Mrvideogame

Complex spells lecture

Aug 8th, 2014
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  1. <ExodusDeath2> Question for anyone around, How exactly do you get the Tool Paradiam working?
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  5. <TheMadman> Same as any other Paradigm.
  6. * Builder910 ([email protected]) has joined
  7. <Builder910> Hi everyone
  8. <ExodusDeath2> Ok, How do you get all Pardigms working? This is my First go around with the Compex Spell System
  9. * Kodos|Zzz is now known as Kodos
  10. <Builder910> I would suggest reading his fourm thread
  11. <Builder910> I believe all the necessary information is there
  12. <ExodusDeath2> Slightly confusing. XD
  13. * Udaldor is now known as UdAFK
  14. <TheMadman> Alright, the basics of the complex spell system.
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  16. <TheMadman> First, you need a paradigm. That is the melee, projectile, self, and tool parts.
  17. <TheMadman> They decide what the spell effects.
  18. <TheMadman> Next, you have the effects. They decide what the spell does. These come in fire, wind, earth, and ice.
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  20. <TheMadman> After that, you have the modifiers. They influence the effect of the spell. Say a projectile-wind- offensive spell pushes the target around. They come in Default, Offensive, Defensive, and Environmental.
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  25. <TheMadman> After that go the Enhancements. They buff the spells, basically.
  26. <TheMadman> Now then, I must be off for a minute. Complex spells 101 will return when I get back.
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  29. * Faerie gives voice to Mrvideogame||TheMadman
  30. <Builder910> o7 I spot a wild Way in the background!
  31. <ExodusDeath2> Hmm
  32. <ExodusDeath2> Can you get two effects on a Spell? Say a Tool, that's a Pick and a shovel?
  33. <Mrvideogame||TheMadman> Alright, returning to the lecture... Any questions or confusion so far?
  34. <ExodusDeath2> Above what you wrote lol
  35. <ExodusDeath2> XD
  36. <Mrvideogame||TheMadman> Yes, you can chain effect. After the "Enhancements" part you can place another effect.
  37. <WayofTime> ExodusDeath2: Yes
  38. * big_Xplo|Off is now known as big_Xplosion
  39. <ExodusDeath2> Hm. Interesting spell System.
  40. <Mrvideogame||TheMadman> It is then build like the last part, you just skip the paradigm since that can never change mid spell.
  41. <ExodusDeath2> So it must go in order, then you can start a new "Chain"?
  42. <Mrvideogame||TheMadman> Yes and no.
  43. <Mrvideogame||TheMadman> The "Modifier" and "Enhancement" parts can be skipped.
  44. <Mrvideogame||TheMadman> Skipping them has the spell go to default. No boost from enhancements, and the "Default" effect for the spell part.
  45. <ExodusDeath2> Tool-Earth Former -Power-. Then Offensive.?
  46. <Mrvideogame||TheMadman> Swap the power then offensive.
  47. <ExodusDeath2> Aaah..
  48. <Mrvideogame||TheMadman> Enhancements come after effects.
  49. <Mrvideogame||TheMadman> Now then, Enhancements have a limit. You'll notice there are three of each type that you can craft.
  50. <ExodusDeath2> Hm, On the Complex list for Tool, It has Earth Former Default,power,Potency.
  51. <Mrvideogame||TheMadman> The "Power" and "Potancy" parts are there to say what happens when you add those enhancements.
  52. <Mrvideogame||TheMadman> You'll notice that all spells have that. Enhancements are still purely optional.
  53. <ExodusDeath2> Aaah.
  54. <Mrvideogame||TheMadman> Anyway, back to enhancment limitations. Every enhancement added raises the cost of the spell per cast(Aside from the ones made to lower it).
  55. <ExodusDeath2> So i'd need... Tool-Earth Former-Default-Power, Offensive-Default- , Defensive-Default-Power.?
  56. <ExodusDeath2> Comma Seperating the new Chains
  57. <WayofTime> Offensive and Default are incompatible
  58. <Mrvideogame||TheMadman> No, it would need to look more like this...
  59. <ExodusDeath2> Slightly confusing. But confusing is good.
  60. <Mrvideogame||TheMadman> Tool-Earth Former-Default-Power, Earth Former-Offensive-Default- , Earth Former-Defensive-Default-Power
  61. <Mrvideogame||TheMadman> Wait, forgot to remove the defaults...
  62. <Mrvideogame||TheMadman> Tool-Earth Former-Default-Power, Earth Former-Offensive , Earth Former-Defensive-Power
  63. <WayofTime> ^
  64. <ExodusDeath2> So, Each chain i need a New Earthformer?
  65. <WayofTime> Yes
  66. <Mrvideogame||TheMadman> Correct.
  67. <ExodusDeath2> Interesting
  68. <WayofTime> But not a new Tool paradigm
  69. <WayofTime> You COULD put a fire in too
  70. <Mrvideogame||TheMadman> Or a wind.
  71. <Mrvideogame||TheMadman> Or an Ice. You have options.
  72. <ExodusDeath2> Yea i was thinking of Wind for the Axe to have a MuiltiTool.
  73. <ExodusDeath2> So, Instead of Earth former for that chain pit wind for the beginning?
  74. <WayofTime> Or add it at the end
  75. <Mrvideogame||TheMadman> Or at any new part.
  76. <ExodusDeath2> Aah. Quesion, How many Powers are required to speed up the speed of mining to say.. Little past Diamond speed?
  77. <Mrvideogame||TheMadman> It is flexible. Just remember that order does matter for some effects.
  78. <WayofTime> Not many tool ones
  79. <WayofTime> But yeah, pretty much
  80. <ExodusDeath2> Thihnking about the Mats. Holy cow.
  81. <Mrvideogame||TheMadman> I recall from my testing it was two.
  82. <Mrvideogame||TheMadman> Yes, these spells can get rather large.
  83. <ExodusDeath2> Thats a good thing in my opinion
  84. * WayofTime is now known as a|Way
  85. <a|Way> Time to think up these lazorz
  86. <Mrvideogame||TheMadman> And the best part: If you don't like the spell, you can take it apart to use in other spells.
  87. * You are now known as TheMadman
  88. <Builder910> Lazorz are shiny Way
  89. <ExodusDeath2> I have a hollowed out wall that im going to put my spell is as a Decoration and a spell XD
  90. <justastranger|Firefall> just bury the spell somewhere :P
  91. <ExodusDeath2> XD Nah, Looks too cool to bury lol
  92. <ExodusDeath2> Whats a Fast way to pull out of a Alter? my Compressed Hopper, is little bit too slow lol
  93. <TheMadman> The one from pneumaticcraft? Could you not just give it a few speed upgrades?
  94. * Fenn is now known as Jergrill
  95. <ExodusDeath2> True. then i'd have to make some Cake lol XD
  96. * Jergrill is now known as Fenn
  97. <TheMadman> I've built a giant redstone and botania powered monster to autocraft cake, just to then feed it to a flower. Crafting cake isn't that bad.
  98. <Builder910> I suggest Transfer nodes if you have them
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