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- Update v1.53:
- •Fixed a crash in the weight stripping screen when sitting out a driver
- •Fixed an issue where the slow down Option for New Setup Knowledge was not working
- •Fixed the highlight camera for displaying incorrectly in 2D mode
- •Fixed Workshop videos not playing
- •Fixed a post-race crash some people were seeing
- •Fixed crash within the pit crew while pitting
- Update v1.50:
- •Players can now manage the speed and safety of their pitstops through the new pit crew feature
- •Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task
- •Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes
- •As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase
- •Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active)
- •If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver
- •The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew
- •Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing
- •Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat
- •A driver's current form is now displayed on their portrait during the race
- •Added a new x12 speed during races
- •Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events
- •Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly
- •New Part Design components
- •The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend
- •Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers
- •Weight Stripping is now a rule that can be voted in or out per series
- •Spec Parts can no longer be weight stripped
- •Weight stripping is now banded per series to improve balancing
- •Improved saving and loading during a race event
- •If autosave is enabled, the game will now save at the end of a race before returning to the frontend
- •Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time
- •Fixed instances where the driver "Sammy White" would appear in the frontend
- •New interview questions
- •New media messages
- •Reworked and rebalanced existing interview and media messages that were not triggering
- •New radio messages
- •Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering
- •The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them
- •Fixed a bug where new mechanic hire mails would be blank if the player was unemployed
- •Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses
- •Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying
- •Improved how AI cars use the ERS system
- •Improved how AI cars refuel during a race
- •Improved how AI cars interact during the first lap of the race
- •Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams
- •Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race
- •Increased the rate at which drivers and staff improve when influenced by HQ buildings
- •Improved the regen system to have more varied 'drivable series'
- •Improved the AI team intelligence on when to build a new car part
- •Fixed a bug that was preventing the activation of corner cutting
- •UI improvements to front-end menus
- •UI improvements to the scouting screen
- •When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank
- •Can now view each team's chassis supplier information from the Choose Team screen
- •Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned
- •Added the current track and the current layout information to the load setup popup
- •New 'Choose Series' screen
- •Updated the challenge medal icon
- •Optimised the 'Lap Chart' screen performance when loading for the first time
- •General performance improvements
- •New Personality Traits
- •New Achievements
- •New tooltips
- •The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature )
- •Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series
- •Championships now handle having between 6 to 12 teams
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