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- Jump 76: Smite
- >Temperance (Energies dispersed through conflicts in personal, business, and spiritual matters.)
- Well, it's Smite, so...
- >Age: 1700
- >Pantheon: Free Choice
- What pantheon I'm in doesn't really matter, to be honest. All that matters is that I'm not in any of theirs - I'm a free agent.
- >Identity: Magical (-100)
- >Drawbacks: My Greatest Enemy? (+200)
- So in a world where gods try to kill each other... I've got a god who's going for me before he goes for the other people? I can live with that.
- >Mind of a God (Free, Magical)
- A little extra magic, a little extra luck.
- >Lord (1000, Magical)
- I'm not so interested in spawning minions, but leading others? Absolutely.
- >Arcane (700, Magical)
- My magic can technically do anything. Technically. I'll be happy to study that, oh yes.
- >Anathema (100)
- Everything can bleed, and if it bleeds, we can kill it.
- >Gold (0)
- Enough gold to buy five small kingdoms? Into the treasure hoard!
- >Sign of Nobility (Free, Magical)
- Honestly? My gauntlet is a perfectly strong symbol of nobility at this point.
- I'm not really sure exactly what to do to deal with ten years. Smite is a place where there's nothing but fighting. So what happens when I start making self-repairing magitech automatons, stuff my warehouse full of them, and whenever the conflicts inevitably start... I pull them out and send them forth in endless waves until my enemies drown in them?
- Actually, what happens when I actually kill other gods with Dark Binding?
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