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Rye_Bread

IUNCUS (mapanon's copy)

Sep 13th, 2017
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  1. >EVA shouldn't have complete suits. You have to make do with biohoods and other ineffective gear, or else raid Sec as they're piled in an 'evidence' locker.
  2. <One pair of insulated gloves. Captain's quarters.
  3. >AI can't see half the station at round start. Depends on others to fix the broken cabling.
  4. <Gravity has to be cabled up at round start. Two generators, one in the furthest of the vines and bullshit, the other haphazardly built in singularity containment. Choices
  5. >Bar straddles new and old. Back room comes with a gagged clown cuffed to a wooden chair, beaten to death.
  6. <Xenobio thunderdome comes with a spacebear in a holding cell. These shits are underused.
  7. >Great white whale lurks in asteroid. You know what I mean.
  8. <Gateway is located on a crashed wizard ship that was grafted onto this mess in true Space Hulk fasion. Might be a good place for library and holo-deck and other 'luxuries'. Cargo stuffed with dakimakaras.
  9. >Syndicate comfy base located deep in the most convoluted maintenance bullshit. The guy is trapped, his keycard just on the other side of the airlock. Could be clown/mime spawn just outside. Life or death struggle to get costumes and bananas.
  10.  
  11.  
  12. >Even better, I'll recycle the crashed ship a second time and have it be a crashed syndicate pod, less welded this time.
  13. >I feel like round start needs to only have a singular pair of meson goggles in the CE locker. Have fun going to old engineering/lining up outside the science department.
  14. >I'll just fail to include an abundance of cameras.
  15.  
  16. <as a general thing, some walls should just be girders or even just grille
  17. >I'm going to need to add at least one glass of Yum Yum to the bar, too.
  18.  
  19. >Xenobiology is now the THUNDERDOME, where you can feed monkeys and failed experiments/prisoners to slimes to fight
  20. >Robotics only has Ghetto surgery tools (No supplies form medbay, only ghetto equivalents), only a single mech and cyborg recharge station with a cou0ple of frames
  21. >RD has a loaded revolver to kill himself with
  22. >The main console of R&D comes with only weapons unlocked so scientists can mug people freely.
  23. >Botany starts with Human pod seeds
  24. >Virology starts with Spanish Flu, because poverty
  25.  
  26. >I'd prefer minning be literally just a ladder onto a asteroid which is already depleted
  27.  
  28. >AI room is full, to the brim, with mice and cheese. AI however has a switch to flood the room with plasma.
  29. >That mice and cheese is hilarious. I might, if possible, have some kind of lit candle in there or some other thing that has a chance to set all that delicious plasma on fire.
  30.  
  31. >Some lights will be missing and in those places it'll be dark or have an alternative light source, like glowing moss if it exists.
  32.  
  33. >I want to design it so there's minimal work to not die at round start, but if you want to really get the gears going there'd be a lot of work to do. Should hinder shitters and powergamers but allow the engineer that is just fine with babysitting solars to sit in a chair half of the shift.
  34. >If the doctor doesn't mind Virology air coming into his medbay or the abundance of body parts everywhere, he's perfectly capable of just providing medical service or getting drunk at the bar.
  35. >RD is going to have a suicide revolver to get away from the constant harping for research to be done even though the miner got eaten by spiders so he has no materials to DO RD with. That or he makes a gambling booth for the thunderdome that will be xenobiology.
  36. >One thing I want to experiment with is cargo elevators to go between the Z levels. Most important for Cargo (I wanna have the shuttle come into the basement.) and Atmospherics (Their main shtick I wanted in the basement too.) The idea is it's basically a 2x2/4/4 shuttle and stays at the same X and Y but changes Z level. If you looked at my most recent mupdate of Medbay, you'll see that there's one section of the maintenance tunnels for hooking up canisters because there's no central air for the main deck. Basement might since that's where Atmos will be.
  37. >If you want comfy, Botany will be pretty comfy unless a greytide steals all your plant analyzers, because you get a biodome with only dirt (meaning that there's no indicator lights like you get on the hydroponics trays in metastation).
  38. >Chef will be comfy if you don't mind the cramp, especially if medbay has of habit of throwing bodies in the morgue disposal.
  39. >etc. etc, you can trust the rust and carry on not caring, or undertake the monumental task of trying to update Junkstation to the present. The major vibe you should get from it is o u t d a t e d.
  40.  
  41. ===================
  42. -RD
  43. >Loaded gun, ready for suicide
  44. -Old Engineering
  45. <Machine frames, everywhere.
  46. -Atmos
  47. <Double the amount of containers with a quarter of the tanks available.
  48. -security
  49. <An abundance of melee but not ranged.
  50. -Robotics
  51. <Only one mech charging station, only one borg charging station, the only medical tools available are ghetto equivalents
  52.  
  53. -Cargo
  54. <Make it so you have to ride a tiny lift down to the basement to find a half-size Shuttle.
  55. <Give QM a stunprod for spoders.
  56.  
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  58.  
  59. >RD
  60. Since he gets a turleneck, give him an actual weapon that isn't just the Russian Revolver for him to kill himself with. Consider also spawning firing pins inside his office or inside the locker so he can arm science to be able to use their damn stunrevolvers and mug people. Lamarr's case should start broken at roundstart and he should be scuttling around just close enough that the RD can get harmlessly facehugged by him at the start. Make sure some of the consoles he's supposed to start with AI restoration, Cyborg Control, Robotics Control starts up broken and do NOT spawn any glass in science. Electrified grilles. Half of toxins should share their piping with his office.
  61. >Engineering
  62. n/a, already good ideas all around.
  63. >Atmos
  64. NO GAS MINERS also consider adding extra gas canisters at random in the asteroid so they also have to scrourge around if the station suddently leaks air.
  65. >security
  66. Dunno what you want to do with them, will leave for now until you give an idea what they would be like.
  67. >Robotics
  68. Lack of metal just two stacks of 50 metal is more than enough to make them suffer. N O G L A S S. Single fabricator. They have to build their own circuit imprinter but the board they already own. Inversely, they must build their own cyborg recharge stations but they have the parts 2 capacitors, 1 powercell, 1 matterbin, 1 micro-manip, console screen? yet not the actual board on the frame. G H E T T O S U R G E R Y it was already suggested, fuck. No empty medkits or toolboxes so they have to rely on other departments for building bots. Specially no buckets anywhere near them.
  69.  
  70.  
  71. >Lib
  72. n/a
  73. >Chap
  74. Crusader's gear together with Gladius and Roman Shield. Something something about broken down church kind of deal. Half of the asteroid should be his walls and the area should only have lit candles as lighting at roundstart.
  75. >Command
  76. Well it's already pretty good, no idea what to do with this here.
  77.  
  78. >A limited supply of water is already a pretty good idea as long as the closest sink is a few departments away. >Remove their seed extractor machine, they don't need it, but be sure to actually spawn their lockers so they get the portable seed extractors. No biogenerator could be possible but then you have no nutrient bottles and chemistry ain't gonna make robust harvest for you in the next seven hells. Metastation has Three (3)! vendors for hydroponics stewn around the station. Consider removing the vendors altogether and just add a table with a bunch of autistically placed seeds for wheat, tomatoes, soybeans, etc. If they DO get their biogenerator, they must NOT spawn with botanical gloves.
  79.  
  80. >I was thinking of doing is having mule delivery be a prominent thing where it just isn't in metastation.
  81.  
  82. <command
  83. >possibly an underabundance of lighting, and maybe plenty of slippery things.
  84.  
  85. >I'd like to see a living stone chapel. At the end is space piano in place of an organ.
  86. >Stone statues of spess saints.
  87. >Maybe code some actual damn pews and pulpit. Pulpit would be easy, it's just a non-moving segway. Unless robotics upgrades it to pope-mobile, making it bulletresistant.
  88.  
  89.  
  90. >Command will have very little lighting and a lot of banana peels hidden underneath the trash on the floors.
  91. >Security is going to have a vast underabundance of projectile weapons, and a vast overabundance of stun batons.
  92. >Both command and security might have some problems with weak windows…
  93.  
  94. >For Junkstation I could use are sepia version of the department border color tiles, like how a room's floor will have a colored border. All the current ones are in the metastation white.
  95.  
  96. Half the beds should be stretchers.
  97. My current idea is that they would just be sheetless matresses, and I gave the janitor a linens box.
  98.  
  99. Botany:
  100. <no pathways, insuring muddy tracks if we actually had grass degradation
  101. <Equipment not properly placed in a cuck shed
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