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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  6. Forcing GfxDevice: Direct3D 11
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: NVIDIA GeForce RTX 3080 Ti Laptop GPU (ID=0x2460)
  11. Vendor: NVIDIA
  12. VRAM: 16175 MB
  13. Driver: 31.0.15.5176
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 0.116 seconds
  16. <RI> Initializing input.
  17. <RI> Input initialized.
  18. <RI> Initialized touch support.
  19. UnloadTime: 0.746900 ms
  20. 2024-03-17T15:44:16 0.021 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
  21. 2024-03-17T15:44:16 0.022 INF System information:
  22. 2024-03-17T15:44:16 0.022 INF OS: Windows 11 (10.0.22631) 64bit
  23. 2024-03-17T15:44:16 0.022 INF CPU: 12th Gen Intel(R) Core(TM) i9-12900HK (cores: 20)
  24. 2024-03-17T15:44:16 0.022 INF RAM: 32435 MB
  25. 2024-03-17T15:44:16 0.023 INF GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16175 MB)
  26. 2024-03-17T15:44:16 0.027 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  27. 2024-03-17T15:44:16 0.051 INF Last played version: Alpha 21.2
  28. 2024-03-17T15:44:16 0.052 INF Local UTC offset: -5 hours
  29. 2024-03-17T15:44:16 0.074 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -logfile C:\Users\BiggusDickus\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-03-17__15-44-14.txt
  30. 2024-03-17T15:44:16 0.084 INF [Platform] Init
  31. 2024-03-17T15:44:16 0.133 INF [Platform] Using native platform: Steam
  32. 2024-03-17T15:44:16 0.134 INF [Platform] Using cross platform: EOS
  33. 2024-03-17T15:44:16 0.134 INF [Platform] Using server platform: Steam
  34. 2024-03-17T15:44:16 0.134 INF [Platform] Using server platform: XBL
  35. 2024-03-17T15:44:16 0.139 INF Starting PlayerInputManager...
  36. 2024-03-17T15:44:16 0.252 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  37. 2024-03-17T15:44:16 0.261 INF [Platform] Initializing Steam
  38. 2024-03-17T15:44:16 0.388 INF [Steamworks.NET] SteamAPI_Init() ok
  39. 2024-03-17T15:44:16 0.389 INF [Steamworks.NET] Registering auth callbacks
  40. 2024-03-17T15:44:16 0.390 INF Not running in Big Picture Mode, no on-screen keyboard available
  41. 2024-03-17T15:44:16 0.390 INF [Platform] Initializing EOS
  42. 2024-03-17T15:44:16 0.405 INF [EOS] Initialize: Success
  43. 2024-03-17T15:44:16 0.420 INF [EOS-ACC] Not started with EAC, anticheat disabled
  44. 2024-03-17T15:44:16 0.421 INF [Platform] Initializing XBL
  45. 2024-03-17T15:44:16 0.566 INF Localization language from platform: english
  46. 2024-03-17T15:44:16 0.567 INF Texture quality is set to 0
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48. UnloadTime: 2.599300 ms
  49. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002584797A0B0.dll
  50. 2024-03-17T15:44:24 7.935 INF Awake IsFocused: True
  51. 2024-03-17T15:44:24 7.935 INF Awake
  52. 2024-03-17T15:44:24 8.068 INF Occlusion: Awake
  53. 2024-03-17T15:44:24 8.072 WRN Device name for flag StandaloneWindows is unknown
  54. 2024-03-17T15:44:24 8.073 INF ApplyAllOptions streaming budget 14557.5 MB
  55. 2024-03-17T15:44:24 8.073 INF ApplyAllOptions current screen 1920 x 1080, 360hz, window 1920 x 1080, mode FullScreenWindow
  56. 2024-03-17T15:44:24 8.074 INF Texture quality is set to 0
  57. 2024-03-17T15:44:24 8.074 INF ApplyTextureFilter 2, AF Enable
  58. 2024-03-17T15:44:24 8.075 INF ApplyTerrainOptions 3
  59. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
  60. Total: 5.847900 ms (FindLiveObjects: 0.275000 ms CreateObjectMapping: 0.177000 ms MarkObjects: 5.373900 ms DeleteObjects: 0.021600 ms)
  61.  
  62. 2024-03-17T15:44:24 8.514 INF [MODS] No mods folder found
  63. 2024-03-17T15:44:24 8.514 INF [MODS] Initializing mod code
  64. 2024-03-17T15:44:24 8.514 INF [MODS] Loading done
  65. 2024-03-17T15:44:24 8.524 INF Loading permissions file at 'C:\Users\BiggusDickus\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  66. 2024-03-17T15:44:24 8.544 INF Loading permissions file done.
  67. 2024-03-17T15:44:24 8.587 INF GameSense server not found (no props file), disabling
  68. 2024-03-17T15:44:24 8.587 INF [PartyQuests] Initialized
  69. 2024-03-17T15:44:24 8.588 INF Awake done in 652 ms
  70. 2024-03-17T15:44:24 8.629 INF [XUi] Instantiating XUi from default prefab.
  71. 2024-03-17T15:44:24 8.634 INF [XUi] XUi instantiation completed in 4 ms
  72. 2024-03-17T15:44:24 8.709 INF [XUi] Loading XUi asynchronously
  73. 2024-03-17T15:44:24 8.721 INF Updated culture for display texts
  74. 2024-03-17T15:44:25 9.104 INF [XUi] Parsing all window groups completed in 369 ms total.
  75. 2024-03-17T15:44:25 9.273 INF Reloading serveradmin.xml
  76. 2024-03-17T15:44:25 9.274 INF Loading permissions file at 'C:\Users\BiggusDickus\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  77. 2024-03-17T15:44:25 9.274 INF Permissions file unchanged, skipping reloading
  78. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  79. 2024-03-17T15:44:26 9.926 INF [XUi] Initialized all window groups completed in 377 ms total.
  80. 2024-03-17T15:44:26 10.109 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  81. 2024-03-17T15:44:29 13.764 INF LoadTextureArraysForQuality took 3.654
  82. 2024-03-17T15:44:29 13.777 INF Loaded (local): rwgmixer in 0.01
  83. 2024-03-17T15:44:29 13.807 INF Loaded (local): archetypes in 0.03
  84. 2024-03-17T15:44:29 13.812 INF Loaded (local): loadingscreen in 0.01
  85. 2024-03-17T15:44:29 13.813 INF WorldStaticData.Init() needed 4.000s
  86. 2024-03-17T15:44:29 13.821 INF [Steamworks.NET] Login ok.
  87. 2024-03-17T15:44:29 13.821 INF [EOS] Login
  88. 2024-03-17T15:44:30 14.067 INF AchievementManager: Received stats and achievements from Steam
  89. 2024-03-17T15:44:35 18.878 INF [EOS] Connection test failed: The operation has timed out.
  90. 2024-03-17T15:44:37 21.143 INF [Steamworks.NET] Already logged in
  91. 2024-03-17T15:44:37 21.143 INF [EOS] Login
  92. 2024-03-17T15:44:42 26.144 INF [EOS] Connection test failed: The operation has timed out.
  93. 2024-03-17T15:44:43 27.382 INF Preparing quit
  94. 2024-03-17T15:44:43 27.384 INF Persistent GamePrefs saved
  95. 2024-03-17T15:44:43 27.385 INF Cleanup
  96. 2024-03-17T15:44:44 27.939 INF AchievementManager.Cleanup
  97. NullReferenceException: Object reference not set to an instance of an object
  98. at Platform.EOS.RemoteFileStorage.get_IsReady () [0x0000b] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  99. at XUiC_NewsWindow+<retrieveNews>d__15.MoveNext () [0x00062] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  100. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
  101.  
  102. 2024-03-17T15:44:44 27.999 INF Terminating threads
  103. 2024-03-17T15:44:44 27.999 INF OnApplicationQuit
  104. 2024-03-17T15:44:44 28.000 INF Terminating threads
  105. 2024-03-17T15:44:44 28.000 INF OnApplicationQuit
  106. Setting up 10 worker threads for Enlighten.
  107. Memory Statistics:
  108. [ALLOC_TEMP_TLS] TLS Allocator
  109. StackAllocators :
  110. [ALLOC_TEMP_MAIN]
  111. Peak usage frame count: [2.0 KB-4.0 KB]: 19454 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 1970 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  112. Initial Block Size 4.0 MB
  113. Current Block Size 7.4 MB
  114. Peak Allocated Bytes 6.9 MB
  115. Overflow Count 3
  116. [ALLOC_TEMP_Job.Worker 18]
  117. Initial Block Size 256.0 KB
  118. Current Block Size 256.0 KB
  119. Peak Allocated Bytes 192 B
  120. Overflow Count 0
  121. [ALLOC_TEMP_Loading.PreloadManager]
  122. Initial Block Size 256.0 KB
  123. Current Block Size 0.5 MB
  124. Peak Allocated Bytes 510.4 KB
  125. Overflow Count 15936
  126. [ALLOC_TEMP_Loading.AsyncRead]
  127. Initial Block Size 64.0 KB
  128. Current Block Size 128.0 KB
  129. Peak Allocated Bytes 128.0 KB
  130. Overflow Count 0
  131. [ALLOC_TEMP_Background Job.Worker 8]
  132. Initial Block Size 32.0 KB
  133. Current Block Size 32.0 KB
  134. Peak Allocated Bytes 54 B
  135. Overflow Count 0
  136. [ALLOC_TEMP_Job.Worker 6]
  137. Initial Block Size 256.0 KB
  138. Current Block Size 256.0 KB
  139. Peak Allocated Bytes 0.8 KB
  140. Overflow Count 0
  141. [ALLOC_TEMP_Job.Worker 0]
  142. Initial Block Size 256.0 KB
  143. Current Block Size 256.0 KB
  144. Peak Allocated Bytes 176 B
  145. Overflow Count 0
  146. [ALLOC_TEMP_Background Job.Worker 10]
  147. Initial Block Size 32.0 KB
  148. Current Block Size 32.0 KB
  149. Peak Allocated Bytes 54 B
  150. Overflow Count 0
  151. [ALLOC_TEMP_Background Job.Worker 9]
  152. Initial Block Size 32.0 KB
  153. Current Block Size 32.0 KB
  154. Peak Allocated Bytes 54 B
  155. Overflow Count 0
  156. [ALLOC_TEMP_Job.Worker 5]
  157. Initial Block Size 256.0 KB
  158. Current Block Size 256.0 KB
  159. Peak Allocated Bytes 0.8 KB
  160. Overflow Count 0
  161. [ALLOC_TEMP_Background Job.Worker 14]
  162. Initial Block Size 32.0 KB
  163. Current Block Size 32.0 KB
  164. Peak Allocated Bytes 54 B
  165. Overflow Count 0
  166. [ALLOC_TEMP_Job.Worker 16]
  167. Initial Block Size 256.0 KB
  168. Current Block Size 256.0 KB
  169. Peak Allocated Bytes 14.5 KB
  170. Overflow Count 0
  171. [ALLOC_TEMP_Background Job.Worker 6]
  172. Initial Block Size 32.0 KB
  173. Current Block Size 32.0 KB
  174. Peak Allocated Bytes 54 B
  175. Overflow Count 0
  176. [ALLOC_TEMP_Job.Worker 4]
  177. Initial Block Size 256.0 KB
  178. Current Block Size 256.0 KB
  179. Peak Allocated Bytes 11.3 KB
  180. Overflow Count 0
  181. [ALLOC_TEMP_Job.Worker 14]
  182. Initial Block Size 256.0 KB
  183. Current Block Size 256.0 KB
  184. Peak Allocated Bytes 14.3 KB
  185. Overflow Count 0
  186. [ALLOC_TEMP_Job.Worker 17]
  187. Initial Block Size 256.0 KB
  188. Current Block Size 256.0 KB
  189. Peak Allocated Bytes 176 B
  190. Overflow Count 0
  191. [ALLOC_TEMP_Job.Worker 3]
  192. Initial Block Size 256.0 KB
  193. Current Block Size 256.0 KB
  194. Peak Allocated Bytes 176 B
  195. Overflow Count 0
  196. [ALLOC_TEMP_Job.Worker 13]
  197. Initial Block Size 256.0 KB
  198. Current Block Size 256.0 KB
  199. Peak Allocated Bytes 151.3 KB
  200. Overflow Count 0
  201. [ALLOC_TEMP_Background Job.Worker 12]
  202. Initial Block Size 32.0 KB
  203. Current Block Size 32.0 KB
  204. Peak Allocated Bytes 54 B
  205. Overflow Count 0
  206. [ALLOC_TEMP_EnlightenWorker] x 10
  207. Initial Block Size 64.0 KB
  208. Current Block Size 64.0 KB
  209. Peak Allocated Bytes 54 B
  210. Overflow Count 0
  211. [ALLOC_TEMP_Background Job.Worker 15]
  212. Initial Block Size 32.0 KB
  213. Current Block Size 32.0 KB
  214. Peak Allocated Bytes 54 B
  215. Overflow Count 0
  216. [ALLOC_TEMP_Background Job.Worker 1]
  217. Initial Block Size 32.0 KB
  218. Current Block Size 32.0 KB
  219. Peak Allocated Bytes 54 B
  220. Overflow Count 0
  221. [ALLOC_TEMP_Background Job.Worker 2]
  222. Initial Block Size 32.0 KB
  223. Current Block Size 36.0 KB
  224. Peak Allocated Bytes 32.0 KB
  225. Overflow Count 0
  226. [ALLOC_TEMP_Background Job.Worker 7]
  227. Initial Block Size 32.0 KB
  228. Current Block Size 36.0 KB
  229. Peak Allocated Bytes 32.0 KB
  230. Overflow Count 0
  231. [ALLOC_TEMP_UnityGfxDeviceWorker]
  232. Initial Block Size 256.0 KB
  233. Current Block Size 256.0 KB
  234. Peak Allocated Bytes 66.4 KB
  235. Overflow Count 6
  236. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 19
  237. Initial Block Size 64.0 KB
  238. Current Block Size 64.0 KB
  239. Peak Allocated Bytes 0 B
  240. Overflow Count 0
  241. [ALLOC_TEMP_Background Job.Worker 5]
  242. Initial Block Size 32.0 KB
  243. Current Block Size 36.0 KB
  244. Peak Allocated Bytes 32.0 KB
  245. Overflow Count 1
  246. [ALLOC_TEMP_Job.Worker 9]
  247. Initial Block Size 256.0 KB
  248. Current Block Size 256.0 KB
  249. Peak Allocated Bytes 176 B
  250. Overflow Count 0
  251. [ALLOC_TEMP_Background Job.Worker 13]
  252. Initial Block Size 32.0 KB
  253. Current Block Size 32.0 KB
  254. Peak Allocated Bytes 54 B
  255. Overflow Count 0
  256. [ALLOC_TEMP_Job.Worker 8]
  257. Initial Block Size 256.0 KB
  258. Current Block Size 256.0 KB
  259. Peak Allocated Bytes 176 B
  260. Overflow Count 0
  261. [ALLOC_TEMP_Job.Worker 7]
  262. Initial Block Size 256.0 KB
  263. Current Block Size 256.0 KB
  264. Peak Allocated Bytes 192 B
  265. Overflow Count 0
  266. [ALLOC_TEMP_Job.Worker 1]
  267. Initial Block Size 256.0 KB
  268. Current Block Size 256.0 KB
  269. Peak Allocated Bytes 192 B
  270. Overflow Count 0
  271. [ALLOC_TEMP_Job.Worker 2]
  272. Initial Block Size 256.0 KB
  273. Current Block Size 256.0 KB
  274. Peak Allocated Bytes 17.3 KB
  275. Overflow Count 0
  276. [ALLOC_TEMP_Background Job.Worker 3]
  277. Initial Block Size 32.0 KB
  278. Current Block Size 36.0 KB
  279. Peak Allocated Bytes 32.0 KB
  280. Overflow Count 0
  281. [ALLOC_TEMP_Background Job.Worker 11]
  282. Initial Block Size 32.0 KB
  283. Current Block Size 32.0 KB
  284. Peak Allocated Bytes 54 B
  285. Overflow Count 0
  286. [ALLOC_TEMP_Job.Worker 10]
  287. Initial Block Size 256.0 KB
  288. Current Block Size 256.0 KB
  289. Peak Allocated Bytes 192 B
  290. Overflow Count 0
  291. [ALLOC_TEMP_Background Job.Worker 0]
  292. Initial Block Size 32.0 KB
  293. Current Block Size 32.0 KB
  294. Peak Allocated Bytes 452 B
  295. Overflow Count 0
  296. [ALLOC_TEMP_Job.Worker 15]
  297. Initial Block Size 256.0 KB
  298. Current Block Size 256.0 KB
  299. Peak Allocated Bytes 192 B
  300. Overflow Count 0
  301. [ALLOC_TEMP_Job.Worker 11]
  302. Initial Block Size 256.0 KB
  303. Current Block Size 256.0 KB
  304. Peak Allocated Bytes 176 B
  305. Overflow Count 0
  306. [ALLOC_TEMP_Job.Worker 12]
  307. Initial Block Size 256.0 KB
  308. Current Block Size 256.0 KB
  309. Peak Allocated Bytes 192 B
  310. Overflow Count 0
  311. [ALLOC_TEMP_Background Job.Worker 4]
  312. Initial Block Size 32.0 KB
  313. Current Block Size 52.0 KB
  314. Peak Allocated Bytes 50.8 KB
  315. Overflow Count 0
  316. [ALLOC_TEMP_BatchDeleteObjects]
  317. Initial Block Size 64.0 KB
  318. Current Block Size 64.0 KB
  319. Peak Allocated Bytes 54 B
  320. Overflow Count 0
  321. [ALLOC_DEFAULT] Dual Thread Allocator
  322. Peak main deferred allocation count 49419
  323. [ALLOC_BUCKET]
  324. Large Block size 4.0 MB
  325. Used Block count 1
  326. Peak Allocated bytes 4.0 MB
  327. Failed Allocations. Bucket layout:
  328. 16B: 1 Subsections = 1024 buckets. Failed count: 243557
  329. 32B: 15 Subsections = 7680 buckets. Failed count: 205228
  330. 48B: 54 Subsections = 18432 buckets. Failed count: 74310
  331. 64B: 29 Subsections = 7424 buckets. Failed count: 32396
  332. 80B: 151 Subsections = 30924 buckets. Failed count: 52293
  333. 96B: 3 Subsections = 512 buckets. Failed count: 27658
  334. 112B: 2 Subsections = 292 buckets. Failed count: 12380
  335. 128B: 1 Subsections = 128 buckets. Failed count: 16146
  336. [ALLOC_DEFAULT_MAIN]
  337. Peak usage frame count: [16.0 MB-32.0 MB]: 13100 frames, [32.0 MB-64.0 MB]: 8341 frames
  338. Requested Block Size 16.0 MB
  339. Peak Block count 4
  340. Peak Allocated memory 55.0 MB
  341. Peak Large allocation bytes 32.0 MB
  342. [ALLOC_DEFAULT_THREAD]
  343. Peak usage frame count: [8.0 MB-16.0 MB]: 8219 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 13219 frames
  344. Requested Block Size 16.0 MB
  345. Peak Block count 16
  346. Peak Allocated memory 226.6 MB
  347. Peak Large allocation bytes 141.7 MB
  348. [ALLOC_TEMP_JOB_1_FRAME]
  349. Initial Block Size 2.0 MB
  350. Used Block Count 1
  351. Overflow Count (too large) 0
  352. Overflow Count (full) 0
  353. [ALLOC_TEMP_JOB_2_FRAMES]
  354. Initial Block Size 2.0 MB
  355. Used Block Count 1
  356. Overflow Count (too large) 0
  357. Overflow Count (full) 0
  358. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  359. Initial Block Size 2.0 MB
  360. Used Block Count 2
  361. Overflow Count (too large) 1
  362. Overflow Count (full) 0
  363. [ALLOC_TEMP_JOB_ASYNC (Background)]
  364. Initial Block Size 1.0 MB
  365. Used Block Count 9
  366. Overflow Count (too large) 6
  367. Overflow Count (full) 0
  368. [ALLOC_GFX] Dual Thread Allocator
  369. Peak main deferred allocation count 6
  370. [ALLOC_BUCKET]
  371. Large Block size 4.0 MB
  372. Used Block count 1
  373. Peak Allocated bytes 4.0 MB
  374. Failed Allocations. Bucket layout:
  375. 16B: 1 Subsections = 1024 buckets. Failed count: 243557
  376. 32B: 15 Subsections = 7680 buckets. Failed count: 205228
  377. 48B: 54 Subsections = 18432 buckets. Failed count: 74310
  378. 64B: 29 Subsections = 7424 buckets. Failed count: 32396
  379. 80B: 151 Subsections = 30924 buckets. Failed count: 52293
  380. 96B: 3 Subsections = 512 buckets. Failed count: 27658
  381. 112B: 2 Subsections = 292 buckets. Failed count: 12380
  382. 128B: 1 Subsections = 128 buckets. Failed count: 16146
  383. [ALLOC_GFX_MAIN]
  384. Peak usage frame count: [64.0 KB-128.0 KB]: 13097 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 8338 frames
  385. Requested Block Size 16.0 MB
  386. Peak Block count 1
  387. Peak Allocated memory 3.6 MB
  388. Peak Large allocation bytes 0 B
  389. [ALLOC_GFX_THREAD]
  390. Peak usage frame count: [2.0 KB-4.0 KB]: 13088 frames, [64.0 KB-128.0 KB]: 8311 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 26 frames, [128.0 MB-256.0 MB]: 11 frames
  391. Requested Block Size 16.0 MB
  392. Peak Block count 1
  393. Peak Allocated memory 141.8 MB
  394. Peak Large allocation bytes 141.7 MB
  395. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  396. Peak main deferred allocation count 1856
  397. [ALLOC_BUCKET]
  398. Large Block size 4.0 MB
  399. Used Block count 1
  400. Peak Allocated bytes 4.0 MB
  401. Failed Allocations. Bucket layout:
  402. 16B: 1 Subsections = 1024 buckets. Failed count: 243557
  403. 32B: 15 Subsections = 7680 buckets. Failed count: 205228
  404. 48B: 54 Subsections = 18432 buckets. Failed count: 74310
  405. 64B: 29 Subsections = 7424 buckets. Failed count: 32396
  406. 80B: 151 Subsections = 30924 buckets. Failed count: 52293
  407. 96B: 3 Subsections = 512 buckets. Failed count: 27658
  408. 112B: 2 Subsections = 292 buckets. Failed count: 12380
  409. 128B: 1 Subsections = 128 buckets. Failed count: 16146
  410. [ALLOC_CACHEOBJECTS_MAIN]
  411. Peak usage frame count: [32.0 MB-64.0 MB]: 13092 frames, [64.0 MB-128.0 MB]: 8323 frames, [128.0 MB-256.0 MB]: 26 frames
  412. Requested Block Size 4.0 MB
  413. Peak Block count 38
  414. Peak Allocated memory 163.9 MB
  415. Peak Large allocation bytes 43.2 MB
  416. [ALLOC_CACHEOBJECTS_THREAD]
  417. Peak usage frame count: [16.0 MB-32.0 MB]: 13089 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 8351 frames
  418. Requested Block Size 4.0 MB
  419. Peak Block count 20
  420. Peak Allocated memory 94.3 MB
  421. Peak Large allocation bytes 15.7 MB
  422. [ALLOC_TYPETREE] Dual Thread Allocator
  423. Peak main deferred allocation count 0
  424. [ALLOC_BUCKET]
  425. Large Block size 4.0 MB
  426. Used Block count 1
  427. Peak Allocated bytes 4.0 MB
  428. Failed Allocations. Bucket layout:
  429. 16B: 1 Subsections = 1024 buckets. Failed count: 243557
  430. 32B: 15 Subsections = 7680 buckets. Failed count: 205228
  431. 48B: 54 Subsections = 18432 buckets. Failed count: 74310
  432. 64B: 29 Subsections = 7424 buckets. Failed count: 32396
  433. 80B: 151 Subsections = 30924 buckets. Failed count: 52293
  434. 96B: 3 Subsections = 512 buckets. Failed count: 27658
  435. 112B: 2 Subsections = 292 buckets. Failed count: 12380
  436. 128B: 1 Subsections = 128 buckets. Failed count: 16146
  437. [ALLOC_TYPETREE_MAIN]
  438. Peak usage frame count: [0-1.0 KB]: 13088 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 8352 frames
  439. Requested Block Size 2.0 MB
  440. Peak Block count 1
  441. Peak Allocated memory 117.7 KB
  442. Peak Large allocation bytes 0 B
  443. [ALLOC_TYPETREE_THREAD]
  444. Peak usage frame count: [2.0 KB-4.0 KB]: 13088 frames, [256.0 KB-0.5 MB]: 1450 frames, [0.5 MB-1.0 MB]: 6903 frames
  445. Requested Block Size 2.0 MB
  446. Peak Block count 1
  447. Peak Allocated memory 0.6 MB
  448. Peak Large allocation bytes 0 B
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