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townyconfig

Mar 31st, 2020
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.1.0 for MC 1.12.2
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.1.0 for MC 1.12.2
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' Ruins'
  34. mayorPrefix: 'Spirit '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. townBlockLimit: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 0
  40. - numResidents: 1
  41. namePostfix: ' (Settlement)'
  42. mayorPrefix: 'Hermit '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 1.0
  55. townOutpostLimit: 1
  56. - numResidents: 6
  57. namePostfix: ' (Village)'
  58. mayorPrefix: 'Baron Von '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 1.0
  63. townOutpostLimit: 1
  64. - numResidents: 10
  65. namePostfix: ' (Town)'
  66. mayorPrefix: 'Viscount '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 160
  70. upkeepModifier: 1.0
  71. townOutpostLimit: 2
  72. - numResidents: 14
  73. namePostfix: ' (Large Town)'
  74. mayorPrefix: 'Count Von '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 224
  78. upkeepModifier: 1.0
  79. townOutpostLimit: 2
  80. - numResidents: 20
  81. namePostfix: ' (City)'
  82. mayorPrefix: 'Earl '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 320
  86. upkeepModifier: 1.0
  87. townOutpostLimit: 3
  88. - numResidents: 24
  89. namePostfix: ' (Large City)'
  90. mayorPrefix: 'Duke '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 384
  94. upkeepModifier: 1.0
  95. townOutpostLimit: 3
  96. - numResidents: 28
  97. namePostfix: ' (Metropolis)'
  98. mayorPrefix: 'Lord '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 448
  102. upkeepModifier: 1.0
  103. townOutpostLimit: 4
  104. # default Nation levels.
  105. nation_level:
  106. - kingPostfix: ''
  107. capitalPostfix: ''
  108. upkeepModifier: 1.0
  109. kingPrefix: 'Leader '
  110. capitalPrefix: ''
  111. numResidents: 0
  112. nationBonusOutpostLimit: 0
  113. namePostfix: ' (Nation)'
  114. townBlockLimitBonus: 10
  115. namePrefix: 'Land of '
  116. nationZonesSize: 1
  117. nationTownUpkeepModifier: 1.0
  118. - kingPostfix: ''
  119. capitalPostfix: ''
  120. upkeepModifier: 1.0
  121. kingPrefix: 'Count '
  122. capitalPrefix: ''
  123. numResidents: 10
  124. nationBonusOutpostLimit: 1
  125. namePostfix: ' (Nation)'
  126. townBlockLimitBonus: 20
  127. namePrefix: 'Federation of '
  128. nationZonesSize: 1
  129. nationTownUpkeepModifier: 1.0
  130. - kingPostfix: ''
  131. capitalPostfix: ''
  132. upkeepModifier: 1.0
  133. kingPrefix: 'Duke '
  134. capitalPrefix: ''
  135. numResidents: 20
  136. nationBonusOutpostLimit: 2
  137. namePostfix: ' (Nation)'
  138. townBlockLimitBonus: 40
  139. namePrefix: 'Dominion of '
  140. nationZonesSize: 1
  141. nationTownUpkeepModifier: 1.0
  142. - kingPostfix: ''
  143. capitalPostfix: ''
  144. upkeepModifier: 1.0
  145. kingPrefix: 'King '
  146. capitalPrefix: ''
  147. numResidents: 30
  148. nationBonusOutpostLimit: 3
  149. namePostfix: ' (Nation)'
  150. townBlockLimitBonus: 60
  151. namePrefix: 'Kingdom of '
  152. nationZonesSize: 2
  153. nationTownUpkeepModifier: 1.0
  154. - kingPostfix: ''
  155. capitalPostfix: ''
  156. upkeepModifier: 1.0
  157. kingPrefix: 'Emperor '
  158. capitalPrefix: ''
  159. numResidents: 40
  160. nationBonusOutpostLimit: 4
  161. namePostfix: ' Empire'
  162. townBlockLimitBonus: 100
  163. namePrefix: 'The '
  164. nationZonesSize: 2
  165. nationTownUpkeepModifier: 1.0
  166. - kingPostfix: ''
  167. capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. kingPrefix: 'God Emperor '
  170. capitalPrefix: ''
  171. numResidents: 60
  172. nationBonusOutpostLimit: 5
  173. namePostfix: ' Realm'
  174. townBlockLimitBonus: 140
  175. namePrefix: 'The '
  176. nationZonesSize: 3
  177. nationTownUpkeepModifier: 1.0
  178.  
  179. ############################################################
  180. # +------------------------------------------------------+ #
  181. # | Town Claim/new defaults | #
  182. # +------------------------------------------------------+ #
  183. ############################################################
  184.  
  185. town:
  186. # Default public status of the town (used for /town spawn)
  187. default_public: 'true'
  188. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  189. default_open: 'false'
  190. # Default tax settings for new towns.
  191. default_taxes:
  192. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  193. tax: '0.0'
  194. # Default amount of shop tax of a new town.
  195. shop_tax: '0.0'
  196. # Default amount of embassy tax of a new town.
  197. embassy_tax: '0.0'
  198. # Default amount for town's plottax costs.
  199. plot_tax: '0.0'
  200. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  201. taxpercentage: 'false'
  202. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  203. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  204. minimumtax: '0.0'
  205. # Limits the maximum amount of bonus blocks a town can buy.
  206. max_purchased_blocks: '0'
  207. # maximum number of plots any single resident can own
  208. max_plots_per_resident: '100'
  209. # maximum number used in /town claim/unclaim # commands.
  210. # set to 0 to disable limiting of claim radius value check.
  211. # keep in mind that the default value of 4 is a radius,
  212. # and it will allow claiming 9x9 (80 plots) at once.
  213. max_claim_radius_value: '4'
  214. # Maximum number of towns allowed on the server.
  215. town_limit: '3000'
  216.  
  217. # Minimum number of plots any towns plot must be from the next town's own plots.
  218. # This will prevent town encasement to a certain degree.
  219. min_plot_distance_from_town_plot: '5'
  220.  
  221. # Minimum number of plots any towns home plot must be from the next town.
  222. # This will prevent someone founding a town right on your doorstep
  223. min_distance_from_town_homeblock: '5'
  224.  
  225. # Minimum number of plots an outpost must be from any other town's plots.
  226. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  227. # near to each other, but want to keep outposts away from towns.
  228. min_distance_for_outpost_from_plot: '5'
  229.  
  230. # Maximum distance between homeblocks.
  231. # This will force players to build close together.
  232. max_distance_between_homeblocks: '0'
  233.  
  234. # The maximum townblocks available to a town is (numResidents * ratio).
  235. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  236. town_block_ratio: '8'
  237. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  238. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  239. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  240. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  241. town_block_size: '16'
  242.  
  243.  
  244. ############################################################
  245. # +------------------------------------------------------+ #
  246. # | Default new world settings | #
  247. # +------------------------------------------------------+ #
  248. ############################################################
  249.  
  250. # These flags are only used at the initial setup of a new world.
  251.  
  252. # Once Towny is running each world can be altered from within game
  253. # using '/townyworld toggle'
  254.  
  255. new_world_settings:
  256. # Default for new worlds to have towny enabled.
  257. using_towny: 'true'
  258.  
  259. pvp:
  260. # Set if PVP is enabled in this world
  261. world_pvp: 'true'
  262. # force_pvp_on is a global flag and overrides any towns flag setting
  263. force_pvp_on: 'false'
  264.  
  265. mobs:
  266. # world_monsters_on is a global flag setting per world.
  267. world_monsters_on: 'true'
  268. # force_town_monsters_on is a global flag and overrides any towns flag setting
  269. force_town_monsters_on: 'false'
  270.  
  271. explosions:
  272. # Allow explosions in this world
  273. world_explosions_enabled: 'true'
  274. # force_explosions_on is a global flag and overrides any towns flag setting
  275. force_explosions_on: 'false'
  276.  
  277. fire:
  278. # Allow fire to be lit and spread in this world.
  279. world_firespread_enabled: 'true'
  280. # force_fire_on is a global flag and overrides any towns flag setting
  281. force_fire_on: 'false'
  282.  
  283. # Prevent Endermen from picking up and placing blocks.
  284. enderman_protect: 'true'
  285. # Disable players trampling crops
  286. disable_player_crop_trampling: 'true'
  287. # Disable creatures trampling crops
  288. disable_creature_crop_trampling: 'true'
  289.  
  290. # World management settings to deal with un/claiming plots
  291. plot_management:
  292.  
  293. block_delete:
  294. enabled: 'true'
  295. # These items will be deleted upon a plot being unclaimed
  296. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  297.  
  298. mayor_plotblock_delete:
  299. enabled: 'true'
  300. # These items will be deleted upon a mayor using /plot clear
  301. # To disable deleting replace the current entries with NONE.
  302. mayor_plot_delete: WALL_SIGN,SIGN_POST
  303.  
  304. revert_on_unclaim:
  305. # *** WARNING***
  306. # If this is enabled any town plots which become unclaimed will
  307. # slowly be reverted to a snapshot taken before the plot was claimed.
  308. #
  309. # Regeneration will only work if the plot was
  310. # claimed under version 0.76.2, or
  311. # later with this feature enabled
  312. # Unlike the rest of this config section, the speed setting is not
  313. # set per-world. What you set for speed will be used in all worlds.
  314. #
  315. # If you allow players to break/build in the wild the snapshot will
  316. # include any changes made before the plot was claimed.
  317. enabled: 'true'
  318. speed: 1s
  319. # These block types will NOT be regenerated
  320. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  321.  
  322. wild_revert_on_mob_explosion:
  323. # Enabling this will slowly regenerate holes created in the
  324. # wilderness by monsters exploding.
  325. enabled: 'true'
  326. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  327. delay: 20s
  328.  
  329.  
  330. ############################################################
  331. # +------------------------------------------------------+ #
  332. # | Global town settings | #
  333. # +------------------------------------------------------+ #
  334. ############################################################
  335.  
  336. global_town_settings:
  337. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  338. friendly_fire: 'true'
  339. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  340. health_regen:
  341. speed: 3s
  342. enable: 'true'
  343. # Allow towns to claim outposts (a townblock not connected to town).
  344. allow_outposts: 'true'
  345. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  346. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  347. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  348. # larger can have more outposts.
  349. # When activated, this setting will not cause towns who already have higher than their limit
  350. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  351. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  352. # be over their limit if they leave the nation.
  353. limit_outposts_using_town_and_nation_levels: 'false'
  354. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  355. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  356. # until they have dropped below their limit.
  357. # eg: If their limit is 3 then they cannot use /t outpost 4
  358. over_outpost_limits_stops_teleports: 'false'
  359. # Allow the use of /town spawn
  360. # Valid values are: true, false, war, peace
  361. # When war or peace is set, it is only possible to teleport to the town,
  362. # when there is a war or peace.
  363. allow_town_spawn: 'true'
  364. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  365. # Valid values are: true, false, war, peace
  366. # When war or peace is set, it is only possible to teleport to the town,
  367. # when there is a war or peace.
  368. allow_town_spawn_travel: 'true'
  369. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  370. # Valid values are: true, false, war, peace
  371. # When war or peace is set, it is only possible to teleport to the town,
  372. # when there is a war or peace.
  373. allow_town_spawn_travel_nation: 'true'
  374. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  375. # Valid values are: true, false, war, peace
  376. # When war or peace is set, it is only possible to teleport to the town,
  377. # when there is a war or peace.
  378. allow_town_spawn_travel_ally: 'true'
  379. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  380. is_nation_ally_spawning_requiring_public_status: 'false'
  381. # If non zero it delays any spawn request by x seconds.
  382. teleport_warmup_time: '0'
  383. # Respawn the player at his town spawn point when he/she dies
  384. town_respawn: 'false'
  385. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  386. town_respawn_same_world_only: 'false'
  387. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  388. # Allowed options: unclaimed,enemy,neutral
  389. prevent_town_spawn_in: enemy
  390. # Enables the [~Home] message.
  391. # If false it will make it harder for enemies to find the home block during a war
  392. show_town_notifications: 'true'
  393. # The required number of residents in a town to join a nation
  394. # If the number is 0, towns will not require a certain amount of residents to join a nation
  395. required_number_residents_join_nation: '0'
  396. # The required number of residents in a town to create a nation
  397. # If the number is 0, towns will not require a certain amount of residents to create a nation
  398. required_number_residents_create_nation: '0'
  399. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  400. refund_disband_low_residents: 'true'
  401. # The maximum number of townblocks a town can be away from a nation capital,
  402. # Automatically precludes towns from one world joining a nation in another world.
  403. # If the number is 0, towns will not a proximity to a nation.
  404. nation_requires_proximity: '0.0'
  405. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  406. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  407. # List of animals which can be kiled on farm plots by town residents.
  408. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  409. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  410. max_residents_per_town: '0'
  411. # If Towny should show players the townboard when they login
  412. display_board_onlogin: 'true'
  413. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  414. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  415. outsiders_prevent_pvp_toggle: 'false'
  416. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  417. homeblocks_prevent_forcepvp: 'false'
  418. # The amount of residents a town needs to claim an outpost,
  419. # Setting this value to 0, means a town can claim outposts no matter how many residents
  420. minimum_amount_of_residents_in_town_for_outpost: '0'
  421. # If People should keep their inventories on death in a town
  422. # Is not guaranteed to work with other keep inventory plugins!
  423. keep_inventory_on_death_in_town: 'false'
  424. # If People should keep their experience on death in a town
  425. # Is not guaranteed to work with other keep experience plugins!
  426. keep_experience_on_death_in_town: 'false'
  427. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  428. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  429. maximum_plot_price_cost: '1000000.0'
  430.  
  431.  
  432. ############################################################
  433. # +------------------------------------------------------+ #
  434. # | Global nation settings | #
  435. # +------------------------------------------------------+ #
  436. ############################################################
  437.  
  438. global_nation_settings:
  439.  
  440. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  441. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  442. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  443. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  444. # Because these zones are still wilderness anyone can claim these townblocks.
  445. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  446. # someone might not be able to build/destroy in the wilderness outside their town.
  447. nationzone:
  448.  
  449. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  450. enable: 'false'
  451.  
  452. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  453. only_capitals: 'true'
  454.  
  455. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  456. capital_bonus_size: '0'
  457.  
  458. # When set to true, nation zones are disabled during the the Towny war types.
  459. war_disables: 'true'
  460. # If Towny should show players the nationboard when they login.
  461. display_board_onlogin: 'true'
  462. # If enabled, only allow the nation spawn to be set in the capital city.
  463. capital_spawn: 'true'
  464. # Allow the use of /nation spawn
  465. # Valid values are: true, false, war, peace
  466. # When war or peace is set, it is only possible to teleport to the nation,
  467. # when there is a war or peace.
  468. allow_nation_spawn: 'true'
  469. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  470. # Valid values are: true, false, war, peace
  471. # When war or peace is set, it is only possible to teleport to the nation,
  472. # when there is a war or peace.
  473. allow_nation_spawn_travel: 'true'
  474. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  475. # Valid values are: true, false, war, peace
  476. # When war or peace is set, it is only possible to teleport to the nations,
  477. # when there is a war or peace.
  478. allow_nation_spawn_travel_ally: 'true'
  479. default:
  480. # If set to true, any newly made nation will have their spawn set to public.
  481. public: 'false'
  482.  
  483.  
  484. ############################################################
  485. # +------------------------------------------------------+ #
  486. # | Plugin interfacing | #
  487. # +------------------------------------------------------+ #
  488. ############################################################
  489.  
  490. plugin:
  491.  
  492. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  493. database:
  494. database_load: flatfile
  495. database_save: flatfile
  496.  
  497. # SQL database connection details (IF set to use SQL).
  498. sql:
  499. hostname: localhost
  500. port: '3306'
  501. dbname: towny
  502. table_prefix: towny_
  503. username: root
  504. password: ''
  505. ssl: 'false'
  506.  
  507. # Flatfile backup settings.
  508. daily_backups: 'true'
  509. backups_are_deleted_after: 90d
  510.  
  511. # Valid entries are: zip, none.
  512. flatfile_backup: zip
  513.  
  514. interfacing:
  515.  
  516. tekkit:
  517. # Add any fake players for client/server mods (aka Tekkit) here
  518. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  519.  
  520. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  521. using_essentials: 'false'
  522.  
  523. # This enables/disables all the economy functions of Towny.
  524. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  525. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  526. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  527. using_economy: 'true'
  528.  
  529. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  530. # False to disable permission checks and rely on Towny settings.
  531. using_permissions: 'true'
  532.  
  533. day_timer:
  534. # The number of hours in each "day".
  535. # You can configure for 10 hour days. Default is 24 hours.
  536. day_interval: 1d
  537. # The time each "day", when taxes will be collected.
  538. # MUST be less than day_interval. Default is 12h (midday).
  539. new_day_time: 12h
  540.  
  541. # Lots of messages to tell you what's going on in the server with time taken for events.
  542. debug_mode: 'false'
  543.  
  544. # Info tool for server admins to use to query in game blocks and entities.
  545. info_tool: CLAY_BRICK
  546.  
  547. # Spams the player named in dev_name with all messages related to towny.
  548. dev_mode:
  549. enable: 'false'
  550. dev_name: ElgarL
  551.  
  552. # Record all messages to the towny.log
  553. logging: 'true'
  554. # If true this will cause the log to be wiped at every startup.
  555. reset_log_on_boot: 'true'
  556.  
  557.  
  558. ############################################################
  559. # +------------------------------------------------------+ #
  560. # | Filters colour and chat | #
  561. # +------------------------------------------------------+ #
  562. ############################################################
  563.  
  564. filters_colour_chat:
  565. # This is the name given to any NPC assigned mayor.
  566. npc_prefix: NPC
  567. # Regex fields used in validating inputs.
  568. regex:
  569. name_filter_regex: '[ /]'
  570. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  571. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  572. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  573.  
  574. modify_chat:
  575. # Maximum length of Town and Nation names.
  576. max_name_length: '20'
  577. # Maximum length of titles and surnames.
  578. max_title_length: '10'
  579.  
  580.  
  581. ############################################################
  582. # +------------------------------------------------------+ #
  583. # | block/item/mob protection | #
  584. # +------------------------------------------------------+ #
  585. ############################################################
  586.  
  587. protection:
  588.  
  589. # Items that can be blocked within towns via town/plot flags
  590. # 259 - flint and steel
  591. # 325 - bucket
  592. # 326 - water bucket
  593. # 327 - lava bucket
  594. # 351 - bone/bonemeal
  595. # 359 - shears
  596. # 368 - ender pearl
  597. # 374 - glass bottle
  598. # 385 - fire charge
  599. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  600.  
  601. # Items which can be blocked or enabled via town/plot flags
  602. # 25 - noteblock
  603. # 54 - chest ...etc
  604. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  605.  
  606. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  607. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  608. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  609. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  610.  
  611. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  612. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  613.  
  614. # Prevent the spawning of villager babies in towns.
  615. town_prevent_villager_breeding: 'false'
  616. # Disable creatures triggering stone pressure plates
  617. disable_creature_pressureplate_stone: 'true'
  618.  
  619. # Globally remove living entities in all worlds that have their flag set.
  620. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  621.  
  622. # Prevent the spawning of villager babies in the world.
  623. world_prevent_villager_breeding: 'false'
  624.  
  625. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  626. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  627. # NEVER set below 1.
  628. mob_removal_speed: 5s
  629.  
  630. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  631. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  632. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  633.  
  634. # Protect living entities within a town's boundaries from being killed by players.
  635. mob_types: Animals,NPC,Snowman,ArmorStand
  636.  
  637. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  638. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  639. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  640. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  641.  
  642. # When preventing PVP prevent the use of these potions.
  643. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  644.  
  645. # Prevent fly and double block jump cheats.
  646. cheat_protection: 'true'
  647.  
  648. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  649. regen_delay: 0s
  650.  
  651.  
  652. ############################################################
  653. # +------------------------------------------------------+ #
  654. # | Wilderness settings | #
  655. # +------------------------------------------------------+ #
  656. ############################################################
  657.  
  658. # These Settings defaults only. They are copied to each worlds data files upon first detection
  659. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  660.  
  661. unclaimed:
  662. unclaimed_zone_build: 'false'
  663. unclaimed_zone_destroy: 'false'
  664. unclaimed_zone_item_use: 'false'
  665. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  666. unclaimed_zone_switch: 'false'
  667.  
  668.  
  669. ############################################################
  670. # +------------------------------------------------------+ #
  671. # | Town Notifications | #
  672. # +------------------------------------------------------+ #
  673. ############################################################
  674.  
  675. # This is the format for the notifications sent as players move between plots.
  676. # Empty a particular format for it to be ignored.
  677.  
  678. # Example:
  679. # [notification.format]
  680. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  681. # ... [notification.plot.format]
  682. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  683. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  684.  
  685. notification:
  686. format: '&6 ~ %s'
  687. splitter: '&7 - '
  688. area_wilderness: '&2%s'
  689. area_wilderness_pvp: '%s'
  690. area_town: '&6%s'
  691. area_town_pvp: '%s'
  692. owner: '&a%s'
  693. no_owner: '&a%s'
  694. plot:
  695. splitter: ' '
  696. format: '%s'
  697. homeblock: '&b[Home]'
  698. outpostblock: '&b[Outpost]'
  699. forsale: '&e[For Sale: %s]'
  700. type: '&6[%s]'
  701. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  702. # Could be seen as intrusive/distracting, so false by default.
  703. using_titles: 'false'
  704.  
  705. # Requires the above using_titles to be set to true.
  706. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  707. # You may use colour codes &f, &c and so on.
  708. titles:
  709. # Entering Town Upper Title Line
  710. town_title: ''
  711. # Entering Town Lower Subtitle line.
  712. town_subtitle: '&b{townname}'
  713. # Entering Wilderness Upper Title Line
  714. wilderness_title: ''
  715. # Entering Wilderness Lower Subtitle line.
  716. wilderness_subtitle: '&2{wilderness}'
  717. # If the notification.owner option should show name or {title} name.
  718. # Titles are the ones granted by nation kings.
  719. owner_shows_nation_title: 'false'
  720.  
  721.  
  722.  
  723. ############################################################
  724. # +------------------------------------------------------+ #
  725. # | Default Town/Plot flags | #
  726. # +------------------------------------------------------+ #
  727. ############################################################
  728.  
  729.  
  730. default_perm_flags:
  731.  
  732. # Default permission flags for residents plots within a town
  733. #
  734. # Can allies/friends/outsiders perform certain actions in the town
  735. #
  736. # build - place blocks and other items
  737. # destroy - break blocks and other items
  738. # itemuse - use items such as furnaces (as defined in item_use_ids)
  739. # switch - trigger or activate switches (as defined in switch_ids)
  740. resident:
  741. friend:
  742. build: 'true'
  743. destroy: 'true'
  744. item_use: 'true'
  745. switch: 'true'
  746. ally:
  747. build: 'false'
  748. destroy: 'false'
  749. item_use: 'false'
  750. switch: 'false'
  751. outsider:
  752. build: 'false'
  753. destroy: 'false'
  754. item_use: 'false'
  755. switch: 'false'
  756.  
  757. # Default permission flags for towns
  758. # These are copied into the town data file at creation
  759. #
  760. # Can allies/outsiders/residents perform certain actions in the town
  761. #
  762. # build - place blocks and other items
  763. # destroy - break blocks and other items
  764. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  765. # switch - trigger or activate switches (as defined in switch_ids)
  766. town:
  767. default:
  768. pvp: 'true'
  769. fire: 'false'
  770. explosion: 'false'
  771. mobs: 'false'
  772. resident:
  773. build: 'true'
  774. destroy: 'true'
  775. item_use: 'true'
  776. switch: 'true'
  777. ally:
  778. build: 'false'
  779. destroy: 'false'
  780. item_use: 'false'
  781. switch: 'false'
  782. outsider:
  783. build: 'false'
  784. destroy: 'false'
  785. item_use: 'false'
  786. switch: 'false'
  787.  
  788.  
  789. ############################################################
  790. # +------------------------------------------------------+ #
  791. # | Towny Invite System | #
  792. # +------------------------------------------------------+ #
  793. ############################################################
  794.  
  795. invite_system:
  796. # Command used to accept towny invites)
  797. #e.g Player join town invite.
  798. accept_command: accept
  799. # Command used to deny towny invites
  800. #e.g Player join town invite.
  801. deny_command: deny
  802. # Command used to confirm some towny actions/tasks)
  803. #e.g Purging database or removing a large amount of townblocks
  804. confirm_command: confirm
  805. # Command used to cancel some towny actions/tasks
  806. #e.g Purging database or removing a large amount of townblocks
  807. cancel_command: cancel
  808. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  809. # a player's first log in and when they can be invited to a town.
  810. cooldowntime: 0m
  811. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  812. maximum_invites_sent:
  813. # How many invites a town can send out to players, to join the town.
  814. town_toplayer: '35'
  815. # How many invites a nation can send out to towns, to join the nation.
  816. nation_totown: '35'
  817. # How many requests a nation can send out to other nations, to ally with the nation.
  818. # Only used when war.disallow_one_way_alliance is set to true.
  819. nation_tonation: '35'
  820. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  821. maximum_invites_received:
  822. # How many invites can one player have from towns.
  823. player: '10'
  824. # How many invites can one town have from nations.
  825. town: '10'
  826. # How many requests can one nation have from other nations for an alliance.
  827. nation: '10'
  828.  
  829.  
  830. ############################################################
  831. # +------------------------------------------------------+ #
  832. # | Resident settings | #
  833. # +------------------------------------------------------+ #
  834. ############################################################
  835.  
  836. resident_settings:
  837. # player is flagged as inactive after 1 hour (default)
  838. inactive_after_time: 1h
  839. # if enabled old residents will be kicked and deleted from a town
  840. # after Two months (default) of not logging in
  841. delete_old_residents:
  842. enable: 'false'
  843. deleted_after_time: 60d
  844. delete_economy_account: 'true'
  845. # The name of the town a resident will automatically join when he first registers.
  846. default_town_name: ''
  847. # If true, players can only use beds in plots they personally own.
  848. deny_bed_use: 'false'
  849. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  850. is_showing_welcome_message: 'true'
  851.  
  852.  
  853. ############################################################
  854. # +------------------------------------------------------+ #
  855. # | Economy settings | #
  856. # +------------------------------------------------------+ #
  857. ############################################################
  858.  
  859. economy:
  860. # By default it is set to true.
  861. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  862. use_async: 'true'
  863. # Prefix to apply to all town economy accounts.
  864. town_prefix: town-
  865. # Prefix to apply to all nation economy accounts.
  866. nation_prefix: nation-
  867. # The cost of renaming a town.
  868. town_rename_cost: '0'
  869. # The cost of renaming a nation.
  870. nation_rename_cost: '0'
  871.  
  872. spawn_travel:
  873. # Cost to use /town spawn
  874. price_town_spawn_travel: '0.0'
  875. # Cost to use '/town spawn [town]' to another town in your nation.
  876. price_town_nation_spawn_travel: '5.0'
  877. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  878. price_town_ally_spawn_travel: '10.0'
  879. # Cost to use /town spawn [town]
  880. # This is paid to the town you goto.
  881. price_town_public_spawn_travel: '10.0'
  882. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  883. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  884. town_spawn_cost_paid_to_town: 'true'
  885.  
  886. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  887. price_nation_neutrality: '100.0'
  888.  
  889. new_expand:
  890. # How much it costs to start a nation.
  891. price_new_nation: '1000.0'
  892. # How much it costs to start a town.
  893. price_new_town: '250.0'
  894. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  895. price_outpost: '500.0'
  896. # The price for a town to expand one townblock.
  897. price_claim_townblock: '25.0'
  898. # How much it costs a player to buy extra blocks.
  899. price_purchased_bonus_townblock: '25.0'
  900. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  901. price_purchased_bonus_townblock_increase: '1.0'
  902.  
  903. death:
  904. # Either fixed or percentage.
  905. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  906. price_death_type: fixed
  907. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  908. # Set to 0 to have no cap.
  909. percentage_cap: '0.0'
  910. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  911. price_death_pvp_only: 'false'
  912.  
  913. price_death: '1.0'
  914.  
  915. price_death_town: '0.0'
  916.  
  917. price_death_nation: '0.0'
  918.  
  919. banks:
  920. # Maximum amount of money allowed in town bank
  921. # Use 0 for no limit
  922. town_bank_cap: '0.0'
  923. # Set to true to allow withdrawls from town banks
  924. town_allow_withdrawls: 'true'
  925. # Maximum amount of money allowed in nation bank
  926. # Use 0 for no limit
  927. nation_bank_cap: '0.0'
  928. # Set to true to allow withdrawls from nation banks
  929. nation_allow_withdrawls: 'true'
  930. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  931. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  932. disallow_bank_actions_outside_town: 'false'
  933. closed_economy:
  934. # The name of the account that all money that normally disappears goes into.
  935. server_account: towny-server
  936. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  937. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  938. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  939. enabled: 'false'
  940.  
  941. daily_taxes:
  942. # Enables taxes to be collected daily by town/nation
  943. # If a town can't pay it's tax then it is kicked from the nation.
  944. # if a resident can't pay his plot tax he loses his plot.
  945. # if a resident can't pay his town tax then he is kicked from the town.
  946. # if a town or nation fails to pay it's upkeep it is deleted.
  947. enabled: 'true'
  948. # Maximum tax amount allowed when using flat taxes
  949. max_tax_amount: '1000.0'
  950. # maximum tax percentage allowed when taxing by percentages
  951. max_tax_percent: '25'
  952. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  953. # all of it's member town are kicked and the Nation is removed.
  954. price_nation_upkeep: '100.0'
  955. # The server's daily charge on each town. If a town fails to pay this upkeep
  956. # all of it's residents are kicked and the town is removed.
  957. price_town_upkeep: '10.0'
  958. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  959. # calculated by (number of claimed plots X price_town_upkeep).
  960. town_plotbased_upkeep: 'false'
  961. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  962. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  963. # If enabled and you set a negative upkeep for the town
  964. # any funds the town gains via upkeep at a new day
  965. # will be shared out between the plot owners.
  966. use_plot_payments: 'false'
  967.  
  968.  
  969. ############################################################
  970. # +------------------------------------------------------+ #
  971. # | Jail Plot settings | #
  972. # +------------------------------------------------------+ #
  973. ############################################################
  974.  
  975. jail:
  976. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  977. #Requires town_respawn to be true in order to work.
  978. is_jailing_attacking_enemies: 'false'
  979. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  980. #Requires town_respawn to be true in order to work.
  981. is_jailing_attacking_outlaws: 'false'
  982. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  983. jail_allows_ender_pearls: 'false'
  984. #If false jailed players can use /town leave, and escape a jail.
  985. jail_denies_town_leave: 'false'
  986.  
  987. bail:
  988. #If true players can pay a bail amount to be unjailed.
  989. is_allowing_bail: 'false'
  990. #Amount that bail costs.
  991. bail_amount: '10'
  992.  
  993.  
  994. ############################################################
  995. # +------------------------------------------------------+ #
  996. # | Bank Plot settings | #
  997. # +------------------------------------------------------+ #
  998. ############################################################
  999. # Bank plots may be used by other economy plugins using the Towny API.
  1000.  
  1001. bank:
  1002. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1003. # Home plots will also allow deposit and withdraw commands.
  1004. is_banking_limited_to_bank_plots: 'false'
  1005.  
  1006.  
  1007. ############################################################
  1008. # +------------------------------------------------------+ #
  1009. # | War settings | #
  1010. # +------------------------------------------------------+ #
  1011. ############################################################
  1012.  
  1013. war:
  1014. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1015. nation_can_be_neutral: 'true'
  1016. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1017. disallow_one_way_alliance: 'false'
  1018.  
  1019.  
  1020. ############################################################
  1021. # +------------------------------------------------------+ #
  1022. # | Economy Transfers During War settings | #
  1023. # +------------------------------------------------------+ #
  1024. ############################################################
  1025.  
  1026. economy:
  1027. enemy:
  1028. # Amount charged to place a warflag (payed to server).
  1029. place_flag: '10'
  1030. # Amount payed from the flagbearer to the defender after defending the area.
  1031. defended_attack: '10'
  1032. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1033. # and the attacker can't pay, the attack is canceled.
  1034. townblock_won: '10'
  1035. # Same as townblock_won but for the special case of winning the homeblock.
  1036. homeblock_won: '100'
  1037.  
  1038.  
  1039. ############################################################
  1040. # +------------------------------------------------------+ #
  1041. # | War Event settings | #
  1042. # +------------------------------------------------------+ #
  1043. ############################################################
  1044.  
  1045. # This is started with /townyadmnin toggle war
  1046.  
  1047. # In peace time War spoils are accumulated from towns and nations being
  1048. # deleted with any money left in the bank.
  1049. #
  1050. # These funds are increased during a war event upon a player death.
  1051. # An additional bonus to the war chest is set in base_spoils.
  1052. #
  1053. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1054. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1055. #
  1056. # The winning nations share half of the war spoils.
  1057. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1058.  
  1059. event:
  1060. warning_delay: '30'
  1061. #If false all towns not in nations can be attacked during a war event.
  1062. towns_are_neutral: 'true'
  1063. enemy:
  1064. # If true, enemy's can only attack the edge plots of a town in war.
  1065. only_attack_borders: 'true'
  1066. plots:
  1067. # If true, nation members and allies can regen health on plots during war.
  1068. healable: 'true'
  1069. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1070. firework_on_attacked: 'true'
  1071.  
  1072. # If true and the monarch/king dies the nation is removed from the war.
  1073. remove_on_monarch_death: 'false'
  1074. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1075. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1076. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1077. allow_block_griefing: 'false'
  1078.  
  1079. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1080. block_hp:
  1081. town_block_hp: '60'
  1082. home_block_hp: '120'
  1083.  
  1084. eco:
  1085. # This amount is new money injected into the economy with a war event.
  1086. base_spoils: '100.0'
  1087. # This amount is taken from the losing town for each plot lost.
  1088. wartime_town_block_loss_price: '100.0'
  1089. # This amount is taken from the player if they die during the event
  1090. price_death_wartime: '200.0'
  1091. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1092. # and the losing town gains a negative (-1) bonus townblock.
  1093. costs_townblocks: 'false'
  1094.  
  1095. points:
  1096. points_townblock: '1'
  1097. points_town: '10'
  1098. points_nation: '100'
  1099. points_kill: '1'
  1100.  
  1101. # The minimum height at which a player must stand to count as an attacker.
  1102. min_height: '60'
  1103.  
  1104. ############################################################
  1105. # +------------------------------------------------------+ #
  1106. # | Flag war settings | #
  1107. # | | #
  1108. # | Separate from Event War | #
  1109. # | Unsupported / Buggy | #
  1110. # +------------------------------------------------------+ #
  1111. ############################################################
  1112.  
  1113. enemy:
  1114. # If false, players won't be able to place war flags, effectively disabling warzones.
  1115. allow_attacks: 'false'
  1116. # If true, enemy's can only attack the edge plots of a town with war flags.
  1117. only_attack_borders: 'true'
  1118. # This many people must be online in target town in order to place a war flag in their domain.
  1119. min_players_online_in_town: '2'
  1120. # This many people must be online in target nation in order to place a war flag in their domain.
  1121. min_players_online_in_nation: '3'
  1122. max_active_flags_per_player: '1'
  1123. flag:
  1124. waiting_time: 1m
  1125. # This is the block a player must place to trigger the attack event.
  1126. base_block: fence
  1127. # This is the block a player must place to trigger the attack event.
  1128. light_block: torch
  1129. beacon:
  1130. # Must be smaller than half the size of town_block_size.
  1131. radius: '3'
  1132. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1133. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1134. height_above_flag:
  1135. min: '3'
  1136. max: '64'
  1137. draw: 'true'
  1138. wireframe_block: glowstone
  1139. ############################################################
  1140. # +------------------------------------------------------+ #
  1141. # | Warzone Block Permissions | #
  1142. # | | #
  1143. # | Used in Flag & Event Wars | #
  1144. # +------------------------------------------------------+ #
  1145. ############################################################
  1146.  
  1147. warzone:
  1148. # List of materaials that can be modified in a warzone.
  1149. # '*' = Allow all materials.
  1150. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1151. # Eg: '*,-chest,-furnace'
  1152. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1153. item_use: 'true'
  1154. switch: 'true'
  1155. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1156. fire: 'true'
  1157. explosions: 'true'
  1158. explosions_break_blocks: 'true'
  1159. # Only under affect when explosions_break_blocks is true.
  1160. explosions_regen_blocks: 'true'
  1161. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1162. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1163. # Only under affect when explosions_break_blocks is true.
  1164. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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