Magicat

Mystery Mansion- Figures and Cards

Nov 19th, 2017
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  2. Figures
  3. --------------
  4. Met (40 Zenny): 10 Health, 20 Attack, 10 Defense (Level Up Growth: +2 Health, +5 Attack, +4 Defense)
  5. Moves: Met Shot
  6. Role: Mecha
  7.  
  8. Bass (100 Zenny): 18 Health, 70 Attack, 3 Defense (Level Up Growth: +2 Health. +20 Attack, +1 Defense)
  9. Moves: Buster Shot, Bass Spread (-30 Attack, hits all current monsters [unlocked at level 3]), Copy*, Copy*, Copy*, ???
  10. *Can be replaced with defeated RM Attack
  11. Role: Glass Cannon
  12. Role Ability: Final Resort- +40 Attack when Health below 25%
  13.  
  14. Elec Man (120 Zenny/100 Elec): 14 Health, 85 Attack, 2 Defense (Level Up Growth: +3 Health, +25 Attack, +.5 Defense)
  15. Moves: Buster Shot, Elec Beam (Hits three enemies, 12.5% chance to shock [unlocks at level 2]), Elec Storm (Hits one enemy, 50% chance to shock [unlocks at level 5]), ???
  16. Role: Glass Cannon
  17. Role Ability: Final Resort- +40 Attack when Health below 25%
  18.  
  19. Guts Man (100 Zenny/100 Guts): 38 Health, 25 Attack, 5 Defense (Level Up Growth: +7 Health, +10 Attack, +2 Defense)
  20. Moves: Buster Shot, Super Arm (Toss an enemy around, +50 Attack on two enemies if one is thrown in another) [unlocks at level 2]), Guts Block (move a Stone in front of player, soaks up 10 Health before breaking (three turn cooldown) [unlocks at level 5]), ???
  21. Role: Tank
  22. Role Ability: Shield- Two coins will determine if the unit or the player get hit instead of one (TT = Player gets hit)
  23.  
  24. Dive Man (100 Zenny): 30 Health, 35 Attack, 5 Defense (Level Up Growth: +5 Health, +15 Attack, +4 Defense)
  25. Moves: Buster Shot, Dive Missile (Target can be chosen, lowers Defense of target by 10 [unlocks at level 2]) Dive Spreader (-20 Attack, hits all enemies and lowers their defense by 5 [unlocks at level 5]), ???
  26. Role: Tank
  27. Role Ability: Shield- Two coins will determine if the unit or the player get hit instead of one (TT = Player gets hit)
  28.  
  29. Roll (100 Zenny/100 Roll): 30 Health, 10 Attack, 1 Defense, 10 Heal. Power (Level Up Growth: +6 Health, +5 Attack, +1 Defense, +5 Heal. Power)
  30. Moves: Support Shot (pierces defense, heals self by 5), Roll Heal (Heals target by amount of Heal. Power. Three turn cooldown), Attack Break (lowers enemy's attack by 10% (rounded down). three turn cooldown [unlocks at level 2]), Defense Break (lowers enemy's defense by 10% (rounded down). Three turn cooldown [unlocks at level 4]), Roll Sweeper (+30 Attack, lowers any attack multiplier over 1.0x [unlocks at level 6]), ???
  31. Role: Support
  32. Role Ability: Second Chance- If unit is destroyed in battle, will revive at 50% Health and Attack, and 0 Defense. If battle won without being destroyed again, unit will be in first form with 1 Health.
  33.  
  34. Disco (100 Zenny): 23 Health, 15 Attack, 2 Defense, 7 Heal. Power (Level Up Growth: +4 Health, +10 Attack, +1 Defense, +3 Heal. Power)
  35. Moves: Support Shot (pierces defense, heals self by 5), Disco Heal (Heals target by amount of Heal. Power. Four turn cooldown), Attack Break (lowers enemy's attack by 15% (rounded down). two turn cooldown [unlocked at level 2]), Disco Buster [Lower Attack and Defense of target by five (unlocks at level 4)], Disco Panic (+10 Attack, increases amount of zenny won in battle by 1.1x (stackable)[unlocks at level 6])
  36. Role: Support
  37. Role Ability: Second Chance- If unit is destroyed in battle, will revive at 50% Health and Attack, and 0 Defense. If battle won without being destroyed again, unit will be in first form with 1 Health
  38.  
  39. Centaur Man (300 Zenny): 34 Health, 20 Attack, 2 Defense, 6 Heal. Power (+6 Health, +10 Attack, +2 Defense, +2 Heal. Power)
  40. Moves: Centaur Arrow (pierces defense, lowers enemy attack by one. Laser-efficiency), Centaur Flash (lowers enemy defense by 10%, 50% chance to blind* enemy. Electric-efficiency), Centaur Healer (.75x Heal. Power; one turn cooldown [unlocks at level 2]), Cover (automatically send assist to take damage [unlocks at level 2], Centaur Blast (+5 Attack, hits all enemies [unlocks at level 4]), Refresh (remove status effects from the player [unlocks at level 7]), ???
  41. Role: Paladin
  42. Role Ability: Adrenaline- Heal. Power x3 when Health below 30%
  43.  
  44. Tomahawk Man (300 Zenny): 20 Health, 60 Attack, 2 Defense (+4 Health, +15 Attack, +1 Defense)
  45. Moves: Tomahawk Toss (Lowers enemy's attack by 5%. Cutter-efficiency), Feather Toss (-30 Attack, hits all enemies. Wind/Cutter efficiency [unlocked at level 2]), Armor Shine (increases defense by 2 for one battle [unlocked at level 2]), Brass Smasher (+50 Attack, 5 recoil damage (unlocks at level 4)), Armor Bust (-15% enemy defense [unlocks at level 7]), ???
  46. Role: Fighter
  47. Role Ability: Neverdulling Weaponry- Any attacks that inflict 60 Damage or less (after defense calculation) will get a 1.5x damage increase.
  48.  
  49. Auto (280 Zenny): 24 Health, 35 Attack, 3 Defense, 4 Heal. Power (+5 Health, +10 Attack, +1 Defense, +1.5 Heal. Power)
  50. Moves: Auto Fan (inflicts damage; follows Wind-efficiency), Auto Cannon (+30 Attack, 4 recoil damage. Laser/Missile efficiency), Energy Bolt (.5x Heal. Power [unlock at level 2]), Tamper (All enemy's stats -5%, 50% chance to get 7-20 Bolts [unlocks at level 4]), Oil Pump (+5 Attack, follows Earth-efficiency (2x Attack when a flame attack is used by the player on the same turn [unlocks at level 6])
  51. Role: Auto
  52. Role Ability: Scavenger- Zenny found in-battle is multiplied by 1.3x, players get an additional 5% merchant discount
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  54. *Blinded monsters have a 50% chance to fail to attack for 1 turn
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  87. -----------
  88. Cards
  89. Cards can be made into figures with enough Zenny and Experience. Take the card to the Figure-Making Salesman on Floor 2 to try to convert it into a figure. Cards disappear after being used in a battle, and the subject of the card disappears after battle, too. The card's subject can turn into a figure from the Pastry Chef's "Broil" attack, or from any of the Magic Instrument's "Enchant" spell. "Broil" only has a 10% chance, and "Enchant" has a 5% chance, however.
  90. ------------
  91. Propeller Met (10 Zenny)
  92. Neutral/Wind
  93. 6 Health (+3)
  94. 30 Attack (+10)
  95. 2 Defense (+1)
  96. 1. N/Wi Met Shot
  97. 1. Wi Propeller Blast (+25ATK)
  98. 3. Wi Wind Blow (-10ATK, All.Trgt)
  99. >Levitate- Immune to Earth, Impact, and Water
  100.  
  101. Gemini Penguin (10 Zenny)
  102. Freeze/Space
  103. 5 Health (+2)
  104. 40 Attack (+15)
  105. 0 Defense (+1)
  106. 1. N Egg Shot
  107. 1. Fr Freeze Breath (+10ATK, AL.TRG)
  108. 2. Fr/Sp Gemini Screen (+30ATK, DfDwn10)
  109. >Freezer- Chills all of the player's food, making it heal 30% more Health. Food is unchilled when Gemini Penguin is defeated or disappears.
  110.  
  111. Bit Man (20 Zenny)
  112. Electric/Earth
  113. 9 Health (+3)
  114. 35 Attack (+15)
  115. 2 Defense (+2)
  116. 1. ElEr Bit Driller (+30ATK)
  117. 3. El Electric Shot (+10ATK)
  118. 3. Er Earth Shot (+10ATK)
  119. >Fuel Driller- Bolts received from defeated enemy, and item drop rates Bit Man participates in greatly increase.
  120.  
  121. Dyna Man (20 Zenny)
  122. Explode/Swift
  123. 6 Health (+2)
  124. 50 Attack (+15)
  125. 0 Defense (+3)
  126. 1. ExSw Dyna Boom (+40ATK, RcL)
  127. 2. Ex Dyna Wave (-10ATK, AL.TRG)
  128. >Solar Powered- Flame and Explode typed moves and abilities coming from the enemy side will be absorbed by Dyna Man and will replenish his health.
  129.  
  130. Sniper Joe (30 Zenny)
  131. Shield/Missile
  132. 6 Health (+1)
  133. 25 Attack (+10)
  134. 2 Defense (+3)
  135. 1. N Joe Shot
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