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therainbowcreeperRBX

fe memeus 2.5

Oct 21st, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24. -- This script has been converted to FE by iPxter
  25.  
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  29. do
  30. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  31. script.Parent = Player.Character
  32.  
  33. --RemoteEvent for communicating
  34. local Event = Instance.new("RemoteEvent")
  35. Event.Name = "UserInput_Event"
  36.  
  37. --Fake event to make stuff like Mouse.KeyDown work
  38. local function fakeEvent()
  39. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  40. t.connect = t.Connect
  41. return t
  42. end
  43.  
  44. --Creating fake input objects with fake variables
  45. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  46. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  47. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  48. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  49. end}
  50. --Merged 2 functions into one by checking amount of arguments
  51. CAS.UnbindAction = CAS.BindAction
  52.  
  53. --This function will trigger the events that have been :Connect()'ed
  54. local function te(self,ev,...)
  55. local t = m[ev]
  56. if t and t._fakeEvent and t.Function then
  57. t.Function(...)
  58. end
  59. end
  60. m.TrigEvent = te
  61. UIS.TrigEvent = te
  62.  
  63. Event.OnServerEvent:Connect(function(plr,io)
  64. if plr~=Player then return end
  65. if io.isMouse then
  66. m.Target = io.Target
  67. m.Hit = io.Hit
  68. else
  69. local b = io.UserInputState == Enum.UserInputState.Begin
  70. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  71. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  72. end
  73. for _,t in pairs(CAS.Actions) do
  74. for _,k in pairs(t.Keys) do
  75. if k==io.KeyCode then
  76. t.Function(t.Name,io.UserInputState,io)
  77. end
  78. end
  79. end
  80. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  81. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  82. end
  83. end)
  84. Event.Parent = NLS([==[
  85. local Player = game:GetService("Players").LocalPlayer
  86. local Event = script:WaitForChild("UserInput_Event")
  87.  
  88. local UIS = game:GetService("UserInputService")
  89. local input = function(io,a)
  90. if a then return end
  91. --Since InputObject is a client-side instance, we create and pass table instead
  92. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  93. end
  94. UIS.InputBegan:Connect(input)
  95. UIS.InputEnded:Connect(input)
  96.  
  97. local Mouse = Player:GetMouse()
  98. local h,t
  99. --Give the server mouse data 30 times every second, but only if the values changed
  100. --If player is not moving their mouse, client won't fire events
  101. while wait(1/30) do
  102. if h~=Mouse.Hit or t~=Mouse.Target then
  103. h,t=Mouse.Hit,Mouse.Target
  104. Event:FireServer({isMouse=true,Target=t,Hit=h})
  105. end
  106. end]==],Player.Character)
  107. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  108. end
  109.  
  110.  
  111. --The reality of my life isn't real but a Universe -makhail07
  112. wait()
  113. local Player = owner
  114. local Character = Player.Character
  115. local plr = owner
  116. local Humanoid = Character.Humanoid
  117. local char = plr.Character
  118. local hum = char.Humanoid
  119. local ra = char["Right Arm"]
  120. local la= char["Left Arm"]
  121. local rl= char["Right Leg"]
  122. local ll = char["Left Leg"]
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  128. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  129. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  130. local cam = game.Workspace.CurrentCamera
  131. trazx = Instance.new("ParticleEmitter")
  132. c = owner
  133.  
  134. --where i put all the warn things
  135.  
  136. warn ("Well Look at that, I finished it.")
  137. --Looks Like you decided to look though the script. Well, Hello.
  138. warn ("I had a fun time making this edit.")
  139. --I Really DID have fun editing this.
  140. warn ("I hope you Enjoy this. Go have Fun!")
  141. --Just don't abuse.
  142. warn ("Also, the original MemeusV2 was made by makhail07.")
  143. --Support makhail07 for making the original!
  144. warn ("This edit was made by me, 2003boobear.")
  145. --This is one of my best edits BY FAR, though.
  146. Character.Head.face.Texture = "rbxassetid://620619801"
  147.  
  148. -------------------------------------------------------
  149. --Start Good Stuff--
  150. -------------------------------------------------------
  151. CF = CFrame.new
  152. angles = CFrame.Angles
  153. attack = false
  154. timetofly = true
  155. Euler = CFrame.fromEulerAnglesXYZ
  156. Rad = math.rad
  157. IT = Instance.new
  158. BrickC = BrickColor.new
  159. Cos = math.cos
  160. Acos = math.acos
  161. Sin = math.sin
  162. Asin = math.asin
  163. Abs = math.abs
  164. Mrandom = math.random
  165. Floor = math.floor
  166. random = math.random
  167. radian = math.rad
  168. Vec3 = Vector3.new
  169. cFrame = CFrame.new
  170. Euler = CFrame.fromEulerAnglesXYZ
  171. -------------------------------------------------------
  172. --End Good Stuff--
  173. -------------------------------------------------------
  174. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  175. RSH, LSH = nil, nil
  176. RW = Instance.new("Weld")
  177. LW = Instance.new("Weld")
  178. RH = tors["Right Hip"]
  179. LH = tors["Left Hip"]
  180. RSH = tors["Right Shoulder"]
  181. LSH = tors["Left Shoulder"]
  182. RSH.Parent = nil
  183. LSH.Parent = nil
  184. RW.Name = "RW"
  185. RW.Part0 = tors
  186. RW.C0 = CF(1.5, 0.5, 0)
  187. RW.C1 = CF(0, 0.5, 0)
  188. RW.Part1 = ra
  189. RW.Parent = tors
  190. LW.Name = "LW"
  191. LW.Part0 = tors
  192. LW.C0 = CF(-1.5, 0.5, 0)
  193. LW.C1 = CF(0, 0.5, 0)
  194. LW.Part1 = la
  195. LW.Parent = tors
  196. Effects = {}
  197.  
  198. -------------------------------------------------------
  199. --Start HeartBeat--
  200. -------------------------------------------------------
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "Heartbeat"
  203. script:WaitForChild("Heartbeat")
  204.  
  205. frame = 1 / 60
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209.  
  210.  
  211. lastframe = tick()
  212. script.Heartbeat:Fire()
  213.  
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.Heartbeat:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.Heartbeat:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234. -------------------------------------------------------
  235. --End HeartBeat--
  236. -------------------------------------------------------
  237.  
  238. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  239. coroutine.resume(coroutine.create(function()
  240. local intensity = 1 * Intensity
  241. local rotM = 0.01 * Intensity
  242. for i = 0, Length, 0.1 do
  243. swait()
  244. intensity = intensity - 0.05 * Intensity / Length
  245. rotM = rotM - 5.0E-4 * Intensity / Length
  246. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  247. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  248. end
  249. Humanoid.CameraOffset = Vec3(0, 0, 0)
  250. end))
  251. end
  252.  
  253. local joyemoji = Instance.new('ParticleEmitter', tors)
  254. joyemoji.VelocitySpread = 2000
  255. joyemoji.Lifetime = NumberRange.new(1)
  256. joyemoji.Speed = NumberRange.new(40)
  257. joy= {}
  258. for i=0, 19 do
  259. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  260. end
  261. joyemoji.Size = NumberSequence.new(joy)
  262. joyemoji.Rate = 0
  263. joyemoji.LockedToPart = false
  264. joyemoji.LightEmission = 0
  265. joyemoji.Texture = "rbxassetid://1176402123"
  266. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  267.  
  268.  
  269. local LIT = Instance.new('ParticleEmitter', tors)
  270. LIT.VelocitySpread = 2000
  271. LIT.Lifetime = NumberRange.new(1)
  272. LIT.Speed = NumberRange.new(45)
  273. nani= {}
  274. for i=0, 19 do
  275. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  276. end
  277. LIT.Size = NumberSequence.new(nani)
  278. LIT.Rate = 0
  279. LIT.LockedToPart = false
  280. LIT.LightEmission = 0
  281. LIT.Texture = "rbxassetid://1492670151"
  282. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  283.  
  284. local toast = Instance.new('ParticleEmitter', tors)
  285. toast.VelocitySpread = 2000
  286. toast.Lifetime = NumberRange.new(1)
  287. toast.Speed = NumberRange.new(60)
  288. toasterstoasttoast= {}
  289. for i=0, 19 do
  290. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  291. end
  292. toast.Size = NumberSequence.new(toasterstoasttoast)
  293. toast.Rate = 0
  294. toast.LockedToPart = false
  295. toast.LightEmission = 0
  296. toast.Texture = "rbxassetid://436096230"
  297. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  298.  
  299. local ok = Instance.new('ParticleEmitter', tors)
  300. ok.VelocitySpread = 2000
  301. ok.Lifetime = NumberRange.new(1)
  302. ok.Speed = NumberRange.new(50)
  303. cool= {}
  304. for i=0, 19 do
  305. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  306. end
  307. ok.Size = NumberSequence.new(cool)
  308. ok.Rate = 0
  309. ok.LockedToPart = false
  310. ok.LightEmission = 0
  311. ok.Texture = "rbxassetid://636768448"
  312. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  313.  
  314. -------------------------------------------------------
  315. --Start Kyu's shitty stuff--
  316. -------------------------------------------------------
  317.  
  318. function ragdoll(model)
  319. local char = model
  320. torso = char.HumanoidRootPart
  321. torso2 = char.Torso
  322. LW.Parent = nil
  323. RW.Parent = nil
  324. LH.Parent = nil
  325. RH.Parent = nil
  326. if hum ~= nil then
  327. hum.PlatformStand = true
  328. end
  329.  
  330. local Head = char:FindFirstChild("Head")
  331. if Head then
  332. local Neck = Instance.new("Weld")
  333. Neck.Name = "Neck"
  334. Neck.Part0 = torso
  335. Neck.Part1 = Head
  336. Neck.C0 = CFrame.new(0, 1.5, 0)
  337. Neck.C1 = CFrame.new()
  338. Neck.Parent = torso
  339. end
  340. local Limb = char:FindFirstChild("Right Arm")
  341. if Limb then
  342.  
  343. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  344. local Joint = Instance.new("Glue")
  345. Joint.Name = "RightShoulder"
  346. Joint.Part0 = torso
  347. Joint.Part1 = Limb
  348. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  349. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  350. Joint.Parent = torso
  351.  
  352. local B = Instance.new("Part")
  353. B.TopSurface = 0
  354. B.BottomSurface = 0
  355. B.formFactor = "Symmetric"
  356. B.Size = Vector3.new(1, 1, 1)
  357. B.Transparency = 1
  358. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  359. B.Parent = char
  360. local W = Instance.new("Weld")
  361. W.Part0 = Limb
  362. W.Part1 = B
  363. W.C0 = CFrame.new(0, -0.5, 0)
  364. W.Parent = Limb
  365.  
  366. end
  367. local Limb = char:FindFirstChild("Left Arm")
  368. if Limb then
  369.  
  370. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  371. local Joint = Instance.new("Glue")
  372. Joint.Name = "LeftShoulder"
  373. Joint.Part0 = torso
  374. Joint.Part1 = Limb
  375. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  376. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  377. Joint.Parent = torso
  378.  
  379. local B = Instance.new("Part")
  380. B.TopSurface = 0
  381. B.BottomSurface = 0
  382. B.formFactor = "Symmetric"
  383. B.Size = Vector3.new(1, 1, 1)
  384. B.Transparency = 1
  385. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  386. B.Parent = char
  387. local W = Instance.new("Weld")
  388. W.Part0 = Limb
  389. W.Part1 = B
  390. W.C0 = CFrame.new(0, -0.5, 0)
  391. W.Parent = Limb
  392.  
  393. end
  394. local Limb = char:FindFirstChild("Right Leg")
  395. if Limb then
  396.  
  397. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  398. local Joint = Instance.new("Glue")
  399. Joint.Name = "RightHip"
  400. Joint.Part0 = torso
  401. Joint.Part1 = Limb
  402. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  403. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  404. Joint.Parent = torso
  405.  
  406. local B = Instance.new("Part")
  407. B.TopSurface = 0
  408. B.BottomSurface = 0
  409. B.formFactor = "Symmetric"
  410. B.Size = Vector3.new(1, 1, 1)
  411. B.Transparency = 1
  412. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  413. B.Parent = char
  414. local W = Instance.new("Weld")
  415. W.Part0 = Limb
  416. W.Part1 = B
  417. W.C0 = CFrame.new(0, -0.5, 0)
  418. W.Parent = Limb
  419.  
  420. end
  421. local Limb = char:FindFirstChild("Left Leg")
  422. if Limb then
  423.  
  424. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  425. local Joint = Instance.new("Glue")
  426. Joint.Name = "LeftHip"
  427. Joint.Part0 = torso
  428. Joint.Part1 = Limb
  429. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  430. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  431. Joint.Parent = torso
  432.  
  433. local B = Instance.new("Part")
  434. B.TopSurface = 0
  435. B.BottomSurface = 0
  436. B.formFactor = "Symmetric"
  437. B.Size = Vector3.new(1, 1, 1)
  438. B.Transparency = 1
  439. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  440. B.Parent = char
  441. local W = Instance.new("Weld")
  442. W.Part0 = Limb
  443. W.Part1 = B
  444. W.C0 = CFrame.new(0, -0.5, 0)
  445. W.Parent = Limb
  446.  
  447. end
  448. --[
  449. local Bar = Instance.new("Part")
  450. Bar.TopSurface = 0
  451. Bar.BottomSurface = 0
  452. Bar.formFactor = "Symmetric"
  453. Bar.Size = Vector3.new(1, 1, 1)
  454. Bar.Transparency = 1
  455. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  456. Bar.Parent = char
  457. local Weld = Instance.new("Weld")
  458. Weld.Part0 = torso
  459. Weld.Part1 = Bar
  460. Weld.C0 = CFrame.new(0, 0.5, 0)
  461. Weld.Parent = torso
  462. --]]
  463.  
  464. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  465.  
  466. end
  467.  
  468. -------------------------------------------------------
  469. --End Kyu's shitty stuff--
  470. -------------------------------------------------------
  471.  
  472. -------------------------------------------------------
  473. --Start Important Functions--
  474. -------------------------------------------------------
  475. function swait(num)
  476. if num == 0 or num == nil then
  477. game:service("RunService").Stepped:wait(0)
  478. else
  479. for i = 0, num do
  480. game:service("RunService").Stepped:wait(0)
  481. end
  482. end
  483. end
  484. function thread(f)
  485. coroutine.resume(coroutine.create(f))
  486. end
  487. function clerp(a, b, t)
  488. local qa = {
  489. QuaternionFromCFrame(a)
  490. }
  491. local qb = {
  492. QuaternionFromCFrame(b)
  493. }
  494. local ax, ay, az = a.x, a.y, a.z
  495. local bx, by, bz = b.x, b.y, b.z
  496. local _t = 1 - t
  497. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  498. end
  499. function QuaternionFromCFrame(cf)
  500. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  501. local trace = m00 + m11 + m22
  502. if trace > 0 then
  503. local s = math.sqrt(1 + trace)
  504. local recip = 0.5 / s
  505. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  506. else
  507. local i = 0
  508. if m00 < m11 then
  509. i = 1
  510. end
  511. if m22 > (i == 0 and m00 or m11) then
  512. i = 2
  513. end
  514. if i == 0 then
  515. local s = math.sqrt(m00 - m11 - m22 + 1)
  516. local recip = 0.5 / s
  517. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  518. elseif i == 1 then
  519. local s = math.sqrt(m11 - m22 - m00 + 1)
  520. local recip = 0.5 / s
  521. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  522. elseif i == 2 then
  523. local s = math.sqrt(m22 - m00 - m11 + 1)
  524. local recip = 0.5 / s
  525. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  526. end
  527. end
  528. end
  529. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  530. local xs, ys, zs = x + x, y + y, z + z
  531. local wx, wy, wz = w * xs, w * ys, w * zs
  532. local xx = x * xs
  533. local xy = x * ys
  534. local xz = x * zs
  535. local yy = y * ys
  536. local yz = y * zs
  537. local zz = z * zs
  538. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  539. end
  540. function QuaternionSlerp(a, b, t)
  541. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  542. local startInterp, finishInterp
  543. if cosTheta >= 1.0E-4 then
  544. if 1 - cosTheta > 1.0E-4 then
  545. local theta = math.acos(cosTheta)
  546. local invSinTheta = 1 / Sin(theta)
  547. startInterp = Sin((1 - t) * theta) * invSinTheta
  548. finishInterp = Sin(t * theta) * invSinTheta
  549. else
  550. startInterp = 1 - t
  551. finishInterp = t
  552. end
  553. elseif 1 + cosTheta > 1.0E-4 then
  554. local theta = math.acos(-cosTheta)
  555. local invSinTheta = 1 / Sin(theta)
  556. startInterp = Sin((t - 1) * theta) * invSinTheta
  557. finishInterp = Sin(t * theta) * invSinTheta
  558. else
  559. startInterp = t - 1
  560. finishInterp = t
  561. end
  562. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  563. end
  564. function rayCast(Position, Direction, Range, Ignore)
  565. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  566. end
  567. local RbxUtility = LoadLibrary("RbxUtility")
  568. local Create = RbxUtility.Create
  569.  
  570. -------------------------------------------------------
  571. --Start Damage Function--
  572. -------------------------------------------------------
  573. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  574. if hit.Parent == nil then
  575. return
  576. end
  577. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  578. for _, v in pairs(hit.Parent:children()) do
  579. if v:IsA("Humanoid") then
  580. h = v
  581. end
  582. end
  583. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  584. warn'No R15 allowed'
  585. hit.Parent:FindFirstChild("Head"):BreakJoints()
  586. end
  587.  
  588. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  589. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  590. if hit.Parent.DebounceHit.Value == true then
  591. return
  592. end
  593. end
  594. if insta == true then
  595. hit.Parent:FindFirstChild("Head"):BreakJoints()
  596. end
  597. local c = Create("ObjectValue"){
  598. Name = "creator",
  599. Value = owner,
  600. Parent = h,
  601. }
  602. game:GetService("Debris"):AddItem(c, .5)
  603. if HitSound ~= nil and HitPitch ~= nil then
  604. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  605. end
  606. local Damage = math.random(minim, maxim)
  607. local blocked = false
  608. local block = hit.Parent:findFirstChild("Block")
  609. if block ~= nil then
  610. if block.className == "IntValue" then
  611. if block.Value > 0 then
  612. blocked = true
  613. block.Value = block.Value - 1
  614. print(block.Value)
  615. end
  616. end
  617. end
  618. if blocked == false then
  619. h.Health = h.Health - Damage
  620. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  621. else
  622. h.Health = h.Health - (Damage / 2)
  623. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  624. end
  625. if Type == "Knockdown" then
  626. local hum = hit.Parent.Humanoid
  627. hum.PlatformStand = true
  628. coroutine.resume(coroutine.create(function(HHumanoid)
  629. swait(1)
  630. HHumanoid.PlatformStand = false
  631. end), hum)
  632. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  633. local bodvol = Create("BodyVelocity"){
  634. velocity = angle * knockback,
  635. P = 5000,
  636. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  637. Parent = hit,
  638. }
  639. local rl = Create("BodyAngularVelocity"){
  640. P = 3000,
  641. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  642. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  643. Parent = hit,
  644. }
  645. game:GetService("Debris"):AddItem(bodvol, .5)
  646. game:GetService("Debris"):AddItem(rl, .5)
  647. elseif Type == "Normal" then
  648. local vp = Create("BodyVelocity"){
  649. P = 500,
  650. maxForce = Vector3.new(math.huge, 0, math.huge),
  651. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  652. }
  653. if knockback > 0 then
  654. vp.Parent = hit.Parent.Torso
  655. end
  656. game:GetService("Debris"):AddItem(vp, .5)
  657. elseif Type == "Up" then
  658. local bodyVelocity = Create("BodyVelocity"){
  659. velocity = Vector3.new(0, 20, 0),
  660. P = 5000,
  661. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  662. Parent = hit,
  663. }
  664. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  665. elseif Type == "DarkUp" then
  666. coroutine.resume(coroutine.create(function()
  667. for i = 0, 1, 0.1 do
  668. swait()
  669. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  670. end
  671. end))
  672. local bodyVelocity = Create("BodyVelocity"){
  673. velocity = Vector3.new(0, 20, 0),
  674. P = 5000,
  675. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  676. Parent = hit,
  677. }
  678. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  679. elseif Type == "Snare" then
  680. local bp = Create("BodyPosition"){
  681. P = 2000,
  682. D = 100,
  683. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  684. position = hit.Parent.Torso.Position,
  685. Parent = hit.Parent.Torso,
  686. }
  687. game:GetService("Debris"):AddItem(bp, 1)
  688. elseif Type == "Freeze" then
  689. local BodPos = Create("BodyPosition"){
  690. P = 50000,
  691. D = 1000,
  692. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  693. position = hit.Parent.Torso.Position,
  694. Parent = hit.Parent.Torso,
  695. }
  696. local BodGy = Create("BodyGyro") {
  697. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  698. P = 20e+003,
  699. Parent = hit.Parent.Torso,
  700. cframe = hit.Parent.Torso.CFrame,
  701. }
  702. hit.Parent.Torso.Anchored = true
  703. coroutine.resume(coroutine.create(function(Part)
  704. swait(1.5)
  705. Part.Anchored = false
  706. end), hit.Parent.Torso)
  707. game:GetService("Debris"):AddItem(BodPos, 3)
  708. game:GetService("Debris"):AddItem(BodGy, 3)
  709. end
  710. local debounce = Create("BoolValue"){
  711. Name = "DebounceHit",
  712. Parent = hit.Parent,
  713. Value = true,
  714. }
  715. game:GetService("Debris"):AddItem(debounce, Delay)
  716. c = Create("ObjectValue"){
  717. Name = "creator",
  718. Value = Player,
  719. Parent = h,
  720. }
  721. game:GetService("Debris"):AddItem(c, .5)
  722. end
  723. end
  724. -------------------------------------------------------
  725. --End Damage Function--
  726. -------------------------------------------------------
  727.  
  728. -------------------------------------------------------
  729. --Start Damage Function Customization--
  730. -------------------------------------------------------
  731. function ShowDamage(Pos, Text, Time, Color)
  732. local Rate = (1 / 30)
  733. local Pos = (Pos or Vector3.new(0, 0, 0))
  734. local Text = (Text or "")
  735. local Time = (Time or 2)
  736. local Color = (Color or Color3.new(1, 0, 1))
  737. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  738. EffectPart.Anchored = true
  739. local BillboardGui = Create("BillboardGui"){
  740. Size = UDim2.new(3, 0, 3, 0),
  741. Adornee = EffectPart,
  742. Parent = EffectPart,
  743. }
  744. local TextLabel = Create("TextLabel"){
  745. BackgroundTransparency = 1,
  746. Size = UDim2.new(1, 0, 1, 0),
  747. Text = Text,
  748. Font = "Highway",
  749. TextColor3 = Color,
  750. TextScaled = true,
  751. Parent = BillboardGui,
  752. }
  753. game.Debris:AddItem(EffectPart, (Time))
  754. EffectPart.Parent = game:GetService("Workspace")
  755. delay(0, function()
  756. local Frames = (Time / Rate)
  757. for Frame = 1, Frames do
  758. wait(Rate)
  759. local Percent = (Frame / Frames)
  760. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  761. TextLabel.TextTransparency = Percent
  762. end
  763. if EffectPart and EffectPart.Parent then
  764. EffectPart:Destroy()
  765. end
  766. end)
  767. end
  768. -------------------------------------------------------
  769. --End Damage Function Customization--
  770. -------------------------------------------------------
  771.  
  772. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  773. for _, c in pairs(workspace:children()) do
  774. local hum = c:findFirstChild("Humanoid")
  775. if hum ~= nil then
  776. local head = c:findFirstChild("Head")
  777. if head ~= nil then
  778. local targ = head.Position - Part.Position
  779. local mag = targ.magnitude
  780. if magni >= mag and c.Name ~= plr.Name then
  781. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788.  
  789. CFuncs = {
  790. Part = {
  791. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  792. local Part = Create("Part")({
  793. Parent = Parent,
  794. Reflectance = Reflectance,
  795. Transparency = Transparency,
  796. CanCollide = false,
  797. Locked = true,
  798. BrickColor = BrickColor.new(tostring(BColor)),
  799. Name = Name,
  800. Size = Size,
  801. Material = Material
  802. })
  803. RemoveOutlines(Part)
  804. return Part
  805. end
  806. },
  807. Mesh = {
  808. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  809. local Msh = Create(Mesh)({
  810. Parent = Part,
  811. Offset = OffSet,
  812. Scale = Scale
  813. })
  814. if Mesh == "SpecialMesh" then
  815. Msh.MeshType = MeshType
  816. Msh.MeshId = MeshId
  817. end
  818. return Msh
  819. end
  820. },
  821. Mesh = {
  822. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  823. local Msh = Create(Mesh)({
  824. Parent = Part,
  825. Offset = OffSet,
  826. Scale = Scale
  827. })
  828. if Mesh == "SpecialMesh" then
  829. Msh.MeshType = MeshType
  830. Msh.MeshId = MeshId
  831. end
  832. return Msh
  833. end
  834. },
  835. Weld = {
  836. Create = function(Parent, Part0, Part1, C0, C1)
  837. local Weld = Create("Weld")({
  838. Parent = Parent,
  839. Part0 = Part0,
  840. Part1 = Part1,
  841. C0 = C0,
  842. C1 = C1
  843. })
  844. return Weld
  845. end
  846. },
  847. Sound = {
  848. Create = function(id, par, vol, pit)
  849. coroutine.resume(coroutine.create(function()
  850. local S = Create("Sound")({
  851. Volume = vol,
  852. Pitch = pit or 1,
  853. SoundId = id,
  854. Parent = par or workspace
  855. })
  856. wait()
  857. S:play()
  858. game:GetService("Debris"):AddItem(S, 6)
  859. end))
  860. end
  861. },
  862. ParticleEmitter = {
  863. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  864. local fp = Create("ParticleEmitter")({
  865. Parent = Parent,
  866. Color = ColorSequence.new(Color1, Color2),
  867. LightEmission = LightEmission,
  868. Size = Size,
  869. Texture = Texture,
  870. Transparency = Transparency,
  871. ZOffset = ZOffset,
  872. Acceleration = Accel,
  873. Drag = Drag,
  874. LockedToPart = LockedToPart,
  875. VelocityInheritance = VelocityInheritance,
  876. EmissionDirection = EmissionDirection,
  877. Enabled = Enabled,
  878. Lifetime = LifeTime,
  879. Rate = Rate,
  880. Rotation = Rotation,
  881. RotSpeed = RotSpeed,
  882. Speed = Speed,
  883. VelocitySpread = VelocitySpread
  884. })
  885. return fp
  886. end
  887. }
  888. }
  889. function RemoveOutlines(part)
  890. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  891. end
  892. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  893. local Part = Create("Part")({
  894. formFactor = FormFactor,
  895. Parent = Parent,
  896. Reflectance = Reflectance,
  897. Transparency = Transparency,
  898. CanCollide = false,
  899. Locked = true,
  900. BrickColor = BrickColor.new(tostring(BColor)),
  901. Name = Name,
  902. Size = Size,
  903. Material = Material
  904. })
  905. RemoveOutlines(Part)
  906. return Part
  907. end
  908. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  909. local Msh = Create(Mesh)({
  910. Parent = Part,
  911. Offset = OffSet,
  912. Scale = Scale
  913. })
  914. if Mesh == "SpecialMesh" then
  915. Msh.MeshType = MeshType
  916. Msh.MeshId = MeshId
  917. end
  918. return Msh
  919. end
  920. function CreateWeld(Parent, Part0, Part1, C0, C1)
  921. local Weld = Create("Weld")({
  922. Parent = Parent,
  923. Part0 = Part0,
  924. Part1 = Part1,
  925. C0 = C0,
  926. C1 = C1
  927. })
  928. return Weld
  929. end
  930.  
  931.  
  932. -------------------------------------------------------
  933. --Start Effect Function--
  934. -------------------------------------------------------
  935. EffectModel = Instance.new("Model", char)
  936. Effects = {
  937. Block = {
  938. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  939. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  940. prt.Anchored = true
  941. prt.CFrame = cframe
  942. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. game:GetService("Debris"):AddItem(prt, 10)
  944. if Type == 1 or Type == nil then
  945. table.insert(Effects, {
  946. prt,
  947. "Block1",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. elseif Type == 2 then
  955. table.insert(Effects, {
  956. prt,
  957. "Block2",
  958. delay,
  959. x3,
  960. y3,
  961. z3,
  962. msh
  963. })
  964. else
  965. table.insert(Effects, {
  966. prt,
  967. "Block3",
  968. delay,
  969. x3,
  970. y3,
  971. z3,
  972. msh
  973. })
  974. end
  975. end
  976. },
  977. Sphere = {
  978. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  980. prt.Anchored = true
  981. prt.CFrame = cframe
  982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Cylinder",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. end
  994. },
  995. Cylinder = {
  996. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  997. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  998. prt.Anchored = true
  999. prt.CFrame = cframe
  1000. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Cylinder",
  1005. delay,
  1006. x3,
  1007. y3,
  1008. z3,
  1009. msh
  1010. })
  1011. end
  1012. },
  1013. Wave = {
  1014. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1015. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Cylinder",
  1023. delay,
  1024. x3 / 60,
  1025. y3 / 60,
  1026. z3 / 60,
  1027. msh
  1028. })
  1029. end
  1030. },
  1031. Ring = {
  1032. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1033. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1034. prt.Anchored = true
  1035. prt.CFrame = cframe
  1036. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. game:GetService("Debris"):AddItem(prt, 10)
  1038. table.insert(Effects, {
  1039. prt,
  1040. "Cylinder",
  1041. delay,
  1042. x3,
  1043. y3,
  1044. z3,
  1045. msh
  1046. })
  1047. end
  1048. },
  1049. Break = {
  1050. Create = function(brickcolor, cframe, x1, y1, z1)
  1051. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1054. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1055. local num = math.random(10, 50) / 1000
  1056. game:GetService("Debris"):AddItem(prt, 10)
  1057. table.insert(Effects, {
  1058. prt,
  1059. "Shatter",
  1060. num,
  1061. prt.CFrame,
  1062. math.random() - math.random(),
  1063. 0,
  1064. math.random(50, 100) / 100
  1065. })
  1066. end
  1067. },
  1068. Spiral = {
  1069. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1070. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1071. prt.Anchored = true
  1072. prt.CFrame = cframe
  1073. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1074. game:GetService("Debris"):AddItem(prt, 10)
  1075. table.insert(Effects, {
  1076. prt,
  1077. "Cylinder",
  1078. delay,
  1079. x3,
  1080. y3,
  1081. z3,
  1082. msh
  1083. })
  1084. end
  1085. },
  1086. Push = {
  1087. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1088. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1089. prt.Anchored = true
  1090. prt.CFrame = cframe
  1091. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1092. game:GetService("Debris"):AddItem(prt, 10)
  1093. table.insert(Effects, {
  1094. prt,
  1095. "Cylinder",
  1096. delay,
  1097. x3,
  1098. y3,
  1099. z3,
  1100. msh
  1101. })
  1102. end
  1103. }
  1104. }
  1105. -------------------------------------------------------
  1106. --End Effect Function--
  1107. -------------------------------------------------------
  1108.  
  1109. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1110. local NSound = nil
  1111. coroutine.resume(coroutine.create(function()
  1112. NSound = Instance.new("Sound", PARENT)
  1113. NSound.Volume = VOLUME
  1114. NSound.Pitch = PITCH
  1115. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1116. swait()
  1117. NSound:play()
  1118. game:GetService("Debris"):AddItem(NSound, 10)
  1119. end))
  1120. return NSound
  1121. end
  1122.  
  1123.  
  1124.  
  1125.  
  1126.  
  1127. -------------------------------------------------------
  1128. --End Important Functions--
  1129. -------------------------------------------------------
  1130.  
  1131. chargeup = Instance.new("Sound", hed)
  1132. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1133. chargeup.Volume = 10
  1134. chargeup.Pitch = 1
  1135. chargeup.Looped = true
  1136. chargeup.TimePosition = 1
  1137.  
  1138. meme = Instance.new("Sound", hed)
  1139. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1140. meme.Volume = 10
  1141. meme.Pitch = 1
  1142. meme.Looped = true
  1143. meme.TimePosition = 1
  1144.  
  1145. local ohno = Instance.new("Sound")
  1146. ohno.Parent = hed
  1147. ohno.Volume = 10
  1148. ohno.Pitch = 1
  1149. ohno.Looped = true
  1150.  
  1151. local bass = Instance.new("Sound") --why
  1152. bass.Parent = hed
  1153. bass.Volume = 7
  1154. bass.Pitch = 1
  1155. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1156. bass.Looped = true
  1157.  
  1158. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1159. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1160. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1161. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1162. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1163. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1164.  
  1165. STHAP = Instance.new("Sound", hed)
  1166. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1167. STHAP.Volume = 10
  1168. STHAP.Pitch = 1
  1169. STHAP.Looped = false
  1170.  
  1171. forevergone = Instance.new("Sound", tors)
  1172. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1173. forevergone.Volume = 10
  1174. forevergone.Pitch = 1
  1175. forevergone.Looped = true
  1176. forevergone.TimePosition = 24
  1177.  
  1178. -------------------------------------------------------
  1179. --Start Music Option--
  1180. -------------------------------------------------------
  1181. local Music = Instance.new("Sound",tors)
  1182. Music.Volume = 2.5
  1183. Music.SoundId = "rbxassetid://"
  1184. Music.Looped = true
  1185. Music.Pitch = 1 --Pitcher
  1186. Music:Play()
  1187. -------------------------------------------------------
  1188. --End Music Option--
  1189. -------------------------------------------------------
  1190. --hi fat >:)
  1191. -------------------------------------------------------
  1192. --Start Attacks N Stuff--
  1193. -------------------------------------------------------
  1194. local sine=0
  1195. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1196. local Hitboxpart = Instance.new("Part", EffectModel)
  1197. RemoveOutlines(Hitboxpart)
  1198. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1199. Hitboxpart.CanCollide = false
  1200. Hitboxpart.Transparency = 1
  1201. Hitboxpart.Anchored = true
  1202. Hitboxpart.CFrame = Pose
  1203. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1204. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1205. end
  1206. function GEtOuT()
  1207. attack = true
  1208. hum.WalkSpeed = 10
  1209. Character.Head.face.Texture = "rbxassetid://494811799"
  1210. CreateSound("814652778", hed, 10, 1)
  1211. CreateSound("537371462", hed, 10, 1)
  1212. local vel3 = Instance.new("BodyVelocity",tors)
  1213. vel3.Velocity = Vector3.new(0,25,0)
  1214. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1215. for i = 0,12,0.1 do
  1216. swait()
  1217. CameraEnshaking(1, 2)
  1218. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1224. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1225. end
  1226. vel3:Destroy()
  1227. Character.Head.face.Texture = "rbxassetid://620619801"
  1228. attack = false
  1229. Humanoid.JumpPower = 50
  1230. hum.WalkSpeed = 16
  1231. end
  1232.  
  1233. function GEtOuT2()
  1234. attack = true
  1235. hum.WalkSpeed = 10
  1236. Humanoid.JumpPower = 0
  1237. Character.Head.face.Texture = "rbxassetid://494811799"
  1238. CreateSound("814652778", hed, 10, 1)
  1239. CreateSound("537371462", hed, 10, 1)
  1240. root.Velocity = root.CFrame.lookVector * 20
  1241. for i = 0,12,0.1 do
  1242. swait()
  1243. CameraEnshaking(1, 2)
  1244. root.Velocity = root.CFrame.lookVector * 50
  1245. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1251. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1252. end
  1253. Character.Head.face.Texture = "rbxassetid://620619801"
  1254. attack = false
  1255. Humanoid.JumpPower = 50
  1256. hum.WalkSpeed = 16
  1257. end
  1258. function Flight() --wowthatsdiffrent
  1259. attack = true
  1260. Character.Head.face.Texture = "rbxassetid://269748407"
  1261. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1262. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1263. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1264. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1265. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1266. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1267. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1268. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1269. local vel4 = Instance.new("BodyVelocity",ll)
  1270. vel4.Velocity = Vector3.new(0,4,0)
  1271. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1272. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1273. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1274. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1275. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1276. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1277. Trail2.Enabled = true
  1278. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1279. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1280. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1281. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1282. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1283. Trail3.Enabled = true
  1284. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1285. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1286. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1287. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1288. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1289. Trail4.Enabled = true
  1290. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1291. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1292. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1293. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1294. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1295. Trail5.Enabled = true
  1296. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1297. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1298. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1299. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1300. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1301. Trail.Enabled = false
  1302. ragdoll(char)
  1303. wait(1)
  1304. Character.Head.face.Texture = "rbxassetid://249062487"
  1305. CreateSound("948494432", hed, 10, 1)
  1306. wait(2)
  1307. Character.Head.face.Texture = "rbxassetid://269748407"
  1308. CreateSound("633394595", hed, 10, 1)
  1309. wait(2)
  1310. Character.Head.face.Texture = "rbxassetid://494811799"
  1311. STHAP:play()
  1312. wait(11)
  1313. forevergone:play()
  1314. end
  1315.  
  1316. function OBJECTION()
  1317. attack = true
  1318. hum.WalkSpeed = 10
  1319. Character.Head.face.Texture = "rbxassetid://55831869"
  1320. CreateSound("330859085", hed, 10, 1)
  1321. for i = 0,8,0.1 do
  1322. swait()
  1323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1329. end
  1330. attack = false
  1331. Character.Head.face.Texture = "rbxassetid://620619801"
  1332. hum.WalkSpeed = 16
  1333. end
  1334.  
  1335. function Hello()
  1336. attack = true
  1337. hum.WalkSpeed = 10
  1338. Character.Head.face.Texture = "rbxassetid://334668738"
  1339. CreateSound("855338765", hed, 10, 0.9)
  1340. for i = 0,3,0.1 do
  1341. swait()
  1342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1348. end
  1349. attack = false
  1350. Character.Head.face.Texture = "rbxassetid://620619801"
  1351. hum.WalkSpeed = 16
  1352. end
  1353.  
  1354. function Victory()
  1355. attack = true
  1356. hum.WalkSpeed = 1.01
  1357. Character.Head.face.Texture = "rbxassetid://616284160"
  1358. Humanoid.Jump = true
  1359. CreateSound("130834939", hed, 10, 1)
  1360. for i = 0,3.7,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1368. end
  1369. Humanoid.Jump = true
  1370. for i = 0,3.7,0.1 do
  1371. swait()
  1372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1376. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1377. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1378. end
  1379. Humanoid.Jump = true
  1380. for i = 0,3.7,0.1 do
  1381. swait()
  1382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1387. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1388. end
  1389. Humanoid.Jump = true
  1390. for i = 0,3.7,0.1 do
  1391. swait()
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1398. end
  1399. Humanoid.Jump = true
  1400. for i = 0,3.7,0.1 do
  1401. swait()
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1408. end
  1409. attack = false
  1410. Character.Head.face.Texture = "rbxassetid://620619801"
  1411. hum.WalkSpeed = 16
  1412. end
  1413.  
  1414. function ShutTheHellUp()
  1415. attack = true
  1416. hum.WalkSpeed = 2.01
  1417. Character.Head.face.Texture = "rbxassetid://963148419"
  1418. CreateSound("336377340", hed, 10, 1)
  1419. for i = 0,3,0.1 do
  1420. swait()
  1421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1427. end
  1428. for i = 0,1.2,0.1 do
  1429. swait()
  1430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1436. end
  1437. for i = 0,1.2,0.1 do
  1438. swait()
  1439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1445. end
  1446. for i = 0,1.2,0.1 do
  1447. swait()
  1448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1454. end
  1455. for i = 0,1.2,0.1 do
  1456. swait()
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1463. end
  1464. for i = 0,2,0.1 do
  1465. swait()
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1472. end
  1473. for i = 0,2,0.1 do
  1474. swait()
  1475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1481. end
  1482. hum.WalkSpeed = 16
  1483. Character.Head.face.Texture = "rbxassetid://620619801"
  1484. attack = false
  1485. end
  1486.  
  1487. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1488. attack = true
  1489. hum.WalkSpeed = 5
  1490. Humanoid.JumpPower = 175
  1491. Character.Head.face.Texture = "rbxassetid://1223903433"
  1492. CreateSound("145799973", hed, 10, 1)
  1493. local vel2 = Instance.new("BodyVelocity",tors)
  1494. vel2.Velocity = Vector3.new(0,1.2,0)
  1495. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1496. for i = 0,60,0.1 do
  1497. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1498. swait()
  1499. CameraEnshaking(1, 1)
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1506. end
  1507. hum.WalkSpeed = 16
  1508. vel2:Destroy()
  1509. Character.Head.face.Texture = "rbxassetid://620619801"
  1510. Humanoid.JumpPower = 50
  1511. attack = false
  1512. end
  1513.  
  1514. function EndMySufferingV2() --why
  1515. attack = true
  1516. hum.WalkSpeed = 1.01
  1517. Character.Head.face.Texture = "rbxassetid://202210455"
  1518. local A = math.random(1,5)
  1519. if A == 1 then
  1520. meme.SoundId = "rbxassetid://295810519"
  1521. end
  1522. if A == 2 then
  1523. meme.SoundId = "rbxassetid://1124778077"
  1524. end
  1525. if A == 3 then
  1526. meme.SoundId = "rbxassetid://464157070"
  1527. end
  1528. if A == 4 then
  1529. meme.SoundId = "rbxassetid://146334595"
  1530. end
  1531. if A == 5 then
  1532. meme.SoundId = "rbxassetid://145536915"
  1533. end
  1534. meme:Play()
  1535. bass:Play()
  1536. joyemoji.Rate = 70
  1537. LIT.Rate = 70
  1538. ok.Rate = 70
  1539. toast.Rate = 70
  1540.  
  1541. for i = 0,50,0.1 do
  1542. swait()
  1543. CameraEnshaking(1, 10)
  1544. bass.Parent = hed
  1545. meme.Parent = hed
  1546. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1547. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1548. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1549. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1550. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1552. end
  1553. bass:Stop()
  1554. meme:Stop()
  1555. joyemoji.Rate = 0
  1556. LIT.Rate = 0
  1557. ok.Rate = 0
  1558. toast.Rate = 0
  1559. Character.Head.face.Texture = "rbxassetid://620619801"
  1560. attack = false
  1561. hum.WalkSpeed = 16
  1562. end
  1563.  
  1564. function HELP()
  1565. attack = true
  1566. hum.WalkSpeed = 1.01
  1567. Character.Head.face.Texture = "rbxassetid://307972876"
  1568. CreateSound("1123321019", hed, 10, 1)
  1569. for i = 0,15,0.1 do
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1577. end
  1578. CreateSound("198462271", hed, 10, 1)
  1579. for i = 0,8,0.1 do
  1580. Character.Head.face.Texture = "rbxassetid://341497730"
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1588. end
  1589. for i = 0,8,0.1 do
  1590. Character.Head.face.Texture = "rbxassetid://341497730"
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1598. end
  1599. CreateSound("948494432", hed, 10, 1)
  1600. for i = 0,7.5,0.1 do
  1601. Character.Head.face.Texture = "rbxassetid://249062487"
  1602. swait()
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1609. end
  1610. CreateSound("1542642349", hed, 10, 1)
  1611. for i = 0,10,0.1 do
  1612. Character.Head.face.Texture = "rbxassetid://270636807"
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1620. end
  1621. CreateSound("269597232", hed, 10, 1)
  1622. for i = 0,6,0.1 do
  1623. Character.Head.face.Texture = "rbxassetid://265057155"
  1624. swait()
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1627. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1628. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1630. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1631. end
  1632. attack = false
  1633. Character.Head.face.Texture = "rbxassetid://620619801"
  1634. hum.WalkSpeed = 16
  1635. end
  1636.  
  1637. function Choose()
  1638. attack = true
  1639. hum.WalkSpeed = 1.01
  1640. Character.Head.face.Texture = "rbxassetid://374187112"
  1641. CreateSound("130784263", hed, 10, 1)
  1642. for i = 0,4,0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1650. end
  1651. for i = 0,5,0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1659. end
  1660. attack = false
  1661. Character.Head.face.Texture = "rbxassetid://620619801"
  1662. hum.WalkSpeed = 16
  1663. end
  1664.  
  1665. function slap()
  1666. attack = true
  1667. hum.WalkSpeed = 10
  1668. CreateSound("146163534", hed, 10, 1)
  1669. Character.Head.face.Texture = "rbxassetid://293603561"
  1670. owner.Character.Humanoid:TakeDamage(7)
  1671. CameraEnshaking(1, 2)
  1672. for i = 0,4,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1680. end
  1681. Character.Head.face.Texture = "rbxassetid://620619801"
  1682. attack = false
  1683. hum.WalkSpeed = 16
  1684. end
  1685.  
  1686. function MYSPAGHETTTTTTT() --ow
  1687. attack = true
  1688. hum.WalkSpeed = 1.01
  1689. CreateSound("1282149571", hed, 10, 1)
  1690. Character.Head.face.Texture = "rbxassetid://1329282756"
  1691. owner.Character.Humanoid:TakeDamage(10)
  1692. CameraEnshaking(1, 2.2)
  1693. for i = 0,4,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1701. end
  1702. for i = 0,5,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1710. end
  1711. for i = 0,6,0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1719. end
  1720. attack = false
  1721. Character.Head.face.Texture = "rbxassetid://620619801"
  1722. hum.WalkSpeed = 16
  1723. end
  1724.  
  1725.  
  1726. function dead()
  1727. attack = true
  1728. hum.WalkSpeed = 0.20
  1729. CreateSound("137225991", hed, 10, 1)
  1730. Character.Head.face.Texture = "rbxassetid://297512410"
  1731. for i = 0,1.1,0.1 do
  1732. swait()
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1739. end
  1740. for i = 0,1.1,0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1748. end
  1749. for i = 0,1.1,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1757. end
  1758. for i = 0,1.1,0.1 do
  1759. swait()
  1760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1764. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1765. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1766. end
  1767. for i = 0,1.1,0.1 do
  1768. swait()
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1775. end
  1776. for i = 0,1.1,0.1 do
  1777. swait()
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1782. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1784. end
  1785. for i = 0,1.1,0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1793. end
  1794. for i = 0,1.1,0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1802. end
  1803. for i = 0,1.1,0.1 do
  1804. swait()
  1805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1809. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1810. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1811. end
  1812. Character.Head.face.Texture = "rbxassetid://273309187"
  1813. for i = 0,9,0.1 do
  1814. swait()
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1821. end
  1822. attack = false
  1823. Character.Head.face.Texture = "rbxassetid://620619801"
  1824. hum.WalkSpeed = 16
  1825. end
  1826.  
  1827. function hap() --much hap
  1828. attack = true
  1829. hum.WalkSpeed = 0.10
  1830. CreateSound("363808674", hed, 10, 1)
  1831. Character.Head.face.Texture = "rbxassetid://315792941"
  1832. for i = 0,12,0.1 do
  1833. swait()
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1840. end
  1841. CreateSound("233168827", hed, 10, 1)
  1842. Character.Head.face.Texture = "rbxassetid://335761015"
  1843. for i = 0,10,0.1 do
  1844. swait()
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1851. end
  1852. CreateSound("363808674", hed, 10, 1)
  1853. attack = false
  1854. Character.Head.face.Texture = "rbxassetid://620619801"
  1855. hum.WalkSpeed = 16
  1856. end
  1857.  
  1858. function HAAAAA() --KONO POWA
  1859. attack = true
  1860. hum.WalkSpeed = 1.01
  1861. Character.Head.face.Texture = "rbxassetid://305068389"
  1862. chargeup.Pitch = 1
  1863. for i = 0,7,0.1 do
  1864. swait()
  1865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1870. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1871. end
  1872. Character.Head.face.Texture = "rbxassetid://313921371"
  1873. chargeup:play()
  1874. for i = 0,30,0.1 do
  1875. swait()
  1876. CameraEnshaking(1, 2)
  1877. chargeup.Parent = hed
  1878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1880. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1881. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1882. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1883. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1884. end
  1885. chargeup:stop()
  1886. chargeup.Pitch = 1.1
  1887. chargeup.TimePosition = 1
  1888. chargeup:play()
  1889. Character.Head.face.Texture = "rbxassetid://304942859"
  1890. for i, v in pairs(c:children()) do
  1891. if v.ClassName == "Part" then
  1892. local tra = trazx:clone()
  1893. tra.Parent = v
  1894. tra.LightEmission = 1
  1895. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1896. tra.Rate = 15
  1897. tra.Rotation = NumberRange.new(-5, 5)
  1898. tra.Lifetime = NumberRange.new(1.5, 2)
  1899. tra.Size = NumberSequence.new({
  1900. NumberSequenceKeypoint.new(0, 0.1, 0),
  1901. NumberSequenceKeypoint.new(1, 0, 0)
  1902. })
  1903. tra.Transparency = NumberSequence.new({
  1904. NumberSequenceKeypoint.new(0, 1, 0),
  1905. NumberSequenceKeypoint.new(0.135, 0, 0),
  1906. NumberSequenceKeypoint.new(0.875, 0, 0),
  1907. NumberSequenceKeypoint.new(1, 1, 0)
  1908. })
  1909. tra.Speed = NumberRange.new(0.5)
  1910. tra.VelocitySpread = 360
  1911. tra.VelocityInheritance = 0.5
  1912. tra.ZOffset = 2
  1913. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1914. end
  1915. end
  1916. local tra = trazx:clone()
  1917. tra.Parent = c.HumanoidRootPart
  1918. tra.Texture = "rbxassetid://347730682"
  1919. tra.LightEmission = 0.8
  1920. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1921. tra.Rate = 250
  1922. tra.Rotation = NumberRange.new(-5, 5)
  1923. tra.Lifetime = NumberRange.new(0.75)
  1924. tra.Size = NumberSequence.new({
  1925. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1926. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1927. })
  1928. tra.Transparency = NumberSequence.new({
  1929. NumberSequenceKeypoint.new(0, 1, 0),
  1930. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1931. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1932. NumberSequenceKeypoint.new(0.699, 1, 0),
  1933. NumberSequenceKeypoint.new(1, 1, 0)
  1934. })
  1935. tra.Speed = NumberRange.new(15)
  1936. tra.VelocitySpread = 360
  1937. tra.VelocityInheritance = 0.5
  1938. tra.ZOffset = 3.5
  1939. tra.Acceleration = Vector3.new(0, 25, 0)
  1940. for i = 0,35,0.1 do
  1941. swait()
  1942. ohno.Parent = hed
  1943. CameraEnshaking(1, 3)
  1944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1946. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1947. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1948. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1949. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1950. end
  1951. chargeup:stop()
  1952. chargeup.Pitch = 1.3
  1953. chargeup.TimePosition = 1
  1954. chargeup:play()
  1955. tra:Destroy()
  1956. tra:Destroy()
  1957. Character.Head.face.Texture = "rbxassetid://280233855"
  1958. local tra = trazx:clone()
  1959. tra.Parent = c.HumanoidRootPart
  1960. tra.Texture = "rbxassetid://347730682"
  1961. tra.LightEmission = 0.8
  1962. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1963. tra.Rate = 250
  1964. tra.Rotation = NumberRange.new(-5, 5)
  1965. tra.Lifetime = NumberRange.new(0.3)
  1966. tra.Size = NumberSequence.new({
  1967. NumberSequenceKeypoint.new(0, 8, 0.875),
  1968. NumberSequenceKeypoint.new(1, 10, 0.875)
  1969. })
  1970. tra.Transparency = NumberSequence.new({
  1971. NumberSequenceKeypoint.new(0, 1, 0),
  1972. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1973. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1974. NumberSequenceKeypoint.new(0.699, 1, 0),
  1975. NumberSequenceKeypoint.new(1, 1, 0)
  1976. })
  1977. for i = 0,32,0.1 do
  1978. swait()
  1979. CameraEnshaking(1, 5)
  1980. chargeup.Parent = hed
  1981. owner.Character.Humanoid:TakeDamage(0.12)
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1984. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1985. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1986. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1987. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1988. end
  1989. chargeup:stop()
  1990. CreateSound("681582832", hed, 10, 1)
  1991. owner.Character:BreakJoints()
  1992. local S = Instance.new("Explosion",workspace)
  1993. S.Position = tors.Position
  1994. S.BlastPressure = 9
  1995. S.BlastRadius = 30
  1996. S.ExplosionType = 0
  1997. attack = false
  1998. hum.WalkSpeed = 16
  1999. Character.Head.face.Texture = "rbxassetid://295197013"
  2000. tra:Destroy()
  2001. CameraEnshaking(4, 30)
  2002. error("WARNING, TO MUCH ENERGY.")
  2003. end
  2004.  
  2005. function NEN()
  2006. attack = true
  2007. hum.WalkSpeed = 1.01
  2008. CreateSound("230292011", hed, 10, 1)
  2009. Character.Head.face.Texture = "rbxassetid://705269463"
  2010. for i = 0,4,0.1 do
  2011. swait()
  2012. CameraEnshaking(1, 3)
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2019. end
  2020. attack = false
  2021. Character.Head.face.Texture = "rbxassetid://620619801"
  2022. hum.WalkSpeed = 16
  2023. end
  2024.  
  2025. function FLYSKYHIGH()
  2026. attack = true
  2027. timetofly = false
  2028. hum.WalkSpeed = 0.05
  2029. Character.Head.face.Texture = "rbxassetid://705269463"
  2030. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2031. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2032. Humanoid.JumpPower = 0
  2033. for i = 0,300,0.1 do --thatsalongtime
  2034. swait()
  2035. CameraEnshaking(1, 7)
  2036. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2037. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2038. root.Velocity = root.CFrame.lookVector * 225
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2045. end
  2046. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2047. attack = false
  2048. Humanoid.JumpPower = 50
  2049. Character.Head.face.Texture = "rbxassetid://620619801"
  2050. hum.WalkSpeed = 16
  2051. wait(45)
  2052. timetofly = true
  2053. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2054. end
  2055.  
  2056.  
  2057. function highnoon()
  2058. attack = true
  2059. hum.WalkSpeed = 1.01
  2060. CreateSound("495316660", hed, 10, 1)
  2061. Character.Head.face.Texture = "rbxassetid://155195214"
  2062. CameraEnshaking(2, 4)
  2063. local Blobby = Instance.new("Part", char)
  2064. Blobby.Name = "Blob"
  2065. Blobby.CanCollide = false
  2066. Blobby.BrickColor = BrickColor.new("Really black")
  2067. Blobby.Transparency = 0
  2068. Blobby.Material = "Plastic"
  2069. Blobby.Size = Vector3.new(1, 1, 2)
  2070. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2071. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2072.  
  2073. local Weld = Instance.new("Weld", Blobby)
  2074. Weld.Part0 = ra
  2075. Weld.Part1 = Blobby
  2076. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2077. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2078.  
  2079. local M2 = Instance.new("SpecialMesh")
  2080. M2.Parent = Blobby
  2081. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2082. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2083. M2.Scale = Vector3.new(.002, .002, .002)
  2084. for i = 0,7.75,0.1 do
  2085. swait()
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2092. end
  2093. for i = 0,16.5,0.1 do
  2094. swait()
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2101. end
  2102. Blobby.Transparency = 1
  2103. Blobby:Destroy()
  2104. attack = false
  2105. Character.Head.face.Texture = "rbxassetid://620619801"
  2106. hum.WalkSpeed = 16
  2107. end
  2108.  
  2109. function somuchcancerwhy() --o no
  2110. attack = true
  2111. hum.WalkSpeed = 0.10
  2112. Character.Head.face.Texture = "rbxassetid://315074049"
  2113. local A = math.random(1,13)
  2114. if A == 1 then
  2115. ohno.SoundId = "rbxassetid://295810519"
  2116. ohno.TimePosition = 1
  2117. end
  2118. if A == 2 then
  2119. ohno.SoundId = "rbxassetid://488472970"
  2120. ohno.TimePosition = 2
  2121. end
  2122. if A == 3 then
  2123. ohno.SoundId = "rbxassetid://917045199"
  2124. ohno.TimePosition = 3
  2125. end
  2126. if A == 4 then
  2127. ohno.SoundId = "rbxassetid://324205173"
  2128. ohno.TimePosition = 1
  2129. end
  2130. if A == 5 then
  2131. ohno.SoundId = "rbxassetid://376134741"
  2132. ohno.TimePosition = 8
  2133. end
  2134. if A == 6 then
  2135. ohno.SoundId = "rbxassetid://164147183"
  2136. ohno.TimePosition = 0
  2137. end
  2138. if A == 7 then
  2139. ohno.SoundId = "rbxassetid://825526716"
  2140. ohno.TimePosition = 1
  2141. end
  2142. if A == 8 then
  2143. ohno.SoundId = "rbxassetid://185460366"
  2144. ohno.TimePosition = 0
  2145. end
  2146. if A == 9 then
  2147. ohno.SoundId = "rbxassetid://273319633"
  2148. ohno.TimePosition = 1
  2149. end
  2150. if A == 10 then
  2151. ohno.SoundId = "rbxassetid://506212392"
  2152. ohno.TimePosition = 2
  2153. end
  2154. if A == 11 then
  2155. ohno.SoundId = "rbxassetid://708297448"
  2156. ohno.TimePosition = 4
  2157. end
  2158. if A == 12 then
  2159. ohno.SoundId = "rbxassetid://497199103"
  2160. ohno.TimePosition = 9
  2161. end
  2162. if A == 13 then
  2163. ohno.SoundId = "rbxassetid://152833989"
  2164. ohno.TimePosition = 1
  2165. end
  2166. ohno:Play()
  2167. for i = 0,100,0.1 do
  2168. swait()
  2169. CameraEnshaking(2, 3)
  2170. ohno.Parent = hed
  2171. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2172. end
  2173. attack = false
  2174. ohno:Stop()
  2175. Character.Head.face.Texture = "rbxassetid://620619801"
  2176. hum.WalkSpeed = 16
  2177. end
  2178.  
  2179. function WRY() --WRYYYYYYY
  2180. attack = true
  2181. hum.WalkSpeed = 0.30
  2182. CreateSound("794081034", hed, 10, 1)
  2183. Character.Head.face.Texture = "rbxassetid://396389196"
  2184. for i = 0,2,0.1 do
  2185. swait()
  2186. CameraEnshaking(1, 2)
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2193. end
  2194. for i = 0,14.7,0.1 do
  2195. swait()
  2196. CameraEnshaking(1, 3)
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2203. end
  2204. attack = false
  2205. Character.Head.face.Texture = "rbxassetid://620619801"
  2206. hum.WalkSpeed = 16
  2207. end
  2208.  
  2209. function BOI()
  2210. attack = true
  2211. hum.WalkSpeed = 1.01
  2212. CreateSound("390901873", hed, 10, 1)
  2213. Character.Head.face.Texture = "rbxassetid://282463320"
  2214. for i = 0,4,0.1 do
  2215. swait()
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2222. end
  2223. for i = 0,4,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2231. end
  2232. attack = false
  2233. Character.Head.face.Texture = "rbxassetid://620619801"
  2234. hum.WalkSpeed = 16
  2235. end
  2236.  
  2237. function WhatHuh()
  2238. attack = true
  2239. hum.WalkSpeed = 1.01
  2240. CreateSound("130766865", hed, 10, 1)
  2241. Character.Head.face.Texture = "rbxassetid://276732672"
  2242. for i = 0,4,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2250. end
  2251. for i = 0,6.7,0.1 do
  2252. swait()
  2253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2259. end
  2260. for i = 0,8.1,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2268. end
  2269. for i = 0,1,0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2277. end
  2278. for i = 0,1,0.1 do
  2279. swait()
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2286. end
  2287. for i = 0,4,0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2295. end
  2296. attack = false
  2297. Character.Head.face.Texture = "rbxassetid://620619801"
  2298. hum.WalkSpeed = 16
  2299. end
  2300.  
  2301. function NothingPersonal()
  2302. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2303. local HITBODY = mouse.Target.Parent
  2304. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2305. local HEAD = HITBODY:FindFirstChild("Head")
  2306. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2307. if TORS ~= nil and HUMAN ~= nil then
  2308. attack = true
  2309. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2310. TORS.Anchored = true
  2311. hum.WalkSpeed = 0
  2312. Character.Head.face.Texture = "rbxassetid://40770311"
  2313. CreateSound("1255922819", hed, 10, 1)
  2314. CameraEnshaking(2, 4)
  2315. end
  2316. wait(3.5)
  2317. for i = 0,9,0.1 do
  2318. swait()
  2319. for i = 1,2 do
  2320. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2321. CameraEnshaking(1, 7)
  2322. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2323. end
  2324. end
  2325. wait(.5)
  2326. TORS.Anchored = false
  2327. attack = false
  2328. Character.Head.face.Texture = "rbxassetid://620619801"
  2329. hum.WalkSpeed = 16
  2330. end
  2331. end
  2332.  
  2333. function VeryMuchWorrying()
  2334. attack = true
  2335. hum.WalkSpeed = 1.01
  2336. Character.Head.face.Texture = "rbxassetid://111523405"
  2337. CreateSound("1395854043", hed, 10, 1)
  2338. for i = 0,14,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2346. end
  2347. attack = false
  2348. Character.Head.face.Texture = "rbxassetid://620619801"
  2349. hum.WalkSpeed = 16
  2350. end
  2351.  
  2352. function Ashes() --Straight from... Whatever it was called.
  2353. attack = true
  2354. hum.WalkSpeed = 1.01
  2355. Character.Head.face.Texture = "rbxassetid://360687027"
  2356. CreateSound("290084602", tors, 10, 1)
  2357. for i = 0,6.2,0.1 do
  2358. swait()
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2365. end
  2366. for i = 0,6.2,0.1 do
  2367. swait()
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2374. end
  2375. attack = false
  2376. Character.Head.face.Texture = "rbxassetid://620619801"
  2377. hum.WalkSpeed = 16
  2378. end
  2379.  
  2380. function AnotherOne() --WhAT ANOTHER ONE
  2381. attack = true
  2382. hum.WalkSpeed = 1.01
  2383. local icri = CreateSound("1205111204", hed, 10, 1)
  2384. swait(165)
  2385. local FRAME = tors.CFrame
  2386. repeat
  2387. swait()
  2388. Character.Head.face.Texture = "rbxassetid://582931093"
  2389. CameraEnshaking(1, 10)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2395. tors.CFrame = FRAME * CF(0,1,0)
  2396. swait()
  2397. tors.CFrame = FRAME
  2398. until icri.Playing == false
  2399. Character.Head.face.Texture = "rbxassetid://620619801"
  2400. attack = false
  2401. hum.WalkSpeed = 16
  2402. end
  2403.  
  2404. function Dance()
  2405. attack = true
  2406. hum.WalkSpeed = 1.01
  2407. CreateSound("838766490", hed, 10, 1)
  2408. Character.Head.face.Texture = "rbxassetid://258591579"
  2409. for i = 0,2,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2417. end
  2418. for i = 0,4,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2426. end
  2427. for i = 0,4,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2435. end
  2436. for i = 0,4,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2444. end
  2445. for i = 0,4,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2453. end
  2454. for i = 0,4,0.1 do
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2462. end
  2463. for i = 0,4,0.1 do
  2464. swait()
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2471. end
  2472. for i = 0,4,0.1 do
  2473. swait()
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2480. end
  2481. for i = 0,4,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2489. end
  2490. for i = 0,4,0.1 do
  2491. swait()
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2498. end
  2499. for i = 0,4,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2507. end
  2508. for i = 0,4,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2516. end
  2517. for i = 0,4,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2525. end
  2526. for i = 0,4,0.1 do
  2527. swait()
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2534. end
  2535. for i = 0,4,0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2543. end
  2544. for i = 0,3,0.1 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2552. end
  2553. attack = false
  2554. Character.Head.face.Texture = "rbxassetid://620619801"
  2555. hum.WalkSpeed = 16
  2556. end
  2557.  
  2558. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2559. attack = true
  2560. Character.Head.face.Texture = "rbxassetid://266304560"
  2561. for i = 0,6,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2569. end
  2570. CreateSound("1093102664", hed, 10, 1)
  2571. CameraEnshaking(3, 8)
  2572. for i = 0,2,0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2579. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2580. end
  2581. Character.Head.face.Texture = "rbxassetid://30128383"
  2582. hum.MaxHealth = 0
  2583. ragdoll(char)
  2584. CreateSound("534269232", hed, 5, 1)
  2585. error("Seems like you just died.")
  2586. end
  2587.  
  2588. MoreTaunts = false
  2589. mouse.KeyDown:connect(function(key)
  2590. if attack == false then
  2591. if MoreTaunts == false then
  2592. if key == 'q' then
  2593. GEtOuT()
  2594. elseif key == 'e' then
  2595. GEtOuT2()
  2596. elseif key == 'x' then
  2597. OBJECTION()
  2598. elseif key == 'n' then
  2599. BOI()
  2600. elseif key == 'u' then
  2601. Victory()
  2602. elseif key == '3' then
  2603. hap()
  2604. elseif key == '6' then
  2605. Flight()
  2606. elseif key == '9' and timetofly then
  2607. FLYSKYHIGH()
  2608. elseif key == '9' then
  2609. local A = math.random(1,10)
  2610. if A == 1 then
  2611. warn ("This has a Cooldown, Please wait. :>")
  2612. end
  2613. if A == 2 then
  2614. warn ("You can't Fly All day, you know.")
  2615. end
  2616. if A == 3 then
  2617. warn ("Calm down there.")
  2618. end
  2619. if A == 4 then
  2620. warn ("Take a Break.")
  2621. end
  2622. if A == 5 then
  2623. warn ("*Elevator Music plays in the backround*")
  2624. end
  2625. if A == 6 then
  2626. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2627. end
  2628. if A == 7 then
  2629. warn ("Can you wait a LITTLE Longer?")
  2630. end
  2631. if A == 8 then
  2632. warn ("Like a tiger defying the laws of gravity...")
  2633. end
  2634. if A == 9 then
  2635. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2636. end
  2637. if A == 10 then
  2638. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2639. end
  2640. elseif key == 'k' then
  2641. Hello()
  2642. elseif key == '5' then
  2643. HAAAAA()
  2644. elseif key == '4' then
  2645. Dance()
  2646. elseif key == '1' then
  2647. HELP()
  2648. elseif key == '2' then
  2649. dead()
  2650. elseif key == 'j' then
  2651. WhatHuh()
  2652. elseif key == 'l' then
  2653. ShutTheHellUp()
  2654. elseif key == 'c' then
  2655. Choose()
  2656. elseif key == 'r' then
  2657. MYSPAGHETTTTTTT()
  2658. elseif key == 't' then
  2659. SpinMeDad()
  2660. elseif key == 'y' then
  2661. EndMySufferingV2()
  2662. elseif key == 'f' then
  2663. NEN()
  2664. elseif key == 'z' then
  2665. NothingPersonal()
  2666. elseif key == '7' then
  2667. somuchcancerwhy()
  2668. elseif key == '8' then
  2669. highnoon()
  2670. elseif key == 'v' then
  2671. VeryMuchWorrying()
  2672. elseif key == 'b' then
  2673. Ashes()
  2674. elseif key == 'p' then
  2675. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2676. elseif key == 'g' then
  2677. AnotherOne()
  2678. elseif key == 'h' then
  2679. slap()
  2680. elseif key == 'm' then
  2681. WRY()
  2682. end
  2683. end
  2684. end
  2685. end)
  2686.  
  2687. -------------------------------------------------------
  2688. --End Attacks N Stuff--
  2689. -------------------------------------------------------
  2690.  
  2691.  
  2692.  
  2693.  
  2694. while jumping do
  2695. Humanoid.Jump = true
  2696. wait(0.9)
  2697. end
  2698.  
  2699.  
  2700.  
  2701.  
  2702. -------------------------------------------------------
  2703. --Start Animations--
  2704. -------------------------------------------------------
  2705. local equipped = false
  2706. local idle = 0
  2707. local change = 1
  2708. local val = 0
  2709. local toim = 0
  2710. local idleanim = 0.4
  2711. hum.Animator.Parent = nil
  2712. while true do
  2713. swait()
  2714. sine = sine + change
  2715. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2716. local velderp = root.Velocity.y
  2717. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2718. if equipped == true or equipped == false then
  2719. if attack == false then
  2720. idle = idle + 1
  2721. else
  2722. idle = 0
  2723. end
  2724. if 1 < root.Velocity.y and hitfloor == nil then
  2725. Anim = "Jump"
  2726. if attack == false then
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2732. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2733. end
  2734. elseif -1 > root.Velocity.y and hitfloor == nil then
  2735. Anim = "Fall"
  2736. if attack == false then
  2737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2741. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2742. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2743. end
  2744. elseif torvel < 1 and hitfloor ~= nil then
  2745. Anim = "Idle"
  2746. change = 1
  2747. if attack == false then
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2754. end
  2755. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2756. Anim = "Walk"
  2757. change = 1
  2758. if attack == false then
  2759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2761. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2762. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2765. end
  2766. end
  2767. end
  2768. if 0 < #Effects then
  2769. for e = 1, #Effects do
  2770. if Effects[e] ~= nil then
  2771. local Thing = Effects[e]
  2772. if Thing ~= nil then
  2773. local Part = Thing[1]
  2774. local Mode = Thing[2]
  2775. local Delay = Thing[3]
  2776. local IncX = Thing[4]
  2777. local IncY = Thing[5]
  2778. local IncZ = Thing[6]
  2779. if 1 >= Thing[1].Transparency then
  2780. if Thing[2] == "Block1" then
  2781. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2782. local Mesh = Thing[1].Mesh
  2783. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2785. elseif Thing[2] == "Block2" then
  2786. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2787. local Mesh = Thing[7]
  2788. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2789. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2790. elseif Thing[2] == "Block3" then
  2791. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2792. local Mesh = Thing[7]
  2793. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2794. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2795. elseif Thing[2] == "Cylinder" then
  2796. local Mesh = Thing[1].Mesh
  2797. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2798. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2799. elseif Thing[2] == "Blood" then
  2800. local Mesh = Thing[7]
  2801. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2802. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2803. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2804. elseif Thing[2] == "Elec" then
  2805. local Mesh = Thing[1].Mesh
  2806. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2808. elseif Thing[2] == "Disappear" then
  2809. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810. elseif Thing[2] == "Shatter" then
  2811. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2812. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2813. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2814. Thing[6] = Thing[6] + Thing[5]
  2815. end
  2816. else
  2817. Part.Parent = nil
  2818. table.remove(Effects, e)
  2819. end
  2820. end
  2821. end
  2822. end
  2823. end
  2824. end
  2825. -------------------------------------------------------
  2826. --End Animations And Script--
  2827. -------------------------------------------------------
  2828.  
  2829. --cool beans boibiparti
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