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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  8. Vendor:
  9. VRAM: 11127 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.136 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.358800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/24/2020 1:30:53 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 1064 -> priority: 1
  32. Thread -> id: 2a78 -> priority: 1
  33. Thread -> id: 824 -> priority: 1
  34. Thread -> id: 1b88 -> priority: 1
  35. Thread -> id: 1890 -> priority: 1
  36. Thread -> id: 266c -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174060.
  43. Total: 310.985700 ms (FindLiveObjects: 11.634500 ms CreateObjectMapping: 18.086100 ms MarkObjects: 280.908300 ms DeleteObjects: 0.356400 ms)
  44.  
  45. Tamer ID: 77125
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174866.
  52. Total: 298.781100 ms (FindLiveObjects: 8.010600 ms CreateObjectMapping: 13.903000 ms MarkObjects: 276.530600 ms DeleteObjects: 0.336500 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  55.  
  56. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 177455.
  57. Total: 301.570700 ms (FindLiveObjects: 11.938300 ms CreateObjectMapping: 16.482600 ms MarkObjects: 272.424900 ms DeleteObjects: 0.724500 ms)
  58.  
  59. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  60.  
  61. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 177473.
  62. Total: 298.916800 ms (FindLiveObjects: 9.058900 ms CreateObjectMapping: 16.419700 ms MarkObjects: 273.014300 ms DeleteObjects: 0.423600 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177473.
  67. Total: 298.106500 ms (FindLiveObjects: 8.992000 ms CreateObjectMapping: 16.601000 ms MarkObjects: 272.195900 ms DeleteObjects: 0.317200 ms)
  68.  
  69. Connection was lost; reason is: idle
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  72.  
  73. Reconnecting
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  76.  
  77. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  78.  
  79. Unloading 3224 unused Assets to reduce memory usage. Loaded Objects now: 195136.
  80. Total: 460.929800 ms (FindLiveObjects: 14.033200 ms CreateObjectMapping: 30.858700 ms MarkObjects: 410.573000 ms DeleteObjects: 5.463500 ms)
  81.  
  82. Connection was lost; reason is: idle
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  85.  
  86. Reconnecting
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  89.  
  90. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  91.  
  92. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 195136.
  93. Total: 330.177300 ms (FindLiveObjects: 11.825600 ms CreateObjectMapping: 15.985900 ms MarkObjects: 301.586500 ms DeleteObjects: 0.778400 ms)
  94.  
  95. Close Time: 1/24/2020 3:06:10 AM
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  98.  
  99. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  100. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  101. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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