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- <ExodusDeath2> Question for anyone around, How exactly do you get the Tool Paradiam working?
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- <TheMadman> Same as any other Paradigm.
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- <Builder910> Hi everyone
- <ExodusDeath2> Ok, How do you get all Pardigms working? This is my First go around with the Compex Spell System
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- <Builder910> I would suggest reading his fourm thread
- <Builder910> I believe all the necessary information is there
- <ExodusDeath2> Slightly confusing. XD
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- <TheMadman> Alright, the basics of the complex spell system.
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- <TheMadman> First, you need a paradigm. That is the melee, projectile, self, and tool parts.
- <TheMadman> They decide what the spell effects.
- <TheMadman> Next, you have the effects. They decide what the spell does. These come in fire, wind, earth, and ice.
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- <TheMadman> After that, you have the modifiers. They influence the effect of the spell. Say a projectile-wind- offensive spell pushes the target around. They come in Default, Offensive, Defensive, and Environmental.
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- <TheMadman> After that go the Enhancements. They buff the spells, basically.
- <TheMadman> Now then, I must be off for a minute. Complex spells 101 will return when I get back.
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- <Builder910> o7 I spot a wild Way in the background!
- <ExodusDeath2> Hmm
- <ExodusDeath2> Can you get two effects on a Spell? Say a Tool, that's a Pick and a shovel?
- <Mrvideogame||TheMadman> Alright, returning to the lecture... Any questions or confusion so far?
- <ExodusDeath2> Above what you wrote lol
- <ExodusDeath2> XD
- <Mrvideogame||TheMadman> Yes, you can chain effect. After the "Enhancements" part you can place another effect.
- <WayofTime> ExodusDeath2: Yes
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- <ExodusDeath2> Hm. Interesting spell System.
- <Mrvideogame||TheMadman> It is then build like the last part, you just skip the paradigm since that can never change mid spell.
- <ExodusDeath2> So it must go in order, then you can start a new "Chain"?
- <Mrvideogame||TheMadman> Yes and no.
- <Mrvideogame||TheMadman> The "Modifier" and "Enhancement" parts can be skipped.
- <Mrvideogame||TheMadman> Skipping them has the spell go to default. No boost from enhancements, and the "Default" effect for the spell part.
- <ExodusDeath2> Tool-Earth Former -Power-. Then Offensive.?
- <Mrvideogame||TheMadman> Swap the power then offensive.
- <ExodusDeath2> Aaah..
- <Mrvideogame||TheMadman> Enhancements come after effects.
- <Mrvideogame||TheMadman> Now then, Enhancements have a limit. You'll notice there are three of each type that you can craft.
- <ExodusDeath2> Hm, On the Complex list for Tool, It has Earth Former Default,power,Potency.
- <Mrvideogame||TheMadman> The "Power" and "Potancy" parts are there to say what happens when you add those enhancements.
- <Mrvideogame||TheMadman> You'll notice that all spells have that. Enhancements are still purely optional.
- <ExodusDeath2> Aaah.
- <Mrvideogame||TheMadman> Anyway, back to enhancment limitations. Every enhancement added raises the cost of the spell per cast(Aside from the ones made to lower it).
- <ExodusDeath2> So i'd need... Tool-Earth Former-Default-Power, Offensive-Default- , Defensive-Default-Power.?
- <ExodusDeath2> Comma Seperating the new Chains
- <WayofTime> Offensive and Default are incompatible
- <Mrvideogame||TheMadman> No, it would need to look more like this...
- <ExodusDeath2> Slightly confusing. But confusing is good.
- <Mrvideogame||TheMadman> Tool-Earth Former-Default-Power, Earth Former-Offensive-Default- , Earth Former-Defensive-Default-Power
- <Mrvideogame||TheMadman> Wait, forgot to remove the defaults...
- <Mrvideogame||TheMadman> Tool-Earth Former-Default-Power, Earth Former-Offensive , Earth Former-Defensive-Power
- <WayofTime> ^
- <ExodusDeath2> So, Each chain i need a New Earthformer?
- <WayofTime> Yes
- <Mrvideogame||TheMadman> Correct.
- <ExodusDeath2> Interesting
- <WayofTime> But not a new Tool paradigm
- <WayofTime> You COULD put a fire in too
- <Mrvideogame||TheMadman> Or a wind.
- <Mrvideogame||TheMadman> Or an Ice. You have options.
- <ExodusDeath2> Yea i was thinking of Wind for the Axe to have a MuiltiTool.
- <ExodusDeath2> So, Instead of Earth former for that chain pit wind for the beginning?
- <WayofTime> Or add it at the end
- <Mrvideogame||TheMadman> Or at any new part.
- <ExodusDeath2> Aah. Quesion, How many Powers are required to speed up the speed of mining to say.. Little past Diamond speed?
- <Mrvideogame||TheMadman> It is flexible. Just remember that order does matter for some effects.
- <WayofTime> Not many tool ones
- <WayofTime> But yeah, pretty much
- <ExodusDeath2> Thihnking about the Mats. Holy cow.
- <Mrvideogame||TheMadman> I recall from my testing it was two.
- <Mrvideogame||TheMadman> Yes, these spells can get rather large.
- <ExodusDeath2> Thats a good thing in my opinion
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- <a|Way> Time to think up these lazorz
- <Mrvideogame||TheMadman> And the best part: If you don't like the spell, you can take it apart to use in other spells.
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- <Builder910> Lazorz are shiny Way
- <ExodusDeath2> I have a hollowed out wall that im going to put my spell is as a Decoration and a spell XD
- <justastranger|Firefall> just bury the spell somewhere :P
- <ExodusDeath2> XD Nah, Looks too cool to bury lol
- <ExodusDeath2> Whats a Fast way to pull out of a Alter? my Compressed Hopper, is little bit too slow lol
- <TheMadman> The one from pneumaticcraft? Could you not just give it a few speed upgrades?
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- <ExodusDeath2> True. then i'd have to make some Cake lol XD
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- <TheMadman> I've built a giant redstone and botania powered monster to autocraft cake, just to then feed it to a flower. Crafting cake isn't that bad.
- <Builder910> I suggest Transfer nodes if you have them
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