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- ❯ lutris -d
- 2022-08-03 20:05:51,718: Starting Lutris 0.5.9.1
- 2022-08-03 20:05:51,748: No cores found
- 2022-08-03 20:05:52,944: Startup complete
- INFO 2022-08-03 20:05:52,945 [startup.check_driver:53]:Using NVIDIA drivers 515.65.01 for x86_64
- INFO 2022-08-03 20:05:52,946 [startup.check_driver:57]:GPU: NVIDIA GeForce GTX 1660
- INFO 2022-08-03 20:05:52,946 [startup.check_driver:73]:GPU: 10DE:2184 1458:3FC8 (nvidia drivers)
- INFO 2022-08-03 20:05:52,947 [startup.check_driver:73]:GPU: 8086:1912 1458:D000 (i915 drivers)
- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- DEBUG 2022-08-03 20:05:53,242 [lutriswindow.update_store:451]:Showing 5 games
- DEBUG 2022-08-03 20:05:55,437 [grid.on_item_activated:57]:Item activated: 8
- DEBUG 2022-08-03 20:05:55,437 [lutriswindow.on_game_activated:833]:No service for view
- DEBUG 2022-08-03 20:05:55,437 [__init__.fetch_script:22]:Fetching installer https://lutris.net/api/installers/league-of-legends
- DEBUG 2022-08-03 20:05:55,438 [http.get:81]:GET https://lutris.net/api/installers/league-of-legends
- DEBUG 2022-08-03 20:05:55,654 [application.show_window:259]:Showing window <class 'lutris.gui.installerwindow.InstallerWindow'>league-of-legends
- DEBUG 2022-08-03 20:05:57,432 [displayconfig.get_current_resolution:624]:Retrieving current resolution
- DEBUG 2022-08-03 20:05:59,201 [files_box.check_files_ready:69]:Files are ready? True
- DEBUG 2022-08-03 20:05:59,204 [interpreter.create_game_folder:173]:Creating destination path /home/<username>/Games/league-of-legends
- DEBUG 2022-08-03 20:06:00,607 [downloader.start:65]:⬇ https://lol.secure.dyn.riotcdn.net/channels/public/x/installer/current/live.na.exe
- DEBUG 2022-08-03 20:06:08,873 [downloader.download_cb:125]:Finished downloading https://lol.secure.dyn.riotcdn.net/channels/public/x/installer/current/live.na.exe
- INFO 2022-08-03 20:06:09,119 [file_box.on_download_complete:279]:Download completed
- DEBUG 2022-08-03 20:06:09,119 [files_box.on_file_available:91]:lol_installer is available
- INFO 2022-08-03 20:06:09,120 [files_box.on_file_available:97]:All files available
- INFO 2022-08-03 20:06:09,120 [installerwindow.on_files_available:414]:All files are available, continuing install
- DEBUG 2022-08-03 20:06:09,127 [interpreter._iter_commands:303]:Installer command: {'input_menu': {'id': 'LOCALE', 'options': [{'cs_CZ': 'Čeština'}, {'en_AU': 'English AUS'}, {'en_GB': 'English U.K.'}, {'en_US': 'English U.S.'}, {'fr_FR': 'Français'}, {'de_DE': 'Deutsch'}, {'es_ES': 'Español'}, {'es_MX': 'Español Mexicano'}, {'it_IT': 'Italiano'}, {'ja_JP': '日本語'}, {'hu_HU': 'Magyar'}, {'pl_PL': 'Polski'}, {'pt_BR': 'Português do Brasil'}, {'ro_RO': 'Romanian'}, {'ru_RU': 'русский'}, {'tr_TR': 'Türkçe'}], 'preselect': 'en_US'}}
- /usr/lib/python3/dist-packages/gi/overrides/GObject.py:493: Warning: ../../../gobject/gsignal.c:2731: instance '0x55eca9fb3880' has no handler with id '7456'
- return func(*args, **kwargs)
- DEBUG 2022-08-03 20:06:12,777 [interpreter._iter_commands:303]:Installer command: {'task': {'name': 'create_prefix', 'prefix': '$GAMEDIR'}}
- INFO 2022-08-03 20:06:12,779 [wine.create_prefix:96]:Creating a win64 prefix in /home/<username>/Games/league-of-legends
- DEBUG 2022-08-03 20:06:12,779 [system.execute:49]:Executing /home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wineboot
- DEBUG 2022-08-03 20:06:12,779 [system.execute:55]:WINEARCH=win64 WINEPREFIX=/home/<username>/Games/league-of-legends WINEDLLOVERRIDES=winemenubuilder=
- INFO 2022-08-03 20:07:19,914 [wine.create_prefix:143]:win64 Prefix created in /home/<username>/Games/league-of-legends
- DEBUG 2022-08-03 20:07:19,956 [interpreter._iter_commands:303]:Installer command: {'task': {'args': '$lol_installer', 'executable': '$GAMEDIR/drive_c/windows/explorer.exe', 'include_processes': 'explorer.exe', 'name': 'wineexec'}}
- DEBUG 2022-08-03 20:07:19,972 [wine.use_lutris_runtime:115]:/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine is provided by Lutris, using runtime
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:WINEARCH="win64"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:WINE="/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:WINEPREFIX="/home/<username>/Games/league-of-legends"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:LD_LIBRARY_PATH="/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/<username>/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/lib:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib:/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:DXVK_LOG_LEVEL="none"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:DXVK_STATE_CACHE_PATH="/home/<username>/Games/league-of-legends"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:STAGING_SHARED_MEMORY="1"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:WINE_LARGE_ADDRESS_AWARE="1"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:__GL_SHADER_DISK_CACHE="1"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:__GL_SHADER_DISK_CACHE_PATH="/home/<username>/Games/league-of-legends"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:PYTHONPATH="/usr/lib/lutris:/usr/games:/usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload:/home/<username>/.local/lib/python3.10/site-packages:/usr/local/lib/python3.10/dist-packages:/usr/lib/python3/dist-packages"
- DEBUG 2022-08-03 20:07:19,977 [command.start:139]:LUTRIS_GAME_UUID="add84e05-eebf-4e37-8751-b2f1c4c29da6"
- Started initial process 37371 from /home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine /home/<username>/Games/league-of-legends/drive_c/windows/explorer.exe /home/<username>/.cache/lutris/installer/league-of-legends/lol_installer/live.na.exe
- Start monitoring process.
- 0124:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0134:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- Initial process has exited (return code: 0)
- 013c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0140:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 061CFEF8
- 013c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 013c:fixme:nls:get_dummy_preferred_ui_language (0x8 048AE464 048AE49C 048AE468) returning a dummy value (current locale)
- 0164:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0170:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 061CFEF8
- 0164:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 019c:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
- 013c:fixme:imm:ImeSetActiveContext (0x4ab07b0, 1): stub
- 013c:fixme:imm:ImmReleaseContext (0005006A, 04AB07B0): stub
- 01ac:fixme:advapi:GetEffectiveRightsFromAclW 0E910044 0F1AEC5C 0F1AEC74 - stub
- 01ac:fixme:advapi:GetEffectiveRightsFromAclW 0E910044 0F1AEC5C 0F1AEC74 - stub
- 01ac:fixme:advapi:GetEffectiveRightsFromAclW 0E910044 0F1AEC5C 0F1AEC74 - stub
- 01ac:fixme:advapi:GetEffectiveRightsFromAclW 0E910044 0F1AEC5C 0F1AEC74 - stub
- 01b4:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
- 023c:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 0244:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 024c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0254:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0164:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 048AFE98
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0xf97fc191) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0xf9792461) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70095331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7008b251) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70023331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70079331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x702e0331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7023c331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x71a34331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x715d9331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x72c28331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x72716331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x73de2331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x733e6331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x749dd331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x74f12331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x740f7331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x745f8331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x74696331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7582d331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75a54331) stub
- 013c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75fc1331) stub
- 013c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 048AFE98
- 025c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\256x256\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\128x128\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\64x64\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\48x48\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\32x32\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\16x16\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\256x256\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\128x128\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\64x64\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\48x48\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\32x32\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\16x16\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 0254:err:menubuilder:InvokeShellLinker failed to extract icon from L"C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.ico"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\256x256\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\128x128\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\64x64\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\48x48\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\32x32\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\16x16\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\256x256\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\128x128\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\64x64\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\48x48\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\32x32\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:convert_to_native_icon error 0x8007007B creating output file L"\\\\?\\Z:\\home\\<username>\\.local\\share\\icons\\hicolor\\16x16\\apps\\58DC_C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.0.png"
- 024c:err:menubuilder:InvokeShellLinker failed to extract icon from L"C:/ProgramData/Riot Games/Metadata/league_of_legends.live/league_of_legends.live.ico"
- 0260:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 060FFEF8
- 025c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 025c:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 025c:fixme:nls:get_dummy_preferred_ui_language (0x8 047DE464 047DE49C 047DE468) returning a dummy value (current locale)
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0xf97e4971) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0xf979adc1) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70a75331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70a6b251) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x700e2331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70038331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x70074331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x702e0331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x71af8331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7158d331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x72c9c331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x727da331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x73a56331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x733aa331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x74981331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x74fc6331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x740bb331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x745ac331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7475a331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75891331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75a18331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75fb5331) stub
- 02ac:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0E29FEF8
- 02b4:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 02b4:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
- 02b8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 025c:fixme:nls:get_dummy_preferred_ui_language (0x8 047DC5F4 047DC62C 047DC5F8) returning a dummy value (current locale)
- 02e0:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 1115FEF8
- 02e0:fixme:winsock:errno_from_unix unknown error: Device or resource busy
- 02e0:err:winediag:getaddrinfo Failed to resolve your host name IP
- 035c:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
- 03a4:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
- 025c:fixme:nls:get_dummy_preferred_ui_language (0x8 047DC1C8 047DC200 047DC1CC) returning a dummy value (current locale)
- 0384:err:rpc:I_RpcGetBuffer no binding
- 0410:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
- 03c4:fixme:nls:get_dummy_preferred_ui_language (0x8 2F31F174 2F31F1AC 2F31F178) returning a dummy value (current locale)
- 03c4:fixme:reg:RegQueryInfoKeyW security argument not supported.
- 03c4:fixme:reg:RegQueryInfoKeyW security argument not supported.
- 044c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0430:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0430:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
- 0430:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 0430:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 0460:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0236FEF8
- 0430:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 0468:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 0468:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
- 046c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0430:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
- 0430:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 00B4E750, 00000000 00B4E738
- 0430:fixme:nls:get_dummy_preferred_ui_language (0x38 00B4E750 00000000 00B4E738) returning a dummy value (current locale)
- 0430:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 00B4E750, 02072710 00B4E738
- 0430:fixme:nls:get_dummy_preferred_ui_language (0x38 00B4E750 02072710 00B4E738) returning a dummy value (current locale)
- 0430:fixme:winsock:WSALookupServiceBeginW (00B4E448 0x00000ff0 00B4E484) Stub!
- 0430:fixme:iphlpapi:NotifyAddrChange (Handle 00B4E664, overlapped 020B9150): stub
- 0430:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 04ac:fixme:wtsapi:WTSRegisterSessionNotification Stub 00010098 0x00000001
- 04cc:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0430:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 04d8:err:service:device_notify_proc failed to open RPC handle, error 1722
- 0430:fixme:system:DisplayConfigGetDeviceInfo Unimplemented packet type: 11
- 049c:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 05BAF7C0) semi-stub
- 04cc:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
- 04cc:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 04cc:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 04f8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0227FEF8
- 04cc:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
- 0504:fixme:thread:QueryThreadCycleTime (0000011C,04BBFDF8): stub!
- 04cc:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 04cc:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 85, format_support 00E11494 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 115, format_support 00E1149C partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 86, format_support 00E114A4 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 88, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 88, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 91, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 91, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 65, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 11, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 24, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 11, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 55, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 45, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 45, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 61, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 56, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 49, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 35, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 54, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 41, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 34, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 16, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 64, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 62, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 59, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 57, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 43, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 42, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 52, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 50, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 38, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 36, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 18, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 17, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 2, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 2, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 2, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 2, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 2, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 10, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 10, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 10, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 10, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 10, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 45, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 26, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 29, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 29, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 40, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 20, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 45, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 85, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 3, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 3, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 12, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 12, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 30, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 30, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 4, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 4, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 14, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 14, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 32, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 32, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 25, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 56, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 35, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 29, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 29, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 28, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 29, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00B95298, format 87, format_support 00A5EF98 partial-stub!
- 04cc:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 0430:fixme:shell:SHGetPropertyStoreForWindow (000100CE 007EFDC8 01059570) stub!
- 0530:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 049c:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 05BAF7C0) semi-stub
- 049c:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 05BAF7C0) semi-stub
- 0430:fixme:win:RegisterTouchWindow (000100DC 00000002): stub
- 04ac:fixme:wtsapi:WTSRegisterSessionNotification Stub 0001009A 0x00000000
- 0430:fixme:imm:ImeSetActiveContext (0xd10c30, 1): stub
- 0430:fixme:imm:ImmReleaseContext (000100CE, 00D10C30): stub
- 0430:fixme:win:RegisterTouchWindow (000200E2 00000002): stub
- 04cc:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
- 04cc:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
- 0540:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0530:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
- 0530:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 0530:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed50.
- 04cc:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 00A5F080)
- 0508:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 27 on device context 0x3010053.
- 054c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0227FEF8
- 0530:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
- 0558:fixme:thread:QueryThreadCycleTime (0000011C,04BBFDF8): stub!
- 0530:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0540:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
- 0540:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 0540:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 0508:fixme:d3d:swapchain_blit_gdi Using GDI present.
- 0578:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0227FEF8
- 0540:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
- 0540:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0540:fixme:thread:QueryThreadCycleTime (FFFFFFFE,00A5F320): stub!
- 0540:fixme:dwrite:dwritefontface5_HasVariations 00DD0030: stub
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0430:fixme:win:FlashWindowEx 00B4E22C - semi-stub
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.yzw" might be used before being initialized
- 0530:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 00A5FE98
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.yzw" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #27:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0430:fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
- 0430:fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #39:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #45:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #48:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #63:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #69:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #84:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #87:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #90:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #96:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #102:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #105:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #108:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #117:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #129:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #132:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #135:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #138:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #150:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #153:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #156:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #159:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[1]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #171:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #180:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #183:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #186:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #189:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log
- 0508:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0508:fixme:d3d_shader:print_glsl_info_log -------------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1.yzw" might be used before being initialized
- 05d4:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #201:
- 0508:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0508:fixme:d3d_shader:print_glsl_info_log -----------
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[16]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[17]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[18]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[19]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[20]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[21]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[22]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[23]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[24]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[25]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[26]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[27]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[28]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[29]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[30]" might be used before being initialized
- 0508:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[31]" might be used before being initialized
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 04cc:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xa5ed40.
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75eb3331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75f51021) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75efc331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75e92251) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75e0a331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75e40331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7519c331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x75128331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x76bac331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x76371331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x77a40331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x7748e331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x68b1a331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x6811e331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x68775331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x69c8a331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x69e6f331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x69310331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x6940e331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x69645331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x6abcc331) stub
- 025c:fixme:font:NtGdiRemoveFontMemResourceEx (0x6ad79331) stub
- 025c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 047DFE98
- 02b4:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 007EFE98
- Monitored process exited.
- All processes have quit
- Exit with return code 0
- DEBUG 2022-08-03 20:10:46,716 [command.on_stop:193]:Process 37365 has terminated with code 0
- DEBUG 2022-08-03 20:10:47,215 [commands._monitor_task:418]:Return code: 0
- DEBUG 2022-08-03 20:10:47,218 [interpreter._iter_commands:303]:Installer command: {'task': {'name': 'winekill', 'prefix': '$GAMEDIR'}}
- DEBUG 2022-08-03 20:10:47,223 [wine.winekill:177]:Killing all wine processes: ['/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wineserver', '-k']
- DEBUG 2022-08-03 20:10:47,223 [wine.winekill:178]: Wine prefix: /home/<username>/Games/league-of-legends
- DEBUG 2022-08-03 20:10:47,223 [wine.winekill:179]: Wine arch: win64
- DEBUG 2022-08-03 20:10:47,277 [wine.winekill:185]:Waiting for wine processes to terminate
- DEBUG 2022-08-03 20:10:47,277 [wine.winekill:201]:Done waiting.
- DEBUG 2022-08-03 20:10:47,278 [interpreter._iter_commands:303]:Installer command: {'task': {'key': 'GrabFullScreen', 'name': 'set_regedit', 'path': 'HKEY_CURRENT_USER\\Software\\Wine\\X11 Driver', 'prefix': '$GAMEDIR', 'value': 'Y'}}
- DEBUG 2022-08-03 20:10:47,279 [wine.set_regedit:47]:Setting [HKEY_CURRENT_USER\Software\Wine\X11 Driver]:GrabFullScreen="Y"
- DEBUG 2022-08-03 20:10:47,290 [wine.use_lutris_runtime:115]:/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 is provided by Lutris, using runtime
- DEBUG 2022-08-03 20:10:47,290 [system.execute:49]:Executing /home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 regedit /S /home/<username>/.cache/lutris/winekeys.reg
- DEBUG 2022-08-03 20:10:47,291 [system.execute:55]:WINEARCH=win64 WINE=/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 WINEPREFIX=/home/<username>/Games/league-of-legends LD_LIBRARY_PATH=/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/<username>/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/lib:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib:/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib
- DEBUG 2022-08-03 20:11:16,413 [interpreter._iter_commands:303]:Installer command: {'task': {'key': 'UseXVidMode', 'name': 'set_regedit', 'path': 'HKEY_CURRENT_USER\\Software\\Wine\\X11 Driver', 'prefix': '$GAMEDIR', 'value': 'N'}}
- DEBUG 2022-08-03 20:11:16,414 [wine.set_regedit:47]:Setting [HKEY_CURRENT_USER\Software\Wine\X11 Driver]:UseXVidMode="N"
- DEBUG 2022-08-03 20:11:16,424 [wine.use_lutris_runtime:115]:/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 is provided by Lutris, using runtime
- DEBUG 2022-08-03 20:11:16,425 [system.execute:49]:Executing /home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 regedit /S /home/<username>/.cache/lutris/winekeys.reg
- DEBUG 2022-08-03 20:11:16,425 [system.execute:55]:WINEARCH=win64 WINE=/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 WINEPREFIX=/home/<username>/Games/league-of-legends LD_LIBRARY_PATH=/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/<username>/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/lib:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib:/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib
- DEBUG 2022-08-03 20:11:25,051 [interpreter._iter_commands:303]:Installer command: {'task': {'key': 'background', 'name': 'set_regedit', 'path': 'HKEY_CURRENT_USER\\Control Panel\\Colors\\', 'prefix': '$GAMEDIR', 'type': 'REG_SZ', 'value': '40 40 40'}}
- DEBUG 2022-08-03 20:11:25,053 [wine.set_regedit:47]:Setting [HKEY_CURRENT_USER\Control Panel\Colors\]:background="40 40 40"
- DEBUG 2022-08-03 20:11:25,063 [wine.use_lutris_runtime:115]:/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 is provided by Lutris, using runtime
- DEBUG 2022-08-03 20:11:25,063 [system.execute:49]:Executing /home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 regedit /S /home/<username>/.cache/lutris/winekeys.reg
- DEBUG 2022-08-03 20:11:25,063 [system.execute:55]:WINEARCH=win64 WINE=/home/<username>/.local/share/lutris/runners/wine/lutris-ge-lol-7.0-4-x86_64/bin/wine64 WINEPREFIX=/home/<username>/Games/league-of-legends LD_LIBRARY_PATH=/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/<username>/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/lib:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/i386/usr/lib:/home/<username>/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/lib:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/<username>/.local/share/lutris/runtime/steam/amd64/usr/lib
- DEBUG 2022-08-03 20:11:33,656 [config.write_game_config:26]:Writing game config to /home/<username>/.config/lutris/games/league-of-legends-standard-1659553893.yml
- DEBUG 2022-08-03 20:11:33,680 [game.save:257]:Saving League of Legends (wine) with config ID league-of-legends-standard-1659553893
- DEBUG 2022-08-03 20:11:33,748 [http.get:81]:GET https://lutris.net/api/games/league-of-legends
- DEBUG 2022-08-03 20:11:38,951 [system.remove_folder:228]:Removing folder /home/<username>/.cache/lutris/installer/league-of-legends
- DEBUG 2022-08-03 20:11:38,979 [application.on_app_window_destroyed:276]:Removed window <class 'lutris.gui.installerwindow.InstallerWindow'>league-of-legends
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