactPitch( 0.00, 0.00, 0.00 )
  8072. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8073.  
  8074.  
  8075. [ Sniper ] -> ID: 1213 , Dano: 390 , Reload: 0.88 , Nome: AWM-Ferrugem
  8076. PerturbMin( 0.00, 0.00, 0.00 )
  8077. PerturbMax( 0.19, 0.19, 0.19 )
  8078. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8079. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8080. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8081. BulletPosOffset( 0.00, 0.00, 0.03 )
  8082. ShotReactPitch( 1.00, 1.00, 1.00 )
  8083. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8084.  
  8085.  
  8086. [ Rifle ] -> ID: 1214 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Lirio
  8087. PerturbMin( 0.00, 0.00, 0.00 )
  8088. PerturbMax( 0.16, 0.16, 0.16 )
  8089. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8090. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8091. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8092. BulletPosOffset( 0.00, 0.00, 0.03 )
  8093. ShotReactPitch( 1.10, 0.81, 1.00 )
  8094. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8095.  
  8096.  
  8097. [ Rifle ] -> ID: 1216 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Imperial
  8098. PerturbMin( 0.00, 0.00, 0.01 )
  8099. PerturbMax( 0.16, 0.16, 0.17 )
  8100. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8101. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8102. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8103. BulletPosOffset( 0.00, 0.00, 0.03 )
  8104. ShotReactPitch( 1.10, 0.81, 1.00 )
  8105. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8106.  
  8107.  
  8108. [ Espingarda ] -> ID: 1217 , Dano: 60 , Reload: 1.00 , Nome: Armsel Striker-Imperial
  8109. PerturbMin( 0.06, 0.01, 0.01 )
  8110. PerturbMax( 0.16, 0.16, 0.18 )
  8111. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8112. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8113. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8114. BulletPosOffset( 0.00, 0.03, 0.01 )
  8115. ShotReactPitch( 1.00, 1.00, 1.00 )
  8116. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8117.  
  8118.  
  8119. [ Machine Gun ] -> ID: 1218 , Dano: 116 , Reload: 1.00 , Nome: M249 MINIMI SPW-Imperial
  8120. PerturbMin( 0.01, 0.01, 0.01 )
  8121. PerturbMax( 0.14, 0.15, 0.16 )
  8122. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8123. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8124. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8125. BulletPosOffset( 0.00, 0.00, 0.02 )
  8126. ShotReactPitch( 1.20, 1.20, 1.20 )
  8127. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8128.  
  8129.  
  8130. [ Sniper ] -> ID: 1220 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1-Red Dragon
  8131. PerturbMin( 0.00, 0.00, 0.00 )
  8132. PerturbMax( 0.19, 0.19, 0.19 )
  8133. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8134. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8135. DetailReactYawShot( 15.00, -10.00, 3.00 )
  8136. BulletPosOffset( 0.00, 0.00, 0.03 )
  8137. ShotReactPitch( 1.00, 1.00, 1.00 )
  8138. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8139.  
  8140.  
  8141. [ Rifle ] -> ID: 1221 , Dano: 106 , Reload: 1.40 , Nome: SCAR Light-Tiamat
  8142. PerturbMin( 0.00, 0.00, 0.00 )
  8143. PerturbMax( 0.16, 0.16, 0.17 )
  8144. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8145. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8146. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8147. BulletPosOffset( 0.00, 0.00, 0.03 )
  8148. ShotReactPitch( 1.25, 1.10, 1.00 )
  8149. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8150.  
  8151.  
  8152. [ Sniper ] -> ID: 1223 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac-Ultimate Gold
  8153. PerturbMin( 0.00, 0.00, 0.00 )
  8154. PerturbMax( 0.19, 0.19, 0.20 )
  8155. DetailPerturbShot( -0.15, -0.18, -0.18 )
  8156. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8157. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8158. BulletPosOffset( 0.00, 0.00, 0.04 )
  8159. ShotReactPitch( 1.00, 1.00, 1.00 )
  8160. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8161.  
  8162.  
  8163. [ Sniper ] -> ID: 1224 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac-Ultimate Gold
  8164. PerturbMin( 0.00, 0.00, 0.00 )
  8165. PerturbMax( 0.19, 0.19, 0.19 )
  8166. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8167. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8168. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8169. BulletPosOffset( 0.00, 0.00, 0.04 )
  8170. ShotReactPitch( 1.00, 1.00, 1.00 )
  8171. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8172.  
  8173.  
  8174. [ SMG ] -> ID: 1226 , Dano: 68 , Reload: 1.00 , Nome: PPSH-41
  8175. PerturbMin( 0.01, 0.01, 0.01 )
  8176. PerturbMax( 0.14, 0.14, 0.14 )
  8177. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8178. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8179. DetailReactYawShot( 20.00, -10.00, 30.00 )
  8180. BulletPosOffset( 0.00, 0.00, 0.02 )
  8181. ShotReactPitch( 1.00, 1.00, 1.00 )
  8182. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8183.  
  8184.  
  8185. [ Sniper ] -> ID: 1227 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA
  8186. PerturbMin( 0.00, 0.00, 0.00 )
  8187. PerturbMax( 0.19, 0.19, 0.19 )
  8188. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8189. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8190. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8191. BulletPosOffset( 0.00, 0.00, 0.03 )
  8192. ShotReactPitch( 1.00, 1.00, 1.00 )
  8193. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8194.  
  8195.  
  8196. [ SMG ] -> ID: 1229 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Natal
  8197. PerturbMin( 0.01, 0.01, 0.01 )
  8198. PerturbMax( 0.14, 0.14, 0.14 )
  8199. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8200. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8201. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8202. BulletPosOffset( 0.00, 0.00, 0.02 )
  8203. ShotReactPitch( 1.00, 1.00, 1.00 )
  8204. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8205.  
  8206.  
  8207. [ Granada ] -> ID: 1230 , Dano: 118 , Reload: 1.00 , Nome: Granada-Natal
  8208. PerturbMin( 0.00, 0.00, 0.00 )
  8209. PerturbMax( 0.00, 0.00, 0.00 )
  8210. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8211. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8212. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8213. BulletPosOffset( 0.00, 0.00, 0.00 )
  8214. ShotReactPitch( 0.00, 0.00, 0.00 )
  8215. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8216.  
  8217.  
  8218. [ Rifle ] -> ID: 1232 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Ares Pente Duplo
  8219. PerturbMin( 0.00, 0.00, 0.01 )
  8220. PerturbMax( 0.16, 0.16, 0.17 )
  8221. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8222. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8223. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8224. BulletPosOffset( 0.00, 0.00, 0.03 )
  8225. ShotReactPitch( 1.10, 0.81, 1.00 )
  8226. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8227.  
  8228.  
  8229. [ SMG ] -> ID: 1234 , Dano: 83 , Reload: 1.20 , Nome: MP5-S-Ares PdP
  8230. PerturbMin( 0.01, 0.01, 0.01 )
  8231. PerturbMax( 0.14, 0.14, 0.14 )
  8232. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8233. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8234. DetailReactYawShot( 20.00, -10.00, 20.00 )
  8235. BulletPosOffset( 0.00, 0.00, 0.03 )
  8236. ShotReactPitch( 1.00, 1.00, 1.00 )
  8237. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8238.  
  8239.  
  8240. [ SMG ] -> ID: 1235 , Dano: 87 , Reload: 1.30 , Nome: Kriss Super V-Ares PdP
  8241. PerturbMin( 0.01, 0.01, 0.01 )
  8242. PerturbMax( 0.14, 0.14, 0.14 )
  8243. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8244. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8245. DetailReactYawShot( 10.00, -10.00, 10.00 )
  8246. BulletPosOffset( 0.00, 0.00, 0.02 )
  8247. ShotReactPitch( 1.00, 1.00, 1.00 )
  8248. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8249.  
  8250.  
  8251. [ Espingarda ] -> ID: 1236 , Dano: 78 , Reload: 1.10 , Nome: SPAS 12-Ares Slug
  8252. PerturbMin( 0.08, 0.08, 0.08 )
  8253. PerturbMax( 0.18, 0.18, 0.18 )
  8254. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8255. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8256. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8257. BulletPosOffset( 0.00, 0.00, 0.04 )
  8258. ShotReactPitch( 0.70, 0.70, 0.70 )
  8259. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8260.  
  8261.  
  8262. [ Pistola ] -> ID: 1237 , Dano: 230 , Reload: 1.00 , Nome: SPAS 12-Ares Slug
  8263. PerturbMin( 0.00, 0.00, 0.00 )
  8264. PerturbMax( 0.14, 0.14, 0.14 )
  8265. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8266. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8267. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8268. BulletPosOffset( 0.00, 0.00, 0.02 )
  8269. ShotReactPitch( 6.00, 6.00, 6.00 )
  8270. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8271.  
  8272.  
  8273. [ Espingarda ] -> ID: 1238 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Ares Slug
  8274. PerturbMin( 0.04, 0.04, 0.04 )
  8275. PerturbMax( 0.16, 0.16, 0.16 )
  8276. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8277. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8278. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8279. BulletPosOffset( 0.00, 0.00, 0.01 )
  8280. ShotReactPitch( 0.67, 0.67, 0.67 )
  8281. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8282.  
  8283.  
  8284. [ Pistola ] -> ID: 1239 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Ares Slug
  8285. PerturbMin( 0.00, 0.00, 0.00 )
  8286. PerturbMax( 0.14, 0.14, 0.14 )
  8287. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8288. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8289. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8290. BulletPosOffset( 0.00, 0.00, 0.02 )
  8291. ShotReactPitch( 6.00, 6.00, 1.00 )
  8292. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8293.  
  8294.  
  8295. [ Faca ] -> ID: 1241 , Dano: 0 , Reload: 1.00 , Nome: Machado-Ares
  8296. PerturbMin( 0.00, 0.00, 0.00 )
  8297. PerturbMax( 0.00, 0.00, 0.00 )
  8298. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8299. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8300. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8301. BulletPosOffset( 0.00, 0.00, 0.00 )
  8302. ShotReactPitch( 0.00, 0.00, 0.00 )
  8303. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8304.  
  8305.  
  8306. [ Granada ] -> ID: 1242 , Dano: 150 , Reload: 1.00 , Nome: Granada-Ares
  8307. PerturbMin( 0.00, 0.00, 0.00 )
  8308. PerturbMax( 0.00, 0.00, 0.00 )
  8309. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8310. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8311. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8312. BulletPosOffset( 0.00, 0.00, 0.00 )
  8313. ShotReactPitch( 0.00, 0.00, 0.00 )
  8314. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8315.  
  8316.  
  8317. [ Rifle ] -> ID: 1246 , Dano: 116 , Reload: 1.00 , Nome: AK-47 knife Red Crystal
  8318. PerturbMin( 0.00, 0.00, 0.00 )
  8319. PerturbMax( 0.17, 0.17, 0.17 )
  8320. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8321. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8322. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8323. BulletPosOffset( 0.00, 0.00, 0.02 )
  8324. ShotReactPitch( 1.25, 1.10, 1.00 )
  8325. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8326.  
  8327.  
  8328. [ Rifle ] -> ID: 1247 , Dano: 94 , Reload: 1.25 , Nome: XM8-Natal
  8329. PerturbMin( 0.00, 0.00, 0.01 )
  8330. PerturbMax( 0.16, 0.16, 0.17 )
  8331. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8332. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8333. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8334. BulletPosOffset( 0.00, 0.00, 0.03 )
  8335. ShotReactPitch( 1.25, 1.18, 1.00 )
  8336. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8337.  
  8338.  
  8339. [ SMG ] -> ID: 1248 , Dano: 79 , Reload: 0.85 , Nome: Thompson-Natal
  8340. PerturbMin( 0.01, 0.01, 0.01 )
  8341. PerturbMax( 0.14, 0.14, 0.16 )
  8342. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8343. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8344. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8345. BulletPosOffset( 0.00, 0.00, 0.02 )
  8346. ShotReactPitch( 1.00, 1.00, 1.00 )
  8347. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8348.  
  8349.  
  8350. [ Rifle ] -> ID: 1250 , Dano: 93 , Reload: 1.08 , Nome: M4A1-C-Violet Crystal
  8351. PerturbMin( 0.00, 0.00, 0.01 )
  8352. PerturbMax( 0.16, 0.16, 0.17 )
  8353. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8354. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8355. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8356. BulletPosOffset( 0.00, 0.00, 0.03 )
  8357. ShotReactPitch( 1.00, 1.00, 1.00 )
  8358. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8359.  
  8360.  
  8361. [ SMG ] -> ID: 1251 , Dano: 80 , Reload: 1.00 , Nome: Thompson-Dragao das Trevas
  8362. PerturbMin( 0.01, 0.01, 0.01 )
  8363. PerturbMax( 0.14, 0.14, 0.14 )
  8364. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8365. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8366. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8367. BulletPosOffset( 0.00, 0.00, 0.02 )
  8368. ShotReactPitch( 1.00, 1.00, 1.00 )
  8369. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8370.  
  8371.  
  8372. [ indefinido ] -> ID: 1254 , Dano: 0 , Reload: 1.00 , Nome:
  8373. PerturbMin( 0.00, 0.00, 0.00 )
  8374. PerturbMax( 0.00, 0.00, 0.00 )
  8375. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8376. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8377. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8378. BulletPosOffset( 0.00, 0.00, 0.00 )
  8379. ShotReactPitch( 0.00, 0.00, 0.00 )
  8380. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8381.  
  8382.  
  8383. [ indefinido ] -> ID: 1257 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 1
  8384. PerturbMin( 0.00, 0.00, 0.00 )
  8385. PerturbMax( 0.00, 0.00, 0.00 )
  8386. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8387. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8388. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8389. BulletPosOffset( 0.00, 0.00, 0.00 )
  8390. ShotReactPitch( 0.00, 0.00, 0.00 )
  8391. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8392.  
  8393.  
  8394. [ indefinido ] -> ID: 1258 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 2
  8395. PerturbMin( 0.00, 0.00, 0.00 )
  8396. PerturbMax( 0.00, 0.00, 0.00 )
  8397. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8398. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8399. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8400. BulletPosOffset( 0.00, 0.00, 0.00 )
  8401. ShotReactPitch( 0.00, 0.00, 0.00 )
  8402. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8403.  
  8404.  
  8405. [ indefinido ] -> ID: 1259 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 3
  8406. PerturbMin( 0.00, 0.00, 0.00 )
  8407. PerturbMax( 0.00, 0.00, 0.00 )
  8408. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8409. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8410. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8411. BulletPosOffset( 0.00, 0.00, 0.00 )
  8412. ShotReactPitch( 0.00, 0.00, 0.00 )
  8413. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8414.  
  8415.  
  8416. [ Rifle ] -> ID: 1260 , Dano: 116 , Reload: 1.00 , Nome: AK-47–S–Primavera
  8417. PerturbMin( 0.00, 0.00, 0.01 )
  8418. PerturbMax( 0.15, 0.15, 0.16 )
  8419. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8420. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8421. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8422. BulletPosOffset( 0.00, 0.00, 0.03 )
  8423. ShotReactPitch( 1.25, 1.10, 1.00 )
  8424. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8425.  
  8426.  
  8427. [ Sniper ] -> ID: 1261 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ultimate Dragon
  8428. PerturbMin( 0.00, 0.00, 0.00 )
  8429. PerturbMax( 0.19, 0.19, 0.20 )
  8430. DetailPerturbShot( -0.15, -0.18, -0.18 )
  8431. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8432. DetailReactYawShot( 15.00, -10.00, 3.00 )
  8433. BulletPosOffset( 0.00, 0.00, 0.03 )
  8434. ShotReactPitch( 1.00, 1.00, 1.00 )
  8435. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8436.  
  8437.  
  8438. [ Rifle ] -> ID: 1262 , Dano: 100 , Reload: 1.25 , Nome: M4A1-XS-Ultimate Dragon
  8439. PerturbMin( 0.00, 0.00, 0.01 )
  8440. PerturbMax( 0.16, 0.16, 0.17 )
  8441. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8442. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8443. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8444. BulletPosOffset( 0.00, 0.00, 0.03 )
  8445. ShotReactPitch( 1.10, 0.81, 1.00 )
  8446. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8447.  
  8448.  
  8449. [ indefinido ] -> ID: 1263 , Dano: 0 , Reload: 1.00 , Nome: Mina de Proximidade
  8450. PerturbMin( 0.00, 0.00, 0.00 )
  8451. PerturbMax( 0.00, 0.00, 0.00 )
  8452. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8453. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8454. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8455. BulletPosOffset( 0.00, 0.00, 0.00 )
  8456. ShotReactPitch( 0.00, 0.00, 0.00 )
  8457. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8458.  
  8459.  
  8460. [ Granada ] -> ID: 1264 , Dano: 0 , Reload: 1.00 , Nome: Missil Predador
  8461. PerturbMin( 0.00, 0.00, 0.00 )
  8462. PerturbMax( 0.00, 0.00, 0.00 )
  8463. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8464. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8465. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8466. BulletPosOffset( 0.00, 0.00, 0.00 )
  8467. ShotReactPitch( 0.00, 0.00, 0.00 )
  8468. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8469.  
  8470.  
  8471. [ indefinido ] -> ID: 1265 , Dano: 0 , Reload: 1.00 , Nome: Plasma
  8472. PerturbMin( 0.00, 0.00, 0.00 )
  8473. PerturbMax( 0.00, 0.00, 0.00 )
  8474. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8475. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8476. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8477. BulletPosOffset( 0.00, 0.00, 0.00 )
  8478. ShotReactPitch( 0.00, 0.00, 0.00 )
  8479. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8480.  
  8481.  
  8482. [ Espingarda ] -> ID: 1267 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon
  8483. PerturbMin( 0.01, 0.01, 0.01 )
  8484. PerturbMax( 0.11, 0.11, 0.11 )
  8485. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8486. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8487. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8488. BulletPosOffset( 0.00, 0.00, 0.03 )
  8489. ShotReactPitch( 0.60, 0.60, 0.60 )
  8490. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8491.  
  8492.  
  8493. [ Pistola ] -> ID: 1268 , Dano: 176 , Reload: 1.00 , Nome: Mateba - Gold Dragon
  8494. PerturbMin( 0.00, 0.00, 0.01 )
  8495. PerturbMax( 0.16, 0.16, 0.17 )
  8496. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8497. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8498. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8499. BulletPosOffset( 0.00, 0.00, 0.01 )
  8500. ShotReactPitch( 1.25, 1.25, 1.25 )
  8501. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8502.  
  8503.  
  8504. [ Rifle ] -> ID: 1269 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Cyborg
  8505. PerturbMin( 0.00, 0.00, 0.00 )
  8506. PerturbMax( 0.15, 0.15, 0.15 )
  8507. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8508. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8509. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8510. BulletPosOffset( 0.00, 0.00, 0.03 )
  8511. ShotReactPitch( 1.25, 1.10, 1.00 )
  8512. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8513.  
  8514.  
  8515. [ Pistola ] -> ID: 1270 , Dano: 260 , Reload: 1.00 , Nome:
  8516. PerturbMin( 0.04, 0.04, 0.05 )
  8517. PerturbMax( 0.16, 0.16, 0.18 )
  8518. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8519. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8520. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8521. BulletPosOffset( 0.00, 0.00, 0.02 )
  8522. ShotReactPitch( 0.00, 0.00, 0.00 )
  8523. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8524.  
  8525.  
  8526. [ Espingarda ] -> ID: 1271 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon
  8527. PerturbMin( 0.01, 0.01, 0.01 )
  8528. PerturbMax( 0.11, 0.11, 0.11 )
  8529. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8530. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8531. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8532. BulletPosOffset( 0.00, 0.00, 0.03 )
  8533. ShotReactPitch( 0.60, 0.60, 0.60 )
  8534. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8535.  
  8536.  
  8537. [ Rifle ] -> ID: 1273 , Dano: 100 , Reload: 1.25 , Nome: M4A1-XS-Ultimate Dragon
  8538. PerturbMin( 0.00, 0.00, 0.00 )
  8539. PerturbMax( 0.16, 0.16, 0.16 )
  8540. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8541. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8542. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8543. BulletPosOffset( 0.00, 0.00, 0.03 )
  8544. ShotReactPitch( 1.10, 0.81, 1.00 )
  8545. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8546.  
  8547.  
  8548. [ Sniper ] -> ID: 1274 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ultimate Dragon
  8549. PerturbMin( 0.00, 0.00, 0.00 )
  8550. PerturbMax( 0.19, 0.19, 0.19 )
  8551. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8552. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8553. DetailReactYawShot( 15.00, -10.00, 3.00 )
  8554. BulletPosOffset( 0.00, 0.00, 0.03 )
  8555. ShotReactPitch( 1.00, 1.00, 1.00 )
  8556. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8557.  
  8558.  
  8559. [ Machine Gun ] -> ID: 1275 , Dano: 116 , Reload: 1.07 , Nome: KAC ChainSAW - Ultimate Dragon
  8560. PerturbMin( 0.01, 0.01, 0.01 )
  8561. PerturbMax( 0.14, 0.14, 0.14 )
  8562. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8563. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8564. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8565. BulletPosOffset( 0.00, 0.00, 0.01 )
  8566. ShotReactPitch( 1.20, 1.20, 1.20 )
  8567. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8568.  
  8569.  
  8570. [ Faca ] -> ID: 1276 , Dano: 0 , Reload: 1.00 , Nome: Machado - Ultimate Dragon
  8571. PerturbMin( 0.00, 0.00, 0.00 )
  8572. PerturbMax( 0.00, 0.00, 0.00 )
  8573. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8574. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8575. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8576. BulletPosOffset( 0.00, 0.00, 0.00 )
  8577. ShotReactPitch( 0.00, 0.00, 0.00 )
  8578. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8579.  
  8580.  
  8581. [ Pistola ] -> ID: 1279 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Pink Crystal
  8582. PerturbMin( 0.00, 0.00, 0.01 )
  8583. PerturbMax( 0.16, 0.16, 0.17 )
  8584. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8585. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8586. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8587. BulletPosOffset( 0.00, 0.00, 0.01 )
  8588. ShotReactPitch( 1.25, 1.25, 1.25 )
  8589. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8590.  
  8591.  
  8592. [ Rifle ] -> ID: 1280 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR
  8593. PerturbMin( 0.00, 0.00, 0.00 )
  8594. PerturbMax( 0.16, 0.16, 0.16 )
  8595. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8596. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8597. DetailReactYawShot( 20.00, -20.00, 20.00 )
  8598. BulletPosOffset( 0.00, 0.00, 0.03 )
  8599. ShotReactPitch( 1.10, 0.81, 1.00 )
  8600. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8601.  
  8602.  
  8603. [ Rifle ] -> ID: 1281 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-PB
  8604. PerturbMin( 0.00, 0.00, 0.00 )
  8605. PerturbMax( 0.16, 0.16, 0.16 )
  8606. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8607. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8608. DetailReactYawShot( 20.00, -20.00, 20.00 )
  8609. BulletPosOffset( 0.00, 0.00, 0.03 )
  8610. ShotReactPitch( 1.10, 0.81, 1.00 )
  8611. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8612.  
  8613.  
  8614. [ Rifle ] -> ID: 1282 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo-PB
  8615. PerturbMin( 0.00, 0.00, 0.00 )
  8616. PerturbMax( 0.16, 0.16, 0.16 )
  8617. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8618. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8619. DetailReactYawShot( 20.00, -20.00, 20.00 )
  8620. BulletPosOffset( 0.00, 0.00, 0.03 )
  8621. ShotReactPitch( 1.10, 0.81, 1.00 )
  8622. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8623.  
  8624.  
  8625. [ Pistola ] -> ID: 1283 , Dano: 118 , Reload: 1.20 , Nome: Dual DE-Caveira Dourada
  8626. PerturbMin( 0.00, 0.00, 0.00 )
  8627. PerturbMax( 0.16, 0.16, 0.16 )
  8628. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8629. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8630. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8631. BulletPosOffset( 0.00, 0.00, 0.01 )
  8632. ShotReactPitch( 1.25, 1.25, 1.25 )
  8633. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8634.  
  8635.  
  8636. [ Rifle ] -> ID: 1284 , Dano: 116 , Reload: 1.00 , Nome: AK47-S-Caveira Dourada
  8637. PerturbMin( 0.00, 0.00, 0.00 )
  8638. PerturbMax( 0.15, 0.15, 0.15 )
  8639. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8640. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8641. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8642. BulletPosOffset( 0.00, 0.00, 0.03 )
  8643. ShotReactPitch( 1.25, 1.10, 1.00 )
  8644. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8645.  
  8646.  
  8647. [ Machine Gun ] -> ID: 1285 , Dano: 112 , Reload: 1.50 , Nome: MG3 - Caveira Camo
  8648. PerturbMin( 0.01, 0.01, 0.01 )
  8649. PerturbMax( 0.14, 0.14, 0.14 )
  8650. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8651. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8652. DetailReactYawShot( 20.00, -15.00, 25.00 )
  8653. BulletPosOffset( 0.00, 0.00, 0.02 )
  8654. ShotReactPitch( 1.20, 1.20, 1.20 )
  8655. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8656.  
  8657.  
  8658. [ Espingarda ] -> ID: 1286 , Dano: 100 , Reload: 1.00 , Nome: M1216 - Caveira Camo
  8659. PerturbMin( 0.07, 0.07, 0.07 )
  8660. PerturbMax( 0.18, 0.18, 0.18 )
  8661. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8662. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8663. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8664. BulletPosOffset( 0.00, 0.01, 0.04 )
  8665. ShotReactPitch( 0.67, 0.67, 0.67 )
  8666. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8667.  
  8668.  
  8669. [ Faca ] -> ID: 1287 , Dano: 0 , Reload: 1.00 , Nome: Kris - Caveira Camo
  8670. PerturbMin( 0.00, 0.00, 0.00 )
  8671. PerturbMax( 0.00, 0.00, 0.00 )
  8672. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8673. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8674. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8675. BulletPosOffset( 0.00, 0.00, 0.00 )
  8676. ShotReactPitch( 0.00, 0.00, 0.00 )
  8677. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8678.  
  8679.  
  8680. [ Machine Gun ] -> ID: 1289 , Dano: 106 , Reload: 1.00 , Nome: M60 - Metal Liquido
  8681. PerturbMin( 0.01, 0.01, 0.01 )
  8682. PerturbMax( 0.14, 0.14, 0.16 )
  8683. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8684. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8685. DetailReactYawShot( 17.00, -15.00, 2.00 )
  8686. BulletPosOffset( 0.00, 0.00, 0.01 )
  8687. ShotReactPitch( 1.20, 1.20, 1.20 )
  8688. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8689.  
  8690.  
  8691. [ Sniper ] -> ID: 1290 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA
  8692. PerturbMin( 0.00, 0.00, 0.00 )
  8693. PerturbMax( 0.19, 0.19, 0.20 )
  8694. DetailPerturbShot( -0.15, -0.18, -0.18 )
  8695. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8696. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8697. BulletPosOffset( 0.00, 0.00, 0.03 )
  8698. ShotReactPitch( 1.00, 1.00, 1.00 )
  8699. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8700.  
  8701.  
  8702. [ Rifle ] -> ID: 1294 , Dano: 103 , Reload: 1.00 , Nome: M4A1–S–Primavera
  8703. PerturbMin( 0.00, 0.00, 0.01 )
  8704. PerturbMax( 0.16, 0.16, 0.17 )
  8705. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8706. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8707. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8708. BulletPosOffset( 0.00, 0.00, 0.03 )
  8709. ShotReactPitch( 1.10, 0.81, 1.00 )
  8710. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8711.  
  8712.  
  8713. [ Rifle ] -> ID: 1297 , Dano: 116 , Reload: 1.25 , Nome: AK-47-S-Dragao Rubro
  8714. PerturbMin( 0.00, 0.00, 0.00 )
  8715. PerturbMax( 0.15, 0.15, 0.15 )
  8716. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8717. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8718. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8719. BulletPosOffset( 0.00, 0.00, 0.03 )
  8720. ShotReactPitch( 1.25, 1.10, 1.00 )
  8721. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8722.  
  8723.  
  8724. [ Sniper ] -> ID: 1298 , Dano: 390 , Reload: 1.00 , Nome: AWM - Metal Liquido
  8725. PerturbMin( 0.00, 0.00, 0.00 )
  8726. PerturbMax( 0.19, 0.19, 0.19 )
  8727. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8728. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8729. DetailReactYawShot( 20.00, -10.00, 5.00 )
  8730. BulletPosOffset( 0.00, 0.00, 0.03 )
  8731. ShotReactPitch( 1.00, 1.00, 1.00 )
  8732. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8733.  
  8734.  
  8735. [ Machine Gun ] -> ID: 1301 , Dano: 116 , Reload: 1.07 , Nome: KAC ChainSAW - Ultimate Dragon
  8736. PerturbMin( 0.01, 0.01, 0.01 )
  8737. PerturbMax( 0.14, 0.14, 0.16 )
  8738. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8739. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8740. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8741. BulletPosOffset( 0.00, 0.00, 0.01 )
  8742. ShotReactPitch( 1.20, 1.20, 1.20 )
  8743. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8744.  
  8745.  
  8746. [ Faca ] -> ID: 1302 , Dano: 0 , Reload: 1.00 , Nome: Adagas Douradas
  8747. PerturbMin( 0.00, 0.00, 0.00 )
  8748. PerturbMax( 0.00, 0.00, 0.00 )
  8749. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8750. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8751. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8752. BulletPosOffset( 0.00, 0.00, 0.00 )
  8753. ShotReactPitch( 0.00, 0.00, 0.00 )
  8754. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8755.  
  8756.  
  8757. [ Pistola ] -> ID: 1306 , Dano: 180 , Reload: 1.00 , Nome: COP 357 Derringer
  8758. PerturbMin( 0.01, 0.01, 0.01 )
  8759. PerturbMax( 0.16, 0.16, 0.17 )
  8760. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8761. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8762. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8763. BulletPosOffset( 0.00, 0.00, 0.01 )
  8764. ShotReactPitch( 1.25, 1.25, 1.25 )
  8765. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8766.  
  8767.  
  8768. [ indefinido ] -> ID: 1309 , Dano: 1 , Reload: 1.00 , Nome: Coringa
  8769. PerturbMin( 0.00, 0.00, 0.00 )
  8770. PerturbMax( 0.00, 0.00, 0.00 )
  8771. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8772. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8773. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8774. BulletPosOffset( 0.00, 0.00, 0.00 )
  8775. ShotReactPitch( 0.00, 0.00, 0.00 )
  8776. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8777.  
  8778.  
  8779. [ Pistola ] -> ID: 1312 , Dano: 107 , Reload: 1.00 , Nome: Dual Colt-Ultimate Gold
  8780. PerturbMin( 0.00, 0.00, 0.00 )
  8781. PerturbMax( 0.14, 0.14, 0.14 )
  8782. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8783. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8784. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8785. BulletPosOffset( 0.00, 0.00, 0.01 )
  8786. ShotReactPitch( 1.30, 1.30, 1.30 )
  8787. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8788.  
  8789.  
  8790. [ Rifle ] -> ID: 1313 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Trevo da Sorte
  8791. PerturbMin( 0.00, 0.00, 0.00 )
  8792. PerturbMax( 0.15, 0.15, 0.15 )
  8793. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8794. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8795. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8796. BulletPosOffset( 0.00, 0.00, 0.03 )
  8797. ShotReactPitch( 1.25, 1.10, 1.00 )
  8798. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8799.  
  8800.  
  8801. [ Rifle ] -> ID: 1314 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Trevo da Sorte
  8802. PerturbMin( 0.00, 0.00, 0.01 )
  8803. PerturbMax( 0.15, 0.15, 0.16 )
  8804. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8805. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8806. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8807. BulletPosOffset( 0.00, 0.00, 0.03 )
  8808. ShotReactPitch( 1.25, 1.10, 1.00 )
  8809. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8810.  
  8811.  
  8812. [ Granada ] -> ID: 1315 , Dano: 118 , Reload: 1.00 , Nome: Granada Pascoa 2015
  8813. PerturbMin( 0.00, 0.00, 0.00 )
  8814. PerturbMax( 0.00, 0.00, 0.00 )
  8815. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8816. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8817. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8818. BulletPosOffset( 0.00, 0.00, 0.00 )
  8819. ShotReactPitch( 0.00, 0.00, 0.00 )
  8820. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8821.  
  8822.  
  8823. [ Sniper ] -> ID: 1316 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Predador
  8824. PerturbMin( 0.00, 0.00, 0.00 )
  8825. PerturbMax( 0.19, 0.19, 0.19 )
  8826. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8827. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  8828. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8829. BulletPosOffset( 0.00, 0.00, 0.04 )
  8830. ShotReactPitch( 1.00, 1.00, 1.00 )
  8831. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8832.  
  8833.  
  8834. [ Faca ] -> ID: 1317 , Dano: 0 , Reload: 1.00 , Nome: Facas Sombra
  8835. PerturbMin( 0.00, 0.00, 0.00 )
  8836. PerturbMax( 0.00, 0.00, 0.00 )
  8837. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8838. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8839. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8840. BulletPosOffset( 0.00, 0.00, 0.00 )
  8841. ShotReactPitch( 0.00, 0.00, 0.00 )
  8842. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8843.  
  8844.  
  8845. [ Rifle ] -> ID: 1319 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Jasmine
  8846. PerturbMin( 0.00, 0.00, 0.01 )
  8847. PerturbMax( 0.16, 0.16, 0.17 )
  8848. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8849. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8850. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8851. BulletPosOffset( 0.00, 0.00, 0.03 )
  8852. ShotReactPitch( 1.10, 0.81, 1.00 )
  8853. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8854.  
  8855.  
  8856. [ Rifle ] -> ID: 1323 , Dano: 116 , Reload: 1.40 , Nome: AK-47-Vitoriosa
  8857. PerturbMin( 0.00, 0.00, 0.00 )
  8858. PerturbMax( 0.15, 0.15, 0.15 )
  8859. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8860. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8861. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8862. BulletPosOffset( 0.00, 0.00, 0.03 )
  8863. ShotReactPitch( 1.25, 1.10, 1.00 )
  8864. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8865.  
  8866.  
  8867. [ Machine Gun ] -> ID: 1325 , Dano: 135 , Reload: 1.00 , Nome: Vektor SS-77
  8868. PerturbMin( 0.01, 0.01, 0.01 )
  8869. PerturbMax( 0.14, 0.16, 0.17 )
  8870. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8871. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8872. DetailReactYawShot( 20.00, -10.00, 20.00 )
  8873. BulletPosOffset( 0.00, 0.00, 0.01 )
  8874. ShotReactPitch( 1.20, 1.20, 1.20 )
  8875. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8876.  
  8877.  
  8878. [ Sniper ] -> ID: 1328 , Dano: 305 , Reload: 1.00 , Nome: Dragunov-Tiger
  8879. PerturbMin( 0.00, 0.00, 0.00 )
  8880. PerturbMax( 0.14, 0.14, 0.14 )
  8881. DetailPerturbShot( -0.15, -0.15, -0.15 )
  8882. DetailReactPitchShot( 0.09, 0.09, 0.09 )
  8883. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8884. BulletPosOffset( 0.00, 0.00, 0.01 )
  8885. ShotReactPitch( 1.00, 1.00, 1.00 )
  8886. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8887.  
  8888.  
  8889. [ Granada ] -> ID: 1331 , Dano: 160 , Reload: 1.00 , Nome: Granada SI
  8890. PerturbMin( 0.00, 0.00, 0.00 )
  8891. PerturbMax( 0.00, 0.00, 0.00 )
  8892. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8893. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8894. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8895. BulletPosOffset( 0.00, 0.00, 0.00 )
  8896. ShotReactPitch( 0.00, 0.00, 0.00 )
  8897. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8898.  
  8899.  
  8900. [ Machine Gun ] -> ID: 1334 , Dano: 116 , Reload: 1.00 , Nome: L86LSW-Selva
  8901. PerturbMin( 0.00, 0.00, 0.01 )
  8902. PerturbMax( 0.15, 0.16, 0.18 )
  8903. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8904. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8905. DetailReactYawShot( 10.00, -7.00, -2.00 )
  8906. BulletPosOffset( 0.00, 0.00, 0.03 )
  8907. ShotReactPitch( 1.20, 1.20, 1.20 )
  8908. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8909.  
  8910.  
  8911. [ Pistola ] -> ID: 1335 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Serpente
  8912. PerturbMin( 0.00, 0.00, 0.01 )
  8913. PerturbMax( 0.16, 0.16, 0.17 )
  8914. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8915. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8916. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8917. BulletPosOffset( 0.00, 0.00, 0.01 )
  8918. ShotReactPitch( 1.25, 1.25, 1.25 )
  8919. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8920.  
  8921.  
  8922. [ SMG ] -> ID: 1338 , Dano: 83 , Reload: 1.00 , Nome: Steyr - Poder de Parada
  8923. PerturbMin( 0.01, 0.01, 0.01 )
  8924. PerturbMax( 0.14, 0.14, 0.16 )
  8925. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8926. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8927. DetailReactYawShot( 20.00, -15.00, 30.00 )
  8928. BulletPosOffset( 0.00, 0.00, 0.00 )
  8929. ShotReactPitch( 1.00, 1.00, 1.00 )
  8930. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8931.  
  8932.  
  8933. [ Rifle ] -> ID: 1339 , Dano: 106 , Reload: 1.25 , Nome: M14EBR - Touro
  8934. PerturbMin( 0.00, 0.00, 0.01 )
  8935. PerturbMax( 0.16, 0.16, 0.17 )
  8936. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8937. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8938. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8939. BulletPosOffset( 0.00, 0.00, 0.03 )
  8940. ShotReactPitch( 1.10, 0.81, 1.00 )
  8941. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8942.  
  8943.  
  8944. [ Faca ] -> ID: 1340 , Dano: 0 , Reload: 1.00 , Nome: Tijolo
  8945. PerturbMin( 0.00, 0.00, 0.00 )
  8946. PerturbMax( 0.00, 0.00, 0.00 )
  8947. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8948. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8949. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8950. BulletPosOffset( 0.00, 0.00, 0.00 )
  8951. ShotReactPitch( 0.00, 0.00, 0.00 )
  8952. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8953.  
  8954.  
  8955. [ Faca ] -> ID: 1341 , Dano: 0 , Reload: 1.00 , Nome: Martelo
  8956. PerturbMin( 0.00, 0.00, 0.00 )
  8957. PerturbMax( 0.00, 0.00, 0.00 )
  8958. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8959. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8960. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8961. BulletPosOffset( 0.00, 0.00, 0.00 )
  8962. ShotReactPitch( 0.00, 0.00, 0.00 )
  8963. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8964.  
  8965.  
  8966. [ Rifle ] -> ID: 1342 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Yellow Crystal
  8967. PerturbMin( 0.00, 0.00, 0.00 )
  8968. PerturbMax( 0.17, 0.17, 0.17 )
  8969. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8970. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8971. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8972. BulletPosOffset( 0.00, 0.00, 0.02 )
  8973. ShotReactPitch( 1.25, 1.10, 1.00 )
  8974. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8975.  
  8976.  
  8977. [ Granada ] -> ID: 1343 , Dano: 118 , Reload: 1.00 , Nome: Granada-Yellow Crystal
  8978. PerturbMin( 0.00, 0.00, 0.00 )
  8979. PerturbMax( 0.00, 0.00, 0.00 )
  8980. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8981. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8982. DetailReactYawShot( 0.00, 0.00, 0.00 )
  8983. BulletPosOffset( 0.00, 0.00, 0.00 )
  8984. ShotReactPitch( 0.00, 0.00, 0.00 )
  8985. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8986.  
  8987.  
  8988. [ Rifle ] -> ID: 1344 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife - Teia Vermelha
  8989. PerturbMin( 0.00, 0.00, 0.00 )
  8990. PerturbMax( 0.17, 0.17, 0.17 )
  8991. DetailPerturbShot( 0.00, 0.00, 0.00 )
  8992. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  8993. DetailReactYawShot( 20.00, -10.00, 15.00 )
  8994. BulletPosOffset( 0.00, 0.00, 0.02 )
  8995. ShotReactPitch( 1.25, 1.10, 1.00 )
  8996. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  8997.  
  8998.  
  8999. [ Faca ] -> ID: 1345 , Dano: 0 , Reload: 1.00 , Nome: Machado-Teia Vermelha
  9000. PerturbMin( 0.00, 0.00, 0.00 )
  9001. PerturbMax( 0.00, 0.00, 0.00 )
  9002. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9003. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9004. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9005. BulletPosOffset( 0.00, 0.00, 0.00 )
  9006. ShotReactPitch( 0.00, 0.00, 0.00 )
  9007. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9008.  
  9009.  
  9010. [ Machine Gun ] -> ID: 1346 , Dano: 116 , Reload: 1.00 , Nome: L86LSW-Selva
  9011. PerturbMin( 0.00, 0.00, 0.00 )
  9012. PerturbMax( 0.15, 0.15, 0.15 )
  9013. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9014. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9015. DetailReactYawShot( 10.00, -7.00, -2.00 )
  9016. BulletPosOffset( 0.00, 0.00, 0.03 )
  9017. ShotReactPitch( 1.20, 1.20, 1.20 )
  9018. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9019.  
  9020.  
  9021. [ Rifle ] -> ID: 1347 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Ares Pente Duplo
  9022. PerturbMin( 0.00, 0.00, 0.01 )
  9023. PerturbMax( 0.16, 0.16, 0.17 )
  9024. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9025. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9026. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9027. BulletPosOffset( 0.00, 0.00, 0.03 )
  9028. ShotReactPitch( 1.10, 0.81, 1.00 )
  9029. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9030.  
  9031.  
  9032. [ Sniper ] -> ID: 1348 , Dano: 288 , Reload: 1.25 , Nome: SR25-Ares Mira Alternativa
  9033. PerturbMin( 0.00, 0.00, 0.00 )
  9034. PerturbMax( 0.14, 0.14, 0.16 )
  9035. DetailPerturbShot( -0.15, -0.18, -0.18 )
  9036. DetailReactPitchShot( 0.09, 0.09, 0.09 )
  9037. DetailReactYawShot( 20.00, 0.00, 5.00 )
  9038. BulletPosOffset( 0.00, 0.00, 0.04 )
  9039. ShotReactPitch( 5.80, 5.80, 1.00 )
  9040. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9041.  
  9042.  
  9043. [ SMG ] -> ID: 1349 , Dano: 87 , Reload: 1.30 , Nome: Kriss Super V-Ares PdP
  9044. PerturbMin( 0.01, 0.01, 0.01 )
  9045. PerturbMax( 0.14, 0.14, 0.16 )
  9046. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9047. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9048. DetailReactYawShot( 10.00, -10.00, 10.00 )
  9049. BulletPosOffset( 0.00, 0.00, 0.02 )
  9050. ShotReactPitch( 1.00, 1.00, 1.00 )
  9051. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9052.  
  9053.  
  9054. [ Espingarda ] -> ID: 1350 , Dano: 78 , Reload: 1.10 , Nome: SPAS 12-Ares Slug
  9055. PerturbMin( 0.08, 0.08, 0.09 )
  9056. PerturbMax( 0.18, 0.18, 0.20 )
  9057. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9058. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9059. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9060. BulletPosOffset( 0.00, 0.00, 0.04 )
  9061. ShotReactPitch( 0.70, 0.70, 0.70 )
  9062. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9063.  
  9064.  
  9065. [ Pistola ] -> ID: 1351 , Dano: 230 , Reload: 1.00 , Nome: SPAS 12-Ares Slug
  9066. PerturbMin( 0.00, 0.00, 0.00 )
  9067. PerturbMax( 0.14, 0.14, 0.16 )
  9068. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9069. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9070. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9071. BulletPosOffset( 0.00, 0.00, 0.02 )
  9072. ShotReactPitch( 6.00, 6.00, 6.00 )
  9073. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9074.  
  9075.  
  9076. [ Rifle ] -> ID: 1352 , Dano: 116 , Reload: 1.25 , Nome: AK-47-Ares Pente Duplo
  9077. PerturbMin( 0.00, 0.00, 0.01 )
  9078. PerturbMax( 0.15, 0.15, 0.16 )
  9079. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9080. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9081. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9082. BulletPosOffset( 0.00, 0.00, 0.03 )
  9083. ShotReactPitch( 1.25, 1.10, 1.00 )
  9084. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9085.  
  9086.  
  9087. [ SMG ] -> ID: 1353 , Dano: 83 , Reload: 1.20 , Nome: MP5-S-Ares PdP
  9088. PerturbMin( 0.01, 0.01, 0.01 )
  9089. PerturbMax( 0.14, 0.14, 0.16 )
  9090. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9091. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9092. DetailReactYawShot( 20.00, -10.00, 20.00 )
  9093. BulletPosOffset( 0.00, 0.00, 0.03 )
  9094. ShotReactPitch( 1.00, 1.00, 1.00 )
  9095. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9096.  
  9097.  
  9098. [ Rifle ] -> ID: 1354 , Dano: 128 , Reload: 1.00 , Nome: G3A3-S-Ares Pente Duplo
  9099. PerturbMin( 0.00, 0.00, 0.01 )
  9100. PerturbMax( 0.15, 0.15, 0.16 )
  9101. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9102. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9103. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9104. BulletPosOffset( 0.00, 0.00, 0.02 )
  9105. ShotReactPitch( 1.00, 0.80, 1.10 )
  9106. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9107.  
  9108.  
  9109. [ Espingarda ] -> ID: 1355 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Ares Slug
  9110. PerturbMin( 0.04, 0.04, 0.04 )
  9111. PerturbMax( 0.16, 0.16, 0.18 )
  9112. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9113. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9114. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9115. BulletPosOffset( 0.00, 0.00, 0.01 )
  9116. ShotReactPitch( 0.67, 0.67, 0.67 )
  9117. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9118.  
  9119.  
  9120. [ Pistola ] -> ID: 1356 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Ares Slug
  9121. PerturbMin( 0.00, 0.00, 0.00 )
  9122. PerturbMax( 0.14, 0.14, 0.16 )
  9123. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9124. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9125. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9126. BulletPosOffset( 0.00, 0.00, 0.02 )
  9127. ShotReactPitch( 6.00, 6.00, 1.00 )
  9128. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9129.  
  9130.  
  9131. [ Pistola ] -> ID: 1357 , Dano: 0 , Reload: 1.00 , Nome: Blue Bike
  9132. PerturbMin( 0.00, 0.00, 0.00 )
  9133. PerturbMax( 0.00, 0.00, 0.00 )
  9134. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9135. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9136. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9137. BulletPosOffset( 0.00, 0.00, 0.00 )
  9138. ShotReactPitch( 0.00, 0.00, 0.00 )
  9139. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9140.  
  9141.  
  9142. [ Pistola ] -> ID: 1359 , Dano: 168 , Reload: 1.60 , Nome: Anaconda-Gold Dragon
  9143. PerturbMin( 0.00, 0.00, 0.01 )
  9144. PerturbMax( 0.16, 0.16, 0.17 )
  9145. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9146. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9147. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9148. BulletPosOffset( 0.00, 0.00, 0.01 )
  9149. ShotReactPitch( 1.35, 1.35, 1.25 )
  9150. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9151.  
  9152.  
  9153. [ Pistola ] -> ID: 1360 , Dano: 190 , Reload: 1.00 , Nome: M1858 - Zebra
  9154. PerturbMin( 0.00, 0.00, 0.01 )
  9155. PerturbMax( 0.16, 0.16, 0.17 )
  9156. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9157. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9158. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9159. BulletPosOffset( 0.00, 0.00, 0.01 )
  9160. ShotReactPitch( 1.25, 1.25, 1.25 )
  9161. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9162.  
  9163.  
  9164. [ Sniper ] -> ID: 1361 , Dano: 400 , Reload: 1.00 , Nome: APR338
  9165. PerturbMin( 0.00, 0.00, 0.00 )
  9166. PerturbMax( 0.19, 0.19, 0.20 )
  9167. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9168. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9169. DetailReactYawShot( 20.00, -15.00, 5.00 )
  9170. BulletPosOffset( 0.00, 0.00, 0.03 )
  9171. ShotReactPitch( 1.00, 1.00, 1.00 )
  9172. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9173.  
  9174.  
  9175. [ Rifle ] -> ID: 1363 , Dano: 112 , Reload: 1.00 , Nome: AK-12
  9176. PerturbMin( 0.00, 0.00, 0.00 )
  9177. PerturbMax( 0.14, 0.14, 0.14 )
  9178. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9179. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9180. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9181. BulletPosOffset( 0.00, 0.00, 0.17 )
  9182. ShotReactPitch( 1.20, 1.10, 1.00 )
  9183. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9184.  
  9185.  
  9186. [ Pistola ] -> ID: 1364 , Dano: 168 , Reload: 1.60 , Nome: Anaconda-Gold Dragon
  9187. PerturbMin( 0.00, 0.00, 0.01 )
  9188. PerturbMax( 0.16, 0.16, 0.17 )
  9189. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9190. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9191. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9192. BulletPosOffset( 0.00, 0.00, 0.01 )
  9193. ShotReactPitch( 1.35, 1.35, 1.25 )
  9194. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9195.  
  9196.  
  9197. [ SMG ] -> ID: 1367 , Dano: 83 , Reload: 1.00 , Nome: Steyr - Poder de Parada
  9198. PerturbMin( 0.01, 0.01, 0.01 )
  9199. PerturbMax( 0.14, 0.14, 0.14 )
  9200. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9201. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9202. DetailReactYawShot( 20.00, -15.00, 30.00 )
  9203. BulletPosOffset( 0.00, 0.00, 0.00 )
  9204. ShotReactPitch( 1.00, 1.00, 1.00 )
  9205. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9206.  
  9207.  
  9208. [ Rifle ] -> ID: 1369 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Pink Crystal
  9209. PerturbMin( 0.00, 0.00, 0.01 )
  9210. PerturbMax( 0.16, 0.16, 0.17 )
  9211. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9212. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9213. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9214. BulletPosOffset( 0.00, 0.00, 0.03 )
  9215. ShotReactPitch( 1.10, 0.81, 1.00 )
  9216. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9217.  
  9218.  
  9219. [ Machine Gun ] -> ID: 1370 , Dano: 106 , Reload: 1.00 , Nome: RPK - Revolucao
  9220. PerturbMin( 0.01, 0.01, 0.01 )
  9221. PerturbMax( 0.14, 0.14, 0.16 )
  9222. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9223. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9224. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9225. BulletPosOffset( 0.00, 0.00, 0.02 )
  9226. ShotReactPitch( 1.20, 1.20, 1.20 )
  9227. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9228.  
  9229.  
  9230. [ indefinido ] -> ID: 1371 , Dano: 1 , Reload: 1.00 , Nome: Striker Dourado
  9231. PerturbMin( 0.00, 0.00, 0.00 )
  9232. PerturbMax( 0.00, 0.00, 0.00 )
  9233. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9234. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9235. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9236. BulletPosOffset( 0.00, 0.00, 0.00 )
  9237. ShotReactPitch( 0.00, 0.00, 0.00 )
  9238. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9239.  
  9240.  
  9241. [ indefinido ] -> ID: 1373 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 4
  9242. PerturbMin( 0.00, 0.00, 0.00 )
  9243. PerturbMax( 0.00, 0.00, 0.00 )
  9244. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9245. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9246. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9247. BulletPosOffset( 0.00, 0.00, 0.00 )
  9248. ShotReactPitch( 0.00, 0.00, 0.00 )
  9249. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9250.  
  9251.  
  9252. [ indefinido ] -> ID: 1374 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela Lv. 5
  9253. PerturbMin( 0.00, 0.00, 0.00 )
  9254. PerturbMax( 0.00, 0.00, 0.00 )
  9255. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9256. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9257. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9258. BulletPosOffset( 0.00, 0.00, 0.00 )
  9259. ShotReactPitch( 0.00, 0.00, 0.00 )
  9260. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9261.  
  9262.  
  9263. [ indefinido ] -> ID: 1375 , Dano: 0 , Reload: 1.00 , Nome: Area de Cura
  9264. PerturbMin( 0.00, 0.00, 0.00 )
  9265. PerturbMax( 0.00, 0.00, 0.00 )
  9266. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9267. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9268. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9269. BulletPosOffset( 0.00, 0.00, 0.00 )
  9270. ShotReactPitch( 0.00, 0.00, 0.00 )
  9271. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9272.  
  9273.  
  9274. [ Faca ] -> ID: 1376 , Dano: 0 , Reload: 1.00 , Nome: Water Speedilo
  9275. PerturbMin( 0.00, 0.00, 0.00 )
  9276. PerturbMax( 0.00, 0.00, 0.00 )
  9277. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9278. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9279. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9280. BulletPosOffset( 0.00, 0.00, 0.00 )
  9281. ShotReactPitch( 0.00, 0.00, 0.00 )
  9282. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9283.  
  9284.  
  9285. [ Faca ] -> ID: 1377 , Dano: 0 , Reload: 1.00 , Nome: Machado-Dragao Dourado
  9286. PerturbMin( 0.00, 0.00, 0.00 )
  9287. PerturbMax( 0.00, 0.00, 0.00 )
  9288. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9289. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9290. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9291. BulletPosOffset( 0.00, 0.00, 0.00 )
  9292. ShotReactPitch( 0.00, 0.00, 0.00 )
  9293. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9294.  
  9295.  
  9296. [ Faca ] -> ID: 1378 , Dano: 100 , Reload: 1.00 , Nome: Machado–Dragao Dourado
  9297. PerturbMin( 0.00, 0.00, 0.00 )
  9298. PerturbMax( 0.00, 0.00, 0.00 )
  9299. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9300. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9301. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9302. BulletPosOffset( 0.00, 0.00, 0.00 )
  9303. ShotReactPitch( 0.00, 0.00, 0.00 )
  9304. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9305.  
  9306.  
  9307. [ Faca ] -> ID: 1379 , Dano: 100 , Reload: 1.00 , Nome: Machado-Lenhador
  9308. PerturbMin( 0.00, 0.00, 0.00 )
  9309. PerturbMax( 0.00, 0.00, 0.00 )
  9310. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9311. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9312. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9313. BulletPosOffset( 0.00, 0.00, 0.00 )
  9314. ShotReactPitch( 0.00, 0.00, 0.00 )
  9315. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9316.  
  9317.  
  9318. [ Pistola ] -> ID: 1382 , Dano: 190 , Reload: 1.00 , Nome: M1858 - Zebra
  9319. PerturbMin( 0.00, 0.00, 0.00 )
  9320. PerturbMax( 0.16, 0.16, 0.16 )
  9321. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9322. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9323. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9324. BulletPosOffset( 0.00, 0.00, 0.01 )
  9325. ShotReactPitch( 1.25, 1.25, 1.25 )
  9326. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9327.  
  9328.  
  9329. [ Granada ] -> ID: 1383 , Dano: 118 , Reload: 1.00 , Nome: Granada - Temporada 2015
  9330. PerturbMin( 0.00, 0.00, 0.00 )
  9331. PerturbMax( 0.00, 0.00, 0.00 )
  9332. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9333. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9334. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9335. BulletPosOffset( 0.00, 0.00, 0.00 )
  9336. ShotReactPitch( 0.00, 0.00, 0.00 )
  9337. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9338.  
  9339.  
  9340. [ Faca ] -> ID: 1384 , Dano: 0 , Reload: 1.00 , Nome: Marreta Bionica
  9341. PerturbMin( 0.00, 0.00, 0.00 )
  9342. PerturbMax( 0.00, 0.00, 0.00 )
  9343. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9344. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9345. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9346. BulletPosOffset( 0.00, 0.00, 0.00 )
  9347. ShotReactPitch( 0.00, 0.00, 0.00 )
  9348. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9349.  
  9350.  
  9351. [ Granada ] -> ID: 1387 , Dano: 0 , Reload: 1.00 , Nome: Missil Multiplo
  9352. PerturbMin( 0.00, 0.00, 0.00 )
  9353. PerturbMax( 0.00, 0.00, 0.00 )
  9354. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9355. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9356. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9357. BulletPosOffset( 0.00, 0.00, 0.00 )
  9358. ShotReactPitch( 0.00, 0.00, 0.00 )
  9359. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9360.  
  9361.  
  9362. [ indefinido ] -> ID: 1388 , Dano: 1 , Reload: 1.00 , Nome: Electric Claws
  9363. PerturbMin( 0.00, 0.00, 0.00 )
  9364. PerturbMax( 0.00, 0.00, 0.00 )
  9365. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9366. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9367. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9368. BulletPosOffset( 0.00, 0.00, 0.00 )
  9369. ShotReactPitch( 0.00, 0.00, 0.00 )
  9370. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9371.  
  9372.  
  9373. [ Sniper ] -> ID: 1389 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac-Graffiti
  9374. PerturbMin( 0.00, 0.00, 0.00 )
  9375. PerturbMax( 0.19, 0.19, 0.20 )
  9376. DetailPerturbShot( -0.15, -0.18, -0.18 )
  9377. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9378. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9379. BulletPosOffset( 0.00, 0.00, 0.04 )
  9380. ShotReactPitch( 1.00, 1.00, 1.00 )
  9381. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9382.  
  9383.  
  9384. [ Sniper ] -> ID: 1390 , Dano: 420 , Reload: 1.00 , Nome: M200 CheyTac-Graffiti
  9385. PerturbMin( 0.00, 0.00, 0.00 )
  9386. PerturbMax( 0.19, 0.19, 0.19 )
  9387. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9388. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9389. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9390. BulletPosOffset( 0.00, 0.00, 0.04 )
  9391. ShotReactPitch( 1.00, 1.00, 1.00 )
  9392. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9393.  
  9394.  
  9395. [ Faca ] -> ID: 1393 , Dano: 0 , Reload: 1.00 , Nome: Ovelha Assustadora
  9396. PerturbMin( 0.00, 0.00, 0.00 )
  9397. PerturbMax( 0.00, 0.00, 0.00 )
  9398. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9399. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9400. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9401. BulletPosOffset( 0.00, 0.00, 0.00 )
  9402. ShotReactPitch( 0.00, 0.00, 0.00 )
  9403. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9404.  
  9405.  
  9406. [ Sniper ] -> ID: 1394 , Dano: 500 , Reload: 1.00 , Nome: Barrett M82A1-Nebula
  9407. PerturbMin( 0.00, 0.00, 0.00 )
  9408. PerturbMax( 0.19, 0.19, 0.19 )
  9409. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9410. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9411. DetailReactYawShot( 15.00, -10.00, 3.00 )
  9412. BulletPosOffset( 0.00, 0.00, 0.04 )
  9413. ShotReactPitch( 1.00, 1.00, 1.00 )
  9414. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9415.  
  9416.  
  9417. [ Rifle ] -> ID: 1395 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Silencer-Turtle Shell
  9418. PerturbMin( 0.00, 0.00, 0.00 )
  9419. PerturbMax( 0.16, 0.16, 0.16 )
  9420. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9421. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9422. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9423. BulletPosOffset( 0.00, 0.00, 0.03 )
  9424. ShotReactPitch( 1.10, 0.81, 1.00 )
  9425. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9426.  
  9427.  
  9428. [ Rifle ] -> ID: 1396 , Dano: 116 , Reload: 1.00 , Nome: AK47-K-Tortuga
  9429. PerturbMin( 0.00, 0.00, 0.00 )
  9430. PerturbMax( 0.15, 0.15, 0.15 )
  9431. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9432. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9433. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9434. BulletPosOffset( 0.00, 0.00, 0.03 )
  9435. ShotReactPitch( 1.25, 1.10, 1.00 )
  9436. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9437.  
  9438.  
  9439. [ Sniper ] -> ID: 1398 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Ouro
  9440. PerturbMin( 0.00, 0.00, 0.00 )
  9441. PerturbMax( 0.19, 0.19, 0.19 )
  9442. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9443. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9444. DetailReactYawShot( 15.00, -10.00, 3.00 )
  9445. BulletPosOffset( 0.00, 0.00, 0.04 )
  9446. ShotReactPitch( 1.00, 1.00, 1.00 )
  9447. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9448.  
  9449.  
  9450. [ Faca ] -> ID: 1399 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Ultimate Gold
  9451. PerturbMin( 0.00, 0.00, 0.00 )
  9452. PerturbMax( 0.00, 0.00, 0.00 )
  9453. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9454. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9455. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9456. BulletPosOffset( 0.00, 0.00, 0.00 )
  9457. ShotReactPitch( 0.00, 0.00, 0.00 )
  9458. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9459.  
  9460.  
  9461. [ Sniper ] -> ID: 1402 , Dano: 390 , Reload: 1.00 , Nome: FR-F2-Iceberg
  9462. PerturbMin( 0.00, 0.00, 0.00 )
  9463. PerturbMax( 0.19, 0.19, 0.19 )
  9464. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9465. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9466. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9467. BulletPosOffset( 0.00, 0.00, 0.03 )
  9468. ShotReactPitch( 1.00, 1.00, 1.00 )
  9469. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9470.  
  9471.  
  9472. [ Rifle ] -> ID: 1405 , Dano: 116 , Reload: 1.40 , Nome: AK-47-Vitoriosa
  9473. PerturbMin( 0.00, 0.00, 0.00 )
  9474. PerturbMax( 0.15, 0.15, 0.15 )
  9475. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9476. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9477. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9478. BulletPosOffset( 0.00, 0.00, 0.03 )
  9479. ShotReactPitch( 1.25, 1.10, 1.00 )
  9480. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9481.  
  9482.  
  9483. [ Machine Gun ] -> ID: 1406 , Dano: 102 , Reload: 1.00 , Nome: Gatling Gun-Razer
  9484. PerturbMin( 0.01, 0.01, 0.01 )
  9485. PerturbMax( 0.14, 0.14, 0.14 )
  9486. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9487. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9488. DetailReactYawShot( 10.00, -8.00, 12.00 )
  9489. BulletPosOffset( 0.00, 0.00, 0.01 )
  9490. ShotReactPitch( 1.20, 1.20, 1.20 )
  9491. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9492.  
  9493.  
  9494. [ Sniper ] -> ID: 1407 , Dano: 390 , Reload: 0.88 , Nome: AWM-Razer
  9495. PerturbMin( 0.00, 0.00, 0.00 )
  9496. PerturbMax( 0.19, 0.19, 0.19 )
  9497. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9498. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9499. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9500. BulletPosOffset( 0.00, 0.00, 0.03 )
  9501. ShotReactPitch( 1.00, 1.00, 1.00 )
  9502. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9503.  
  9504.  
  9505. [ Rifle ] -> ID: 1411 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-USA
  9506. PerturbMin( 0.00, 0.00, 0.01 )
  9507. PerturbMax( 0.16, 0.16, 0.17 )
  9508. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9509. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9510. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9511. BulletPosOffset( 0.00, 0.00, 0.03 )
  9512. ShotReactPitch( 1.10, 0.81, 1.00 )
  9513. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9514.  
  9515.  
  9516. [ Rifle ] -> ID: 1412 , Dano: 100 , Reload: 1.00 , Nome: M4A1-Silencer-Turtle Shell
  9517. PerturbMin( 0.00, 0.00, 0.01 )
  9518. PerturbMax( 0.16, 0.16, 0.17 )
  9519. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9520. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9521. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9522. BulletPosOffset( 0.00, 0.00, 0.03 )
  9523. ShotReactPitch( 1.10, 0.81, 1.00 )
  9524. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9525.  
  9526.  
  9527. [ Sniper ] -> ID: 1413 , Dano: 390 , Reload: 1.00 , Nome: FR-F2-Iceberg
  9528. PerturbMin( 0.00, 0.00, 0.00 )
  9529. PerturbMax( 0.19, 0.19, 0.20 )
  9530. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9531. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9532. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9533. BulletPosOffset( 0.00, 0.00, 0.03 )
  9534. ShotReactPitch( 1.00, 1.00, 1.00 )
  9535. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9536.  
  9537.  
  9538. [ Pistola ] -> ID: 1414 , Dano: 103 , Reload: 1.00 , Nome: PMR-30
  9539. PerturbMin( 0.00, 0.00, 0.01 )
  9540. PerturbMax( 0.16, 0.16, 0.17 )
  9541. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9542. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9543. DetailReactYawShot( 18.00, -18.00, 60.00 )
  9544. BulletPosOffset( 0.00, 0.00, 0.01 )
  9545. ShotReactPitch( 1.25, 1.25, 1.25 )
  9546. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9547.  
  9548.  
  9549. [ Rifle ] -> ID: 1415 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Turtle Shell
  9550. PerturbMin( 0.00, 0.00, 0.01 )
  9551. PerturbMax( 0.15, 0.15, 0.16 )
  9552. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9553. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9554. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9555. BulletPosOffset( 0.00, 0.00, 0.03 )
  9556. ShotReactPitch( 1.25, 1.10, 1.00 )
  9557. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9558.  
  9559.  
  9560. [ Rifle ] -> ID: 1419 , Dano: 116 , Reload: 1.00 , Nome: AK-47–S–Primavera
  9561. PerturbMin( 0.00, 0.00, 0.00 )
  9562. PerturbMax( 0.15, 0.15, 0.15 )
  9563. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9564. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9565. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9566. BulletPosOffset( 0.00, 0.00, 0.03 )
  9567. ShotReactPitch( 1.25, 1.10, 1.00 )
  9568. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9569.  
  9570.  
  9571. [ Machine Gun ] -> ID: 1420 , Dano: 130 , Reload: 1.30 , Nome: M240B-Trovao
  9572. PerturbMin( 0.01, 0.01, 0.01 )
  9573. PerturbMax( 0.14, 0.16, 0.17 )
  9574. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9575. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9576. DetailReactYawShot( 20.00, -13.00, 10.00 )
  9577. BulletPosOffset( 0.00, 0.00, 0.01 )
  9578. ShotReactPitch( 1.20, 1.20, 1.20 )
  9579. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9580.  
  9581.  
  9582. [ Granada ] -> ID: 1421 , Dano: 300 , Reload: 1.00 , Nome:
  9583. PerturbMin( 0.00, 0.00, 0.00 )
  9584. PerturbMax( 0.00, 0.00, 0.00 )
  9585. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9586. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9587. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9588. BulletPosOffset( 0.00, 0.00, 0.00 )
  9589. ShotReactPitch( 0.00, 0.00, 0.00 )
  9590. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9591.  
  9592.  
  9593. [ Machine Gun ] -> ID: 1422 , Dano: 130 , Reload: 1.30 , Nome: M240B-Trovao
  9594. PerturbMin( 0.01, 0.01, 0.01 )
  9595. PerturbMax( 0.14, 0.14, 0.14 )
  9596. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9597. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9598. DetailReactYawShot( 20.00, -13.00, 10.00 )
  9599. BulletPosOffset( 0.00, 0.00, 0.01 )
  9600. ShotReactPitch( 1.20, 1.20, 1.20 )
  9601. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9602.  
  9603.  
  9604. [ Granada ] -> ID: 1423 , Dano: 300 , Reload: 1.00 , Nome:
  9605. PerturbMin( 0.00, 0.00, 0.00 )
  9606. PerturbMax( 0.00, 0.00, 0.00 )
  9607. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9608. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9609. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9610. BulletPosOffset( 0.00, 0.00, 0.00 )
  9611. ShotReactPitch( 0.00, 0.00, 0.00 )
  9612. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9613.  
  9614.  
  9615. [ Rifle ] -> ID: 1424 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Camo
  9616. PerturbMin( 0.00, 0.00, 0.00 )
  9617. PerturbMax( 0.16, 0.16, 0.16 )
  9618. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9619. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9620. DetailReactYawShot( 10.00, -10.00, 10.00 )
  9621. BulletPosOffset( 0.00, 0.00, 0.03 )
  9622. ShotReactPitch( 1.00, 0.80, 1.00 )
  9623. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9624.  
  9625.  
  9626. [ Rifle ] -> ID: 1429 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S - Vitoriosa
  9627. PerturbMin( 0.00, 0.00, 0.00 )
  9628. PerturbMax( 0.16, 0.16, 0.16 )
  9629. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9630. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9631. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9632. BulletPosOffset( 0.00, 0.00, 0.03 )
  9633. ShotReactPitch( 1.10, 0.81, 1.00 )
  9634. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9635.  
  9636.  
  9637. [ Faca ] -> ID: 1430 , Dano: 0 , Reload: 1.00 , Nome: Cacetete-Ouro
  9638. PerturbMin( 0.00, 0.00, 0.00 )
  9639. PerturbMax( 0.00, 0.00, 0.00 )
  9640. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9641. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9642. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9643. BulletPosOffset( 0.00, 0.00, 0.00 )
  9644. ShotReactPitch( 0.00, 0.00, 0.00 )
  9645. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9646.  
  9647.  
  9648. [ Rifle ] -> ID: 1431 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-Orion
  9649. PerturbMin( 0.00, 0.00, 0.00 )
  9650. PerturbMax( 0.16, 0.16, 0.16 )
  9651. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9652. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9653. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9654. BulletPosOffset( 0.00, 0.00, 0.03 )
  9655. ShotReactPitch( 1.10, 0.81, 1.00 )
  9656. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9657.  
  9658.  
  9659. [ Faca ] -> ID: 1432 , Dano: 0 , Reload: 1.00 , Nome: Pa-Orion
  9660. PerturbMin( 0.00, 0.00, 0.00 )
  9661. PerturbMax( 0.00, 0.00, 0.00 )
  9662. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9663. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9664. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9665. BulletPosOffset( 0.00, 0.00, 0.00 )
  9666. ShotReactPitch( 0.00, 0.00, 0.00 )
  9667. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9668.  
  9669.  
  9670. [ Machine Gun ] -> ID: 1433 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Caveira Camo
  9671. PerturbMin( 0.00, 0.00, 0.00 )
  9672. PerturbMax( 0.15, 0.15, 0.15 )
  9673. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9674. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9675. DetailReactYawShot( 10.00, -7.00, -2.00 )
  9676. BulletPosOffset( 0.00, 0.00, 0.03 )
  9677. ShotReactPitch( 1.20, 1.20, 1.20 )
  9678. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9679.  
  9680.  
  9681. [ Machine Gun ] -> ID: 1434 , Dano: 116 , Reload: 1.15 , Nome: L86 LSW-Pente Duplo-PB
  9682. PerturbMin( 0.00, 0.00, 0.00 )
  9683. PerturbMax( 0.15, 0.15, 0.15 )
  9684. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9685. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9686. DetailReactYawShot( 10.00, -7.00, -2.00 )
  9687. BulletPosOffset( 0.00, 0.00, 0.03 )
  9688. ShotReactPitch( 1.20, 1.20, 1.20 )
  9689. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9690.  
  9691.  
  9692. [ Machine Gun ] -> ID: 1435 , Dano: 116 , Reload: 1.15 , Nome: L86 LSW-Pente Duplo-PB
  9693. PerturbMin( 0.00, 0.00, 0.01 )
  9694. PerturbMax( 0.15, 0.16, 0.18 )
  9695. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9696. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9697. DetailReactYawShot( 10.00, -7.00, -2.00 )
  9698. BulletPosOffset( 0.00, 0.00, 0.03 )
  9699. ShotReactPitch( 1.20, 1.20, 1.20 )
  9700. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9701.  
  9702.  
  9703. [ Rifle ] -> ID: 1436 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo-PB
  9704. PerturbMin( 0.00, 0.00, 0.01 )
  9705. PerturbMax( 0.16, 0.16, 0.17 )
  9706. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9707. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9708. DetailReactYawShot( 20.00, -20.00, 20.00 )
  9709. BulletPosOffset( 0.00, 0.00, 0.03 )
  9710. ShotReactPitch( 1.10, 0.81, 1.00 )
  9711. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9712.  
  9713.  
  9714. [ Faca ] -> ID: 1437 , Dano: 0 , Reload: 1.00 , Nome: Luva de Caranguejo
  9715. PerturbMin( 0.00, 0.00, 0.00 )
  9716. PerturbMax( 0.00, 0.00, 0.00 )
  9717. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9718. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9719. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9720. BulletPosOffset( 0.00, 0.00, 0.00 )
  9721. ShotReactPitch( 0.00, 0.00, 0.00 )
  9722. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9723.  
  9724.  
  9725. [ Sniper ] -> ID: 1442 , Dano: 450 , Reload: 1.00 , Nome: Falcon OP99
  9726. PerturbMin( 0.00, 0.00, 0.00 )
  9727. PerturbMax( 0.19, 0.19, 0.20 )
  9728. DetailPerturbShot( -0.14, -0.16, -0.16 )
  9729. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9730. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9731. BulletPosOffset( 0.00, 0.00, 0.01 )
  9732. ShotReactPitch( 1.00, 1.00, 1.00 )
  9733. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9734.  
  9735.  
  9736. [ Rifle ] -> ID: 1443 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ultimate Gold
  9737. PerturbMin( 0.00, 0.00, 0.00 )
  9738. PerturbMax( 0.16, 0.16, 0.16 )
  9739. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9740. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9741. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9742. BulletPosOffset( 0.00, 0.00, 0.03 )
  9743. ShotReactPitch( 1.25, 1.10, 1.00 )
  9744. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9745.  
  9746.  
  9747. [ Rifle ] -> ID: 1444 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Camo
  9748. PerturbMin( 0.00, 0.00, 0.01 )
  9749. PerturbMax( 0.16, 0.16, 0.17 )
  9750. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9751. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9752. DetailReactYawShot( 10.00, -10.00, 10.00 )
  9753. BulletPosOffset( 0.00, 0.00, 0.03 )
  9754. ShotReactPitch( 1.00, 0.80, 1.00 )
  9755. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9756.  
  9757.  
  9758. [ Rifle ] -> ID: 1450 , Dano: 106 , Reload: 1.35 , Nome: SCAR Light-Ultimate Gold
  9759. PerturbMin( 0.00, 0.00, 0.00 )
  9760. PerturbMax( 0.16, 0.16, 0.17 )
  9761. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9762. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9763. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9764. BulletPosOffset( 0.00, 0.00, 0.03 )
  9765. ShotReactPitch( 1.25, 1.10, 1.00 )
  9766. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9767.  
  9768.  
  9769. [ Rifle ] -> ID: 1451 , Dano: 112 , Reload: 1.20 , Nome: AK-12-Silencer
  9770. PerturbMin( 0.00, 0.00, 0.01 )
  9771. PerturbMax( 0.14, 0.14, 0.15 )
  9772. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9773. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9774. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9775. BulletPosOffset( 0.00, 0.00, 0.17 )
  9776. ShotReactPitch( 1.20, 1.10, 1.00 )
  9777. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9778.  
  9779.  
  9780. [ Rifle ] -> ID: 1453 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife BR
  9781. PerturbMin( 0.00, 0.00, 0.01 )
  9782. PerturbMax( 0.15, 0.15, 0.16 )
  9783. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9784. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9785. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9786. BulletPosOffset( 0.00, 0.00, 0.03 )
  9787. ShotReactPitch( 1.25, 1.10, 1.00 )
  9788. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9789.  
  9790.  
  9791. [ Rifle ] -> ID: 1454 , Dano: 94 , Reload: 1.25 , Nome: XM8-Alemanha
  9792. PerturbMin( 0.00, 0.00, 0.01 )
  9793. PerturbMax( 0.16, 0.16, 0.17 )
  9794. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9795. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9796. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9797. BulletPosOffset( 0.00, 0.00, 0.03 )
  9798. ShotReactPitch( 1.25, 1.18, 1.00 )
  9799. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9800.  
  9801.  
  9802. [ Rifle ] -> ID: 1455 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Soberana
  9803. PerturbMin( 0.00, 0.00, 0.00 )
  9804. PerturbMax( 0.16, 0.16, 0.16 )
  9805. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9806. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9807. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9808. BulletPosOffset( 0.00, 0.00, 0.03 )
  9809. ShotReactPitch( 1.10, 0.81, 1.00 )
  9810. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9811.  
  9812.  
  9813. [ Rifle ] -> ID: 1456 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Soberana
  9814. PerturbMin( 0.00, 0.00, 0.00 )
  9815. PerturbMax( 0.15, 0.15, 0.15 )
  9816. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9817. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9818. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9819. BulletPosOffset( 0.00, 0.00, 0.03 )
  9820. ShotReactPitch( 1.25, 1.10, 1.00 )
  9821. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9822.  
  9823.  
  9824. [ Sniper ] -> ID: 1457 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Soberana
  9825. PerturbMin( 0.00, 0.00, 0.00 )
  9826. PerturbMax( 0.19, 0.19, 0.19 )
  9827. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9828. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9829. DetailReactYawShot( 15.00, -10.00, 3.00 )
  9830. BulletPosOffset( 0.00, 0.00, 0.04 )
  9831. ShotReactPitch( 1.00, 1.00, 1.00 )
  9832. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9833.  
  9834.  
  9835. [ Pistola ] -> ID: 1458 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Soberana
  9836. PerturbMin( 0.00, 0.00, 0.00 )
  9837. PerturbMax( 0.16, 0.16, 0.16 )
  9838. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9839. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9840. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9841. BulletPosOffset( 0.00, 0.00, 0.01 )
  9842. ShotReactPitch( 1.25, 1.25, 1.25 )
  9843. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9844.  
  9845.  
  9846. [ Faca ] -> ID: 1459 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Soberana
  9847. PerturbMin( 0.00, 0.00, 0.00 )
  9848. PerturbMax( 0.00, 0.00, 0.00 )
  9849. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9850. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9851. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9852. BulletPosOffset( 0.00, 0.00, 0.00 )
  9853. ShotReactPitch( 0.00, 0.00, 0.00 )
  9854. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9855.  
  9856.  
  9857. [ Sniper ] -> ID: 1461 , Dano: 390 , Reload: 1.00 , Nome: AWM-Vitoriosa
  9858. PerturbMin( 0.00, 0.00, 0.00 )
  9859. PerturbMax( 0.19, 0.19, 0.19 )
  9860. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9861. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9862. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9863. BulletPosOffset( 0.00, 0.00, 0.03 )
  9864. ShotReactPitch( 1.00, 1.00, 1.00 )
  9865. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9866.  
  9867.  
  9868. [ Pistola ] -> ID: 1462 , Dano: 90 , Reload: 1.10 , Nome: Mauser M1896-Libra
  9869. PerturbMin( 0.01, 0.01, 0.01 )
  9870. PerturbMax( 0.17, 0.17, 0.19 )
  9871. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9872. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9873. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9874. BulletPosOffset( 0.00, 0.00, 0.01 )
  9875. ShotReactPitch( 0.80, 0.80, 0.80 )
  9876. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9877.  
  9878.  
  9879. [ Rifle ] -> ID: 1463 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Platinum
  9880. PerturbMin( 0.00, 0.00, 0.00 )
  9881. PerturbMax( 0.16, 0.16, 0.16 )
  9882. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9883. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9884. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9885. BulletPosOffset( 0.00, 0.00, 0.03 )
  9886. ShotReactPitch( 1.10, 0.81, 1.00 )
  9887. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9888.  
  9889.  
  9890. [ Rifle ] -> ID: 1464 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Platinum
  9891. PerturbMin( 0.00, 0.00, 0.00 )
  9892. PerturbMax( 0.17, 0.17, 0.17 )
  9893. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9894. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9895. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9896. BulletPosOffset( 0.00, 0.00, 0.02 )
  9897. ShotReactPitch( 1.25, 1.10, 1.00 )
  9898. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9899.  
  9900.  
  9901. [ Sniper ] -> ID: 1465 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Platinum
  9902. PerturbMin( 0.00, 0.00, 0.00 )
  9903. PerturbMax( 0.19, 0.19, 0.19 )
  9904. DetailPerturbShot( -0.15, -0.15, -0.15 )
  9905. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  9906. DetailReactYawShot( 20.00, -10.00, 5.00 )
  9907. BulletPosOffset( 0.00, 0.00, 0.03 )
  9908. ShotReactPitch( 1.00, 1.00, 1.00 )
  9909. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9910.  
  9911.  
  9912. [ Granada ] -> ID: 1466 , Dano: 118 , Reload: 1.00 , Nome: MK2 Granada-Ouro
  9913. PerturbMin( 0.00, 0.00, 0.00 )
  9914. PerturbMax( 0.00, 0.00, 0.00 )
  9915. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9916. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9917. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9918. BulletPosOffset( 0.00, 0.00, 0.00 )
  9919. ShotReactPitch( 0.00, 0.00, 0.00 )
  9920. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9921.  
  9922.  
  9923. [ Granada ] -> ID: 1467 , Dano: 118 , Reload: 1.00 , Nome: Granada - CFS 2015
  9924. PerturbMin( 0.00, 0.00, 0.00 )
  9925. PerturbMax( 0.00, 0.00, 0.00 )
  9926. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9927. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9928. DetailReactYawShot( 0.00, 0.00, 0.00 )
  9929. BulletPosOffset( 0.00, 0.00, 0.00 )
  9930. ShotReactPitch( 0.00, 0.00, 0.00 )
  9931. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9932.  
  9933.  
  9934. [ Machine Gun ] -> ID: 1470 , Dano: 106 , Reload: 1.00 , Nome: M60-CFS
  9935. PerturbMin( 0.01, 0.01, 0.01 )
  9936. PerturbMax( 0.14, 0.14, 0.14 )
  9937. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9938. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9939. DetailReactYawShot( 17.00, -15.00, 2.00 )
  9940. BulletPosOffset( 0.00, 0.00, 0.01 )
  9941. ShotReactPitch( 1.20, 1.20, 1.20 )
  9942. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9943.  
  9944.  
  9945. [ SMG ] -> ID: 1471 , Dano: 76 , Reload: 1.00 , Nome: MP5-CFS
  9946. PerturbMin( 0.01, 0.01, 0.01 )
  9947. PerturbMax( 0.14, 0.14, 0.14 )
  9948. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9949. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9950. DetailReactYawShot( 20.00, -10.00, 20.00 )
  9951. BulletPosOffset( 0.00, 0.00, 0.03 )
  9952. ShotReactPitch( 1.00, 1.00, 1.00 )
  9953. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9954.  
  9955.  
  9956. [ SMG ] -> ID: 1472 , Dano: 62 , Reload: 0.86 , Nome: P90-CFS
  9957. PerturbMin( 0.01, 0.01, 0.01 )
  9958. PerturbMax( 0.17, 0.17, 0.17 )
  9959. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9960. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9961. DetailReactYawShot( 20.00, -12.00, 15.00 )
  9962. BulletPosOffset( 0.00, 0.00, 0.03 )
  9963. ShotReactPitch( 1.15, 1.10, 1.10 )
  9964. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9965.  
  9966.  
  9967. [ Rifle ] -> ID: 1473 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS
  9968. PerturbMin( 0.00, 0.00, 0.00 )
  9969. PerturbMax( 0.16, 0.16, 0.16 )
  9970. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9971. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9972. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9973. BulletPosOffset( 0.00, 0.00, 0.03 )
  9974. ShotReactPitch( 1.10, 0.81, 1.00 )
  9975. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9976.  
  9977.  
  9978. [ Rifle ] -> ID: 1474 , Dano: 116 , Reload: 1.00 , Nome: AK47-CFS
  9979. PerturbMin( 0.00, 0.00, 0.00 )
  9980. PerturbMax( 0.15, 0.15, 0.15 )
  9981. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9982. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9983. DetailReactYawShot( 20.00, -10.00, 15.00 )
  9984. BulletPosOffset( 0.00, 0.00, 0.03 )
  9985. ShotReactPitch( 1.25, 1.10, 1.00 )
  9986. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9987.  
  9988.  
  9989. [ Rifle ] -> ID: 1475 , Dano: 103 , Reload: 1.00 , Nome: AUG-CFS
  9990. PerturbMin( 0.00, 0.00, 0.00 )
  9991. PerturbMax( 0.16, 0.16, 0.16 )
  9992. DetailPerturbShot( 0.00, 0.00, 0.00 )
  9993. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  9994. DetailReactYawShot( 20.00, -15.00, 15.00 )
  9995. BulletPosOffset( 0.00, 0.00, 0.03 )
  9996. ShotReactPitch( 1.00, 1.00, 1.00 )
  9997. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  9998.  
  9999.  
  10000. [ Rifle ] -> ID: 1476 , Dano: 105 , Reload: 1.00 , Nome: SG552-CFS
  10001. PerturbMin( 0.00, 0.00, 0.00 )
  10002. PerturbMax( 0.16, 0.16, 0.16 )
  10003. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10004. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10005. DetailReactYawShot( 20.00, -15.00, 15.00 )
  10006. BulletPosOffset( 0.00, 0.00, 0.03 )
  10007. ShotReactPitch( 1.60, 1.00, 1.00 )
  10008. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10009.  
  10010.  
  10011. [ Sniper ] -> ID: 1477 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS
  10012. PerturbMin( 0.00, 0.00, 0.00 )
  10013. PerturbMax( 0.19, 0.19, 0.19 )
  10014. DetailPerturbShot( -0.15, -0.15, -0.15 )
  10015. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10016. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10017. BulletPosOffset( 0.00, 0.00, 0.03 )
  10018. ShotReactPitch( 1.00, 1.00, 1.00 )
  10019. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10020.  
  10021.  
  10022. [ Espingarda ] -> ID: 1478 , Dano: 60 , Reload: 1.05 , Nome: XM1014-CFS
  10023. PerturbMin( 0.06, 0.06, 0.06 )
  10024. PerturbMax( 0.16, 0.16, 0.16 )
  10025. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10026. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10027. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10028. BulletPosOffset( 0.00, 0.00, 0.03 )
  10029. ShotReactPitch( 0.60, 0.60, 0.60 )
  10030. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10031.  
  10032.  
  10033. [ Pistola ] -> ID: 1479 , Dano: 100 , Reload: 1.00 , Nome: Colt1911-CFS
  10034. PerturbMin( 0.00, 0.00, 0.00 )
  10035. PerturbMax( 0.14, 0.14, 0.14 )
  10036. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10037. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10038. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10039. BulletPosOffset( 0.00, 0.00, 0.01 )
  10040. ShotReactPitch( 1.30, 1.30, 1.30 )
  10041. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10042.  
  10043.  
  10044. [ Pistola ] -> ID: 1480 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS
  10045. PerturbMin( 0.00, 0.00, 0.00 )
  10046. PerturbMax( 0.16, 0.16, 0.16 )
  10047. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10048. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10049. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10050. BulletPosOffset( 0.00, 0.00, 0.01 )
  10051. ShotReactPitch( 1.25, 1.25, 1.25 )
  10052. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10053.  
  10054.  
  10055. [ Faca ] -> ID: 1481 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS
  10056. PerturbMin( 0.00, 0.00, 0.00 )
  10057. PerturbMax( 0.00, 0.00, 0.00 )
  10058. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10059. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10060. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10061. BulletPosOffset( 0.00, 0.00, 0.00 )
  10062. ShotReactPitch( 0.00, 0.00, 0.00 )
  10063. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10064.  
  10065.  
  10066. [ Faca ] -> ID: 1482 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS
  10067. PerturbMin( 0.00, 0.00, 0.00 )
  10068. PerturbMax( 0.00, 0.00, 0.00 )
  10069. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10070. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10071. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10072. BulletPosOffset( 0.00, 0.00, 0.00 )
  10073. ShotReactPitch( 0.00, 0.00, 0.00 )
  10074. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10075.  
  10076.  
  10077. [ Granada ] -> ID: 1483 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS
  10078. PerturbMin( 0.00, 0.00, 0.00 )
  10079. PerturbMax( 0.00, 0.00, 0.00 )
  10080. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10081. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10082. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10083. BulletPosOffset( 0.00, 0.00, 0.00 )
  10084. ShotReactPitch( 0.00, 0.00, 0.00 )
  10085. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10086.  
  10087.  
  10088. [ Granada ] -> ID: 1484 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS
  10089. PerturbMin( 0.00, 0.00, 0.00 )
  10090. PerturbMax( 0.00, 0.00, 0.00 )
  10091. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10092. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10093. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10094. BulletPosOffset( 0.00, 0.00, 0.00 )
  10095. ShotReactPitch( 0.00, 0.00, 0.00 )
  10096. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10097.  
  10098.  
  10099. [ Granada ] -> ID: 1485 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-CFS
  10100. PerturbMin( 0.00, 0.00, 0.00 )
  10101. PerturbMax( 0.00, 0.00, 0.00 )
  10102. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10103. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10104. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10105. BulletPosOffset( 0.00, 0.00, 0.00 )
  10106. ShotReactPitch( 0.00, 0.00, 0.00 )
  10107. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10108.  
  10109.  
  10110. [ Machine Gun ] -> ID: 1487 , Dano: 116 , Reload: 1.00 , Nome: KAC Chainsaw-Cav. Dourada
  10111. PerturbMin( 0.01, 0.01, 0.01 )
  10112. PerturbMax( 0.14, 0.14, 0.14 )
  10113. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10114. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10115. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10116. BulletPosOffset( 0.00, 0.00, 0.01 )
  10117. ShotReactPitch( 1.20, 1.20, 1.20 )
  10118. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10119.  
  10120.  
  10121. [ SMG ] -> ID: 1488 , Dano: 79 , Reload: 1.00 , Nome: D.Kriss S.V-Cav. Dourada
  10122. PerturbMin( 0.01, 0.01, 0.01 )
  10123. PerturbMax( 0.14, 0.14, 0.14 )
  10124. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10125. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10126. DetailReactYawShot( 20.00, -10.00, 20.00 )
  10127. BulletPosOffset( 0.00, 0.04, 0.01 )
  10128. ShotReactPitch( 1.00, 1.00, 1.00 )
  10129. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10130.  
  10131.  
  10132. [ Faca ] -> ID: 1489 , Dano: 0 , Reload: 1.00 , Nome: Luvas-Cav. Dourada
  10133. PerturbMin( 0.00, 0.00, 0.00 )
  10134. PerturbMax( 0.00, 0.00, 0.00 )
  10135. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10136. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10137. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10138. BulletPosOffset( 0.00, 0.00, 0.00 )
  10139. ShotReactPitch( 0.00, 0.00, 0.00 )
  10140. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10141.  
  10142.  
  10143. [ Granada ] -> ID: 1490 , Dano: 140 , Reload: 1.00 , Nome: Tritorium-C.D
  10144. PerturbMin( 0.00, 0.00, 0.00 )
  10145. PerturbMax( 0.00, 0.00, 0.00 )
  10146. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10147. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10148. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10149. BulletPosOffset( 0.00, 0.00, 0.00 )
  10150. ShotReactPitch( 0.00, 0.00, 0.00 )
  10151. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10152.  
  10153.  
  10154. [ Rifle ] -> ID: 1491 , Dano: 103 , Reload: 1.25 , Nome: M4A1-S-Soberana
  10155. PerturbMin( 0.00, 0.00, 0.01 )
  10156. PerturbMax( 0.16, 0.16, 0.17 )
  10157. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10158. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10159. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10160. BulletPosOffset( 0.00, 0.00, 0.03 )
  10161. ShotReactPitch( 1.10, 0.81, 1.00 )
  10162. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10163.  
  10164.  
  10165. [ Rifle ] -> ID: 1492 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Soberana
  10166. PerturbMin( 0.00, 0.00, 0.01 )
  10167. PerturbMax( 0.15, 0.15, 0.16 )
  10168. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10169. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10170. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10171. BulletPosOffset( 0.00, 0.00, 0.03 )
  10172. ShotReactPitch( 1.25, 1.10, 1.00 )
  10173. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10174.  
  10175.  
  10176. [ Pistola ] -> ID: 1493 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Soberana
  10177. PerturbMin( 0.00, 0.00, 0.01 )
  10178. PerturbMax( 0.16, 0.16, 0.17 )
  10179. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10180. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10181. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10182. BulletPosOffset( 0.00, 0.00, 0.01 )
  10183. ShotReactPitch( 1.25, 1.25, 1.25 )
  10184. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10185.  
  10186.  
  10187. [ Rifle ] -> ID: 1494 , Dano: 103 , Reload: 1.00 , Nome: Mounted Weapon-MG Mode
  10188. PerturbMin( 0.00, 0.00, 0.00 )
  10189. PerturbMax( 0.16, 0.16, 0.16 )
  10190. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10191. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10192. DetailReactYawShot( 4.00, -5.00, 5.00 )
  10193. BulletPosOffset( 0.00, 0.00, 0.01 )
  10194. ShotReactPitch( 1.10, 1.10, 1.10 )
  10195. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10196.  
  10197.  
  10198. [ Rifle ] -> ID: 1495 , Dano: 300 , Reload: 1.00 , Nome: Mounted Weapon-Grenade Mode
  10199. PerturbMin( 0.00, 0.00, 0.00 )
  10200. PerturbMax( 0.00, 0.00, 0.00 )
  10201. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10202. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10203. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10204. BulletPosOffset( 0.00, 0.00, 0.02 )
  10205. ShotReactPitch( 0.00, 0.00, 0.00 )
  10206. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10207.  
  10208.  
  10209. [ Sniper ] -> ID: 1500 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Soberana
  10210. PerturbMin( 0.00, 0.00, 0.00 )
  10211. PerturbMax( 0.19, 0.19, 0.20 )
  10212. DetailPerturbShot( -0.15, -0.18, -0.18 )
  10213. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10214. DetailReactYawShot( 15.00, -10.00, 3.00 )
  10215. BulletPosOffset( 0.00, 0.00, 0.04 )
  10216. ShotReactPitch( 1.00, 1.00, 1.00 )
  10217. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10218.  
  10219.  
  10220. [ Sniper ] -> ID: 1502 , Dano: 500 , Reload: 0.80 , Nome: Barrett M82A1
  10221. PerturbMin( 0.00, 0.00, 0.00 )
  10222. PerturbMax( 0.19, 0.19, 0.19 )
  10223. DetailPerturbShot( -0.15, -0.15, -0.15 )
  10224. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10225. DetailReactYawShot( 15.00, -10.00, 3.00 )
  10226. BulletPosOffset( 0.00, 0.00, 0.04 )
  10227. ShotReactPitch( 1.00, 1.00, 1.00 )
  10228. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10229.  
  10230.  
  10231. [ Granada ] -> ID: 1503 , Dano: 0 , Reload: 1.00 , Nome: Predator Missile
  10232. PerturbMin( 0.00, 0.00, 0.00 )
  10233. PerturbMax( 0.00, 0.00, 0.00 )
  10234. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10235. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10236. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10237. BulletPosOffset( 0.00, 0.00, 0.00 )
  10238. ShotReactPitch( 0.00, 0.00, 0.00 )
  10239. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10240.  
  10241.  
  10242. [ Espingarda ] -> ID: 1504 , Dano: 89 , Reload: 1.00 , Nome: 687 EELL Diamond Pigeon - CFS 2015
  10243. PerturbMin( 0.01, 0.01, 0.01 )
  10244. PerturbMax( 0.11, 0.11, 0.11 )
  10245. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10246. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10247. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10248. BulletPosOffset( 0.00, 0.00, 0.03 )
  10249. ShotReactPitch( 0.60, 0.60, 0.60 )
  10250. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10251.  
  10252.  
  10253. [ Rifle ] -> ID: 1505 , Dano: 112 , Reload: 1.00 , Nome: AK-12 - CFS 2015
  10254. PerturbMin( 0.00, 0.00, 0.01 )
  10255. PerturbMax( 0.14, 0.14, 0.15 )
  10256. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10257. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10258. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10259. BulletPosOffset( 0.00, 0.00, 0.17 )
  10260. ShotReactPitch( 1.20, 1.10, 1.00 )
  10261. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10262.  
  10263.  
  10264. [ Rifle ] -> ID: 1506 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S - Vitoriosa
  10265. PerturbMin( 0.00, 0.00, 0.01 )
  10266. PerturbMax( 0.16, 0.16, 0.17 )
  10267. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10268. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10269. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10270. BulletPosOffset( 0.00, 0.00, 0.03 )
  10271. ShotReactPitch( 1.10, 0.81, 1.00 )
  10272. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10273.  
  10274.  
  10275. [ Rifle ] -> ID: 1509 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Escorpiao
  10276. PerturbMin( 0.00, 0.00, 0.01 )
  10277. PerturbMax( 0.16, 0.16, 0.17 )
  10278. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10279. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10280. DetailReactYawShot( 10.00, -10.00, 10.00 )
  10281. BulletPosOffset( 0.00, 0.00, 0.03 )
  10282. ShotReactPitch( 1.00, 0.80, 1.00 )
  10283. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10284.  
  10285.  
  10286. [ Sniper ] -> ID: 1510 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac - DDB
  10287. PerturbMin( 0.00, 0.00, 0.00 )
  10288. PerturbMax( 0.19, 0.19, 0.19 )
  10289. DetailPerturbShot( -0.15, -0.15, -0.15 )
  10290. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10291. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10292. BulletPosOffset( 0.00, 0.00, 0.04 )
  10293. ShotReactPitch( 1.00, 1.00, 1.00 )
  10294. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10295.  
  10296.  
  10297. [ Faca ] -> ID: 1512 , Dano: 0 , Reload: 1.00 , Nome: Taco Cromado - DDB
  10298. PerturbMin( 0.00, 0.00, 0.00 )
  10299. PerturbMax( 0.00, 0.00, 0.00 )
  10300. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10301. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10302. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10303. BulletPosOffset( 0.00, 0.00, 0.00 )
  10304. ShotReactPitch( 0.00, 0.00, 0.00 )
  10305. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10306.  
  10307.  
  10308. [ Rifle ] -> ID: 1513 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Platinum
  10309. PerturbMin( 0.00, 0.00, 0.01 )
  10310. PerturbMax( 0.16, 0.16, 0.17 )
  10311. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10312. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10313. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10314. BulletPosOffset( 0.00, 0.00, 0.03 )
  10315. ShotReactPitch( 1.10, 0.81, 1.00 )
  10316. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10317.  
  10318.  
  10319. [ Rifle ] -> ID: 1514 , Dano: 116 , Reload: 1.00 , Nome: AK-47-Knife-Platinum
  10320. PerturbMin( 0.00, 0.00, 0.01 )
  10321. PerturbMax( 0.17, 0.17, 0.19 )
  10322. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10323. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10324. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10325. BulletPosOffset( 0.00, 0.00, 0.02 )
  10326. ShotReactPitch( 1.25, 1.10, 1.00 )
  10327. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10328.  
  10329.  
  10330. [ Sniper ] -> ID: 1515 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-Platinum
  10331. PerturbMin( 0.00, 0.00, 0.00 )
  10332. PerturbMax( 0.19, 0.19, 0.20 )
  10333. DetailPerturbShot( -0.15, -0.18, -0.18 )
  10334. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10335. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10336. BulletPosOffset( 0.00, 0.00, 0.03 )
  10337. ShotReactPitch( 1.00, 1.00, 1.00 )
  10338. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10339.  
  10340.  
  10341. [ Faca ] -> ID: 1519 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10342. PerturbMin( 0.00, 0.00, 0.00 )
  10343. PerturbMax( 0.00, 0.00, 0.00 )
  10344. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10345. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10346. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10347. BulletPosOffset( 0.00, 0.00, 0.00 )
  10348. ShotReactPitch( 0.00, 0.00, 0.00 )
  10349. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10350.  
  10351.  
  10352. [ Faca ] -> ID: 1520 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10353. PerturbMin( 0.00, 0.00, 0.00 )
  10354. PerturbMax( 0.00, 0.00, 0.00 )
  10355. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10356. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10357. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10358. BulletPosOffset( 0.00, 0.00, 0.00 )
  10359. ShotReactPitch( 0.00, 0.00, 0.00 )
  10360. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10361.  
  10362.  
  10363. [ Faca ] -> ID: 1521 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10364. PerturbMin( 0.00, 0.00, 0.00 )
  10365. PerturbMax( 0.00, 0.00, 0.00 )
  10366. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10367. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10368. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10369. BulletPosOffset( 0.00, 0.00, 0.00 )
  10370. ShotReactPitch( 0.00, 0.00, 0.00 )
  10371. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10372.  
  10373.  
  10374. [ Faca ] -> ID: 1522 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10375. PerturbMin( 0.00, 0.00, 0.00 )
  10376. PerturbMax( 0.00, 0.00, 0.00 )
  10377. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10378. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10379. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10380. BulletPosOffset( 0.00, 0.00, 0.00 )
  10381. ShotReactPitch( 0.00, 0.00, 0.00 )
  10382. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10383.  
  10384.  
  10385. [ Faca ] -> ID: 1523 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10386. PerturbMin( 0.00, 0.00, 0.00 )
  10387. PerturbMax( 0.00, 0.00, 0.00 )
  10388. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10389. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10390. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10391. BulletPosOffset( 0.00, 0.00, 0.00 )
  10392. ShotReactPitch( 0.00, 0.00, 0.00 )
  10393. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10394.  
  10395.  
  10396. [ Faca ] -> ID: 1524 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10397. PerturbMin( 0.00, 0.00, 0.00 )
  10398. PerturbMax( 0.00, 0.00, 0.00 )
  10399. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10400. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10401. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10402. BulletPosOffset( 0.00, 0.00, 0.00 )
  10403. ShotReactPitch( 0.00, 0.00, 0.00 )
  10404. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10405.  
  10406.  
  10407. [ Faca ] -> ID: 1525 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10408. PerturbMin( 0.00, 0.00, 0.00 )
  10409. PerturbMax( 0.00, 0.00, 0.00 )
  10410. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10411. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10412. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10413. BulletPosOffset( 0.00, 0.00, 0.00 )
  10414. ShotReactPitch( 0.00, 0.00, 0.00 )
  10415. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10416.  
  10417.  
  10418. [ Faca ] -> ID: 1526 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10419. PerturbMin( 0.00, 0.00, 0.00 )
  10420. PerturbMax( 0.00, 0.00, 0.00 )
  10421. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10422. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10423. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10424. BulletPosOffset( 0.00, 0.00, 0.00 )
  10425. ShotReactPitch( 0.00, 0.00, 0.00 )
  10426. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10427.  
  10428.  
  10429. [ Faca ] -> ID: 1527 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10430. PerturbMin( 0.00, 0.00, 0.00 )
  10431. PerturbMax( 0.00, 0.00, 0.00 )
  10432. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10433. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10434. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10435. BulletPosOffset( 0.00, 0.00, 0.00 )
  10436. ShotReactPitch( 0.00, 0.00, 0.00 )
  10437. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10438.  
  10439.  
  10440. [ Faca ] -> ID: 1528 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10441. PerturbMin( 0.00, 0.00, 0.00 )
  10442. PerturbMax( 0.00, 0.00, 0.00 )
  10443. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10444. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10445. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10446. BulletPosOffset( 0.00, 0.00, 0.00 )
  10447. ShotReactPitch( 0.00, 0.00, 0.00 )
  10448. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10449.  
  10450.  
  10451. [ Faca ] -> ID: 1529 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10452. PerturbMin( 0.00, 0.00, 0.00 )
  10453. PerturbMax( 0.00, 0.00, 0.00 )
  10454. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10455. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10456. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10457. BulletPosOffset( 0.00, 0.00, 0.00 )
  10458. ShotReactPitch( 0.00, 0.00, 0.00 )
  10459. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10460.  
  10461.  
  10462. [ Faca ] -> ID: 1530 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10463. PerturbMin( 0.00, 0.00, 0.00 )
  10464. PerturbMax( 0.00, 0.00, 0.00 )
  10465. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10466. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10467. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10468. BulletPosOffset( 0.00, 0.00, 0.00 )
  10469. ShotReactPitch( 0.00, 0.00, 0.00 )
  10470. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10471.  
  10472.  
  10473. [ Faca ] -> ID: 1531 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10474. PerturbMin( 0.00, 0.00, 0.00 )
  10475. PerturbMax( 0.00, 0.00, 0.00 )
  10476. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10477. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10478. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10479. BulletPosOffset( 0.00, 0.00, 0.00 )
  10480. ShotReactPitch( 0.00, 0.00, 0.00 )
  10481. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10482.  
  10483.  
  10484. [ Faca ] -> ID: 1532 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10485. PerturbMin( 0.00, 0.00, 0.00 )
  10486. PerturbMax( 0.00, 0.00, 0.00 )
  10487. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10488. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10489. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10490. BulletPosOffset( 0.00, 0.00, 0.00 )
  10491. ShotReactPitch( 0.00, 0.00, 0.00 )
  10492. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10493.  
  10494.  
  10495. [ Faca ] -> ID: 1533 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10496. PerturbMin( 0.00, 0.00, 0.00 )
  10497. PerturbMax( 0.00, 0.00, 0.00 )
  10498. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10499. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10500. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10501. BulletPosOffset( 0.00, 0.00, 0.00 )
  10502. ShotReactPitch( 0.00, 0.00, 0.00 )
  10503. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10504.  
  10505.  
  10506. [ Faca ] -> ID: 1534 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10507. PerturbMin( 0.00, 0.00, 0.00 )
  10508. PerturbMax( 0.00, 0.00, 0.00 )
  10509. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10510. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10511. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10512. BulletPosOffset( 0.00, 0.00, 0.00 )
  10513. ShotReactPitch( 0.00, 0.00, 0.00 )
  10514. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10515.  
  10516.  
  10517. [ Faca ] -> ID: 1535 , Dano: 0 , Reload: 1.00 , Nome: Picareta Mutante 2
  10518. PerturbMin( 0.00, 0.00, 0.00 )
  10519. PerturbMax( 0.00, 0.00, 0.00 )
  10520. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10521. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10522. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10523. BulletPosOffset( 0.00, 0.00, 0.00 )
  10524. ShotReactPitch( 0.00, 0.00, 0.00 )
  10525. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10526.  
  10527.  
  10528. [ Granada ] -> ID: 1537 , Dano: 118 , Reload: 1.00 , Nome: GRENADE
  10529. PerturbMin( 0.00, 0.00, 0.00 )
  10530. PerturbMax( 0.00, 0.00, 0.00 )
  10531. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10532. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10533. DetailReactYawShot( 15.00, -10.00, 0.00 )
  10534. BulletPosOffset( 0.00, 0.00, 0.00 )
  10535. ShotReactPitch( 0.00, 0.00, 0.00 )
  10536. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10537.  
  10538.  
  10539. [ indefinido ] -> ID: 1538 , Dano: 1 , Reload: 1.00 , Nome: DEMOLITION
  10540. PerturbMin( 0.00, 0.00, 0.00 )
  10541. PerturbMax( 0.00, 0.00, 0.00 )
  10542. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10543. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10544. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10545. BulletPosOffset( 0.00, 0.00, 0.00 )
  10546. ShotReactPitch( 0.00, 0.00, 0.00 )
  10547. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10548.  
  10549.  
  10550. [ Rifle ] -> ID: 1539 , Dano: 340 , Reload: 0.60 , Nome: Winchester
  10551. PerturbMin( 0.01, 0.01, 0.01 )
  10552. PerturbMax( 0.16, 0.16, 0.16 )
  10553. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10554. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10555. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10556. BulletPosOffset( 0.00, 0.00, 0.03 )
  10557. ShotReactPitch( 0.60, 0.60, 0.60 )
  10558. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10559.  
  10560.  
  10561. [ Faca ] -> ID: 1540 , Dano: 100 , Reload: 1.00 , Nome: Throwing Axe-Beast
  10562. PerturbMin( 0.00, 0.00, 0.00 )
  10563. PerturbMax( 0.00, 0.00, 0.00 )
  10564. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10565. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10566. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10567. BulletPosOffset( 0.00, 0.00, 0.00 )
  10568. ShotReactPitch( 0.00, 0.00, 0.00 )
  10569. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10570.  
  10571.  
  10572. [ SMG ] -> ID: 1541 , Dano: 500 , Reload: 1.00 , Nome: GPS
  10573. PerturbMin( 0.00, 0.00, 0.00 )
  10574. PerturbMax( 0.00, 0.00, 0.00 )
  10575. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10576. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10577. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10578. BulletPosOffset( 0.00, 0.00, 0.00 )
  10579. ShotReactPitch( 0.00, 0.00, 0.00 )
  10580. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10581.  
  10582.  
  10583. [ Faca ] -> ID: 1544 , Dano: 100 , Reload: 1.00 , Nome: Throwing Axe-Rusty
  10584. PerturbMin( 0.00, 0.00, 0.00 )
  10585. PerturbMax( 0.00, 0.00, 0.00 )
  10586. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10587. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10588. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10589. BulletPosOffset( 0.00, 0.00, 0.00 )
  10590. ShotReactPitch( 0.00, 0.00, 0.00 )
  10591. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10592.  
  10593.  
  10594. [ Sniper ] -> ID: 1545 , Dano: 420 , Reload: 1.00 , Nome: M200 Cheytac - DDB
  10595. PerturbMin( 0.00, 0.00, 0.00 )
  10596. PerturbMax( 0.19, 0.19, 0.20 )
  10597. DetailPerturbShot( -0.15, -0.18, -0.18 )
  10598. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10599. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10600. BulletPosOffset( 0.00, 0.00, 0.04 )
  10601. ShotReactPitch( 1.00, 1.00, 1.00 )
  10602. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10603.  
  10604.  
  10605. [ Pistola ] -> ID: 1546 , Dano: 185 , Reload: 1.00 , Nome: Bufalo - DDB
  10606. PerturbMin( 0.00, 0.00, 0.01 )
  10607. PerturbMax( 0.16, 0.16, 0.17 )
  10608. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10609. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10610. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10611. BulletPosOffset( 0.00, 0.00, 0.01 )
  10612. ShotReactPitch( 1.25, 1.25, 1.25 )
  10613. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10614.  
  10615.  
  10616. [ Rifle ] -> ID: 1551 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Yellow Crystal
  10617. PerturbMin( 0.00, 0.00, 0.01 )
  10618. PerturbMax( 0.17, 0.17, 0.19 )
  10619. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10620. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10621. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10622. BulletPosOffset( 0.00, 0.00, 0.02 )
  10623. ShotReactPitch( 1.25, 1.10, 1.00 )
  10624. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10625.  
  10626.  
  10627. [ Rifle ] -> ID: 1552 , Dano: 116 , Reload: 1.00 , Nome: AK-47 Knife Black
  10628. PerturbMin( 0.00, 0.00, 0.00 )
  10629. PerturbMax( 0.17, 0.17, 0.17 )
  10630. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10631. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10632. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10633. BulletPosOffset( 0.00, 0.00, 0.02 )
  10634. ShotReactPitch( 1.25, 1.10, 1.00 )
  10635. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10636.  
  10637.  
  10638. [ Faca ] -> ID: 1553 , Dano: 0 , Reload: 1.00 , Nome: Adagas-Laser
  10639. PerturbMin( 0.00, 0.00, 0.00 )
  10640. PerturbMax( 0.00, 0.00, 0.00 )
  10641. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10642. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10643. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10644. BulletPosOffset( 0.00, 0.00, 0.00 )
  10645. ShotReactPitch( 0.00, 0.00, 0.00 )
  10646. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10647.  
  10648.  
  10649. [ Espingarda ] -> ID: 1554 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Mercenario-Slug
  10650. PerturbMin( 0.04, 0.04, 0.04 )
  10651. PerturbMax( 0.16, 0.16, 0.16 )
  10652. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10653. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10654. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10655. BulletPosOffset( 0.00, 0.00, 0.01 )
  10656. ShotReactPitch( 0.67, 0.67, 0.67 )
  10657. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10658.  
  10659.  
  10660. [ Pistola ] -> ID: 1555 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Mercenario-Slug
  10661. PerturbMin( 0.00, 0.00, 0.00 )
  10662. PerturbMax( 0.14, 0.14, 0.14 )
  10663. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10664. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10665. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10666. BulletPosOffset( 0.00, 0.00, 0.02 )
  10667. ShotReactPitch( 6.00, 6.00, 1.00 )
  10668. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10669.  
  10670.  
  10671. [ Espingarda ] -> ID: 1556 , Dano: 82 , Reload: 1.15 , Nome: M37 Stakeout-Mercenario-Slug
  10672. PerturbMin( 0.04, 0.04, 0.04 )
  10673. PerturbMax( 0.16, 0.16, 0.18 )
  10674. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10675. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10676. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10677. BulletPosOffset( 0.00, 0.00, 0.01 )
  10678. ShotReactPitch( 0.67, 0.67, 0.67 )
  10679. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10680.  
  10681.  
  10682. [ Pistola ] -> ID: 1557 , Dano: 250 , Reload: 1.00 , Nome: M37 Stakeout-Mercenario-Slug
  10683. PerturbMin( 0.00, 0.00, 0.00 )
  10684. PerturbMax( 0.14, 0.14, 0.16 )
  10685. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10686. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10687. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10688. BulletPosOffset( 0.00, 0.00, 0.02 )
  10689. ShotReactPitch( 6.00, 6.00, 1.00 )
  10690. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10691.  
  10692.  
  10693. [ Espingarda ] -> ID: 1560 , Dano: 78 , Reload: 1.10 , Nome: SPAS-12-Mercenario-Slug
  10694. PerturbMin( 0.08, 0.08, 0.09 )
  10695. PerturbMax( 0.18, 0.18, 0.20 )
  10696. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10697. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10698. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10699. BulletPosOffset( 0.00, 0.00, 0.04 )
  10700. ShotReactPitch( 0.70, 0.70, 0.70 )
  10701. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10702.  
  10703.  
  10704. [ Pistola ] -> ID: 1561 , Dano: 230 , Reload: 1.00 , Nome: SPAS-12-Mercenario-Slug
  10705. PerturbMin( 0.00, 0.00, 0.00 )
  10706. PerturbMax( 0.14, 0.14, 0.16 )
  10707. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10708. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10709. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10710. BulletPosOffset( 0.00, 0.00, 0.02 )
  10711. ShotReactPitch( 6.00, 6.00, 6.00 )
  10712. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10713.  
  10714.  
  10715. [ Rifle ] -> ID: 1568 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Jasmine Pente Duplo
  10716. PerturbMin( 0.00, 0.00, 0.01 )
  10717. PerturbMax( 0.16, 0.16, 0.17 )
  10718. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10719. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10720. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10721. BulletPosOffset( 0.00, 0.00, 0.03 )
  10722. ShotReactPitch( 1.10, 0.81, 1.00 )
  10723. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10724.  
  10725.  
  10726. [ Rifle ] -> ID: 1569 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal
  10727. PerturbMin( 0.00, 0.00, 0.00 )
  10728. PerturbMax( 0.16, 0.16, 0.16 )
  10729. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10730. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10731. DetailReactYawShot( 10.00, -10.00, 10.00 )
  10732. BulletPosOffset( 0.00, 0.00, 0.03 )
  10733. ShotReactPitch( 1.00, 0.80, 1.00 )
  10734. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10735.  
  10736.  
  10737. [ Rifle ] -> ID: 1570 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal
  10738. PerturbMin( 0.00, 0.00, 0.01 )
  10739. PerturbMax( 0.16, 0.16, 0.17 )
  10740. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10741. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10742. DetailReactYawShot( 10.00, -10.00, 10.00 )
  10743. BulletPosOffset( 0.00, 0.00, 0.03 )
  10744. ShotReactPitch( 1.00, 0.80, 1.00 )
  10745. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10746.  
  10747.  
  10748. [ Pistola ] -> ID: 1571 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Dragao Predador
  10749. PerturbMin( 0.00, 0.00, 0.00 )
  10750. PerturbMax( 0.16, 0.16, 0.16 )
  10751. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10752. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10753. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10754. BulletPosOffset( 0.00, 0.00, 0.01 )
  10755. ShotReactPitch( 1.25, 1.25, 1.25 )
  10756. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10757.  
  10758.  
  10759. [ Rifle ] -> ID: 1572 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Knife BR
  10760. PerturbMin( 0.00, 0.00, 0.00 )
  10761. PerturbMax( 0.15, 0.15, 0.15 )
  10762. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10763. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10764. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10765. BulletPosOffset( 0.00, 0.00, 0.03 )
  10766. ShotReactPitch( 1.25, 1.10, 1.00 )
  10767. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10768.  
  10769.  
  10770. [ Faca ] -> ID: 1575 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Natal
  10771. PerturbMin( 0.00, 0.00, 0.00 )
  10772. PerturbMax( 0.00, 0.00, 0.00 )
  10773. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10774. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10775. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10776. BulletPosOffset( 0.00, 0.00, 0.00 )
  10777. ShotReactPitch( 0.00, 0.00, 0.00 )
  10778. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10779.  
  10780.  
  10781. [ Rifle ] -> ID: 1577 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Aqua
  10782. PerturbMin( 0.00, 0.00, 0.01 )
  10783. PerturbMax( 0.16, 0.16, 0.17 )
  10784. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10785. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10786. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10787. BulletPosOffset( 0.00, 0.00, 0.03 )
  10788. ShotReactPitch( 1.00, 1.00, 1.00 )
  10789. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10790.  
  10791.  
  10792. [ Rifle ] -> ID: 1578 , Dano: 103 , Reload: 1.00 , Nome: M4A1-C-Aqua
  10793. PerturbMin( 0.00, 0.00, 0.00 )
  10794. PerturbMax( 0.16, 0.16, 0.16 )
  10795. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10796. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10797. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10798. BulletPosOffset( 0.00, 0.00, 0.03 )
  10799. ShotReactPitch( 1.00, 1.00, 1.00 )
  10800. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10801.  
  10802.  
  10803. [ Pistola ] -> ID: 1579 , Dano: 180 , Reload: 1.60 , Nome: M66-Hanoi
  10804. PerturbMin( 0.00, 0.00, 0.00 )
  10805. PerturbMax( 0.16, 0.16, 0.17 )
  10806. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10807. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10808. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10809. BulletPosOffset( 0.00, 0.00, 0.01 )
  10810. ShotReactPitch( 1.35, 1.35, 1.25 )
  10811. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10812.  
  10813.  
  10814. [ Pistola ] -> ID: 1580 , Dano: 180 , Reload: 1.60 , Nome: M66-Hanoi
  10815. PerturbMin( 0.00, 0.00, 0.00 )
  10816. PerturbMax( 0.16, 0.16, 0.16 )
  10817. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10818. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10819. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10820. BulletPosOffset( 0.00, 0.00, 0.01 )
  10821. ShotReactPitch( 1.35, 1.35, 1.25 )
  10822. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10823.  
  10824.  
  10825. [ Rifle ] -> ID: 1582 , Dano: 103 , Reload: 1.25 , Nome: M4A1 - S - Metal Liquido
  10826. PerturbMin( 0.00, 0.00, 0.00 )
  10827. PerturbMax( 0.16, 0.16, 0.16 )
  10828. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10829. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10830. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10831. BulletPosOffset( 0.00, 0.00, 0.03 )
  10832. ShotReactPitch( 1.10, 0.81, 1.00 )
  10833. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10834.  
  10835.  
  10836. [ Espingarda ] -> ID: 1584 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Natal
  10837. PerturbMin( 0.08, 0.08, 0.08 )
  10838. PerturbMax( 0.18, 0.18, 0.18 )
  10839. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10840. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10841. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10842. BulletPosOffset( 0.00, 0.00, 0.02 )
  10843. ShotReactPitch( 1.00, 1.00, 1.00 )
  10844. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10845.  
  10846.  
  10847. [ Espingarda ] -> ID: 1585 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Natal
  10848. PerturbMin( 0.08, 0.08, 0.09 )
  10849. PerturbMax( 0.18, 0.18, 0.20 )
  10850. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10851. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10852. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10853. BulletPosOffset( 0.00, 0.00, 0.02 )
  10854. ShotReactPitch( 1.00, 1.00, 1.00 )
  10855. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10856.  
  10857.  
  10858. [ Rifle ] -> ID: 1587 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Mercenario-Pente Duplo
  10859. PerturbMin( 0.00, 0.00, 0.00 )
  10860. PerturbMax( 0.14, 0.14, 0.15 )
  10861. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10862. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10863. DetailReactYawShot( 20.00, -10.00, 15.00 )
  10864. BulletPosOffset( 0.00, 0.00, 0.17 )
  10865. ShotReactPitch( 1.20, 1.10, 1.00 )
  10866. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10867.  
  10868.  
  10869. [ Sniper ] -> ID: 1588 , Dano: 390 , Reload: 0.88 , Nome: AWM-Mercenario-Super Scope
  10870. PerturbMin( 0.00, 0.00, 0.00 )
  10871. PerturbMax( 0.19, 0.19, 0.19 )
  10872. DetailPerturbShot( -0.15, -0.15, -0.15 )
  10873. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10874. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10875. BulletPosOffset( 0.00, 0.00, 0.03 )
  10876. ShotReactPitch( 1.00, 1.00, 1.00 )
  10877. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10878.  
  10879.  
  10880. [ Sniper ] -> ID: 1589 , Dano: 390 , Reload: 0.88 , Nome: AWM-Mercenario-Super Scope
  10881. PerturbMin( 0.00, 0.00, 0.00 )
  10882. PerturbMax( 0.19, 0.19, 0.20 )
  10883. DetailPerturbShot( -0.15, -0.18, -0.18 )
  10884. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  10885. DetailReactYawShot( 20.00, -10.00, 5.00 )
  10886. BulletPosOffset( 0.00, 0.00, 0.03 )
  10887. ShotReactPitch( 1.00, 1.00, 1.00 )
  10888. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10889.  
  10890.  
  10891. [ Granada ] -> ID: 1590 , Dano: 150 , Reload: 1.00 , Nome: Granada Duo-Mercenarios
  10892. PerturbMin( 0.00, 0.00, 0.00 )
  10893. PerturbMax( 0.00, 0.00, 0.00 )
  10894. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10895. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10896. DetailReactYawShot( 15.00, -10.00, 0.00 )
  10897. BulletPosOffset( 0.00, 0.00, 0.00 )
  10898. ShotReactPitch( 0.00, 0.00, 0.00 )
  10899. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10900.  
  10901.  
  10902. [ Granada ] -> ID: 1591 , Dano: 75 , Reload: 1.00 , Nome: Granada Duo-Mercenarios
  10903. PerturbMin( 0.00, 0.00, 0.00 )
  10904. PerturbMax( 0.00, 0.00, 0.00 )
  10905. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10906. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10907. DetailReactYawShot( 15.00, -5.00, 0.00 )
  10908. BulletPosOffset( 0.00, 0.00, 0.00 )
  10909. ShotReactPitch( 0.00, 0.00, 0.00 )
  10910. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10911.  
  10912.  
  10913. [ SMG ] -> ID: 1596 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Dual-Mercenarios
  10914. PerturbMin( 0.01, 0.01, 0.01 )
  10915. PerturbMax( 0.14, 0.14, 0.16 )
  10916. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10917. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10918. DetailReactYawShot( 20.00, -15.00, 30.00 )
  10919. BulletPosOffset( 0.00, 0.00, 0.00 )
  10920. ShotReactPitch( 1.00, 1.00, 1.00 )
  10921. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10922.  
  10923.  
  10924. [ SMG ] -> ID: 1597 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Dual-Mercenarios
  10925. PerturbMin( 0.10, 0.10, 0.12 )
  10926. PerturbMax( 0.25, 0.25, 0.27 )
  10927. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10928. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10929. DetailReactYawShot( 10.00, -10.00, 10.00 )
  10930. BulletPosOffset( 0.00, 0.01, 0.01 )
  10931. ShotReactPitch( 1.22, 1.20, 1.23 )
  10932. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10933.  
  10934.  
  10935. [ Pistola ] -> ID: 1600 , Dano: 183 , Reload: 1.00 , Nome: Anaconda-Mercenarios
  10936. PerturbMin( 0.00, 0.00, 0.00 )
  10937. PerturbMax( 0.16, 0.16, 0.17 )
  10938. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10939. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10940. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10941. BulletPosOffset( 0.00, 0.00, 0.01 )
  10942. ShotReactPitch( 1.35, 1.35, 1.25 )
  10943. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10944.  
  10945.  
  10946. [ Pistola ] -> ID: 1601 , Dano: 183 , Reload: 1.00 , Nome: Anaconda-Mercenarios
  10947. PerturbMin( 0.04, 0.05, 0.06 )
  10948. PerturbMax( 0.18, 0.18, 0.19 )
  10949. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10950. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10951. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10952. BulletPosOffset( 0.00, 0.00, 0.01 )
  10953. ShotReactPitch( 1.35, 1.35, 1.25 )
  10954. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10955.  
  10956.  
  10957. [ Rifle ] -> ID: 1603 , Dano: 104 , Reload: 1.00 , Nome: SAR-21
  10958. PerturbMin( 0.00, 0.00, 0.00 )
  10959. PerturbMax( 0.16, 0.16, 0.17 )
  10960. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10961. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10962. DetailReactYawShot( 30.00, -20.00, 20.00 )
  10963. BulletPosOffset( 0.00, 0.00, 0.03 )
  10964. ShotReactPitch( 1.00, 1.00, 1.00 )
  10965. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10966.  
  10967.  
  10968. [ indefinido ] -> ID: 1605 , Dano: 0 , Reload: 1.00 , Nome: Special Kick-Switcher
  10969. PerturbMin( 0.00, 0.00, 0.00 )
  10970. PerturbMax( 0.00, 0.00, 0.00 )
  10971. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10972. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10973. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10974. BulletPosOffset( 0.00, 0.00, 0.00 )
  10975. ShotReactPitch( 0.00, 0.00, 0.00 )
  10976. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10977.  
  10978.  
  10979. [ Pistola ] -> ID: 1606 , Dano: 176 , Reload: 1.00 , Nome: Throwing Knife-Switcher
  10980. PerturbMin( 0.00, 0.00, 0.00 )
  10981. PerturbMax( 0.00, 0.00, 0.00 )
  10982. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10983. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10984. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10985. BulletPosOffset( 0.00, 0.00, 0.00 )
  10986. ShotReactPitch( 0.00, 0.00, 0.00 )
  10987. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10988.  
  10989.  
  10990. [ Pistola ] -> ID: 1607 , Dano: 90 , Reload: 1.00 , Nome: Throwing Knife-Special-Switcher
  10991. PerturbMin( 0.00, 0.00, 0.00 )
  10992. PerturbMax( 0.00, 0.00, 0.00 )
  10993. DetailPerturbShot( 0.00, 0.00, 0.00 )
  10994. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  10995. DetailReactYawShot( 0.00, 0.00, 0.00 )
  10996. BulletPosOffset( 0.00, 0.00, 0.00 )
  10997. ShotReactPitch( 0.00, 0.00, 0.00 )
  10998. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  10999.  
  11000.  
  11001. [ Pistola ] -> ID: 1608 , Dano: 93 , Reload: 1.00 , Nome: USP
  11002. PerturbMin( 0.00, 0.00, 0.00 )
  11003. PerturbMax( 0.17, 0.17, 0.17 )
  11004. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11005. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11006. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11007. BulletPosOffset( 0.00, 0.00, 0.01 )
  11008. ShotReactPitch( 1.50, 1.50, 1.50 )
  11009. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11010.  
  11011.  
  11012. [ Rifle ] -> ID: 1609 , Dano: 103 , Reload: 1.00 , Nome: M4A1
  11013. PerturbMin( 0.00, 0.00, 0.00 )
  11014. PerturbMax( 0.16, 0.16, 0.16 )
  11015. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11016. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11017. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11018. BulletPosOffset( 0.00, 0.00, 0.03 )
  11019. ShotReactPitch( 1.10, 0.81, 1.00 )
  11020. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11021.  
  11022.  
  11023. [ Rifle ] -> ID: 1610 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Czar
  11024. PerturbMin( 0.00, 0.00, 0.01 )
  11025. PerturbMax( 0.15, 0.15, 0.16 )
  11026. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11027. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11028. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11029. BulletPosOffset( 0.00, 0.00, 0.03 )
  11030. ShotReactPitch( 1.25, 1.10, 1.00 )
  11031. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11032.  
  11033.  
  11034. [ Pistola ] -> ID: 1611 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Czar
  11035. PerturbMin( 0.00, 0.00, 0.01 )
  11036. PerturbMax( 0.16, 0.16, 0.17 )
  11037. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11038. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11039. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11040. BulletPosOffset( 0.00, 0.00, 0.01 )
  11041. ShotReactPitch( 1.25, 1.25, 1.25 )
  11042. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11043.  
  11044.  
  11045. [ Granada ] -> ID: 1615 , Dano: 0 , Reload: 1.00 , Nome: Para-raios
  11046. PerturbMin( 0.00, 0.00, 0.00 )
  11047. PerturbMax( 0.00, 0.00, 0.00 )
  11048. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11049. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11050. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11051. BulletPosOffset( 0.00, 0.00, 0.00 )
  11052. ShotReactPitch( 0.00, 0.00, 0.00 )
  11053. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11054.  
  11055.  
  11056. [ Rifle ] -> ID: 1616 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Predador
  11057. PerturbMin( 0.00, 0.00, 0.00 )
  11058. PerturbMax( 0.15, 0.15, 0.15 )
  11059. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11060. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11061. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11062. BulletPosOffset( 0.00, 0.00, 0.03 )
  11063. ShotReactPitch( 1.25, 1.10, 1.00 )
  11064. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11065.  
  11066.  
  11067. [ Rifle ] -> ID: 1617 , Dano: 116 , Reload: 1.00 , Nome: AK-47 - Dragao Predador
  11068. PerturbMin( 0.00, 0.00, 0.00 )
  11069. PerturbMax( 0.15, 0.15, 0.15 )
  11070. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11071. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11072. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11073. BulletPosOffset( 0.00, 0.00, 0.03 )
  11074. ShotReactPitch( 1.25, 1.10, 1.00 )
  11075. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11076.  
  11077.  
  11078. [ Faca ] -> ID: 1620 , Dano: 0 , Reload: 1.00 , Nome: Pa-Dragao Predador
  11079. PerturbMin( 0.00, 0.00, 0.00 )
  11080. PerturbMax( 0.00, 0.00, 0.00 )
  11081. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11082. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11083. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11084. BulletPosOffset( 0.00, 0.00, 0.00 )
  11085. ShotReactPitch( 0.00, 0.00, 0.00 )
  11086. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11087.  
  11088.  
  11089. [ Faca ] -> ID: 1621 , Dano: 0 , Reload: 1.00 , Nome: Galinha de Borracha
  11090. PerturbMin( 0.00, 0.00, 0.00 )
  11091. PerturbMax( 0.00, 0.00, 0.00 )
  11092. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11093. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11094. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11095. BulletPosOffset( 0.00, 0.00, 0.00 )
  11096. ShotReactPitch( 0.00, 0.00, 0.00 )
  11097. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11098.  
  11099.  
  11100. [ Espingarda ] -> ID: 1622 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Destruidora de Zumbi
  11101. PerturbMin( 0.08, 0.08, 0.09 )
  11102. PerturbMax( 0.18, 0.18, 0.20 )
  11103. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11104. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11105. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11106. BulletPosOffset( 0.00, 0.00, 0.02 )
  11107. ShotReactPitch( 1.00, 1.00, 1.00 )
  11108. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11109.  
  11110.  
  11111. [ Espingarda ] -> ID: 1623 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
  11112. PerturbMin( 0.03, 0.03, 0.04 )
  11113. PerturbMax( 0.11, 0.11, 0.12 )
  11114. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11115. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11116. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11117. BulletPosOffset( 0.00, 0.00, 0.02 )
  11118. ShotReactPitch( 1.00, 1.00, 1.00 )
  11119. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11120.  
  11121.  
  11122. [ Espingarda ] -> ID: 1624 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
  11123. PerturbMin( 0.03, 0.03, 0.04 )
  11124. PerturbMax( 0.08, 0.08, 0.09 )
  11125. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11126. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11127. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11128. BulletPosOffset( 0.00, 0.00, 0.02 )
  11129. ShotReactPitch( 1.00, 1.00, 1.00 )
  11130. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11131.  
  11132.  
  11133. [ Espingarda ] -> ID: 1625 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Destruidora de Zumbi
  11134. PerturbMin( 0.08, 0.08, 0.08 )
  11135. PerturbMax( 0.18, 0.18, 0.18 )
  11136. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11137. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11138. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11139. BulletPosOffset( 0.00, 0.00, 0.02 )
  11140. ShotReactPitch( 1.00, 1.00, 1.00 )
  11141. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11142.  
  11143.  
  11144. [ Espingarda ] -> ID: 1626 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
  11145. PerturbMin( 0.03, 0.03, 0.03 )
  11146. PerturbMax( 0.11, 0.11, 0.11 )
  11147. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11148. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11149. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11150. BulletPosOffset( 0.00, 0.00, 0.02 )
  11151. ShotReactPitch( 1.00, 1.00, 1.00 )
  11152. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11153.  
  11154.  
  11155. [ Espingarda ] -> ID: 1627 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Destruidora de Zumbi
  11156. PerturbMin( 0.03, 0.03, 0.03 )
  11157. PerturbMax( 0.08, 0.08, 0.08 )
  11158. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11159. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11160. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11161. BulletPosOffset( 0.00, 0.00, 0.02 )
  11162. ShotReactPitch( 1.00, 1.00, 1.00 )
  11163. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11164.  
  11165.  
  11166. [ Sniper ] -> ID: 1628 , Dano: 120 , Reload: 0.80 , Nome: Barrett M82A1-Dragao Imperial
  11167. PerturbMin( 0.00, 0.00, 0.00 )
  11168. PerturbMax( 0.19, 0.19, 0.20 )
  11169. DetailPerturbShot( -0.15, -0.18, -0.18 )
  11170. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11171. DetailReactYawShot( 15.00, -10.00, 3.00 )
  11172. BulletPosOffset( 0.00, 0.00, 0.04 )
  11173. ShotReactPitch( 1.00, 1.00, 1.00 )
  11174. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11175.  
  11176.  
  11177. [ Rifle ] -> ID: 1630 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-S-Dragao Imperial
  11178. PerturbMin( 0.00, 0.00, 0.01 )
  11179. PerturbMax( 0.16, 0.16, 0.17 )
  11180. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11181. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11182. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11183. BulletPosOffset( 0.00, 0.00, 0.03 )
  11184. ShotReactPitch( 1.10, 0.81, 1.00 )
  11185. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11186.  
  11187.  
  11188. [ Pistola ] -> ID: 1632 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-Dragao Imperial
  11189. PerturbMin( 0.00, 0.00, 0.01 )
  11190. PerturbMax( 0.16, 0.16, 0.17 )
  11191. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11192. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11193. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11194. BulletPosOffset( 0.00, 0.00, 0.01 )
  11195. ShotReactPitch( 1.25, 1.25, 1.25 )
  11196. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11197.  
  11198.  
  11199. [ Faca ] -> ID: 1634 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Dragao Imperial
  11200. PerturbMin( 0.00, 0.00, 0.00 )
  11201. PerturbMax( 0.00, 0.00, 0.00 )
  11202. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11203. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11204. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11205. BulletPosOffset( 0.00, 0.00, 0.00 )
  11206. ShotReactPitch( 0.00, 0.00, 0.00 )
  11207. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11208.  
  11209.  
  11210. [ Granada ] -> ID: 1639 , Dano: 118 , Reload: 1.00 , Nome: Granada Banana
  11211. PerturbMin( 0.00, 0.00, 0.00 )
  11212. PerturbMax( 0.00, 0.00, 0.00 )
  11213. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11214. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11215. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11216. BulletPosOffset( 0.00, 0.00, 0.00 )
  11217. ShotReactPitch( 0.00, 0.00, 0.00 )
  11218. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11219.  
  11220.  
  11221. [ Rifle ] -> ID: 1640 , Dano: 96 , Reload: 1.00 , Nome: AS VAL
  11222. PerturbMin( 0.00, 0.00, 0.00 )
  11223. PerturbMax( 0.16, 0.16, 0.16 )
  11224. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11225. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11226. DetailReactYawShot( 10.00, -10.00, 10.00 )
  11227. BulletPosOffset( 0.00, 0.00, 0.03 )
  11228. ShotReactPitch( 1.00, 0.80, 1.00 )
  11229. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11230.  
  11231.  
  11232. [ Faca ] -> ID: 1641 , Dano: 0 , Reload: 1.00 , Nome: Para-raios
  11233. PerturbMin( 0.00, 0.00, 0.00 )
  11234. PerturbMax( 0.00, 0.00, 0.00 )
  11235. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11236. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11237. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11238. BulletPosOffset( 0.00, 0.00, 0.00 )
  11239. ShotReactPitch( 0.00, 0.00, 0.00 )
  11240. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11241.  
  11242.  
  11243. [ Espingarda ] -> ID: 1642 , Dano: 100 , Reload: 1.00 , Nome: M1216-Prata Perfeita
  11244. PerturbMin( 0.07, 0.07, 0.07 )
  11245. PerturbMax( 0.18, 0.18, 0.18 )
  11246. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11247. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11248. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11249. BulletPosOffset( 0.00, 0.01, 0.04 )
  11250. ShotReactPitch( 0.67, 0.67, 0.67 )
  11251. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11252.  
  11253.  
  11254. [ Machine Gun ] -> ID: 1643 , Dano: 116 , Reload: 1.00 , Nome: L86 LSW-Prata Perfeita
  11255. PerturbMin( 0.00, 0.00, 0.00 )
  11256. PerturbMax( 0.15, 0.15, 0.15 )
  11257. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11258. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11259. DetailReactYawShot( 10.00, -7.00, -2.00 )
  11260. BulletPosOffset( 0.00, 0.00, 0.03 )
  11261. ShotReactPitch( 1.20, 1.20, 1.20 )
  11262. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11263.  
  11264.  
  11265. [ Rifle ] -> ID: 1644 , Dano: 116 , Reload: 1.00 , Nome: AK-47-S-Prata Perfeita
  11266. PerturbMin( 0.00, 0.00, 0.00 )
  11267. PerturbMax( 0.15, 0.15, 0.15 )
  11268. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11269. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11270. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11271. BulletPosOffset( 0.00, 0.00, 0.03 )
  11272. ShotReactPitch( 1.25, 1.10, 1.00 )
  11273. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11274.  
  11275.  
  11276. [ indefinido ] -> ID: 1645 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela-Nv6
  11277. PerturbMin( 0.00, 0.00, 0.00 )
  11278. PerturbMax( 0.00, 0.00, 0.00 )
  11279. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11280. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11281. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11282. BulletPosOffset( 0.00, 0.00, 0.00 )
  11283. ShotReactPitch( 0.00, 0.00, 0.00 )
  11284. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11285.  
  11286.  
  11287. [ indefinido ] -> ID: 1646 , Dano: 0 , Reload: 1.00 , Nome: Torre Sentinela-Nv7
  11288. PerturbMin( 0.00, 0.00, 0.00 )
  11289. PerturbMax( 0.00, 0.00, 0.00 )
  11290. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11291. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11292. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11293. BulletPosOffset( 0.00, 0.00, 0.00 )
  11294. ShotReactPitch( 0.00, 0.00, 0.00 )
  11295. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11296.  
  11297.  
  11298. [ indefinido ] -> ID: 1647 , Dano: 0 , Reload: 1.00 , Nome: Ferido
  11299. PerturbMin( 0.00, 0.00, 0.00 )
  11300. PerturbMax( 0.00, 0.00, 0.00 )
  11301. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11302. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11303. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11304. BulletPosOffset( 0.00, 0.00, 0.00 )
  11305. ShotReactPitch( 0.00, 0.00, 0.00 )
  11306. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11307.  
  11308.  
  11309. [ Pistola ] -> ID: 1650 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Serpente
  11310. PerturbMin( 0.00, 0.00, 0.00 )
  11311. PerturbMax( 0.16, 0.16, 0.16 )
  11312. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11313. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11314. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11315. BulletPosOffset( 0.00, 0.00, 0.01 )
  11316. ShotReactPitch( 1.25, 1.25, 1.25 )
  11317. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11318.  
  11319.  
  11320. [ Faca ] -> ID: 1654 , Dano: 0 , Reload: 1.00 , Nome: Cacador
  11321. PerturbMin( 0.00, 0.00, 0.00 )
  11322. PerturbMax( 0.00, 0.00, 0.00 )
  11323. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11324. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11325. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11326. BulletPosOffset( 0.00, 0.00, 0.00 )
  11327. ShotReactPitch( 0.00, 0.00, 0.00 )
  11328. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11329.  
  11330.  
  11331. [ Faca ] -> ID: 1655 , Dano: 0 , Reload: 1.00 , Nome: Apocalipse Jr.
  11332. PerturbMin( 0.00, 0.00, 0.00 )
  11333. PerturbMax( 0.00, 0.00, 0.00 )
  11334. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11335. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11336. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11337. BulletPosOffset( 0.00, 0.00, 0.00 )
  11338. ShotReactPitch( 0.00, 0.00, 0.00 )
  11339. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11340.  
  11341.  
  11342. [ Faca ] -> ID: 1656 , Dano: 0 , Reload: 1.00 , Nome: Apocalipse
  11343. PerturbMin( 0.00, 0.00, 0.00 )
  11344. PerturbMax( 0.00, 0.00, 0.00 )
  11345. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11346. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11347. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11348. BulletPosOffset( 0.00, 0.00, 0.00 )
  11349. ShotReactPitch( 0.00, 0.00, 0.00 )
  11350. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11351.  
  11352.  
  11353. [ SMG ] -> ID: 1657 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Namorados
  11354. PerturbMin( 0.01, 0.01, 0.01 )
  11355. PerturbMax( 0.14, 0.14, 0.16 )
  11356. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11357. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11358. DetailReactYawShot( 20.00, -15.00, 30.00 )
  11359. BulletPosOffset( 0.00, 0.00, 0.00 )
  11360. ShotReactPitch( 1.00, 1.00, 1.00 )
  11361. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11362.  
  11363.  
  11364. [ Faca ] -> ID: 1659 , Dano: 0 , Reload: 1.00 , Nome: Adaga Laser-Namorados
  11365. PerturbMin( 0.00, 0.00, 0.00 )
  11366. PerturbMax( 0.00, 0.00, 0.00 )
  11367. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11368. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11369. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11370. BulletPosOffset( 0.00, 0.00, 0.00 )
  11371. ShotReactPitch( 0.00, 0.00, 0.00 )
  11372. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11373.  
  11374.  
  11375. [ Granada ] -> ID: 1660 , Dano: 118 , Reload: 1.00 , Nome: Granada-Namorados
  11376. PerturbMin( 0.00, 0.00, 0.00 )
  11377. PerturbMax( 0.00, 0.00, 0.00 )
  11378. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11379. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11380. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11381. BulletPosOffset( 0.00, 0.00, 0.00 )
  11382. ShotReactPitch( 0.00, 0.00, 0.00 )
  11383. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11384.  
  11385.  
  11386. [ Rifle ] -> ID: 1662 , Dano: 100 , Reload: 1.00 , Nome: M4A1-S-4 Anos
  11387. PerturbMin( 0.00, 0.00, 0.01 )
  11388. PerturbMax( 0.16, 0.16, 0.17 )
  11389. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11390. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11391. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11392. BulletPosOffset( 0.00, 0.00, 0.03 )
  11393. ShotReactPitch( 1.10, 0.81, 1.00 )
  11394. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11395.  
  11396.  
  11397. [ Rifle ] -> ID: 1663 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-4 Anos
  11398. PerturbMin( 0.00, 0.00, 0.01 )
  11399. PerturbMax( 0.15, 0.15, 0.16 )
  11400. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11401. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11402. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11403. BulletPosOffset( 0.00, 0.00, 0.03 )
  11404. ShotReactPitch( 1.25, 1.10, 1.00 )
  11405. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11406.  
  11407.  
  11408. [ Sniper ] -> ID: 1664 , Dano: 390 , Reload: 0.88 , Nome: AWM-A-4 Anos
  11409. PerturbMin( 0.00, 0.00, 0.00 )
  11410. PerturbMax( 0.19, 0.19, 0.20 )
  11411. DetailPerturbShot( -0.15, -0.18, -0.18 )
  11412. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11413. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11414. BulletPosOffset( 0.00, 0.00, 0.03 )
  11415. ShotReactPitch( 1.00, 1.00, 1.00 )
  11416. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11417.  
  11418.  
  11419. [ Faca ] -> ID: 1667 , Dano: 0 , Reload: 1.00 , Nome: Espada Persona
  11420. PerturbMin( 0.00, 0.00, 0.00 )
  11421. PerturbMax( 0.00, 0.00, 0.00 )
  11422. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11423. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11424. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11425. BulletPosOffset( 0.00, 0.00, 0.00 )
  11426. ShotReactPitch( 0.00, 0.00, 0.00 )
  11427. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11428.  
  11429.  
  11430. [ Granada ] -> ID: 1668 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-Ouro
  11431. PerturbMin( 0.00, 0.00, 0.00 )
  11432. PerturbMax( 0.00, 0.00, 0.00 )
  11433. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11434. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11435. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11436. BulletPosOffset( 0.00, 0.00, 0.00 )
  11437. ShotReactPitch( 0.00, 0.00, 0.00 )
  11438. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11439.  
  11440.  
  11441. [ Rifle ] -> ID: 1669 , Dano: 110 , Reload: 1.38 , Nome: QBZ95-Ouro
  11442. PerturbMin( 0.00, 0.00, 0.01 )
  11443. PerturbMax( 0.16, 0.16, 0.16 )
  11444. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11445. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11446. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11447. BulletPosOffset( 0.00, 0.00, 0.04 )
  11448. ShotReactPitch( 1.10, 0.90, 1.00 )
  11449. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11450.  
  11451.  
  11452. [ Sniper ] -> ID: 1671 , Dano: 390 , Reload: 1.00 , Nome: TRG-21-Aries
  11453. PerturbMin( 0.00, 0.00, 0.00 )
  11454. PerturbMax( 0.19, 0.19, 0.20 )
  11455. DetailPerturbShot( -0.15, -0.18, -0.18 )
  11456. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11457. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11458. BulletPosOffset( 0.00, 0.00, 0.03 )
  11459. ShotReactPitch( 1.00, 1.00, 1.00 )
  11460. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11461.  
  11462.  
  11463. [ Sniper ] -> ID: 1672 , Dano: 390 , Reload: 1.00 , Nome: TRG-21-Aries
  11464. PerturbMin( 0.00, 0.00, 0.00 )
  11465. PerturbMax( 0.19, 0.19, 0.19 )
  11466. DetailPerturbShot( -0.15, -0.15, -0.15 )
  11467. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11468. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11469. BulletPosOffset( 0.00, 0.00, 0.03 )
  11470. ShotReactPitch( 1.00, 1.00, 1.00 )
  11471. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11472.  
  11473.  
  11474. [ Granada ] -> ID: 1674 , Dano: 500 , Reload: 1.00 , Nome: Bomba Parasita
  11475. PerturbMin( 0.00, 0.00, 0.00 )
  11476. PerturbMax( 0.00, 0.00, 0.00 )
  11477. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11478. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11479. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11480. BulletPosOffset( 0.00, 0.00, 0.00 )
  11481. ShotReactPitch( 0.00, 0.00, 0.00 )
  11482. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11483.  
  11484.  
  11485. [ Pistola ] -> ID: 1675 , Dano: 176 , Reload: 1.00 , Nome: Mateba - Gold Dragon
  11486. PerturbMin( 0.00, 0.00, 0.00 )
  11487. PerturbMax( 0.16, 0.16, 0.16 )
  11488. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11489. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11490. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11491. BulletPosOffset( 0.00, 0.00, 0.01 )
  11492. ShotReactPitch( 1.25, 1.25, 1.25 )
  11493. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11494.  
  11495.  
  11496. [ Rifle ] -> ID: 1677 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Escorpiao
  11497. PerturbMin( 0.00, 0.00, 0.00 )
  11498. PerturbMax( 0.16, 0.16, 0.16 )
  11499. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11500. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11501. DetailReactYawShot( 10.00, -10.00, 10.00 )
  11502. BulletPosOffset( 0.00, 0.00, 0.03 )
  11503. ShotReactPitch( 1.00, 0.80, 1.00 )
  11504. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11505.  
  11506.  
  11507. [ SMG ] -> ID: 1682 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V-Platinum
  11508. PerturbMin( 0.01, 0.01, 0.01 )
  11509. PerturbMax( 0.14, 0.14, 0.16 )
  11510. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11511. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11512. DetailReactYawShot( 10.00, -10.00, 10.00 )
  11513. BulletPosOffset( 0.00, 0.00, 0.02 )
  11514. ShotReactPitch( 1.00, 1.00, 1.00 )
  11515. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11516.  
  11517.  
  11518. [ SMG ] -> ID: 1683 , Dano: 79 , Reload: 1.30 , Nome: Kriss Super V-Platinum
  11519. PerturbMin( 0.01, 0.01, 0.01 )
  11520. PerturbMax( 0.14, 0.14, 0.14 )
  11521. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11522. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11523. DetailReactYawShot( 10.00, -10.00, 10.00 )
  11524. BulletPosOffset( 0.00, 0.00, 0.02 )
  11525. ShotReactPitch( 1.00, 1.00, 1.00 )
  11526. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11527.  
  11528.  
  11529. [ Granada ] -> ID: 1684 , Dano: 118 , Reload: 1.00 , Nome: MK2 Granada-Platinum
  11530. PerturbMin( 0.00, 0.00, 0.00 )
  11531. PerturbMax( 0.00, 0.00, 0.00 )
  11532. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11533. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11534. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11535. BulletPosOffset( 0.00, 0.00, 0.00 )
  11536. ShotReactPitch( 0.00, 0.00, 0.00 )
  11537. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11538.  
  11539.  
  11540. [ Granada ] -> ID: 1685 , Dano: 118 , Reload: 1.00 , Nome: Granada-Arco-Iris
  11541. PerturbMin( 0.00, 0.00, 0.00 )
  11542. PerturbMax( 0.00, 0.00, 0.00 )
  11543. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11544. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11545. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11546. BulletPosOffset( 0.00, 0.00, 0.00 )
  11547. ShotReactPitch( 0.00, 0.00, 0.00 )
  11548. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11549.  
  11550.  
  11551. [ Pistola ] -> ID: 1695 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Espoleta
  11552. PerturbMin( 0.00, 0.00, 0.01 )
  11553. PerturbMax( 0.16, 0.16, 0.17 )
  11554. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11555. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11556. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11557. BulletPosOffset( 0.00, 0.00, 0.01 )
  11558. ShotReactPitch( 1.25, 1.25, 1.25 )
  11559. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11560.  
  11561.  
  11562. [ Pistola ] -> ID: 1696 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Espoleta
  11563. PerturbMin( 0.00, 0.00, 0.00 )
  11564. PerturbMax( 0.16, 0.16, 0.16 )
  11565. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11566. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11567. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11568. BulletPosOffset( 0.00, 0.00, 0.01 )
  11569. ShotReactPitch( 1.25, 1.25, 1.25 )
  11570. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11571.  
  11572.  
  11573. [ Granada ] -> ID: 1697 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-Prata
  11574. PerturbMin( 0.00, 0.00, 0.00 )
  11575. PerturbMax( 0.00, 0.00, 0.00 )
  11576. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11577. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11578. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11579. BulletPosOffset( 0.00, 0.00, 0.00 )
  11580. ShotReactPitch( 0.00, 0.00, 0.00 )
  11581. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11582.  
  11583.  
  11584. [ Rifle ] -> ID: 1698 , Dano: 106 , Reload: 1.25 , Nome: M14EBR - Touro
  11585. PerturbMin( 0.00, 0.00, 0.00 )
  11586. PerturbMax( 0.16, 0.16, 0.16 )
  11587. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11588. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11589. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11590. BulletPosOffset( 0.00, 0.00, 0.03 )
  11591. ShotReactPitch( 1.10, 0.81, 1.00 )
  11592. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11593.  
  11594.  
  11595. [ Faca ] -> ID: 1709 , Dano: 0 , Reload: 1.00 , Nome: IAS-Gemeos
  11596. PerturbMin( 0.00, 0.00, 0.00 )
  11597. PerturbMax( 0.00, 0.00, 0.00 )
  11598. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11599. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11600. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11601. BulletPosOffset( 0.00, 0.00, 0.00 )
  11602. ShotReactPitch( 0.00, 0.00, 0.00 )
  11603. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11604.  
  11605.  
  11606. [ Rifle ] -> ID: 1711 , Dano: 106 , Reload: 1.25 , Nome: M14EBR-Scope-Camo
  11607. PerturbMin( 0.00, 0.00, 0.00 )
  11608. PerturbMax( 0.16, 0.16, 0.16 )
  11609. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11610. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11611. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11612. BulletPosOffset( 0.00, 0.00, 0.03 )
  11613. ShotReactPitch( 1.10, 0.81, 1.00 )
  11614. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11615.  
  11616.  
  11617. [ indefinido ] -> ID: 1712 , Dano: 0 , Reload: 1.00 , Nome: Attack Drone
  11618. PerturbMin( 0.00, 0.00, 0.00 )
  11619. PerturbMax( 0.00, 0.00, 0.00 )
  11620. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11621. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11622. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11623. BulletPosOffset( 0.00, 0.00, 0.00 )
  11624. ShotReactPitch( 0.00, 0.00, 0.00 )
  11625. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11626.  
  11627.  
  11628. [ Machine Gun ] -> ID: 1713 , Dano: 108 , Reload: 1.00 , Nome: KSP 58D
  11629. PerturbMin( 0.01, 0.01, 0.01 )
  11630. PerturbMax( 0.14, 0.14, 0.16 )
  11631. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11632. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11633. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11634. BulletPosOffset( 0.00, 0.00, 0.01 )
  11635. ShotReactPitch( 1.20, 1.20, 1.20 )
  11636. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11637.  
  11638.  
  11639. [ Rifle ] -> ID: 1717 , Dano: 103 , Reload: 1.00 , Nome: M4 CQBR-Pente Duplo
  11640. PerturbMin( 0.00, 0.00, 0.00 )
  11641. PerturbMax( 0.16, 0.16, 0.16 )
  11642. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11643. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11644. DetailReactYawShot( 20.00, -20.00, 20.00 )
  11645. BulletPosOffset( 0.00, 0.00, 0.03 )
  11646. ShotReactPitch( 1.10, 0.81, 1.00 )
  11647. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11648.  
  11649.  
  11650. [ Rifle ] -> ID: 1720 , Dano: 105 , Reload: 1.00 , Nome: Zastava M21
  11651. PerturbMin( 0.00, 0.00, 0.00 )
  11652. PerturbMax( 0.15, 0.15, 0.16 )
  11653. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11654. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11655. DetailReactYawShot( 15.00, -10.00, 15.00 )
  11656. BulletPosOffset( 0.00, 0.00, 0.02 )
  11657. ShotReactPitch( 1.00, 1.00, 1.00 )
  11658. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11659.  
  11660.  
  11661. [ Rifle ] -> ID: 1721 , Dano: 105 , Reload: 1.00 , Nome: M4A1-S-Prisma
  11662. PerturbMin( 0.00, 0.00, 0.00 )
  11663. PerturbMax( 0.16, 0.16, 0.16 )
  11664. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11665. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11666. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11667. BulletPosOffset( 0.00, 0.00, 0.03 )
  11668. ShotReactPitch( 1.10, 0.81, 1.00 )
  11669. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11670.  
  11671.  
  11672. [ Rifle ] -> ID: 1723 , Dano: 103 , Reload: 1.25 , Nome: AUG A1-Ultimate Gold
  11673. PerturbMin( 0.00, 0.00, 0.00 )
  11674. PerturbMax( 0.16, 0.16, 0.17 )
  11675. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11676. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11677. DetailReactYawShot( 20.00, -15.00, 15.00 )
  11678. BulletPosOffset( 0.00, 0.00, 0.03 )
  11679. ShotReactPitch( 1.00, 1.00, 1.00 )
  11680. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11681.  
  11682.  
  11683. [ Rifle ] -> ID: 1725 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-Primata
  11684. PerturbMin( 0.00, 0.00, 0.01 )
  11685. PerturbMax( 0.16, 0.16, 0.17 )
  11686. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11687. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11688. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11689. BulletPosOffset( 0.00, 0.00, 0.03 )
  11690. ShotReactPitch( 1.10, 0.81, 1.00 )
  11691. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11692.  
  11693.  
  11694. [ Rifle ] -> ID: 1727 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-Primata
  11695. PerturbMin( 0.00, 0.00, 0.01 )
  11696. PerturbMax( 0.17, 0.17, 0.19 )
  11697. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11698. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11699. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11700. BulletPosOffset( 0.00, 0.00, 0.02 )
  11701. ShotReactPitch( 1.25, 1.10, 1.00 )
  11702. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11703.  
  11704.  
  11705. [ Pistola ] -> ID: 1729 , Dano: 180 , Reload: 1.45 , Nome: Desert Eagle-A-Outono
  11706. PerturbMin( 0.00, 0.00, 0.01 )
  11707. PerturbMax( 0.16, 0.16, 0.17 )
  11708. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11709. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11710. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11711. BulletPosOffset( 0.00, 0.00, 0.01 )
  11712. ShotReactPitch( 1.25, 1.25, 1.25 )
  11713. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11714.  
  11715.  
  11716. [ Rifle ] -> ID: 1731 , Dano: 103 , Reload: 1.00 , Nome: M4A1-CFS
  11717. PerturbMin( 0.00, 0.00, 0.00 )
  11718. PerturbMax( 0.16, 0.16, 0.16 )
  11719. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11720. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11721. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11722. BulletPosOffset( 0.00, 0.00, 0.03 )
  11723. ShotReactPitch( 1.10, 0.81, 1.00 )
  11724. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11725.  
  11726.  
  11727. [ Rifle ] -> ID: 1732 , Dano: 116 , Reload: 1.00 , Nome: AK-47-CFS
  11728. PerturbMin( 0.00, 0.00, 0.00 )
  11729. PerturbMax( 0.15, 0.15, 0.15 )
  11730. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11731. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11732. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11733. BulletPosOffset( 0.00, 0.00, 0.03 )
  11734. ShotReactPitch( 1.25, 1.10, 1.00 )
  11735. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11736.  
  11737.  
  11738. [ Rifle ] -> ID: 1733 , Dano: 106 , Reload: 1.23 , Nome: AUG A1-CFS
  11739. PerturbMin( 0.00, 0.00, 0.00 )
  11740. PerturbMax( 0.16, 0.16, 0.16 )
  11741. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11742. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11743. DetailReactYawShot( 30.00, -20.00, 15.00 )
  11744. BulletPosOffset( 0.00, 0.00, 0.03 )
  11745. ShotReactPitch( 1.00, 1.00, 1.00 )
  11746. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11747.  
  11748.  
  11749. [ Rifle ] -> ID: 1734 , Dano: 103 , Reload: 1.00 , Nome: SG552-CFS
  11750. PerturbMin( 0.00, 0.00, 0.00 )
  11751. PerturbMax( 0.25, 0.25, 0.25 )
  11752. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11753. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11754. DetailReactYawShot( 20.00, -15.00, 15.00 )
  11755. BulletPosOffset( 0.00, 0.00, 0.03 )
  11756. ShotReactPitch( 1.60, 1.00, 1.00 )
  11757. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11758.  
  11759.  
  11760. [ Sniper ] -> ID: 1735 , Dano: 390 , Reload: 0.88 , Nome: AWM-CFS
  11761. PerturbMin( 0.00, 0.00, 0.00 )
  11762. PerturbMax( 0.19, 0.19, 0.19 )
  11763. DetailPerturbShot( -0.15, -0.15, -0.15 )
  11764. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11765. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11766. BulletPosOffset( 0.00, 0.00, 0.03 )
  11767. ShotReactPitch( 1.00, 1.00, 1.00 )
  11768. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11769.  
  11770.  
  11771. [ SMG ] -> ID: 1736 , Dano: 83 , Reload: 1.20 , Nome: MP5-CFS
  11772. PerturbMin( 0.01, 0.01, 0.01 )
  11773. PerturbMax( 0.14, 0.14, 0.14 )
  11774. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11775. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11776. DetailReactYawShot( 20.00, -10.00, 20.00 )
  11777. BulletPosOffset( 0.00, 0.00, 0.03 )
  11778. ShotReactPitch( 1.00, 1.00, 1.00 )
  11779. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11780.  
  11781.  
  11782. [ SMG ] -> ID: 1737 , Dano: 79 , Reload: 1.45 , Nome: P90-CFS
  11783. PerturbMin( 0.01, 0.01, 0.01 )
  11784. PerturbMax( 0.17, 0.17, 0.17 )
  11785. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11786. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11787. DetailReactYawShot( 20.00, -12.00, 15.00 )
  11788. BulletPosOffset( 0.00, 0.00, 0.02 )
  11789. ShotReactPitch( 1.15, 1.10, 1.10 )
  11790. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11791.  
  11792.  
  11793. [ Espingarda ] -> ID: 1738 , Dano: 82 , Reload: 1.05 , Nome: XM1014-CFS
  11794. PerturbMin( 0.05, 0.05, 0.05 )
  11795. PerturbMax( 0.11, 0.11, 0.11 )
  11796. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11797. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11798. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11799. BulletPosOffset( 0.00, 0.00, 0.03 )
  11800. ShotReactPitch( 1.80, 1.80, 1.80 )
  11801. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11802.  
  11803.  
  11804. [ Machine Gun ] -> ID: 1739 , Dano: 132 , Reload: 1.43 , Nome: M60-CFS
  11805. PerturbMin( 0.01, 0.01, 0.01 )
  11806. PerturbMax( 0.14, 0.14, 0.14 )
  11807. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11808. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11809. DetailReactYawShot( 17.00, -15.00, 2.00 )
  11810. BulletPosOffset( 0.00, 0.00, 0.01 )
  11811. ShotReactPitch( 1.20, 1.20, 1.20 )
  11812. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11813.  
  11814.  
  11815. [ Pistola ] -> ID: 1740 , Dano: 168 , Reload: 1.00 , Nome: Colt1911-CFS
  11816. PerturbMin( 0.00, 0.00, 0.00 )
  11817. PerturbMax( 0.14, 0.14, 0.14 )
  11818. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11819. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11820. DetailReactYawShot( 15.00, -18.00, 50.00 )
  11821. BulletPosOffset( 0.00, 0.00, 0.01 )
  11822. ShotReactPitch( 1.30, 1.30, 1.30 )
  11823. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11824.  
  11825.  
  11826. [ Pistola ] -> ID: 1741 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-CFS
  11827. PerturbMin( 0.00, 0.00, 0.00 )
  11828. PerturbMax( 0.16, 0.16, 0.16 )
  11829. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11830. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11831. DetailReactYawShot( 10.00, -15.00, 30.00 )
  11832. BulletPosOffset( 0.00, 0.00, 0.01 )
  11833. ShotReactPitch( 1.25, 1.25, 1.25 )
  11834. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11835.  
  11836.  
  11837. [ Faca ] -> ID: 1742 , Dano: 0 , Reload: 1.00 , Nome: Faca-CFS
  11838. PerturbMin( 0.00, 0.00, 0.00 )
  11839. PerturbMax( 0.00, 0.00, 0.00 )
  11840. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11841. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11842. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11843. BulletPosOffset( 0.00, 0.00, 0.00 )
  11844. ShotReactPitch( 0.00, 0.00, 0.00 )
  11845. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11846.  
  11847.  
  11848. [ Faca ] -> ID: 1743 , Dano: 0 , Reload: 1.00 , Nome: Machado-CFS
  11849. PerturbMin( 0.00, 0.00, 0.00 )
  11850. PerturbMax( 0.00, 0.00, 0.00 )
  11851. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11852. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11853. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11854. BulletPosOffset( 0.00, 0.00, 0.00 )
  11855. ShotReactPitch( 0.00, 0.00, 0.00 )
  11856. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11857.  
  11858.  
  11859. [ Granada ] -> ID: 1744 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS
  11860. PerturbMin( 0.00, 0.00, 0.00 )
  11861. PerturbMax( 0.00, 0.00, 0.00 )
  11862. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11863. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11864. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11865. BulletPosOffset( 0.00, 0.00, 0.00 )
  11866. ShotReactPitch( 0.00, 0.00, 0.00 )
  11867. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11868.  
  11869.  
  11870. [ Granada ] -> ID: 1745 , Dano: 0 , Reload: 1.00 , Nome: Flashbang-CFS
  11871. PerturbMin( 0.00, 0.00, 0.00 )
  11872. PerturbMax( 0.00, 0.00, 0.00 )
  11873. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11874. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11875. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11876. BulletPosOffset( 0.00, 0.00, 0.00 )
  11877. ShotReactPitch( 0.00, 0.00, 0.00 )
  11878. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11879.  
  11880.  
  11881. [ Granada ] -> ID: 1746 , Dano: 0 , Reload: 1.00 , Nome: Fumaca-CFS
  11882. PerturbMin( 0.00, 0.00, 0.00 )
  11883. PerturbMax( 0.00, 0.00, 0.00 )
  11884. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11885. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11886. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11887. BulletPosOffset( 0.00, 0.00, 0.00 )
  11888. ShotReactPitch( 0.00, 0.00, 0.00 )
  11889. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11890.  
  11891.  
  11892. [ Sniper ] -> ID: 1747 , Dano: 400 , Reload: 1.00 , Nome: Savage 110B-Artico
  11893. PerturbMin( 0.00, 0.00, 0.00 )
  11894. PerturbMax( 0.19, 0.19, 0.20 )
  11895. DetailPerturbShot( -0.15, -0.18, -0.18 )
  11896. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11897. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11898. BulletPosOffset( 0.00, 0.00, 0.03 )
  11899. ShotReactPitch( 1.00, 1.00, 1.00 )
  11900. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11901.  
  11902.  
  11903. [ Sniper ] -> ID: 1748 , Dano: 400 , Reload: 1.00 , Nome: Savage 110B-Artico
  11904. PerturbMin( 0.00, 0.00, 0.00 )
  11905. PerturbMax( 0.19, 0.19, 0.19 )
  11906. DetailPerturbShot( -0.15, -0.15, -0.15 )
  11907. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11908. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11909. BulletPosOffset( 0.00, 0.00, 0.03 )
  11910. ShotReactPitch( 1.00, 1.00, 1.00 )
  11911. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11912.  
  11913.  
  11914. [ Faca ] -> ID: 1749 , Dano: 0 , Reload: 1.00 , Nome: Dual Karambit-Camo
  11915. PerturbMin( 0.00, 0.00, 0.00 )
  11916. PerturbMax( 0.00, 0.00, 0.00 )
  11917. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11918. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11919. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11920. BulletPosOffset( 0.00, 0.00, 0.00 )
  11921. ShotReactPitch( 0.00, 0.00, 0.00 )
  11922. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11923.  
  11924.  
  11925. [ SMG ] -> ID: 1750 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-Justice
  11926. PerturbMin( 0.01, 0.01, 0.01 )
  11927. PerturbMax( 0.14, 0.14, 0.16 )
  11928. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11929. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11930. DetailReactYawShot( 20.00, -15.00, 30.00 )
  11931. BulletPosOffset( 0.00, 0.00, 0.00 )
  11932. ShotReactPitch( 1.00, 1.00, 1.00 )
  11933. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11934.  
  11935.  
  11936. [ Rifle ] -> ID: 1754 , Dano: 142 , Reload: 1.00 , Nome: Ash-12.7
  11937. PerturbMin( 0.00, 0.00, 0.00 )
  11938. PerturbMax( 0.23, 0.23, 0.26 )
  11939. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11940. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11941. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11942. BulletPosOffset( 0.00, 0.00, 0.02 )
  11943. ShotReactPitch( 0.90, 0.80, 1.10 )
  11944. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11945.  
  11946.  
  11947. [ SMG ] -> ID: 1756 , Dano: 96 , Reload: 1.00 , Nome: Calico M960
  11948. PerturbMin( 0.01, 0.01, 0.01 )
  11949. PerturbMax( 0.14, 0.14, 0.16 )
  11950. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11951. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11952. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11953. BulletPosOffset( 0.00, 0.00, 0.02 )
  11954. ShotReactPitch( 1.00, 1.00, 1.00 )
  11955. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11956.  
  11957.  
  11958. [ Rifle ] -> ID: 1760 , Dano: 106 , Reload: 1.40 , Nome: Scar Light-Virgem
  11959. PerturbMin( 0.00, 0.00, 0.00 )
  11960. PerturbMax( 0.16, 0.16, 0.17 )
  11961. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11962. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11963. DetailReactYawShot( 20.00, -10.00, 15.00 )
  11964. BulletPosOffset( 0.00, 0.00, 0.03 )
  11965. ShotReactPitch( 1.25, 1.10, 1.00 )
  11966. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11967.  
  11968.  
  11969. [ Sniper ] -> ID: 1762 , Dano: 390 , Reload: 0.88 , Nome: AWM-Rio
  11970. PerturbMin( 0.00, 0.00, 0.00 )
  11971. PerturbMax( 0.19, 0.19, 0.20 )
  11972. DetailPerturbShot( -0.15, -0.18, -0.18 )
  11973. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  11974. DetailReactYawShot( 20.00, -10.00, 5.00 )
  11975. BulletPosOffset( 0.00, 0.00, 0.03 )
  11976. ShotReactPitch( 1.00, 1.00, 1.00 )
  11977. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11978.  
  11979.  
  11980. [ Pistola ] -> ID: 1764 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-Rio
  11981. PerturbMin( 0.00, 0.00, 0.01 )
  11982. PerturbMax( 0.16, 0.16, 0.17 )
  11983. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11984. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11985. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11986. BulletPosOffset( 0.00, 0.00, 0.01 )
  11987. ShotReactPitch( 1.25, 1.25, 1.25 )
  11988. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  11989.  
  11990.  
  11991. [ Faca ] -> ID: 1766 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Rio
  11992. PerturbMin( 0.00, 0.00, 0.00 )
  11993. PerturbMax( 0.00, 0.00, 0.00 )
  11994. DetailPerturbShot( 0.00, 0.00, 0.00 )
  11995. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  11996. DetailReactYawShot( 0.00, 0.00, 0.00 )
  11997. BulletPosOffset( 0.00, 0.00, 0.00 )
  11998. ShotReactPitch( 0.00, 0.00, 0.00 )
  11999. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12000.  
  12001.  
  12002. [ Sniper ] -> ID: 1767 , Dano: 120 , Reload: 0.70 , Nome: Barrett M82A1-HexCamo
  12003. PerturbMin( 0.00, 0.00, 0.00 )
  12004. PerturbMax( 0.19, 0.19, 0.20 )
  12005. DetailPerturbShot( -0.15, -0.18, -0.18 )
  12006. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  12007. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12008. BulletPosOffset( 0.00, 0.00, 0.03 )
  12009. ShotReactPitch( 1.00, 1.00, 1.00 )
  12010. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12011.  
  12012.  
  12013. [ Rifle ] -> ID: 1769 , Dano: 100 , Reload: 1.25 , Nome: M4A1-S-HexCamo
  12014. PerturbMin( 0.00, 0.00, 0.01 )
  12015. PerturbMax( 0.16, 0.16, 0.17 )
  12016. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12017. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12018. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12019. BulletPosOffset( 0.00, 0.00, 0.03 )
  12020. ShotReactPitch( 1.10, 0.81, 1.00 )
  12021. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12022.  
  12023.  
  12024. [ Rifle ] -> ID: 1771 , Dano: 116 , Reload: 1.00 , Nome: AK-47-K-HexCamo
  12025. PerturbMin( 0.00, 0.00, 0.01 )
  12026. PerturbMax( 0.17, 0.17, 0.19 )
  12027. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12028. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12029. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12030. BulletPosOffset( 0.00, 0.00, 0.02 )
  12031. ShotReactPitch( 1.25, 1.10, 1.00 )
  12032. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12033.  
  12034.  
  12035. [ Faca ] -> ID: 1773 , Dano: 0 , Reload: 1.00 , Nome: Kukri-Vitoriosa
  12036. PerturbMin( 0.00, 0.00, 0.00 )
  12037. PerturbMax( 0.00, 0.00, 0.00 )
  12038. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12039. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12040. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12041. BulletPosOffset( 0.00, 0.00, 0.00 )
  12042. ShotReactPitch( 0.00, 0.00, 0.00 )
  12043. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12044.  
  12045.  
  12046. [ Rifle ] -> ID: 1774 , Dano: 136 , Reload: 1.00 , Nome: StG44
  12047. PerturbMin( 0.00, 0.00, 0.01 )
  12048. PerturbMax( 0.15, 0.15, 0.16 )
  12049. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12050. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12051. DetailReactYawShot( 20.00, -17.00, 15.00 )
  12052. BulletPosOffset( 0.00, 0.00, 0.02 )
  12053. ShotReactPitch( 1.00, 0.80, 1.10 )
  12054. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12055.  
  12056.  
  12057. [ Espingarda ] -> ID: 1775 , Dano: 58 , Reload: 0.85 , Nome: AA-12-Infeccao
  12058. PerturbMin( 0.08, 0.08, 0.08 )
  12059. PerturbMax( 0.18, 0.18, 0.18 )
  12060. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12061. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12062. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12063. BulletPosOffset( 0.00, 0.00, 0.02 )
  12064. ShotReactPitch( 1.00, 1.00, 1.00 )
  12065. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12066.  
  12067.  
  12068. [ Espingarda ] -> ID: 1776 , Dano: 58 , Reload: 1.00 , Nome: AA-12-Infeccao
  12069. PerturbMin( 0.03, 0.03, 0.03 )
  12070. PerturbMax( 0.11, 0.11, 0.11 )
  12071. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12072. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12073. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12074. BulletPosOffset( 0.00, 0.00, 0.02 )
  12075. ShotReactPitch( 1.00, 1.00, 1.00 )
  12076. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12077.  
  12078.  
  12079. [ Espingarda ] -> ID: 1777 , Dano: 390 , Reload: 1.00 , Nome: AA-12-Infeccao
  12080. PerturbMin( 0.03, 0.03, 0.03 )
  12081. PerturbMax( 0.08, 0.08, 0.08 )
  12082. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12083. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12084. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12085. BulletPosOffset( 0.00, 0.00, 0.02 )
  12086. ShotReactPitch( 1.00, 1.00, 1.00 )
  12087. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12088.  
  12089.  
  12090. [ Rifle ] -> ID: 1778 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Pente Duplo-Infeccao
  12091. PerturbMin( 0.00, 0.00, 0.00 )
  12092. PerturbMax( 0.14, 0.14, 0.14 )
  12093. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12094. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12095. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12096. BulletPosOffset( 0.00, 0.00, 0.17 )
  12097. ShotReactPitch( 1.20, 1.10, 1.00 )
  12098. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12099.  
  12100.  
  12101. [ Pistola ] -> ID: 1779 , Dano: 190 , Reload: 1.20 , Nome: RSH-12-Infeccao
  12102. PerturbMin( 0.00, 0.00, 0.00 )
  12103. PerturbMax( 0.16, 0.16, 0.16 )
  12104. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12105. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12106. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12107. BulletPosOffset( 0.00, 0.00, 0.01 )
  12108. ShotReactPitch( 1.00, 1.00, 1.25 )
  12109. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12110.  
  12111.  
  12112. [ Machine Gun ] -> ID: 1780 , Dano: 135 , Reload: 1.00 , Nome: S77-Infeccao
  12113. PerturbMin( 0.01, 0.01, 0.01 )
  12114. PerturbMax( 0.14, 0.14, 0.14 )
  12115. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12116. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12117. DetailReactYawShot( 20.00, -10.00, 20.00 )
  12118. BulletPosOffset( 0.00, 0.00, 0.01 )
  12119. ShotReactPitch( 1.20, 1.20, 1.20 )
  12120. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12121.  
  12122.  
  12123. [ Rifle ] -> ID: 1791 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Ultimate Gold
  12124. PerturbMin( 0.00, 0.00, 0.01 )
  12125. PerturbMax( 0.16, 0.16, 0.17 )
  12126. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12127. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12128. DetailReactYawShot( 10.00, -10.00, 10.00 )
  12129. BulletPosOffset( 0.00, 0.00, 0.03 )
  12130. ShotReactPitch( 1.00, 0.80, 1.00 )
  12131. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12132.  
  12133.  
  12134. [ Espingarda ] -> ID: 1798 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P. - Camo
  12135. PerturbMin( 0.01, 0.01, 0.01 )
  12136. PerturbMax( 0.11, 0.11, 0.11 )
  12137. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12138. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12139. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12140. BulletPosOffset( 0.00, 0.00, 0.03 )
  12141. ShotReactPitch( 0.60, 0.60, 0.60 )
  12142. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12143.  
  12144.  
  12145. [ SMG ] -> ID: 1827 , Dano: 83 , Reload: 1.00 , Nome: Steyr TMP-CFS 2016
  12146. PerturbMin( 0.01, 0.01, 0.01 )
  12147. PerturbMax( 0.14, 0.14, 0.14 )
  12148. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12149. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12150. DetailReactYawShot( 20.00, -15.00, 30.00 )
  12151. BulletPosOffset( 0.00, 0.00, 0.00 )
  12152. ShotReactPitch( 1.00, 1.00, 1.00 )
  12153. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12154.  
  12155.  
  12156. [ Pistola ] -> ID: 1828 , Dano: 103 , Reload: 1.00 , Nome: PMR-30-CFS 2016
  12157. PerturbMin( 0.00, 0.00, 0.00 )
  12158. PerturbMax( 0.16, 0.16, 0.16 )
  12159. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12160. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12161. DetailReactYawShot( 18.00, -18.00, 60.00 )
  12162. BulletPosOffset( 0.00, 0.00, 0.01 )
  12163. ShotReactPitch( 1.25, 1.25, 1.25 )
  12164. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12165.  
  12166.  
  12167. [ Rifle ] -> ID: 1829 , Dano: 112 , Reload: 1.00 , Nome: AK-12-CFS 2016
  12168. PerturbMin( 0.00, 0.00, 0.00 )
  12169. PerturbMax( 0.14, 0.14, 0.14 )
  12170. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12171. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12172. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12173. BulletPosOffset( 0.00, 0.00, 0.17 )
  12174. ShotReactPitch( 1.20, 1.10, 1.00 )
  12175. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12176.  
  12177.  
  12178. [ Espingarda ] -> ID: 1830 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P.-CFS 2016
  12179. PerturbMin( 0.01, 0.01, 0.01 )
  12180. PerturbMax( 0.11, 0.11, 0.11 )
  12181. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12182. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12183. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12184. BulletPosOffset( 0.00, 0.00, 0.03 )
  12185. ShotReactPitch( 0.60, 0.60, 0.60 )
  12186. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12187.  
  12188.  
  12189. [ Granada ] -> ID: 1831 , Dano: 118 , Reload: 1.00 , Nome: Granada-CFS 2016
  12190. PerturbMin( 0.00, 0.00, 0.00 )
  12191. PerturbMax( 0.00, 0.00, 0.00 )
  12192. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12193. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12194. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12195. BulletPosOffset( 0.00, 0.00, 0.00 )
  12196. ShotReactPitch( 0.00, 0.00, 0.00 )
  12197. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12198.  
  12199.  
  12200. [ Sniper ] -> ID: 1832 , Dano: 298 , Reload: 1.00 , Nome: FN Ballista-CFS 2016
  12201. PerturbMin( 0.00, 0.00, 0.00 )
  12202. PerturbMax( 0.19, 0.19, 0.19 )
  12203. DetailPerturbShot( -0.15, -0.15, -0.15 )
  12204. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  12205. DetailReactYawShot( 20.00, -10.00, 5.00 )
  12206. BulletPosOffset( 0.00, 0.00, 0.02 )
  12207. ShotReactPitch( 1.00, 1.00, 1.00 )
  12208. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12209.  
  12210.  
  12211. [ SMG ] -> ID: 1836 , Dano: 77 , Reload: 1.00 , Nome: MP5-Ultimate Gold
  12212. PerturbMin( 0.01, 0.01, 0.01 )
  12213. PerturbMax( 0.14, 0.14, 0.16 )
  12214. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12215. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12216. DetailReactYawShot( 20.00, -10.00, 20.00 )
  12217. BulletPosOffset( 0.00, 0.00, 0.03 )
  12218. ShotReactPitch( 1.00, 1.00, 1.00 )
  12219. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12220.  
  12221.  
  12222. [ SMG ] -> ID: 1840 , Dano: 80 , Reload: 1.25 , Nome: MP5K A4-DDB
  12223. PerturbMin( 0.01, 0.01, 0.01 )
  12224. PerturbMax( 0.14, 0.14, 0.16 )
  12225. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12226. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12227. DetailReactYawShot( 20.00, -10.00, 20.00 )
  12228. BulletPosOffset( 0.00, 0.00, 0.02 )
  12229. ShotReactPitch( 1.00, 1.00, 1.00 )
  12230. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12231.  
  12232.  
  12233. [ Faca ] -> ID: 1842 , Dano: 0 , Reload: 1.00 , Nome: Machete-DDB
  12234. PerturbMin( 0.00, 0.00, 0.00 )
  12235. PerturbMax( 0.00, 0.00, 0.00 )
  12236. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12237. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12238. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12239. BulletPosOffset( 0.00, 0.00, 0.00 )
  12240. ShotReactPitch( 0.00, 0.00, 0.00 )
  12241. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12242.  
  12243.  
  12244. [ Granada ] -> ID: 1843 , Dano: 118 , Reload: 1.00 , Nome: Granada-DDB 2016
  12245. PerturbMin( 0.00, 0.00, 0.00 )
  12246. PerturbMax( 0.00, 0.00, 0.00 )
  12247. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12248. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12249. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12250. BulletPosOffset( 0.00, 0.00, 0.00 )
  12251. ShotReactPitch( 0.00, 0.00, 0.00 )
  12252. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12253.  
  12254.  
  12255. [ Rifle ] -> ID: 1844 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Pente Duplo-Ult. Gold
  12256. PerturbMin( 0.00, 0.00, 0.01 )
  12257. PerturbMax( 0.16, 0.16, 0.17 )
  12258. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12259. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12260. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12261. BulletPosOffset( 0.00, 0.00, 0.03 )
  12262. ShotReactPitch( 1.10, 0.81, 1.00 )
  12263. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12264.  
  12265.  
  12266. [ Rifle ] -> ID: 1846 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Pente Duplo-Ult. Gold 
  12267. PerturbMin( 0.00, 0.00, 0.01 )
  12268. PerturbMax( 0.15, 0.15, 0.16 )
  12269. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12270. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12271. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12272. BulletPosOffset( 0.00, 0.00, 0.03 )
  12273. ShotReactPitch( 1.25, 1.10, 1.00 )
  12274. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12275.  
  12276.  
  12277. [ Faca ] -> ID: 1850 , Dano: 0 , Reload: 1.00 , Nome: Faca Selvagem
  12278. PerturbMin( 0.00, 0.00, 0.00 )
  12279. PerturbMax( 0.00, 0.00, 0.00 )
  12280. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12281. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12282. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12283. BulletPosOffset( 0.00, 0.00, 0.00 )
  12284. ShotReactPitch( 0.00, 0.00, 0.00 )
  12285. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12286.  
  12287.  
  12288. [ SMG ] -> ID: 1851 , Dano: 84 , Reload: 1.00 , Nome: Jatimatic-Aguia do Deserto
  12289. PerturbMin( 0.00, 0.00, 0.01 )
  12290. PerturbMax( 0.16, 0.16, 0.17 )
  12291. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12292. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12293. DetailReactYawShot( 10.00, -10.00, 10.00 )
  12294. BulletPosOffset( 0.00, 0.00, 0.03 )
  12295. ShotReactPitch( 1.00, 0.80, 1.00 )
  12296. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12297.  
  12298.  
  12299. [ Faca ] -> ID: 1857 , Dano: 0 , Reload: 1.00 , Nome: Punho-Ultimate Gold
  12300. PerturbMin( 0.00, 0.00, 0.00 )
  12301. PerturbMax( 0.00, 0.00, 0.00 )
  12302. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12303. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12304. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12305. BulletPosOffset( 0.00, 0.00, 0.00 )
  12306. ShotReactPitch( 0.00, 0.00, 0.00 )
  12307. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12308.  
  12309.  
  12310. [ Machine Gun ] -> ID: 1859 , Dano: 175 , Reload: 1.20 , Nome: Lewis Gun-Azul Zen
  12311. PerturbMin( 0.01, 0.01, 0.01 )
  12312. PerturbMax( 0.14, 0.16, 0.17 )
  12313. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12314. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12315. DetailReactYawShot( 20.00, -15.00, 25.00 )
  12316. BulletPosOffset( 0.00, 0.00, 0.01 )
  12317. ShotReactPitch( 1.10, 1.10, 1.10 )
  12318. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12319.  
  12320.  
  12321. [ Pistola ] -> ID: 1861 , Dano: 108 , Reload: 1.12 , Nome: MK.23 SOCOM-Gelo Azul
  12322. PerturbMin( 0.00, 0.00, 0.00 )
  12323. PerturbMax( 0.17, 0.17, 0.18 )
  12324. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12325. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12326. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12327. BulletPosOffset( 0.00, 0.00, 0.01 )
  12328. ShotReactPitch( 1.50, 1.50, 1.50 )
  12329. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12330.  
  12331.  
  12332. [ Faca ] -> ID: 1863 , Dano: 0 , Reload: 1.00 , Nome: Crazy Head Butt
  12333. PerturbMin( 0.00, 0.00, 0.00 )
  12334. PerturbMax( 0.00, 0.00, 0.00 )
  12335. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12336. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12337. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12338. BulletPosOffset( 0.00, 0.00, 0.00 )
  12339. ShotReactPitch( 0.00, 0.00, 0.00 )
  12340. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12341.  
  12342.  
  12343. [ Rifle ] -> ID: 1864 , Dano: 103 , Reload: 1.00 , Nome: M4A1-S-Pente Duplo-Outono
  12344. PerturbMin( 0.00, 0.00, 0.01 )
  12345. PerturbMax( 0.16, 0.16, 0.17 )
  12346. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12347. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12348. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12349. BulletPosOffset( 0.00, 0.00, 0.03 )
  12350. ShotReactPitch( 1.10, 0.81, 1.00 )
  12351. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12352.  
  12353.  
  12354. [ Rifle ] -> ID: 1866 , Dano: 116 , Reload: 1.25 , Nome: AK-47-K-Pente Duplo-Outono
  12355. PerturbMin( 0.00, 0.00, 0.01 )
  12356. PerturbMax( 0.15, 0.15, 0.16 )
  12357. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12358. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12359. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12360. BulletPosOffset( 0.00, 0.00, 0.03 )
  12361. ShotReactPitch( 1.25, 1.10, 1.00 )
  12362. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12363.  
  12364.  
  12365. [ Espingarda ] -> ID: 1868 , Dano: 89 , Reload: 1.00 , Nome: 687 E.D.P-Sagitario
  12366. PerturbMin( 0.01, 0.01, 0.01 )
  12367. PerturbMax( 0.11, 0.11, 0.11 )
  12368. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12369. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12370. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12371. BulletPosOffset( 0.00, 0.00, 0.03 )
  12372. ShotReactPitch( 0.60, 0.60, 0.60 )
  12373. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12374.  
  12375.  
  12376. [ Rifle ] -> ID: 1874 , Dano: 103 , Reload: 1.13 , Nome: AN-94-Arnuvo
  12377. PerturbMin( 0.00, 0.00, 0.01 )
  12378. PerturbMax( 0.15, 0.15, 0.16 )
  12379. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12380. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12381. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12382. BulletPosOffset( 0.00, 0.00, 0.03 )
  12383. ShotReactPitch( 1.25, 1.10, 1.00 )
  12384. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12385.  
  12386.  
  12387. [ Pistola ] -> ID: 1876 , Dano: 180 , Reload: 1.00 , Nome: Cop.357-Ultimate Gold
  12388. PerturbMin( 0.01, 0.01, 0.01 )
  12389. PerturbMax( 0.16, 0.16, 0.17 )
  12390. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12391. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12392. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12393. BulletPosOffset( 0.00, 0.00, 0.01 )
  12394. ShotReactPitch( 1.25, 1.25, 1.25 )
  12395. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12396.  
  12397.  
  12398. [ Rifle ] -> ID: 1878 , Dano: 116 , Reload: 1.00 , Nome: AK-47-E-Sport BR
  12399. PerturbMin( 0.00, 0.00, 0.00 )
  12400. PerturbMax( 0.15, 0.15, 0.15 )
  12401. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12402. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12403. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12404. BulletPosOffset( 0.00, 0.00, 0.03 )
  12405. ShotReactPitch( 1.25, 1.10, 1.00 )
  12406. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12407.  
  12408.  
  12409. [ Pistola ] -> ID: 1879 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-E-Sport BR
  12410. PerturbMin( 0.00, 0.00, 0.00 )
  12411. PerturbMax( 0.16, 0.16, 0.16 )
  12412. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12413. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12414. DetailReactYawShot( 10.00, -15.00, 30.00 )
  12415. BulletPosOffset( 0.00, 0.00, 0.01 )
  12416. ShotReactPitch( 1.25, 1.25, 1.25 )
  12417. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12418.  
  12419.  
  12420. [ Faca ] -> ID: 1880 , Dano: 0 , Reload: 1.00 , Nome: B.C-Axe-E-Sport BR
  12421. PerturbMin( 0.00, 0.00, 0.00 )
  12422. PerturbMax( 0.00, 0.00, 0.00 )
  12423. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12424. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12425. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12426. BulletPosOffset( 0.00, 0.00, 0.00 )
  12427. ShotReactPitch( 0.00, 0.00, 0.00 )
  12428. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12429.  
  12430.  
  12431. [ Rifle ] -> ID: 1881 , Dano: 116 , Reload: 1.00 , Nome: AK-47-REMO BRAVE
  12432. PerturbMin( 0.00, 0.00, 0.00 )
  12433. PerturbMax( 0.15, 0.15, 0.15 )
  12434. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12435. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12436. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12437. BulletPosOffset( 0.00, 0.00, 0.03 )
  12438. ShotReactPitch( 1.25, 1.10, 1.00 )
  12439. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12440.  
  12441.  
  12442. [ Pistola ] -> ID: 1882 , Dano: 180 , Reload: 1.00 , Nome: Desert Eagle-REMO BRAVE
  12443. PerturbMin( 0.00, 0.00, 0.00 )
  12444. PerturbMax( 0.16, 0.16, 0.16 )
  12445. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12446. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12447. DetailReactYawShot( 10.00, -15.00, 30.00 )
  12448. BulletPosOffset( 0.00, 0.00, 0.01 )
  12449. ShotReactPitch( 1.25, 1.25, 1.25 )
  12450. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12451.  
  12452.  
  12453. [ Faca ] -> ID: 1883 , Dano: 0 , Reload: 1.00 , Nome: Machado-REMO BRAVE
  12454. PerturbMin( 0.00, 0.00, 0.00 )
  12455. PerturbMax( 0.00, 0.00, 0.00 )
  12456. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12457. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12458. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12459. BulletPosOffset( 0.00, 0.00, 0.00 )
  12460. ShotReactPitch( 0.00, 0.00, 0.00 )
  12461. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12462.  
  12463.  
  12464. [ Rifle ] -> ID: 1886 , Dano: 96 , Reload: 1.00 , Nome: 9A-91-Natal 2
  12465. PerturbMin( 0.00, 0.00, 0.01 )
  12466. PerturbMax( 0.16, 0.16, 0.17 )
  12467. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12468. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12469. DetailReactYawShot( 10.00, -10.00, 10.00 )
  12470. BulletPosOffset( 0.00, 0.00, 0.03 )
  12471. ShotReactPitch( 1.00, 0.80, 1.00 )
  12472. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12473.  
  12474.  
  12475. [ Rifle ] -> ID: 1888 , Dano: 116 , Reload: 1.00 , Nome: CM901-Natal
  12476. PerturbMin( 0.01, 0.01, 0.01 )
  12477. PerturbMax( 0.15, 0.15, 0.16 )
  12478. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12479. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12480. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12481. BulletPosOffset( 0.00, 0.00, 0.03 )
  12482. ShotReactPitch( 1.25, 1.10, 1.00 )
  12483. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12484.  
  12485.  
  12486. [ Machine Gun ] -> ID: 1890 , Dano: 175 , Reload: 1.20 , Nome: Lewis Gun-Natal
  12487. PerturbMin( 0.01, 0.01, 0.01 )
  12488. PerturbMax( 0.14, 0.16, 0.17 )
  12489. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12490. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12491. DetailReactYawShot( 20.00, -15.00, 25.00 )
  12492. BulletPosOffset( 0.00, 0.00, 0.01 )
  12493. ShotReactPitch( 1.10, 1.10, 1.10 )
  12494. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12495.  
  12496.  
  12497. [ Faca ] -> ID: 1892 , Dano: 0 , Reload: 1.00 , Nome: Tijolo-Natal
  12498. PerturbMin( 0.00, 0.00, 0.00 )
  12499. PerturbMax( 0.00, 0.00, 0.00 )
  12500. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12501. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12502. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12503. BulletPosOffset( 0.00, 0.00, 0.00 )
  12504. ShotReactPitch( 0.00, 0.00, 0.00 )
  12505. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12506.  
  12507.  
  12508. [ SMG ] -> ID: 1913 , Dano: 75 , Reload: 1.00 , Nome: CF-05-Mosaico Verde
  12509. PerturbMin( 0.01, 0.01, 0.01 )
  12510. PerturbMax( 0.14, 0.14, 0.16 )
  12511. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12512. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12513. DetailReactYawShot( 20.00, -10.00, 20.00 )
  12514. BulletPosOffset( 0.00, 0.00, 0.02 )
  12515. ShotReactPitch( 1.00, 1.00, 1.00 )
  12516. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12517.  
  12518.  
  12519. [ Sniper ] -> ID: 1917 , Dano: 400 , Reload: 1.00 , Nome: Savage 110BA-Azul Zen
  12520. PerturbMin( 0.00, 0.00, 0.00 )
  12521. PerturbMax( 0.19, 0.19, 0.20 )
  12522. DetailPerturbShot( -0.15, -0.18, -0.18 )
  12523. DetailReactPitchShot( 0.10, 0.10, 0.10 )
  12524. DetailReactYawShot( 20.00, -10.00, 5.00 )
  12525. BulletPosOffset( 0.00, 0.00, 0.03 )
  12526. ShotReactPitch( 1.00, 1.00, 1.00 )
  12527. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12528.  
  12529.  
  12530. [ Rifle ] -> ID: 1935 , Dano: 115 , Reload: 1.25 , Nome: Type56-Havaiana
  12531. PerturbMin( 0.00, 0.01, 0.01 )
  12532. PerturbMax( 0.15, 0.15, 0.16 )
  12533. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12534. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12535. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12536. BulletPosOffset( 0.00, 0.00, 0.03 )
  12537. ShotReactPitch( 1.25, 1.10, 1.00 )
  12538. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12539.  
  12540.  
  12541. [ Rifle ] -> ID: 1937 , Dano: 104 , Reload: 1.15 , Nome: Sar-21-Reptiliano
  12542. PerturbMin( 0.00, 0.00, 0.00 )
  12543. PerturbMax( 0.16, 0.16, 0.17 )
  12544. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12545. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12546. DetailReactYawShot( 30.00, -20.00, 20.00 )
  12547. BulletPosOffset( 0.00, 0.00, 0.03 )
  12548. ShotReactPitch( 1.00, 1.00, 1.00 )
  12549. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12550.  
  12551.  
  12552. [ Machine Gun ] -> ID: 1984 , Dano: 116 , Reload: 1.00 , Nome: M249 SPW-Urban Camo
  12553. PerturbMin( 0.01, 0.01, 0.01 )
  12554. PerturbMax( 0.14, 0.15, 0.16 )
  12555. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12556. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12557. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12558. BulletPosOffset( 0.00, 0.00, 0.02 )
  12559. ShotReactPitch( 1.20, 1.20, 1.20 )
  12560. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12561.  
  12562.  
  12563. [ Machine Gun ] -> ID: 1985 , Dano: 116 , Reload: 1.00 , Nome: M249 SPW-Urban Camo
  12564. PerturbMin( 0.01, 0.01, 0.01 )
  12565. PerturbMax( 0.14, 0.15, 0.16 )
  12566. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12567. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12568. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12569. BulletPosOffset( 0.00, 0.00, 0.02 )
  12570. ShotReactPitch( 1.20, 1.20, 1.20 )
  12571. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12572.  
  12573.  
  12574. [ Rifle ] -> ID: 1988 , Dano: 112 , Reload: 1.24 , Nome: AK-12-Urban Camo
  12575. PerturbMin( 0.00, 0.00, 0.00 )
  12576. PerturbMax( 0.14, 0.14, 0.15 )
  12577. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12578. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12579. DetailReactYawShot( 20.00, -10.00, 15.00 )
  12580. BulletPosOffset( 0.00, 0.00, 0.17 )
  12581. ShotReactPitch( 1.20, 1.10, 1.00 )
  12582. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
  12583.  
  12584.  
  12585. [ Espingarda ] -> ID: 1989 , Dano: 82 , Reload: 1.00 , Nome: AK-12-Urban Camo
  12586. PerturbMin( 0.05, 0.05, 0.05 )
  12587. PerturbMax( 0.11, 0.11, 0.12 )
  12588. DetailPerturbShot( 0.00, 0.00, 0.00 )
  12589. DetailReactPitchShot( 0.00, 0.00, 0.00 )
  12590. DetailReactYawShot( 0.00, 0.00, 0.00 )
  12591. BulletPosOffset( 0.00, 0.00, 0.03 )
  12592. ShotReactPitch( 1.80, 1.80, 1.80 )
  12593. CrossHairRatioPerRealSize( 0.00, 0.00, 0.00 )
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