ArcStorm

Arc ( RP Character. Vers. 2.5)

Dec 16th, 2017
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.79 KB | None | 0 0
  1. -If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
  2. -The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
  3. -Don’t try and kill another player unless permission has been given.
  4. -Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg
  5. -Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
  6. -Don’t make ridiculously overpowered spells if your character has just learnt that magic
  7. -Max base stat total is 55, unless a guild master or higher position.
  8. -just don’t be a cunt in general, it makes fighting boring.
  9. -For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
  10. CHARACTER OVERVIEW
  11.  
  12. Name: Arc Rokugan
  13. Age: 21
  14.  
  15. STATISTICS: base stats
  16. Level: 1
  17. HP/Aura: 10,000
  18. Physical Strength: 7
  19. [for every value=100pounds of force]
  20. Magical Strength: 8
  21. [for every value=100 magical power]
  22. Physical Defence: 4
  23. [for every value=100 pounds of force]
  24. Magical Defence: 6
  25. [for every value=100 magical power]
  26.  
  27. Mana Power: 5000
  28. Wisdom: 7
  29. Intelligence: 5
  30. Stamina: 6
  31. [For every value=5mins]
  32. Movement Speed: 8
  33. Stealth: 4
  34. --------------------------------------------------------------------------------------------------------------------------------------
  35.  
  36. Physical Appearance: He has calm and gentle light brown/hazel eyes, a kind smile, has brown spiky and a bit wild hair also it's color is brown. Always carrying around a unique and special pendant that contains a violet gem embedded in it. He wears a light-grey shirt and also wears an azure coat with red streaks on arms the around the torso and end of the elbow and a red marking of a star on the back-side. Wears a belt with a sky blue/red buckle, along with some navy blue pants and his shoes are grey/silver.
  37. Strengths: Strategic thinking when it comes to fights, or analytical. Encourages his allies. Never gives up on mission, always willing to find a way. Prefers fighting on land or in the air.
  38. Weaknesses: Lets his emotions sometime get the better of him. Finds difficulties while fighting when something blinds his eyes or irritates them. Certain types of bugs.
  39. Hobbies: Drawing/Sketching.
  40. Professions: None
  41. Likes: Learning about the current world, nights with a slight cool air, being around friends, adventuring to new lands.
  42. Dislikes: Insects that sting or bite, or that are generally large, being taunted at constantly, being alone, open waters, extreme cold weather.
  43. Personality: Arc is a somewhat of a calm, anxious and energetic person , with a quick temper that contradicts. Always willing to be of any help he can, and likes to support his friends/allies. When annoyed, he tends to shout or start fights without thought, and he can be easily annoyed leading his anger into getting him in trouble often. But he tries to control his emotions. He refuses to give up, and will stay determined to see things through till the bitter end. He dislikes to be alone and gets really nervous in awkward situations. Lastly, he can't stand seeing the people he cares about hurt in anyway or form.
  44. Possible Relationships: Vivi
  45. Birthday: Febuary 27
  46. Place of birth: Tempest, Tempestian Sky Region
  47. Race: Tempestian
  48. Height: 1.82 meters
  49. Weight: 132 pounds
  50.  
  51. MAGIC: Soul Tri-gram
  52.  
  53. PASSIVE: An effect that's always there, unless in a magicless environment
  54.  
  55. Passive- "Soul Reader"
  56. E: User can sense an opponents soul essence, meaning arts, movements and direction of attacks to help avoid incoming attacks. Soul Reader also is active even when the users eyes are shut closed, meaning attacks can land even when fighting blindly.
  57. Drawbacks: Using the passive while eyes are closed requires more concentration and focus meaning, it can't last for long periods of time otherwise the user will get tired to quickly and damage the eyes.
  58.  
  59. BASIC ARTES: Five if you do not wield weapons, four if you do.
  60.  
  61. Basic Arte One- "Soul Beam"
  62. E: A highly concentrated beam of radiant-soul energy that can be fired from the user's palm and it covers a wide radius. The beam ignores defense buffs or armor. The user can also fire with one hand but for lower the power and radius.
  63. D: Medium-High, 1600dmg-4000dmg
  64. C: 400
  65. R: With two hands the user cannot rotate or move around period, with one hand the beam's radius is smaller and does less damage but the user can move around freely and rotate while firing.
  66.  
  67. Basic Arte Two- "Spiral Force"
  68. E: The user pulses with energy and runs at the target and unleashes a close range forward burst of radiant energy that severely knocks back the opponent.
  69. D: Medium, 700dmg
  70. C: 200
  71. R: Must be directly in front of an opponent in order to succeed, can't be used from a distance.
  72.  
  73. Basic Arte Three- "Soul Spheres"
  74. E: User creates up to five small sphere's of radiant-soul energy that lock onto a target and home in, these sphere's burst on impact.
  75. D: Medium, 700dmg
  76. C: 300
  77. R(Recoil/Drawback): The more sphere's being created the for time it takes, leaving the user vulnerable towards attacks.
  78.  
  79. Basic Arte Four- "Soul Detonation"
  80. E: The user's hands emit a bright white light, the user can place a mark on any object or being the user touches. These marks can be detonated into high bursts of energy all at the user's will. These marks cannot be removed. Light on the user's hands last for 5 minutes.
  81. D: Low X # of marks on target, 400dmg X # of marks on target
  82. C: 450
  83. R: Depending on the number of marks placed dictates the amount of time required to charge up and detonate all marks at once. Only a max of 5 marks can be set at a time.
  84.  
  85. Basic Arte Five- "Soul Tri-gram: Downgrade"
  86. E: The user's pendent starts to glow. The user emits a white light from his hand and directs it as the energy lines form a Tri-gram Sign that creates a small magic circle wherever the user desires. This magic circle traps anyone that's in it and decreases their offensive stats by 15%. Once in the area of the magic circle(when it's completely formed) the target cannot escape.
  87. D:
  88. C: 400
  89. R: User cannot move while the sign and magic circle are active, the target has access to ranged attacks still. Effects cannot be completed if the user is knocked off balance.
  90.  
  91. SECRET ARTES: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  92.  
  93. Secret Arte One- "Wisp Soul"
  94. E: The user transforms into a whisp, the user is able travel at blinding speeds, speed is tripled. The user can also morph out of this mode in the matter of seconds, and form back with ease. User can also travel through non-organic solid matter. Effect lasts for 3 minutes.
  95. D: None
  96. C: 450
  97. R: If the user is hit in this form, all damage received is doubled and halves the amount of time left of the active art.
  98.  
  99. Secret Arte Two- "Moonlight Barrier"
  100. E: The user creates a round, levitating barrier. While standing still the user can move this barrier to any destination the user desires. Any projectile hit that isn't extreme damage is reflected back at the opponent. Physical attacks are just normally blocked. This barrier can also be used as a platform.
  101. D: None
  102. C: 500
  103. R: The barrier can only last for 5 minutes, and requires another 5 to recover. User can't move while moving the barrier. Arts done in Takeover, Overdrive Arts, or arts that do extreme damage can break the shield instantly.
  104.  
  105. Secret Arte Three- "Enlightenment of the Soul Blades"
  106. E: The user first begins by drawing energy from his pendent. A technique in which the users creates 7 other swords made out of radiant soul magic that begin to surround the opponent and begin slash rapidly at them. The user finishes the art off by attacking the opponent from above and crushes them toward the ground.
  107. D: High, 1400dmg
  108. C: 650
  109. R: If the target escapes from the blades they are sent slashing into the any direction ending the art. Plus after the art is successfully preformed the user suffers a 20% decrease in both defenses.
  110.  
  111. Secret Arte Four- "Soul Tri-gram: Aureola"
  112. E: User's pendent starts to glow. The user emits a white light from his hand and directs it as the energy lines to form a Tri-gram Sign. After tracing the sign it morphs into a sphere of light and shoots up to the sky and creates a small rift. The rift will then gleam brightly blinding all enemies temporarily, from the rift a sparkle of radiant energy then cascades down a beam of radiant light, causing the beam of radiant light to dissipate and combust, engulfing all enemies in front of the user. Afterwards all effected enemies have blurred vision for 5 minutes and buffs on the enemy are reduced by half if there are any.
  113. D: High, 1600dmg
  114. C: 750
  115. R: Cannot hit targets from behind, the user drains magical strength from themselves and suffer 50% reduction in magical strength and magical def for 5 minutes.
  116.  
  117. FORBIDDEN ARTES: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  118.  
  119. Forbidden Arte One- "Divine Judgement"
  120. E: The user begins to channel radiant soul energy for a short period of time from his pendent, a large magic circle forms beneath the target covering a large area. Afterwards, the user casts down a pillar of light filled with radiant soul energy and it strikes the user for 15 seconds. Once hit the user cannot move as the amount of pressure within the pillar of light prevents any movement. This cannot be halted by any means.
  121. D: Extreme, 4000dmg
  122. C: 850
  123. R: While the user is casting, he is vulnerable to any attacks directed towards him, every attack will make contact. As well, the user normally needs to depend on allies to hold the target in place, otherwise it becomes difficult to secure a direct hit. Substitution or teleportation arts provide an escape route and half the damage received. User receives a magic and defensive debuff of 25%.
  124.  
  125. Forbidden Arte Two- "Soul Tri-gram: Rekkouha"
  126. E: The user's pendent begins to glow. The user emits a white light from his hand and directs it as the energy lines to form a Tri-gram Sign. The user places the sign directly below them and its been as it morphs into circular symbol and begins to rotate faster and faster as it expands over the battle field. Once its fully expanded the symbol glows and immediately calls down upon multiple beams of radiant energy all over the field rapidly. Unavoidable. The damage affects the target's weakest defense.
  127. D: High
  128. C: 800, 1600dmg
  129. R: The user require's time to fully expand the radius of the arte and is vulnerable during said time, the user takes double damage during the charge-up. User requires 20 seconds to charge up.
  130.  
  131. Forbidden Arte Three- "Soul Tri-gram: Illusion Nightmare"
  132. E: The user's pendent begins to glow. The user emits a white light from his hand and directs it as the energy lines to form a Tri-gram Sign. From the sign it splits off into different fragments each morphing into a clone of the user with equal skill as them. The user can summon up to 7 of these clones, each having half the offensive stats of the user except for speed. All clones wield energy like blades that resemble Soul Blade.
  133. D: None
  134. C: 800
  135. R: Clones are immediately defeated by one hit from an arte or three hits from basic attacks. AOE attacks decimate these clones rending the art over. As long as there's at least one clone alive, the user cannot cast any Soul-Trigram artes.
  136.  
  137. Forbidden Arte Four- "Indignation"
  138. E: Upon activating the spell, the user gains a blue aura while a blue and white magical circle forms in the sky above him and a black and dark purple magical circle forms below the target. After this, two small orbs filled of radiant soul energy enter the magical circle in the sky and ignite a giant ray of energy to strike down and explode on the target after the user releases the magic in his hand. Cannot be canceled out by any means or halted. Cannot be blocked or shielded. Sends the target(s) flying afterwards.
  139. D: Extreme, 4000dmg
  140. C: 850
  141. R: The user's magic strength is halved for the next minute, and the user cannot reuse this arte for the next 10 minutes.
  142.  
  143.  
  144. ULTIMATE ARTE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  145. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  146.  
  147. Ultimate Move-"Tri-Soul Summoning, Tempestian Light"
  148. E: User creates three magic circles around him, forming a triangle. Each having it's own unique Soul Tri-gram embedded in the magic circle. Then the user summons out Soul Gaurdians; Ageis, Soulestern and Tempestual. They are unleashed to fight. When the user decides the time is right, the Tri-grams beneath them shatter, unleashing their full power. The four begin to channel all their magic, and then release four different beams, each a different ray of radiant light, this beam blasts the opponent to oblivion and purges the darkest of curses. In order to summon, the user must chant these words: "Heroes of the distant pass, lend your souls to this world once more, and fight for the light of tomorrow."
  149. D: Instant Death
  150. C: All remaining Mana, Drains HP to 1%.
  151. R: All stats lowered by 75%. The user goes unconscious afterwards, and sometimes if in bad conditions, near the brink of death.
  152.  
  153. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  154.  
  155. Takeover-"Angelic Tempestian Heir"
  156. E: The user is surrounded in a pillar of light and emerges out in the armor and outfit of an Angelic Tempestian. The user also summons out Soul Blade as weapon to fight with, and has access to flight with the appearance of angel wings on his back. The user gains a 25% boost to physical strength, magical defense and speed. Also has the ability to disable a weapon from the opponent. The main aspect of this takeover, is that the user gains access to three new arts: Moonlight Sakura Slash DX, Fiery Twin-Soul Blades, Lightwing Shield. Time limit is one hour. The artes "Divne Judgment" and "Indignation" now have their radius's doubled.
  157. D: None
  158. C: None
  159. R: The user can only maintain constant flight for 10 minutes, before needing a quick rest. This takeover cannot maintain it's form when the user is beneath 25% of hp. The user loses access to all "Soul Tri-gram" arts while in this form.
  160.  
  161.  
  162. Overdrive -"Soul Force"
  163. E: The user draws radiant soul energy from their pendent and then releases a bright aura that scatters around the battlefield. The battlefield then illuminates with an aura-like energy. Any Soul-type magic users gain a 50% boost to their arte damage output. The user's arte's charge up time is reduced by half.
  164. R: The user's lower offensive stat receives a 25% reduction, this applies to anyone else affected by it as well.
  165.  
  166. Overdrive Art -"Guardian Summon, Mystic Arte"
  167. E: The user emits a radiant white light from his hand and directs it as the blazing energy lines to form a complex Tri-gram Sign. An spectral gate is then formed and a Soul Guardian is summoned to perform a devastating attack on the target(s). https://pastebin.com/JXxtPRKg -Soul Guardian Database link. Arte is boosted by the original field affect.
  168. D: Extreme, 4000dmg
  169. R: User cannot preform any Soul Tri-gram artes for the next hour and cannot enter takeover. If already in Takeover the user exists the form immediately. User receives a debuff in all stats by 50%.
  170. C: Half of the user's current mana.
  171.  
  172. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  173. Weapon: Soul Blade
  174. E: A divine blade known as "Soul Blade". This weapon is sealed within Arc's pendent, and is unleashed when he enters takeover. This weapon is used for quick and offensive attacks, as well as strategy. Its' designed to disable any normal weapon with ease. It's style of usage is unique compared to other blades, legendary or not. It can also block severe attacks partially. Its Arc's signature trademark weapon. It's silver gleaming blade symmetrically curved inward at points, a sacred gem embedded in the blade, a gold refined hilt, and a sturdy handle.
  175. Power-ups: None
  176.  
  177. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  178.  
  179. Upgrades:
  180. E:
  181. Power-Ups:
  182.  
  183. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  184.  
  185. Gear: Fallen Pendent
  186. E: Cannot be lost, as in it can't be taken from him or removed. Acts as a channeling source for his magic. Is required for Takeover.
  187. Power-Ups: None
  188.  
  189. Extra Artes
  190. ~~~~~~~~~~~~~~~~~~
  191.  
  192. Basic Arte-"Soul Releif"
  193. Effect: User emits a purifying white light from their body that heals physical stress on the body. Heals 25% of max HP on the user.
  194. Restores 5% of max mana when the user heals them self while under 50% hp.
  195. Damage: None
  196. Mana Cost: 350
  197. Drawbacks: Can't move while he emits the purifying light. Can't be used while under 25% of max hp.
  198.  
  199. Secret Arte-"Soul Binding"
  200. Effect: The user summons multiple energy chains around the target and binds them, energy then gathers within the chains and saps the targets soul away. The drains the targets hp and the user regains half of the damage dealt and reduces both offensive stats and speed by 25% for 5 minutes. Cannot break out when all chains bind them. If a target has a buff, the user receives half of that buff.
  201. Damage: Medium, 700dmg
  202. Mana Cost: 550
  203. Drawback: Targets with physical strength as their best or second best stat can easily break through chains one by one though not all a once. Target must be completely in a bind in order for the art to work.
  204.  
  205. Forbidden Art Three-"Soul Tri-gram: Radiant Spiral"
  206. Effect: The user emits a white light from his hand and directs it as the energy lines form a complex Tri-gram Sign that creates a spiral of light from beneath the target sending them skyward. Radiant energy lines then coils around the spiral right to the target, the user then uses "Soul Whisp" to travel via the energy lines to deliver a strike, fists shining with radiant soul energy. And then finishes the opponent off with a hammer-fist strike, sending them crashing into the ground. Once pierced by the spiral, the target cannot escape, or cast arts, the art never misses if the spiral hits the target.
  207. Damage: High, 1600dmg
  208. Mana Cost: 850
  209. Drawbacks: The user cannot move while the sign is active, it's active until the spiral of light is unleashed. If the spiral misses the target, the art is terminated. During casting time, the user's defense is halved.
  210.  
  211. Takeover Artes
  212. ~~~~~~~~~~~~~~~~~~
  213.  
  214. Takeover Arte One-"Moonlight Sakura Slash DX"
  215. Effect: User's speed is quadruple during this attack, Soul Blade begins to flash a illuminating aura.
  216. The User then focuses on the opponent and charges with four accurate Spin attacks leaving a trace of radiant light behind. This move always disables a weapon from the opponent if contact is made. It also leaves the target stunned for a few seconds.
  217. Damage: High, 1400dmg
  218. Mana Cost: 700
  219. Drawback: The time it takes to charge is five seconds.
  220.  
  221. Takeover Arte Two-"Fiery Twin-Soul Blades"
  222. Effect: The user duplicates a replica of Soul Blade in his other hand, then enhances both blades with a fiery radiant aura. This doubles the damage of physical attacks, but not of physical arts. This allows the user to strike twice as fast.
  223. Damage: None
  224. Mana Cost: 550
  225. Drawback: Physical and Magical attacks done to the user are increased by 20%, also this effect only lasts for 5 minutes.
  226.  
  227. Takeover Arte Three-"Lightwing Shield"
  228. Effect: The user's wings grow and becomes engulfed in radiant soul energy, they can repel physical attacks and block magical attacks, and absorbs 500 mana out of the attack dealt. It's also unaffected by shieldbreaker arts.
  229. Damage: None
  230. Mana Cost: 400
  231. Drawback: User can only block one attack, multiple attacks will break through the wings. And deal double damage. Can only be used twice. The target doesn't physically lose more mana. If the cost for the art was lower then 500 mana, only that amount is absorbed.
  232.  
  233.  
  234. When your sheet is finished, put it in #sheet-submissions for a review.
Advertisement
Add Comment
Please, Sign In to add comment