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- Figures
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- Met (40 Zenny): 10 Health, 20 Attack, 10 Defense (Level Up Growth: +2 Health, +5 Attack, +4 Defense)
- Moves: Met Shot
- Role: Mecha
- Bass (100 Zenny): 18 Health, 70 Attack, 3 Defense (Level Up Growth: +2 Health. +20 Attack, +1 Defense)
- Moves: Buster Shot, Bass Spread (-30 Attack, hits all current monsters [unlocked at level 3]), Copy*, Copy*, Copy*, ???
- *Can be replaced with defeated RM Attack
- Role: Glass Cannon
- Role Ability: Final Resort- +40 Attack when Health below 25%
- Elec Man (120 Zenny/100 Elec): 14 Health, 85 Attack, 2 Defense (Level Up Growth: +3 Health, +25 Attack, +.5 Defense)
- Moves: Buster Shot, Elec Beam (Hits three enemies, 12.5% chance to shock [unlocks at level 2]), Elec Storm (Hits one enemy, 50% chance to shock [unlocks at level 5]), ???
- Role: Glass Cannon
- Role Ability: Final Resort- +40 Attack when Health below 25%
- Guts Man (100 Zenny/100 Guts): 38 Health, 25 Attack, 5 Defense (Level Up Growth: +7 Health, +10 Attack, +2 Defense)
- Moves: Buster Shot, Super Arm (Toss an enemy around, +50 Attack on two enemies if one is thrown in another) [unlocks at level 2]), Guts Block (move a Stone in front of player, soaks up 10 Health before breaking (three turn cooldown) [unlocks at level 5]), ???
- Role: Tank
- Role Ability: Shield- Two coins will determine if the unit or the player get hit instead of one (TT = Player gets hit)
- Dive Man (100 Zenny): 30 Health, 35 Attack, 5 Defense (Level Up Growth: +5 Health, +15 Attack, +4 Defense)
- Moves: Buster Shot, Dive Missile (Target can be chosen, lowers Defense of target by 10 [unlocks at level 2]) Dive Spreader (-20 Attack, hits all enemies and lowers their defense by 5 [unlocks at level 5]), ???
- Role: Tank
- Role Ability: Shield- Two coins will determine if the unit or the player get hit instead of one (TT = Player gets hit)
- Roll (100 Zenny/100 Roll): 30 Health, 10 Attack, 1 Defense, 10 Heal. Power (Level Up Growth: +6 Health, +5 Attack, +1 Defense, +5 Heal. Power)
- Moves: Support Shot (pierces defense, heals self by 5), Roll Heal (Heals target by amount of Heal. Power. Three turn cooldown), Attack Break (lowers enemy's attack by 10% (rounded down). three turn cooldown [unlocks at level 2]), Defense Break (lowers enemy's defense by 10% (rounded down). Three turn cooldown [unlocks at level 4]), Roll Sweeper (+30 Attack, lowers any attack multiplier over 1.0x [unlocks at level 6]), ???
- Role: Support
- Role Ability: Second Chance- If unit is destroyed in battle, will revive at 50% Health and Attack, and 0 Defense. If battle won without being destroyed again, unit will be in first form with 1 Health.
- Disco (100 Zenny): 23 Health, 15 Attack, 2 Defense, 7 Heal. Power (Level Up Growth: +4 Health, +10 Attack, +1 Defense, +3 Heal. Power)
- Moves: Support Shot (pierces defense, heals self by 5), Disco Heal (Heals target by amount of Heal. Power. Four turn cooldown), Attack Break (lowers enemy's attack by 15% (rounded down). two turn cooldown [unlocked at level 2]), Disco Buster [Lower Attack and Defense of target by five (unlocks at level 4)], Disco Panic (+10 Attack, increases amount of zenny won in battle by 1.1x (stackable)[unlocks at level 6])
- Role: Support
- Role Ability: Second Chance- If unit is destroyed in battle, will revive at 50% Health and Attack, and 0 Defense. If battle won without being destroyed again, unit will be in first form with 1 Health
- Centaur Man (300 Zenny): 34 Health, 20 Attack, 2 Defense, 6 Heal. Power (+6 Health, +10 Attack, +2 Defense, +2 Heal. Power)
- Moves: Centaur Arrow (pierces defense, lowers enemy attack by one. Laser-efficiency), Centaur Flash (lowers enemy defense by 10%, 50% chance to blind* enemy. Electric-efficiency), Centaur Healer (.75x Heal. Power; one turn cooldown [unlocks at level 2]), Cover (automatically send assist to take damage [unlocks at level 2], Centaur Blast (+5 Attack, hits all enemies [unlocks at level 4]), Refresh (remove status effects from the player [unlocks at level 7]), ???
- Role: Paladin
- Role Ability: Adrenaline- Heal. Power x3 when Health below 30%
- Tomahawk Man (300 Zenny): 20 Health, 60 Attack, 2 Defense (+4 Health, +15 Attack, +1 Defense)
- Moves: Tomahawk Toss (Lowers enemy's attack by 5%. Cutter-efficiency), Feather Toss (-30 Attack, hits all enemies. Wind/Cutter efficiency [unlocked at level 2]), Armor Shine (increases defense by 2 for one battle [unlocked at level 2]), Brass Smasher (+50 Attack, 5 recoil damage (unlocks at level 4)), Armor Bust (-15% enemy defense [unlocks at level 7]), ???
- Role: Fighter
- Role Ability: Neverdulling Weaponry- Any attacks that inflict 60 Damage or less (after defense calculation) will get a 1.5x damage increase.
- Auto (280 Zenny): 24 Health, 35 Attack, 3 Defense, 4 Heal. Power (+5 Health, +10 Attack, +1 Defense, +1.5 Heal. Power)
- Moves: Auto Fan (inflicts damage; follows Wind-efficiency), Auto Cannon (+30 Attack, 4 recoil damage. Laser/Missile efficiency), Energy Bolt (.5x Heal. Power [unlock at level 2]), Tamper (All enemy's stats -5%, 50% chance to get 7-20 Bolts [unlocks at level 4]), Oil Pump (+5 Attack, follows Earth-efficiency (2x Attack when a flame attack is used by the player on the same turn [unlocks at level 6])
- Role: Auto
- Role Ability: Scavenger- Zenny found in-battle is multiplied by 1.3x, players get an additional 5% merchant discount
- *Blinded monsters have a 50% chance to fail to attack for 1 turn
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- Cards
- Cards can be made into figures with enough Zenny and Experience. Take the card to the Figure-Making Salesman on Floor 2 to try to convert it into a figure. Cards disappear after being used in a battle, and the subject of the card disappears after battle, too. The card's subject can turn into a figure from the Pastry Chef's "Broil" attack, or from any of the Magic Instrument's "Enchant" spell. "Broil" only has a 10% chance, and "Enchant" has a 5% chance, however.
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- Propeller Met (10 Zenny)
- Neutral/Wind
- 6 Health (+3)
- 30 Attack (+10)
- 2 Defense (+1)
- 1. N/Wi Met Shot
- 1. Wi Propeller Blast (+25ATK)
- 3. Wi Wind Blow (-10ATK, All.Trgt)
- >Levitate- Immune to Earth, Impact, and Water
- Gemini Penguin (10 Zenny)
- Freeze/Space
- 5 Health (+2)
- 40 Attack (+15)
- 0 Defense (+1)
- 1. N Egg Shot
- 1. Fr Freeze Breath (+10ATK, AL.TRG)
- 2. Fr/Sp Gemini Screen (+30ATK, DfDwn10)
- >Freezer- Chills all of the player's food, making it heal 30% more Health. Food is unchilled when Gemini Penguin is defeated or disappears.
- Bit Man (20 Zenny)
- Electric/Earth
- 9 Health (+3)
- 35 Attack (+15)
- 2 Defense (+2)
- 1. ElEr Bit Driller (+30ATK)
- 3. El Electric Shot (+10ATK)
- 3. Er Earth Shot (+10ATK)
- >Fuel Driller- Bolts received from defeated enemy, and item drop rates Bit Man participates in greatly increase.
- Dyna Man (20 Zenny)
- Explode/Swift
- 6 Health (+2)
- 50 Attack (+15)
- 0 Defense (+3)
- 1. ExSw Dyna Boom (+40ATK, RcL)
- 2. Ex Dyna Wave (-10ATK, AL.TRG)
- >Solar Powered- Flame and Explode typed moves and abilities coming from the enemy side will be absorbed by Dyna Man and will replenish his health.
- Sniper Joe (30 Zenny)
- Shield/Missile
- 6 Health (+1)
- 25 Attack (+10)
- 2 Defense (+3)
- 1. N Joe Shot
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