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- wait(0.1)
- print("die")
- local p = game:GetService("Players").LocalPlayer
- local char = p.Character
- local hi = Instance.new("Sound",char.Torso)
- hi.Volume = 10
- hi.SoundId = "rbxassetid://171914461"
- hi.Looped = true
- hi:Play()
- local gui = Instance.new("BillboardGui",char.Head)
- gui.Size = UDim2.new(3.2, 0,1.5, 0)
- gui.MaxDistance = "inf"
- gui.StudsOffset = Vector3.new(-3, 3, 0)
- local text = Instance.new("TextLabel",gui)
- text.Size = UDim2.new(3.2, 0,1.5, 0)
- text.TextScaled = true
- text.TextWrapped = true
- text.BackgroundTransparency = 1
- text.Text = "SEIZURE TIME!1!!1"
- text.FontSize = Enum.FontSize.Size24
- while true do
- wait()
- text.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
- char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0 * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0 * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- char.Humanoid.Health = math.random(1,100)
- end
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