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Confluencia

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May 8th, 2018
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  1. Confluencia
  2.  
  3. Setting:
  4. >High fantasy world set in a primitive/medieval civilization period
  5. >Multiple civilizations, races, and planes of existence, along with monsters, fauna and flora, and magic.
  6. >technically post-apocalyptic, as there was an ancient, highly advanced civilization before the current world
  7.  
  8. Races:
  9. >Humans (subspecies: Nonhumans)
  10. Regular humans in any meaningful manner and exist in the Confluence plane, or the normal plane of existence. Nonhumans are slightly altered humans with individuals having slightly different features - maybe an individual has six fingers instead of five on each hand, or has an unnatural hair color naturally, or has long fangs, or any other number of slightly different nature to him or her. They tend to be hated by other humans, and they tend to equally hate "normal" humans, even if only on average. Nonhumans come from the Antiplane, and have nearly identical abilities to standard humans.
  11. >Baachur (subspecies: Half-Jaaku, Thunder Baachur)
  12. Baachur are the bird people who live in caves or hillsides all across the world. Often having a love for the ancient technology that they find, they incorporate it into their living quarters, and occasionally tinker with it themselves. Additionally, their society is by-and-large a feudal one, most closely mirroring our world's Japanese history, even up to armor, calligraphy, and language. The Half-Jaaku are Baachur that began the transformation into Jaaku but stopped part-way through, for whatever reason. In the Creatures section, you can read more about the Jaaku. The Thunder Baachur are another group of Baachur, but these individuals differ in far more innocuous ways; having larger wings akin to a thunderbird and loud caws, they tend to live on even more remote mountaintops where their sect of society excels at tinkering with the ancient electronics, to the point that they can craft some small pieces of technology on occasion.
  13. >Amazon
  14. Large, dark-skinned, muscular humanoids who are effectively giantesses. Only female Amazons exist, and they capture humans, non-humans, and even occasionally other races to breed more Amazons at their whim. Typically living in a much more tribalistic society, they frown upon most currency and tend to be uneducated in both worldly affairs and magic, but excel in anything that requires strength, reflexes, or a bit of charisma.
  15. >Sherpans
  16. Small mountain-dwelling human-like people who are more or less loners, but love nature almost instinctually. Typically cloistered in small grottos for warmth in the high mountains, the make good friends to Baachur and odd companions to anyone's journey. Additionally, despite their small size putting them at a disadvantage, they tend to excel in feats of seclusion, and can blend into the background and under any person's radar if they aren't paying enough attention. Some people even believe they have a natural camouflage of sorts...
  17. >Sasquatch
  18. Large, hairy, occasionally animalistic, but overall typically friendly, even if a bit antisocial on average. They live in very small communities and villages, no matter the makeup of said village, but almost never with a companion. Sasquatch have an intense love for the forest, and spend most of their free time there, nearly without fail. Other than that, most can go on about their days as any other individual would, only with occasional icy glances at their intimidating and rare appearance.
  19. >Other cryptids
  20. Wendigos, Chupacabras, and others' placeholder is right here.
  21. >Cat people (subraces: Jagwi, Basti)
  22. The Jagwi and Basti are two contemporary groups of feline humanoids who claim strong holds on their level of technology and culture; if ever there was another species as successful as humans in this world, it would be the Jagwi and the Basti. Between the two groups, they hold some pertinent differences that are the only real things that seperate them; The Jagwi live in jungles and forests primarily, and are much more bulky in appearance than the Basti. They also use a different writing system - that is much like pictographs - and a different language to go along with it; they build pyramids out of stone and have a pantheon of Gods - all of which are cats, naturally. In fact, their society actually has proper, household cats alongside the sentient humanoid ones, and even uses them in their political systems - as messengers of the Gods, presumably. However, the Basti live in deserts and grasslands primarily, and they are much more slender in appearnace than the Jagwi. They also use a different writing system - that is much like pictographs - and a different language to go along with it; they build pyramids out of stone and have a pantheon of Gods - all of which are cats, naturally. In fact, their society actually has proper, household cats alongside the sentient huumanoid ones, and even uses them in their political systems - as messengers of the Gods, presumably. Needless to say, the two groups cannot get over their differences.
  23. >Tree people (subraces: Pine, Bark)
  24. The tree people are an untrusting people who live in the forests of Confluencia. During day-to-day life, most would spend their time repairing their cobble and clay housing or bathing in the sun. Nearing death, all tree people have the natural urge to migrate to the nearest fortress of their kind - massive wooden towers or castles - to lay down and give their lives to its walls and shape; tighly guarded by guardsmen, monarchs and noblemen of the tree people live in and do work in this equally noble structure. In other matters, the tree people are fairly normal if a bit slow in physicality; they need to very rarely eat, but occasionally do out of interest; and they rarely tire. Additionally, they are unanimously squeamish and cannot stomache to see a normal tree chopped down. The only major differences between the Pine and Bark subraces are their physicality and location. The Pine tree people tend to be partly quicker, and tend to be more well-suited for interspecies communication; the Bark tree people tend to be smaller and stouter, but bulkier, and live longer. The Pine tree people live in colder locations, whereas the Bark tree people live anywhere.
  25. >Gemi
  26. Haha look at him go, but upright. [placeholder]
  27. >Mushroom people/Sanguine
  28. [placeholder]
  29. >Tylitans
  30. Tylitans are humanoids that are extremely rare and possess very esoteric abilities. They are generally a solid pink color, with occasionally patches of white and/or red, and sometimes are fully one color or another. This extends even to their eyes and hair, which can only be somewhere on that spectrum. They also possess a tail that has hair on the end of it that they can manipulate almost as a third limb. Among the abilities that the species has, they can turn their bodies extremely hard after a few seconds, to the point that blades cannot pierce their skin, and their weight increases to the point that they can barely be moved. They cannot move in this state. They also have the ability to effectively light their hair on fire without harm to themselves, and are seemingly unaffected by flames, but they without exception love the cold and often appear in dark and damp areas or at night. Some people believe they come from a different plane of existence. Additionally, they are almost entirely colorblind, being only able to se in shades of red, pink, white, grey, and black. They do have excellent night vision, however.
  31. >Fairies? (normal and diferent fairies?) [placeholder]
  32. [placeholder]
  33. >more?
  34. More?
  35.  
  36. Creatures:
  37. >Jaaku
  38. The Jaaku are a sect of the Baachur who through some event or another came into contact with the Hellscape, and sought to deify its energies; however, like all alternate planes of existence, there is magic there, and the Hellscape is a land of death. The Jaaku are corroded and decaying figures, with their skulls exposed, and long tails featherless; occasionally called Death's Claws by those who encounter them, they are ruthless and ravenous in hunger.
  39. >Betelkraws are large, boar-sized reptilian creatures with large dome-shaped shells on their backs and spikes on their legs, tail, and head. They are omnivorous, eating grasses and shrubs most of the time, but occasionally scavenging kills and scaring away the initial predator, including bears and big cats, who can't compete with it. Betelkraws also eat stones and dirt, and in a second stomache, convert them into very hard, very spiky kaltrops of sorts, and regurgitate them and leave them around their territory as signs that they are there and as deterents. These are occasionally picked up and sold in shops, or ground into powder by tribal doctors in an attempt to cure vsrious remedies. Speaking of territory, they are highly territorial, and will stand their ground and attack at the slightest provocations. Luckily for the humans who stumble upon them, they can't run that quickly.
  40. >Kordyans
  41. Fungal humanoids who live subsurface and are intensely territorial, battling among their factions with vigor, all inside winding tunnels. Completely blind, they navigate the tunnels using echolocation, and communicate with one another via pheromones. All of the Kordyans are asexual, and reproduce by budding - a process that kills the original Kordyan, but creates up to 5 or 6 smaller ones that feed on the initial host to grow.
  42. >Scourges
  43. Massive 50-meter-long tunneling worms that have small scales or appendages all along their bodies, they tunnel beneath the ground of deserts and the Hellscape and consume the soil, boulder, sand, dirt and all for nutrients, and occasionally hunting animals on the surface for additional food. They have the ability to fire pressurized sand from their body from any of their pores to ward off attackers, and use their sense of touch to feel out vibrations of everything on the surface.
  44. >Flying whales [work on name?]
  45. Massive floating whale-like creatures that inhabit the skies of the Confluence plane and Piratescape, with occasional sightings in other planes; they carry alongside them, almost as remoras, floating islands held up by its innate powers. Often holding tribes of warlike people who live on its back and on its islands, it is largely docile itself.
  46. >Mindleech
  47. Spine-sized creatures not dissimilar to a tapeworm or leech that can connect to the back of any sentient creature and controls the individual; the individual still retains all of their cognitive and physical abilities from before they were afflicted, but lose all emotive and remorseful capability. They seem to be the spawn of some alter-dimensional evil who collects creatures for his or her own collection. There is no known cure.
  48. >Nightcrawlers
  49. Nightcrawlers are mystifying creatures. Bipeds that glow incredibly all over their body - excepting their eyes - and have only their two legs to guide them. Not much is known of their habits, but they rarely come into contact with anyone of sentience - the few cases of this have been mostly sightings, them staring at one another, and then the Nightcrawlers walking away.
  50. >More??????
  51. More??????
  52.  
  53. Flora:
  54. >Dragonhair
  55. Dragonhair are very thin blades of grass that are nearly impossible to tell different from the rest of the grass, but during the spring they sprout a single flower and their blades of grass turn a dark red right before the plant withers. If the blades are gathered before they wither, then they preserve well and are extremely flammable, and even start fired if brushed together vigorously, in some cases. If they are ground into a powder, it can act almost like gunpowder.There are also variants of this plant with similar properties: Wyvernhair conducts electricity and sparks almost like flint and steel when it yellows; Wyrmhair paradoxically gets colder as it is rubbed, and if ground into a powder it can be as cold as ice; Ryuhair is extremely bright, and can be used as impromptu illumination (think of glowsticks); Longhair absorbs moister and is moist (and delicious!) even after months of stay, and if ground into a "powder" it instead turns into a mush, and then a puddle.
  56. >Seedsuckers
  57. There are trees whose seeds fall when sufficient noise is heard and attempt to latch onto whatever it was that made the noise; the seeds are parasitic and suck the blood and vitality out of its host. When it has suckled sufficient nutrients, it will fall off, and within 24 hours grow vigorously into a new medium-sized tree using its now dense energy. Fresh seeds, harvested before they fall, are bitter and dry, but if it has sucked on a host (say, cattle or other livestock) then it is moist and delicious. There are some conspiracy theories that say that the tree people use them to turn other races into more tree people, but it's not true. Probably.
  58.  
  59. Planes of existence:
  60. >Confluenceplane/???
  61. The regular plane of the world. All of the above can be found there, and is the most similar to our world.
  62. >Antiplane/???
  63. A mirror image of the Confluenceplane, with odd changes. Much of it is similar, but things such as magic work in inverse (due to it traversing into the opposite of its normal path) and the Nonhumans originate here.
  64. >Hellscape/Radia
  65. An irradiated, endless desert filled with Scourges and nearly no supplies to speak of. Unbearably hot, immeasurably dangerous, and inhabited by only a spare few people of many races who managed to be unlucky enough to live here.
  66. >Vibrantscape/???
  67. An Elysian land of endless lakes, shrubs, fruits, and streams; the opposite plane to the Hellscape. Very few people live here, similar to the Hellscape, but they consider themselves lucky.
  68. >Piratescape/Jonesa
  69. A plane of oceans and sandy beaches that the sentient beings of the world go to if they drown. Washing up on the shores, it's a hunt for survival, and for some a second chance at life. Dark, fish-faced creatures occasionally appear and properly take the lives of the mortals, but are equally mortal themselves. If an unfortunate soul manages to escape, instead of coming back into their natural body, they are instead reincarnated onto a ghostly vessel somewhere on the sea, never to touch land again - if they do, they instead land back in the plain they once escaped from, their new bodies fizzling into sand itself.
  70. >Antipiratescape [placeholder name]
  71. Ice, snow, blizzards, hail, mist, fog, cold, death. The people of the Antiplane can find this their home if they manage to freeze to death. Meandering through its endless glaciers, they may occasionally be targeted by nightmarish ice giants. If the few who end up here manage to somehow escape, instead of returning to their normal body, they are instead placed into golem-like vessels inside of thick snow; tunneling out, if they move on to warmer climates, then their body melts at break-neck speed, and they return to the Antipiratescape for another attempt at... life?
  72. >Timescape/Dia
  73. A plane of infinite gears. A gargantuan clock lives in this plane that counts down to the end of all reality - it is rewound by diligent tinknerers or whosoever may find themselves in the plane.
  74. >Sedentaryplane [placeholder]
  75. A plane which is made of infinite sloth. There is no land, no air, no light, but you will never fall, nor suffocate, nor be blinded; the plane simply does not bother with wasting its time on trivial things such as that. Motion, cognition, and any other existential phenomena that requires time to occur is inexplicably slowed here, and if you stay too long without some sort of protection, you will find yourself an undecayed statue for all eternity.
  76. >Magicscape/???
  77. Pure mana coalesces here, and makes up the ground, the air, and all that is in this plane. No creatures exist here, for it is pure energy accomadating its visitors. This infinite mana is pulled by aspiring magicians of any kind, and can be manipulated.
  78. >Nullscape/???
  79. [placeholder for opposite of magicscape. Some sort of nullification plane. Not really sure yet.]
  80.  
  81. Extra info:
  82. >there are multiple mechs from the ancient civilization on autopilot. Some are pre-magic, some are post-magic.
  83. >The pre-magic mechs are like Metal Gears, kind of.
  84. >Post-magic are sick crystal space power ranger gundam things
  85. >There was an event in the canon that cause the planes to begin connecting and that was what allowed the ancient humans to learn magic, but also what led to their downfall and the coming of other races etc.
  86.  
  87. Important note:
  88. I am missing a LOT of information. archive.nyafuu.org/bant/thread/5014602 for reference to the original thread, please fill in the gaps and add as much as you like, or help organize it better.
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