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- Command /Ban [<Player>]:
- trigger:
- if player has permission "Ban.Perms":
- set {Banned::%arg-1%} to true
- send "&aSucsessfully &ebanned &c%arg-1%"
- Command /UnBan [<Player>]:
- trigger:
- if player has permission "Ban.Perms":
- set {Banned::%arg-1%} to false
- send "&aSucsessfully &eunbanned &c%arg-1%"
- Command /Cban [<Player>]:
- trigger:
- if player has permission "Ban.Perms":
- set {Cbanned::%arg-1%} to true
- send "&aSucsessfully &eCbanned &c%arg-1%"
- Command /UnCban [<Player>]
- trigger:
- if player has permission "Ban.Perms":
- set {Cbanned::%arg-1%} to false
- send "&aSucsessfully &eUnCbanned &c%arg-1%"
- every 10 seconds:
- loop all players:
- if {Cbanned::%loop-player%} is true:
- kick the player due to "&cYou are banned."
- on join:
- if {Cbanned::%loop-player%} is true:
- cancel event
- on any movement:
- if {Banned::%loop-player} is true:
- cancel event
- send "&cWhile banned you may not move."
- Command /help:
- trigger:
- send ""
- send "&c[&eHelp&c]
- send "&dDo /shop to purchase upgrades,"
- send "&dEvery second you will earn cps."
- send "&dOn your scoreboard you can see your cps."
- send "&dPurchases in /shop will increase your cps."
- send "&dThank you for playing. /Credits if you want"
- send "&cTo view the staff who made the server possible."
- send "&cThe server is relitevly op so you can get cash fast.
- send "&4&l&nDon't forget to follow /rules."
- send ""
- Command /Credits:
- trigger:
- send ""
- send "&cOwner: &bFxVirus"
- send "&dAlmost all developing by &4Savanis"
- send "&cAdmin: &eHandpicked"
- send "&cAdmin: &eHandpicked"
- send "&eMod: Handpicked"
- send "&eMod: handpicked"
- send "&dTrainee: &ehandpicked"
- send "&dTrainee: &ehandpicked"
- send "&dTrainee: &ehandpicked"
- send "&dTrainee: &ehandpicked"
- send "&bServer tester: &eHandpicked"
- On join:
- clear the player's inventory
- give the player {Dirt::%player%} of dirt
- every second:
- loop all players:
- set {_A} to ({Prestige::%player%}/10+1}
- set {_bal} to {Money::%loop-player%}
- if {_bal} is between 1000 and 999999:
- set {_new} to "&c$%{_bal}/1000%k"
- else if {_bal} is between 1000000 and 999999999:
- set {_new} to "&c$%{_bal}/1000000%m"
- else:
- set {_new} to "&c$%{_bal}%"
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&c&nInv Tycoon"
- set score "&dBalance: &c%{_new}%" in sidebar of loop-player to 8
- set score "&dServer Status: &cAlpha" in sidebar of loop-player to 7
- set score "&dIp: &cInvTycoon.minehut.gg" in sidebar of loop-player to 6
- set score "&dCps: &c%{Cps::%player%}%" in sidebar of loop-player to 5
- set score "&dMulti: &c%{A}%" in sidebar of loop-player to 4
- set score "&d" in sidebar of loop-player to 3
- set score "&4" in sidebar of loop-player to 2
- set score "&3" in sidebar of loop-player to 1
- command /Testing:
- trigger:
- if {Mult::%player%} is not set:
- set {Mult::%player%} to 1
- if {Mult::%player%} is 0:
- set {Mult::%player%} to 1
- on join:
- if {Mult::%player%} is not set:
- set {Mult::%player%} to 1
- if {Mult::%player%} is 0:
- set {Mult::%player%} to 1
- Command /Rules:
- trigger:
- send ""
- send "&c1. &7No spamming"
- send "&c2. &7No cursing"
- send "&c3. &7No racism"
- send "&c4. &7No hacking"
- send "&c5. &7Listen to staff"
- send "&c6. &7Don't exploit glitches"
- send "&c7. &7Idk Catfish"
- Command /Shop:
- trigger:
- open virtual furnace inventory with size 1 named "&0Menu" to player
- make gui slot 2 of player with bedrock named "&cObsidian+BlazeRod=Bedrock" with lore "&dDeveloped by Savanis" to run:
- stop
- make gui slot 1 of player with blaze rod named "&7Block delete" with lore "&bLeft click" to run:
- open virtual chest inventory with size 6 named "&c&lDelete" to player
- make gui slot 0 of player with dirt named "&7Dirt (Left click to remove 1)" with lore "&cYou no cash||But inv space" to run:
- if {Dirt::%player%} >= 1:
- remove 1 dirt from player's inventory
- remove 1 from {Dirt::%player%}
- remove 1 from {Items::%player%}
- send "&7Removed 1 dirt you now have &6%{Items::%player%} &7items."
- send "&dNew cps: &c%{Cps::%player%}%"
- remove 1 from {Cps::%player%}
- stop
- else:
- send "&7You have no cobblestone to get rid off."
- make gui slot 1 of player with cobblestone named "&7Cobblestone (Left click to remove 1)" with lore "&cYou get no cash But inv space" to run:
- if {cobblestone::%player%} >= 1:
- remove 1 cobblestone from player's inventory
- remove 1 from {Cobblestone::%player%}
- remove 1 from {Items::%player%}
- send "&7Removed 1 cobblestone you now have &6%{Items::%player%} &7items."
- remove 2 from {Cps::%player%}
- send "&dNew cps: &c%{Cps::%player%}%"
- stop
- else:
- send "&7You have no cobblestone to get rid off."
- make gui slot 2 of player with stone named "&7Stone (Left click to remove 1)" with lore "&cYou get no cash But inv space" to run:
- if {Stone::%player%} >= 1:
- remove 1 stone from player's inventory
- remove 1 from {Stone::%player%}
- remove 1 from {Items ::%player%}
- send "&7Removed 1 Stone you now have &6%{Items::%player%} &7items."
- remove 5 from {Cps::%player%}
- send "&dNew cps: &c%{Cps::%player%}%"
- stop
- else:
- send "&7You have no dirt to get rid off."
- make gui slot 3 of player with stone named "&7Stone (Left click to remove 1)" with lore "&cYou get no cash But inv space" to run:
- if {Stone::%player%} >= 1:
- remove 1 cobblestone from player's inventory
- remove 1 from {Stone::%player%}
- remove 1 from {Items::%player%}
- send "&7Removed 1 Stone you now have &6%{Items::%player%} &7items."
- remove 5 from {Cps::%player%}
- send "&dNew cps: &c%{Cps::%player%}%"
- stop
- else:
- send "&7You have no dirt to get rid off."
- make gui slot 0 of player with obsidian named "&c&lBlock Shop" with lore "&bLeft Click" to run:
- open virtual chest inventory with size 6 named "&c&lBlocks" to player
- make gui slot 0 of player with dirt named "&7Dirt" with lore "&c+ 1 cps &7For $50" to run:
- if {Money::%player%} >= 50:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of dirt
- remove 50 from {Money::%player%}
- add 1 to {Cps::%player%}
- add 1 to {Dirt::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 1 of player with cobblestone named "&7Cobblestone" with lore "&c+ 2 cps &7For $75" to run:
- if {Money::%player%} >= 75:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of cobblestone
- remove 75 from {Money::%player%}
- add 2 to {Cps::%player%}
- add 1 to {Cobblestone::%player%}
- add 1 to {Items::%player%}
- remove 1 cobblestone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 2 of player with stone named "&7Stone" with lore "&c+ 5 cps &7For $200" to run:
- if {Money::%player%} >= 200:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of stone
- remove 200 from {Money::%player%}
- add 5 to {Cps::%player%}
- add 1 to {Stone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 3 of player with oak plank named "&7Oak planks" with lore "&c+ 15 cps &7For $550" to run:
- if {Money::%player%} >= 550:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full"
- stop
- else:
- give player 1 of oak planks
- remove 550 from {Money::%player%}
- add 15 to {Cps::%player%}
- add 1 to {OakPlanks::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 4 of player with Log named "&7Log" with lore "&c+ 50 cps &7For $1.70k" to run:
- if {Money::%player%} >= 1700:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of oak log
- remove 1700 from {Money::%player%}
- add 50 to {Cps::%player%}
- add 1 to {Log::%player%}
- add 1 to {Items::%player%}
- remove 1 stone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 5 of player with stripped oak log named "&7Stripped oak Log" with lore "&c+ 100 cps &7For $3.30k" to run:
- if {Money::%player%} >= 3300:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of stripped oak log
- remove 3300 from {Money::%player%}
- add 100 to {Cps::%player%}
- add 1 to {StrippedOakLog::%player%}
- add 1 to {Items::%player%}
- remove 1 stone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 6 of player with crafting table named "&7Crafting table" with lore "&c+ 250 cps &7For $8.00k" to run:
- if {Money::%player%} >= 8000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of crafting table
- remove 8000 from {Money::%player%}
- add 250 to {Cps::%player%}
- add 1 to {OakWood::%player%}
- add 1 to {Items::%player%}
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 7 of player with Oak leaves named "&7Oak Leaves" with lore "&c+ 500 cps &7For $16.00k" to run:
- if {Money::%player%} >= 16000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of oak leaves
- remove 16000 from {Money::%player%}
- add 500 to {Cps::%player%}
- add 1 to {OakLeaves::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 8 of player with stone bricks named "&7Stone bricks" with lore "&c+ 1k cps &7For $30.00k" to run:
- if {Money::%player%} >= 30000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of stone bricks
- remove 30000 from {Money::%player%}
- add 1000 to {Cps::%player%}
- add 1 to {StoneBricks::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 9 of player with Smooth red sandstone named "&7Smooth red sandstone" with lore "&c+ 5k cps &7For $150.00k" to run:
- if {Money::%player%} >= 150000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of smooth red sandstone
- remove 150000 from {Money::%player%}
- add 5000 to {Cps::%player%}
- add 1 to {SmoothRedSandstone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 10 of player with Smooth sandstone named "&7Smooth sandstone" with lore "&c+ 10k cps &7For $300.00k" to run:
- if {Money::%player%} >= 300000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of smooth sandstone
- remove 300000 from {Money::%player%}
- add 10000 to {Cps::%player%}
- add 1 to {SmoothSandstone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 11 of player with Smooth stone named "&7Smooth stone" with lore "&c+ 25.00k cps &7For $750.00k" to run:
- if {Money::%player%} >= 750000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of smooth stone
- remove 300000 from {Money::%player%}
- add 25000 to {Cps::%player%}
- add 1 to {Smoothstone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 12 of player with Bricks named "&7Bricks" with lore "&c+ 50k cps &7For $1.50m" to run:
- if {Money::%player%} >= 1500000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of smooth stone
- remove 1500000 from {Money::%player%}
- add 50000 to {Cps::%player%}
- add 1 to {Bricks::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 13 of player with Clay named "&7Clay" with lore "&c+ 100k cps &7For $3.00m" to run:
- if {Money::%player%} >= 3000000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of clay
- remove 3000000 from {Money::%player%}
- add 100000 to {Cps::%player%}
- add 1 to {Clay::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 14 of player with Snow block named "&7Snow block" with lore "&c+ 500k cps &7For $15.00m" to run:
- if {Money::%player%} >= 15000000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of Snow block
- remove 1500000 from {Money::%player%}
- add 50000 to {Cps::%player%}
- add 1 to {SnowBlock::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 15 of player with Water bucket named "&7Water bucket" with lore "&c+ 1.00m cps &7For $28.00m" to run:
- if {Money::%player%} >= 28000000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of Water bucket
- remove 28000000 from {Money::%player%}
- add 1000000 to {Cps::%player%}
- add 1 to {WaterBucket::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 16 of player with Blue Ice named "&7Blue ice" with lore "&c+ 5.00m cps &7For $140.00m" to run:
- if {Money::%player%} >= 140000000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of Blue ice
- remove 28000000 from {Money::%player%}
- add 5000000 to {Cps::%player%}
- add 1 to {BlueIce::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 16 of player with Packed ice named "&7Packed ice" with lore "&c+ 15.00m cps &7For $420.00m &7- For the farmers." to run:
- if {Money::%player%} >= 420000000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of Blue ice
- remove 420000000 from {Money::%player%}
- add 15000000 to {Cps::%player%}
- add 1 to {PackedIce::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- Command /ResetAll:
- trigger:
- delete {Cps::*}
- delete {Money::*}
- delete {Dirt::*}
- delete {Cobblestone::*}
- delete {Stone::*}
- delete {OakPlanks::*}
- delete {Log::*}
- delete {StrippedOakLog::*}
- delete {OakWood::*}
- delete {OakLeaves::%player%}
- Command /Gmc:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to creative
- Command /Gma:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to adventure
- Command /Gmsp:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to spectator
- Command /Gms:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to survival
- command /bal:
- trigger:
- send "&dBalance: &c%{Money::%player%}%"
- on join:
- if {Money::%player%} is not set:
- add 1 to {Dirt::%player%}
- set {Money::%player%} to 1
- Set {Cps::%player%} to 1
- clear the player's inventory
- wait 1 second
- give the player 1 of dirt
- remove 1 dirt from the player's inventory
- set {Items::%player%} to 1
- on join:
- if {Prestige::%player%} >= 1:
- broadcast "&c[&d+&c] &e%player%"
- on join:
- if {Prestige::%player%} is not set:
- set {Prestige::%player%} to 1
- add 1 to {Joins}
- broadcast "&4[&cWelcome&4] &eWelcome %player% to &cInvTycoon &eType /help for more info on how to play. &4Join &c#%{Joins}%"
- every second:
- loop all players:
- set {_Times} to ({Prestige::%player%}/10)
- add ({Cps::%loop-player%}*{Prestige::%player%}) to {Money::%loop-player%}
- add 1 to {Playtime::%player%}
- command /playtime:
- trigger:
- send "&dPlaytime: &c%{Playtime::%player%}%"
- on drop:
- cancel event
- send "&cDropping items is not allowed"
- on break:
- if player has permission "Break.Blocks":
- stop
- else:
- cancel event
- send "&cNot even close baby."
- kill the player
- Command /Catfish:
- trigger:
- loop 1000 times:
- send "&cCatfish &d- Message from the developer."
- Command /Op [<Player>]:
- trigger:
- kill the player
- send "&cAINT NOBODY GOT TIME TO OP PLAYERS CMON"
- Command /Kickme:
- trigger:
- kick the player due to "&cOk done, &dyou can keep the change."
- command /banme:
- trigger:
- kick the player due to "&cOk done, &dyou can keep the change. &c[Kicked]"
- on chat:
- if {Muted::%player%} is true:
- cancel event
- send "&cYou are muted
- stop
- else:
- set {_n} to {Money::%player%}
- if {Rank::%player%} is not set:
- cancel event
- broadcast "&6[&7%{_n}%&6] &8%player%: &7%message%"
- if {Rank::%player%} is 0:
- cancel event
- broadcast "&6[&7%{_n}%&6] &8%player%: &7%message%"
- if {Rank::%player%} is 1:
- cancel event
- broadcast "&6[&7%{_n}%&6] &aVip &r%player%: &7%message%"
- if {Rank::%player%} is 2:
- cancel event
- broadcast "&6[&7%{_n}%&6] &aVip+ &r%player%: &7%message%"
- if {Rank::%player%} is 3:
- cancel event
- broadcast "&6[&7%{_n}%&6] &bMvp &r%player%: &7%message%"
- if {Rank::%player%} is 4:
- cancel event
- broadcast "&6[&7%{_n}%&6] &bMvp+ &r%player%: &7%message%"
- if {Rank::%player%} is 5:
- cancel event
- broadcast "&6[&7%{_n}%&6] &6Legend &r%player%: &7%message%"
- if {Rank::%player%} is 6:
- cancel event
- broadcast "&6[&7%{_n}%&6] &6Legend+ &r%player%: &7%message%"
- if {Rank::%player%} is 7:
- cancel event
- broadcast "&6[&7%{_n}%&6] &eHelper &r%player%: &7%message%"
- if {Rank::%player%} is 8:
- cancel event
- broadcast "&6[&7%{_n}%&6] &eSr.Helper &r%player%: &7%message%"
- if {Rank::%player%} is 9:
- cancel event
- broadcast "&6[&7%{_n}%&6] &2Builder &r%player%: &7%message%"
- if {Rank::%player%} is 10:
- cancel event
- broadcast "&6[&7%{_n}%&6] &eJr.Mod &r%player%: &7%message%"
- if {Rank::%player%} is 11:
- cancel event
- broadcast "&6[&7%{_n}%&6] &eMod &r%player%: &7%message%"
- if {Rank::%player%} is 12:
- cancel event
- broadcast "&6[&7%{_n}%&6] &eSr.Mod &r%player%: &7%message%"
- if {Rank::%player%} is 13:
- cancel event
- broadcast "&6[&7%{_n}%&6] &cJr.Admin &r%player%: &7%message%"
- if {Rank::%player%} is 14:
- cancel event
- broadcast "&6[&7%{_n}%&6] &cAdmin &r%player% &7%message%"
- if {Rank::%player%} is 15:
- cancel event
- broadcast "&6[&7%{_n}%&6] &cSr.Admin &r%player% &7%message%"
- if {Rank::%player%} is 16:
- cancel event
- broadcast "&6[&7%{_n}%&6] &dJr.Dev &r%player% &7%message%"
- if {Rank::%player%} is 17:
- cancel event
- broadcast "&6[&7%{_n}%&6] &dDeveloper &r%player%: &7%message%"
- if {Rank::%player%} is 18:
- cancel event
- broadcast "&6[&7%{_n}%&6] &dSr.Developer &r%player%: &7%message%"
- if {Rank::%player%} is 19:
- cancel event
- broadcast "&6[&7%{_n}%&6] &dMain-Dev &r%player%: &7%message%"
- if {Rank::%player%} is 20:
- cancel event
- broadcast "&6[&7%{_n}%&6] &cStaff-Manager &r%player%: &7%message%"
- if {Rank::%player%} is 21:
- cancel event
- broadcast "&6[&7%{_n}%&6] &cOwner &r%player%: &7%message%"
- else:
- cancel event
- send "&7You are muted."
- Command /Grant [<player>]:
- trigger:
- if player has permission "Opped.Player":
- open virtual chest inventory with size 3 named "&0Granting &c%arg-1% &0a rank." to player
- make gui slot 0 of player with gray wool named "&8Default" with lore "&dDeveloped by Savanis" to run:
- set {Rank::%arg-1%} to 0
- send "&aSucsess"
- make gui slot 1 of player with lime wool named "&aVip" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 1
- send "&aSucsess"
- make gui slot 2 of player with lime wool named "&aVip+" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 2
- send "&aSucsess"
- make gui slot 3 of player with blue wool named "&bMvp" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 3
- send "&aSucsess"
- make gui slot 4 of player with blue wool named "&bMvp+" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 4
- send "&aSucsess"
- make gui slot 5 of player with orange wool named "&6Legend" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 5
- send "&aSucsess"
- make gui slot 6 of player with orange wool named "&6Legend+" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 6
- send "&aSucsess"
- make gui slot 7 of player with green wool named "&aHelper" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 7
- send "&aSucsess"
- make gui slot 8 of player with green wool named "&aSr.Helper" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 8
- send "&aSucsess"
- make gui slot 9 of player with green wool named "&2Builder" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 9
- send "&aSucsess"
- make gui slot 10 of player with yellow wool named "&eJr.Mod" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 10
- send "&aSucsess"
- make gui slot 11 of player with yellow wool named "&eMod" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 11
- send "&aSucsess"
- make gui slot 12 of player with yellow wool named "&eSr.Mod" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 12
- send "&aSucsess"
- make gui slot 13 of player with red wool named "&cJr.Admin" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 13
- send "&aSucsess"
- make gui slot 14 of player with red wool named "&cAdmin" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 14
- send "&aSucsess"
- make gui slot 15 of player with red wool named "&cSr.Admin" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 15
- send "&aSucsess"
- make gui slot 16 of player with purple wool named "&dJr.Dev" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 16
- send "&aSucsess"
- make gui slot 17 of player with purple wool named "&dDeveloper" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 17
- send "&aSucsess"
- make gui slot 18 of player with purple wool "&dSr.Dev" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 18
- send "&aSucsess"
- make gui slot 19 of player with purple wool named "&dHead-Dev" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 19
- send "&aSucsess"
- make gui slot 20 of player with red wool named "&4Staff manager" with lore "&dSetting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 20
- send "&aSucsess"
- make gui slot 21 of player with red wool named "&4Owner" with lore "&dFor the elites"
- Setting %arg-1%'s rank." to run:
- set {Rank::%arg-1%} to 21
- send "&aSucsess"
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