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  1. Fatal error!
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  4.  
  5. VERSION: 260.0
  6. ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7c35b1c4a) + 19 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:301]
  7. ShooterGame.exe!AActor::PostNetInit() (0x00007ff7c46477bd) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2584]
  8. ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff7c46e6758) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1799]
  9. ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff7c46e160f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]
  10. ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7c46e1d70) + 11 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
  11. ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7c46e184c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
  12. ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7c4830aaa) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1120]
  13. ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7c482f8a8) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:587]
  14. ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7c45f5da1) + 0 bytes [h:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:181]
  15. ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7c3418754) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  16. ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7c48107b3) + 14 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  17. ShooterGame.exe!UWorld::Tick() (0x00007ff7c4805265) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
  18. ShooterGame.exe!UGameEngine::Tick() (0x00007ff7c472fdf5) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1150]
  19. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7c33079cc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
  20. ShooterGame.exe!GuardedMain() (0x00007ff7c3301c6c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  21. ShooterGame.exe!GuardedMainWrapper() (0x00007ff7c3308eaa) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  22. ShooterGame.exe!WinMain() (0x00007ff7c3308fd8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  23. ShooterGame.exe!__tmainCRTStartup() (0x00007ff7c598655d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  24. KERNEL32.DLL!UnknownFunction (0x00007ffd37f213d2) + 0 bytes [UnknownFile:0]
  25. ntdll.dll!UnknownFunction (0x00007ffd382e54e4) + 0 bytes [UnknownFile:0]
  26. ntdll.dll!UnknownFunction (0x00007ffd382e54e4) + 0 bytes [UnknownFile:0]
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