G4U55

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Nov 23rd, 2017
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  1. Update v1.53:
  2. •Fixed a crash in the weight stripping screen when sitting out a driver
  3. •Fixed an issue where the slow down Option for New Setup Knowledge was not working
  4. •Fixed the highlight camera for displaying incorrectly in 2D mode
  5. •Fixed Workshop videos not playing
  6. •Fixed a post-race crash some people were seeing
  7. •Fixed crash within the pit crew while pitting
  8.  
  9. Update v1.50:
  10. •Players can now manage the speed and safety of their pitstops through the new pit crew feature
  11. •Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task
  12. •Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes
  13. •As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase
  14. •Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active)
  15. •If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver
  16. •The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew
  17. •Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing
  18. •Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat
  19. •A driver's current form is now displayed on their portrait during the race
  20. •Added a new x12 speed during races
  21. •Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events
  22. •Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly
  23. •New Part Design components
  24. •The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend
  25. •Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers
  26. •Weight Stripping is now a rule that can be voted in or out per series
  27. •Spec Parts can no longer be weight stripped
  28. •Weight stripping is now banded per series to improve balancing
  29. •Improved saving and loading during a race event
  30. •If autosave is enabled, the game will now save at the end of a race before returning to the frontend
  31. •Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time
  32. •Fixed instances where the driver "Sammy White" would appear in the frontend
  33. •New interview questions
  34. •New media messages
  35. •Reworked and rebalanced existing interview and media messages that were not triggering
  36. •New radio messages
  37. •Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering
  38. •The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them
  39. •Fixed a bug where new mechanic hire mails would be blank if the player was unemployed
  40. •Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses
  41. •Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying
  42. •Improved how AI cars use the ERS system
  43. •Improved how AI cars refuel during a race
  44. •Improved how AI cars interact during the first lap of the race
  45. •Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams
  46. •Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race
  47. •Increased the rate at which drivers and staff improve when influenced by HQ buildings
  48. •Improved the regen system to have more varied 'drivable series'
  49. •Improved the AI team intelligence on when to build a new car part
  50. •Fixed a bug that was preventing the activation of corner cutting
  51. •UI improvements to front-end menus
  52. •UI improvements to the scouting screen
  53. •When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank
  54. •Can now view each team's chassis supplier information from the Choose Team screen
  55. •Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned
  56. •Added the current track and the current layout information to the load setup popup
  57. •New 'Choose Series' screen
  58. •Updated the challenge medal icon
  59. •Optimised the 'Lap Chart' screen performance when loading for the first time
  60. •General performance improvements
  61. •New Personality Traits
  62. •New Achievements
  63. •New tooltips
  64. •The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature )
  65. •Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series
  66. •Championships now handle having between 6 to 12 teams
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